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Mental Omega [YR] - Economy Booster Structures [3.3.5]
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- เผยแพร่เมื่อ 16 ส.ค. 2024
- Just like in YR, each faction in Mental Omega has an economy structure to boost their funds. The three structures from the original remain the same with a few alterations while the new faction Foehn has the Reprocessor. All of them share some similar abilities but each one of them has a unique bonus.
Allied - Ore Purifier
Soviets - Industrial Plant
Epsilon - Cloning Vat
Foehn - Reprocessor
0:00 - Introduction
0:20 - Basics
1:12 - Ore Purifier
1:50 - Industrial Plant
3:05 - Cloning Vat
3:55 - Reprocessor
5:10 - Outro
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1:38 This sounds more like something the AI's Virtual Purifiers would do so AIs would tougher to beat. Fairly certain the logic wasn't changed with Ares DLL.
2:00 can confirm. Whether this was intentional by WW when they coded the Industrial Plant logic or not, who knows.
Ares DLL doesn't change this.
2:31 I think I read this somewhere on the MO wiki, but basically due to how the Gear Change SuperWeapon works (an EMP Cannon SW) only WFs present on the field at the time of the firing will be affected.
If you build a new WF while the EMP effect on the existing WF is still there you can start producing tanks again. Not sure if Stalin's Fist really is immune tho, even when deployed.
3:10 Ares logic, enabling on units optional.
3:35 this is a bug that still hasn't been fixed with Ares DLL.
However, IIRC the Purifiers still provide the income bonus and the Industrial Plants still provide the discount while low on power; or while shut down with the TogglePower mechanic from TibSun Ares brought back. Heck, *SpySats* still provide full map view even when shut down with TogglePower.
3:55 all this guy does is enable Bounty-logic for whoever owns it. The coders have to set the numbers manually.
Can confirm about Reprocessor...
BountyEnabler=FAREPR, and if I put a ",GACSPH" in it and a Chronosphere can do the same thing too.
And all the tanks and infantry has Bounty=yes and Bounty.Value=whatever number
the stalins fist is completely immune to the gear change sp
Fist used to be affected if deployed but if you deployed it after popping it, it would work. In 3.3.5 it was changed to just not be affected period, if memory serves.
As a kid I thought Red Alert 2 base game's units were weird enough. Then I played Yuri's revenge and it has even wackier units. Now Mental Omega has units and buildings beyond my wildest dream.
Mental omega units and structure inspired by C&C generals
Just to let people know, the Mental Omega team is going to redesign the Eco boasters in the next patch I believe
The Ore Purifier definitely is changing to also provide super Chrono Miners known as Ultra Miners. Also being a Refinery of its own.
@@RockmariomkiZX Neat!
@@RockmariomkiZX Which is basically the inspiration for the epsilon war rig, like the mobile gap generator found at think different being a basis for hazequad. If you look back at the screenshot of the reworked ore purifier there is a violet conscript on the bottom left.
@@johndexterzarate6663 The other way round; the War Rig already exists; the new Purifief doesn't yet
Reprocessor's special ability "Devourer" is VERY effective against stationary and unsuspecting infantry units.
Every time I bulk up spies/infiltrator units in one place, then I look up elsewhere and when I look back to check them they're gone, leaving only those nanites (cloud thingy).
Also, now I know what infiltrators do when going into Ore Purifiers, Industrial Plants, etc.
Great video as always, tg!
I definately think the extra ore options and non-destroyable oil derricks option makes late match games less of a slog. You can actually produce enough units to break a stalemate. Especially against cheating Mental Boosted AI
This video will probably be obsolete in a couple of months, as the Ore Purifier is getting reworked. Still, we can quite clearly see the direction in which the devs went - the eco boosters are made to synergise with their faction, improving what they rely the most on. Except for the Allies, that is. Some would say the Reprocessor is OP, but it's more so that the others just aren't on the same level. Anyways, I hope to see more MO stuff - I'm sure it will help most new players who can't get the hang of it.
Its not really op, especially because the foehn units are so expensive, they really need it in the late game
@@Taki_4869 This is the argument everyone makes, however, I think it is a little misguided. Yes, they do need an eco booster, I'm not denying that, but not in this form. Why? Because it is too versatile when compared to the other eco boosters (excluding the Allied one obviously). The Soviets should be spamming out units, and Epsilon should be using a lot of infantry, but what if they don't? What if the Soviets invest heavily into not-so-expendable units, what if the Epsilon chooses to rely only on vehicles? They shouldn't, but they could. In these specific situations, the utility of their eco boosters decreases, the Reprocessor on the other hand will always be 100% effective, no matter what the situation is. Foehn's units being expensive doesn't justify that, they need something to mitigate this weakness, but as it is, the Reprocessor easily wins over the others.
