As someone who has no clue whats going on in this computer game I have to say the second game (apart from losing that one carrier) looked SUPER clean. Nice job Mr. Harstem, keep up the quality uploads!
very expensive to get it blindly. Also one cannon does not cover all of your probes and your nexus, so you will still take damage to a void ray or an adept or a reaper showing up, It is best to rush out your own gate units.
Enjoyed the game at 16:40... feels like a minigame... even though you lost, feels like you're close... to something... like you give up on playing SC2 for a few minutes, throw it away, and play this weird rush game... it reminds of me Has and Florencio so much.... I think the secret to their success is they're not playing SC2, but they're playing a cheese rush game... but they're one trick boxers, with nothing to back it up... but you could just switch whenever the cheese winds up in a draw.... They can't... like you could get good at turning a cannon rush draw into a normal game... that's advantageous to you... whereas non Pro-GM level cannon rushers have got nothin afterwards... Anyways... I'd ignore this wildass suggestion for the tourniment you're training for, but if you ever have free time, I think it'd be so fun to see you study the best tower rushers, and learn their ancient cheesy secrets... master their techniques... because, LoL, I love seeing people cringe on stream when they hear they're going to face you.... because they know you're a trixy TH-cam wildcard... LoL, if they also found out you've mastered cannon rushing like Has... it'd add so much to your stress inducing mystique. = )
I guess it's a naïve question... is there any reason people couldn't cannon rush as harassment in midgame? Zerg occasionally gets away with building a nydus worm in people's main... it's annoying af... and... if you just tossed a probe down... and distracted them with it, the loss of minerals you get back when canceling structures in midgame is trivial compared to those early rushes... Like early on they foil your "evil plans"... If you do the same thing in midgame... you're attacking with something they can't handle without units and attention.... that you can cancel to get your minerals back... I dunno there's gotta be a time and place, like after workers have moved on and when their supply's maxed out.... So there's no rally at home... No one would expect it.... (or is it played out, ineffective, and dumb?)
Later on in the game I would consider it to be less of a cheese and more of an ineffective harassment tool. Cannon rushing requires you to invest in a forge, then sneak a probe in to your opponent's base, then wait for a proxy pylon to finish, then wait _even longer_ for the proxy cannon to finish... and only once the cannon finishes is there a chance of it paying off. Problem is, in the mid-game your opponent has much better vision (especially within their own bases), and with a larger army they can shut down proxies very quickly and effectively once caught, so your chances of it paying off are slim and rely on your opponent making the huge blunder of ignoring it for far too long, which isn't very realistic. Compare that with loading up units into a prism instead of a probe, and all of a sudden you realize that prism drops are basically a faster and more mobile version of cannon rushing, one you don't have to build in their base first and one you can move around to anywhere on the map. Even zealot harass will do more damage than the same cost in cannons would once you research charge, and unlike cannons they're able to fight the moment you warp them in. (You can proxy a pylon near an expansion to fast warp zealots right next to it, though, that's pretty cool) I think the reason why cheese strats only show up in the early game is because they rely on your opponent having so few tools at their disposal - one base, no tech, barely any vision, and only a handful of units. Capitalizing on that to all-in as quickly as possible is what makes them so strong, and it's also the reason why they're so fascinatingly scary to play against.
look, you always throw a cannon in your mineral line when you cannon rush. That's the law. People that don't do this should not be allowed to make cannons at all.
Harstem proved that you can't outcheese the cheesiest man alive with that first game
the cheese wars
I’m a simple man, I see cannons I press like
Based comment
I see 🧀, I eat. Or watch. And like.
Give a man a cheese and he'll eat for a day. Teach a man to cheese and he'll cannon rush for a lifetime.
"lmao 12 pool" - Plato, Allegory of the Full Wall
DAMN
that micro in the stalker game.
Holy shit
As someone who has no clue whats going on in this computer game I have to say the second game (apart from losing that one carrier) looked SUPER clean. Nice job Mr. Harstem, keep up the quality uploads!
hmm, at 190 out of 301 ggs, we need a good 60 or so more ggs to get the percentage to a nice point.
