You guys should start putting a #1, #2, and #3 on which track was raced first, so that way we're not hearing about someone else's track being crazy or whatever before we actually see them
I'm not a fan of adding numbers, because that might make the TH-cam algorithm treat the videos weirdly. But perhaps they could conspire to release the videos in order, 8-12 hours apart.
Would an evolving track be possible? Not in the sense that evolves while you play it, but in the sense of passing off the file in a circle after each play to keep adding to it until its unbeatable or mostly unbeatable. Each player adds like one obstacle or section.
I think thats a good idea but instead of it being one video from each it becomes the last run on every video. Basically after the themed track everyone gets one run on the evolving track and points are assigned for placing, if they finish. In the beggining it may not be as exciting but i would like to see when it becomes a 5 minute track all three have nearly mastered.
You made the track closest to what I had in mind when I suggested this theme. The other two tracks were lacking small jumps and hills, which is really what I thought would make it a good theme. Love that you’re doing this twice a week now.
I wonder if the hammers reset differently in the track builder vs multiplayer, it could throw it into RNG. Regardless the track looks awesome! Also a theme for next time “Spaghetti” :P
@@ValentineC137 the design of the hammers and the settings he set on them. Kan's hammers on his track are set to the timing of the flip ramps. if you hit the left flip up ramp and land in the middle at the right speed you'll miss the hammers every time. That's why Kan ran his lines the way he did. As Kan said a very Technical Track.
Anyone can do a descending spiral track, but an ascending spiral might be unique. (still holding out for a Railroads online track BTW, just ran out of reasons you should make one.)
I didnt see warcans here at all though... also I don't think it was hard at all. The only hard part was the rng of the hammers but the other guys have made made plenty harder and more rng tracks so I don't see what the problem is. This track wasn't bad at all and actually pretty tame compared to previous challenges
kAN's pronunciation of zeepkist is pretty much perfect! Dutch is always a difficult language for English speaking folk in terms of pronunciation, so that's kinda cool
Great track kAN! Here's some theme suggestions: Blind Smooth Simple Child's play Your favorite IRL soap box race track Love these videos, I'm subbed to you all. I'll also boost a suggestion from another comment, add #1, #2, #3 to give the order you've played them in. So we who watches all of the tracks gets them in sequence, especially if you all could release the videos in order or simultaneously. A sorted playlist would also be marvelous!
I was looking for him to put down a time the whole vid. I imagine alot of people were. Poor warcans.... the map makers are learning bit by bit how to design their maps in a way that gives others a more level playing field against him.
You guys should really start putting each others tracks in each others videos. I know it's so you can all grow but these videos deserve to be longer with how good they are either that or do something with making several tracks. It takes time but i'm sure the videos at that point would be so GREAT!
Next theme: drop maximum car parts and bodies onto the starting block. At minimum, completing the track will litter the starting block. At best, failing on certain parts at mid-track also litters the starting block. Respawn, drive through a rain of bodies and parts, then crash and contribute towards the rain.
You probably already have but you should invite the dev to make a 15 minute track on theme like you guys to. If he is down for that, I think we would see some really cool short tracks from him.
kAN: "make sure you check out Kosmo and Dapper's tracks" Meanwhile everyone else has already seen the other two tracks because kAN always uploads last.
Track build idea, each person picks 1 item and everyone has to build a track using only those items. Or maybe everyone picks 1 obstacle and everyone has to incorporate them into the track some how.
