In the dark ages of gaming, where all your favorite video game franchises are ruined by rampant monetization, Mental Omega has given many gamers who felt cheated a bright light at the end of the tunnel.
Boid machine finally hitting that sweet spot, and Aerial Fortress Irkalla's sheer size is now definitely justified by this new ability. Really liking these changes, and hyped for new missions!
We play local LAN on mental omega every friday. The atmospher this game creates is somthing else! nothing like any other new strategy game. so special. Huge thanks for the developer for all the efforts and details.
Agreed... This is the best change that's gonna come out of 3.3.7... Many of my campaign playtroughs and certain pvp-matches have been ruined with this... (Currently Force-Fire on the ground and not a unit migitates the problem a little...)
@@thefool8224Not really... Irkalla is not at all cost-effective... You really only build it when you're already winning HARD and your economy is completely outbooming your opponent, which is a little hard as epsilon to do in general and I doubt that planet-cracker will make a difference in pvp... for an airship that's already incredibly vulnerable to AA-Fire that now has to get even closer to dangerous AA for the big damage payoff just ain't good enough... Almost all of Epsilons Tier 3/4 units except for Scorpion Cell and the Psi Corps Gehenna would actually need a few buffs especially libra, since you can just have much better investitions...😂 For that london-campaign mission tho? It's a blessing unless mental difficulty adds even more AA teams😢
Greetings from the Philippines. Thank you very much for this mod of my beloved childhood game. I finished all Act 1 and Act 2 campaigns! Can't wait for Act 3!! ^O^
I just can't believe we are getting such a quality game for free, this is the difference in making something out of pure love and passion versus making something only for profit (looking at 90% of AAA soulless games) Thank you Mod team, you guys are awesome!
Awesome work on this update! I especially liked the new units and the artillery projectile fix. That issue was becoming really annoying, especially in the missions where defenses were placed right at the top of a ramp. Can't wait to see the new Foehn Campaign!
4:51 the Irkalla is now even more so the Protoss Mothership, and that's really saying something, considering the Irkalla was already not so subtlely inspired by the Protoss Mothership.
I wonder if a few of them are some sort of foehn tutorial missions... would make sense for the only new faction, altho unlikely since the seasoned players already went through Origins.
Timescape is probably small. Knightframe scouts fighting Initiates and rescuing anyone they can as they discover how screwed the Earth is Unavoidable is Foehn and Epsilon going to full blown war almost immediately after Timescape. First Psychic Amplifier destroyed to liberate a region Visceral Grit has to be Malver and the Scorpion Cell remnants becoming Hailhead. Foehn grows in numbers despite bleeding more troops at a faster pace Outer Recall has the Soviet Moon Forces, including Eureka, become Wings of Coronia. Foehn is able to deepstrike behind enemy lines Blindsight is about Uragan and the Last Bastion. Big Lore dumps and Uragan soloing an Epsilon base Enemy Within makes me think that Yuri isn't 100% dead. His body is destroyed but not his soul/mind Alternatively, Enemy Within has KANE show up and cause a Foehn Civil War!!!
to think that around 8 years back I just had an intrusive thought of “hey I wanna play RA2 again” to “sadly this aged badly, maybe some mods” and MO is the first mod I downloaded and it’s like getting an entirely different new game still almost makes me cry everytime
I'm guessing Foehn and Epsilon get to use the new Allied and Soviet units in Act 3 Campaign Those US javelins will be useful since Giantsbanes won't be available until halfway the campaign
It's nice to see that the artillery accuracy issue is getting fixed, but I noticed that the trajectory is still off and not landing on the target. I assume it's that the engine is not flexible enough and you pretty much have to force the attack to hit.
