It's fair to say that Star Wars has always been more of a fantasy than a sci-fi, but the point is this game is a remarkably derivative one, more so even than the movies. I also mistakenly said Endor in this video instead of Hoth, and there was apparently another way to solve the second puzzle.
You might already know this, but Dathomir and the Nightsisters (And yes, the zombies too) were introduced in the Clone Wars, probably the most quintessential piece of Star Wars outside the movies and maybe, the Mandalorian. Point is, I don't think it's Fallen Order's fault for that piece of it being kinda derivative. Asides from that, I thought this video was one of the best, most accurate and fair reviews regarding this game, especially compared to some who are just blindly praising it for not being entirely awful and some people dismissing it as nothing more than a Souls knockoff.
you can't accuse the original three Star Wars from being derivative or they're falling prequels for that matter since they set the standard for many of the features including the special effects
This is a joke, right? Tone is very hard to tell through text. And adding to that, I want to make clear my intention is not to be sarcastic, I'm genuinely asking.
“As we know, lightsaber color determines your views on women” In the sea of amazingly deadpan comedic lines that is your channel, this might’ve been my favorite
@@hansmartinsteinslandstense9296 his voice has that tone for sure... But it's obvious he didn't understand a lot of this game... Like there's a fuck ton of things he bashes the game for that are straight up not true because he's shit at the game.
@@hansmartinsteinslandstense9296 he also bashes the games terrain and gameplay for being a game with gameplay 😂 "all ya do is press buttons rinse and repeat" that's every game though that's not much of critique ... And he knows nothing about starwars lore.
@@Myth_or_Mystery76 ruin trilla how? she kicked your ass at the start of the game and you end up beating her vader is the most powerful force user ever so of course he’s going to be more powerful, he’s on a completely different level to the inquisitors and cal
@@moosejuice4231 I mean, the first time though on any difficulty is a bitch, but after you learn how to execute the Lesser Nydack you can do it easily enough.
@@moosejuice4231 It's slightly challenging on grandmaster m8. Poison spiders are probably some of the better enemies in the game, they emphasize movement well.
I was about to say. But also, "This game is starting to feel remarkably like a fantasy rather than a sci fi." But...Star Wars has always been more towards the fantasy side, what with, y'know...The Force.
@@bandit7447 using both fantasy and sci-fi can be confusing since there are clear differences. star wars fits science fantasy as it has fantasy elements set in an environment that looks like sci-fi on the surface. but science fiction is completely different. while you could theoretically tell a sci-fi story in star wars, it would be extremely difficult to include something like the force which is a magic system.
@@1001-v1s Yeah forreal. I like this guy's videos, but sometimes they could probably be trimmed a little with game complaints like this one that aren't very well looked into. It also slightly hurts his commentary overall when he actually finds much more valid nitpicks and they're sprinkled in with ones like these. Maybe the recent quantity of videos is part of the reason? Either way still like the vids
@@brysonbridges1496 Well it depends since you can get the double saber almost immediately if you want, I did not knowing that itd be at the planet I went to and had it for the first At-At. But either way, he was criticizing the enemy type after completing the whole game, not that specific instance
You did the candle rope burn puzzle in an interesting way. You’re supposed to use the magnetic switch on the other side which will catch the candle, rather than using force slow, but it’s cool to see another solution.
Night sisters exist in Clone Wars and they call it magic but it's actually the Force. This chapter was picked from The Clone Wars and it was best part of it
@@decim161 LMFAO so he has to catch up on all the Star Wars lore in order to review a single game? Y’all are so pretentious lol holy, some of us have lives, ya know friends? It’s a pretty cool concept involving meeting new people, you might have trouble at first😊
I love the way they did vader at the end, it really showed that you aren't some lightsaber force using god mary sue like starkiller, you are just a normal jedi, and that vader is leagues above in strength and showed that there is no way you can take on the big man, and that you need to run.
(Not necessarily fun) fact: If counting the Extended Universe, zombies appeared in the Galaxy of Fear book series in the 90s. As well as in some form in some of the sourcebooks of the West End Games-licenced Star Wars RPG.
Getting back up from failure and moving forward is pretty clearly the game's main theme. Rebuilding the order was never really about finding the holocron so much as it was learning from the Jedi's past mistakes and making something good from it. This theme also is what pairs it well with Soulslike formula. Trying again and again, never giving up hope that you can rise back up from your failures. It's cliche, but that's Star Wars.
1001010 010100101 all the air in the “try try again” theme to overcome problems and achieve your goal is immediately let out before the game even starts as we know for a fact that some guy and his bug eyed lady friend do not successfully restart the Jedi order. This is why I wish they’d make games either far in the past or the future, or that Disney didn’t force them to make games cannon. Can’t really make a compelling story when you know exactly what is going to happen
Ed Sullivan You're just wrong about knowing the end. If knowing the end was the most important part of a story there would be no point in telling a story, you'd just say what the outcome is. The best stories are journeys not destinations.
17:37 you actually skipped that, your meant to magnetize the flame to the wall to get it over the gap. i never thought of putting it in stasis like that
I pushed the candle up to the level above took a long ass detour to ignite the flame. When he froze it i facepamed so hard. It took me 3 hours to figure out a solution
I tried to freeze it several times because I didn't think you'd be able to force pull it out from the magnetic field. I thought you had to toss it, freeze it, turn off the magnet and then grab it again. But either I wouldn't be able to grab it before the freeze wore off or the game would decide that the best path for it to travel to my hand would be to smack on the wet floor first. So my jaw dropped when I saw him pull it off seemingly on his first try
@@SuperSanity1 In this case it does have a specific type of open world that's designed to have you revisit areas later. Having an Endgame in that case is very natural.
@@fastenedcarrot9570 You're revisiting areas to find secrets. Plenty of games have had that in the past. No, this game does not need an endgame. The endgame was surviving Vader. Boom, game's over.
@@SuperSanity1 You can go either way, you have a ship with potentially lots of stuff left you can do, including secrets, a few randomly occurring bosses and infinitely spawning enemies. You can stop after the credits roll and people who want to can continue to play about in the world.
The story ending isn't inconsequential. It might seem so when you first go through it, but when you think about it, it's really not. The Empire was after the holocron. If Cal didn't find it first, all those kids would have been either killed or made to join the Empire. Cal saved them all in the end.
Yeah you’re explaining the reasoning behind the decision. But it could have been better executed so we could actually spend some more time with Call’s major decision
A freakin' 7 hour long Death Stranding review, followed by a Need for Speed Heat review and then and in-depth Jedi Fallen Order review? All in a span of a little over a month? You sir are on a roll, and we really appreciate your quality content! Keep up the good work, but don't forget to take a break once in a while!
How is that 7 hour long critique possibly good(I haven't actually seen it yet so I'm wondering about the quality)?! How could somebody make a 7 hour long critique video about one game?! I've seen a 3 hour 25 minutes and 38 seconds video that's about critiquing all 4 Batman Arkham games, and you're telling me someone made a 7 hour long critique of a single game?! Is the 7 hour critique any good?
@frank grimes you just re explained what i said, then contradicted yourself. a normie is a regular joe, a square was considered uncool, not even a regular joe
they didn't throw random fantasy tropes into a pot and glazed it in starwars, they actually stuck pretty close to dathomir lore: the zombies are reanimated night sisters, they were seen in clone wars as well. the magic is the nightsisters' unique way of using the force, everything from teleportation, reanimation, harmful rituals to making savage opress ribbed af and giving him the force. the bows appeared exactly this way in the show (although used by nightsisters, rather than nightbrothers. although, it's not hard to imagine that the brothers would've found them and picked them up after the sisters were almost all dead).
Isnt it called Spirit Ichor? The more i think about it im fairly certain that there is no alternate magics beyond the force, merely that every culture/species develops differing labels for it and unique ways of weilding it. The night sisters call it Ichor, but its still the force I think. I dont get how some peeps are hung up on the zombies thing when canonically clone zombies were a thing, some sort of sick experiment by palps to increase rank and file numbers
@@Novashadow115 yup, I think you're right, spirit ichor sounds very familiar. I didn't know about palps and his zombies though, now that's some wild shit
Why do so many people still say ''someone HAS the force'' .. i know it shouldn't, but it bothers me so much No one has the force, the force is everywhere and force sensitive beings can wield it. But no one has the force .. yikes
30:16 Story-wise, that makes sense. Ilum is the planet where Jedi younglings get their kyber crystals & build their own lightsaber, as established in Clone Wars.
24:36 Well Dathomir uses the Zombies from Star Wars The clone wars. So blame Clone Wars not Fallen Order for introducing Zombies ;) Also i love it that dathomir is basically a reference to Clone Wars. And to anyone who didn't watch Clone Wars... give it a try. It's really good :D Also good Video :)
9:20 You can actually use the force push to throw the little bombs back at the AT-ST. Same with the rockets it fires. Use the force push and they will also fly back at it. I quite liked this boss fight since it gave me many different ways to defeat the AT-ST. I especially liked the fact that after you destroy the AT-ST the pilot comes out and starts to shoot at Cal. Thought that was a cool detail. Still a cool Video :)
@@ACTION-RELOAD-DANGER well you can understand the plot without having seen the clone wars, but you might go "how come there are zombies in star wars?" But it's not as if it doesn't make sense, it just comes across as a bit odd.
30:47 To be fair he also never learned to fight with two sabers at the same time. He learned some Double Bladed from his master and the usual combat with his past saber. I hope the next game gives us the option to learn Split Saber combat
He actually never made it past the initial training (what luke did aboard the Falcon before Obi-Wan peaced out forever) I think its called shii cho. But he's basically self taught.
A lot of the criticism in this video is heavy-handed and totally unfair. It isn't that hard. I never once loaded and I found that after the first 1/3 of the game it was rare that I even died. Maybe that is because the game I played before this was Sekiro but that game is legit insanely hard, this one just had sort of tough moments. I never encountered a bug, not once. Not doing something completely unique is not a criticism, it's just not a plus. Taking elements straight from other games (Like GOD OF WAR and PRINCE OF PERSIA did and Darksiders 2 STOLE) is totally fine. Fantasy elements are 100% part of Starwars, it's Science Fantasy, not science fiction. The zombies on Dathomir are already canon. I could go on but I think I have made my point. The game isn't revolutionary but it is fun and exactly what people wanted. Sometimes that is all something needs to be. I don't know about you guys but sometimes I just need to have a box of Kraft Dinner and damn does it hit the spot.... even though it's just run of the mill noodles and cheese sauce. That's what this is, some KD, right when we needed it.
I would agree but this is Respawn. It's odd that a team as experienced and as special as them was set down this path. This feels like a project that should make a smaller, lesser known studio explode into the limelight.
@sauceinmyface9302 I don't disagree with you at all on that one, but this is way out of their wheelhouse. 90% of that team had never made anything that wasn't a first person shooter before this game. So, I don't think it's fair to be overly harsh just because of past success.
Whitelight: *States several times in his Minecraft critique, that diamonds have to remain the strongest material* Mojang: *Adds Netherite* Whitelight: "Listen here you little..."
17:28 I never thought to solve the puzzle that way. I used the magnet and threw the lantern into it so it stuck to the wall. Glad to see that there wasn’t just one solution.
Also to be fair, Star Wars has always struck me more as Science Fantasy than Science Fiction. Science fiction has rules to it where Star Wars tends to operate loose and fast lol.
Yes and no. I agree that SW is sci-fantasy, but stories involving the force tend to be well-received when the boundaries are stretched in a believable context. its like dragon age and blood magic. Blood magic has rules which makes it high risk high reward for mages in the story, but if a dragon age game/book came out and someone used blood magic with all benefit and no side effects, that's just lazy.
I agree. The force and the Nightsister’s magic both bring that fantasy feel to the universe. If you watch the animated series’s, you’ll see some more examples, like the Lasat’s mythological force that guides them through a ship crushing nebula.
@@quint3ssent1a what looseness and handwaving? If you're too dumb to understand the Force, that's a you thing, not a Star Wars thing. Up to the latest trilogy it always has made sense and guess what... It's just fucking space magic! Not much handwaving needed when characters perform magic.
Dude, I think you meant “Hoth” when you said “Endor.” Regardless, Ilum is also a fanservicy reference, by my observation. Edit notes: Original read : “Regardless, Ilum is also a fanservicy reference in my opinion.” Reason: Grammar and word choice.
@THE VOID, I seek to become better everywhere, not just in places that I think I need to be good. Also, is it not odd that I make an edit and you complain about me making the edit for such petty reasons? I'm not saying that you are petty by my standards, but you are by your own.
THE VOID I totally agree 😂 For such a nothing-comment to think that people cared enough to critique the comment because it was stamped as “(edited)” is as admirable as it is silly
@THE VOID so? let the person do what they want. Unless it directly affects you i.e hurt you etc is there a need to criticize why they decide to critique their own comment?