2 cheesers go in, one captain comes out
Just in time for my meal❤❤❤
Let's get those no-GGs, Cap
2:20
i dont understand why Cannonrushers dont make a deffencive cannon at home.... i really dont :P
very expensive to get it blindly. Also one cannon does not cover all of your probes and your nexus, so you will still take damage to a void ray or an adept or a reaper showing up, It is best to rush out your own gate units.
@@michaellevin1400 i see. Thanks for the tip.
Love (miss) the hair.
Enjoyed the game at 16:40... feels like a minigame... even though you lost, feels like you're close... to something... like you give up on playing SC2 for a few minutes, throw it away, and play this weird rush game... it reminds of me Has and Florencio so much.... I think the secret to their success is they're not playing SC2, but they're playing a cheese rush game... but they're one trick boxers, with nothing to back it up... but you could just switch whenever the cheese winds up in a draw.... They can't... like you could get good at turning a cannon rush draw into a normal game... that's advantageous to you... whereas non Pro-GM level cannon rushers have got nothin afterwards...
Anyways... I'd ignore this wildass suggestion for the tourniment you're training for, but if you ever have free time, I think it'd be so fun to see you study the best tower rushers, and learn their ancient cheesy secrets... master their techniques... because, LoL, I love seeing people cringe on stream when they hear they're going to face you.... because they know you're a trixy TH-cam wildcard...
LoL, if they also found out you've mastered cannon rushing like Has... it'd add so much to your stress inducing mystique. = )
He did took coaching for cr like year or two ago, there were couple off videos with turkeydano or what was he called, you can search it
I guess it's a naïve question... is there any reason people couldn't cannon rush as harassment in midgame? Zerg occasionally gets away with building a nydus worm in people's main... it's annoying af... and... if you just tossed a probe down... and distracted them with it, the loss of minerals you get back when canceling structures in midgame is trivial compared to those early rushes... Like early on they foil your "evil plans"... If you do the same thing in midgame... you're attacking with something they can't handle without units and attention.... that you can cancel to get your minerals back... I dunno there's gotta be a time and place, like after workers have moved on and when their supply's maxed out.... So there's no rally at home... No one would expect it.... (or is it played out, ineffective, and dumb?)
@@anotherplatypus You only need to press the period key once, unless your intention is to appear like a rambling moron.
Later on in the game I would consider it to be less of a cheese and more of an ineffective harassment tool.
Cannon rushing requires you to invest in a forge, then sneak a probe in to your opponent's base, then wait for a proxy pylon to finish, then wait _even longer_ for the proxy cannon to finish... and only once the cannon finishes is there a chance of it paying off. Problem is, in the mid-game your opponent has much better vision (especially within their own bases), and with a larger army they can shut down proxies very quickly and effectively once caught, so your chances of it paying off are slim and rely on your opponent making the huge blunder of ignoring it for far too long, which isn't very realistic.
Compare that with loading up units into a prism instead of a probe, and all of a sudden you realize that prism drops are basically a faster and more mobile version of cannon rushing, one you don't have to build in their base first and one you can move around to anywhere on the map. Even zealot harass will do more damage than the same cost in cannons would once you research charge, and unlike cannons they're able to fight the moment you warp them in. (You can proxy a pylon near an expansion to fast warp zealots right next to it, though, that's pretty cool)
I think the reason why cheese strats only show up in the early game is because they rely on your opponent having so few tools at their disposal - one base, no tech, barely any vision, and only a handful of units. Capitalizing on that to all-in as quickly as possible is what makes them so strong, and it's also the reason why they're so fascinatingly scary to play against.
😮... oh wow, thank you @@scrapbotcommander
Why do I find the cannon rush games more fun 💀
Harstem -- in the last game why didn't he just clear your high ground vision and attack you with spines from the high ground?
if he does that it takes ages to clear, hed lose his natural, meanwhile harstem is chronoing probes like a madman building his natural
look, you always throw a cannon in your mineral line when you cannon rush. That's the law. People that don't do this should not be allowed to make cannons at all.
Does chrono on a cannon change the rate of fire?
that could be broken
@@sakesaurusits a troll comment
Why is it that today you are not coming right at me?
Cap, ASAP means as soon as possible. You cant use say ASAP then say but not too soon. That is an oxymoron.