I think that that is the base definition of OP.
@@whiterunguard4852 No you re just a Hater !
Just a prank bro
I am SO happy that MO (and tg, ofc ;)) is still active.
So, Reprocessor's ability works like GLA's Cash Bounty GP power. Interesting.
Yes. But for object destroyed by units only. Which their anti air defence is launch drone to intercept so it still get bounty from defence
@@volknetai.3690 WHAT ARE YOU DOING CONTROL THE SHRIKES THE WARHAWKS AND THORS ARE BREACHING IN AAAAAAAAAAAAAAAAA
Industrial Plant affects the price of Ore Refineries
In Ultimate Alliance mode, they’re required to unlock stolen tech units
*gear change activates*
"Our base is under attack!"
are you serious did you think a spy broke a fuse in there THINK SOPHIA THINK!
3.3.0-3.3.4 gear change : disable war factory without any EVA alert
3.3.5 : OUR BASE IS UNDER ATTACK
Our base is under attack by giant red X's
Finally, Mental Omega video
It’s been a while since we got a MO video. I am never happier to see this again
Industrial plan: I can generate a large amount of money every few minutes and reduces the cost of vehicles.
Cloning vats: I can literally double infantry production giving you twice the value for the same amount
Preprocessor: I'm basically a grinder copy sending nanomachines to collect dead corpses and scraps and recycle them for cash. did i mention i can also rip your infantry to shreds and feed to our infantry?
Ore purifier: Credits go Brrrrrrrr
Nice choice on music, cant wait for more
You should show off most interesting units and buildings from Mental Omega since some look really cool.
Also I`m sure you know it but there is special option in skimrish called Unholy Alliance where you can start game with all factions MCV and choose to not have enemies at map at for testing. Through having 50 icons in menu is underwhelming while under attack.
Most of the units in MO are cool and interesting, he probably knows about the game modes and probably has made custom testing maps
Somehow I feel that Ore Purifier needs even more buff just like the original in RA2YR.
Primarily due to how small is the Chrono Miner capacity in the original (not in Mental Omega though) but not providing +25% from Oil Derricks is pretty damning compared to other buildings who have supportive advantages from cash reserve boost, utility bonus and that Foehn is just portable Grinder, it's absurdly OP and deserved.
I thought Mental Omega supposed to be a "balance patch" first and foremost to the original CnC RA2YR.
Foehn need Reprocessor because their units r too expensive. Especially in late game scenario. When resources more and more less.
They're buffing the Ore Purifier in the next update. It'll act like a ore refinery (even being able to fulfill the tech tree requirements) and allow a support power that calls in a stronger miner alongside its current effects
Currently ore purifier has 1 ability. Giving 25% more income. While other has another unique ability. Industrial plant has gear change, Cloning vat can upgrade regen drug, Reprocessor can launch nanite to devour infantry
Indeed, the Ore Purifier is garbage in MO, it just isn't on the same level as the others. All the other faction's eco boosters are designed to synergise well with their arsenal - the endless Soviet unit spam gets cheaper, Epsilon's reliance on infantry grows even bigger, and Foehn is just Foehn. The Allies on the other hand get 25% more income from miners. Yeah.
@@whiterunguard4852 I don't really know allies strength all thier technology seems like showing off smartness with complicated weird inventions so basically you get more money to buy they expensive garbage
The soundtrack is amazing!
1:40 Wait, really? In the vanilla games, the Ore Purifier affected all income sources? Does that include Oil Derricks and the Grinders?
Hey, VSauce, Sans here. How fast can you Kirov Spam?
Cool. :D
The Oil Purifier didn't have an interesting secondary function compared to the Soviet's, Epsilon's and Foehn's :(
Does the infiltration of the ore purifier also work in red alert 2 too?
Nope.
It seems way too much of a complication for a old player like me (26yrs) that only played the vanilla version and YR.....
How could I catch up if I wanna try the MO?
practice
Yeah i still remember back then when i was still young and played this mod for the first time, it was soo hard (its still not easy tho) and i had to learn so much , but damn this mod is gold ,i just love every aspect of it and the story is awesome too!
