My bad! For some reason I thought the team was called “Noble 6” as in ya know. They always have 6 members and not just Noble. I’m sure you can understand the mistake lol!
Nobility is not a word associated today with the military these days. For the last three decades , most of the stories about soldiers have made there way towards POP CULTURE many have been about atrocities, failures, and scandals from MY LAI to My Desert One TailHook. The public image of the military is a vast, impersonal, callous, dangerous, and often more powerful than the army of any other nation. America is often perceived as the worlds bully. "Mark Bowden" It is not just America but other countries that are starting to stand up and make there country better the their greater good.
A part you miss at 8 minutes but which I always love seeing is the difference in tone that Jorge has between talking about the girl they saved at Visegrad vs describing the Elite Zealots that they had engaged. When talking about human matters he's awkward, halting and uncertain, but when it comes to military details he's absolutely confident and knows exactly what to say.
@@jjkrayenhagen I think Halsey despises the Spartan 3s as they were abominations of her work. 2s were trained to be soldiers, the pinnacle of humans 3s were made to be killers
@@Spartan-sz7km Halsey didn't know what the III's were at this point. She knew they were spartans but just assumed they were a second class of spartan II's done without her knowing. She doesn't learn about the Spartan III program until the fall of reach. She eventually ends up on Onyx and learns more about the spartan III program. But to summarize she doesn't hate the spartan III's themselves. She hates that the program was made and she wasn't involved. she hates that she couldn't guide the program to be better so she could protect the spartans but she doesn't hate the spartans themselves
I wish you talked about how dangerous and badass Noble 6 is. He’s the only other Spartan other than master chief to be classed as “hyper lethal”, and his file is black ink because his actual job before Noble Team was hunting rogue Spartans
It’s never said that he was a headhunter officially, but it’s left open for ambiguity. What’s confirmed is that he used to be an assassin for ONI executives which is most likely why his files are redacted.
@@d27shgu no it just means that they are among the best Spartans out there. No other Spartan in the entirety of the unsc have ever done things on the scale of what John-117 and Noble Six has. That’s why they’re declared hyper lethal. They literally eliminate entire armies by themselves.
About the Zealot that escaped, it was actually a zealot field marshal as seen by the antennae on it's head, and both the zealot that killed kat and that six kills at the end are also field marshal's, so it's long been theorised that this field marshal and his company have been hunting Noble Team either from Winter Contingency or Long Night of Solace
My only add on is that we’re the one who kills him as we make our way to the gun. I find it poetic that we killed the hunter of our team by going lone wolf
@@SnarkyGamers you may want to rewatch that scene mate. It’s the field marshal from the cutscene. He’s one handling a needler rifle while also hanging onto the phantom.
@@Gutvaldhe wasn’t. The chief and all other non essential personnel went into cryo right before the ship entered slip space, which is standard protocol
The detail of 6 being YOU the player, and Halsey saying "You passed your courage onto us" will always feel like Bungie saying thank you to the players and the fan base for the journey. With Reach leading immediately into CE, and how loved CE was. 6 being the player is a whole thematic "thank you", and they let you be a spartan. Not just that, but the spartan that literally delivers Cortana to Chief. They thank you by letting you pass the torch, and its beautiful.
That describes the game in such a heartwarming way even through it's very grim and gruesome at times but this is a very good analogy of the game and how it made me feel glad that I'm not the only one. And this gave me chills when reading this because it's true.
"Our victory... *Your* victory was so close... I wish you could have lived to see it. But you belonged to Reach. Your body, your armour all burned and turned to glass. Everything, except your courage. That, you gave to us and with it, we can rebuild." The closing words in this game always make me misty-eyed.
Oh my god, the award line "Rogue one before it was cool" made me realize that the movie is similar to Reach, making it the Halo Reach of Star wars. I guess that's why I liked that movie. (Also because it is a decently well made movie.)
One of the great things about Reach is the amount of body language it shows - at the Visegrad Relay, when Jorge and Emile are beefing, Carter snaps at them to stop; in the background, you can see Kat briefly pause with the repairs to look over her shoulder. When Halsey talks smack to Carter, Emile and Jun both tense up in reaction. When Six jumps off the Covenant spire and Jorge gets him onboard the Falcon, you can see Six slump in relief when he sits down. And when UNSC Grafton blasts the spire afterwards, Jorge nods in approval. edit: Also, Kat's death. Carter wordlessly staggers backwards into the elevator, rifle dangling uselessly. He's clearly in disbelief at seeing her die so abruptly. Small details, to be sure; it's not something you notice consciously, but it does wonders to make Noble Team feel like actual people.
I love how Carter goes from being a quiet and clearly stressed leader to monotone and dead inside. After Jorge and Kat die he gets progressively more depressed in composure and voice delivery. Then when Cortana is introduced to the team, he becomes enthusiastic, passionate even. Knowing that his Spartans were chosen above all else for such an important task. He seems happy again before the end. At least hopeful.
@@gageowo9527 his body langauge shows how much he doesn't care anymore . every single one of those a Other bois are headhunter material . just leisurely walking along
I literally did a double take reading this comment, went through every single cutscene paying attention to the small details and was blown away even more than I was when this game came out.
@@biggesttuna7777 I wish they did a book about them. About noble team, being formed the first time and get to see the interactions between carter and Kat and Thom the original noble six.
At 6:05, Jorge’s head movement is in reaction to the girl saying “they’re still here”. Little moments like these are why this will always be my favourite Halo game, as well as it being my first.
I love the part when Halsey recognizes Jorge in his armor. She built the Spartan-II program and knew all of those kids very intimately since she hand picked them herself. She’s the closest thing Jorge or any Spartan-II has to a mom.
14:55 Small sciencey nitpick - you get "no sound in space" not because of a lack of gravity (there is always some gravity in space anyway), but because of the lack of air for sound to travel through. As normal sound returns, you can hear a hiss for full air pressure returning, which is also when 'artificial gravity' returns which probably causes a mix up. Having the muffled sound could be accurate if those parts of the ship had very low atmospheric pressure. I really enjoyed hearing your breakdown of what is my favourite Halo game though - I didn't realise the irony in each of Noble's deaths which was cool to learn.
Sound in space will transmit through materials. So if you magnetically attached to the floor and something scraps across the floor you'll pick up that sound through the floor, through the suit, through your body, and into your ears.
All of the Covenant you fight in these sections are wearing exo-atmo gear as well. The Grunts are fully suited and all the elites are the Spec Ops ones with the EVA like helmets. You can see dead non-suited Elites in the coms room when you land. The only ones still alive are the ones in their EVA suits.
And in such confined spaces, you might/could still hear _something._ All of the firearms, human and covenant, still produce some form of radiation/exhaust, which would carry sound with it a short distance(very short) until it dissipates. You would definitely hear your own guns recoiling/vibrating/impacting against your armor.
At 6:10 you can see Carter push Kat out of the way from the energy sword swipe. I love all the tiny details in the cutscenes that hint at their characterization, because apparently a bungie Dev confirmed that Kat and Carter had something but it ended when the OG 6 died.
It was confirmed by Martin O donald, that Carter and Kat were in a relationship. Because, they where the original noble team. Plus, that is why they are very close
16:41 Not to be _that_ guy, but there were civilians in the Halo 3 mission: "The Storm" Still though, that was the first time we had truly defenceless civilians in a halo game
Actually, while not necessarily a civilian, an onboard crew/maintenance member is present in the literal first minute of CE gameplay, before promptly being blown up. He's unarmed, and his entire job was cryo pod maintenance according to Halo: The Flood
This is, as of this comment, the only Halo game that I've completed the story back when the Xbox One just came out... I may not have childhood memories of Halo 1 - 3 with Master Chief and The Arbiter, but I'm glad I grew up with Halo: Reach as my very first Halo game
"Slip-Space Rupture Detected" is one of the best lines in Halo. Anytime we hear it, we know something is about to happen. Something big. Good or Bad. It's cool that they used it in the Halo show.