Tarfful was a clone wars reference, that's why he was there. And the zombies are also a clone wars reference, I think a major issue I've been having with this critique is it seems you expect it to have the consistency of an introductory point to the series but I personally believe the game was made for Star wars fans who know all the stupid little lore details, I feel that your lack of experience with the star wars universe has slightly skewed your opinion of the games story and lore references.
This, Star Wars is a space fantasy, not a sci-fi and anyone who knows the universe knows that. It seemed like he's only ever watched the first six films which isn't enough to understand it.
@@fubsthefish8320 it wouldn't have been too difficult to include a line where Merrin explains what the deal is with those guys for players who didn't watch a spin-off cartoon. Live action films are the primary medium of the franchise, you shouldn't have to go watch a cartoon or read some obscure comic book or read a novel, that shit is one of the main reasons people hated the story of halo 5 so why should star Wars get a free pass?
@@trustypatches4042 because a video game stands in the same area as "extended universe"... so linking it directly to the shows as well as the movies isn't a hindrance, it's world building... making connection to established cannon from the tv show... Clone Wars may be a cartoon and hell the first and second season may even be "for kids" but it's actually a good show for all ages
Man, i don't remember the nightsisters floating 2 feet off the ground everytime they attack. (Note this also resets their animation so you better hope you aren't near them when they drop)
There's an upgrade which means stims replenish force fully. If you were doing a run with more than two stims you could experiment far more with force abilities.
Learning to live with your failures and moving forward is not just a great Jedi lesson, but a great life lesson. As a college student, there is no better time to hear this lesson.
I remember doing this game on Grandmaster difficulty on the first try. It was very challenging but since I was fresh out of completing Sekiro before starting this one, it made a monumental difference in gameplay for me. I remember dying multiple times when I first faced that big ass frog and having a great time adjusting myself to its moveset and augmenting my Sekiro experience to this game.
Great critique. I just want to mention that the "zombies" on Dathomir are very thematic as the Nightsisters do use the Force in a way similar to fantasy magic. We saw those zombies in the Clone Wars as well. I personally wouldn't fault the game for staying true to the lore.
Not really staying true to the lore though, that culture and way of life was eradicated. It was a Super symbolic and defining moment and one that came when George was still involved. There shouldn’t be a random survivor or brining it back who’s somehow more powerful than both Talzin and the Old mother combined with 0 training and essentially a baby
@@protector_of_the_realms Merrin isn't untrained. She was already like 10-12 when Grievous showed up. Furthermore, she was trained by the dead. She explains this. Also, nothing implies she's more powerful than Talzin, not to mention that Zabraks age extremely quickly, hence why Merrin already looks so much older than Cal. She's like 17, but 17 for Zabraks is late 20s if not older. So Talzin wasn't even that old. Most Nightsisters are between 20 and 30 according to Wookiepedia. It's not a stretch for Merrin to be similar in power to them at her age. War breeds effectiveness.
@@johannesseyfried7933 Females don't have them. But yeah, she's a Zabrak. All Nightsisters are. Though they usually call themselves Dathomirians instead of Zabraks due to a divide in class.
@@TheStraightestWhitest No, I am pretty sure I remember the Wiki saying that both male and female Zabrak have Horns. It's one of the traits that the many subspecies share. Though, I am not sure how exactly it is with the Nightsisters.
I gotta say, before watching the video, I played the whole thing once on grand master difficulty, and the largest inbalance for me was the stims. Not finding a lot makes the game very tough, it's a great challenge, but as soon as I realized I had a hard time I went and collected a bunch, and the game became much easier. The balancing feels weird, and I could get through most fights thanks to my stims rather than my skills.
I played on master and went through the whole game without any extra stims, mostly by accident. I don't think it was intended to be an item that you farmed, but something you find as you progress through the game. I only needed the two (tho like I said, I only played on master and it was mostly accidental), but given how some of them are really well hidden and require extra abilities to get to and others are just out in the open with a small movement task to get to it, I think that was intended.
they should of never kept it a secret, I swear there should of been a cutscene where u find like 3 or 4 sims and then u have to go looking for the rest, u should start off with a lot more then 2, i almost played the whole game not knowing there were more then 2 sims
@@auraconora3996 the first stim was really easy so I think that was well enough, but I think the solution would be to have a 5 stim limit at all times. It'd be enough to make you run low, but not so low you see more loading screens than gameplay
Zarld first sim easy? who would wonder behind nearby the ship and spot a small cave hideout and think to them self’s hey this looks like a fun puzzle id be urge to play this, oh wait what’s thats another health stim what a surprise, if someone told me there were more then 2 health stims at the start then yea it would be a lot easier to find in the first mission but really i didn’t know a thing
@@auraconora3996 no, not that, I meant the one in a small cave later on zeffo. There wasn't really any puzzle, you just go a small detour and you find it
32:05 "I felt like I had to try hard to feel like a jedi" Two things. First, the lightsaber combat in this feels on point. I don't think there are any contenders aside from Academy, which is really old at this point. I mention this since lightsabers and jedi are inseparable-a jedi without a lightsaber no longer feels like a jedi. Thus if it has good lightsaber combat, I'd argue it's doing at least a decent job of making one feel like a jedi. Granted there is another half to this, the Force which again any jedi wields. Your force capabilities in this game do feel much more limited compared to some others, but I think that's part of the point. You're not Obi Wan, Yoda, Mace Windu, or any other big name jedi-you're a random jedi who was a padawan or lower grade knight-not a master. You shouldn't be expecting to feel like an unstoppable jedi-a typical jedi would find many of the situations you find difficult in the game, or limited force usage, to be equally difficult.
Made late to this comments but whatevs. The whole force power thing being so limited just doesn't make sense thematically. Yes it's a limitation put in to make the game more balance but it personally pulled me out the game. The same with lightsabers not cutting people it's just weird. Felt the same way about how limited magic is in Hogwarts legacy.
@@jolanjakers8380 Did you...read what I actually wrote? I addressed everything you just said already except the very last sentence. It's been a while since I've played, but I don't recall standard storm troopers being all that difficult-in fact I remember if you play well being able to slice them down VERY quickly. For other enemy types this could potentially make sense-while lightsabers are powerful, they don't instantly melt anything. Think of episode 1 as an example-Qui Gonn doesn't just melt through the door and make an opening-it takes about 10-15 seconds for him to complete half a loop. Not saying that isn't amazingly powerful, but it does demonstrate lightsabers aren't instant destruction. There's also various materials within the lore that have been used in melee combat and stood up to lightsabers-in fact, Vibroblades in the old canon could disable light sabers. There may be some particular cases that it doesn't make sense, I don't recall every enemy in the game-but I remember generally being satisfied that my light saber did about what I expected it to. Do you have any particular examples you think it should have performed better?
The reason finding Tarfful is important is because he’s an important character in extra SW media and even appears in Episode 3. Nightsister Merrin’s magic and the Sister zombies are also something from the canon and it makes a ton of sense given the fact that we already knew zombies were a thing (for the Geonosians as well as the Nightsisters) and that the Sister’s race was wiped out by General Grievous and Count Dooku (also why Merrin hates “Jedi” so much). Also for a studio that has only ever done FPS games (MW, MW2, Titanfall 1 and 2 and Apex Legends) this is a fantastic first step into the third person melee action world and aside from the bugs that have been mostly patched out since day 1. And Ilum is also given importance with Clone Wars, there’s millions of planets of course there’s multiple frost planets
To me, this game had one major problem: Ilum came too late in the story. By the time you get there you’ve explored four of the five major planets and resolved most of the conflict. In my opinion, Ilum should have come right after the first Zeffo visit. Perhaps in a fight with the Second Sister Cal’s lightsaber is badly damaged and he needs to build a new one. The level itself remains the same, just moved up in the story. Why do I say this? It’s simple. Lightsaber customization was a big part of the game’s marketing, and was likely a big factor in how many people bought it. But you don’t have access to most of the crystal colors (three, if you pre-ordered) until the game is basically over. I wanted a purple lightsaber, but was stuck with a blue one for most of my playthrough. Furthermore, there’s a line from Cere once you reach Ilum about making your own lightsaber, one separate from hers or Topal’s. But that line feels awkward and out of place if you’ve spent the entire game mixing and matching pieces for your saber. What I think you’re supposed to do is keep Topal’s lightsaber as the default combination until you reach Ilum, but nobody (including myself) would want to do that when you have the chance to customize your own laser sword. What I think should have been done was have Ilum be the third planet visited, due to breaking your original lightsaber and needing a new one. That would serve, thematically, as Cal’s reintroduction to the Jedi Order. Once you’ve gotten your crystal, THEN lightsaber customization should have been unlocked, symbolizing you (and Cal) forging your own destiny, not the one your master intended for you.
totally agree, as someone who likes to get into their characters I always felt conflicted about my lightsaber pre-illum. On one hand I wanted to customise it so it looked good, on the ohter hand I felt I shouldn't as cal breaking his master lightsaber is like a big plot point.
I can understand the frustration of wanting all the lightsaber colors before the final act of the game, but if they moved Ilum to right after Zeffo it would destroy the best narrative moments in the game. Cal's failure at Dathomir. Cal hitting rock bottom when the crystal breaks. And then the triumph when Cal returns to the ghost of his master and proves that he has over come the ghosts of his past. This is the strongest part of the story of Fallen Order. It needs to occur at the start of the final act because it's the arc that brings Cal from the broken Jedi in hiding, to the Jedi Knight, who is confident both in himself and in the force, that he needs to be in order to reach the conclusion of the story
So you wanted the game to sacrifice a narratively sound placement of a place like Ilum, a place of discovery and reflection that Cal visits after he’s lost all sense of self and his purpose, so that you can… have a purple lightsaber sooner? Don’t get me wrong, I agree, but it feels incredible for the narrative to place Ilum where it is, after Cal faces his worst failures and destroys his lightsaber in anger. Having it just be “Twilla bwoke my wightsabew” instead of “I broke it and I have to fix it” feels shallow for the narrative. Especially if it meant they’d end up cutting out Cordova’s final speech. You can’t take Cordova’s speech from me.
I felt like the game's ending made the whole story pointless at first too, because of everything the characters went through just to get their hands on the holocron only to destroy it. However, now I realize that destroying the holocron made it so that the game ended differently than how I think most people expected it to end(could be wrong). The decision also prevented it from ever falling into the wrong hands. So in the end, the end didn't make the whole story pointless, and now they can come up with a sequel, that has 4 members in the group from the start instead of 3. Originally, when I got to the part after the team escaped Darth Vader, I was thinking that the sequel(which will totally happen) was going to be about the team tracking down the different force sensitive children, but when Cal destroyed the holocron, my expectations for the sequel disappeared entirely! I have no idea what they are going to do for the sequel's story, and I partially love that and hate that at the same time. Love it because I can't easily predict what the sequel's story will be and hate it, because I can't tell whether the sequel's story will be good or bad. I'm also very concerned for the lives of the characters. If the sequel is the last game in this series, then it would make sense to kill all of the characters except for Cal. Because then, no one would want a third game without anybody else but Cal. Which means that the developers have an excellent reason to not make a third game. If they do kill all of the characters, then I'm guessing Marin will be the first to die, so Greez will be sad even though he originally feared nightsisters, and Cere will comfort Cal while he's grieving. However, that's just what I think could happen, but it doesn't mean that I want it to happen.
Well, dunno man. I was told from the start that grand master difficulty sucks and the game wasn't balanced around it so I experienced my very best jedi battle system at master one. Also I haven't met even remotely as many bugs as you had, and the final twists made me go "yes, that's the correct ending!" rather than being disappointed the plot led to nowhere apart from character growth. Thus, the game is easily 8/10 for me, and I'm only disiappointed I can't revisit the arenas and play new game plus. Great review nonetheless, keep it up!
The "characters do the smart thing" ending was a cool surprise to me, too. The team throws away the arrogant idealism and desire for control of destiny, which doomed the Jedi Order just a few years earlier.
I played through the entire game on Jedi grand master, and I cannot recommend it at all. I found myself in a weird spot where the difficulty below (forget the name) was too easy for me, parry time seemed very generous and taking damage didn’t feel very punishing. Add this on top of the removal of a lot of unblockable attacks, and it wasn’t for me. Grandmaster though... it was quite an experience. Enemy arenas are filled with enemies that could 1-shot me, FLAMETHROWER PEOPLE, and trash mobs hit like trucks. I personally didn’t really enjoy the game past the halfway mark (or a little before, the game just throwing you into these bs arena situations was just annoying) but I can see why people did. Edit: thought I should add. I had no clue that you could upgrade your atom count, so that very well influence my opinion on the game
Imo that ending is ok but should be in a 2nd game. Maybe they arent sure whether EA would give them a sequel. There is also a mild contradiction between the message up to this point in the game and the message at the end scene. Cal's master told him to "trust only in the force", but this was disproved by Prauf and he learnt to trust Ceres despite her history. And in the end he just "trust the force" to handle some kids? What is Anakin and the younglings? Granted he might not know about that but to learn when to trust the force and when to trust others should be another journey.
