I Built a Track Where Taking Shortcuts Sends My Friends to Their DOOM!

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  • เผยแพร่เมื่อ 23 ม.ค. 2025

ความคิดเห็น • 163

  • @kANGaming
    @kANGaming  2 หลายเดือนก่อน +283

    Ok I'm going to start including screenshots of the comments that I build tracks about so put em down below!

    • @_Vengeance_
      @_Vengeance_ 2 หลายเดือนก่อน +9

      I completely forgot the steering inverted existed, so I'd like to reiterate my previous idea with that in mind:
      A mindbending tracks where you have to take the bends in the equal but opposite direction (left instead of right and vice-versa, same amount of degrees). Following the road = falling through the level, but going off the road into the wall = you drive through the wall and end up on a new road. But then further mess up people by having some random moments of steering inverted so they have to invert their inverted steering.

    • @ihavenoideadanny
      @ihavenoideadanny 2 หลายเดือนก่อน +2

      a map where you have to use the brake or you are too fast for something

    • @chrislawson3536
      @chrislawson3536 2 หลายเดือนก่อน +1

      Make a map with wall-riding capabilities, but if you wall ride then something will trigger way later in the level, and trigger an invisible wall that makes you drive over the finish and say “Tryhards don’t deserve this”. Don’t make it kill them, but make them drive straight for 2 minutes to get to a second finish

    • @slowlikeabrow8329
      @slowlikeabrow8329 2 หลายเดือนก่อน +2

      A dropper map where you fall and try to land in a safe spot and you get teleported to a longer fall each time.

    • @Paul_Bedford
      @Paul_Bedford 2 หลายเดือนก่อน

      Try a map where you must take one shortcut but not all of them

  • @PendragonDaGreat
    @PendragonDaGreat 2 หลายเดือนก่อน +720

    "yeah, Maki broke my map" is a mood.

    • @danmaardeze
      @danmaardeze 2 หลายเดือนก่อน +51

      But how, though? He just takes the 3 hard routes and nothing happens. That's some BS. Maki is in cahoots with Fiets38. No other explanation. And someone who says otherwise is in on it too

    • @AWriterWandering
      @AWriterWandering 2 หลายเดือนก่อน +57

      @@danmaardeze I think what happened is he evaded the trigger on the second hard section by cutting the corner.

    • @danmaardeze
      @danmaardeze 2 หลายเดือนก่อน +9

      @@AWriterWandering So you're in on it too, got it.

    • @arraybytes7214
      @arraybytes7214 2 หลายเดือนก่อน +11

      The pause in the video just at the end? He is hacking.

    • @guspao23
      @guspao23 2 หลายเดือนก่อน +12

      he might have out run the logic balls

  • @nerm2k
    @nerm2k 2 หลายเดือนก่อน +431

    Would have been great if taking all 3 easy paths also blocks the ending with a quote like “you wasted your life playing it safe” or something.

    • @Brythnoth_of_the_Void
      @Brythnoth_of_the_Void 2 หลายเดือนก่อน +6

      That’s what I thought too

    • @N0xiety
      @N0xiety 2 หลายเดือนก่อน +8

      Nah, playing it safe simply means you wasted your life being utterly mediocre, but you reach the finish line steadily, that's the whole point. If you think being utterly mediocre is wasting a life that is, some people just like it steady and uneventful, and from their point of view that's winning in life. And some who take the hardest and most dangerous of paths, but fail, still feel that they are winners, even if it ends in their early demise, as they got to experience life the way they want to till the end. There is not one way to live life after all...

  • @iamthatdinoguy
    @iamthatdinoguy 2 หลายเดือนก่อน +124

    After looking at Maki's run, if I had to take a guess, it is his cut on the second hard section where it looks like he doesnt go directly under the hard sign and so misses the logic gate.

    • @nightslayer5173
      @nightslayer5173 2 หลายเดือนก่อน +12

      I thought it might have been the weird lag spike at the end allowing him to go over the trap hole before the ball hit the logic gate to open it

  • @Wico90YT
    @Wico90YT 2 หลายเดือนก่อน +116

    Every short cut routes you back to the beginning of the track.

