I spent forever trying to learn camera tracking and VFX in Blender and no one I think has some close to explaining it this efficiently and user friendly. Thank you so much for these videos, really appreciate them!
Really really good tutorial. Perfectly articulated with just the right amount of info. I’ve been using blender for about 2-3 years and I’ve never tried vfx but these videos will definitely help me change that. Thank you a million and keep up the great work.
@@Jacob_Zirkle hi bro does your vfx cgi course have such tutorail in which video is moving and have buildings and we need to move obj around the buildings obj may be like some thing like a cloth or ribbon or anything specially cloth to move around buildings in footage please if it's not there can u guide on such tracking and cgi ad making pleaseee😢
@@Jacob_Zirklewhat if in the same footage we want an airplane fly from left to right or right to left to or in direction of road away from camera Or coming towards camera but in the sky ???
i think i'll need to follow through this tutorial just to get hang of all the stuff, i got the motion tracking and tracker marks easily but compositing is where i got confused a lot... but it's the important part where with simple nodes you can make shadows more natural. i need to learn compositing more thanks for the video bro... 🙏
Please tell me the resolution setting of your screen bcos i am not able to see all the options on top panel at same time i.e If a click SHOW MENU option ON then i am not able to see + sign at end of the menu panel on top, Please help
Thanks for the great tutorial! Now I realised I need something more like intersecting the object with a building for example. I need a character that goes between buildings. The main question here is how to clip a character when it's behind a building and show when it's visible?
I was thinking the same and thought that maybe could work with an overlay and masking between the video with the character and a clean video? worth to try.
Fantastic tutorial! Thank you! I tried this the first few time to get a hang of the system, but on my third attempt I ran into an error saying "three tracks with bundles are needed to orient the floor" when I selected 3 tracks, it didnt matter what three tracks I selected the same error appears, I could easily restart (which I might do, but I'd still like to figure a solution if this happens again.
I was wondering how you were able to render the objects created on the background video after hitting render image. is there somthing I am doing wrong?
Just because it’s easier to work with and won’t cause problems with the camera tracking. Also it’s not tied down to a specific frame rate so there’s nothing that can happen if you accidentally set the wrong frame rate. I’ve had blender be weird before with certain codecs and video formats so it just helps with that.
Sometimes certain things like camera tracking can act weird depending on the codecs you use. I’ve had problem with video files before and with the footage converted to a sequence it’s not tied down to frame rate. Just a good habit to start getting into as artist like working with sequences better!
1:34 when I render animation and in the popped up render window, the time has paused to 00:00.01 for like 5 minutes now so I ignored and proceeded to 1:58, but when I imported the files it says failed to load and only loads 191 frames.
Does anyone know why tracking the selected markers doesn't work completely? This doesnt go to the last frame, it get half way and stops.Why does this happen and how can I solve it? Does it make sense that i have to do this again from half of video? Thanks for the tutorial!
I keep getting the error: "Three tracks with bundles are needed to orient the floor", I have a solve error of 0.15px and chose markers that are tracked well to the floor. Anyone else having this issue?
I just can't with the clean up process, what's the logic i should have betwen cleaning tracks? I'm just using random numbers and just seem to increase the solve error, tried multiple times and can't reach the 0.3 minimum
I'm also having the problem "Failed to solve the motion: most likely there are no good keyframes" first it solves correctly but if i press solve again (with the same clean up) it throws that error, it doesn't even make sense, what is going on with this feature?????
It is the only thing that’s a little finicky is getting a shadow pass since eevee doesn’t have the ability to do shadow catcher objects. I’m looking into some workflows to hopefully do a future tutorial with eevee for low end vfx so stay tuned
Jacob your tutorials are so helpful and clear. Thank you! Quick question: I get stuck in the part where I create the floor. I usually get a very low solve error, but when I add the floor it's always all over the place. Even when trying three different tracking points. Do you know why this might be?
Could be that the points are too close together or the 3 points don’t really work well together. I’ve had times where my track is good but the floor is giving me problems. Just try to keep selecting different sets until one works or just track some points manually for like 10 frames and then solve the camera and then try using those points as the floor. Very finicky but you’ll get the hang of it. Hope that helps!
@Jacob Zirkle 6:40 When i want to Solve camera Motion (to get the solve error down) i get the following message ... At least ... common tracks on both keyframes are needed for reconstruction
Yeah that just means that you don’t have atleast 8 trackers that exist in your a and b keyframe range. You might have more than 8 in the range but if they don’t exist all throughout the range then they aren’t common and blender has a hard time tracking. Try detecting more features and don’t delete as many or select a slightly smaller range for a and b. Blender just needs 8 at one time for a track but the more the better
been watching blender tutorials like 100 hours and still cant figure out this node tree system, horrible. Also Because of that I cant start using DaVinci Resolve, super confusing. Wish there was simplier method to replace node tree, its just horrible in my opinion.