This was the first game I played on the 360 and the first game I've played dozens and dozens of times , the game that made me cry happy and conflicted with emotion, this game got me into games , and this game in my opinion is the best halo game getting u into every bit of action possible, truly a masterpiece
Reach was the first game to make me cry as a kid. Never understood irony, or true dread and sorrow but reach made me understand those concepts as a kid because of how well it was made. I read the book after playing CE and even though there were major differences, I still knew that reach fell. Didn’t matter, that lone wolf mission still had me balling my 10 year old eyes out, I survived for an hour and a half just trying to save MY Spartan, that I myself created and couldn’t. Just like I couldn’t save reach. Fucking beautiful. Spartans don’t die, they’re just missing in action.
Liked the way you went into Emile’s backstory. If I’m remembering correctly, he was one of the few Spartan-III’s whose family was killed by insurrectionists, not Covenant, which can explain his treatment of the civilians in the first mission and even more of his tension with Jorge
6:15 fun fact, by my best estimations, that sound is not an electric guitar, but rather a bass guitar run through heavy overdrive like you would with an electric guitar. Or at least, I pretty closely replicated the tone by running a bass through an electric guitar amp with the gain way up. Still way cool sound design though and I love it.
Yeah you can honestly hear that the gauge is too thick to be electric guitar. Things I dont notice when Im not asked to look for them I guess. I also just went and looked up the song, you can hear the rumble of that open low e- definitely been tuned down since the string has to be looser on the neck to get that sound. Every time I delve into anything Marty I just cant help but feel he was a genius
@@Vaestus if I recall correctly, when I decided to try playing that song, that low open E is not an E at all. I think I determined it to be a C, but maybe actually a B. B would make sense as that's standard tuning for a 5 string bass, but I think my bass is tuned to drop C and I'm fairly sure the lowest note was just that open low string. Either way, tuned down from the standard E.
@@reaganharder1480 ya 100%, I just use the term low e to refer to the thickest gauge string. Comes with not being properly educated, you just dont care as much, and people new to music understand it better
Although it's really just a theory, I particularly like how they wrote Emile to be the biggest badass of the team but in actuality being afraid to die. Particularly with the line in the beginning when he says "I feel lonely already" and in the scene where Kat gets shot where he actually sees a fellow Spartan die instead of just being 'missing in action'.
I'm just happy you've gotten to experience these games. I played the campaigns over and over just to see everything I could find. Half the experience in Halo campaigns is the Easter eggs they left for you and exploring the world. ODST's soundtrack is something beautiful (and a little spoiler but I hope you find it) You can find a dancing Marty O' Donnel in one of the ODST missions while you are in a banshee and it's just a good time. I'm sure you'll appreciate the story told in ODST can't wait for the video.
Unfortunately, 343 removed all the Bungie-specific easter eggs when they added ODST to the MCC, so it’s Phil Spencer instead of Marty in that one, and there’s no more Destiny easter egg posters
Reach has been my favorite Halo game ever since release. I spent a little over a year playing in local tourneys with my friends and consistently going through the story just to cry at every death without fail. I didn't start playing Halo until Halo 3 and while I do LOVE that story and ODST, Reach still hits me where it hurts. I'm glad you finally got to enjoy the story that I love with all my heart.
I'm glad another person cries at every death, they were just Spartans after all but I felt like they were so much more, a family perhaps but God did it hurt to see them pass and see how the others didn't have time to mourn properly but were still hurt nonetheless. It truly is a beautiful masterpiece, the only one to hurt me so deeply.
Ngl, my first time playing Reach i cried when Kat died. She was my favorite, and i wanted to be just like her when I grew up. Strong, swift, and brave like any of the Spartans, but she was one of the smartest, and tougher than anything, but it only took one bullet When Jorge died, i was sad yeah, he was probably the sweetest of all the Spartan II's. But the score, and the cinematography of the scene really set in stone for me that its what he wanted, and that he was sacrificing himself in an attempt to save his home. Jun's disappearance was confusing to me, i didnt understand at the time why Halsey would need a Spartan escort, and the line "I'll do what's necessary, sir." Didnt mean anything to me at the time. I learned later on that Mjolnir comes with self destruct modes that overloads the mini fusion reactor each suit has to completely vaporize the suit, the Spartan inside, and anything in a 5 meter radius, severe burns would also be a problem. Watching Carter take out the Scarab, and knowing he took off his helmet at the beginning of the mission, it just kinda.. idk. I felt like Emile then. "Crevice to the east. Let's go." It's subtle but you can hear the hurt in his voice. He just watched his whole family die in the span of a couple of days. When he gets stabbed, he says "I'm ready! How about you?" And with the last of his breath, he takes out the Zealot that killed him. I have a feeling that had he not been stabbed, he wouldnt have lived long once the Pillar of Autumn took off, and not because of the Covenant. Then watching as the Autumn lifts off, slowly at first, swinging its enormous rear around to get itself lined up for a good orbit, knowing that Six was going to die after that. It was solemn, but beautiful. I loved Reach, but its not my favorite. That lies between Halo 2 and 3. Btw i did some numbers, just very rough estimstes based on lore, the booster engines had a combined output in excess of 44.6 billion pounds of thrust force, due to Reach's higher gravity than Earth, and the fact it was able to move so far so quickly That was a fun lil bit for me
Wow that was a weird read, you looked up to a fictional NPC in a video game and wanted to be like her when you grew up? You need to get outside more often and live in the real world if your only role model was some one-dimensional sci-fi super soldier who was so retarded she got no scoped in the back of her gourd. Lmao
I've always thought of the Zealot that actually kills 6 was the one from the start. He almost stabs 6 at the start, but at the end he actually got to kill 6. Sorta like the Zealot had a grudge against 6.
True. I like the theory of Zealots hunting Noble Team. Six and Jorge kill 2 in Winter Contingency. Leader escapes Leader kills Kat Emile kills 2 Zealots near the end Six kills 3 more Zealots Leader kills Six Out of the team of 8 only the leader survived and killed Kat and Six
@@tylerellis9097 There are three in Winter Contingency. Two escape further into the building with hostages, which you kill, and one runs to the exit, getting past Emile, as heard on the comms during the cutscene.
I love how both Master Chief and Noble 6 are the only true "Hyper Lethal Vectors" spartans that had no parallel. There is technically a third, from the Spartan IV's that being your halo 4 spartan from spartan ops, but they were only considered and never confirmed.
8:01. You are indeed right. That Zealot(actually a field Marshall) is in fact the TRUE antagonist to the game. He has basically hunted NOBLE team since Winter Contingency at the Visegrad relay. He attacked the Spartans, shot Kat, lead the zealots who wasted Emile, and died by the hands of the only other hyper lethal Spartan. You can tell him from the others by the two “Antennas” on the headpiece. The others do not have it. Also Emile doesn’t kill him. He’s the last elite you kill on your way to the gun.
20:42 the reason that they put boosters for the autumn to get off planet is cause there’s a like in the Fall of Reach that explains that the autumn was never designed to be able to land or take-off on a planet
15:28; Jorge's Death There's so many good stories where some brave hero has to give their life to save the day, and because of their sacrifice, the good guys win, the survivors cheer, and everyone lives happily ever after. But the hero never gets to see the ending. They'll never know if their sacrifice actually made a difference. They'll never know if the day was really saved. In the end, they just have to have faith. Ain’t that a bitch
I was so connected to Six that when I found out what the final mission was from a friend who beat it ahead of me, I stopped playing the campaign and went into multiplayer cuz I wasn't ready for six to die, she meant that much to me for finally having a badass woman to play in a Halo game. It wasn't until a few months later I finally got Cortana onto the Pillar of Autumn and did Six's last stand. She was my favorite.