@@Soundwave1900Not for the jedi order and the galaxy at large, which Cal was also a victim of. The Sith also trust that the dark side would bring them absolute dominance, Just trusting the force is neither right nor just considering the mainline movies. The vision only showed one thing Cal could do with that information in the Holocron. Thing is, the holocron is just that, information, he could o so many different less risky thing with it. The Empire wont stop searching for Force sensitives just because they lose a holocron. Cal could have: mess with the holocron and waste their time, instruct the force sensitives separately how to hide or protect themselves directly or through proxy, intercept the empire's searches or just hold on to the holocron until the empire expires ... Thing is, all of this could have failed considering the tiny amount of resource and manpower he has. THEN the same ending could happen. That way it doesnt make Cal look immature: forcing his opinion on everybody else without dialogue (the group was about to discuss the holocron before he just unceremoniously destroy it) but somebody who experienced first hand the price of his action. That's why I said it would better serve as the ending for a 2nd game. The vision also contradict Ceres's history. She didnt become an inquisitor despite the torture, she escaped the dungeon while dipping into the dark side without being corrupted by it. She is living proof that neither the inquisition torture nor the vision are infallible.
For the battle against the AT-ST, my first playthrough I never attacked its legs with my lightsaber, I only used the force to push debris at it as well its own mines, when I replayed it I realized I could use my lightsaber to attack it this caused me look at the battle as even more diverse than I first thought. I don`t think you gave it enough credit. Great video btw
This video is great because it also showed to me, as I'm playing, that this game let's you finish stuff a different way. The fight against the AT-ST on Zeffo? Well, you can also push the rockets back at the AT-ST. The tomb puzzle with the water on Zeffo? You can use the magnetic array on the opposite end of the room, then throw the burning ball into it, jump over and grab it from the magnetic field instead of freezing it mid-air. So many possibilities if you think. That's great!
For the AT-ST battle you can also push the rockets back, slow the AT-ST so it doesn’t drop rockets on you, and also when you parry two blaster bolts in a row, the AT-ST staggers, allowing for attack
I think the main reason why this game is as hard as it is, and also why you say you were struggling to feel like a jedi, is exactly because Cal is only a padawan throughout most of the game! How out of place would it be if you were absolutely ripping through the empire with ease while only having received basic padawan training? I think the excruciating difficulty helps with portraying and experiencing the feeling of what it would be like to stand up against the entire empire at its prime as a padawan. Anyhow, amazing review! I just discovered your channel and I'm already binging your videos. I'm deeply impressed by your cinematic styled and well written reviews! Usually I wouldn't even bother reading the title of a video longer than 20 min, but these are all incredible! Keep it up! 👌🏻
1. You can upgrade your force along the way so that you can feel like a “powerful” Jedi by finding essences and using the skill tree. 2. You can also force push the mines and the rockets back at the AT-ST. You don’t have just two options. 3. I agree with pretty much everything else those were the only things I noticed to be wrong. :)
I think you are partially correct about the game ending on a dull/anticlimactic note since the Holocron is destroyed so unceremoniously. However, I think that is part of the actual purpose of the story. Cal needed a goal, so he latched onto the idea of bringing back the Jedi Order by retrieving the list of the children. When he made amends with his past and gained confidence, he began to seriously think about what his place was, hence his realization that the Holocron needed to be destroyed (and thanks to his future waifu's advice). It was the ending of the temporary goal on top of the protecting of these force sensitive children and the beginning of a fresh start with the Mantis crew and their new quest to discover what their new purpose is. It's the introduction to them, hence why it with the ending of one goal and the need for another, this other to come in its sequel. I think the best critique to be levied at the story is that there was not enough "filler" content with the Mantis crew. A few side missions and a few more hours of content could have helped solidify the relationships and set the crew up as a Mass Effect style crew/family, ultimately culminating at the end where each character has moved beyond their past failures and can now confidently move forward, their past failures accepted, and ready to discover their destinies in a MUCH larger galaxy. However, that's the next chapter and can only be done justice in a second full length campaign. So, while I get that the ending feels underwhelming, I'd say it is so since there was not enough character downtime akin to that of Mass Effect. If the Mantis' crew's development was the main plot, the Holocron being smashed would be a a great metaphor for each character letting their past failures/pains go, hopeful for what they can accomplish together. :)
What really grinds my gears is that you never truly sway from the path. The game makes many of the choices for you-you never go to the Dark Side, you never wear anything other than a damn poncho, you will always end up destroying the holocron, nothing matters outside of the main narrative and gameplay. What if I wanted to join the Imperials? What if I wanted to use the Dark Side? What if I wanted to wear anything else other than a poncho, like say, a suit of beskar taken from a Mandalorian bounty hunter that tried to kill me? Or what if I wanted to keep the holocron so that we can do what we originally set out to do in this game and rebuild the Jedi Order? I used to remember Star Wars games that let you do things differently. Sometimes they let you choose between the Dark Side or the Light Side in combat, where you can choose to use Dark Side powers, Light Side powers, or both. Sometimes they gave you varying outfits, from Mandalorian armor suits, to Sith Stalker Armor, industrial armor suits, or bright Jedi robes. Sometimes they would even let you change key choices or which side you end up on by the end. A character who began the story as the hero can end up becoming a Dark Lord by the end of the story. Force Unleashed allowed you to choose whether or not to spare Darth Vader. KOTOR allowed you to choose between your friends or the Sith throne, and whether or not you'll redeem or kill your Fallen Jedi girlfriend. Heck, the Episode 3 game even allows Anakin Skywalker to become the Emperor if you choose him to win the battle with Obi-Wan Kenobi on Mustafar; he straight-up kills Palpatine and seizes control of the galaxy, changing Sith history and galactic history forever. Or, Kyle Katarn can succeed Palpatine as Emperor in Jedi Knight 1 if he chooses to devour the life energies in the Valley of the Jedi instead of freeing all the lost souls trapped there, as a true Jedi would. His apprentice Jaden Korr can end up taking the Staff of Marka Ragnos and ruling the Empire in Jedi Academy, or destroying said staff and making Luke Skywalker proud. This doesn't make Fallen Order a bad game, it's just that it's rather limited when compared to previous offerings, especially when Lucasfilm also remastered Jedi Outcast and Jedi Academy and put them on the Nintendo Switch; I mean, if I'm buying my kid a game that would show him or her the modern Jedi experience, I know what I'd prefer, and I'd prefer a game where they can choose more than just one side of the Force.
That last bit with Vader XD taking your kill, chasing you around, felt like Disney advertising,… “you may be cool. But you ain’t cool like this shit we saw 50 years ago is cool… bro” felt… so damn disappointing.
While I will agree with just about everything you've said, I feel like Star Wars has always been primarily a fantasy series in a sci-fi skin. The original movie, A New Hope, ticks practically every High Fantasy trope: the farm boy destined for greatness, meets an old wizard mentor, given a magic sword, joins a rebellion against an evil empire ruled by evil sorcerers, saves and fights alongside a princess and a rogue, etc. Almost every trope from the original trilogy, and a lot of tropes from the prequel and sequel trilogies, are cribbed from the fantasy genre. IMO that's not a criticism; actually I find it quite interesting. I just think it's ironic that you cite zombies as being the thing that pushes Star Wars into being too fantasy for your tastes, when the entire chassis the franchise is built around is already basically fantasy. EDIT: I'm dumb. I literally didn't see the top pinned comment. I've always thought it was stupid when others did stuff like this, and now I've fallen victim myself. Whoopsies my bad.
Pfft. Why the fuck should you have to read the pinned comment? You came to watch a video about a Star Wars game. Why would anyone ever assume there would be required reading? Get out of here.
This game just screams experiment to me. They wanted to test the waters, try as much as possible and as a result it feels inconsistent, full of shitty parts, meh parts, and outstanding parts. I'm glad it exists tho. It showed EA that these kinds of games sell, and it just might break open the path to future single player experiences that will learn from this games mistakes.
See I agree that it shows that pure single player experiences can be viable (even financially) BUT it could also demonstrate that people will accept rushed, half thought through, buggy and inconsistent games too.
To each their own, but I think the game was close to a masterpiece with only a few gripes. I thought the plot was incredibly well executed and gave me star wars characters that I actually care about for the first time since clone wars. They utilized the universe and source material very nicely without relying on memberberries and I thought the ending was really great. Cal saves the kids from the empire taking them while also deciding it’s not his place to change the course of their lives forever. Sure the whole reason the empire knew about the holocron was from him, but he was weaker and less connected to the force when that happened. By the end of the game he’s truly grown as a person and 1. Rights the mistake he made in accidentally tipping off the empire of the holocrons existence and 2. Ensures that the kids won’t have their lives tampered with in the end. As for gameplay, it was remarkably satisfying to weave lightsaber and force attacks together, especially as you unlock more and more abilities as the game goes on. I thought the enemy variety was very nice with each planet having different creatures and people to fight with the one constant being the empire, but that’s to be expected. I thoroughly enjoyed exploring every area for the force echoes and chests to get that 100% and unlock all the skills and max myself out, by the end of the game I really truly felt like I had grown with cal and that’s something that not many games have gotten from me. The combat was a decent challenge too and parrying just feels amazing. The choice to be able to attack while simultaneously switching saber forms was genius and helped me with a decent amount of combos to break the guard of tougher enemies. My only big gripe was that the backtracking was pretty obnoxious at times on kashyyk, outside of that though this is probably one of the best games I’ve played, and certainly the best Star Wars game I’ve ever played (granted I haven’t played kotor) but seriously, this game is something special. Haven’t been that engrossed in a game in a long time
There's actually 2 ways to solve the magnet puzzle on Zeffo. I didn't consider freezing the flame canister in midair. I actually activated the magnet on the other side of the room by the chain and cube. Then I force pushed the cannister to the other side of the room where it would be pinned against the wall by the magnet. I already liked the puzzles in this game. The fact that there's more than one solution makes me like them more
I want an actually realistic Jedi game where you are very vunerable (Force users can handle more punishment than most, but can still die to just one well placed blaster bolt), have more or less unlimited force use and your lightsaber is one-to-one with the actual lore, meaning if it as much as touches someone that someone will lose a limb or so. This type of game could really be skillbased but at the same time provide a uniquely "Star Warsy experience" of being a powerful Force user.
The beauty of fallen order is that it takes solid basics of lots of other games and puts them together very nicely and cleanly into a star wars setting (using a very archetypical hero story). All this whilst keeping the game SHORT! It is the definition of less is more which is why it is one of my favourite single player action adventure games. It was so refreshing as well after the 3 sequel films whcih were absolute wank. Looking forward to number 2.
I just recently found your channel, and you've challenged my views on several games since I started watching your videos. While you haven't really changed my overall opinion on any of those games, you have made me realize flaws that I either never saw before or just didn't want to see. This game is no exception, and again, while I still think it's an amazing game, probably far more amazing than you said here, I now realize how much some of the story and exploration could use some work, as well as some of the combat. Thanks for actually saying the things some reviewers don't want to say and challenging the views that your audience may hold about their favorite games.
"Websites....init?" Haha love it! What I didn't love was running in circles around Bracca and Zeffo not knowing where to go! I think I spent about 3hrs just looking for the correct route in my first playthrough!
What mattered more to me about this game than anything else was the atmosphere. It not only brought back refreshing memories of playing things like Ratchet and Clank 1 and 2 on PS2, along with Spyro 3: Year of the Dragon, but it also presented me with the most authentic Star Wars experience I've ever felt playing a Star Wars game, and the Kyle Katarn series already recaptures the aesthetic extremely well. But it's the way this game combines its quieter moments and respites with its action. You have an entire planet with no Imperial enemies on it that is almost purely explorative. You have some stealth and reconnaissance sections on other planets that allow the action to build. The music isn't constantly in your face like the Dark Forces games or Ratchet and Clank (although it's light-hearted cartoon style works with the heavily themed music). Fallen Order has to be one of the most rewarding explorative gaming experience I've ever had, because of all of that. Horizon Zero Dawn had a stronger story with its main character, and The Witcher 3 had a richer world full of side-quests and intertwining story lines. But I haven't played a game that felt like this in such a long time, if ever. I felt like I was experiencing parts of Star Wars in a way I never have before, interacting with it on a more personal level. That was really damn special. I also didn't quite get the Dark Souls vibes at first, until everyone in reviews kept making the comparison. And I guess that's true. But that never played into my experience when I was actively going through the story. The combat felt solid. Dark Souls combat is even more limited if we're being honest. The in-game reason for monsters and zombies respawning in Dark Souls is great. It takes things to another level to have an in-game lore-focused reason for it. But breaking the suspension of disbelief in Fallen Order by having storm troopers do the same thing didn't really ruin it for me. I guess I was okay/accepting of the two sides of the experience. I could separate out the unrealistic elements of the gameplay with the more linear parts of story progression, and envision my experience with Cal as if he hadn't already cut down those same Storm Trooper a dozen times. It never really mattered to me, I guess because the game didn't beat me over with lengthy loading screens each time I died, it just shot me right back in. A lot of games still can't do that smoothly. But anyways.