Don’t take this the wrong way, but if you want to continue with vfx or most post workflows like color, compositing, etc, you’ll have to understand nodes. It’s a fundamental part of most of the work and it’s much better for multiuser workflows where projects go through many different hands. I don’t believe you’ve really put in the time to learn it since nodes are actually relatively straight forward compared to other workflows since it’s more visual. Again not an attack, but practice makes perfect and so especially for nodes unless you’re actually using them yourself and problem solving with them, you won’t learn as fast if you’re just watching tutorials to understand. Hopefully this helps and you can figure out a learning method that works for you to learn nodes since they are a game changer once you understand!
your tutorial is good however you're too fast specially in the rendering section, which you made me confuse a lot of stuff like: why you connect those nodes whats the use of those when have your render your object separately with the shadow or do it as the same? did you pick your render image after you render it? or just leave it there and the blender will automatically pick it up after it renders and whats the purpose of that render? Why render it as PNG? why not instead straight to video? like .mp4 or mpeg or and video codec?
I spent forever trying to learn camera tracking and VFX in Blender and no one I think has some close to explaining it this efficiently and user friendly. Thank you so much for these videos, really appreciate them!
I wish each step was explained so I know why he is doing everything and what situations you would need to change the stuff he is doing
He does
@@Junk1234. not really
@@AhmedTarbine what evs
Really really good tutorial. Perfectly articulated with just the right amount of info. I’ve been using blender for about 2-3 years and I’ve never tried vfx but these videos will definitely help me change that. Thank you a million and keep up the great work.
Thank you!
i've been looking for this, thank you man
Thank you so much, this tutorial solved my lots of problems.
thank very much
Thank you!!! Amazing tutorial!
you are great. I followed you for a long time and I learned a lot from your videos. keep up.
Why thank you!!!
@@Jacob_Zirkle hi bro does your vfx cgi course have such tutorail in which video is moving and have buildings and we need to move obj around the buildings obj may be like some thing like a cloth or ribbon or anything specially cloth to move around buildings in footage please if it's not there can u guide on such tracking and cgi ad making pleaseee😢
@@Jacob_Zirklewhat if in the same footage we want an airplane fly from left to right or right to left to or in direction of road away from camera
Or coming towards camera but in the sky ???
i think i'll need to follow through this tutorial just to get hang of all the stuff, i got the motion tracking and tracker marks easily but compositing is where i got confused a lot... but it's the important part where with simple nodes you can make shadows more natural. i need to learn compositing more
thanks for the video bro... 🙏
Ur the best, thank you
Thank you so much! :D
Hey it will be cool if you made another video where you can add nature grass on the road to make it apocalypse
Yeah, I couldn't fix the fish eye effect in the footage.
legend
Perfect!
thanks. although, how did you go about having the monkey's base reflecting with white light to having it reflect the color of the road?
good
thx for tutorial.
Why when i click to "set as background" and "setup tracink scen" i haved a Fisheye background....
what is the solution?
Please tell me the resolution setting of your screen bcos i am not able to see all the options on top panel at same time i.e If a click SHOW MENU option ON then i am not able to see + sign at end of the menu panel on top, Please help
Thanks for the great tutorial!
Now I realised I need something more like intersecting the object with a building for example. I need a character that goes between buildings. The main question here is how to clip a character when it's behind a building and show when it's visible?
I was thinking the same and thought that maybe could work with an overlay and masking between the video with the character and a clean video? worth to try.
@@JustThyce I figured it out with masks in DaVinci Resolve
@@AlmazovS Cool! 💯
good👍
ive a pretty low 0.10 solve error , but when i click on setup background , my video gets distorted , and knd of looks like fish eye view. Quite wierd!
Change the focal length in the camera settings to that of the footage
Fantastic tutorial! Thank you! I tried this the first few time to get a hang of the system, but on my third attempt I ran into an error saying "three tracks with bundles are needed to orient the floor" when I selected 3 tracks, it didnt matter what three tracks I selected the same error appears, I could easily restart (which I might do, but I'd still like to figure a solution if this happens again.
Sup man, I have the same error, did you figured a solution?
I was wondering how you were able to render the objects created on the background video after hitting render image. is there somthing I am doing wrong?
Did you get an answer? None of his videos show that
Answer: The "alpha over" layer and the backdrop
when i try to solve camera an error pops up - "Some data failed to reconstruct (see console for details)" . How do i fix this error? Please help
Why convert to an image sequence first? Thanks for the tutorial
Just because it’s easier to work with and won’t cause problems with the camera tracking. Also it’s not tied down to a specific frame rate so there’s nothing that can happen if you accidentally set the wrong frame rate. I’ve had blender be weird before with certain codecs and video formats so it just helps with that.
What is the difference between dragging the video file directly after downloading it? And redenring it as PNG sequence ? Please
Sometimes certain things like camera tracking can act weird depending on the codecs you use. I’ve had problem with video files before and with the footage converted to a sequence it’s not tied down to frame rate. Just a good habit to start getting into as artist like working with sequences better!
@@Jacob_Zirkle thank you very mush
Anyone know why my vfx renders keep rendering without the background?
