Hey guys I hope you all enjoyed this video. I wanted to make it clear how much this aspect of previous GT games means to me and why GT7 is so much of a let down when it comes to the progression and overall design. To everyone who watched my GT7 AI video don’t worry, I’ve had to split this into two separate videos. The second part will be releasing a week from today (so 21st Feb) and will go in depth on the mission events, the post-game, the economy (car prices, event rewards, etc.), roulette tickets and the infamous microtransactions, so stay tuned for all of that… Also, a fun side note: That montage at the end didn’t even include any one-make or endurance races. It’s just insane how much is missing from this game...
Love this point of view, but could I make some observations from the other side of the coin as many youtubes only put out the negative side. Could you make a video on this too? You cant please all of the people all of the time! For my Wife who was only a daily driver in the real world, wanted to learn how to sim race, the cafe books and licenses taught her gradually to improve her skills to be a competent sim racer, although she still has some way to go she has excelled in her racing skills from where she was. For me, I love the car world, it doesn't matter if it is the oldest or newest vehicle or the unkonwn, I want to know all about it, many parts of this games gives you this opportunity to learn. I love collecting the cars as it gives me a reason for the grind to win credits. The collection will be great for the car people like me when VR2 is implemented into the game, to view them in the showroom. Restricted PP races I think forces you to use your skills in driving and learn how to tweak those settings to get the most out of your vehicle. I remember back to GT4 I tuned the hell of vehicles that allowed me to win most races within half a lap, making the game boring very quickly. GT7 does have its downfalls (especially the drift challenges, it's not a drifting game, why???) but if it were the same as previous Gran Turismos, then there would be out cry that nothing new had been implemented. The best way to make this more intersting is more specific events, like in the montage at the end. Keep up the great content, you have a new subsciber👍
Before even watching a second if this, I hope you mentioned the awful menu design where after you complete a challenge in the licenses for instance, you complete it and regardless of whether you get gold or not it defaults to exiting the challenge back out to the menu and then immediately defaults to retrying the challenge and hopping you back into the challenge. Its just bad UI design that doesn’t take into account how you did nor what you just did.
Glad to know people have moved on from complaining about the PS3 games and Sport and realized those games had good aspects, whereas GT7 is just a clusterfuck.
Something that was fun about past GT games was you had to choose your own path, decide what the best car is for 10,000cr, decide what’s the best event to do first etc. I remember talking to my friends at school about how differently we approached it. In GT7 with the stupid menu books everyone has had the exact same experience. It baffles me how a game from 2004 can be designed so perfectly and game that came out 18 years later is so flawed.
yep and especially in GT4, it purely depended on two things: your taste in cars and your luck with the used car dealers on starting. Some had the luck of finding a used supra twin turbo for 9990 cr in the early 90's UD, some went for a dirt cheap MIATA/MX5, others went for a lancer. I was one of those idiots who had a savegame of GT3 so I started with 100K...wasted it on a volvo 240 glt estate, was a total hoot :D
@@TheChill001 I miss the days when my starting car was a Silvia K's that costs around 4000 credits (its been so long i forget) or something like that for cheap. Had a friend that got me into buying toyota trueno at the start of the game if it was available since they have great handling. But yeah, everyone I knew that played older GT games would have different cars they prefer. I just like when a game has more choice and variety than everyone gets the same thing
It started with GT5's level limit forcing you into very specific cars despite the fact you could afford much better ones, then in GT6 you were forced to buy a very specific starting car.
GT7 did exactly what they designed it as. A high class resturant. You pay way too much Everthing is executed to perfection (visuals and physics) You leave unsatisfied and still hungry.
Its amazing that GTSPORT, the exclusively online, E-Sports game has a better, more interesting career mode than GT7; the game that is meant to be the series' new mainline entry and return to form.
I got gt sport in 2021 on black Friday for like 5eur. Still playing it and enjoying it. It is a gt game so it has it flaws, and missing features in comparison to other games but it is still enjoyable
@@pardolagames8994 Both GT7 and GTSPORT can only be played online and are basically a paperweight without an internet connection. No saving progress, No saving liveries, Most features completely inaccessible.
@DynamicSushy DynamicSushy, have u watched clips from Gran Turismo 3 Unseen? It is in my channel. One of the clips featuring Coco Hayashi's debut Introduction as a Nijigasaki member.