Use more force push! I used it so much to avoid fights. I agree with some of your points but there is a saying “good artist borrow great artist steal”. Loved this game !
(17:24) This might seem tedious but only because youre not doing it right, you can turn on a thing to pull the lanterns over there so you can move faster
Regarding to the soul part: You forgeth, that our jedi is just learning to be a jedi. And truth been told, as we learn to be a Jedi as well the game is getting easier and easier in every aspect. i played this game through in almost 2 days on Jedi-grand-master (i think that was the name of the highest difficulty). In the last mission i bassically killed 30 storm troopers with a single double-blade block - so awsome. It was a great experience for me :)
I feel as if the not enough force power to do cool force stuff isn't really an issue due the the perk that enables stims to fully charge up the force meter, and up to 10 stims available in the game makes that super useful. That perk allows for the Jedi fantasy to take place imo and aids in Cal's growth as a jedi, but only having two stims kinda gets in the way of that fantasy.
I never had anyone explain the souls genre quite in the way you have. I used to hate it because I was *LAUGHABLY* bad at it. But hearing your wording makes me have serious respect for it.
@@johannesseyfried7933 they're reanimated corpses. Its a clone wars reference. And not every reanimated corpse is a zombie. The talon who serve the court of owls in DC are essentially reanimated corpses, but they are far from zombies too.
@@santhoshsridhar5887Nah mate, they're definitely a type of zombie. The talons retain their intelligence, the fallen night sisters do not, so it's not the best comparison.
Nice critique! One counter-point I'll make is the boss fight against the at-st. I actually played it completely different than you show in the video. I never even hit it with my lightsaber. I deflected the blasts, force pushed the grenades and force pushed the rockets back into it. I'd say there's a little more variety in how you go about it than how you summed it up.
For everyone who missed it since it's only really revealed when you visit Ilum again after the Empire found you there: Ilum is the planet that will later be knows as "Starkiller Base" in The Force Awakens. It think it's a nice detail that shows the game's intent to connect all of canon Star Wars.
17:26 Damn, you actually used your force powers in a creative way to solve that puzzle differently than I did. Also in that room is a switch that turns on a huge magnetism forcefield across the gap. I threw the candle into that forcefield which grabbed and held it, so I could cross the gap and pick it back up.
"Even an element of supernatural mystery. The movies have never done that well." Wait... wut? You mean like... the Force? Like Jedi? Like them from the very start of the first film it being cast as an ancient, powerful and supernatural... well... force? Force powers. Lightsabers. Vader choking out insolent Empire middle managers and eventually less-than-100%-successful admirals? Remember the early scene on the Milennium Falcon in A New Hope when Luke is first trying out his father's lightsaber? He's trying (and failing) to defend against the little hovering bot shooting him with little lasers. Han laughs at him and calls it all a "hokey religion" and nothing is as useful as "a good blaster at his side". Obi-Wan steps in and has Luke wear a helmet he literally cannot see through and tells him to "let go your conscious self" and after another failure and Obi-Wan telling him to trust his feelings Luke actually defends against bolts he cannot see. He relates how he could actually sense the bolts for a moment and Obi-Wan responds with something like "Congratulations. You've taken your first step into a larger world"? Supernatural mystery is core to the entire saga. It's one of the defining traits in the original series. "Trust the Force, Luke". Luke trusts the force and gits gud enough to blow up the Death Star. Hell, it's one of the biggest criticisms of the prequel trilogy for explaining the Force through the mitochlorian thing and basically removing the supernatural mystery of it all. Anyway, sorry for uber-nerding out. And love your vids and analysis. But that claim so early in this vid and about Star Wars of all things just jumped out at me as perhaps not the most accurate claim.
you made no insinuations that the A New Hope did supernatural elements well though. You stated that it does it, but Whitelights point is that its not done well.
@@quinnmarchese6313 Except... It did do it well didn’t it? It spawned one of the largest media series to ever be created from those very roots. It’s beloved by almost everyone everywhere, the concept was unique and cool and outlandish. Do you really think A New Hope didn’t do the force well?
@@jdizzledigby5377 the overall love for Star Wars is almost wholly untied to its supernatural elements. the jedi are beloved for there ability, but its the same love people have for the wizards of Harry Potter. Magic and the force are never deep enough to be considered interesting elements of their core narrative. The force is some undefined energy that hangs out and can be used by specific shamans. Magic is even less explained. the supernatural mystery is all the force is in the sense that its mechanics are so unclear that even jedi dont know how to explain its use, it just semirandomly helps them. i wouldnt call that good supernatural mystery, i call that bullshit. The shit prequels at least *tried* to develop a real definition for the Force. Again, i wont deny that SW has supernatural mystery as part of its core, but mine and Whitelights point is that its not what those films did best.
@@quinnmarchese6313 It seems like you’re not grasping the fact that not everyone enjoys Star Wars for the same reason as you. There are plenty of people who enjoyed the original trilogy for its mysterious and spiritual portrayal of the force. In fact the prequels attempted to remove that fantastical mystery by explaining it as science, something that almost all fans disliked. And at the end of the day, like it or not, fantasy IS a part of Star Wars, so to claim it feels “too much like a fantasy” doesn’t hold weight when you’re talking about factors of the story that were already introduced in other Star Wars media as part of the lore. And these factors were widely accepted by a beloved series.
@@jdizzledigby5377 2 things, you are absolutely right about your first point, not everyone is looking for the same narrative beats i am in a star wars. however, that wasnt your original point. if you wanted to argue that you liked SW because of its mysteries, you wouldve said so earlier, but your original comment was about how SW objectively does supernatural mystery well, which is incorrect. The last big about fantasy being a part of SW was also just wholly unnecessary. All i want to express was that the supernatural mystery elements of SW werent its best pieces, regardless of how fans accept them into the lore.
It's fair to say that Star Wars has always been more of a fantasy than a sci-fi, but the point is this game is a remarkably derivative one, more so even than the movies. I also mistakenly said Endor in this video instead of Hoth, and there was apparently another way to solve the second puzzle.
You might already know this, but Dathomir and the Nightsisters (And yes, the zombies too) were introduced in the Clone Wars, probably the most quintessential piece of Star Wars outside the movies and maybe, the Mandalorian.
Point is, I don't think it's Fallen Order's fault for that piece of it being kinda derivative.
Asides from that, I thought this video was one of the best, most accurate and fair reviews regarding this game, especially compared to some who are just blindly praising it for not being entirely awful and some people dismissing it as nothing more than a Souls knockoff.
you didn't say anything about the at-at sequence the first time you get to kashyyk and i thought it was cool.
Are you ever going to review Darksiders 3?
you can't accuse the original three Star Wars from being derivative or they're falling prequels for that matter since they set the standard for many of the features including the special effects
When they say Khyber Crystal. And I think of Eberron from D&D. XD Also would you ever look at The Surge series? :)
Cal after 20 hours of jumping; ‘I just remembered I was taught by a Jedi master to double jump’
This is a joke, right? Tone is very hard to tell through text. And adding to that, I want to make clear my intention is not to be sarcastic, I'm genuinely asking.
@@chillycharizard5985 I think it is a joke
Cal explains his connection with the force was broken, and that’s why he couldn’t use all of his force powers.
@@VexJinks this ^
@@bryangibson6211 I simply mean that making genuine criticism is very easily concealed with joking.
“As we know, lightsaber color determines your views on women”
In the sea of amazingly deadpan comedic lines that is your channel, this might’ve been my favorite
He has without a doubt the best commentary on TH-cam
@@hansmartinsteinslandstense9296 his voice has that tone for sure... But it's obvious he didn't understand a lot of this game... Like there's a fuck ton of things he bashes the game for that are straight up not true because he's shit at the game.
@@hansmartinsteinslandstense9296 he also bashes the games terrain and gameplay for being a game with gameplay 😂 "all ya do is press buttons rinse and repeat" that's every game though that's not much of critique ... And he knows nothing about starwars lore.
@@DragoX7 Fuckin nerd.
@@DragoX7 The only thing that's obvious here is that you have an IQ less than 95.
Everyone’s gangsta until Vader shows up without a health bar
Real shit
I screamed so loudly when I realised that Vader didn't even have a health bar!
Hahaha bro truth! 💯
To ruin the villain making her pointless overall. Yeah I remember.
@@Myth_or_Mystery76 ruin trilla how? she kicked your ass at the start of the game and you end up beating her
vader is the most powerful force user ever so of course he’s going to be more powerful, he’s on a completely different level to the inquisitors and cal
"On Zeffo, the training wheels come off."
I and other players who went to Dathomir first are grinning smugly.
Yup getting the double bladed lightsaber made it alot better.
Dathomir really wasn’t that hard
@@ianmorin8017 yes it’s not. When you’re playing on easy
@@moosejuice4231 I mean, the first time though on any difficulty is a bitch, but after you learn how to execute the Lesser Nydack you can do it easily enough.
@@moosejuice4231 It's slightly challenging on grandmaster m8. Poison spiders are probably some of the better enemies in the game, they emphasize movement well.
17:55 actually no I didn't get my ass kicked. I kicked that bounty hunter's ass, but then the game was like "NO STOP THATS NOT ALLOWED ZAP"
Sounds like a skill issue, bud
@@suicidalloafofbread2009 true
He just had a better gaming chair
@@suicidalloafofbread2009 You sound like you got issues bud.
Nope nope nope stop talking go to jail - The bounty hunter
Just to maybe clarify something, the zombies on Dathomir are a reference to the Clone Wars series
I was about to say. But also, "This game is starting to feel remarkably like a fantasy rather than a sci fi." But...Star Wars has always been more towards the fantasy side, what with, y'know...The Force.
Brennan Hearn Star Wars is actually science fantasy
@@YungBeezer Indeed.
Brennan Hearn Well, Star wars is fantasy sci-fi.
@@bandit7447 using both fantasy and sci-fi can be confusing since there are clear differences. star wars fits science fantasy as it has fantasy elements set in an environment that looks like sci-fi on the surface. but science fiction is completely different. while you could theoretically tell a sci-fi story in star wars, it would be extremely difficult to include something like the force which is a magic system.
You can use the double-sided saber to deflect the entire volley from the AT-ST, and you force push it's bombs and rockets back at it.
Thank God someone else said it too. I've been combing these comments for people who didn't just let that slide.
@@1001-v1s Yeah forreal. I like this guy's videos, but sometimes they could probably be trimmed a little with game complaints like this one that aren't very well looked into. It also slightly hurts his commentary overall when he actually finds much more valid nitpicks and they're sprinkled in with ones like these. Maybe the recent quantity of videos is part of the reason? Either way still like the vids
At that point in the game you don’t have those abilities
@@brysonbridges1496 Well it depends since you can get the double saber almost immediately if you want, I did not knowing that itd be at the planet I went to and had it for the first At-At. But either way, he was criticizing the enemy type after completing the whole game, not that specific instance
Golden Robodude you can even pull in rockets and redirect them to other enemies if ur fighting multiple at once
"its starting to feel more like fantasy than sci-fi
... thats what star wars is...
Came here to say this. Spaceships and lasers don't automatically make something sci-fi
@@TheKryce George Lucas said that SW is not sci-fi back then in 1997.
I agree with all of you.
Yeah
It’s inherently fantasy, I mean watch the fucking movies
You did the candle rope burn puzzle in an interesting way. You’re supposed to use the magnetic switch on the other side which will catch the candle, rather than using force slow, but it’s cool to see another solution.
I was thinking the same, but at least he thought of and alternative, I couldn't figure it out and search for the answear. I felt dumb XD
You are correct
Oh wow, I threw it into the air and grabbed it from the other side as quick as possible... guess there's a third way!!