  • @0desumilde11
    @0desumilde11 2 หลายเดือนก่อน +50

    Me rewatching to make sure what did I miss, how did Maki went through all hard ones and didn't die, then I hear kAN: "Yeah Maki broke my map"

  • @livedandletdie
    @livedandletdie 2 หลายเดือนก่อน +138

    If I have to guess maki missed the second trigger, because that's the only place where he might have missed one.

    • @hydro6252
      @hydro6252 2 หลายเดือนก่อน +16

      pulled the map into editor, he did not miss a trigger, the logic system kan had just broke

    • @MrSupahlovah
      @MrSupahlovah 2 หลายเดือนก่อน +14

      Yeah, the logic relying on ball physics is good but not perfect apparently

  • @DB-he6ng
    @DB-he6ng 2 หลายเดือนก่อน +49

    This has to be proof justMaki sold his soul to the zeepkist devil

  • @Drako2k0
    @Drako2k0 2 หลายเดือนก่อน +13

    I once had an idea where you make an underground tunnel track that has a lot of twists and bends and loops back in on itself. Once you make one full lap there’s a logic that opens a path hidden behind a fake wall in one of the tighter bends that you need to find that will lead you to the end, but if you miss it it makes you go around again.
    Giving the illusion that the track is infinitely long.
    It needs a lot of varying twists and turns though to confuse people’s sense of direction.

    • @ryanchapman2636
      @ryanchapman2636 2 หลายเดือนก่อน +2

      That sounds really cool, needs to be hints at which wall section otherwise no one will ever get it though

  • @keeganm.7768
    @keeganm.7768 2 หลายเดือนก่อน +23

    You should have called it “Choices Have KANsequences”😂

  • @PlutopianSociety
    @PlutopianSociety 2 หลายเดือนก่อน +54

    It took me a second to realize, but did Maki just go faster than the logic balls???

    • @AWriterWandering
      @AWriterWandering 2 หลายเดือนก่อน +27

      Either that or he managed to evade the trigger on the second one.

    • @JamesTK
      @JamesTK 2 หลายเดือนก่อน +10

      @@AWriterWanderinghe did comment “just go faster” … so could be he beat the logic

    • @satibel
      @satibel 2 หลายเดือนก่อน +1

      apparently someone else checked and they did drive through where the 2nd trigger is.

    • @MrSupahlovah
      @MrSupahlovah 2 หลายเดือนก่อน +1

      Likely just some weirdness with the physics interactions with the balls, the way that the logic gates are built. Unity has inconsistent/buggy physics

  • @ijustmaki
    @ijustmaki 2 หลายเดือนก่อน +22

    just go faster

    • @Tombsar
      @Tombsar 2 หลายเดือนก่อน +1

      Lines™️ strikes again

  • @anteshell
    @anteshell 2 หลายเดือนก่อน +32

    How did Maki broke it? There wasn't any shenanigans in their run. Maybe your logic just had a unity bounce and broke on its own, considering it's physical logic?

    • @CleverClothe
      @CleverClothe 2 หลายเดือนก่อน +15

      Is it possible to race the last ball?

    • @ImaGe_
      @ImaGe_ 2 หลายเดือนก่อน +1

      Is it possible to break triggers by doing a texture reload or something? His game seems to stutter for a second only at the end of the run. It looks intentional.

    • @anteshell
      @anteshell 2 หลายเดือนก่อน +2

      @@ImaGe_ The triggers were already triggered at that point, so no. I think the hitch was unintentional from the recording software.
      In theory, it could be possible to go through the trigger with fast enough speed in such way that you never touch the trigger... In similar way as you can fall through the ground in Scrap Mechanic, but that would require extreme high speeds due to the size of the trigger boxes, a near frame perfect execution and subsequently a knowledge where exactly the triggers are. None of those were present, so it must be something else.

