I was working on a 50-minute retrospective but then I ran out of continues and had to start from the beginning so I don't want to make it anymore sorry
@@superfurfannyaa1864 the game was fundementally bare bones with no perks, no attachments and boring stages. B4B builds onto a stable base and refined the coop shooter genre
I haven’t played it about a year now, but I still care about the community and love watching L4D content like this, hopefully I can get back at it again soon
Small tip regarding Chargers: When the charger misses it's charge and is stumbling, it can actually still hit you if you're closing in for the melee despite him looking like he's stunned. Many people have lost a huge chunk of health because of this when they can just keep clear and shoot him to death. Also the Charger DO have a damage resistance while charging, which was implemented to encourage players to get out of the way rather than standing still and trying to kill it mid-charge.
@@reptiliannoizezz.413nah fam u correct on that. When versus was developed, they didn't put any kind of assist for the infected. I mean they are kinda right since default server has low tick rate shooting the infected players aren't that easy either.
thats a lifehack, not so usable in game since youll have to revive him and eventually waste a med kit / pills but if you have a defibrillator or maybe there's a safe room near yeah i guess i could be usefull
Yes but the witch will still do her scratching-the-downed survivor animation, which will kill them immediately at the first hit, just like if they were standing, so it really only gives you 2 extra seconds to kill the witch at the cost of your teammate’s health, assuming that you succeeded at killing the witch in those 2 seconds
If you are desperate, you can also sometimes force yourself to grab a ledge, which confuses her and makes her run away. Another way is to use a chain of 2 gas cans ( or molo + 1 gas can, propane or pipebomb can also work to burn the second gas can, but it's harder ) so that the first fire doesn't catch her and to burn the gas can closer to her. The resulting fire will not aggro her because it's not counted as the player-caused fire, so instead she will randomly run around with the burning animation.
23:00 my favorite moments in L4D is when things are going to absolute shit to a ridiculous degree. The end screen is the same every time. The reason you restarted at the safe room can be because of a billion different cluster fucks. Me and my sister were playing Blood Harvest, and a tank at the end threw a tree and downed a player. I take aggro and it begins to throw a rock at me. I take cover behind the log think it would block the rock. It did, but rocks throw trees as if it was punched and downs me, flips off my body, downs my sister. Our last teammate clutches up with yellow health and tries to get me, but because that was the last tank and he couldn't get to me fast enough, the rescue elvehicle runs us over as he's trying to revive me. We get wedged apart and it breaks the revive at the last second, he then gets malled by the horde. Reset. Me and my sister DIED laughing and it was a great bonding experience. Losing can be just as fun as winning if not more so.
@@JJHXCJG89 How you deal with hordes is situational and depends on many things. First of all it depends on the type of horde. Is it just a random horde like it happens every now and then? Or is it an infinite horde like in dark carnival chapter 4 or death toll chapter 4? The major difference between those types is that your goal is to kill the random hordes but to just survive and get past the endless hordes. That already affects the type of throwable you would want to use. Molotovs are great for killing hordes in choke points. Also they kill special infected which is even more important sometimes. Pipe bombs are great in open areas but bad in areas with many obstacles. Bile jars are the most powerful throwable when it comes to distracting zombies. However on random hordes they are usually just a waste because they will not only not kill zombies but they will also spawn even more. On endless hordes that does not matter. There you just want to get around them. And a bile jar will give you valuable time in that case. Next point here is the priority of infected. So what is most interesting to them? other infected < survivors < bile cloud < biled survivors or infected < pipe bombs Infected will basically only attack each other in idle and will stop doing so as soon as they spot survivors or anything that is more interesting to them. If someone got puked on, throwing a bilejar into some random corner of the map will absolutely not do anything and is just a waste of good resources. In that case, use a pipe bomb instead. Then you should practise kiting. The limit for common infected is usually 30 (unless you use some sort of mutation). Special infected limit is 3 (in campaign mode at least, exception being the finale of the passing) and there is usually not more than one tank (exceptions being for example the finale of swamp fever, the last stand, the sacrifice and the passing). That means that if you get the infected to be in a place where they cannot harm you, you do not have to worry about having to kill them. So if you manage to get all of them behind you, you can do quick progress in the campaign because anything in front is clear. The next thing is situational awareness. Make sure you know spots that are either easy to defend with the weapons and other stuff you got (sometimes it is useful to carry gascans to spare molotovs or other throwables). Keep in mind that sniper rifles do penetration damage unless you play on realism. This is very useful to know in the 4th chapter of no mercy. In realism, pretty much all guns except shotguns are useless. The reason i bring up situational awareness is because hordes spawn in certain time intervals. So if you did not have to deal with a horde for a minute, one can spawn at any moment. Make sure you have your stuff collected already by that time. If you hear a tank, do not progress further and wait out the horde. Same thing with a witch. If you are about to trigger an event that will spawn a horde anyway, just do it. You will not have to deal with 2 hordes at the same time because of the spawn limit. But make sure that you know where to defend or kite. But at the end of the day it really comes down to experience. Try different things and learn from failure. Explore the maps and find alternative routes and spots. Even some uninteresting side rooms can be very useful for hordes. Generally any room that only has one door is quite easy to hold (aslong as there is no tank). The things that you would learn in 1000 hours are way more than i could possibly put into this comment.
If I remember correctly the charger gets a 40 or 60 percent damage reduction buff during his charge. Also his hit box during the charge, moves significantly forward relative to the actual model. That is why you have to swing earlier than you think for the "Level a charge" achievement.
@@nothanks39Yep, campaign stats are always different from versus. Every infected gets nerfed aside from the boomer, since he can die from fall damage in the campaign 😂
@@Borderline_Psycho and let's not forget that the hitbox only affects the swinging the shoots you fire need to go to the actual 3d model of the charger
Jockies hit boxes shift really high up when they leap, much higher than their model actually is. This is why they are hard to melee in mid air. If you try to shove like you are aiming for the sky above them you will have a much better success rate. PS: Idk why this ended up on my timeline so late, funny algorithm.
18:36 It is completely safe to shoot at teammates through walls; they will not take damage. Shooting through walls only works against zombies, so it's safe to shoot towards allies.
Small but important detail about the standing witch: They only spawn on maps that take place during the day, i.e Dead Center or The Parish, but they also boast way faster speed when lit on fire. The speed of a burning witch during the day can outrun anyone even with green health, so take advantage of the standing witch's buffer animation before attack to either crown, stun, or group melee her. I repeat, *DO NOT BURN STANDING WITCHES*
Another neat trick or rather and exploit is if you use a molotov on a witch but go idle before it hits her the witch won't attack you and just burns to death. You can also shoot a gas can and go idle before the flames spread to her.
Bruh I almost had it with randoms after like 3 tries and 2 rounds of trolls and i got smoked with a rock on the plane and it didn't count. I'll just save that for last lmao
Both the rollercoaster and the barns are some of the toughest events in the whole game period. Running while fighting never-ending hoardes inherently creates chaos and disorganization, making it harder to protect teammates, and also making it harder to not shoot them
The 1 thing that helped me with Barns was having a pipe bomb saved for when the gates open (bile jar if you can find one. I ended up using my bile jar on the coaster because the team went down and I was red health within 40ft from the safe house) As soon as they opened I chucked the pipe bomb off to the right of where the dumpster are in that straight stretch, took an adrenaline, and started blastin with my auto shotty until I got in the safe room. The bots made it to the door but were swarmed so I shot them dead to avoid them opening the door and ruining everything.
I finally beat Left 4 Dead 2 on Expert with bots and it was absolutely thrilling and awesome. Great feeling of accomplishment came with it too especially since I did it on 360 with a controller and no skips or hacks. Thanks for your videos; I'm ready to try Expert Realism now
The spitter, the most missunderstund because not even the game tips explains her right, the acid doesn't do more damage the more you stand in it, the pool of acid has a life span, it does like 1 or 3 damage at the start of it's life span, in the middle it can do as much as 24-27 damage and at the end of it's life span it can do arround the same as when it starts. I really don't know why does it works like this
so does that mean if I touch the acid at the middle of it's life span, I take more dmg despite literally just touching it compare to if I get hit by it at the start of it's life span?