Something you missed. At 13:33 you can see a lone marine kicking a dead White Sword Elite. There’s no other marines living or dead around which means that marine likely killed that Elite by himself. In my own head canon that marine survived Reach and was later selected to be a part of the spartan 4 program.
Love the compassion you have for this game, brings a smile to my face knowing there are ppl that see the art behind such a great game. Awesome video, awesome wins, enjoyed every minute, just like the game itself.
I'm so used to Heroic/Legendary difficulty that when he just waltzed in the middle of those enemies at 11:15 I watched his health like "HOW IS HE NOT DEAD YET?"
20:28 This elite is not actually who killed Kat, it's the elite you fight in the room directly before the mac gun who wields a fuel rod gun. This elite is a field marshall who is the same one you encounter at the beginning of the game and the same one who snipes Kat, and he is the only field marshall encountered. His shield is so beefy he can tank a charged plasma pistol hit, and he can also change weapons.
I love Reach, its one of the all time greats. My favourite detail is: Kat’s shields don’t flare when she is shot, this is due to the high atomic excitement (radiation) dispersing the shield. It’s covered in the books that the shield can can be affected by high radiation. Just before the glassing, as the beam is charging, Kat mentions the radiation is building and Carter loses comms with Holland for the same reason.
I always thought that would be much better communicated by having everyone's shields pop when the radiation burst goes, but I guess there must have been some engine limitation. Yknow, not being able set off the shield effect without applying damage that would also make the blood effect go off, that sort of thing.
20:54 when u made the entry of everything coming full circle the counter read 117 the same number as Master Chiefs spartan I.D don't know if u did that in purpose but nice touch non the less
I have recently discovered your channel and I have subsequently watched every episode. You are an amazing TH-camr with just the positivity I and maybe others need right now. Thank you! I hope you complete the Halo Series as well!! Halo 4 was my favorite Halo because I grew up with that one
You're guess about the Zealot is absolutely right, and he's the one to end Noble 6 at the end, but his rank is field marshal, not Zealot. He's the only one you'll find in the game
Looking at it now I feel like the mountain in the background at 22:08 is the template Bungie used to design Felwinter’s Peak in Destiny 1 during Rise of Iron
I can’t wait for you to do ODST. As a kid, I couldn’t stand ODST even though 3 is one of my favorite games. Then during quarantine I replayed ODST with my girlfriend and totally fell in love with it. The dark and depressing mood throughout the game as well as the plot revolving around piecing the story together was so fascinating to me on my replay.
What makes the zealot ambush more chilling is the fact that the girl tells Jorge something along the lines of "They're still here" or "They're watching" (I don't remember which) in Hungarian right before they drop. Jorge's native language.
8:24 there’s a theory that the elites killing off noble team one by one are actually chasing you thought the story, and you take them down near the end
I love reach and it’s finality, so it’s my favorite. CE, 2, 3, and ODST were more playful and funny, but I love how grounded and tight noble team is. Also the multiplayer is phenomenal.
as a child I never owned an xbox so I was unable to play this game but I remember binging hours and hours of content about it as a kid and being able to go and play it now as an adult it was amazing and it holds a special place in my heart
I got the master chief collection and Reach was the first Halo game I ever played from it. Even without tons of Halo knowledge by the end of it I felt that Reach really is something special.
15:00 you say that there is no sound in space which is technically correct. Sound is transmitted by the vibrations in the air molecules. Therefore if you were to shoot a gun you would still Kind of hear the gun go off because the vibrations of the bullet leaving along with the gun itself actuating would vibrate molecules in the gun therefore vibrating the molecules in your hand traveling to your ear bone (yes there is a bone in your ear) causing you to hear something
If you haven’t I recommend finding or watching a vid of all the audio logs in this game. Enrichment of experience. Also nods to the 20-something Spartan-IIs also on reach at the very end with Beta-Romeo Leader. Punching a wraith to death. Classic.
A lot of people believe that the last elite you see that pulls out the energy sword is Arbiter since he pulls it out with his left hand since Arbiter is the only left handed elite we know of nice little fun fact
Arbiter isn’t left handed you goof lol that myth was debunked 10 years ago. He uses the sword with his right hand in every game, comic and book. He wasn’t even on the planet when 6 died. Thel was with his fleet chasing the pillar of autumn.
I love the chants that permeate every mission. Like right off the bat in the first mission you get these solemn chants that already make you feel despair even though Covenant presence hasnt been confirmed. Or the beggining of Tip of the Spear, if it was any other shooter the music would have a stinger when you crash and then it would continue with the bombastic sounds to complement the action that follows, but the bombastic music ending after you crash and being replaced by the lonely chants while youre being attacked by a Covie squad and the music picking up only after you clear the area and get a Hog just works so well.
real shit im loving the constant positivey i stopped watching cinema sins because im so tired of negativity gaming and cinema wins just makes me enjoy stuff more
"There are so many stories where some brave hero decides to give their life to save the day, and because of their sacrifice, the good guys win, the survivors all cheer, and everybody lives happily ever after. But the hero... never gets to see that ending. They'll never know if their sacrifice actually made a difference. They'll never know if the day was really saved. In the end, they just have to have faith." -Epsilon, RvB Feels like a fitting quote for a game like reach...
11:09 Not knowing you can use the launcher’s EMP to knock those banshees out of the sky and send them careening off the ledge behind you is a cardinal sin.
I'll always have a problem with the voice mixing of reach, when they talk it doesn't sound like they are in the same room or on a battle field, it always feel like they are in a sound proof room with just a microphone and that's it
@@lost8257 don't try to use lore to explain a problem of the game, it feel like the audio track was recorded and put like that in the game, without any type of editing whatsoever... And if they did bother about being more accurate then why do they sound the same when they don't have their helmet???
@@michaelkeaton5394 I mean, it's been a while, so I don't remember what it sounds like. I was merely giving a possibility of why they decided to make it sound like that.
@14:55 Shots in space are only silent if there is nothing connecting you to the source, two combatants walking on the same thing you would hear it baffled as the sound passes through them onto the floor and then to you, but at a reduced level, which is why they're muffled here, and for those that say I'm wrong, this is the same effect as two cans and a string so suck it
I thought it was Jun, too. It's the accent: Emile sounds like a typical American. Jun not so much, his Rs have a particular sound to them, "Don't we have moRe important things to do than pick up stRays?"
Reach really is an emotional masterpiece, and so much of that is down to the audio and the connection between the team. The music cutting out when Kat dies to go with her being cut off mid sentence before kicking back in with the slow piano, Carter’s line about Jorge, and Emile’s goodbye to Carter are all great examples. And then, as you mentioned, the skyboxes are beautiful. The best being New Alexandria as the mission goes on, between the storm and the glassing in the background. Also, gutted there was no win for “you’re scary, you know that” after Kat gives Emile’s knife back.
Halo reach was my first halo game. My dad was in the military at the time of its release and was deployed over in Afghanistan. I played it with him when he came home and ever since that day I haven’t had a gaming experience like it
2:44 Noble -Six- Team 5:35 - 5:53 This is Jun speaking, not Emile. He's on overwatch in the Falcon. 9:34 Jun again, not Six complimenting themselves 14:56 Probably still in atmosphere... maybe. But you could still hear the vibrations of/on the ship while in contact with it. Also firing weapons, human or covenant, would produce radiation/exhaust, enough to carry _some_ amount of sound. And also the vibrations/recoil/impact of firing your own weapons would definitely be heard through your suit. 18:19 Going frame-by-frame on the "shot", you can see that Kat's helmet disappears for a frame(headless Kat), and is replaced by the damaged helmet after the needle is placed. Now, the scenes leading up to Kat's death are even more interesting. First, no shield pop, Emile and Six both have their shields pop in their cutscenes. This can be attributed to the blast that went off before getting in the elevator taking the Spartans' shields offline. Then when Kat and Six get in the elevator(not shown in this video), Kat fumbles with the controls. Which could either be because of the stress of the situation, being temporarily blinded by the flash, and/or because of Kat's prosthetic arm. She has to hit the button twice, looking at it the second time. This also delays their pod and could've given the Elite in the Phantom time to line up the shot, after having seen the other three Spartan's path after they exited the elevator. 18:34 Watch Carter's body language. Dropping his right arm, staggering backwards as he looks like he might just fall over. 20:07 Scarabs are just giant Hunters. Rather, both are a collection of eels(lekgolo) piloting a suit.
