The lag on the start was because the start line was up high that makes the whole map visible and forcing the game to processing all 3k+ object at the same time
Rendering that many objects shouldn't be too hard with the proper optimizations. Zeepkist probably treats them all as separate objects instead of different instances of the same mesh
Hey, I am just thinking of race track topics and I’ve thought of a few that you and the guys could all make and create based on your OWN interpretation of the topic 1. Mini 2. Quick (time and/or speed) 3. Slow (a track that practically requires you to go slow) 4. Jumps 5. Over and under 6. Years later 7. One step at a time 8. Pain 9 A. Entering the dunes 9 B. Entering and staying 10. Relaxing 11. Mountain top 12. Tornado 13. Luck if the draw 14. Ultimate cheeses 15. Best for last This message is being sent to Kan, the Cheese Master, and Kosmo P.S. do more hide in seek on Motor Town: Behind the Wheel, it’s fun to see the npc type of concept in a game that wasn’t designed for it, and car hide and seek is hilarious
cool track, i liked the trees. thanks for the frequent punctual uploads. i like the other guys vids too but being able to count on when you are going to upload means i check out your channel far more often.
I feel like a good track isn't necessarily one that flows well. A well flowing track feels good to play, but in the end, by design, there isn't much room to improve because of it. If you do anything unintended by the designer you will get a worse time, and so winning just comes down to micro-optimizations and the top-times are all within milliseconds of each other. There should be some more "controllable" sections, for which there isn't really a "correct" path, so instead you have to work out a path that flows well and gets a good time
Akshually, A.I. didn't give him prompts, it just spit out strings of words it predicted should be placed next to each other based on the prompt provided. You could do the same thing with your phone if you only use the suggestions it provides when you type words, but then your person is the prompt, which would result in tons of MLP clop fanfics. /s
The lag on the start was because the start line was up high that makes the whole map visible and forcing the game to processing all 3k+ object at the same time
Rendering that many objects shouldn't be too hard with the proper optimizations. Zeepkist probably treats them all as separate objects instead of different instances of the same mesh
Thanks for having me on! I had fun :D
HEY ITS RONAN :D
Hi yannic how does it feel to have ur game blow up in the way that it has
@@shinigamiking69 pretty neat
Pov soap box game = popular
Zeepkist
Kistzeep
Jumps only track where the goal is to have the cart contacting the ground as little as possible throughout the run.
What about an anti jump track? Design it so there's spots that if taken incorrectly it causes a jump, missing checkpoints.
That would be so cool. Great idea
The aesthetics were on point. Love the rocky island theme idea.
Hey, I am just thinking of race track topics and I’ve thought of a few that you and the guys could all make and create based on your OWN interpretation of the topic
1. Mini
2. Quick (time and/or speed)
3. Slow (a track that practically requires you to go slow)
4. Jumps
5. Over and under
6. Years later
7. One step at a time
8. Pain
9 A. Entering the dunes
9 B. Entering and staying
10. Relaxing
11. Mountain top
12. Tornado
13. Luck if the draw
14. Ultimate cheeses
15. Best for last
This message is being sent to Kan, the Cheese Master, and Kosmo
P.S. do more hide in seek on Motor Town: Behind the Wheel, it’s fun to see the npc type of concept in a game that wasn’t designed for it, and car hide and seek is hilarious
What is that yellow thing in middle of the track?
cool track, i liked the trees. thanks for the frequent punctual uploads. i like the other guys vids too but being able to count on when you are going to upload means i check out your channel far more often.
Wheeze made the best AI pun possible, and then just left the game without elaborating
>:D
The tunnel killed my runs every time
Ive never seen this game before, but the map is absolute mint. Well done.
I feel like a good track isn't necessarily one that flows well. A well flowing track feels good to play, but in the end, by design, there isn't much room to improve because of it. If you do anything unintended by the designer you will get a worse time, and so winning just comes down to micro-optimizations and the top-times are all within milliseconds of each other.
There should be some more "controllable" sections, for which there isn't really a "correct" path, so instead you have to work out a path that flows well and gets a good time
its called yump track
RONAN FROM KAN?
kAN from r0nanc's stream?
Maybe you should make a sky scraper under construction course trying to avoid all the rebar and concrete sticking out
8:54 "Just got a little tree happy" It's alright, just remember Happy Tree Friends.
Wait until AI can just make the track by editing the track text file.
I think someone already did that, forgot the channel name though.
Sandals
@@Ryann9 I think it was really bad.
Has anyone recreated the puzzle level from world 7 in Super Mario? That could be a cool jump track.
you'd have to specify, world 7 from which super mario?
Yay Ronan!
You are a talented builder!
Kan saying "i don't know" is just 3 'A's😆
Looks really good man!
Ive experienced the same thing when i join public lobbies, people complain about the lag and im like what lag?
THIS is how AI should be used
Here's a theme idea: Going blind. If the people who play your tracks have been complaining before, they might after trying this one.
me: looks at game chat
cheesius: i found a tree
with my face 😂😂
Wait its RONANNNN! POGGG
Awesome track
My guy u have a monster pc of course you will get 60 fps!
keep building kan!
f
This looks straight out of Mario kart :p
🤨
You should build a island first then build a track on top of it
AI making a cheese track would be interesting
Make a track where the intended route is cheeses
what about the shadows of the trees
will that make the lag
3:35 I'm on World Record time constantly.
Track idea: using only one type of block! Except start and fin, (i.e.: no booster, fan, slowster, feather, checkpoints, pov)
Space dock!
Okay, so because Just maki wins, we don't invite him to this play, though 😂😂😂.
yo yo
Hey kan, i was acctually in the server with you on this map! you can find me in the chat
"The track has good flow", but only 6 people finish? I think you need to call a plumber. /s
Can't they make trees and other objects not tank out the rames ?
AI didn't design anything.
All it did was give prompts that you turned into a nice looking track.
🤓
Akshually, A.I. didn't give him prompts, it just spit out strings of words it predicted should be placed next to each other based on the prompt provided. You could do the same thing with your phone if you only use the suggestions it provides when you type words, but then your person is the prompt, which would result in tons of MLP clop fanfics. /s
Average red bull track:
Some people don't have good pcs
Lord of the Rings theme :3 ?
reminds me of mario kart wii
do a speed racer themed track
Ask ai to show you a diagram for a track
Hi
1,000 like... 999 to 1k.
ML*
bread
Since chat seems to think the AI would never design pain, time for PainGPT.
why do ppl keep talking about unity bounces, if its a big issue yannic should just code his own physics3d system instead of using unity's
Hello first comment please don't pin me 😉
Until you refresh
the ai did it ummmhm really kan lol