G3 probably OTT for this type of manufacturing process (5 Axis CNC) but still really cool to see how you've gone about modelling it. Thanks for sharing.
Not sure about G3 being OTT, the roll off the planar faces on the top and bottom is super smooth and consistent. I think the bottom panel is a pressing judging by the thinness around the rear where you can see an edge. I've not taken it apart yet :)...
Yes, that's my understanding as well. There is an added benefit of having higher order primary geometry which is it trickles down to the secondary surfaces. Like the main outside corner and the effect this has on pinching on the top and bottom case corners.
@@AndrewJacksonDesignStudio I believe this to be true too. I've seen this improve fillet quality when g3 is applied to the transition of a hard edge highlight. Fewer additional edges that it needs to create are the result in some cases.
I arrived at a 40mm set back after placing a straight edge on the top planar surface then looking for where the fall off surface meets the planar surface. It looked about 35mm so I added an extra 5mm.
Its a style spline. It is in the drop down menu below the old spline (which is default in the menu). Select style spline, make sure it is set to 'bezier' in the side panel. You can make a spline with three points to begin with. Roughly arrange the middle CV to approximate the curve you want. Then select the style spline and increase the degree to 7 in the side panel. This will give you 8 CVs. Then make the relevant control polygon segments co-linear to the two linear elements. The file is in the description as well. Cheers, Andrew.
Hi Andrew, as usual,
Thanks for sharing great level surfacing contents.
🏅🏅🏅
All good! Halfway through an update for this one.
G3 probably OTT for this type of manufacturing process (5 Axis CNC) but still really cool to see how you've gone about modelling it. Thanks for sharing.
Not ott in my opinion. G3 fillets is a staple of apple design.
Not sure about G3 being OTT, the roll off the planar faces on the top and bottom is super smooth and consistent. I think the bottom panel is a pressing judging by the thinness around the rear where you can see an edge. I've not taken it apart yet :)...
Yes, that's my understanding as well. There is an added benefit of having higher order primary geometry which is it trickles down to the secondary surfaces. Like the main outside corner and the effect this has on pinching on the top and bottom case corners.
@@AndrewJacksonDesignStudio I believe this to be true too. I've seen this improve fillet quality when g3 is applied to the transition of a hard edge highlight. Fewer additional edges that it needs to create are the result in some cases.
Hi! At 7:49 Why did you take 40 as the distance from outside? Is there any relation to other radii? Thanks!
I arrived at a 40mm set back after placing a straight edge on the top planar surface then looking for where the fall off surface meets the planar surface. It looked about 35mm so I added an extra 5mm.
4:30 how do I make that sketch though
Its a style spline. It is in the drop down menu below the old spline (which is default in the menu). Select style spline, make sure it is set to 'bezier' in the side panel. You can make a spline with three points to begin with. Roughly arrange the middle CV to approximate the curve you want. Then select the style spline and increase the degree to 7 in the side panel. This will give you 8 CVs. Then make the relevant control polygon segments co-linear to the two linear elements. The file is in the description as well. Cheers, Andrew.