Automatically Create Materials in Redshift for KitBash3D Models | Houdini 19

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  • เผยแพร่เมื่อ 6 ก.ย. 2024
  • Manually creating materials for lots of models is a very tedious process. This video goes over how to automatically create materials in Redshift for KitBash3D models inside of Houdini 19.
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ความคิดเห็น • 15

  • @gt_kenny
    @gt_kenny 2 ปีที่แล้ว +2

    Cool stuff Stormz! Yeah as others said, some people would python the crap out of it. But I think this way is also very relevant (and reassuring) for the regular "everyday artist" to see that it can be set up without programing skills. A little bit of prep work can go a long way in Houdini.

    • @InsideTheMindSpace
      @InsideTheMindSpace  2 ปีที่แล้ว +2

      Absolutely. The beauty of Houdini is there are so many ways to do things. As you said not everyone has knowledge to make that in python. Even if you do it probably would take about the same time or longer to code. You could also make this a preset and have it ready for any set of models with little work

    • @antoniopepe
      @antoniopepe 2 ปีที่แล้ว

      @@InsideTheMindSpace i really appreciated your version. Thanks. 🙏👍

  • @JamesMacgill
    @JamesMacgill 2 ปีที่แล้ว

    With a little bit of vex you can go further and have a generic material that works for all models. The name of the material is in the imported shop parh. If you substring that you can drive a string param in the material that selects the right texture for you.

    • @InsideTheMindSpace
      @InsideTheMindSpace  2 ปีที่แล้ว +1

      Specifically for KitBash3D models yes. I wanted to demonstrate how you could do it for any set of models and how you could set textures up yourself if you were making a bunch of models.

  • @metaturnal
    @metaturnal 6 หลายเดือนก่อน

    Hey thank you very much for sharing this.
    One question, since you dabbled in some Karma as well, recreating your material work fine, but I have an issue with the opacity.
    I wondered if there is a clever way set the opacity to 100% if no file was found?

  • @lindbalk
    @lindbalk ปีที่แล้ว

    This was very helpful! Nice work.

  • @kobiohanna
    @kobiohanna ปีที่แล้ว

    thanks, im typing the path but the HDA not loading anything...19.5

  • @massimobaita7178
    @massimobaita7178 2 ปีที่แล้ว

    Thank You very much!

  • @sagarkahile1931
    @sagarkahile1931 ปีที่แล้ว

    Will this works for others renders engins?

    • @InsideTheMindSpace
      @InsideTheMindSpace  ปีที่แล้ว +1

      Yeah this type of setup would work for any render engine. Obviously just use the nodes for that render engine

  • @deastman2
    @deastman2 2 ปีที่แล้ว +1

    I would be tempted to write a Python script which creates all of the materials automatically.

    • @InsideTheMindSpace
      @InsideTheMindSpace  2 ปีที่แล้ว

      You could do that as well but it would probably take you just as long or longer than this. You could easily set this as a preset and then have it ready for any set of models with little work