@@theotv5522 How much time you spent on the acid has no effect, it total IIRC it does around 102 damage for standing on it since the start. If you wanna test it, wait 2-3 seconds and then stand on the acid for 1 tick, you should recieve between 20-26 damage (bots take reduce damage from acid)
@@theotv5522 Here is the Wiki data "The acid pool will damage Survivors every 0.2-0.4 seconds and last for roughly 5 seconds, dealing about 9 damage within second 1, 16 damage within second 2, 23 damage within second 3, 20 damage within second 4, and 14 damage within second 5" I was kinda off on the damage points but yeah
I'm guessing the reason is to add in some reaction time so you don't get penalized as much if you move immediately, but if you stay in it, you suffer more.
Just watched your previous tips video and this video is much better than that. Mic quality is better obviously but the video is much more structured and clear too, even the same video examples were explained better imo. A tip I'd like to add for new expert players: Try to avoid shooting and walking backwards when close to your team if possible. I know it's the natural reaction to do when commons are coming at you but friendly fire is very high on expert and suddenly going backwards and shooting is an easy way to friendly fire, 31:52 If possible try to pick a spot to shoot that gives you some good line of fire but also allows your team to shoot and move too, give them room. Related to this is when entering a new area through a doorway (you know there will be loitering commons that you have to clear), don't just go stand or sit at the doorway and start picking off the commons. Be brave and take at least one step more to the left or right of the doorway so your team can enter the area too. If you sit at the doorway, no player with brains can now enter the area because they can't know when exactly you'll be shooting and you can't see them coming up from behind you either, leading to friendly fire. When I first moved on to expert (in random public matches) I was a bit scared if I was good enough to handle it and if I was gonna be a big hinderance to the team, but what I discovered was that often times expert felt easier than advanced :D The reason was that the other players there were actually good at the game (advanced is full of people who think they're good at the game and blame their team for everything) and just by following them and keeping close to them while still giving them room to do their job and saving them from specials was usually all that was needed for us to pass a level. Stay close to your team but try to give them room and firing lines to the enemies.
This is all so well said. For most of the above situations, I adopted a habit of crouching pretty much whenever there's no one in my line of sight, because I can reasonably assume I'm probably in someone else's. Also naturally prevents accidentally running too far ahead since it slows me down. But yeah I see people, even skillful players, just standing in doorways all the time, but then getting annoyed if they get shot ... bro, crouch! XD And to piggyback off your warning about backing up and shooting -- my friends' rule for co-op is basically to just never strafe ever, at least not in open spaces or generally near teammates.
Great guide, just wanted to clear 2 facts about the Witch. 13:00 - The Witch cannot hurt anyone while she's retreating, in L4D1 she can rarely do it, but in 2 she is incapable of doing it, unless her target whether they died and were revived with a defib as she's still retreating, or if she lost them and her "old" target gets in the way. 12:26 - The Witch will ALWAYS outrun you, even with adrenaline, this is a common misconception. You can outrun her with or without adrenaline when she's burning, but that'll only work with a sitting witch, as wandering witches aren't slowed down by fire for some reason. You can also outrun her if she stumbled due to an explosion. If you use a pipe bomb, explosive ammo or a propane tank, and she stumbles from the explosion, she will be slightly slower than a health survivor's speed, but still catch up to them if they have lower health than 40.
that's almost hard to believe for me because personally my first instinct was to try and shoot through a wall whenever I first heard zombies groaning behind it I just naturally assumed it would be like cs, where walls are bangable up to a certain width depending on the weapon, because both games are running on the source engine then again not everyone has played cs before playing l4d, or knows that both games are the same engine, i suppose
I only learned this because of watching people like noskillch who constantly get accused of wallhacks because they know where to shoot just in case someone's spawned there lol. It def seems not to be common knowledge
@@whyismyhair2d shooting through walls is not something that's normally part of the source engine. But you don't really need to be told by the game it's possible because after a couple playthroughs you would end up noticing that it's possible.
One of the often forgotten tip(and perhaps added tips) I'd say for left 4 dead If there is a nearby car. Use it. And by use it, I mean that you should either climb it or position your back against it whenever wiping out stray common or when fighting a horde.
You can stumble a witch only if shes alrdy stumbled. So continuously shoving a witch is a strat. Also hunters will do a neat animation when shoved Relative to it's camera. The animation displaces his body hitbox but his head travels roughly the same horizontal line
I have 500 hours so i wouldn’t say I learned a **lot**, but I really loved your optimistic outlook on the game, mention of offense vs defense roles, and that everything can be viable if you’re smart about it. The Dark Carnival gas can trick, I did not know. That’s gonna be really helpful!
I beat all the campaigns on expert and the biggest challenge by far was someone joining the game and griefing me the worst was hard rain where in the span of an hour someone joined the game and killed everyone and they were 3 different people too.
Sounds like xbox, I used to deal with the same stuff lmao. On PC, it seems the player base will only grief when emotional with other survivors. Whereas on xbox, psychos with no remorse will do it just to do it 😂
Expert is not that hard once you realise that most players on this difficulty abuse every bugged spot and use only deagle or military sniper for the entire game.
This vid gave me so many useful advice to make my life easier on expert. Usually I end levels with 30 health or less but that number went up to 50 or even 60. If there's anything I can say or add is; "First to aid, last to die" is usually cope and seethe but it is sometimes your only option to keep the momentum of the game. For example if you have a first aid, and the director becomes generous, it's best to give your least healthy teammate some healing and then grab the kit, this also goes for pills or even adrenaline. I've also seen players get a little too tight in holding on to their medkits, if you need to heal then freaking heal. It makes a huge difference between runs and lessens the risk of becoming incapped and risking one of your teammates especially during certain periods where you have to run to the saferoom. I call this problem the "FF Hoarding Syndrome", in which players hoard items like elixirs with the intent in saving for the big thing but they never really end up using it either to their own detriment or safety. I've also picked up way too much kits from fallen players who have done this and think they can rush ahead or keep up like in the barns. I'm not a total pro at this game, but knowing some sweet spots certainly helps lessen frustration. Especially when your teammates get too worked up on the simplest of mistakes.
Yes you're completely right in that optimal healing times aren't always the same and differ from game to game. When I was making this video I learned quickly that if I wanted to go over all the caveats it would have to be its own video (which is actually my next video btw!) So I just tried to keep it at "take less damage" and called it a day LOL
@@NormStormYeah it's very complicated to be honest. Even I couldn't put all that scenarios myself, and I'm still learning where to put the balance. But knowing certainly did helped, since I can now put it in practice. Looking forward for that vid btw.
Interesting feature about bile jars. Bile jars can over ride boomer puke, however you have to hit infected with the jar, otherwise they wont leave you alone. Still not recommended to use when puked on unless you're utterly desperate, or if there's a player controlled tank closing the distance. The blind effect surprises most infected players and you can pull fast jukes better when the tanks blind. Also, if an AI tank has spawned but not yet started attacking, if you can see where he is, you can throw a bile jar on the tank, and commons will beat the tank to death and the tank won't be triggered to attack the survivors.
Damnit. The next video played before i could send off my comment. Sorry if i do not have time stamps for some things now. About tank rocks: Since you can influence where the tank throws the rock, you can make one tank throw a rock onto another. Sometimes the rock will get stuck on the second tank and basically hit it repeatedly until the tank is dead. That will trigger a huge earthquake (because you basically have a rock hit the ground 30 times a second), but it will save you time. About witches: You can stunlock them. So if you stagger a witch with a headshot or explosion, you can shove her and then hit her with a melee. Aslong as she stays staggered, your shoving can extend the stagger. About chargers: If you jump right into a chargers face (especially from a height), it will confuse him and he will become passive for a few seconds and run away. About smokers: If a smoker gets you or you just cut a tongue with a sharp melee, you are for a short moment invincible. So if you want a tank to hit you and launch you a bit, let a smoker grab you the second before that. Of course this is very situational, but it works. About magnums: While they are quite good in certain situations, a melee is usually better. With a magnum you rely too much on your teammates. And if they go down, you are usually next. But with a good melee, you can solo an entire horde without taking damage (sometimes). Then you can either revive your teammates or let them respawn in closets. Especially in realism a melee is great. 18:01 Cold Stream is the easiest. The Passing and The Last Stand are the hardest. 18:06 With 4 scouts you may aswell play melee only. lol 26:01 If you have a situation where commons keep comming in front and won't stop, do dive in head first. Like on the first chapter of cold stream when you enter the bunker. You can actually bunnyhop on top of the heads of the zombies. That way they will not slow you down, you do not have to kill so many of them (jumping on them will still kill them tho) and they cannot hit you. The denser the horde, the easier it is to bunnyhop around on their heads. Once you jumped over most of them, plow through the rest of the horde with a melee. Of you have a shotgun, you can alternate quickly between melee, shotgun and shoving to run through the horde as efficiently as possible. If it is an infinite horde, you have to make sure to not get hit at all or else you will get stuck. 31:05 Yep, rocks have crappy hitboxes too. When checking collision with the environment, their hitbox is the size of a pebble, when checking collision with a survivor, their hitbox is the size of a house. They can literally throw the rock through the smallest windows but if they miss you by 2 meters, you are down anyway. lol 31:27 Yea never even think about touching anything that a tank has hit recently while it is still moving. Like the boat debris on the sacrifice. When the debris is from a tank, it deals huge damage. If it comes from a charger, its fine. Also random tip: When dealing with hordes, the high ground is not always good. If the space towards the ceiling is too small and the zombies can just crouch, that is a dangerous situation. Because you cannot shove zombies if they are crouching. Then they basically get stuck in place, completely ignore your shoves but keep hitting you.