I consider Reach and ODST to be some of the better games in there series. Simply because we aren't the larger than life Master Chief but we are just regular soldiers, and it grounds the story in a way that makes it more believable.
Except you totally are. In both of the mentioned games, you play as elite spec ops soldiers, not "regular" soldiers. What's more, in Reach you litterally carry Cortana to the Master Chief, thereby setting the stage for Halo CE.
A niche little detail could be how Emile knew there was trouble when the Zealot team dropped in front of Noble. When he says "What's your status? Over." He sounded concerned because Spartan fireteams can moniter each other on their Heads Up Display, such as their heartbeats. All their pulses spiked at the same time, and he noticed. Or he could've picked up the contacts on his motion tracker, but my headcanon is the former
343 vs Bungie... I don't think 343 has the magic of Bungie games. Chief talks too much... They tell, don't show. The aesthetic is wrong. None of the classic Chief music is there. It doesn't feel luke Halo.
@@RoachCatJr Thanks. I've even noticed a super small detail that changes a lot: all the Bungie Halos have the aiming reticle a few degrees below center. This makes you sub consciously loom up at the skybox, and makes the world feel more open. It also changes how much having the gun in the screen obstructs vision. 343 took the traditional route and centered the reticle, making their games feel more closed up and claustrophobic. If you play MCC on PC, try tinkering with the reticle location. It's very interesting.
Fun fact if you watch carter through out the last couple of missions with him you see how broken he is how much he rather just die since kat is gone , he barely holds his dmr , barely makes a effort to hide his slouching as he walked unlike the rest who seemed tense and alert.
i also love how Talking through a Microphone and speakers Gives Halsey that slight mechanic filter that makes her sound a Tiny bit like Cortana. Who you know only can speak through Speakers. so it's kinda Foreshadowing who Cortana is a print of too.
6:03 actually, it's not Jorge who notices the elite. If you turn on the subtitles, at least in the Spanish game, they will show what the girl is saying. And she just said there something like "they are still here", which I think is the thing that alerts Jorge
@@Black0raz0r I know, I meant that the subtitles in the Spanish version are translated from Hungarian, so you can understand what she says, I don't know if it happens in other languages, so that's why I specified
Reach is my favorite halo game, and was my first halo game that I played. I was absolutely devastated when *that ending* happened, despite the beginning shot. I remember replaying the last gameplay section trying to last as long as I could to see if there was a different ending.
This is my favourite Halo game full stop. I played it when it came out with my friend on his Xbox 360, and I fell in love with it. I played this game nonstop, completing the solo legendary campaigns and the full skull campaign, playing slayer and swat and infection and everything in between. I played Halo 1-3 ODST, but Halo Reach made me fall in love with Halo.
Something to correct you: The Lieutenant (Noble Six) was an ONI spook before joining Noble Team. Specifically, they were an assassin tasked with hunting down rogue Spartan-IIIs.
Probably my favorite part about Reach is the way they depict the might of the Covenant. As Chief you're a one man army that easily mops up their infantry so it makes you wonder how the hell humanity was losing, then you play Reach and get to see that each victory meant nothing because the Covenant always had some way to completely negate it and create an even bigger problem. And it's about halfway through the game that you go from trying to defeat the Covenant to desperately trying to save as many lives as you can.
My bad! For some reason I thought the team was called “Noble 6” as in ya know. They always have 6 members and not just Noble. I’m sure you can understand the mistake lol!
Nobility is not a word associated today with the military these days. For the last three decades , most of the stories about soldiers have made there way towards POP CULTURE many have been about atrocities, failures, and scandals from MY LAI to My Desert One TailHook.
The public image of the military is a vast, impersonal, callous, dangerous, and often more powerful than the army of any other nation.
America is often perceived as the worlds bully.
"Mark Bowden"
It is not just America but other countries that are starting to stand up and make there country better the their greater good.
@@Drew-v2f that doesn't sound very relevant.
When are you going to do Halo 3 ODST
@gamingwins can you please do a gears of war if that is possible idk if gears is a game you can dissect like this but it would be nice if you could
You also accidentally called Jun by Emile at 23
"Do you have it?"
"No. You won't let go."
"Say the words please."
"The words please."
Back when RvB was good.
“What?”
Captain America "I understood that reference"
Nice red vs blue reference
Wait a minute did you go into the campaign
A part you miss at 8 minutes but which I always love seeing is the difference in tone that Jorge has between talking about the girl they saved at Visegrad vs describing the Elite Zealots that they had engaged. When talking about human matters he's awkward, halting and uncertain, but when it comes to military details he's absolutely confident and knows exactly what to say.
I’d say that’s a repeating pattern for all the II’s with the exception of a couple.
He also missed how Halsey treats Jorge differently than the IIIs.
@@jjkrayenhagen I think Halsey despises the Spartan 3s as they were abominations of her work.
2s were trained to be soldiers, the pinnacle of humans
3s were made to be killers
@@Spartan-sz7km Halsey didn't know what the III's were at this point. She knew they were spartans but just assumed they were a second class of spartan II's done without her knowing. She doesn't learn about the Spartan III program until the fall of reach. She eventually ends up on Onyx and learns more about the spartan III program. But to summarize she doesn't hate the spartan III's themselves. She hates that the program was made and she wasn't involved. she hates that she couldn't guide the program to be better so she could protect the spartans but she doesn't hate the spartans themselves
@@TheAxmore been years since I've gone through this bit of lore. Thanks for explaination
I wish you talked about how dangerous and badass Noble 6 is. He’s the only other Spartan other than master chief to be classed as “hyper lethal”, and his file is black ink because his actual job before Noble Team was hunting rogue Spartans
Headhunters I think they were called, 2 man teams, they were basically the UNSC version of the Arbiter
It’s never said that he was a headhunter officially, but it’s left open for ambiguity. What’s confirmed is that he used to be an assassin for ONI executives which is most likely why his files are redacted.
@@d27shgu no, only two Spartans have been declared as hyper lethal. John-117 and Noble Six
@@d27shgu no it just means that they are among the best Spartans out there.
No other Spartan in the entirety of the unsc have ever done things on the scale of what John-117 and Noble Six has. That’s why they’re declared hyper lethal. They literally eliminate entire armies by themselves.
Fun Fact: there was one spartan 4 that was consider to be in the "Hyper Lethal" class, but wasn't confirmed. It was your halo 4 spec op. Spartan!
Something I like about Carter's death scene is that Emil doesn't need an explanation, he just understands and wishes Carter well
something that nowadays keeps on suffing explanations down our throats like with nowadays movies, tv shows, ect.
I'm going to rank each character.
1. Noble six
2. Emile
3. Carter
4. Jorge
5. Jun
6. Kat
About the Zealot that escaped, it was actually a zealot field marshal as seen by the antennae on it's head, and both the zealot that killed kat and that six kills at the end are also field marshal's, so it's long been theorised that this field marshal and his company have been hunting Noble Team either from Winter Contingency or Long Night of Solace
Was going to say. He got that bang on 😂
cool to know at the back of my head that the game may have a specific villain after all
My only add on is that we’re the one who kills him as we make our way to the gun. I find it poetic that we killed the hunter of our team by going lone wolf
Let's just ignore that it's actually a JACKAL that kills Kat not an Elite.