Yall need to set the timer longer. You set it for just enough time to get used to the track then it's done. Feels a little unsatisfying watching as well, IMO. Also, your mates just need to get good. This didn't look too difficult, and everyone's like "ree too hard". Requesting a true "no steering" map, since everyone always complains that there's no fun flow maps. Out of all of you, I know you for sure could make one that works in multiplayer. Hope everyone is well. Keep on coasting my friends.
u guys should do a automatic race where u only have to go forward but the random people wont know a good example of an automatic track is like those automatic gta5 races
You guys shoul just do a -plain and easy theme wher eits about the person in control, so make it more about the driver and less about RNG and Obstacles, Like a hilll climb track just a pure start to finish and the the one that can use the bets lines will get the fastest time. So easy to finish but more about the driver
Kosmo complains alot holy hell. This track really wasn't that bad. Like at all. His tracks tend to be harder. Having 1 rng section with the hammers is nothing compared to the pain and agony some of his tracks have been. It was actually a mood killer listening to him this video. I genuinely don't understand why so many people struggled and cried about this track
You guys should start putting a #1, #2, and #3 on which track was raced first, so that way we're not hearing about someone else's track being crazy or whatever before we actually see them
YES!!!!!!!
I never thought about that but that makes so much sense and now that you mention it yes please please yes yes yes
I agree, I think that would be great.
I'm not a fan of adding numbers, because that might make the TH-cam algorithm treat the videos weirdly.
But perhaps they could conspire to release the videos in order, 8-12 hours apart.
@@OriginalPiMan maybe numbers is the thumbnails? Im assuming that wouldn't effect the algorithm be weird like if they were in the title
Would an evolving track be possible? Not in the sense that evolves while you play it, but in the sense of passing off the file in a circle after each play to keep adding to it until its unbeatable or mostly unbeatable. Each player adds like one obstacle or section.
Oh yeah that sounds great, like the trailmakers concept kan and friends did.
how would the winning track be decided
@@yellowdragon101 last one with a completable track?
@@Demonicpurity "passing off the file in a circle" ah.
I think thats a good idea but instead of it being one video from each it becomes the last run on every video.
Basically after the themed track everyone gets one run on the evolving track and points are assigned for placing, if they finish.
In the beggining it may not be as exciting but i would like to see when it becomes a 5 minute track all three have nearly mastered.
You made the track closest to what I had in mind when I suggested this theme. The other two tracks were lacking small jumps and hills, which is really what I thought would make it a good theme. Love that you’re doing this twice a week now.
Jumps and hills are vertical curves!!
@@rallok2483 i know im 2 years late, but its still straight in one axis
@@jaskrolor fr
Perfectly REEEEEEEEEE
oh hi there what's up /
June: **ends**
kAN, Kosmo and Dapper: let’s build a STRAIGHT map
I wonder if the hammers reset differently in the track builder vs multiplayer, it could throw it into RNG. Regardless the track looks awesome! Also a theme for next time “Spaghetti” :P
They do. This has been confirmed on multiple occasions. The hammers don't reset in Multiplayer but they do with each run in Single player.
@@Dallen9 how does kAN keep getting the same hammer timing if it doesn’t reset?
they do haha, Yannic said that ragdolling affects it.
@@darealkosmo interesting!!
@@ValentineC137 the design of the hammers and the settings he set on them. Kan's hammers on his track are set to the timing of the flip ramps. if you hit the left flip up ramp and land in the middle at the right speed you'll miss the hammers every time. That's why Kan ran his lines the way he did. As Kan said a very Technical Track.
Idea: curvy tracks. Nothing but curved pieces, except the beginning and end
Anyone can do a descending spiral track, but an ascending spiral might be unique. (still holding out for a Railroads online track BTW, just ran out of reasons you should make one.)
Ascending would be rough as ascension loses speed.
But with max boost going in that would be what requires skill maintaining speed to the top.
I think if warcans couldn't do it, it's a little hard
I didnt see warcans here at all though... also I don't think it was hard at all.
The only hard part was the rng of the hammers but the other guys have made made plenty harder and more rng tracks so I don't see what the problem is. This track wasn't bad at all and actually pretty tame compared to previous challenges
@@Nortio 10:15
And I downloaded all 3 map, and this is definitely the hardest.
@@Nortio At 13:55 you see warcans' message in the chat.
10:15 We see Warcans on the track.