    • @hydro6252
      @hydro6252 2 หลายเดือนก่อน +2

      I was in a call with maki at the time, not intentional and he did not miss a trigger logic just broke

  • @ewancoppens3193
    @ewancoppens3193 2 หลายเดือนก่อน +4

    Idea for ScrapMechanic MM:
    Make rooms where every round something changes. It can be an object changing colors, a different color of lighting, a chair having rotated 30° from its initial position, or *nothing changes at all.*
    Play 10 rounds, each lasting 2 minutes. The players have to choose whether or not something changed. Red = Yes, something changed. Green = everything is as usual.
    You can add a logic system giving the players extra points if they need less than 2 minutes, sort of like in Kahoot. If you answer fast but wrong, you get 0 points including 0 time points. For every correct answer you get 5 points. For every 20 seconds used less than the round lasts you get a time point (first 20 seconds excluded, so the max score is 10 per round). The two players compete against each other, the one with the most points wins.
    Really hope to see this concept in a Multiplayer Monday episode,
    Cheers

  • @coryman125
    @coryman125 2 หลายเดือนก่อน +2

    Like the old saying goes, "it wouldn't be Zeepkist without a profound and existential moral lesson to be learned"

  • @noramikagenori8883
    @noramikagenori8883 2 หลายเดือนก่อน +4

    Try to build a "Hazards" theme maps, A disaster city scenario with hurricanes that push you off the track if you go wide, rising waters that kill, etc.

  • @kyujutsugaming
    @kyujutsugaming 2 หลายเดือนก่อน +54

    Wait so how did he not die after taking all 3 hard routes?

    • @Paul_Bedford
      @Paul_Bedford 2 หลายเดือนก่อน +9

      He skipped a trigger

    • @wisnoskij
      @wisnoskij 2 หลายเดือนก่อน +11

      @@Paul_Bedford He just drove the course like normal. I dont see how driving on the road down the center could skip a trigger.

    • @Paul_Bedford
      @Paul_Bedford 2 หลายเดือนก่อน +7

      @wisnoskij I don't understand either, but somehow he skipped at least one trigger.

    • @Vykk_Draygo
      @Vykk_Draygo 2 หลายเดือนก่อน +14

      @@Paul_Bedford I would guess a unity physics bug before that.

    • @cranberrysauce61
      @cranberrysauce61 2 หลายเดือนก่อน +27

      i think he was just fast enough to beat the logic trigger ball to the ending

  • @TEPMOBETEP
    @TEPMOBETEP 2 หลายเดือนก่อน +9

    So, the lesson is, you just need to live even harder. Or you will die young if you live not quite 100% hard

  • @UnsocialExperiment
    @UnsocialExperiment 2 หลายเดือนก่อน +6

    In the end it doesn't even matter

  • @EzraBradford
    @EzraBradford 2 หลายเดือนก่อน +3

    Could you make a two- or three-lap track where (some of the) paths get blocked after you take them? If you take all the shortest paths on the first lap, you'll be left with some really awkward turns to connect the paths you have left! You might even have to drive a (repeatable) section backwards the second time to connect your remaining paths.

  • @Parkerakasluhz
    @Parkerakasluhz 2 หลายเดือนก่อน

    kannnnn love your vids bro been watching forever i got zeepkist bc of u its the best game love your track builds!!

  • @pumpkinzz5728
    @pumpkinzz5728 2 หลายเดือนก่อน +2

    Track idea: every boost pad you touch makes the track harder later on

  • @markearsley6597
    @markearsley6597 2 หลายเดือนก่อน +1

    Should make a track where the shortcuts involve small windows between invisible walls so you have to remember where to aim to get it.

  • @Jfkhockeypro
    @Jfkhockeypro 2 หลายเดือนก่อน +1

    Rail gun track where you accelerate super quickly out of a giant gun and then have to make it through a bunch of pre-made bullet holes through objects to the finish

  • @YourXavier
    @YourXavier 2 หลายเดือนก่อน +11

    1:30
    Looking at this easy route, I feel like there might be a cheese, jumping over the whole loop. Whether or not that works, it's a good idea for a track: Easy vs Hard mode, but the easy mode actually has a cheese that's faster than the hard mode.

    • @Pystro
      @Pystro 2 หลายเดือนก่อน +4

      That's where the invisible wall is, you can see it when kAN reads the long message in chat. at 11:47

  • @kanyonsurles-ce5ji
    @kanyonsurles-ce5ji 2 หลายเดือนก่อน +4

    Im gonna go steal all the cheese from Walmart

  • @NeetGeek
    @NeetGeek 2 หลายเดือนก่อน +2

    have easy and hard tracks but on the easy tracks have unmarked super hard cuts that are faster than the hard track

  • @mranything01
    @mranything01 2 หลายเดือนก่อน

    Another Train Puzzle Track would be fun to see you do again! or A track where each lap you do adds new routes/obstacles onto it making it harder (Standard 3 laps should be fine, idk how hard the logic gates and their moveability is). IF logic gates are unmoveable then what you can do is block the checkpoints with a wall and it gets unlocked only by going through the checkpoint that's currently open, have a little drop off after the checkpoint so people cannot cheese it

  • @mieszkochojnacki
    @mieszkochojnacki 2 หลายเดือนก่อน +1

    If you choose 3 easy ones there should be sth like you died of old age.