@@SnarkyGamers you may want to rewatch that scene mate. It’s the field marshal from the cutscene. He’s one handling a needler rifle while also hanging onto the phantom.
The fact Bungie made you, the player the very reason Chief is able to complete his mission in the trilogy feels very nice in my opinion
But they still have to explain why Master Chief was taking a nap during the evacuation ...
@@Gutvaldhe wasn’t. The chief and all other non essential personnel went into cryo right before the ship entered slip space, which is standard protocol
The detail of 6 being YOU the player, and Halsey saying "You passed your courage onto us" will always feel like Bungie saying thank you to the players and the fan base for the journey. With Reach leading immediately into CE, and how loved CE was. 6 being the player is a whole thematic "thank you", and they let you be a spartan. Not just that, but the spartan that literally delivers Cortana to Chief. They thank you by letting you pass the torch, and its beautiful.
That describes the game in such a heartwarming way even through it's very grim and gruesome at times but this is a very good analogy of the game and how it made me feel glad that I'm not the only one. And this gave me chills when reading this because it's true.
"Our victory... *Your* victory was so close... I wish you could have lived to see it.
But you belonged to Reach. Your body, your armour all burned and turned to glass.
Everything, except your courage.
That, you gave to us and with it,
we can rebuild."
The closing words in this game always make me misty-eyed.
And your helmet that also survived
Oh my god, the award line "Rogue one before it was cool" made me realize that the movie is similar to Reach, making it the Halo Reach of Star wars. I guess that's why I liked that movie. (Also because it is a decently well made movie.)
I said that when I saw the movie good movie but now I want a halo movie
My friend told me something similar when he played Reach for the first time.
The difference is, Bungie went above and beyond in order to earn their ending.
@@danielstocks9088 We are getting a Halo TV series!
I'm still gonna say that out of all of Disney's Star Wars movies, Rogue One is one of the, if not the best ones.
One of the great things about Reach is the amount of body language it shows - at the Visegrad Relay, when Jorge and Emile are beefing, Carter snaps at them to stop; in the background, you can see Kat briefly pause with the repairs to look over her shoulder.
When Halsey talks smack to Carter, Emile and Jun both tense up in reaction.
When Six jumps off the Covenant spire and Jorge gets him onboard the Falcon, you can see Six slump in relief when he sits down. And when UNSC Grafton blasts the spire afterwards, Jorge nods in approval.
edit: Also, Kat's death. Carter wordlessly staggers backwards into the elevator, rifle dangling uselessly. He's clearly in disbelief at seeing her die so abruptly.
Small details, to be sure; it's not something you notice consciously, but it does wonders to make Noble Team feel like actual people.
the animation in halo games never ceases to impress
I love how Carter goes from being a quiet and clearly stressed leader to monotone and dead inside. After Jorge and Kat die he gets progressively more depressed in composure and voice delivery.
Then when Cortana is introduced to the team, he becomes enthusiastic, passionate even. Knowing that his Spartans were chosen above all else for such an important task. He seems happy again before the end. At least hopeful.
@@gageowo9527 his body langauge shows how much he doesn't care anymore . every single one of those a
Other bois are headhunter material . just leisurely walking along
I literally did a double take reading this comment, went through every single cutscene paying attention to the small details and was blown away even more than I was when this game came out.
@@biggesttuna7777 I wish they did a book about them. About noble team, being formed the first time and get to see the interactions between carter and Kat and Thom the original noble six.
At 6:05, Jorge’s head movement is in reaction to the girl saying “they’re still here”. Little moments like these are why this will always be my favourite Halo game, as well as it being my first.
Wait that’s what those words translate to?
@@emanuelmkasha3321 Yes. The girl was speaking some pretty broken hungarian.
@@emanuelmkasha3321 turning on subtitles helps with the hungarian parts
@@emanuelmkasha3321 "They're still here." I'm not well-versed in Hungarian, so that's my guess for now.
@@aegis6485 oh thanks for the translation.
One line I wished you included was "I know we're losing, I want to know if we've lost"
Always a chilling line
I love the part when Halsey recognizes Jorge in his armor. She built the Spartan-II program and knew all of those kids very intimately since she hand picked them herself. She’s the closest thing Jorge or any Spartan-II has to a mom.
Except the moms they stole those kids from.
@@JoshSweetvaleno, the kids were about 8 when they were stolen, Halsey has known for the 34 years since then.
Halsey asking Jorge: "What have you done with my armour..."
Is like asking a kid: "Why did you draw on the wall?"
14:55 Small sciencey nitpick - you get "no sound in space" not because of a lack of gravity (there is always some gravity in space anyway), but because of the lack of air for sound to travel through. As normal sound returns, you can hear a hiss for full air pressure returning, which is also when 'artificial gravity' returns which probably causes a mix up. Having the muffled sound could be accurate if those parts of the ship had very low atmospheric pressure.
I really enjoyed hearing your breakdown of what is my favourite Halo game though - I didn't realise the irony in each of Noble's deaths which was cool to learn.
Sound in space will transmit through materials. So if you magnetically attached to the floor and something scraps across the floor you'll pick up that sound through the floor, through the suit, through your body, and into your ears.
All of the Covenant you fight in these sections are wearing exo-atmo gear as well. The Grunts are fully suited and all the elites are the Spec Ops ones with the EVA like helmets.
You can see dead non-suited Elites in the coms room when you land. The only ones still alive are the ones in their EVA suits.
And in such confined spaces, you might/could still hear _something._ All of the firearms, human and covenant, still produce some form of radiation/exhaust, which would carry sound with it a short distance(very short) until it dissipates. You would definitely hear your own guns recoiling/vibrating/impacting against your armor.
The irony of Jorge wasn't that he died protecting reach they all did. It was that he loved reach the most and was the only one who didn't die on it.
At 6:10 you can see Carter push Kat out of the way from the energy sword swipe. I love all the tiny details in the cutscenes that hint at their characterization, because apparently a bungie Dev confirmed that Kat and Carter had something but it ended when the OG 6 died.
It was confirmed by Martin O donald, that Carter and Kat were in a relationship. Because, they where the original noble team. Plus, that is why they are very close
*when the OG 6 went MIA.
Spartans never die.
16:41 Not to be _that_ guy, but there were civilians in the Halo 3 mission: "The Storm"
Still though, that was the first time we had truly defenceless civilians in a halo game
Some of them carried weapons (i think only magnums but still), while Reach's civilians only run around hoping a brute doesn't tear them apart
You d didn't want to be that guy, but you are
Actually, while not necessarily a civilian, an onboard crew/maintenance member is present in the literal first minute of CE gameplay, before promptly being blown up. He's unarmed, and his entire job was cryo pod maintenance according to Halo: The Flood
This is, as of this comment, the only Halo game that I've completed the story back when the Xbox One just came out... I may not have childhood memories of Halo 1 - 3 with Master Chief and The Arbiter, but I'm glad I grew up with Halo: Reach as my very first Halo game
"Slip-Space Rupture Detected" is one of the best lines in Halo. Anytime we hear it, we know something is about to happen. Something big. Good or Bad. It's cool that they used it in the Halo show.
This was the first game I played on the 360 and the first game I've played dozens and dozens of times , the game that made me cry happy and conflicted with emotion, this game got me into games , and this game in my opinion is the best halo game getting u into every bit of action possible, truly a masterpiece
Reach was the first game to make me cry as a kid. Never understood irony, or true dread and sorrow but reach made me understand those concepts as a kid because of how well it was made. I read the book after playing CE and even though there were major differences, I still knew that reach fell. Didn’t matter, that lone wolf mission still had me balling my 10 year old eyes out, I survived for an hour and a half just trying to save MY Spartan, that I myself created and couldn’t. Just like I couldn’t save reach. Fucking beautiful.
Spartans don’t die, they’re just missing in action.