I grabbed a fire ball from the next room lol
Night sisters exist in Clone Wars and they call it magic but it's actually the Force. This chapter was picked from The Clone Wars and it was best part of it
Well, to be fair to him, for people who didn't watch the clone wars they might not know
@@NesquickCoffee if he doesn't know the lore and couldn't be bothered to learn about it he shouldn't complain about it existing in the game
@@decim161 Star Wars "lore" outside of the movies is downright retarded, like the double lightsaber helicopters.
@@decim161 100%
@@decim161 LMFAO so he has to catch up on all the Star Wars lore in order to review a single game? Y’all are so pretentious lol holy, some of us have lives, ya know friends? It’s a pretty cool concept involving meeting new people, you might have trouble at first😊
Bro, im still not done with the Death Stranding review.
Same. Got to 3 hours.
I got in 3 days phew....
I had to stop watching due to spoilers
It actually frightened me how quickly I got through that one... I really have a problem
I watched it in 3 days while on a ship. Good thing I had wi-fi in port...
I love the way they did vader at the end, it really showed that you aren't some lightsaber force using god mary sue like starkiller, you are just a normal jedi, and that vader is leagues above in strength and showed that there is no way you can take on the big man, and that you need to run.
It's probably cause he is a white male.
If it was a strong independent wahmen she would beat Vader with only her hands.
@@hieroprotoganist3440 man please don't bring politics into this.
@@lukeskywalker1215Disney has done that themselves.
@@kevmasengale6903 Wise words from the Kenobi himself
"You have done that yourself"
@@kevmasengale6903 stupid Disney ruining my star wars by having the protagonist beat the bad guys in the end ):
Only thing that bothered me in this video : "This is starting to feel more like a fantasy than sci-fi"
... That's litterally what Star Wars is
No, It is not and you’re a moron for thinking this way
@@Jurgir09 lmao okay
@@Jurgir09 its about space magic what is more fantasy
@@Jurgir09 I don't think you know star wars man
Seymour09 I’m bout to spray you with a whole can of raid, cause you buggin bruh
I love how Whitelight is surprised by zombies in Star Wars. They've been here since The Clone Wars season 4.
(Not necessarily fun) fact: If counting the Extended Universe, zombies appeared in the Galaxy of Fear book series in the 90s. As well as in some form in some of the sourcebooks of the West End Games-licenced Star Wars RPG.
doesn’t make it less lame. clone wars is cool but there’s a lot of dumb stuff in it
@timgimmy609 “Lame” and “dumb” are not objective critiques; they are your personal opinions, and they have value to nobody other than yourself.
"They stuck out like a sane person on Twitter" best quote in the whole video.
Getting back up from failure and moving forward is pretty clearly the game's main theme. Rebuilding the order was never really about finding the holocron so much as it was learning from the Jedi's past mistakes and making something good from it. This theme also is what pairs it well with Soulslike formula. Trying again and again, never giving up hope that you can rise back up from your failures. It's cliche, but that's Star Wars.
Tyler all that is thrown out when you know for a fact that they fail before the game even begins if you know even a little about Star Wars
Name me one thing that isn't cliché.
@@TrueGamer22887 what the fuck are you trying to say?
1001010 010100101 all the air in the “try try again” theme to overcome problems and achieve your goal is immediately let out before the game even starts as we know for a fact that some guy and his bug eyed lady friend do not successfully restart the Jedi order. This is why I wish they’d make games either far in the past or the future, or that Disney didn’t force them to make games cannon. Can’t really make a compelling story when you know exactly what is going to happen
Ed Sullivan
You're just wrong about knowing the end. If knowing the end was the most important part of a story there would be no point in telling a story, you'd just say what the outcome is. The best stories are journeys not destinations.
the zombies and bows are real, I believe this should be taken up with cannon and not the game
17:37
you actually skipped that, your meant to magnetize the flame to the wall to get it over the gap.
i never thought of putting it in stasis like that
I pushed the candle up to the level above took a long ass detour to ignite the flame. When he froze it i facepamed so hard. It took me 3 hours to figure out a solution
Took me a while to work the magnetic field out and seeing that it could be done with freeze time just startled me
I did neither ;-; I threw it in the air and looked up and caught it before it hit the ground...
I didn't even know there was a magnet thing in that room.
I tried to freeze it several times because I didn't think you'd be able to force pull it out from the magnetic field. I thought you had to toss it, freeze it, turn off the magnet and then grab it again. But either I wouldn't be able to grab it before the freeze wore off or the game would decide that the best path for it to travel to my hand would be to smack on the wet floor first. So my jaw dropped when I saw him pull it off seemingly on his first try
38:37 They recently added free DLC with Arena style Challenges that you can even create yourself. Definitely added to the endgame.
We really need to stop thinking every game needs an "endgame." Sometimes it just needs a game to end.
@@SuperSanity1 yeah
@@SuperSanity1 In this case it does have a specific type of open world that's designed to have you revisit areas later. Having an Endgame in that case is very natural.
@@fastenedcarrot9570 You're revisiting areas to find secrets. Plenty of games have had that in the past. No, this game does not need an endgame. The endgame was surviving Vader. Boom, game's over.
@@SuperSanity1 You can go either way, you have a ship with potentially lots of stuff left you can do, including secrets, a few randomly occurring bosses and infinitely spawning enemies. You can stop after the credits roll and people who want to can continue to play about in the world.
The story ending isn't inconsequential. It might seem so when you first go through it, but when you think about it, it's really not. The Empire was after the holocron. If Cal didn't find it first, all those kids would have been either killed or made to join the Empire. Cal saved them all in the end.
Exactly!
@@6ixlxrd When do they get slaughtered by Darth Vader? Where the hell did you learn that?
They wouldnt have found It if it was'nt for cal, bd-1 wouldnt have his memories
@@6ixlxrd Uh, this game is long after Part III.
Yeah you’re explaining the reasoning behind the decision. But it could have been better executed so we could actually spend some more time with Call’s major decision
A freakin' 7 hour long Death Stranding review, followed by a Need for Speed Heat review and then and in-depth Jedi Fallen Order review? All in a span of a little over a month?
You sir are on a roll, and we really appreciate your quality content! Keep up the good work, but don't forget to take a break once in a while!
How is that 7 hour long critique possibly good(I haven't actually seen it yet so I'm wondering about the quality)?! How could somebody make a 7 hour long critique video about one game?! I've seen a 3 hour 25 minutes and 38 seconds video that's about critiquing all 4 Batman Arkham games, and you're telling me someone made a 7 hour long critique of a single game?! Is the 7 hour critique any good?
"Be there or be square"
I never understood why people say it until now.
square... because you are not "a round"
Little fun fact if you didn't already know: square used to be slang for normie quite some time ago, might as well stem from there
@@Getreidekeks not a "normie" but someone boring and nerdy, a square wasnt "cool"
@frank grimes you just re explained what i said, then contradicted yourself.
a normie is a regular joe, a square was considered uncool, not even a regular joe
@@Hachiae normies aren't cool.
You're making a pedantic distinction that is completely unnecessary.
Did it make you feel smart!
@@1001-v1s when did i say they were? I said they are regular joes...
But sure be condescending even when you missed my point
Cordova's speech on Illum is one of the most motivational scenes I've seen in a video game.
they didn't throw random fantasy tropes into a pot and glazed it in starwars, they actually stuck pretty close to dathomir lore: the zombies are reanimated night sisters, they were seen in clone wars as well. the magic is the nightsisters' unique way of using the force, everything from teleportation, reanimation, harmful rituals to making savage opress ribbed af and giving him the force. the bows appeared exactly this way in the show (although used by nightsisters, rather than nightbrothers. although, it's not hard to imagine that the brothers would've found them and picked them up after the sisters were almost all dead).
Isnt it called Spirit Ichor? The more i think about it im fairly certain that there is no alternate magics beyond the force, merely that every culture/species develops differing labels for it and unique ways of weilding it. The night sisters call it Ichor, but its still the force I think. I dont get how some peeps are hung up on the zombies thing when canonically clone zombies were a thing, some sort of sick experiment by palps to increase rank and file numbers
@@Novashadow115 yup, I think you're right, spirit ichor sounds very familiar.
I didn't know about palps and his zombies though, now that's some wild shit
@@Novashadow115 You're talking about the original Death Troopers aren't you? The zombie Stormtroopers?
Why do so many people still say ''someone HAS the force'' .. i know it shouldn't, but it bothers me so much
No one has the force, the force is everywhere and force sensitive beings can wield it. But no one has the force .. yikes
30:16 Story-wise, that makes sense. Ilum is the planet where Jedi younglings get their kyber crystals & build their own lightsaber, as established in Clone Wars.
24:36 Well Dathomir uses the Zombies from Star Wars The clone wars. So blame Clone Wars not Fallen Order for introducing Zombies ;)
Also i love it that dathomir is basically a reference to Clone Wars.
And to anyone who didn't watch Clone Wars... give it a try. It's really good :D
Also good Video :)
They are not zombies but reanimated corpses. They are dead but are revived using Nightsister Magick.
@Liam Walsh So zombies
*looks at Death Troopers and the Death Troopers on Dathomir from the final days of Star Wars Galaxies* Hmmm.....
Liam Walsh
Nigga that's what a zombie is
Liam Walsh This was main term zombies, corpse resurect by vodoo magic before Night of living dead movie
9:20 You can actually use the force push to throw the little bombs back at the AT-ST. Same with the rockets it fires. Use the force push and they will also fly back at it. I quite liked this boss fight since it gave me many different ways to defeat the AT-ST. I especially liked the fact that after you destroy the AT-ST the pilot comes out and starts to shoot at Cal. Thought that was a cool detail.
Still a cool Video :)
same with the bazooka guys, you can push those back instead of diving around them, I was scratching my head at those scenes lol
24:44 someone hasn't seen clone wars😬
Darian Morgan Yeah big yikes frl
Y I K E S
Get this man watching that show rn.
To be fair he did say that he wasn't the biggest star wars fan
i mean..... if you HAVE to watch clone wars to understand the game then youve failed as a writer
@@ACTION-RELOAD-DANGER well you can understand the plot without having seen the clone wars, but you might go "how come there are zombies in star wars?" But it's not as if it doesn't make sense, it just comes across as a bit odd.
30:47 To be fair he also never learned to fight with two sabers at the same time. He learned some Double Bladed from his master and the usual combat with his past saber. I hope the next game gives us the option to learn Split Saber combat
He actually never made it past the initial training (what luke did aboard the Falcon before Obi-Wan peaced out forever)
I think its called shii cho. But he's basically self taught.
The new trailers for the sequel looks like its a weapon itself and not part of a combo
@@imo098765 yep
Hey the sequel is out and you do get that.
A lot of the criticism in this video is heavy-handed and totally unfair. It isn't that hard. I never once loaded and I found that after the first 1/3 of the game it was rare that I even died. Maybe that is because the game I played before this was Sekiro but that game is legit insanely hard, this one just had sort of tough moments. I never encountered a bug, not once. Not doing something completely unique is not a criticism, it's just not a plus. Taking elements straight from other games (Like GOD OF WAR and PRINCE OF PERSIA did and Darksiders 2 STOLE) is totally fine. Fantasy elements are 100% part of Starwars, it's Science Fantasy, not science fiction. The zombies on Dathomir are already canon. I could go on but I think I have made my point.
The game isn't revolutionary but it is fun and exactly what people wanted. Sometimes that is all something needs to be. I don't know about you guys but sometimes I just need to have a box of Kraft Dinner and damn does it hit the spot.... even though it's just run of the mill noodles and cheese sauce. That's what this is, some KD, right when we needed it.
totally agree with you I dont have a ps4 so it also fullfilled my uncharted fantasy
I would agree but this is Respawn. It's odd that a team as experienced and as special as them was set down this path. This feels like a project that should make a smaller, lesser known studio explode into the limelight.
@sauceinmyface9302 I don't disagree with you at all on that one, but this is way out of their wheelhouse. 90% of that team had never made anything that wasn't a first person shooter before this game. So, I don't think it's fair to be overly harsh just because of past success.
Whitelight: *States several times in his Minecraft critique, that diamonds have to remain the strongest material*
Mojang: *Adds Netherite*
Whitelight: "Listen here you little..."
Well to be fair netherite gear requires the diamond gear and is basically just an augmentation. It's not really the same as adding a whole new ore.
@@porcuspine2368 NEEERD
@THE VOID I do care. And clearly, some other viewers also care.
@@j.r3987
Mojang actually did exactly that.
Is this relevant?
"...Bigger pain in the ass than Johnny Sins!" Aaand I just spat out pineapple juice on my screen, damn it.
Raijin Wolf welp now I know what I'm drinking tomorrow
Pineapple juice? Is that a johnny sins tip?
Johnny Sins is shit
@@BZgA well you are what you eat....
I doubt you actually did. You kiss ass
17:28 I never thought to solve the puzzle that way. I used the magnet and threw the lantern into it so it stuck to the wall. Glad to see that there wasn’t just one solution.