This is a pretty good video. It's important to note that Smokers and Hunters kill faster than any other Special Infected. For example: If you have a teammate get pounced by a Hunter or tongued by a Smoker and another by a Charger at the same time, it's best to kill the Hunter or Smoker before the charger, because (despite the charger's larger stature) the Charger takes a while to incap, let alone kill a teammate.
@@Leo.23232 You would think, but that's not the case. I'm not sure what difficulty you play on, but if you play on Expert, you'll learn pretty quickly that Smokers and Hunters incap and kill the fastest. Edit: I don't know the exact dps values, but if you see it happen or decide to just test it, you'll see.
Fun fact, a charger can let go of a survivor if he is next to a door and is pushed by it while pummeling. discovered on accident but it can help that much more if he happens to be next to a door. :)
A note about Jockeys: you can reliably shove them mid jump if you know where to aim. Which is slightly higher than you would with hunters. Also it's best to hit the shove button early, maybe not as much if you play solo, but in multi their jump can feel laggy, so it's often reliant on knowing when to predict and shove and not how fast you can react.
I just beat my first campaign on Expert today (Dead Center) with only myself and bots, Xbox360, controller. Tx for the strats, really helped. Damn that was tough as hell, and so much RNG came into play. Only 4 more campaigns to go 😳
I find that while it's not always consistent, you can sometimes avoid a jockey's leap by backing up right before he jumps, usually signaled by a brief pause in movement, then when he lands you can then shove and kill him, but it's dependent on terrain, common zombie presence, timing, potential bugs... all the fun stuff you'd worry about with any other special
small tip but also very rare to happen: on a tank fight, if a smoker catches you on that second before getting pulled gives you a kind of immunity to damage.. so when a tank is about to punch you but a smoker caught you first, you won't get downed by the punch but also get free from the tongue
The difference is more than just the zombie damage changes between difficulties. The special infected will behave very differently from their easier difficulties counterparts. Put it on Easy. See how the Special infected will literally stay still in plain view for 2 seconds before actually doing something.
I'm a late player to this game, just started playing this year and I am slowly learning the game day by day. My stratergy is to use the deagle to clear any surrounding idle common infected to save ammo, the main weapon for mowing hords and special infected. I find myself quite comfy with the deagle since I could one shot almost any commons and pierce them without any damage reduction like a boss (excepts the armored dude) and clearing small hords, usually only took a mag if they are in a straight line (some shots requires timing at the right angle, had to stay as calm as possible to time my shots since the deagle can be in-accurate even when up close lol). Love ur videos ❤
It's been a minute since I last played L4D2, so not sure if this was patched out at some point, but if not: Train yourself to fire the Deagle 7 shots at a time, not 8. The reason is that the gun reloads considerably faster if there's at least one round left, than it does if you're reloading an empty magazine. I never fire the 8th round unless it is desperately needed right at the instant I get down to it.
23:34 I hope players can take this to heart. A few day ago I had an exceptionally frustrating moment where I was playing advanced Parish, and I guess my 3 teammates were queued together or something, bc suddenly, in the graveyard, one of them just friendly fire downed me, let me die, and then all three vote kicked me? The only possible discernible reason for this was bc like 2 seconds ago, I picked up a medkit before my character shouted out that there’s a medkit. No one on the team had a medkit or a defibrillator, and a few teammates had pills or adrenaline but I had neither. And everyone was green health (to varying degrees). They didn’t explain, didn’t even yell any slurs, just started trolling. I think one of them had mic, but either he was speaking in another language or his mic was shit bc I didn’t understand a single thing he said. So I can only assume they were pissed that the person not in their party picked up a medkit, bc from what I was aware, medkit priority in that situation would be “finders keepers”.
13:26 Someone else has probably already said this but, Shoves DO stumble the witch if she's stumbled from either an AK-47, Hunting rifle or Deagle headshot or from an explosive. You can sneak to right outside of her range and chain stun her this way via headshots while running up and then shove spamming her with shots between the shoves.
This should be common sense,but with shotguns and the awp, DON'T waste ammo by shooting every zombie that dares to enter your vision, wait and try to herd, and bunch them up and then shoot since shotties have pellet spread and most snipers have penetration thus killing 2 birds with one stone
I've played l4d2 very casually since it's release when I was a little kid. But as I've grown and coming from darktide, I've found it didn't feel too crazy. Although I will say it feels much more exciting compared to always playing normal previously. I've taken away some good things from this video tho props man👍
As someone who's been playing since 2009, the main reason I stick to Advanced and not Expert for public randoms (my friends are not skilled enough for Expert, but that's fine lol) Is because friendly fire is an absolute monster. It's incredibly easy to just accidentally shoot someone or *get shot* myself because of miscommunication, something that forced sporadic movement, or my aim just not feeling it that session. That heart sink and shock when someone immediately gets downed from friendly fire is the absolute *worst* because Expert is incredibly punishing for any and all mistakes, and that one mistake may have cost the team the round. And this is before the griefers show up and ruin my day kek So yeah, my piece of advice: make sure your reticle is pointed at the zombies. It sounds super obvious, but it just takes one bad or panic shot for everything to go to shit.
For me expert is annoying and stressful, which i dont like when playing game. It would be awesome if there were difficulty in between advance and expert
@@masterofreality5528 its standard 4-player coop l4d2 but there's no character/weapon outlines, weapons do less damage to the body, and there's no respawn closets
12:46 the witch is hard coded to die with 4 meele weapons hits no matter the damage, u can even change the witch health with cheats to 999999999 and will still die with the meele weapons, because meele weapons deal a fixed 25% damage from the total health. to kill her with a meele weapon theres two ways, one if the witch is stunned and one when the witch is not stunned, stunned is like this >> if you do a headshoot on the witch while she is not angering with a sniper or a magnun, she will stun you can go close to her and shove+meele shove meele etc she will keep getting stun and u can kill that way. now if you don't have weapons to stun you should go behind the witch hit her with the meele and will need to meele her at the same time you trying to dodge the witch attacks, usually you will have to dodge 1 or 2 attacks. its risky if theres zombies around, but if the area is clear and the terrain is FLAT its easy to learn.
13:27 Technically this is correct, but if the witch is in the stagger animation from an explosion or a headshot, shoving *will* reset her stagger animation, allowing you to stunlock her and take her down with melee weapons. Witch always dies to 4 melee hits.
for my rule of thumb I got for melee when using snipers for the help on crowd control and I get the deagle when using a shotgun for a ranged option since the deagle one shots most special infected to the head
The Melee thing is pretty use just go behind the witch and attack then jump and continue attacking, she usually dies after 4 melee hits(time your jump to where you can dodge her first attack)
I don't want to feel pride or arrogant. I played this game for more than 10 years and have over 3500+ hours that made me become better player. Expert is all about using your brain on how to survive with items and weapons.
I have 29hrs in it and expert is the only thing me and my friends are playing rn. Played advanced and did a few rando achievements then went straight to expert. Got 3/5 campaigns done for the achievement. It can get annoying but it's not something that needs tons of hours played
Expert is just you playing red light green light with the horde, with special infected sprinkled in between, because let's face it, the horde is a bigger threat than the specials.
ive always thought that this logic of difficulty in games where "hardmode" only makes the enemy have higher dmg and higher health is Lazy and uninspired designed for masochistic players
I've played the nightmare difficulty mod with some friends. Expert comparatively is very easy A lot of it is map knowledge, knowing what to expect and conserving equipment. Dark Carnival's part 4 dash to the safe room is a lot harder without boomer bile or a pipe bomb if you choose the manually run the whole way
@@anoblehorsebackrider109 yes and they're temporary if you think adrenaline shots are adequate healing you're an idiot. Pills are for when shit hits the fan and you don't have time to heal they're not designed to replace kits.