Liked the way you went into Emile’s backstory. If I’m remembering correctly, he was one of the few Spartan-III’s whose family was killed by insurrectionists, not Covenant, which can explain his treatment of the civilians in the first mission and even more of his tension with Jorge
6:15 fun fact, by my best estimations, that sound is not an electric guitar, but rather a bass guitar run through heavy overdrive like you would with an electric guitar. Or at least, I pretty closely replicated the tone by running a bass through an electric guitar amp with the gain way up. Still way cool sound design though and I love it.
Yeah you can honestly hear that the gauge is too thick to be electric guitar. Things I dont notice when Im not asked to look for them I guess.
I also just went and looked up the song, you can hear the rumble of that open low e- definitely been tuned down since the string has to be looser on the neck to get that sound.
Every time I delve into anything Marty I just cant help but feel he was a genius
@@Vaestus if I recall correctly, when I decided to try playing that song, that low open E is not an E at all. I think I determined it to be a C, but maybe actually a B. B would make sense as that's standard tuning for a 5 string bass, but I think my bass is tuned to drop C and I'm fairly sure the lowest note was just that open low string. Either way, tuned down from the standard E.
@@reaganharder1480 ya 100%, I just use the term low e to refer to the thickest gauge string. Comes with not being properly educated, you just dont care as much, and people new to music understand it better
Although it's really just a theory, I particularly like how they wrote Emile to be the biggest badass of the team but in actuality being afraid to die. Particularly with the line in the beginning when he says "I feel lonely already" and in the scene where Kat gets shot where he actually sees a fellow Spartan die instead of just being 'missing in action'.
Really late but I love this.
In the end, he was ready to face death, and was prepared to bring everything else with him
I'm just happy you've gotten to experience these games. I played the campaigns over and over just to see everything I could find. Half the experience in Halo campaigns is the Easter eggs they left for you and exploring the world. ODST's soundtrack is something beautiful (and a little spoiler but I hope you find it) You can find a dancing Marty O' Donnel in one of the ODST missions while you are in a banshee and it's just a good time. I'm sure you'll appreciate the story told in ODST can't wait for the video.
Unfortunately, 343 removed all the Bungie-specific easter eggs when they added ODST to the MCC, so it’s Phil Spencer instead of Marty in that one, and there’s no more Destiny easter egg posters
@@theicemanleaveth That's actually depressing. Do you know the reason?
@@Salvaqe Probably as a way to say “this isn’t Bungie’s franchise anymore. It’s ours.”
@@uknownauchara774 Might as well replace the soundtrack too with that mentality, yikes.
Emile: "You read his file?"
Kat: "Only the parts that weren't covered in black ink."
Noble 6: "I'm a girl."
When you play as a female Spartan (which I always do) I believe they say she.. tho I don't exactly remember
@@TheKie168 they do, he was just playing the MCC version and voice determines the pronouns, not body type.
@@VeraVemaVena ah right... I forgot that my bad
@@VeraVemaVena I mean...that would be confusing, right? How would you say it? How should you say it...?
@@VeraVemaVena it’s glitched everyone is stuck as a female body right now
Reach: amazing art style, amazing campaign, amazing story with iconic characters, unique and memorable multiplayer. Easily one of the best halo games
Reach has been my favorite Halo game ever since release. I spent a little over a year playing in local tourneys with my friends and consistently going through the story just to cry at every death without fail. I didn't start playing Halo until Halo 3 and while I do LOVE that story and ODST, Reach still hits me where it hurts. I'm glad you finally got to enjoy the story that I love with all my heart.
I'm glad another person cries at every death, they were just Spartans after all but I felt like they were so much more, a family perhaps but God did it hurt to see them pass and see how the others didn't have time to mourn properly but were still hurt nonetheless. It truly is a beautiful masterpiece, the only one to hurt me so deeply.
Ngl, my first time playing Reach i cried when Kat died. She was my favorite, and i wanted to be just like her when I grew up. Strong, swift, and brave like any of the Spartans, but she was one of the smartest, and tougher than anything, but it only took one bullet
When Jorge died, i was sad yeah, he was probably the sweetest of all the Spartan II's. But the score, and the cinematography of the scene really set in stone for me that its what he wanted, and that he was sacrificing himself in an attempt to save his home.
Jun's disappearance was confusing to me, i didnt understand at the time why Halsey would need a Spartan escort, and the line "I'll do what's necessary, sir." Didnt mean anything to me at the time. I learned later on that Mjolnir comes with self destruct modes that overloads the mini fusion reactor each suit has to completely vaporize the suit, the Spartan inside, and anything in a 5 meter radius, severe burns would also be a problem.
Watching Carter take out the Scarab, and knowing he took off his helmet at the beginning of the mission, it just kinda.. idk. I felt like Emile then. "Crevice to the east. Let's go."
It's subtle but you can hear the hurt in his voice. He just watched his whole family die in the span of a couple of days. When he gets stabbed, he says "I'm ready! How about you?" And with the last of his breath, he takes out the Zealot that killed him. I have a feeling that had he not been stabbed, he wouldnt have lived long once the Pillar of Autumn took off, and not because of the Covenant. Then watching as the Autumn lifts off, slowly at first, swinging its enormous rear around to get itself lined up for a good orbit, knowing that Six was going to die after that. It was solemn, but beautiful.
I loved Reach, but its not my favorite. That lies between Halo 2 and 3.
Btw i did some numbers, just very rough estimstes based on lore, the booster engines had a combined output in excess of 44.6 billion pounds of thrust force, due to Reach's higher gravity than Earth, and the fact it was able to move so far so quickly
That was a fun lil bit for me
Wow that was a weird read, you looked up to a fictional NPC in a video game and wanted to be like her when you grew up? You need to get outside more often and live in the real world if your only role model was some one-dimensional sci-fi super soldier who was so retarded she got no scoped in the back of her gourd. Lmao
don't blame you for being emotional, a well written character really does leave an impact on you
6:22 bungie always uses 7 in their halo games cause it’s their favorite number
They still do it to this day In destiny
It’s because there were 7 founders for bungie so they made it their favourite number
@@redpandanz5834 that is not accurate information
I've always thought of the Zealot that actually kills 6 was the one from the start. He almost stabs 6 at the start, but at the end he actually got to kill 6. Sorta like the Zealot had a grudge against 6.
The way you typed it 6 looks like a staircase
True. I like the theory of Zealots hunting Noble Team.
Six and Jorge kill 2 in Winter Contingency. Leader escapes
Leader kills Kat
Emile kills 2 Zealots near the end
Six kills 3 more Zealots
Leader kills Six
Out of the team of 8 only the leader survived and killed Kat and Six
Bruh you literally kill that Zealot on Winter Contingency. The field marshal who escapes isn’t the Zealot that roars at you.
@@tylerellis9097 let us dream
@@tylerellis9097 There are three in Winter Contingency. Two escape further into the building with hostages, which you kill, and one runs to the exit, getting past Emile, as heard on the comms during the cutscene.
I love how both Master Chief and Noble 6 are the only true "Hyper Lethal Vectors" spartans that had no parallel. There is technically a third, from the Spartan IV's that being your halo 4 spartan from spartan ops, but they were only considered and never confirmed.
8:01. You are indeed right. That Zealot(actually a field Marshall) is in fact the TRUE antagonist to the game. He has basically hunted NOBLE team since Winter Contingency at the Visegrad relay. He attacked the Spartans, shot Kat, lead the zealots who wasted Emile, and died by the hands of the only other hyper lethal Spartan. You can tell him from the others by the two “Antennas” on the headpiece. The others do not have it. Also Emile doesn’t kill him. He’s the last elite you kill on your way to the gun.