Nortio is player blind.
Best part is Fiets discovering the last hole. Lol
11:00 That flip-around was awesome
ikr AND HE MADE NO COMMENT ABOUT THAT.
kAN's pronunciation of zeepkist is pretty much perfect! Dutch is always a difficult language for English speaking folk in terms of pronunciation, so that's kinda cool
Congratulations Kan, Kosmo and Dapper for successfully making tracks where Warcans didn't win and therefore giving everyone else a chance.
Idea: jumping to multiple heights or sections of the track. Kind of a platformer zeepkist?
Kosmo did that and they almost rage quit
Great track kAN!
Here's some theme suggestions:
Blind
Smooth
Simple
Child's play
Your favorite IRL soap box race track
Love these videos, I'm subbed to you all.
I'll also boost a suggestion from another comment, add #1, #2, #3 to give the order you've played them in.
So we who watches all of the tracks gets them in sequence, especially if you all could release the videos in order or simultaneously.
A sorted playlist would also be marvelous!
Think the track would've been top tier if only those meddling hammers weren't there
"and if it weren't for those meddling hammers i would have gotten away with it too!"
3:42
Kan: I think they just need to get Good.
Warcans didn't Stamp a time and Kan was in 1st? Celebrations 🍾
Next theme: satisfying
Yesss🙌
This is my favorite track for this theme. Love the visuals.
I love that Warcans couldn’t even put down a time. Well done Kan.
I was looking for him to put down a time the whole vid.
I imagine alot of people were.
Poor warcans.... the map makers are learning bit by bit how to design their maps in a way that gives others a more level playing field against him.
Was reading the chat at the end there. Hilarious stuff!
Yo this was crazy to watch loved it so much!!
11:01
Mid-air flip
That part when kosmo was talking about how much he didnt like the track and the music started to get louder.
This track must be really hard if Warcans being in session failed to make a time
you should do some more marble world, I loved the world you were working on and I know many others would enjoy seeing some more creative tracks.
I guess ?:|
You guys should really start putting each others tracks in each others videos. I know it's so you can all grow but these videos deserve to be longer with how good they are either that or do something with making several tracks. It takes time but i'm sure the videos at that point would be so GREAT!
Them not being able to get through the hammers I think is just a skill issue based on how easy you seem to be doing it by going through the middle.
Next theme: drop maximum car parts and bodies onto the starting block. At minimum, completing the track will litter the starting block. At best, failing on certain parts at mid-track also litters the starting block.
Respawn, drive through a rain of bodies and parts, then crash and contribute towards the rain.
You probably already have but you should invite the dev to make a 15 minute track on theme like you guys to. If he is down for that, I think we would see some really cool short tracks from him.
This one is definitely my favourite of this set.
"aim right between both hammers" *SPLAT*
kAN defiantly got addicted to this game lol
"Perfectly straight"
>Has a zig-zag
me leaning into my screen while it zoomed in tripped me out
Theme idea : Only offroad terrain track
Here's a theme idea. Holes. I'm kinda curious what you guys do with the idea of simply "Holes"
Epic Back flip before the loop
7:29 kid goes flying off into the distance
Wow must have been hell for the other players, not even warcans finished
HOLY HELL ZEEPKIST HAS BEEN OUT FOR OVER 2 YEARS
I saw that lil cheat finish in the timelapse, I wish it would have stayed there
Ok, kAN, i see how it is, straight theme at the end of Pride Month
made a straight track for the last day of pride
Seemed like a reasonable track
A very long but simple track like a 3+ minute track
"Lets see if I am the hardest this week, 6 people so far have finished" i see you bro.. i see you..
kAN, when testing, you should move the starting point to where you want to test, that way you could save time starting from the beginning everytime :)
Rare footage of Kosmo being a whiny *****
I would love to see a track theme of "deception"
Track idea, Maze tracks, have multiple lanes that lead to dead ends or loops around and only one finish.