  • @NatalisEthune
    @NatalisEthune 2 หลายเดือนก่อน

    A track with at least one choice between one longer looking path and one shorter one but the longer one actually takes less time or saves time on the other point of the track via logic would be interesting, could also be more then one such choices

  • @LessThanPro
    @LessThanPro 2 หลายเดือนก่อน +7

    Here me out: a speed test track, but like your pc speed. The faster route forces you to render an extremely difficult scene, or does somthing with physics objects to cripple your frames. Or make it so facing the pit(tm) is faster, but makes it impossible to play via frame drops.

    • @jaspermooren5883
      @jaspermooren5883 2 หลายเดือนก่อน +2

      So a pay to win map? Doesn't sound like a good idea to me.

  • @DarkSpirit64
    @DarkSpirit64 2 หลายเดือนก่อน +1

    What about making a track where taking a shortcut disables another shortcut?
    Maybe a big shortcut disables another big shortcut, while a small one disables a small one, and maybe you can have shortcuts a, b and c, where a disables b and b disables c but b is a better shortcut (so you either take a and c or b)

    • @Cherrypizzasquad
      @Cherrypizzasquad 2 หลายเดือนก่อน

      He already, did that

    • @DarkSpirit64
      @DarkSpirit64 2 หลายเดือนก่อน

      @Cherrypizzasquad just went through his uploads, I can't find a track like that

  • @BleachWizz
    @BleachWizz 2 หลายเดือนก่อน

    1:41 - i can see the cut from this angle. actually this is the perfect angle

  • @Mellow_Marc
    @Mellow_Marc 2 หลายเดือนก่อน +2

    Looks like maki skipped the trigger on the 2nd hard by like a pixel maybe

  • @thoughted6069
    @thoughted6069 2 หลายเดือนก่อน +1

    For this you shouldve made all the triggers for the easy sides.
    You then have to trigger atleast one of the easy triggers.

  • @redgunnit
    @redgunnit 2 หลายเดือนก่อน

    Map idea: a map based on the Matterhorn in Disneyland. A down hill track where you take one of two paths going down theough the mountain, occasionally passing by the "yeti" and one path being obviously faster. The trick is that while one track is in fact faster, the fastest path starts on the slower path and cuts over to the faster path through a shortcut. Maybe make the yeti's cave a shortcut.

  • @NichePersonality
    @NichePersonality 2 หลายเดือนก่อน

    Kan made it in the top 3! We are proud of you Kan, you did the appropriate amount of trying! 🎉

  • @sofyanechergui6230
    @sofyanechergui6230 2 หลายเดือนก่อน

    I'm pretty sure that one the first easy route, you can just ramp over the turn and it would be basically the same time than the helicopter, thats my best calculation on how Maki got such a good time

  • @roboticdem0n
    @roboticdem0n 2 หลายเดือนก่อน

    Kan: We'll talk about it later.
    Later: Yea Maki broke my map
    😂

  • @WibleWobble
    @WibleWobble 2 หลายเดือนก่อน

    10:49 "oh god steering inverted, f**k"

  • @AtrakKarta
    @AtrakKarta 2 หลายเดือนก่อน

    Track with jumps, and every second you spend on the ground spawns more cats at the end.

  • @iamlorddems3859
    @iamlorddems3859 2 หลายเดือนก่อน

    mirror maze where halfway through you go into the mirrors and have inverted controls

  • @stuckonthepot6187
    @stuckonthepot6187 2 หลายเดือนก่อน +3

    So, would it be safe to say... you tried so hard. You got so far. But, in the end, it doesn't even matter?