It's a generic issue with how arcing projectiles are drawn, not dependant on the elevation. "Not flexible enough" is not the reason, the reason is that the amount of issues that can be fixed by us in Phobos is endless and the manpower is finite :)
I don't play this mod anymore, i've went back to vanilla ra2yr and other rts games. I forgot i'm still subscribed here so I have to give my commendation to the new and old MO team for keeping this mod supported and updated with new content to distribute on the horizon. Also Cryoshot? I'm getting ptsd from the ra3 allies 😓. And support powers costing resources? That's an interesting change. Surprised to see Speeder is back, I was led to believe in the official discord and the revora forums that Speeder backed down to seek his personal portfolio in music production, so if Speeder sees this or someone else has taken over, Thanks for the years and time you've given me to experience the mod when I had more free time on my hands.
@@xenotyphon I feel like that's too obvious. There's probably a twist to it, perhaps we're not even talking about _willing_ traitors, it could be like an Epsilon made Tanya replica.
@@llSuperSnivyll Or makes contact with someone inside Epsilon's ranks who is having second thoughts about their allegiance. Or maybe Libra is cracking under the strain of operating the Mental Omega Device and developed a second personality that is this "enemy within", which may or not help Foehn (could be an independent antagonist that seeks total annihilation of all life to avenge Libra's past trauma and suffering, as opposed to Epsilon's goal of total domination).
Names of foehn missions are teasing us looking forward for more news on the mod also the new features with phobos looks promising so much keep up the good work
1 step at a time next act is gonna live up to the hype honestly with the trial of the fan made missions of what could've been the next act by fans , this official ones are gonna be fire especially that 6th mission name is foreboding
Damn this is still going strong. I remembered good old forums days talking to the devs of this mod. I forgot what my old username was. But also remembered playing another mod, I think it was called Robot Storm. So much bots filling the screen. 😂
Join our Discord's support section, you are most likely using a Steam/EA App version of the game which needs a compatibility fix: mentalomega.com/discord
Is there going to be buffs for allied navy?it is very hard to play navy as allied because they have no submerged units so everything is susceptible to air and now that other factions are getting trident equivalent it will be really tough
Wait, so Great Tempest is also burst damage now? Does it insta-kill vehicles with lift now? Nuke has radiation, Storm's blackout, and Domination can convert, what's in for Foehn?
It doesn't look to be burst damage, more like damage over time but the effect looks to be more like a set of high damage pulses? Either that or it's just quicker and maybe applies debuff that negates repair abilities
WE ARE SO BACK!
Speeder LIVES!!
So true 🎉🎉🎉
A premiera dopiero w 2025 roku pewnie by podtrzymać chronologię 2013,2017,2021
_We have always been here._
When the world needed him most... he vanished.. but then MentalΩSpeeder came back!!! ❤
In the dark ages of gaming, where all your favorite video game franchises are ruined by rampant monetization, Mental Omega has given many gamers who felt cheated a bright light at the end of the tunnel.
Ares and Phobos are changing the way Red alert is getting modded and I'm all for it. The future is bright!
Hopefully not with the AI, most of the mods using Phobos have awful AI and I’m not sure if that’s because of the tool itself or the modders
@@darkbrightnorth most likely doesn't have much to do with Phobos, we don't alter how vanilla AI functions
arcing projectile revision is amazing
say thanks to Starkku who fixed that stuff in Phobos :)
The fact that StarCraft 1 never had the same level of modding as Red Alert 2 baffles me.
@@razorback9999able there are some pretty good mods but the engine the game ran on heavily limits the possibilities.
Thanks for featuring our Phobos work, this really helps for publicity!
is there a full list of what Phobos does?
@@serraramayfield9230 check the official documentation, link available at phobos github project page. screw youtube removing links btw
It's such a nice day when Mental Omega team posts something
The best mod in my life is Red Alert 2!!! I am proud of you, Kyrgyzstan sends greetings!!! ❤❤❤
Boid machine finally hitting that sweet spot, and Aerial Fortress Irkalla's sheer size is now definitely justified by this new ability. Really liking these changes, and hyped for new missions!
We play local LAN on mental omega every friday. The atmospher this game creates is somthing else! nothing like any other new strategy game. so special. Huge thanks for the developer for all the efforts and details.
Glad you are enjoying it!
Same here, hopefully the LAN-Matches possibility never disappears😁
Im so pumped for the update, I so hope its out soon.