20:42 the reason that they put boosters for the autumn to get off planet is cause there’s a like in the Fall of Reach that explains that the autumn was never designed to be able to land or take-off on a planet
15:28; Jorge's Death
There's so many good stories where some brave hero has to give their life to save the day, and because of their sacrifice, the good guys win, the survivors cheer, and everyone lives happily ever after. But the hero never gets to see the ending. They'll never know if their sacrifice actually made a difference. They'll never know if the day was really saved. In the end, they just have to have faith.
Ain’t that a bitch
19:58 I will always now and forever think of Caboose saying back “the words please”
I was so connected to Six that when I found out what the final mission was from a friend who beat it ahead of me, I stopped playing the campaign and went into multiplayer cuz I wasn't ready for six to die, she meant that much to me for finally having a badass woman to play in a Halo game. It wasn't until a few months later I finally got Cortana onto the Pillar of Autumn and did Six's last stand. She was my favorite.
Wait, six is a woman!?
Damn. How did I not know this?
@@tyriqanderson517 he’s a boy
@@tyriqanderson517 you can make 6 male or female so to this person 6 is a she
Wait in cannon tho, is six a dude or chick
@@ventris425productions5 no canon they're just "noble six" so you get to choose.
I'm Brazilian, and this game impacted me a lot when I was a child, I got into this story and really cried with her, it marked my childhood
For anyone wondering the same Elite Field Marshal attacks Noble team at the beginning, shoots Kat and is killed by six right at end
Something you missed. At 13:33 you can see a lone marine kicking a dead White Sword Elite. There’s no other marines living or dead around which means that marine likely killed that Elite by himself. In my own head canon that marine survived Reach and was later selected to be a part of the spartan 4 program.
Love the compassion you have for this game, brings a smile to my face knowing there are ppl that see the art behind such a great game. Awesome video, awesome wins, enjoyed every minute, just like the game itself.
6:05 Jorge also practically lays on the civilian with full confidence that the rest of Noble will take care of it
I didn't originally like this game, but it's grown on me. It has my favorite helmet from the series, operator. The storeys so DAMM BLEAK yet hopeful.
I'm so used to Heroic/Legendary difficulty that when he just waltzed in the middle of those enemies at 11:15 I watched his health like "HOW IS HE NOT DEAD YET?"
This is the first halo I ever played and I still love it
15:35 that scene will always give me chills
18:56 seeing as an assault rifle in reach had as much geometry as a marine in CE, I believe it
20:28 This elite is not actually who killed Kat, it's the elite you fight in the room directly before the mac gun who wields a fuel rod gun. This elite is a field marshall who is the same one you encounter at the beginning of the game and the same one who snipes Kat, and he is the only field marshall encountered. His shield is so beefy he can tank a charged plasma pistol hit, and he can also change weapons.
I love Reach, its one of the all time greats. My favourite detail is:
Kat’s shields don’t flare when she is shot, this is due to the high atomic excitement (radiation) dispersing the shield. It’s covered in the books that the shield can can be affected by high radiation. Just before the glassing, as the beam is charging, Kat mentions the radiation is building and Carter loses comms with Holland for the same reason.
I always thought that would be much better communicated by having everyone's shields pop when the radiation burst goes, but I guess there must have been some engine limitation. Yknow, not being able set off the shield effect without applying damage that would also make the blood effect go off, that sort of thing.
At 6:20 I honestly felt anxious that he wasn't compulsively reloading before you even made the joke lmao
20:54 when u made the entry of everything coming full circle the counter read 117 the same number as Master Chiefs spartan I.D don't know if u did that in purpose but nice touch non the less
7:24 the ordinance locator is like mega powerful you have to hold it in like a Spartan laser and it blows up anything it’s locked on to
I have recently discovered your channel and I have subsequently watched every episode. You are an amazing TH-camr with just the positivity I and maybe others need right now. Thank you! I hope you complete the Halo Series as well!! Halo 4 was my favorite Halo because I grew up with that one
9:22 i was literally speedrunning nightfall when my dad walked in (who hasn’t played halo in 20 years) said it looks like truth and reconciliation.
You're guess about the Zealot is absolutely right, and he's the one to end Noble 6 at the end, but his rank is field marshal, not Zealot. He's the only one you'll find in the game
I think you want to reword that cause 6 kills the field marshal.
Looking at it now I feel like the mountain in the background at 22:08 is the template Bungie used to design Felwinter’s Peak in Destiny 1 during Rise of Iron
I can’t wait for you to do ODST. As a kid, I couldn’t stand ODST even though 3 is one of my favorite games. Then during quarantine I replayed ODST with my girlfriend and totally fell in love with it. The dark and depressing mood throughout the game as well as the plot revolving around piecing the story together was so fascinating to me on my replay.
What makes the zealot ambush more chilling is the fact that the girl tells Jorge something along the lines of "They're still here" or "They're watching" (I don't remember which) in Hungarian right before they drop. Jorge's native language.
Can't believe this series made me emotional over a planet that doesn't exist.
8:24 there’s a theory that the elites killing off noble team one by one are actually chasing you thought the story, and you take them down near the end
There actually is a bit of back story around Noble teams, including 6. Hidden Xperia did an amazing video on it if anyone wants to look it up
If you pause at the right time at 18:19 You can see that kat's normal helmet get replaced by her bullet hole one.
I love reach and it’s finality, so it’s my favorite. CE, 2, 3, and ODST were more playful and funny, but I love how grounded and tight noble team is. Also the multiplayer is phenomenal.
Id say the irony of Jorge's death is more how he loved Reach so much but didn't even die on it like everyone else.
I wish there would be another like reach. I personally loved having my own custom spartan in-campaign and I really felt it when they died.
as a child I never owned an xbox so I was unable to play this game but I remember binging hours and hours of content about it as a kid and being able to go and play it now as an adult it was amazing and it holds a special place in my heart
I got the master chief collection and Reach was the first Halo game I ever played from it. Even without tons of Halo knowledge by the end of it I felt that Reach really is something special.
15:00 you say that there is no sound in space which is technically correct. Sound is transmitted by the vibrations in the air molecules. Therefore if you were to shoot a gun you would still Kind of hear the gun go off because the vibrations of the bullet leaving along with the gun itself actuating would vibrate molecules in the gun therefore vibrating the molecules in your hand traveling to your ear bone (yes there is a bone in your ear) causing you to hear something
18:48 emile got me laughing
At 18:35 you can see civilians behind the Spartans probably the first time they’ve witnessed a Spartan fall
If you haven’t I recommend finding or watching a vid of all the audio logs in this game. Enrichment of experience. Also nods to the 20-something Spartan-IIs also on reach at the very end with Beta-Romeo Leader. Punching a wraith to death. Classic.
Reach and 3 are my babies Man, I grew up with those two halo games, reach has my favorite story but 3 holds a special places in my heart
A lot of people believe that the last elite you see that pulls out the energy sword is Arbiter since he pulls it out with his left hand since Arbiter is the only left handed elite we know of nice little fun fact
Arbiter isn’t left handed you goof lol that myth was debunked 10 years ago. He uses the sword with his right hand in every game, comic and book. He wasn’t even on the planet when 6 died. Thel was with his fleet chasing the pillar of autumn.
I love the chants that permeate every mission. Like right off the bat in the first mission you get these solemn chants that already make you feel despair even though Covenant presence hasnt been confirmed. Or the beggining of Tip of the Spear, if it was any other shooter the music would have a stinger when you crash and then it would continue with the bombastic sounds to complement the action that follows, but the bombastic music ending after you crash and being replaced by the lonely chants while youre being attacked by a Covie squad and the music picking up only after you clear the area and get a Hog just works so well.