    • @Adam_Boots
      @Adam_Boots 2 หลายเดือนก่อน

      Appropriate considering....
      I had to fall to lose it all
      But in the end, it doesn’t even matter

  • @tomas5059-u6b
    @tomas5059-u6b 2 หลายเดือนก่อน +1

    kan with logic,feels like dapper with his stuff;D;D

    • @AWriterWandering
      @AWriterWandering 2 หลายเดือนก่อน

      Dapper really started this whole thing with his rock slide nonsense.

  • @nathanwalker9425
    @nathanwalker9425 2 หลายเดือนก่อน

    You should do a track that uses logic and inconsistent Unity physics to randomize which routes are available on any given run. It would make it near impossible for someone to perfect any one route

  • @RizzingMansSkibidi
    @RizzingMansSkibidi 2 หลายเดือนก่อน +1

    DOOM?? is this a reference?!

  • @Ashadar_Resouley
    @Ashadar_Resouley 2 หลายเดือนก่อน

    He didn't fall into the tryhard hole because he didn't have to try justMaki was just on an relaxing sunday drive

  • @joanahkirk338
    @joanahkirk338 2 หลายเดือนก่อน

    What if you made an easy track with a secret pro path? Like it looks like it's a hidden shortcut, but in reality its a huge pro path. I guess that would either mean no checkpoints or sneaky check points. The normal path is still fun, just slower and less painful

  • @QuirkyView
    @QuirkyView 2 หลายเดือนก่อน

    The time it takes to do an easy isn't what makes that one the one to do the easy, it's the time *difference* to do the easy compared to the hard

  • @guspao23
    @guspao23 2 หลายเดือนก่อน +1

    make a track that you can't finish if you take the optimal racing lines

  • @R_Dreren
    @R_Dreren 2 หลายเดือนก่อน +1

    YAY MORE ZEEPKIST

  • @PhạmHiếu-g2h
    @PhạmHiếu-g2h หลายเดือนก่อน

    Look like it a 3-input AND gate
    At the end/start of each the hard track it will be a switch that conect to the AND gate
    If you go through all 3, the AND gate output a 1 and drop the ball which turn on a switch that somehow noclip u to your death

  • @Broroboros
    @Broroboros 2 หลายเดือนก่อน +4

    After a bit of testing, I THINK... it's possible, maybe with some RNG bounces, for the balls to get stuck in the funnel.
    The convoluted logic/ball pathways create a bit of a discrepancy between the 2nd and 3rd triggers.
    I think the 2nd and 3rd balls could interfere with each other, but I'm not skilled enough to confirm it.
    Both the 1st and 2nd routes drop a ball, which goes through a trigger, which drops another ball, which goes through another trigger, which drops a ball into the funnel. The 3rd trigger, however, drops a ball directly into the funnel.
    The timing with the 1st and 2nd can put them pretty close together. With the 2nd and 3rd, there must be some potential overlap.
    Side note; why the multiple ball spawner logic paths? Is it to make it easier to adjust everything in the event of a large-scale track adjustment? Not hating, just, a more direct logic pathway would maybe help with consistency, if this were the issue.

    • @Broroboros
      @Broroboros 2 หลายเดือนก่อน +1

      Well... The 1st and 2nd have hit each other in the funnel before. I know that much is possible, albeit exceedingly rare.
      I realise now that the distance between the 2nd and 3rd triggers (all of hard route #2, plus the reasonably long combined section before the 3rd decision) is probably more than enough to make up for the different logic pathways.
      In all my testing, I've only seen the balls interfere once, so that's looking much less likely.

    • @Broroboros
      @Broroboros 2 หลายเดือนก่อน +1

      Oh it's 100% possible. With the 2nd and 3rd, too.
      I even grabbed a screenshot where the 2nd ball was still in the funnel, about where it spawned, but my zeepkist was well past the 3rd trigger. (I crashed at the 2nd CP, so the run didn't work out.) If I'd hit the next trigger though, the balls would've interfered for sure.
      It's all in the RNG bounces. In this case, the 2nd ball was actually still moving upwards at the moment in question. It came close to going through the funnel, but then wrapped around the inner edge and got a slingshot back up.

    • @Broroboros
      @Broroboros 2 หลายเดือนก่อน +1

      I don't think Maki skipped a logic gate. The spot people are suggesting it could be done, it cannot. At least, Maki didn't.
      I'm pretty sure it was an RNG bounce from one of the last 2 balls, staying in the funnel long enough that Maki reached the finish before they all settled.