Thank you for this MentalSpeeder
Elden ring dlc? I sleep
New Monster Hunter? I sleep
Team Fortress 2 getting bots banned? I sleep
New Mental Omega content? Real shit
Mental Omega is not a game, its a way of life.
Feel the same ❤
Reject Modernity, Embrace Tradition.
The Mental Omega you know has changed. As if someone came back from the future to alter the past.
gen carville: "i've been told the future ain't what it used to be"
And these are just the units that are available for now... 4.0 is going to be great.
And really mad masterpeace...
Thank God for that Arcing projectile revision! how many times I had to adjust my battalion of zephyrs just to hit their target LMAO.
Agreed... This is the best change that's gonna come out of 3.3.7... Many of my campaign playtroughs and certain pvp-matches have been ruined with this... (Currently Force-Fire on the ground and not a unit migitates the problem a little...)
That is awesome! Hope to see all of them in official release soon!
This is amazing. Need more!
Irkallas getting strong wow, and sneak peek of mission titles :0000
wasnt it strong enough already?
@@thefool8224Not really... Irkalla is not at all cost-effective... You really only build it when you're already winning HARD and your economy is completely outbooming your opponent, which is a little hard as epsilon to do in general and I doubt that planet-cracker will make a difference in pvp... for an airship that's already incredibly vulnerable to AA-Fire that now has to get even closer to dangerous AA for the big damage payoff just ain't good enough...
Almost all of Epsilons Tier 3/4 units except for Scorpion Cell and the Psi Corps Gehenna would actually need a few buffs especially libra, since you can just have much better investitions...😂
For that london-campaign mission tho? It's a blessing unless mental difficulty adds even more AA teams😢
Lovin' it !!!
Thank you for making this magnificent mod ❤
This makes me so SO happy. Just the mere fact that you guys are still working on MO after all these years. I wish you all good health.
Greetings from the Philippines. Thank you very much for this mod of my beloved childhood game. I finished all Act 1 and Act 2 campaigns! Can't wait for Act 3!! ^O^
4:20 what is that near the jackal racer?🤨
Finally, aquatic windspin turbines
I just can't believe we are getting such a quality game for free, this is the difference in making something out of pure love and passion versus making something only for profit (looking at 90% of AAA soulless games) Thank you Mod team, you guys are awesome!
God I love the new animations and adjustments. Great work as always!
Good to see you guys still carrying on with the good work. can't wait for the next update
Awesome work on this update! I especially liked the new units and the artillery projectile fix. That issue was becoming really annoying, especially in the missions where defenses were placed right at the top of a ramp. Can't wait to see the new Foehn Campaign!
Can't wait to replay every campaign with the updated features (+additional contents in each missions?) when this comes out.
4:51 the Irkalla is now even more so the Protoss Mothership, and that's really saying something, considering the Irkalla was already not so subtlely inspired by the Protoss Mothership.
It's got all the abilities of the beta protoss mothership now, except for the timestop, but we all know which vessel got a variation of that already.
Meanwhile, the Protoss Mothership in multiplayer has been bogged down by a prisoner's dilemma of competitive balance.
man this looks insanely dope! thank to the mo team for puting some much effort into ra2
It's time to replay all campaigns and challenges and prepare for the new ones
6:17 those are Foehn missions reveal, no doubt
Outer recall mission is calling the soviets on the moon no doubt
I am guessing that "Unavoidable" is when the Revolt's time paradox ends, and they face the new world.
I wonder if a few of them are some sort of foehn tutorial missions... would make sense for the only new faction, altho unlikely since the seasoned players already went through Origins.
Timescape is probably small. Knightframe scouts fighting Initiates and rescuing anyone they can as they discover how screwed the Earth is
Unavoidable is Foehn and Epsilon going to full blown war almost immediately after Timescape. First Psychic Amplifier destroyed to liberate a region
Visceral Grit has to be Malver and the Scorpion Cell remnants becoming Hailhead. Foehn grows in numbers despite bleeding more troops at a faster pace
Outer Recall has the Soviet Moon Forces, including Eureka, become Wings of Coronia. Foehn is able to deepstrike behind enemy lines
Blindsight is about Uragan and the Last Bastion. Big Lore dumps and Uragan soloing an Epsilon base
Enemy Within makes me think that Yuri isn't 100% dead. His body is destroyed but not his soul/mind
Alternatively, Enemy Within has KANE show up and cause a Foehn Civil War!!!