You can avoid the damage of a charger repeatedly slamming you into the ground by going idle (using the "take a break" option) right before he slams you. If you then press the shoot button to stop being idle between the slams, you can repeat this process infinitely. Even if you mess up the exact timing, the window to avoid damage is pretty generous, so just spamming idle/un-idle is still better than doing nothing. One thing to note though, be careful not to idle while your team is actively shooting the charger, cause if you go idle while doing the stand up animation that happens once the charger is dead, it will skip the animation and instantly set you standing up, which can often cause your teammates to accidentally friendly-fire. This tech is not worth doing 80% of the time if your team is good at clearing SI, but if everyone is incap'd or not able to clear the charger, it can save you a lot of health, or even the whole round. Ive been in situations where I was the last one not down, and doing this tech allowed my teammates to shoot the charger, keeping us from losing.
ive been playing this game on and off since it came out and just today i beat an expert campaign with no one but the bots for the first time (it was shockingly easy all of a sudden, i think i was really just rushing myself too hard before) i did dark carnival, died only once on chap 1, didnt die on chap 2, died a couple times at the rollercoaster chap 3, didnt die chap 4, and didnt die finale ig for reference, every other time ive attempted before, i didnt make it thru a single chapter of any level before, lol i watched a few videos and paced a lot better, thats the key esp when u have really dumb ai to babysit
Im gonna try and make a video like this, especially for my fellow console players. Theyre truing their best but more often than not the bots are better than them and it doesn't have to be that way
With the jockey theres a rare chance you can shove it as it goes to jump at you if you succede on shoving it it'll either get knocked back or die instantly
man, i wish i could gain more experience to play on expert level, but damn idk why i always have a heart attack when playing on expert, so far i've done 3 campaigns on expert, advanced is only as far as i can do.
Tip: if you guys are struggling to get your expert campaign achievement, you can use the Gib Fest mutation to get through it easier. The bots will do most of the work for you
Facts. I did this for expert realism achievements, and it went so smoothly that I plan to reattempt without it, because I don't feel like I really earned the achievements and I enjoy a legit challenge lol
Im gonna finish the video because theres a lot of useful stuff but im doing expert with bots and the common thing im seeing is everyone use friends and for me, 1. i have parents that turns off wifi and 2. I don't have friends. *Wifi has been off for a few months now*
when you want to get all the expert achievements but you are just terrible with the game, you can still get the achievements when playing with mutations. you can even use custom mutations in the workshop that spawns slow zombies or barely any zombies at all so you and your friends can still have casual fun while achievement hunting
@@EMSUSA i actually am working on a video where i tier campaign difficulties. I'm with you in thinking that Dark Carnival is harder than Dead Center. But the Dead Center chapters are longer than Carnival's on average so where some people struggle with the high intense moments (barns, rollercoaster), some other people might struggle more with the consistency of not getting chipped down in the longer campaigns even if there isnt a whole lot going on (Dead center, swamp fever)
Consider the improved ai by manacat. I have all the expert campaign achievements. I kind of do continues solo expert runs casually because I play the game that much. It truly is a challenge
I don't think Expert is really that difficult. Both games combined I have 155 hours of total playtime with major gaps in between plays. For example I had last played L4D more than two years ago before reinstalling again recently, meaning I remembered pretty much nothing about it. Due to my relatively low playtime I don't know any tips, tricks, special spots and so on either, despite all this I managed to beat all campaigns of L4D1 on Expert while playing with bots recently and it only took a bit longer than three hours. Same with L4D2 which I did the same years ago. I was also basically deaf since I was listening to something else while playing a pretty much muted game. If someone like me who plays casually can do it with bots only then it shouldn't be too difficult.
I'm gonna hazard a guess that you have lots of experience playing other games, probably other FPSs, right? Those skills transfer over. I have over 1k hours in L4D2 just since I got it on steam (played a lot on friends' Xboxes back in the day), I know the maps inside and out, I know all sorts of useful strats, but I'm still not very good at the game because I'm just not a skilled gamer. I never even really tried any other games until the last couple of years, and I'm bad at all of them equally lol. So yeah, you might just not be giving yourself enough credit for preexisting talent and/or skills acquired elsewhere
Tip: use headshot on special infected like hunter spitter smoker (probally jockey, expect charger: bcs hes strong ,and boomer: bcs you can kill him/her easily)
Now that I'm in a specialized L4D video, do you guys know how to do the extra animations chargers can do when smashing a survivor? sometimes I see them throwing them to the ceiling and then picking them back up, or taking them and slamming them horizontally, does those extra animations deal extra damage?
@@xLuis89x throwing the survivor into the ceiling happens when the survivor is charged underneath something and the wall animation is similar. I don't believe they deal more damage
Great vid man! Can't wait for the Back 4 Blood Retrospective since that game builds so much on the basic foundation that L4D set.
I was working on a 50-minute retrospective but then I ran out of continues and had to start from the beginning so I don't want to make it anymore sorry
@@NormStorm Skill issue smh
@@Everm0r3 absolutely did not build on l4d at all
@@superfurfannyaa1864 the game was fundementally bare bones with no perks, no attachments and boring stages. B4B builds onto a stable base and refined the coop shooter genre
@@superfurfannyaa1864fr it's complete shit
seeing people still play and care about this game warms my heart
I haven’t played it about a year now, but I still care about the community and love watching L4D content like this, hopefully I can get back at it again soon
The game was "Perfect" not much else to say
Small tip regarding Chargers:
When the charger misses it's charge and is stumbling, it can actually still hit you if you're closing in for the melee despite him looking like he's stunned. Many people have lost a huge chunk of health because of this when they can just keep clear and shoot him to death.
Also the Charger DO have a damage resistance while charging, which was implemented to encourage players to get out of the way rather than standing still and trying to kill it mid-charge.
MAAAN, and all this time I was careful when playing as Charger thinking I could get killed easily at any moment after spawning in
@@reptiliannoizezz.413 dmg resist is only for ai infected :P ( i think)
@@reptiliannoizezz.413nah fam u correct on that. When versus was developed, they didn't put any kind of assist for the infected. I mean they are kinda right since default server has low tick rate shooting the infected players aren't that easy either.
If a witch gets aggroed by a teammate you can friendly fire them and incap them to avoid the witch instakill
thats a lifehack, not so usable in game since youll have to revive him and eventually waste a med kit / pills but if you have a defibrillator or maybe there's a safe room near yeah i guess i could be usefull
Yes but the witch will still do her scratching-the-downed survivor animation, which will kill them immediately at the first hit, just like if they were standing, so it really only gives you 2 extra seconds to kill the witch at the cost of your teammate’s health, assuming that you succeeded at killing the witch in those 2 seconds
@@jackbob83 You are right, i meant to say that when i wrote this comment. I should have used the word Delay rather than Avoid.
If you are desperate, you can also sometimes force yourself to grab a ledge, which confuses her and makes her run away. Another way is to use a chain of 2 gas cans ( or molo + 1 gas can, propane or pipebomb can also work to burn the second gas can, but it's harder ) so that the first fire doesn't catch her and to burn the gas can closer to her. The resulting fire will not aggro her because it's not counted as the player-caused fire, so instead she will randomly run around with the burning animation.
@@TheBezixx That's really cool, i didnt know that. Thanks for sharing
7:33 That was a pretty sick hunter kill
23:00 my favorite moments in L4D is when things are going to absolute shit to a ridiculous degree. The end screen is the same every time. The reason you restarted at the safe room can be because of a billion different cluster fucks. Me and my sister were playing Blood Harvest, and a tank at the end threw a tree and downed a player. I take aggro and it begins to throw a rock at me. I take cover behind the log think it would block the rock. It did, but rocks throw trees as if it was punched and downs me, flips off my body, downs my sister. Our last teammate clutches up with yellow health and tries to get me, but because that was the last tank and he couldn't get to me fast enough, the rescue elvehicle runs us over as he's trying to revive me. We get wedged apart and it breaks the revive at the last second, he then gets malled by the horde. Reset.
Me and my sister DIED laughing and it was a great bonding experience. Losing can be just as fun as winning if not more so.
I love how valve makes games that have the potential to be the most incredible slapstick routine haha
Ive completeld all campaigns on expert so many times but still enjoyed hearing your tips
Same. I have well over 3000 hours in L4D2 but still like to see and hear the playstyle that other people have develloped.