  • @gilbster
    @gilbster 2 หลายเดือนก่อน

    Your should do a ready player one track, where if you go forward it’s difficult and kills you at the end but if you go backwards then you can win.

  • @garados007
    @garados007 2 หลายเดือนก่อน

    Can you do a sphinx map which asks you a question and you have 3 doors you can take. After that you have another sphinx again with another question and another doors. This maybe 3 to 5 times. You can reach the finish only if you answer all questions correctly, otherwise the finish is blocked. And of course they a trick questions that are almost impossible to answer.
    To prevent crowd solving you need a large set of questions and answers. 3 doors and 5 sphinxes will have 3^5=243 possible answers. 4 doors and 5 sphinxes are 1024 possible answers and so on. How many you need depends on you.

  • @andrewcavallo1877
    @andrewcavallo1877 2 หลายเดือนก่อน

    Looks like Maki skipped the second hard trigger by taking the corner shallow, I could be wrong

  • @skavies2351
    @skavies2351 2 หลายเดือนก่อน +1

    You should have had the exit blocked and taking one of the easy paths was the unlock so if the map breaks, it just doesn't open, not hands out a free win.

  • @Magic__7
    @Magic__7 2 หลายเดือนก่อน

    a tack that has a short cut rout but its just a mirro of the track

  • @traugdor
    @traugdor 2 หลายเดือนก่อน

    A map where taking the shortcut puts you in a loop that you can't escape.

  • @nicksummers8320
    @nicksummers8320 หลายเดือนก่อน

    Maki didn't break the track, he's just so good he didn't have to try hard and the game acknowledged it.

  • @osterpenpen9379
    @osterpenpen9379 2 หลายเดือนก่อน

    If the triggers are under the sign, is it possible to jump off the loop toward the saws?

  • @versuzzero5335
    @versuzzero5335 2 หลายเดือนก่อน

    How about make a track like those ads, choosing which vehicle to use to advance.
    .
    Now that zeepkist have wheels for sand, and the glider, and idk what else is there... it is possible.

  • @thedrunkshinobi
    @thedrunkshinobi 2 หลายเดือนก่อน

    Could have had it so if you take all 3 easy it drops you into a 2nd room that says you took too long and died of old age.

  • @daanbos5918
    @daanbos5918 2 หลายเดือนก่อน

    The way Maki moves doesn’t look human
    I don’t think he did it legit

  • @steeljawX
    @steeljawX หลายเดือนก่อน

    Not gonna lie, when you said you had a replay that was hard to believe, I was already thinking, "It's one from Sandals, Warcans, or JustMaki." Why? Because it's always one of those 3 who are doing insanity and calling it just another Monday.

  • @KeeleTasume
    @KeeleTasume 2 หลายเดือนก่อน

    First green, jump off onto the main track? That would cut it back

  • @cantbedeleted
    @cantbedeleted 2 หลายเดือนก่อน

    What about bout a track with a ton of shortcuts, some being very hidden, and you can only finish the map by using all of them.

  • @versuzzero5335
    @versuzzero5335 2 หลายเดือนก่อน

    So... you die young if you try too hard but not hard enough.
    .
    You win when you try a lot harder to actually make a very significant difference.
    .
    Or you win when you cheese it...

  • @shinigamiking69
    @shinigamiking69 2 หลายเดือนก่อน +1

    Yeah, maki broke my map
    Atleast nobody called it pain in chat

  • @Nevir202
    @Nevir202 2 หลายเดือนก่อน

    How did the map get broken? Gitch in the logic, or did he actually go fast enough that he outran the activation?

  • @mherrmann81687
    @mherrmann81687 2 หลายเดือนก่อน

    They tried too hard, got so far... but in the end it didn't even matter

  • @revengehunter0184
    @revengehunter0184 2 หลายเดือนก่อน

    Before the race starts, Imma guess the fastest path. First Easy, jump across where that raised left is. Second and third hard, and that's the win... Right?