"It's starting to feel more like fantasy than sci-fi"
*SPACE WIZARDS*
25:43 That wasn't a glitch. The Nightbrother realised their methods weren't working so decided to resort to more dangerous tactics
Also to be fair, Star Wars has always struck me more as Science Fantasy than Science Fiction. Science fiction has rules to it where Star Wars tends to operate loose and fast lol.
Yeah, that looseness and a tendency to handwave everything is what turns me off from SW.
Yes and no. I agree that SW is sci-fantasy, but stories involving the force tend to be well-received when the boundaries are stretched in a believable context. its like dragon age and blood magic. Blood magic has rules which makes it high risk high reward for mages in the story, but if a dragon age game/book came out and someone used blood magic with all benefit and no side effects, that's just lazy.
There's a reason George Lucas calls it a Space Opera.
I agree. The force and the Nightsister’s magic both bring that fantasy feel to the universe. If you watch the animated series’s, you’ll see some more examples, like the Lasat’s mythological force that guides them through a ship crushing nebula.
@@quint3ssent1a what looseness and handwaving?
If you're too dumb to understand the Force, that's a you thing, not a Star Wars thing. Up to the latest trilogy it always has made sense and guess what... It's just fucking space magic! Not much handwaving needed when characters perform magic.
Dude, I think you meant “Hoth” when you said “Endor.”
Regardless, Ilum is also a fanservicy reference, by my observation.
Edit notes:
Original read : “Regardless, Ilum is also a fanservicy reference in my opinion.”
Reason: Grammar and word choice.
i agree i was so excited to see ilum
@THE VOID, I seek to become better everywhere, not just in places that I think I need to be good. Also, is it not odd that I make an edit and you complain about me making the edit for such petty reasons? I'm not saying that you are petty by my standards, but you are by your own.
THE VOID I totally agree 😂 For such a nothing-comment to think that people cared enough to critique the comment because it was stamped as “(edited)” is as admirable as it is silly
@THE VOID so? let the person do what they want. Unless it directly affects you i.e hurt you etc is there a need to criticize why they decide to critique their own comment?
No no it's a joke about how green the guy's teeth are
On the At-St you can use push to fire back misseles and mines
That is cool.
@@Whitelight You can also use Pull to catch the rockets or pick up the mines
Tarfful was a clone wars reference, that's why he was there. And the zombies are also a clone wars reference, I think a major issue I've been having with this critique is it seems you expect it to have the consistency of an introductory point to the series but I personally believe the game was made for Star wars fans who know all the stupid little lore details, I feel that your lack of experience with the star wars universe has slightly skewed your opinion of the games story and lore references.
This, Star Wars is a space fantasy, not a sci-fi and anyone who knows the universe knows that. It seemed like he's only ever watched the first six films which isn't enough to understand it.
Tarful is in RoTS too he helped Yoda escape to Dagobah.
@@fubsthefish8320 it wouldn't have been too difficult to include a line where Merrin explains what the deal is with those guys for players who didn't watch a spin-off cartoon. Live action films are the primary medium of the franchise, you shouldn't have to go watch a cartoon or read some obscure comic book or read a novel, that shit is one of the main reasons people hated the story of halo 5 so why should star Wars get a free pass?
@@trustypatches4042 because a video game stands in the same area as "extended universe"... so linking it directly to the shows as well as the movies isn't a hindrance, it's world building... making connection to established cannon from the tv show... Clone Wars may be a cartoon and hell the first and second season may even be "for kids" but it's actually a good show for all ages
Man, i don't remember the nightsisters floating 2 feet off the ground everytime they attack. (Note this also resets their animation so you better hope you aren't near them when they drop)
There's an upgrade which means stims replenish force fully. If you were doing a run with more than two stims you could experiment far more with force abilities.
Yeah I think part of his experience with the game was ruined because he never found more stims. It's a lot easier with 10 stims than 2 lol
Sir, I beg of you, and I hope I am not being impetuous, to make a hypothetical Manhunt 3.
Well hmm....I'm invested damn...
Some politician will use it as an example of how video games are too violent or some shit
Learning to live with your failures and moving forward is not just a great Jedi lesson, but a great life lesson. As a college student, there is no better time to hear this lesson.
I remember doing this game on Grandmaster difficulty on the first try. It was very challenging but since I was fresh out of completing Sekiro before starting this one, it made a monumental difference in gameplay for me. I remember dying multiple times when I first faced that big ass frog and having a great time adjusting myself to its moveset and augmenting my Sekiro experience to this game.
Loser lol
Cal owns the bluntest lightsaber in the galaxy
Great critique. I just want to mention that the "zombies" on Dathomir are very thematic as the Nightsisters do use the Force in a way similar to fantasy magic. We saw those zombies in the Clone Wars as well. I personally wouldn't fault the game for staying true to the lore.
Not really staying true to the lore though, that culture and way of life was eradicated. It was a Super symbolic and defining moment and one that came when George was still involved. There shouldn’t be a random survivor or brining it back who’s somehow more powerful than both Talzin and the Old mother combined with 0 training and essentially a baby
@@protector_of_the_realms Merrin isn't untrained. She was already like 10-12 when Grievous showed up. Furthermore, she was trained by the dead. She explains this. Also, nothing implies she's more powerful than Talzin, not to mention that Zabraks age extremely quickly, hence why Merrin already looks so much older than Cal. She's like 17, but 17 for Zabraks is late 20s if not older. So Talzin wasn't even that old. Most Nightsisters are between 20 and 30 according to Wookiepedia. It's not a stretch for Merrin to be similar in power to them at her age. War breeds effectiveness.
@@TheStraightestWhitest Huh? Since when is she a Zabrak?
I don't remember seeing any Horns on her Head
@@johannesseyfried7933 Females don't have them. But yeah, she's a Zabrak. All Nightsisters are. Though they usually call themselves Dathomirians instead of Zabraks due to a divide in class.
@@TheStraightestWhitest No, I am pretty sure I remember the Wiki saying that both male and female Zabrak have Horns. It's one of the traits that the many subspecies share.
Though, I am not sure how exactly it is with the Nightsisters.
I gotta say, before watching the video, I played the whole thing once on grand master difficulty, and the largest inbalance for me was the stims. Not finding a lot makes the game very tough, it's a great challenge, but as soon as I realized I had a hard time I went and collected a bunch, and the game became much easier. The balancing feels weird, and I could get through most fights thanks to my stims rather than my skills.
I played on master and went through the whole game without any extra stims, mostly by accident. I don't think it was intended to be an item that you farmed, but something you find as you progress through the game. I only needed the two (tho like I said, I only played on master and it was mostly accidental), but given how some of them are really well hidden and require extra abilities to get to and others are just out in the open with a small movement task to get to it, I think that was intended.
they should of never kept it a secret, I swear there should of been a cutscene where u find like 3 or 4 sims and then u have to go looking for the rest, u should start off with a lot more then 2, i almost played the whole game not knowing there were more then 2 sims
@@auraconora3996 the first stim was really easy so I think that was well enough, but I think the solution would be to have a 5 stim limit at all times. It'd be enough to make you run low, but not so low you see more loading screens than gameplay
Zarld first sim easy? who would wonder behind nearby the ship and spot a small cave hideout and think to them self’s hey this looks like a fun puzzle id be urge to play this, oh wait what’s thats another health stim what a surprise, if someone told me there were more then 2 health stims at the start then yea it would be a lot easier to find in the first mission but really i didn’t know a thing
@@auraconora3996 no, not that, I meant the one in a small cave later on zeffo. There wasn't really any puzzle, you just go a small detour and you find it
You know, I would love to hear you go through Mass Effect like this.
All three parts and Andromeda.
He probably wont do that since Raycevick already did that. You should check that out.
We need him to do the Deus Ex franchise.
@@mainomai I agree.
Me 1 and 2 are great bioware games. Me 3 and clusterfuck are meh and god awfull EA games.
@@dushikorsou1 you do realise Bioware made all of those, right?
32:05 "I felt like I had to try hard to feel like a jedi"
Two things. First, the lightsaber combat in this feels on point. I don't think there are any contenders aside from Academy, which is really old at this point. I mention this since lightsabers and jedi are inseparable-a jedi without a lightsaber no longer feels like a jedi. Thus if it has good lightsaber combat, I'd argue it's doing at least a decent job of making one feel like a jedi.
Granted there is another half to this, the Force which again any jedi wields. Your force capabilities in this game do feel much more limited compared to some others, but I think that's part of the point. You're not Obi Wan, Yoda, Mace Windu, or any other big name jedi-you're a random jedi who was a padawan or lower grade knight-not a master. You shouldn't be expecting to feel like an unstoppable jedi-a typical jedi would find many of the situations you find difficult in the game, or limited force usage, to be equally difficult.
Made late to this comments but whatevs. The whole force power thing being so limited just doesn't make sense thematically. Yes it's a limitation put in to make the game more balance but it personally pulled me out the game. The same with lightsabers not cutting people it's just weird.
Felt the same way about how limited magic is in Hogwarts legacy.
@@jolanjakers8380 Did you...read what I actually wrote? I addressed everything you just said already except the very last sentence. It's been a while since I've played, but I don't recall standard storm troopers being all that difficult-in fact I remember if you play well being able to slice them down VERY quickly.
For other enemy types this could potentially make sense-while lightsabers are powerful, they don't instantly melt anything. Think of episode 1 as an example-Qui Gonn doesn't just melt through the door and make an opening-it takes about 10-15 seconds for him to complete half a loop. Not saying that isn't amazingly powerful, but it does demonstrate lightsabers aren't instant destruction. There's also various materials within the lore that have been used in melee combat and stood up to lightsabers-in fact, Vibroblades in the old canon could disable light sabers.
There may be some particular cases that it doesn't make sense, I don't recall every enemy in the game-but I remember generally being satisfied that my light saber did about what I expected it to. Do you have any particular examples you think it should have performed better?
The reason finding Tarfful is important is because he’s an important character in extra SW media and even appears in Episode 3. Nightsister Merrin’s magic and the Sister zombies are also something from the canon and it makes a ton of sense given the fact that we already knew zombies were a thing (for the Geonosians as well as the Nightsisters) and that the Sister’s race was wiped out by General Grievous and Count Dooku (also why Merrin hates “Jedi” so much). Also for a studio that has only ever done FPS games (MW, MW2, Titanfall 1 and 2 and Apex Legends) this is a fantastic first step into the third person melee action world and aside from the bugs that have been mostly patched out since day 1. And Ilum is also given importance with Clone Wars, there’s millions of planets of course there’s multiple frost planets
To me, this game had one major problem: Ilum came too late in the story. By the time you get there you’ve explored four of the five major planets and resolved most of the conflict.
In my opinion, Ilum should have come right after the first Zeffo visit. Perhaps in a fight with the Second Sister Cal’s lightsaber is badly damaged and he needs to build a new one. The level itself remains the same, just moved up in the story.
Why do I say this? It’s simple.
Lightsaber customization was a big part of the game’s marketing, and was likely a big factor in how many people bought it. But you don’t have access to most of the crystal colors (three, if you pre-ordered) until the game is basically over. I wanted a purple lightsaber, but was stuck with a blue one for most of my playthrough.
Furthermore, there’s a line from Cere once you reach Ilum about making your own lightsaber, one separate from hers or Topal’s. But that line feels awkward and out of place if you’ve spent the entire game mixing and matching pieces for your saber. What I think you’re supposed to do is keep Topal’s lightsaber as the default combination until you reach Ilum, but nobody (including myself) would want to do that when you have the chance to customize your own laser sword.
What I think should have been done was have Ilum be the third planet visited, due to breaking your original lightsaber and needing a new one. That would serve, thematically, as Cal’s reintroduction to the Jedi Order. Once you’ve gotten your crystal, THEN lightsaber customization should have been unlocked, symbolizing you (and Cal) forging your own destiny, not the one your master intended for you.
totally agree, as someone who likes to get into their characters I always felt conflicted about my lightsaber pre-illum. On one hand I wanted to customise it so it looked good, on the ohter hand I felt I shouldn't as cal breaking his master lightsaber is like a big plot point.
the pre order colors are available in a 2nd playthrough for everyone. minor detail though, i agree
I can understand the frustration of wanting all the lightsaber colors before the final act of the game, but if they moved Ilum to right after Zeffo it would destroy the best narrative moments in the game. Cal's failure at Dathomir. Cal hitting rock bottom when the crystal breaks. And then the triumph when Cal returns to the ghost of his master and proves that he has over come the ghosts of his past. This is the strongest part of the story of Fallen Order. It needs to occur at the start of the final act because it's the arc that brings Cal from the broken Jedi in hiding, to the Jedi Knight, who is confident both in himself and in the force, that he needs to be in order to reach the conclusion of the story
So you wanted the game to sacrifice a narratively sound placement of a place like Ilum, a place of discovery and reflection that Cal visits after he’s lost all sense of self and his purpose, so that you can… have a purple lightsaber sooner?