I just want to thank you for making me find a new appriciation for games
real shit im loving the constant positivey i stopped watching cinema sins because im so tired of negativity gaming and cinema wins
just makes me enjoy stuff more
He honestly makes me regret selling my Xbox and not getting a Series S or X
"There are so many stories where some brave hero decides to give their life to save the day, and because of their sacrifice, the good guys win, the survivors all cheer, and everybody lives happily ever after. But the hero... never gets to see that ending. They'll never know if their sacrifice actually made a difference. They'll never know if the day was really saved. In the end, they just have to have faith." -Epsilon, RvB
Feels like a fitting quote for a game like reach...
was really looking forward to this one imo its the best halo in the series
11:09
Not knowing you can use the launcher’s EMP to knock those banshees out of the sky and send them careening off the ledge behind you is a cardinal sin.
I'll always have a problem with the voice mixing of reach, when they talk it doesn't sound like they are in the same room or on a battle field, it always feel like they are in a sound proof room with just a microphone and that's it
Honestly i like sounds like theyre in armor
I mean, they are wearing helmets that would basically work as headsets.
@@lost8257 don't try to use lore to explain a problem of the game, it feel like the audio track was recorded and put like that in the game, without any type of editing whatsoever... And if they did bother about being more accurate then why do they sound the same when they don't have their helmet???
@@michaelkeaton5394 I mean, it's been a while, so I don't remember what it sounds like. I was merely giving a possibility of why they decided to make it sound like that.
@14:55 Shots in space are only silent if there is nothing connecting you to the source, two combatants walking on the same thing you would hear it baffled as the sound passes through them onto the floor and then to you, but at a reduced level, which is why they're muffled here, and for those that say I'm wrong, this is the same effect as two cans and a string so suck it
5:35 is this not Jun talking, not Emile? Jun is shown to be kind of a psychopath so it makes more sense for him anyway
Noticed that too yeah that is Jun, there was also a few times he referred to the team as "Noble 6" haha
I thought it was Jun, too.
It's the accent: Emile sounds like a typical American. Jun not so much, his Rs have a particular sound to them, "Don't we have moRe important things to do than pick up stRays?"
Reach really is an emotional masterpiece, and so much of that is down to the audio and the connection between the team.
The music cutting out when Kat dies to go with her being cut off mid sentence before kicking back in with the slow piano, Carter’s line about Jorge, and Emile’s goodbye to Carter are all great examples.
And then, as you mentioned, the skyboxes are beautiful. The best being New Alexandria as the mission goes on, between the storm and the glassing in the background.
Also, gutted there was no win for “you’re scary, you know that” after Kat gives Emile’s knife back.
bruh you called noble team 'noble 6' 6 is the player character's number in the game
Halo reach was my first halo game. My dad was in the military at the time of its release and was deployed over in Afghanistan. I played it with him when he came home and ever since that day I haven’t had a gaming experience like it
Love this game❤️
2:44 Noble -Six- Team
5:35 - 5:53 This is Jun speaking, not Emile. He's on overwatch in the Falcon.
9:34 Jun again, not Six complimenting themselves
14:56 Probably still in atmosphere... maybe. But you could still hear the vibrations of/on the ship while in contact with it. Also firing weapons, human or covenant, would produce radiation/exhaust, enough to carry _some_ amount of sound. And also the vibrations/recoil/impact of firing your own weapons would definitely be heard through your suit.
18:19 Going frame-by-frame on the "shot", you can see that Kat's helmet disappears for a frame(headless Kat), and is replaced by the damaged helmet after the needle is placed.
Now, the scenes leading up to Kat's death are even more interesting. First, no shield pop, Emile and Six both have their shields pop in their cutscenes. This can be attributed to the blast that went off before getting in the elevator taking the Spartans' shields offline. Then when Kat and Six get in the elevator(not shown in this video), Kat fumbles with the controls. Which could either be because of the stress of the situation, being temporarily blinded by the flash, and/or because of Kat's prosthetic arm. She has to hit the button twice, looking at it the second time. This also delays their pod and could've given the Elite in the Phantom time to line up the shot, after having seen the other three Spartan's path after they exited the elevator.
18:34 Watch Carter's body language. Dropping his right arm, staggering backwards as he looks like he might just fall over.
20:07 Scarabs are just giant Hunters. Rather, both are a collection of eels(lekgolo) piloting a suit.
I consider Reach and ODST to be some of the better games in there series. Simply because we aren't the larger than life Master Chief but we are just regular soldiers, and it grounds the story in a way that makes it more believable.
Except you totally are.
In both of the mentioned games, you play as elite spec ops soldiers, not "regular" soldiers.
What's more, in Reach you litterally carry Cortana to the Master Chief, thereby setting the stage for Halo CE.
12:30 The Long Night of Solace had a canonical length of almost three times that of the UNSC Infinity
Noble team bro. Not noble 6. Noble 6 is Spartan B-312.
noble six is canonically male. No need for this they them stuff. It’s one dude.
And the zealot that got away was actually a field marshal that you do end up killing at the end. In winter contingency you kill all the zealots.
A niche little detail could be how Emile knew there was trouble when the Zealot team dropped in front of Noble. When he says "What's your status? Over." He sounded concerned because Spartan fireteams can moniter each other on their Heads Up Display, such as their heartbeats. All their pulses spiked at the same time, and he noticed. Or he could've picked up the contacts on his motion tracker, but my headcanon is the former
343 vs Bungie... I don't think 343 has the magic of Bungie games. Chief talks too much... They tell, don't show. The aesthetic is wrong. None of the classic Chief music is there. It doesn't feel luke Halo.
"They tell, don't show" hit the nail on the head.
@@RoachCatJr Thanks. I've even noticed a super small detail that changes a lot: all the Bungie Halos have the aiming reticle a few degrees below center. This makes you sub consciously loom up at the skybox, and makes the world feel more open. It also changes how much having the gun in the screen obstructs vision.
343 took the traditional route and centered the reticle, making their games feel more closed up and claustrophobic.
If you play MCC on PC, try tinkering with the reticle location. It's very interesting.
Fun fact if you watch carter through out the last couple of missions with him you see how broken he is how much he rather just die since kat is gone , he barely holds his dmr , barely makes a effort to hide his slouching as he walked unlike the rest who seemed tense and alert.
i also love how Talking through a Microphone and speakers Gives Halsey that slight mechanic filter that makes her sound a Tiny bit like Cortana. Who you know only can speak through Speakers. so it's kinda Foreshadowing who Cortana is a print of too.
What I love about halo reach is that it taught you that some battles have to be lost to win the war
6:03 actually, it's not Jorge who notices the elite. If you turn on the subtitles, at least in the Spanish game, they will show what the girl is saying. And she just said there something like "they are still here", which I think is the thing that alerts Jorge
in every version of the game in the subtitles the girl speaks hungarian and tells Jorge that the they are still here.
@@Black0raz0r I know, I meant that the subtitles in the Spanish version are translated from Hungarian, so you can understand what she says, I don't know if it happens in other languages, so that's why I specified
14:41 you could also say…PELICANS!!! There’s an Easter egg to let you fly phantoms and pelicans
Reach is my favorite halo game, and was my first halo game that I played. I was absolutely devastated when *that ending* happened, despite the beginning shot. I remember replaying the last gameplay section trying to last as long as I could to see if there was a different ending.
This is my favourite Halo game full stop. I played it when it came out with my friend on his Xbox 360, and I fell in love with it. I played this game nonstop, completing the solo legendary campaigns and the full skull campaign, playing slayer and swat and infection and everything in between. I played Halo 1-3 ODST, but Halo Reach made me fall in love with Halo.
Something to correct you: The Lieutenant (Noble Six) was an ONI spook before joining Noble Team. Specifically, they were an assassin tasked with hunting down rogue Spartan-IIIs.
Probably my favorite part about Reach is the way they depict the might of the Covenant. As Chief you're a one man army that easily mops up their infantry so it makes you wonder how the hell humanity was losing, then you play Reach and get to see that each victory meant nothing because the Covenant always had some way to completely negate it and create an even bigger problem. And it's about halfway through the game that you go from trying to defeat the Covenant to desperately trying to save as many lives as you can.