Do you have tips for handling hordes?
@@JJHXCJG89 How you deal with hordes is situational and depends on many things. First of all it depends on the type of horde. Is it just a random horde like it happens every now and then? Or is it an infinite horde like in dark carnival chapter 4 or death toll chapter 4? The major difference between those types is that your goal is to kill the random hordes but to just survive and get past the endless hordes. That already affects the type of throwable you would want to use. Molotovs are great for killing hordes in choke points. Also they kill special infected which is even more important sometimes. Pipe bombs are great in open areas but bad in areas with many obstacles. Bile jars are the most powerful throwable when it comes to distracting zombies. However on random hordes they are usually just a waste because they will not only not kill zombies but they will also spawn even more. On endless hordes that does not matter. There you just want to get around them. And a bile jar will give you valuable time in that case.
Next point here is the priority of infected. So what is most interesting to them?
other infected < survivors < bile cloud < biled survivors or infected < pipe bombs
Infected will basically only attack each other in idle and will stop doing so as soon as they spot survivors or anything that is more interesting to them. If someone got puked on, throwing a bilejar into some random corner of the map will absolutely not do anything and is just a waste of good resources. In that case, use a pipe bomb instead.
Then you should practise kiting. The limit for common infected is usually 30 (unless you use some sort of mutation). Special infected limit is 3 (in campaign mode at least, exception being the finale of the passing) and there is usually not more than one tank (exceptions being for example the finale of swamp fever, the last stand, the sacrifice and the passing). That means that if you get the infected to be in a place where they cannot harm you, you do not have to worry about having to kill them. So if you manage to get all of them behind you, you can do quick progress in the campaign because anything in front is clear.
The next thing is situational awareness. Make sure you know spots that are either easy to defend with the weapons and other stuff you got (sometimes it is useful to carry gascans to spare molotovs or other throwables). Keep in mind that sniper rifles do penetration damage unless you play on realism. This is very useful to know in the 4th chapter of no mercy. In realism, pretty much all guns except shotguns are useless. The reason i bring up situational awareness is because hordes spawn in certain time intervals. So if you did not have to deal with a horde for a minute, one can spawn at any moment. Make sure you have your stuff collected already by that time. If you hear a tank, do not progress further and wait out the horde. Same thing with a witch. If you are about to trigger an event that will spawn a horde anyway, just do it. You will not have to deal with 2 hordes at the same time because of the spawn limit. But make sure that you know where to defend or kite.
But at the end of the day it really comes down to experience. Try different things and learn from failure. Explore the maps and find alternative routes and spots. Even some uninteresting side rooms can be very useful for hordes. Generally any room that only has one door is quite easy to hold (aslong as there is no tank). The things that you would learn in 1000 hours are way more than i could possibly put into this comment.
@@iizvullok I appreciate your effort in to this, have a good one bud
Soloing hard rain was definitely the hardest for me
If I remember correctly the charger gets a 40 or 60 percent damage reduction buff during his charge. Also his hit box during the charge, moves significantly forward relative to the actual model. That is why you have to swing earlier than you think for the "Level a charge" achievement.
ai-controlled chargers have a 66% damage reduction while charging
@@nothanks39Yep, campaign stats are always different from versus. Every infected gets nerfed aside from the boomer, since he can die from fall damage in the campaign 😂
The models in general seem so messed up in this game
@@Borderline_Psycho and let's not forget that the hitbox only affects the swinging the shoots you fire need to go to the actual 3d model of the charger
@JimMilton-ej6zi it is like a decade old 😂
Jockies hit boxes shift really high up when they leap, much higher than their model actually is. This is why they are hard to melee in mid air. If you try to shove like you are aiming for the sky above them you will have a much better success rate.
PS: Idk why this ended up on my timeline so late, funny algorithm.
Yes, probably one of my Annoying Special Infected. They'll keep dodging like I used Shotguns or Auto shotgun. I recommend to use Sniper rifle.
18:36 It is completely safe to shoot at teammates through walls; they will not take damage. Shooting through walls only works against zombies, so it's safe to shoot towards allies.
Yeah I was confused about this part too. But I do think you can still damage neutral targets like gas cans which can indirectly harm teammates lol.
Small but important detail about the standing witch: They only spawn on maps that take place during the day, i.e Dead Center or The Parish, but they also boast way faster speed when lit on fire. The speed of a burning witch during the day can outrun anyone even with green health, so take advantage of the standing witch's buffer animation before attack to either crown, stun, or group melee her. I repeat, *DO NOT BURN STANDING WITCHES*
Another neat trick or rather and exploit is if you use a molotov on a witch but go idle before it hits her the witch won't attack you and just burns to death. You can also shoot a gas can and go idle before the flames spread to her.
I can handle expert maps sometimes but OMG DARK CARNIVAL. for some reason, every run i do on it with expert ends in the barn chapter or rollercoaster.
Maybe its because i dont know any good spots to defend on hordes? Idk
Bruh I almost had it with randoms after like 3 tries and 2 rounds of trolls and i got smoked with a rock on the plane and it didn't count. I'll just save that for last lmao
Both the rollercoaster and the barns are some of the toughest events in the whole game period. Running while fighting never-ending hoardes inherently creates chaos and disorganization, making it harder to protect teammates, and also making it harder to not shoot them
use skips and bile jars
The 1 thing that helped me with Barns was having a pipe bomb saved for when the gates open (bile jar if you can find one. I ended up using my bile jar on the coaster because the team went down and I was red health within 40ft from the safe house) As soon as they opened I chucked the pipe bomb off to the right of where the dumpster are in that straight stretch, took an adrenaline, and started blastin with my auto shotty until I got in the safe room. The bots made it to the door but were swarmed so I shot them dead to avoid them opening the door and ruining everything.
I finally beat Left 4 Dead 2 on Expert with bots and it was absolutely thrilling and awesome.
Great feeling of accomplishment came with it too especially since I did it on 360 with a controller and no skips or hacks.
Thanks for your videos; I'm ready to try Expert Realism now
im having a hard time in expert and this video was very useful, this deserve more views
The spitter, the most missunderstund because not even the game tips explains her right, the acid doesn't do more damage the more you stand in it, the pool of acid has a life span, it does like 1 or 3 damage at the start of it's life span, in the middle it can do as much as 24-27 damage and at the end of it's life span it can do arround the same as when it starts.
I really don't know why does it works like this
so does that mean if I touch the acid at the middle of it's life span, I take more dmg despite literally just touching it compare to if I get hit by it at the start of it's life span?
@@theotv5522 How much time you spent on the acid has no effect, it total IIRC it does around 102 damage for standing on it since the start.
If you wanna test it, wait 2-3 seconds and then stand on the acid for 1 tick, you should recieve between 20-26 damage (bots take reduce damage from acid)
@@theotv5522 Here is the Wiki data "The acid pool will damage Survivors every 0.2-0.4 seconds and last for roughly 5 seconds, dealing about 9 damage within second 1, 16 damage within second 2, 23 damage within second 3, 20 damage within second 4, and 14 damage within second 5" I was kinda off on the damage points but yeah
See I thought it operated that first way you said, but it was never consistent I felt, thank you for clearing that up
I'm guessing the reason is to add in some reaction time so you don't get penalized as much if you move immediately, but if you stay in it, you suffer more.
Just watched your previous tips video and this video is much better than that. Mic quality is better obviously but the video is much more structured and clear too, even the same video examples were explained better imo.
A tip I'd like to add for new expert players: Try to avoid shooting and walking backwards when close to your team if possible. I know it's the natural reaction to do when commons are coming at you but friendly fire is very high on expert and suddenly going backwards and shooting is an easy way to friendly fire, 31:52
If possible try to pick a spot to shoot that gives you some good line of fire but also allows your team to shoot and move too, give them room.
Related to this is when entering a new area through a doorway (you know there will be loitering commons that you have to clear), don't just go stand or sit at the doorway and start picking off the commons. Be brave and take at least one step more to the left or right of the doorway so your team can enter the area too. If you sit at the doorway, no player with brains can now enter the area because they can't know when exactly you'll be shooting and you can't see them coming up from behind you either, leading to friendly fire.