Don’t get me wrong, I agree, but it feels incredible for the narrative to place Ilum where it is, after Cal faces his worst failures and destroys his lightsaber in anger. Having it just be “Twilla bwoke my wightsabew” instead of “I broke it and I have to fix it” feels shallow for the narrative. Especially if it meant they’d end up cutting out Cordova’s final speech.
You can’t take Cordova’s speech from me.
@@blundungus Yeah that would be silly. The real solution is not marketing the game around something that you can only really fully do towards the end.
1:46 "This is probably the most game ever made" lmao
Can be said about DOOM as well ;}
Arby n the Chief reference?
0:55
Oh you... Saw it coming from light years away
Harder than my dick
I was entertained.
I was hoping more for a dark souls reference
force pulling someone into my lightsaber is one of my favorite animations in video games. it’s just so satisfying
I felt like the game's ending made the whole story pointless at first too, because of everything the characters went through just to get their hands on the holocron only to destroy it. However, now I realize that destroying the holocron made it so that the game ended differently than how I think most people expected it to end(could be wrong). The decision also prevented it from ever falling into the wrong hands. So in the end, the end didn't make the whole story pointless, and now they can come up with a sequel, that has 4 members in the group from the start instead of 3. Originally, when I got to the part after the team escaped Darth Vader, I was thinking that the sequel(which will totally happen) was going to be about the team tracking down the different force sensitive children, but when Cal destroyed the holocron, my expectations for the sequel disappeared entirely! I have no idea what they are going to do for the sequel's story, and I partially love that and hate that at the same time. Love it because I can't easily predict what the sequel's story will be and hate it, because I can't tell whether the sequel's story will be good or bad. I'm also very concerned for the lives of the characters. If the sequel is the last game in this series, then it would make sense to kill all of the characters except for Cal. Because then, no one would want a third game without anybody else but Cal. Which means that the developers have an excellent reason to not make a third game. If they do kill all of the characters, then I'm guessing Marin will be the first to die, so Greez will be sad even though he originally feared nightsisters, and Cere will comfort Cal while he's grieving. However, that's just what I think could happen, but it doesn't mean that I want it to happen.
If they did train the kids they would've been found and Cal would've been forced to become an inquisitor.
They kill Marin and we riot.
Well, dunno man. I was told from the start that grand master difficulty sucks and the game wasn't balanced around it so I experienced my very best jedi battle system at master one. Also I haven't met even remotely as many bugs as you had, and the final twists made me go "yes, that's the correct ending!" rather than being disappointed the plot led to nowhere apart from character growth. Thus, the game is easily 8/10 for me, and I'm only disiappointed I can't revisit the arenas and play new game plus. Great review nonetheless, keep it up!
The "characters do the smart thing" ending was a cool surprise to me, too. The team throws away the arrogant idealism and desire for control of destiny, which doomed the Jedi Order just a few years earlier.
I played through the entire game on Jedi grand master, and I cannot recommend it at all. I found myself in a weird spot where the difficulty below (forget the name) was too easy for me, parry time seemed very generous and taking damage didn’t feel very punishing. Add this on top of the removal of a lot of unblockable attacks, and it wasn’t for me. Grandmaster though... it was quite an experience. Enemy arenas are filled with enemies that could 1-shot me, FLAMETHROWER PEOPLE, and trash mobs hit like trucks. I personally didn’t really enjoy the game past the halfway mark (or a little before, the game just throwing you into these bs arena situations was just annoying) but I can see why people did.
Edit: thought I should add. I had no clue that you could upgrade your atom count, so that very well influence my opinion on the game
Imo that ending is ok but should be in a 2nd game. Maybe they arent sure whether EA would give them a sequel.
There is also a mild contradiction between the message up to this point in the game and the message at the end scene. Cal's master told him to "trust only in the force", but this was disproved by Prauf and he learnt to trust Ceres despite her history. And in the end he just "trust the force" to handle some kids? What is Anakin and the younglings? Granted he might not know about that but to learn when to trust the force and when to trust others should be another journey.
@@mdd4296 well, the visions about the sister's past and his possible future were shown by the force so trusting it apparently works?
@@Soundwave1900Not for the jedi order and the galaxy at large, which Cal was also a victim of. The Sith also trust that the dark side would bring them absolute dominance, Just trusting the force is neither right nor just considering the mainline movies.
The vision only showed one thing Cal could do with that information in the Holocron. Thing is, the holocron is just that, information, he could o so many different less risky thing with it. The Empire wont stop searching for Force sensitives just because they lose a holocron. Cal could have: mess with the holocron and waste their time, instruct the force sensitives separately how to hide or protect themselves directly or through proxy, intercept the empire's searches or just hold on to the holocron until the empire expires ... Thing is, all of this could have failed considering the tiny amount of resource and manpower he has. THEN the same ending could happen. That way it doesnt make Cal look immature: forcing his opinion on everybody else without dialogue (the group was about to discuss the holocron before he just unceremoniously destroy it) but somebody who experienced first hand the price of his action. That's why I said it would better serve as the ending for a 2nd game.
The vision also contradict Ceres's history. She didnt become an inquisitor despite the torture, she escaped the dungeon while dipping into the dark side without being corrupted by it. She is living proof that neither the inquisition torture nor the vision are infallible.
gotta love those sponsored jokes
For the battle against the AT-ST, my first playthrough I never attacked its legs with my lightsaber, I only used the force to push debris at it as well its own mines, when I replayed it I realized I could use my lightsaber to attack it this caused me look at the battle as even more diverse than I first thought. I don`t think you gave it enough credit. Great video btw
This video is great because it also showed to me, as I'm playing, that this game let's you finish stuff a different way.
The fight against the AT-ST on Zeffo? Well, you can also push the rockets back at the AT-ST.
The tomb puzzle with the water on Zeffo? You can use the magnetic array on the opposite end of the room, then throw the burning ball into it, jump over and grab it from the magnetic field instead of freezing it mid-air.
So many possibilities if you think. That's great!
For the AT-ST battle you can also push the rockets back, slow the AT-ST so it doesn’t drop rockets on you, and also when you parry two blaster bolts in a row, the AT-ST staggers, allowing for attack
I think the main reason why this game is as hard as it is, and also why you say you were struggling to feel like a jedi, is exactly because Cal is only a padawan throughout most of the game! How out of place would it be if you were absolutely ripping through the empire with ease while only having received basic padawan training? I think the excruciating difficulty helps with portraying and experiencing the feeling of what it would be like to stand up against the entire empire at its prime as a padawan.
Anyhow, amazing review! I just discovered your channel and I'm already binging your videos. I'm deeply impressed by your cinematic styled and well written reviews! Usually I wouldn't even bother reading the title of a video longer than 20 min, but these are all incredible! Keep it up! 👌🏻
“Dark souls doesn’t have a light saber” um, the aquamarine dagger would like to have a word.
And ringed knight straight sword
It's still too slow and clunky for a Light Saber sim
Irythyl straight sword also
All 3 weapons mentioned here are very good and very unique.
Great Job loved the video! ... Definitely finished the video already ....
“Diabetic sea cucumber” legitimately made me laugh out loud 😂
I guess we both agree that Merrin is top-notch waifu material
1. You can upgrade your force along the way so that you can feel like a “powerful” Jedi by finding essences and using the skill tree.
2. You can also force push the mines and the rockets back at the AT-ST. You don’t have just two options.
3. I agree with pretty much everything else those were the only things I noticed to be wrong. :)
Really enjoyed this game. Gives you that sense of wonder you want from Star Wars.
I think you are partially correct about the game ending on a dull/anticlimactic note since the Holocron is destroyed so unceremoniously. However, I think that is part of the actual purpose of the story.
Cal needed a goal, so he latched onto the idea of bringing back the Jedi Order by retrieving the list of the children. When he made amends with his past and gained confidence, he began to seriously think about what his place was, hence his realization that the Holocron needed to be destroyed (and thanks to his future waifu's advice). It was the ending of the temporary goal on top of the protecting of these force sensitive children and the beginning of a fresh start with the Mantis crew and their new quest to discover what their new purpose is. It's the introduction to them, hence why it with the ending of one goal and the need for another, this other to come in its sequel.
I think the best critique to be levied at the story is that there was not enough "filler" content with the Mantis crew. A few side missions and a few more hours of content could have helped solidify the relationships and set the crew up as a Mass Effect style crew/family, ultimately culminating at the end where each character has moved beyond their past failures and can now confidently move forward, their past failures accepted, and ready to discover their destinies in a MUCH larger galaxy. However, that's the next chapter and can only be done justice in a second full length campaign.
So, while I get that the ending feels underwhelming, I'd say it is so since there was not enough character downtime akin to that of Mass Effect. If the Mantis' crew's development was the main plot, the Holocron being smashed would be a a great metaphor for each character letting their past failures/pains go, hopeful for what they can accomplish together. :)
What really grinds my gears is that you never truly sway from the path. The game makes many of the choices for you-you never go to the Dark Side, you never wear anything other than a damn poncho, you will always end up destroying the holocron, nothing matters outside of the main narrative and gameplay. What if I wanted to join the Imperials? What if I wanted to use the Dark Side? What if I wanted to wear anything else other than a poncho, like say, a suit of beskar taken from a Mandalorian bounty hunter that tried to kill me? Or what if I wanted to keep the holocron so that we can do what we originally set out to do in this game and rebuild the Jedi Order?
I used to remember Star Wars games that let you do things differently. Sometimes they let you choose between the Dark Side or the Light Side in combat, where you can choose to use Dark Side powers, Light Side powers, or both. Sometimes they gave you varying outfits, from Mandalorian armor suits, to Sith Stalker Armor, industrial armor suits, or bright Jedi robes. Sometimes they would even let you change key choices or which side you end up on by the end. A character who began the story as the hero can end up becoming a Dark Lord by the end of the story.
Force Unleashed allowed you to choose whether or not to spare Darth Vader. KOTOR allowed you to choose between your friends or the Sith throne, and whether or not you'll redeem or kill your Fallen Jedi girlfriend. Heck, the Episode 3 game even allows Anakin Skywalker to become the Emperor if you choose him to win the battle with Obi-Wan Kenobi on Mustafar; he straight-up kills Palpatine and seizes control of the galaxy, changing Sith history and galactic history forever. Or, Kyle Katarn can succeed Palpatine as Emperor in Jedi Knight 1 if he chooses to devour the life energies in the Valley of the Jedi instead of freeing all the lost souls trapped there, as a true Jedi would. His apprentice Jaden Korr can end up taking the Staff of Marka Ragnos and ruling the Empire in Jedi Academy, or destroying said staff and making Luke Skywalker proud.
This doesn't make Fallen Order a bad game, it's just that it's rather limited when compared to previous offerings, especially when Lucasfilm also remastered Jedi Outcast and Jedi Academy and put them on the Nintendo Switch; I mean, if I'm buying my kid a game that would show him or her the modern Jedi experience, I know what I'd prefer, and I'd prefer a game where they can choose more than just one side of the Force.
That last bit with Vader XD taking your kill, chasing you around, felt like Disney advertising,… “you may be cool. But you ain’t cool like this shit we saw 50 years ago is cool… bro” felt… so damn disappointing.
While I will agree with just about everything you've said, I feel like Star Wars has always been primarily a fantasy series in a sci-fi skin. The original movie, A New Hope, ticks practically every High Fantasy trope: the farm boy destined for greatness, meets an old wizard mentor, given a magic sword, joins a rebellion against an evil empire ruled by evil sorcerers, saves and fights alongside a princess and a rogue, etc. Almost every trope from the original trilogy, and a lot of tropes from the prequel and sequel trilogies, are cribbed from the fantasy genre. IMO that's not a criticism; actually I find it quite interesting. I just think it's ironic that you cite zombies as being the thing that pushes Star Wars into being too fantasy for your tastes, when the entire chassis the franchise is built around is already basically fantasy.
EDIT: I'm dumb. I literally didn't see the top pinned comment. I've always thought it was stupid when others did stuff like this, and now I've fallen victim myself. Whoopsies my bad.
Pfft. Why the fuck should you have to read the pinned comment?
You came to watch a video about a Star Wars game. Why would anyone ever assume there would be required reading? Get out of here.
This game just screams experiment to me. They wanted to test the waters, try as much as possible and as a result it feels inconsistent, full of shitty parts, meh parts, and outstanding parts. I'm glad it exists tho. It showed EA that these kinds of games sell, and it just might break open the path to future single player experiences that will learn from this games mistakes.