Ooooooo!!! This will be great ❤
Looking forward to it when it comes out~
FINALLY after awhile we got a new one! I cant wait!!
to think that around 8 years back I just had an intrusive thought of “hey I wanna play RA2 again” to “sadly this aged badly, maybe some mods” and MO is the first mod I downloaded and it’s like getting an entirely different new game still almost makes me cry everytime
Oh my God this is amazing , thank you speeder❤
finally we come back to this Madness! hehe can t wait to see the update
New units are always welcome
I'm guessing Foehn and Epsilon get to use the new Allied and Soviet units in Act 3 Campaign
Those US javelins will be useful since Giantsbanes won't be available until halfway the campaign
I can't wait to try out this patch for mental omega.
“Do you believe in afterlife?”
Mormons: “yes, we believe when we die we’ll all go to 4:51”
I get it 😊 (member here 😅)
Dang, MO Aquatic update 😂
It's nice to see that the artillery accuracy issue is getting fixed, but I noticed that the trajectory is still off and not landing on the target. I assume it's that the engine is not flexible enough and you pretty much have to force the attack to hit.
It's a generic issue with how arcing projectiles are drawn, not dependant on the elevation. "Not flexible enough" is not the reason, the reason is that the amount of issues that can be fixed by us in Phobos is endless and the manpower is finite :)
@@Kerbiter you do the Lord's work regardless. Thank you.
I don't play this mod anymore, i've went back to vanilla ra2yr and other rts games.
I forgot i'm still subscribed here so I have to give my commendation to the new and old MO team for keeping this mod supported and updated with new content to distribute on the horizon.
Also Cryoshot? I'm getting ptsd from the ra3 allies 😓.
And support powers costing resources? That's an interesting change.
Surprised to see Speeder is back, I was led to believe in the official discord and the revora forums that Speeder backed down to seek his personal portfolio in music production, so if Speeder sees this or someone else has taken over, Thanks for the years and time you've given me to experience the mod when I had more free time on my hands.
This is huge
at 4:19 what's that spinny thing next to the Jackal?
A surprise, for sure, but a welcome one
An unexpected surprise, but a welcome one
Welcome back, Commander!
whoa whoa whoa, "enemy within"?? Betrayal from within Foehn??!
I hope Rashidi and Malver aren't turncoats/spies again.
@@xenotyphon I feel like that's too obvious. There's probably a twist to it, perhaps we're not even talking about _willing_ traitors, it could be like an Epsilon made Tanya replica.
Maybe some mind control shenenigans with Epsilon gaining control over Foehn units... or vice versa?
Either mind control or it's Foehn who gets to be the enemy within.
@@llSuperSnivyll Or makes contact with someone inside Epsilon's ranks who is having second thoughts about their allegiance. Or maybe Libra is cracking under the strain of operating the Mental Omega Device and developed a second personality that is this "enemy within", which may or not help Foehn (could be an independent antagonist that seeks total annihilation of all life to avenge Libra's past trauma and suffering, as opposed to Epsilon's goal of total domination).
looking forward to it!
What is that foehn-thing on 4:17 in the bottom-left corner?
maybe mobile wind generator ?
Perhaps that's spinblade, but on water.
It is said they'll add that feature since some ships and amphibious vehicles have that boost effect
The final war is just around the corner!
Wonderful
Names of foehn missions are teasing us looking forward for more news on the mod also the new features with phobos looks promising so much keep up the good work
4:18 bottom left. what unit is that near the racoon
1 step at a time next act is gonna live up to the hype honestly with the trial of the fan made missions of what could've been the next act by fans , this official ones are gonna be fire especially that 6th mission name is foreboding
0:48 I have a question. When did Soviets got access to cloaking technology?