    • @revengehunter0184
      @revengehunter0184 2 หลายเดือนก่อน

      Oh wow lol, not what I expected

  • @richardjayroe8922
    @richardjayroe8922 2 หลายเดือนก่อน

    Maki took all 3 but didn't fall? Also a track, but you're on a boat, the boat moves and you have to jump from boat to boat to get to the treasure

  • @mementomori5580
    @mementomori5580 2 หลายเดือนก่อน

    So... did you mess up the placement of the triggers? Because it doesn't look like maki did anything special to get through all 3 hards without getting to the bad ending...

  • @Marcus-jt2ff
    @Marcus-jt2ff 2 หลายเดือนก่อน

    I don’t understand how Maki bypassed the trigger for the floor to drop

    • @AWriterWandering
      @AWriterWandering 2 หลายเดือนก่อน

      He cut the corner on the second one pretty tight. Might’ve been just outside of the detection area. Either that or he was going so fast that he managed to outrun the ball

  • @SullySadface
    @SullySadface 2 หลายเดือนก่อน

    I wager someone found a way to jump from green to green to bypass the first trigger
    I was close!

  • @some_guy79
    @some_guy79 2 หลายเดือนก่อน

    Missed opurtunity to call it choices have kANsequences

  • @nicholasiverson9784
    @nicholasiverson9784 6 วันที่ผ่านมา

    kAN builds track with Easy mode, Hard mode, everyone takes the secret level 100 Boss mode.

  • @Eternal_Night69
    @Eternal_Night69 2 หลายเดือนก่อน

    You should've had one where it said you were to lazy and gave up

  • @5khop
    @5khop 2 หลายเดือนก่อน

    Are your ribs still beat up?

  • @oceanbeans8546
    @oceanbeans8546 2 หลายเดือนก่อน

    Make a track where theres 3 options. 1 easy. 1 hard. and 1 impossible to see how many people try the actually impossible one

  • @Delilah_the_dragon
    @Delilah_the_dragon 2 หลายเดือนก่อน

    Zeepkist players have a CHEESE addiction. LOL

  • @Hi_Im_Sandals
    @Hi_Im_Sandals 2 หลายเดือนก่อน

    Wait.... Im so confused... I did exactly what maki did and got punished, I assumed he cheesed the last easy

  • @Darminious
    @Darminious 6 วันที่ผ่านมา

    Maki didn't try to hard it was just a casual drive

  • @ADragonNamedSpyro
    @ADragonNamedSpyro 2 หลายเดือนก่อน

    Make a map where you can take it forwards or backwards (not in reverse)

  • @michaelklog
    @michaelklog 2 หลายเดือนก่อน

    do the fastest would be easy, hard, hard. this was writtten when the game just started

  • @FormulaHavocOrland
    @FormulaHavocOrland 18 วันที่ผ่านมา

    Easy, Hard, Hard is definitely fastest in a world where exploits don’t exist.👍

  • @God_user0
    @God_user0 2 หลายเดือนก่อน

    Please make a map but make it so you HAVE to do shortcuts

  • @PitBull51091
    @PitBull51091 2 หลายเดือนก่อน

    how? U just said a beginning, that all hards will destroy You, and Maki did that,...

  • @Heyant
    @Heyant 2 หลายเดือนก่อน

    I'm 1:58 minutes in and let me guess, this secret run is : easy (cheese it), hard, hard will edit reaction once video ends
    Edit:.... what.... the................ seriously?

  • @kubbbercraft
    @kubbbercraft 2 หลายเดือนก่อน

    cant you skip from the easy tracks to the hard skips, not triggering the logic?

  • @MrPieguyDaBoss
    @MrPieguyDaBoss หลายเดือนก่อน

    rng i guess

  • @New.Hampter
    @New.Hampter 2 หลายเดือนก่อน

    Hi

  • @gamerofiguassu
    @gamerofiguassu 2 หลายเดือนก่อน

    DAY 28 of asking Kan to play grasslands hide & seek map

  • @CMWolfMagic
    @CMWolfMagic 2 หลายเดือนก่อน

    kAN: So I built this track....
    Me: Are you showing it because you want to just show it off or because you didnt finish it....

  • @miscme6046
    @miscme6046 2 หลายเดือนก่อน

    14 views 5 comments *WASHED* jk awsome vid kan

  • @nobodys_fax1244
    @nobodys_fax1244 2 หลายเดือนก่อน

    can you make the mt. akina downhill stage from initial d