You will see that in some tutorials it says that the version is RBDLab 1.5, and in others RBDLab 1.5 Metalsoft. They are the same version, only that some tutorials were made with the version still under development.
Como veo que en tu canal hablas castellano, pues te escribo en nuestro idioma :P Aun no, pero las proximas semanas iremos trayendo tutoriales mas avanzados!@@AlexisRivera3D
Friendly note (+ fix included) : a deforming mesh with autosmooth active, will result in a total mess when rendering with motion blur in cycles (known limitation of cycles [...] ). How to fix it: - Solution 1: use the real motion blur, but with smooth shading, then add an edgesplit modifier applied before the surface deform ( to preserve the original look) - Solution 2: use autosmooth and add motion blur in post process with after effects or Da Vinci This way, basicly Cycles will be happy and the bug will be fixed. Realized this when figuring out how to destroy cars in the past:)
Have to figure out how to optimize my settings for this, my 3060 is barely simulating it when I turn on soft body. Ik i have some unnecessary addons on.
we don't use the gpu for those calculations, blender uses the CPU, so it shouldn't matter. I would need to check your scene to see the reason why the simulation is running so slow. Join our discord channel to check it out.
You will see that in some tutorials it says that the version is RBDLab 1.5, and in others RBDLab 1.5 Metalsoft. They are the same version, only that some tutorials were made with the version still under development.
The new version looks insane. Is there a tutorial for the Train collision showed in trailer?
Como veo que en tu canal hablas castellano, pues te escribo en nuestro idioma :P Aun no, pero las proximas semanas iremos trayendo tutoriales mas avanzados!@@AlexisRivera3D
Friendly note (+ fix included) : a deforming mesh with autosmooth active, will result in a total mess when rendering with motion blur in cycles (known limitation of cycles [...] ).
How to fix it:
- Solution 1: use the real motion blur, but with smooth shading, then add an edgesplit modifier applied before the surface deform ( to preserve the original look)
- Solution 2: use autosmooth and add motion blur in post process with after effects or Da Vinci
This way, basicly Cycles will be happy and the bug will be fixed.
Realized this when figuring out how to destroy cars in the past:)
Thank you!
Very very good tutorial. You took your time to allow beginners (like myself) to actually realize what is going on.
Nice one. Some houdini stuff in blender
can you do an animated tree destruction tutorial ?
Have to figure out how to optimize my settings for this, my 3060 is barely simulating it when I turn on soft body. Ik i have some unnecessary addons on.
we don't use the gpu for those calculations, blender uses the CPU, so it shouldn't matter.
I would need to check your scene to see the reason why the simulation is running so slow. Join our discord channel to check it out.
can you do a car crash deformation with metal soft feature
Yes, if you know how to animate