When I first moved on to expert (in random public matches) I was a bit scared if I was good enough to handle it and if I was gonna be a big hinderance to the team, but what I discovered was that often times expert felt easier than advanced :D
The reason was that the other players there were actually good at the game (advanced is full of people who think they're good at the game and blame their team for everything) and just by following them and keeping close to them while still giving them room to do their job and saving them from specials was usually all that was needed for us to pass a level. Stay close to your team but try to give them room and firing lines to the enemies.
This is all so well said. For most of the above situations, I adopted a habit of crouching pretty much whenever there's no one in my line of sight, because I can reasonably assume I'm probably in someone else's. Also naturally prevents accidentally running too far ahead since it slows me down.
But yeah I see people, even skillful players, just standing in doorways all the time, but then getting annoyed if they get shot ... bro, crouch! XD
And to piggyback off your warning about backing up and shooting -- my friends' rule for co-op is basically to just never strafe ever, at least not in open spaces or generally near teammates.
Great guide, just wanted to clear 2 facts about the Witch.
13:00 - The Witch cannot hurt anyone while she's retreating, in L4D1 she can rarely do it, but in 2 she is incapable of doing it, unless her target whether they died and were revived with a defib as she's still retreating, or if she lost them and her "old" target gets in the way.
12:26 - The Witch will ALWAYS outrun you, even with adrenaline, this is a common misconception. You can outrun her with or without adrenaline when she's burning, but that'll only work with a sitting witch, as wandering witches aren't slowed down by fire for some reason. You can also outrun her if she stumbled due to an explosion. If you use a pipe bomb, explosive ammo or a propane tank, and she stumbles from the explosion, she will be slightly slower than a health survivor's speed, but still catch up to them if they have lower health than 40.
Been playing this game for YEARS and never knew you could shoot through obstacles with weapons.
Basically no where in the game does it mention walls are bangable like in counter-strike
that's almost hard to believe for me because personally my first instinct was to try and shoot through a wall whenever I first heard zombies groaning behind it
I just naturally assumed it would be like cs, where walls are bangable up to a certain width depending on the weapon, because both games are running on the source engine
then again not everyone has played cs before playing l4d, or knows that both games are the same engine, i suppose
I only learned this because of watching people like noskillch who constantly get accused of wallhacks because they know where to shoot just in case someone's spawned there lol. It def seems not to be common knowledge
@@whyismyhair2d shooting through walls is not something that's normally part of the source engine. But you don't really need to be told by the game it's possible because after a couple playthroughs you would end up noticing that it's possible.
definatley deserves more love for this much effort great video dude :)
One of the often forgotten tip(and perhaps added tips) I'd say for left 4 dead
If there is a nearby car. Use it.
And by use it, I mean that you should either climb it or position your back against it whenever wiping out stray common or when fighting a horde.
You can stumble a witch only if shes alrdy stumbled. So continuously shoving a witch is a strat.
Also hunters will do a neat animation when shoved Relative to it's camera. The animation displaces his body hitbox but his head travels roughly the same horizontal line
I have 500 hours so i wouldn’t say I learned a **lot**, but I really loved your optimistic outlook on the game, mention of offense vs defense roles, and that everything can be viable if you’re smart about it. The Dark Carnival gas can trick, I did not know. That’s gonna be really helpful!
I beat all the campaigns on expert and the biggest challenge by far was someone joining the game and griefing me the worst was hard rain where in the span of an hour someone joined the game and killed everyone and they were 3 different people too.
Sounds like xbox, I used to deal with the same stuff lmao. On PC, it seems the player base will only grief when emotional with other survivors. Whereas on xbox, psychos with no remorse will do it just to do it 😂
thanks for the bloopers. really takes me back to the time where I could play L4D2 with friends :D
24:29
That’s me. I am rarely on the front line or in the back, most of the time I am right in-between teammates and try to keep them all on mind.
Expert is not that hard once you realise that most players on this difficulty abuse every bugged spot and use only deagle or military sniper for the entire game.
Gladly there is a a group of players who is fighting players who abuse the games weak spots.
This sounds like a personal vendetta. Who hurt you my child?
strike force heroes 1 profile picture
Sounds like skill issue, unironically
Its not that Hard once you learn how to position yourself and how to manage the waves
@@shiftmaster06 I use an addon that removes random waves, because they're bullshit.
This vid gave me so many useful advice to make my life easier on expert. Usually I end levels with 30 health or less but that number went up to 50 or even 60.
If there's anything I can say or add is; "First to aid, last to die" is usually cope and seethe but it is sometimes your only option to keep the momentum of the game. For example if you have a first aid, and the director becomes generous, it's best to give your least healthy teammate some healing and then grab the kit, this also goes for pills or even adrenaline. I've also seen players get a little too tight in holding on to their medkits, if you need to heal then freaking heal. It makes a huge difference between runs and lessens the risk of becoming incapped and risking one of your teammates especially during certain periods where you have to run to the saferoom. I call this problem the "FF Hoarding Syndrome", in which players hoard items like elixirs with the intent in saving for the big thing but they never really end up using it either to their own detriment or safety. I've also picked up way too much kits from fallen players who have done this and think they can rush ahead or keep up like in the barns.
I'm not a total pro at this game, but knowing some sweet spots certainly helps lessen frustration. Especially when your teammates get too worked up on the simplest of mistakes.
Yes you're completely right in that optimal healing times aren't always the same and differ from game to game. When I was making this video I learned quickly that if I wanted to go over all the caveats it would have to be its own video (which is actually my next video btw!)
So I just tried to keep it at "take less damage" and called it a day LOL
@@NormStormYeah it's very complicated to be honest. Even I couldn't put all that scenarios myself, and I'm still learning where to put the balance. But knowing certainly did helped, since I can now put it in practice.
Looking forward for that vid btw.
Interesting feature about bile jars. Bile jars can over ride boomer puke, however you have to hit infected with the jar, otherwise they wont leave you alone. Still not recommended to use when puked on unless you're utterly desperate, or if there's a player controlled tank closing the distance. The blind effect surprises most infected players and you can pull fast jukes better when the tanks blind. Also, if an AI tank has spawned but not yet started attacking, if you can see where he is, you can throw a bile jar on the tank, and commons will beat the tank to death and the tank won't be triggered to attack the survivors.
there's something so utterly satisfying about the phrase 'commons will beat the tank to death'
@@Weldedhodag Because on Expert a horde is more dangerous than the tank (given everyone is healthy at the beginning)
Good to know BigB's a L4D pro
Damnit. The next video played before i could send off my comment. Sorry if i do not have time stamps for some things now.
About tank rocks: Since you can influence where the tank throws the rock, you can make one tank throw a rock onto another. Sometimes the rock will get stuck on the second tank and basically hit it repeatedly until the tank is dead. That will trigger a huge earthquake (because you basically have a rock hit the ground 30 times a second), but it will save you time.
About witches: You can stunlock them. So if you stagger a witch with a headshot or explosion, you can shove her and then hit her with a melee. Aslong as she stays staggered, your shoving can extend the stagger.
About chargers: If you jump right into a chargers face (especially from a height), it will confuse him and he will become passive for a few seconds and run away.
About smokers: If a smoker gets you or you just cut a tongue with a sharp melee, you are for a short moment invincible. So if you want a tank to hit you and launch you a bit, let a smoker grab you the second before that. Of course this is very situational, but it works.
About magnums: While they are quite good in certain situations, a melee is usually better. With a magnum you rely too much on your teammates. And if they go down, you are usually next. But with a good melee, you can solo an entire horde without taking damage (sometimes). Then you can either revive your teammates or let them respawn in closets. Especially in realism a melee is great.
18:01 Cold Stream is the easiest. The Passing and The Last Stand are the hardest.
18:06 With 4 scouts you may aswell play melee only. lol
26:01 If you have a situation where commons keep comming in front and won't stop, do dive in head first. Like on the first chapter of cold stream when you enter the bunker. You can actually bunnyhop on top of the heads of the zombies. That way they will not slow you down, you do not have to kill so many of them (jumping on them will still kill them tho) and they cannot hit you. The denser the horde, the easier it is to bunnyhop around on their heads. Once you jumped over most of them, plow through the rest of the horde with a melee. Of you have a shotgun, you can alternate quickly between melee, shotgun and shoving to run through the horde as efficiently as possible. If it is an infinite horde, you have to make sure to not get hit at all or else you will get stuck.
31:05 Yep, rocks have crappy hitboxes too. When checking collision with the environment, their hitbox is the size of a pebble, when checking collision with a survivor, their hitbox is the size of a house. They can literally throw the rock through the smallest windows but if they miss you by 2 meters, you are down anyway. lol
31:27 Yea never even think about touching anything that a tank has hit recently while it is still moving. Like the boat debris on the sacrifice. When the debris is from a tank, it deals huge damage. If it comes from a charger, its fine.