June: *ends*
Corporations:
11:01 casually does backflip and says nothing about it
kAN: "make sure you check out Kosmo and Dapper's tracks"
Meanwhile everyone else has already seen the other two tracks because kAN always uploads last.
_Straightline Rail Co. strikes again..._
track suggestion: a track where you have to catapult your guy through the finish ring without the car!
Track build idea, each person picks 1 item and everyone has to build a track using only those items. Or maybe everyone picks 1 obstacle and everyone has to incorporate them into the track some how.
They already did that
Yo, mah man, welcome to last week, bro!
this track was awesome!!! they just gotta get good
Theme idea: long (either length, time, or just mentally taxing)
Idea: Parkour tracks.
Building straight tracks on the last day of pride? Cmon man.
I heard yours was the hardest one, I’m acceded what you will make :D
"acceded"?
Did you mean, you are excited on what he would make next?
I am not sure what you meant.
@@MrMeow-iq7kq yea lol i was really sleepy and didn’t really look back on the comment
and i comment it before he made this track if that makes sense
i think i actually made a pog face when i saw that 1 second green time
Cruel kan! it’s just his name!
Kosmo was triggered lol
Yall need to set the timer longer. You set it for just enough time to get used to the track then it's done. Feels a little unsatisfying watching as well, IMO.
Also, your mates just need to get good. This didn't look too difficult, and everyone's like "ree too hard".
Requesting a true "no steering" map, since everyone always complains that there's no fun flow maps. Out of all of you, I know you for sure could make one that works in multiplayer.
Hope everyone is well.
Keep on coasting my friends.
11:00 sick trick
It's weird liking the only track that didn't have a cat element to it
u guys should do a automatic race where u only have to go forward but the random people wont know a good example of an automatic track is like those automatic gta5 races
You should make a theme that you can only use each track piece once
Love the theming!
i think what we're learning is that hammers in multiplayer are not great
It's almost like the outro for these videos are "I'll make it easier next time, I promise".
Kan when he finds his track too easy:
🕳🏁
duuude kosmo got sooo salty in this one xP
11:55 kAN just turning up the music to drown out the haters.
Topic: a "no rng" track where chance is minimzed
Finally warcans did not win or set a time down
Track idea. You guys should make an uphill track I think it would be interesting to see
Try making and 'air time' themed track by having the most jumps and falls
POV: pride month ends
idea: curvy boi theme your track can have no straights just turns
You should make a f1 track that is super realistic like when you did the nasa track. Love the vids keep it up
How about a challenge based on getting a clear time under a certain amount?
Bee. Zee. Zee - p - kist.
Track Build Suggestion...Each of you picks a Formula 1 track to build.
What frustrated me was the lack of commentary when he built the track
*calmly does awesome backflip*
Hammers in zeepkist always suck, no exception.
You guys shoul just do a -plain and easy theme wher eits about the person in control, so make it more about the driver and less about RNG and Obstacles, Like a hilll climb track just a pure start to finish and the the one that can use the bets lines will get the fastest time. So easy to finish but more about the driver
How about a maze track with like two or three routes and a boatload of dead ends all in tunnels or something I think that would be cool to watch
or 100 different finishes....
Find the quickest routes
When i saw the thumbnail I thought it was containers like X01
I like the track preview
you should do a only turns track
Kan, you & Scapman are so relaxing to watch. Love your work keep it up 🤩
So kAN, kAN and Scrapman?
Kosmo complains alot holy hell.
This track really wasn't that bad. Like at all.
His tracks tend to be harder.
Having 1 rng section with the hammers is nothing compared to the pain and agony some of his tracks have been. It was actually a mood killer listening to him this video.
I genuinely don't understand why so many people struggled and cried about this track
You made one that warcans didn't only not place first he didn't even put in a time
Can’t believe you guys posted this in pride month lol
That thinner yellow section is kind of cheating… not to hat it matters
*at all*