You should definitly try it out if you havent yet
Oh and no im just 21 and 3.3 was my first time i think :D the version without being able to save and before the casual difficulty was introduced, it was tough :D
@@Taki_4869 Ok, the last part of the message I can't understand/agree with. You can still play on mental and without saving if you want to so no need to complain about quality of life changes :D
If you didn't mean that as critique just disregard my comment.
@@demonicpain10 all i wanted to say is that im a noob and i was unable to finish 80% of the missions because i couldnt save and had to restart everytime ,but thank god they made the missions easier
Try every faction in the camaign where they will tell about the point of the new units most of the time i started with soviets because of easy tactics that are basically spamming powerful units then play skirmish untill you master every faction you will probably forget about the vanilla game this mod is a treasure
Curious as to if you may be do any unit comparisons between the Mental Omega units (I.E. Comparing subfaction tanks)
It is important to note that Ore Purifier will get reworked in the upcoming 3.3.6 patch. It will also work as a drop point to all miners.
where is the reworked soviet missions ??? :)))
Soviet reworked missions are not completed by MadHQ.
Can you cover Super units next
Super as in stolen tech , Heroes or units and buildings like the plasmarizer,centurion siege crawler,etc. ?
Is that update for the game
Or that's a different version of the game
I want to try that army in my game. Please
That's a mod for the game.
What is the name of the track please?
Sounds incredibly meditative
Sorry I can't even remember xD
so no more grinder for the yuri faction ... or what it's called now?
In original game grinder was the same role in tech tree as service depot. They unlocking MCV. Now it's just recycling facility with no purpose on unlocking anything
@@volknetai.3690 The MO team scrapped the Service Depots entirely.
They're not even in the code anymore.
@@CnCDune The closest thing left to a service depot is the soviet's repair crane.
Yeah the grinder is now only a grinder
The repair crane repairs units slowly in the area around it
(the tech expansion has the same area repair effect around it)
and every faction has a repair unit now
Allies: engineer+ifv =repair ifv
Soviets: repair drone (called from a support power)
Epsilon:engineer + stinger= acts like the repair ifv
Foehn: Minermite drone (its also their mining unit)
The allieds have a t3 repair support power (accesed trough warpshop)(repairs buildings too)
The last bastion subfaction of the foehn revolt have also a t2 repair support power for their tanks( repairs only bison and mastodon tanks automatically)
Correct me if something is wrong or i forgot to mention something :D
@@Taki_4869 The soviets have the repair drone support power, and epsilon can garrison an engineer into a stinger like an IFV.
can you make videos of seven kingdoms total war mod
Hey tg when you want play reworked Soviet?
Soviet missions are not completed by MadHQ yet.
so when can we expect to see a MO gameplay from you, tg? XD
Not soon! xD
Can i ask if for a video about the effect of height i can never understand why some times the unit can attack normally and other times the unit just forget how to function 😓
And i love your videos btw keep them coming 👍
@@d0-va17 are you talking about stuff like range, them being unable to hit or to shot over it?
Because he made a video about different terrain eventough he didnt tested and explained everything about height stuff
@@Taki_4869 Oh. I will check for it thx
You forgot to mentioned that Enemy AI's are not affected by such limitations. And they can train more than 1 heroes or epic units.
Whay happens when turis infantry gos into an battle football
When i watched this video first time I was thinking :"WTF ? Why Foehn Revolt has the best economy booster?"
After googling I understood why. Everything is balanced . Foehn`s miners harvest the smallest volume of ore comparing to miners of other factions
It's too bad one of the Soviet factions does not have the Flame Towers from the original Red Alert.
Flame Tower is now become a support power for Latin Confederation.
Is mental omega a mod or an expansion?
MOD. You can find it on their website or at Moddb
Mod. But it goes so far its almost like an expansion of Yuri’s Revenge. So either definition is technically true.
both.
@@estellebright2579 its more like a almost perfect yuris revenge ;)
MO>RA2YR
>:D
You left out the Grinder
The Reprocessor was like unlimited cash bounty xD
5:26 Mental OMEGALUL
Ore purifer is the worst buff economy now.
So the Allies gets the short end of the stick again, that’s nice. Maybe they need to stop advertising the mod as a rebalanced, refined version of the original YR experience because the entire mod felt like a Foehn wank.
Mental omega is really messed up junk imho
The thing messed up here is you. U can't acknowledge the balance of this mod
@@Nuuk_Nuke_Nook it's not perfect but it's still almost perfect balance
@@FanMentalOmegaVietnamRTS yeah? who says?
@@domasbaliulis23 dont ya dare to question a fellow MO fan !
:p
And yes mo is the apyr
@@domasbaliulis23 i say