1:34 when I render animation and in the popped up render window, the time has paused to 00:00.01 for like 5 minutes now so I ignored and proceeded to 1:58, but when I imported the files it says failed to load and only loads 191 frames.
Being old school, I can never let myself use the letter A for a drive partition. 🥲. Nice tutorial.
i love you
Does anyone know why tracking the selected markers doesn't work completely? This doesnt go to the last frame, it get half way and stops.Why does this happen and how can I solve it? Does it make sense that i have to do this again from half of video? Thanks for the tutorial!
I keep getting the error: "Three tracks with bundles are needed to orient the floor", I have a solve error of 0.15px and chose markers that are tracked well to the floor. Anyone else having this issue?
What if first try I have a 0.70 px solve error, filmed on iPhone 15 Pro Max, Good lights,...
I just can't with the clean up process, what's the logic i should have betwen cleaning tracks? I'm just using random numbers and just seem to increase the solve error, tried multiple times and can't reach the 0.3 minimum
I'm also having the problem "Failed to solve the motion: most likely there are no good keyframes" first it solves correctly but if i press solve again (with the same clean up) it throws that error, it doesn't even make sense, what is going on with this feature?????
I bought your camera tracked file. How do I show sequence in the layout tab along with the cube that is in the file?
Hold z and then go to rendered view once your viewing through the camera
WHEN I MARK POINTS AS FLOOR , MY TRACKING SCENES'S AXIS GETS MESSED UP PLS HELP I CAN'T USE SIMULATIONS BECAUSE OF THIS
Is it possible to make the same fully in eevee? Anyway, thanks for the laconic tutorial.
It is the only thing that’s a little finicky is getting a shadow pass since eevee doesn’t have the ability to do shadow catcher objects. I’m looking into some workflows to hopefully do a future tutorial with eevee for low end vfx so stay tuned
@@Jacob_Zirkle Ok, thank you!
Jacob your tutorials are so helpful and clear. Thank you! Quick question: I get stuck in the part where I create the floor. I usually get a very low solve error, but when I add the floor it's always all over the place. Even when trying three different tracking points. Do you know why this might be?
Could be that the points are too close together or the 3 points don’t really work well together. I’ve had times where my track is good but the floor is giving me problems. Just try to keep selecting different sets until one works or just track some points manually for like 10 frames and then solve the camera and then try using those points as the floor. Very finicky but you’ll get the hang of it. Hope that helps!
Haven't tried doing a separate track just for the floor. Will definitely give it a try. Thanks for taking the time to reply!@@Jacob_Zirkle
@@guillecareaga yeah ofc! It should be within your same track for the camera just adding points to it.
I did the cleanup, and I got a solve errer of 0.00,PX I can’t believe I got that
How many tracks do you have left
@Jacob Zirkle
6:40
When i want to Solve camera Motion (to get the solve error down) i get the following message
... At least ... common tracks on both keyframes are needed for reconstruction
Yeah that just means that you don’t have atleast 8 trackers that exist in your a and b keyframe range. You might have more than 8 in the range but if they don’t exist all throughout the range then they aren’t common and blender has a hard time tracking. Try detecting more features and don’t delete as many or select a slightly smaller range for a and b. Blender just needs 8 at one time for a track but the more the better
@@Jacob_Zirkle okay thanks for your response, I will see if I can solve it now
the plane should be rhe came color as the street at the very least
You’re totally right! I left out that step for this tutorial because I didn’t want to get too complicated and overwhelm beginners.
been watching blender tutorials like 100 hours and still cant figure out this node tree system, horrible. Also Because of that I cant start using DaVinci Resolve, super confusing. Wish there was simplier method to replace node tree, its just horrible in my opinion.
Don’t take this the wrong way, but if you want to continue with vfx or most post workflows like color, compositing, etc, you’ll have to understand nodes. It’s a fundamental part of most of the work and it’s much better for multiuser workflows where projects go through many different hands. I don’t believe you’ve really put in the time to learn it since nodes are actually relatively straight forward compared to other workflows since it’s more visual. Again not an attack, but practice makes perfect and so especially for nodes unless you’re actually using them yourself and problem solving with them, you won’t learn as fast if you’re just watching tutorials to understand. Hopefully this helps and you can figure out a learning method that works for you to learn nodes since they are a game changer once you understand!
i can't see shadow help pls
You have to put everything in the same collection "Foreground"
Martinez Richard Brown Linda Jackson Jessica
The future tutorial will be vfx composition (like in Hollywood movies). If you have a paid course please let us know.
Actually working on a paid full compositing course for Nuke right now so stay tuned!
your tutorial is good however you're too fast specially in the rendering section, which you made me confuse a lot of stuff like: why you connect those nodes whats the use of those when have your render your object separately with the shadow or do it as the same?
did you pick your render image after you render it? or just leave it there and the blender will automatically pick it up after it renders and whats the purpose of that render?
Why render it as PNG? why not instead straight to video? like .mp4 or mpeg or and video codec?
Another question what we will hit? "render Image" or "render animation"?