Also random tip: When dealing with hordes, the high ground is not always good. If the space towards the ceiling is too small and the zombies can just crouch, that is a dangerous situation. Because you cannot shove zombies if they are crouching. Then they basically get stuck in place, completely ignore your shoves but keep hitting you.
This is a pretty good video.
It's important to note that Smokers and Hunters kill faster than any other Special Infected.
For example: If you have a teammate get pounced by a Hunter or tongued by a Smoker and another by a Charger at the same time, it's best to kill the Hunter or Smoker before the charger, because (despite the charger's larger stature) the Charger takes a while to incap, let alone kill a teammate.
i thought charger did more than smoker, what are all the exact dps values? also hunter does more to incap i think
@@Leo.23232 You would think, but that's not the case. I'm not sure what difficulty you play on, but if you play on Expert, you'll learn pretty quickly that Smokers and Hunters incap and kill the fastest.
Edit: I don't know the exact dps values, but if you see it happen or decide to just test it, you'll see.
Charger do the same ammount damage no matter what the difficult beside his normal melee that will scale on all difficult
Fun fact, a charger can let go of a survivor if he is next to a door and is pushed by it while pummeling. discovered on accident but it can help that much more if he happens to be next to a door. :)
A note about Jockeys: you can reliably shove them mid jump if you know where to aim. Which is slightly higher than you would with hunters. Also it's best to hit the shove button early, maybe not as much if you play solo, but in multi their jump can feel laggy, so it's often reliant on knowing when to predict and shove and not how fast you can react.
Excellent, got me very nostalgic about the game downloading it again right now
I just beat my first campaign on Expert today (Dead Center) with only myself and bots, Xbox360, controller.
Tx for the strats, really helped.
Damn that was tough as hell, and so much RNG came into play.
Only 4 more campaigns to go 😳
I find that while it's not always consistent, you can sometimes avoid a jockey's leap by backing up right before he jumps, usually signaled by a brief pause in movement, then when he lands you can then shove and kill him, but it's dependent on terrain, common zombie presence, timing, potential bugs... all the fun stuff you'd worry about with any other special
small tip but also very rare to happen:
on a tank fight, if a smoker catches you on that second before getting pulled gives you a kind of immunity to damage.. so when a tank is about to punch you but a smoker caught you first, you won't get downed by the punch but also get free from the tongue
The difference is more than just the zombie damage changes between difficulties. The special infected will behave very differently from their easier difficulties counterparts.
Put it on Easy. See how the Special infected will literally stay still in plain view for 2 seconds before actually doing something.
I'm a late player to this game, just started playing this year and I am slowly learning the game day by day. My stratergy is to use the deagle to clear any surrounding idle common infected to save ammo, the main weapon for mowing hords and special infected. I find myself quite comfy with the deagle since I could one shot almost any commons and pierce them without any damage reduction like a boss (excepts the armored dude) and clearing small hords, usually only took a mag if they are in a straight line (some shots requires timing at the right angle, had to stay as calm as possible to time my shots since the deagle can be in-accurate even when up close lol). Love ur videos ❤
It's been a minute since I last played L4D2, so not sure if this was patched out at some point, but if not: Train yourself to fire the Deagle 7 shots at a time, not 8.
The reason is that the gun reloads considerably faster if there's at least one round left, than it does if you're reloading an empty magazine. I never fire the 8th round unless it is desperately needed right at the instant I get down to it.
I did all L4D2 campaigns on Expert (Last Man on Earth) and I got the achievement STILL SOMETHING TO PROVE.
24:38 smooth transition
Thank you. Somehow I didn't know L4D is this deep at higher difficulty. I gotta check it out.
Lovin the purple Francis skin
23:34 I hope players can take this to heart. A few day ago I had an exceptionally frustrating moment where I was playing advanced Parish, and I guess my 3 teammates were queued together or something, bc suddenly, in the graveyard, one of them just friendly fire downed me, let me die, and then all three vote kicked me? The only possible discernible reason for this was bc like 2 seconds ago, I picked up a medkit before my character shouted out that there’s a medkit. No one on the team had a medkit or a defibrillator, and a few teammates had pills or adrenaline but I had neither. And everyone was green health (to varying degrees). They didn’t explain, didn’t even yell any slurs, just started trolling. I think one of them had mic, but either he was speaking in another language or his mic was shit bc I didn’t understand a single thing he said. So I can only assume they were pissed that the person not in their party picked up a medkit, bc from what I was aware, medkit priority in that situation would be “finders keepers”.
16:33 Holy shit! In all my years playing this game I ain't ever seen a witch jump like that. 💀
This video needs a million views.
13:26 Someone else has probably already said this but,
Shoves DO stumble the witch if she's stumbled from either an AK-47, Hunting rifle or Deagle headshot or from an explosive. You can sneak to right outside of her range and chain stun her this way via headshots while running up and then shove spamming her with shots between the shoves.
This should be common sense,but with shotguns and the awp, DON'T waste ammo by shooting every zombie that dares to enter your vision, wait and try to herd, and bunch them up and then shoot since shotties have pellet spread and most snipers have penetration thus killing 2 birds with one stone
I've played l4d2 very casually since it's release when I was a little kid. But as I've grown and coming from darktide, I've found it didn't feel too crazy. Although I will say it feels much more exciting compared to always playing normal previously. I've taken away some good things from this video tho props man👍
14:18 the most reliable way to punch out a jockey out of the air is to move backwards and melee after it jumps.
insane clips brother, you deserve a galjillion views for this video
I see why you have the COD Desert Eagle now. This looks just like a COD cutscene. 16:56
As someone who's been playing since 2009, the main reason I stick to Advanced and not Expert for public randoms (my friends are not skilled enough for Expert, but that's fine lol)
Is because friendly fire is an absolute monster. It's incredibly easy to just accidentally shoot someone or *get shot* myself because of miscommunication, something that forced sporadic movement, or my aim just not feeling it that session. That heart sink and shock when someone immediately gets downed from friendly fire is the absolute *worst* because Expert is incredibly punishing for any and all mistakes, and that one mistake may have cost the team the round.
And this is before the griefers show up and ruin my day kek
So yeah, my piece of advice: make sure your reticle is pointed at the zombies. It sounds super obvious, but it just takes one bad or panic shot for everything to go to shit.
yess it's been ingrained in me to instinctively melee whenever i need to do a quick turn around for that exact reason
For me expert is annoying and stressful, which i dont like when playing game. It would be awesome if there were difficulty in between advance and expert
@@masterofreality5528 i'd recommend realism advanced then, might be more your cup of tea
@@NormStorm What's that? I haven't played that but i saw it. I only play with friends custom campaings
@@masterofreality5528 its standard 4-player coop l4d2 but there's no character/weapon outlines, weapons do less damage to the body, and there's no respawn closets
12:46 the witch is hard coded to die with 4 meele weapons hits no matter the damage, u can even change the witch health with cheats to 999999999 and will still die with the meele weapons, because meele weapons deal a fixed 25% damage from the total health.
to kill her with a meele weapon theres two ways, one if the witch is stunned and one when the witch is not stunned,
stunned is like this >> if you do a headshoot on the witch while she is not angering with a sniper or a magnun, she will stun you can go close to her and shove+meele shove meele etc she will keep getting stun and u can kill that way.
now if you don't have weapons to stun you should go behind the witch hit her with the meele and will need to meele her at the same time you trying to dodge the witch attacks, usually you will have to dodge 1 or 2 attacks. its risky if theres zombies around, but if the area is clear and the terrain is FLAT its easy to learn.
13:27 Technically this is correct, but if the witch is in the stagger animation from an explosion or a headshot, shoving *will* reset her stagger animation, allowing you to stunlock her and take her down with melee weapons. Witch always dies to 4 melee hits.
for my rule of thumb I got for melee when using snipers for the help on crowd control and I get the deagle when using a shotgun for a ranged option since the deagle one shots most special infected to the head
nice shot at 7:34
The Melee thing is pretty use just go behind the witch and attack then jump and continue attacking, she usually dies after 4 melee hits(time your jump to where you can dodge her first attack)
I don't want to feel pride or arrogant. I played this game for more than 10 years and have over 3500+ hours that made me become better player. Expert is all about using your brain on how to survive with items and weapons.