See I agree that it shows that pure single player experiences can be viable (even financially) BUT it could also demonstrate that people will accept rushed, half thought through, buggy and inconsistent games too.
I feel like I'm the only one that played through the whole game to 100% and didnt come across any bugs.
i dont encounter game breakers but i see t-poses and texture pop in literally every 5 minutes, but i am running on a base ps4
Same here. I play in pc. Never seen a single bug while playing but I see so many people complain about it online
Tf? I had so many bugs on PC, especially on Dathomir.
0 bugs as well
Nope, I got a platinum trophy and loved everything about the game, never had any bugs.
To each their own, but I think the game was close to a masterpiece with only a few gripes. I thought the plot was incredibly well executed and gave me star wars characters that I actually care about for the first time since clone wars. They utilized the universe and source material very nicely without relying on memberberries and I thought the ending was really great. Cal saves the kids from the empire taking them while also deciding it’s not his place to change the course of their lives forever. Sure the whole reason the empire knew about the holocron was from him, but he was weaker and less connected to the force when that happened. By the end of the game he’s truly grown as a person and 1. Rights the mistake he made in accidentally tipping off the empire of the holocrons existence and 2. Ensures that the kids won’t have their lives tampered with in the end. As for gameplay, it was remarkably satisfying to weave lightsaber and force attacks together, especially as you unlock more and more abilities as the game goes on. I thought the enemy variety was very nice with each planet having different creatures and people to fight with the one constant being the empire, but that’s to be expected. I thoroughly enjoyed exploring every area for the force echoes and chests to get that 100% and unlock all the skills and max myself out, by the end of the game I really truly felt like I had grown with cal and that’s something that not many games have gotten from me. The combat was a decent challenge too and parrying just feels amazing. The choice to be able to attack while simultaneously switching saber forms was genius and helped me with a decent amount of combos to break the guard of tougher enemies. My only big gripe was that the backtracking was pretty obnoxious at times on kashyyk, outside of that though this is probably one of the best games I’ve played, and certainly the best Star Wars game I’ve ever played (granted I haven’t played kotor) but seriously, this game is something special. Haven’t been that engrossed in a game in a long time
There's actually 2 ways to solve the magnet puzzle on Zeffo. I didn't consider freezing the flame canister in midair. I actually activated the magnet on the other side of the room by the chain and cube. Then I force pushed the cannister to the other side of the room where it would be pinned against the wall by the magnet.
I already liked the puzzles in this game. The fact that there's more than one solution makes me like them more
I want an actually realistic Jedi game where you are very vunerable (Force users can handle more punishment than most, but can still die to just one well placed blaster bolt), have more or less unlimited force use and your lightsaber is one-to-one with the actual lore, meaning if it as much as touches someone that someone will lose a limb or so. This type of game could really be skillbased but at the same time provide a uniquely "Star Warsy experience" of being a powerful Force user.
Nobody:
Not a single soul:
Cere: 👁 👄 👁
The beauty of fallen order is that it takes solid basics of lots of other games and puts them together very nicely and cleanly into a star wars setting (using a very archetypical hero story). All this whilst keeping the game SHORT! It is the definition of less is more which is why it is one of my favourite single player action adventure games. It was so refreshing as well after the 3 sequel films whcih were absolute wank. Looking forward to number 2.
I just recently found your channel, and you've challenged my views on several games since I started watching your videos. While you haven't really changed my overall opinion on any of those games, you have made me realize flaws that I either never saw before or just didn't want to see. This game is no exception, and again, while I still think it's an amazing game, probably far more amazing than you said here, I now realize how much some of the story and exploration could use some work, as well as some of the combat.
Thanks for actually saying the things some reviewers don't want to say and challenging the views that your audience may hold about their favorite games.
"Websites....init?" Haha love it! What I didn't love was running in circles around Bracca and Zeffo not knowing where to go! I think I spent about 3hrs just looking for the correct route in my first playthrough!
What mattered more to me about this game than anything else was the atmosphere. It not only brought back refreshing memories of playing things like Ratchet and Clank 1 and 2 on PS2, along with Spyro 3: Year of the Dragon, but it also presented me with the most authentic Star Wars experience I've ever felt playing a Star Wars game, and the Kyle Katarn series already recaptures the aesthetic extremely well. But it's the way this game combines its quieter moments and respites with its action. You have an entire planet with no Imperial enemies on it that is almost purely explorative. You have some stealth and reconnaissance sections on other planets that allow the action to build. The music isn't constantly in your face like the Dark Forces games or Ratchet and Clank (although it's light-hearted cartoon style works with the heavily themed music).
Fallen Order has to be one of the most rewarding explorative gaming experience I've ever had, because of all of that. Horizon Zero Dawn had a stronger story with its main character, and The Witcher 3 had a richer world full of side-quests and intertwining story lines. But I haven't played a game that felt like this in such a long time, if ever. I felt like I was experiencing parts of Star Wars in a way I never have before, interacting with it on a more personal level. That was really damn special.
I also didn't quite get the Dark Souls vibes at first, until everyone in reviews kept making the comparison. And I guess that's true. But that never played into my experience when I was actively going through the story. The combat felt solid. Dark Souls combat is even more limited if we're being honest. The in-game reason for monsters and zombies respawning in Dark Souls is great. It takes things to another level to have an in-game lore-focused reason for it. But breaking the suspension of disbelief in Fallen Order by having storm troopers do the same thing didn't really ruin it for me. I guess I was okay/accepting of the two sides of the experience. I could separate out the unrealistic elements of the gameplay with the more linear parts of story progression, and envision my experience with Cal as if he hadn't already cut down those same Storm Trooper a dozen times. It never really mattered to me, I guess because the game didn't beat me over with lengthy loading screens each time I died, it just shot me right back in. A lot of games still can't do that smoothly.
But anyways.
Use more force push! I used it so much to avoid fights. I agree with some of your points but there is a saying “good artist borrow great artist steal”. Loved this game !
This game NEEDS a wave-based combat mode! I really liked this game! Happy for Respawn Entertainment to improve on a future sequel!
(17:24)
This might seem tedious but only because youre not doing it right, you can turn on a thing to pull the lanterns over there so you can move faster
Regarding to the soul part: You forgeth, that our jedi is just learning to be a jedi. And truth been told, as we learn to be a Jedi as well the game is getting easier and easier in every aspect. i played this game through in almost 2 days on Jedi-grand-master (i think that was the name of the highest difficulty). In the last mission i bassically killed 30 storm troopers with a single double-blade block - so awsome. It was a great experience for me :)
I feel as if the not enough force power to do cool force stuff isn't really an issue due the the perk that enables stims to fully charge up the force meter, and up to 10 stims available in the game makes that super useful. That perk allows for the Jedi fantasy to take place imo and aids in Cal's growth as a jedi, but only having two stims kinda gets in the way of that fantasy.
Dude you really didn't force push the missiles and grenades of the AT-ST mini-boss!?!?!
*BRUH*
“Like a sane person on Twitter”. That got me
I never had anyone explain the souls genre quite in the way you have. I used to hate it because I was *LAUGHABLY* bad at it. But hearing your wording makes me have serious respect for it.
Average Star Wars nerd
@@skylerstone7885 Ironically i hardly know anything about star wars. Only saw it as a kid
24:35 to be fair, the zombies have been canon for abt 15 years. Long before fallen order was even an idea
"its starting to feel more like fantasy than sci-fi"
uhm... you know that this is star wars right? SW was always fantasy sci fi
Yeah, but Zombies in Star Wars?!?
I know, they ARE canon, but I still find them kinda stupid.
@@johannesseyfried7933 they're reanimated corpses. Its a clone wars reference. And not every reanimated corpse is a zombie. The talon who serve the court of owls in DC are essentially reanimated corpses, but they are far from zombies too.
@@santhoshsridhar5887Nah mate, they're definitely a type of zombie. The talons retain their intelligence, the fallen night sisters do not, so it's not the best comparison.
@@lydiaspiros3987 well, intelligent enough to kill me multiple times tho lol.
Nice critique! One counter-point I'll make is the boss fight against the at-st. I actually played it completely different than you show in the video. I never even hit it with my lightsaber. I deflected the blasts, force pushed the grenades and force pushed the rockets back into it. I'd say there's a little more variety in how you go about it than how you summed it up.
For everyone who missed it since it's only really revealed when you visit Ilum again after the Empire found you there: Ilum is the planet that will later be knows as "Starkiller Base" in The Force Awakens.
It think it's a nice detail that shows the game's intent to connect all of canon Star Wars.
Thank you for mentioning Darksiders a bunch of times, it feels so nice to hear someone else say it's name in so long
17:26 Damn, you actually used your force powers in a creative way to solve that puzzle differently than I did. Also in that room is a switch that turns on a huge magnetism forcefield across the gap. I threw the candle into that forcefield which grabbed and held it, so I could cross the gap and pick it back up.
Yes, you went back multiple times to read what that last sentence was in the opening crawl
"Even an element of supernatural mystery. The movies have never done that well."
Wait... wut?
You mean like... the Force? Like Jedi? Like them from the very start of the first film it being cast as an ancient, powerful and supernatural... well... force? Force powers. Lightsabers. Vader choking out insolent Empire middle managers and eventually less-than-100%-successful admirals?
Remember the early scene on the Milennium Falcon in A New Hope when Luke is first trying out his father's lightsaber? He's trying (and failing) to defend against the little hovering bot shooting him with little lasers. Han laughs at him and calls it all a "hokey religion" and nothing is as useful as "a good blaster at his side". Obi-Wan steps in and has Luke wear a helmet he literally cannot see through and tells him to "let go your conscious self" and after another failure and Obi-Wan telling him to trust his feelings Luke actually defends against bolts he cannot see. He relates how he could actually sense the bolts for a moment and Obi-Wan responds with something like "Congratulations. You've taken your first step into a larger world"?
Supernatural mystery is core to the entire saga. It's one of the defining traits in the original series. "Trust the Force, Luke". Luke trusts the force and gits gud enough to blow up the Death Star. Hell, it's one of the biggest criticisms of the prequel trilogy for explaining the Force through the mitochlorian thing and basically removing the supernatural mystery of it all.
Anyway, sorry for uber-nerding out. And love your vids and analysis. But that claim so early in this vid and about Star Wars of all things just jumped out at me as perhaps not the most accurate claim.
you made no insinuations that the A New Hope did supernatural elements well though. You stated that it does it, but Whitelights point is that its not done well.
@@quinnmarchese6313 Except... It did do it well didn’t it? It spawned one of the largest media series to ever be created from those very roots. It’s beloved by almost everyone everywhere, the concept was unique and cool and outlandish. Do you really think A New Hope didn’t do the force well?
@@jdizzledigby5377 the overall love for Star Wars is almost wholly untied to its supernatural elements. the jedi are beloved for there ability, but its the same love people have for the wizards of Harry Potter. Magic and the force are never deep enough to be considered interesting elements of their core narrative. The force is some undefined energy that hangs out and can be used by specific shamans. Magic is even less explained. the supernatural mystery is all the force is in the sense that its mechanics are so unclear that even jedi dont know how to explain its use, it just semirandomly helps them. i wouldnt call
that good supernatural mystery, i call that bullshit. The shit prequels at least *tried* to develop a real definition for the Force. Again, i wont deny that SW has supernatural mystery as part of its core, but mine and Whitelights point is that its not what those films did best.
@@quinnmarchese6313 It seems like you’re not grasping the fact that not everyone enjoys Star Wars for the same reason as you. There are plenty of people who enjoyed the original trilogy for its mysterious and spiritual portrayal of the force. In fact the prequels attempted to remove that fantastical mystery by explaining it as science, something that almost all fans disliked. And at the end of the day, like it or not, fantasy IS a part of Star Wars, so to claim it feels “too much like a fantasy” doesn’t hold weight when you’re talking about factors of the story that were already introduced in other Star Wars media as part of the lore. And these factors were widely accepted by a beloved series.
@@jdizzledigby5377 2 things, you are absolutely right about your first point, not everyone is looking for the same narrative beats i am in a star wars. however, that wasnt your original point. if you wanted to argue that you liked SW because of its mysteries, you wouldve said so earlier, but your original comment was about how SW objectively does supernatural mystery well, which is incorrect. The last big about fantasy being a part of SW was also just wholly unnecessary. All i want to express was that the supernatural mystery elements of SW werent its best pieces, regardless of how fans accept them into the lore.
Bro I remember learning wall running and then it pulled up the map, so I thought I had to come back, I’m so dumb
What?
I love that you are so in depth in your videos, keep up the good work
I'm really glad they added the New Journey+ and the arena thing to fight in, helps a lot with the endgame issues.