During the era of MO device annexation?
Damn this is still going strong. I remembered good old forums days talking to the devs of this mod. I forgot what my old username was. But also remembered playing another mod, I think it was called Robot Storm. So much bots filling the screen. 😂
Nice. Those look amazing.
Keep up the good work.
A new campaign for Foehn! niceeeee
You guys never disappoint
Hey, does this mean ALL Soviets can use the Dreadnought alongside the Akula?
Yes, exactly.
@@MentalOmegaAPYR Oh okay. thanks.
Could you help me? I want to play that game but when I installed it it says fatal And I try everything and it won't let me, I keep getting an error 😢
Join our Discord's support section, you are most likely using a Steam/EA App version of the game which needs a compatibility fix: mentalomega.com/discord
I can't for these new units and other contents soon! Looking forward!
Oh baby let's gooo!!!!!
Now I don't have to replace Siegfried's attack with laser (just to make Siegfried miss less)
4:18 FINALLY!!! MANY THANKS! Now still remain is to add defence mode for aircraft
Most hype gaming announcement this year. Still wondering about a lot of stuff, but nonetheless excited.
speeder never failed us
This is very dense with new stuff to look forward to! I can't wait to play with all the new toys.
This is what the word 'hype' was created for
can't wait for those mission changes.
Sometimes it seems to me that this even is not a mod for red alert 2, It's even like a standalone C&C game
It's like alternative Red Alert 2 remake.
I mean I'd pay money for it
@@NiiRubra Like it's an "Almost Perfect Yuri's Revenge".
"What is this? Some kinda-uhhhh ... Suicide Squa- *checks notes* ... Some kinda Mental Omega?
I would pay real money in the double digits to see Mental Omega get even greater or turns RA2 so HD it's not even looking like an old game anymore...
Is there going to be buffs for allied navy?it is very hard to play navy as allied because they have no submerged units so everything is susceptible to air and now that other factions are getting trident equivalent it will be really tough
4:51 Irkalla now be like the Starcraft II Beta Mothership with that Planet Cracker ability
A New units, maps, campaign and more, awesome.
New Great Tempest animation looks amazing! Though now it looks like a black-hole-ish spatial rift instead of a hurricane.
Foehn is capable of such wind manipulation, a bit more than just a hurricane.
Anyone know anything of a release date?
Спасибо за ваш труд!
Man, I really nailed this
Also I hope theu add in ASW defensive structures that can be built on both land amd water.
how to custom metal omega map pleaseeee
thank you guys....just wow
Wait, so Great Tempest is also burst damage now? Does it insta-kill vehicles with lift now? Nuke has radiation, Storm's blackout, and Domination can convert, what's in for Foehn?
It doesn't look to be burst damage, more like damage over time but the effect looks to be more like a set of high damage pulses?
Either that or it's just quicker and maybe applies debuff that negates repair abilities
God what a good mood!
I would love to be able to play the campaigns cooperatively!
The best campaigns I have tried
I want to troll Allied with that Drone lol
How can such a mod have this quality and passion compared to the current garbage in this age of gaming.
All of this sounds very delicious 👀
Especially the campaign stuff
THANK GOD !!!!!
Soon!
I believe I haven't clicked on a video quicker than I did on this one, in my entire life.
An unexpected surprise, but a welcome one!
THE KING FINALLY UPLOADED, LET'S GOOOOOOO
OMG THEY're BACKKKKKKK~~~~~
The new Great Tempest looks really cool.
It reminds me of the Rift superweapon from Tiberium Wars.
That was always the inspiration.
Im so happy that makes me want to cry.
Man, I would never play anything else for the rest of my life other then this mod lmao
SIX FOEHN MISSIONS? LET"S GO
I bet there are twelve Foehn missions
I call it. Yuri isn't 100% dead and causes havoc in Mission 6!
Ayoo that fortress seems op now. Btw those 6 names at the end, mission names???
YES!! FIRST 6 MISSIONS
Welcome back Commander
Yea cant wait and much HYPE