I have 29hrs in it and expert is the only thing me and my friends are playing rn. Played advanced and did a few rando achievements then went straight to expert. Got 3/5 campaigns done for the achievement. It can get annoying but it's not something that needs tons of hours played
Bro, i have like 1000 hours in 6-7 months 😀
Expert is just you playing red light green light with the horde, with special infected sprinkled in between, because let's face it, the horde is a bigger threat than the specials.
@@lilpain1997play in versus, it is much more fun and competitive
ive always thought that this logic of difficulty in games where "hardmode" only makes the enemy have higher dmg and higher health is Lazy and uninspired designed for masochistic players
try to hug walls, so many times i have saved myself from a horde only because i followed a wall that zombies can't reach around to get me.
I've played the nightmare difficulty mod with some friends. Expert comparatively is very easy
A lot of it is map knowledge, knowing what to expect and conserving equipment. Dark Carnival's part 4 dash to the safe room is a lot harder without boomer bile or a pipe bomb if you choose the manually run the whole way
12:27 As seen in an old hstop video (crazy facts about the witch), you can actually outrun a sitting/nighttime witch when she's lit on fire
Waiting until you are black and white before healing just leads to entire teams limping around at a sum total of 40 hp and getting wiped by a spitter
pain pills and adrenaline shots exist...
@@anoblehorsebackrider109 yes and they're temporary if you think adrenaline shots are adequate healing you're an idiot. Pills are for when shit hits the fan and you don't have time to heal they're not designed to replace kits.
The actual best way to play expert is to grab 3 unwilling friends and throw them at the infected until you win
Is more annoying when hunter hit you, instantly 40 hp gone
randomly click into this video but the introduction is TOO DEEP AND TOO REAL
Never forget, this aaaaaaall started from 4 heisters stealing blood vials from a rather peculiar hospital.
The fucking purple Francis
Thank you for this beautiful video. Isn't Left 4 Dead 2 a beautiful game?
Heyyy, I'm on TV ma!!!!
Good times killin zombies w/ ya, Norm! We should do this again soon!
You can avoid the damage of a charger repeatedly slamming you into the ground by going idle (using the "take a break" option) right before he slams you. If you then press the shoot button to stop being idle between the slams, you can repeat this process infinitely.
Even if you mess up the exact timing, the window to avoid damage is pretty generous, so just spamming idle/un-idle is still better than doing nothing.
One thing to note though, be careful not to idle while your team is actively shooting the charger, cause if you go idle while doing the stand up animation that happens once the charger is dead, it will skip the animation and instantly set you standing up, which can often cause your teammates to accidentally friendly-fire.
This tech is not worth doing 80% of the time if your team is good at clearing SI, but if everyone is incap'd or not able to clear the charger, it can save you a lot of health, or even the whole round. Ive been in situations where I was the last one not down, and doing this tech allowed my teammates to shoot the charger, keeping us from losing.
This tech was patched as of the last stand update.
@@ELPez276 Oh, that sucks. I play on xbox so it still exists there.
I find it incredible that people are still making left 4 dead videos, it truly simbolyzes how unique and unreplaceable valve's titles are
Artifact 💀
@@theotv5522 We don't talk about artifact around these parts alright? Valve only makes good games.
ive been playing this game on and off since it came out and just today i beat an expert campaign with no one but the bots for the first time (it was shockingly easy all of a sudden, i think i was really just rushing myself too hard before)
i did dark carnival, died only once on chap 1, didnt die on chap 2, died a couple times at the rollercoaster chap 3, didnt die chap 4, and didnt die finale
ig for reference, every other time ive attempted before, i didnt make it thru a single chapter of any level before, lol
i watched a few videos and paced a lot better, thats the key esp when u have really dumb ai to babysit
great video! love the hampters too, cute name :)
Im gonna try and make a video like this, especially for my fellow console players. Theyre truing their best but more often than not the bots are better than them and it doesn't have to be that way
Me having done every campaign solo without bots on expert realism coming to take notes
With the jockey theres a rare chance you can shove it as it goes to jump at you if you succede on shoving it it'll either get knocked back or die instantly
Im watching this because my friends and I are going from easy to normal and getting stomped :(
man, i wish i could gain more experience to play on expert level, but damn idk why i always have a heart attack when playing on expert, so far i've done 3 campaigns on expert, advanced is only as far as i can do.
I've played with "Speggy" before too. small world.
Tip: if you guys are struggling to get your expert campaign achievement, you can use the Gib Fest mutation to get through it easier. The bots will do most of the work for you
Facts. I did this for expert realism achievements, and it went so smoothly that I plan to reattempt without it, because I don't feel like I really earned the achievements and I enjoy a legit challenge lol
Im gonna finish the video because theres a lot of useful stuff but im doing expert with bots and the common thing im seeing is everyone use friends and for me, 1. i have parents that turns off wifi and 2. I don't have friends.
*Wifi has been off for a few months now*
Appreciate this.
when you want to get all the expert achievements but you are just terrible with the game, you can still get the achievements when playing with mutations. you can even use custom mutations in the workshop that spawns slow zombies or barely any zombies at all so you and your friends can still have casual fun while achievement hunting
now tell 'em about rexp.
Okay the credibility question was answered with the hamsters
Hah that garand skin is so good almost everyone i know uses it too
Thanks! I beat realism expert thanks to this guide
hell yeah lets go nice job man
@@NormStorm thanks it was dead center but…
@@EMSUSA ay you still did it and hopefully had fun doing so
@@NormStorm I did. My brother claims dead center is harder than dark carnival but I beg to differ
@@EMSUSA i actually am working on a video where i tier campaign difficulties. I'm with you in thinking that Dark Carnival is harder than Dead Center. But the Dead Center chapters are longer than Carnival's on average so where some people struggle with the high intense moments (barns, rollercoaster), some other people might struggle more with the consistency of not getting chipped down in the longer campaigns even if there isnt a whole lot going on (Dead center, swamp fever)
Consider the improved ai by manacat.
I have all the expert campaign achievements.
I kind of do continues solo expert runs casually because I play the game that much.
It truly is a challenge
I don't think Expert is really that difficult. Both games combined I have 155 hours of total playtime with major gaps in between plays. For example I had last played L4D more than two years ago before reinstalling again recently, meaning I remembered pretty much nothing about it. Due to my relatively low playtime I don't know any tips, tricks, special spots and so on either, despite all this I managed to beat all campaigns of L4D1 on Expert while playing with bots recently and it only took a bit longer than three hours. Same with L4D2 which I did the same years ago. I was also basically deaf since I was listening to something else while playing a pretty much muted game.
If someone like me who plays casually can do it with bots only then it shouldn't be too difficult.
I'm gonna hazard a guess that you have lots of experience playing other games, probably other FPSs, right? Those skills transfer over. I have over 1k hours in L4D2 just since I got it on steam (played a lot on friends' Xboxes back in the day), I know the maps inside and out, I know all sorts of useful strats, but I'm still not very good at the game because I'm just not a skilled gamer. I never even really tried any other games until the last couple of years, and I'm bad at all of them equally lol. So yeah, you might just not be giving yourself enough credit for preexisting talent and/or skills acquired elsewhere
Kinda wish the grenade launcher were to stagger tanks like how ellis did in the trailer but hey maybe it'll be too good
you forgot the most important tip. Learn to share your meds with your teammates.
i love your perspective on competitive games, you should get into fighting games
On xbox, you can set them to a non preferred player list
Something I think you left out is that, in Expert, regular attacks from special infected deal 40 damage.
For me it was easier to finish the campaigns on expert with bots, every time I tried it with people they made me lose the game.
Tip: use headshot on special infected like hunter spitter smoker (probally jockey, expect charger: bcs hes strong ,and boomer: bcs you can kill him/her easily)
Do I play Left 4 Dead 2?
No, no I don't.
Am I still going to watch this whole video?
Yes, yes I am.
Everytime I play Expert (I play solo) the game crashes and I have no idea it’s aggravating because I tend to get pretty far
Now that I'm in a specialized L4D video, do you guys know how to do the extra animations chargers can do when smashing a survivor? sometimes I see them throwing them to the ceiling and then picking them back up, or taking them and slamming them horizontally, does those extra animations deal extra damage?
@@xLuis89x throwing the survivor into the ceiling happens when the survivor is charged underneath something and the wall animation is similar. I don't believe they deal more damage
@@NormStormI believe it counts as 2 slams if I'm not mistaken. Charger throws them against the ceiling and then slams them back into the ground.