I remember completing the GT Mode on GT 7, it felt like it all ended abruptly. I approached the final championship not believing that it would be the final league, rather the beginning of the middle-late game, I thought "OK, we are entering the pro's". After all, it only required the Nat A license, where usually that license doesn't get you that far. "OK, sappy cutscene, got it, what's next?" Nothing. Nothing. Nothing. I was so goddamn angry, I had bought the game like 5 days before, and keep in mind I did all of the licenses, golded them. And I was working in those days so I was playing like 1 hour a day, 2 tops. I remember GT4 requiring me weeks my first time around; and I had lot more time back then. I wasn't as good as a racer but still
Seriously i remember thinking alright we are done with the crappy menus now the proper game should be unlocked....nope lol that was the game. Feels like we got only half of the game we should have got. I was hopeful that with updates the game would become good but no, close to 1 year after launch its clear PD doesnt give a shit. Shame
@@giannisperoukidis3926 I’ve lost hope that GT7 will ever have a satisfying career. The foundational structure of the game is just god awful. It would need a complete ground up overhaul, ie a completely new game. I can only hope that GT8 is actually a “return to form”, like GT7 was advertised as. Bring back the career from GT4. You had repeatable, full championships, prize cars, even A-spec and B-spec races. I would love a return of B-spec, unlocked in the late game as a team management mode, where you coach a few AI drivers, and then even race with them as a team in large championships, even so far as driver swapping in endurance events and changing to B-spec. That would be an incredible evolution of the classic game for the modern generation. That would be a game with years of replayability.
Even GT6's horrendously short career mode still offered plenty more bonus events. Not to mention tuning and upgrading cars in that game is enjoyable, and now the game is better with mods. GT7 appears to have nothing as single player content after the career mode. Game lied about returning to form, it's just a more broken GT Sport without the FIA license.
@@Caracatungas are the endurance events even actual endurances, or short ones like in GT6? And are there no challenging ones forcing you to use road cars?
What I really crave is a "season" mode. Allow us to create a championship series, select the tracks and the race parameters. Then we can can set homologation rules for the cars and proceed to race through the entire championship series. Maybe we can be required to use the same car for every race. Maybe the same manufacturer. Single player in GT7 is nothing short of redunadant. I have a suspicion that Turn10 is watching and listening.
Don't be hyped for Forza Motorsport. Turn 10 is pretty much what caused this, it's obvious that GT7 was fucked because Sony saw the success of Forza Horizon and wanted GT to be like that, so I doubt Turn 10 won't follow their own formula, the thing that fucked GT7.
Can do all this with Assetto Corsa and Content Manager....on PC. It's a blessing and a curse. With all the car/track mods, it's kinda ruined other sims for me now. The wait for AC2 continues.....
Man the visual design of GT3 had so much soul. I fondly remember the design of all those event banners to this day. So much is lost in search of "streamlining".
I’m so glad you said this. It may have to do with console gen 6 and devs putting more soul into games (front end, style, etc). From the second you turn on GT3 it was so polished w/ slick and beautiful menus before you even got to the sublime racing. GT7 has hints of this imo but can’t touch the GT3 and GT4 aesthetic.
YES. Keep dragging them king. I love GT, I have fun playing Sport mode in GT7, but every single little thing you've said really hits the nail on its head. Some incredible fumbles from PD team.
GT7 feels like a wish granted by a genie. Persumably the game we all wanted, but flawed in so many aspects. I mean just imagine, what a great game we would have, if the single player experience was as enjoyable as in the titles before. Always looking forward to your new videos.
Just imagine if they tried to make it like or similar to the other games before it. Where they’re main goal wasn’t to try and create micro transactions. To me that is the main reason for half of this wonky stuff we see.
Honestly how hard could it be to make an enjoyable career in a racing game? Any idiot could design a better game on a bar napkin. Literally all they need is a few actual championships with distinct and interesting vehicle restrictions and more than 3 races each. Make sure every car is included in at least one championship. Bring back the full licence system so you unlock harder races with each licence (B, A, iB, iA, S), with endurance championships under S licence. Add in a few special invitational events like Goodwood to keep it interesting. Get rid of roulette tickets and daily prizes and instead have championship prizes where the best car parts and some special cars can only be obtained from winning a championship. Doing that would incentivise actual gameplay instead of just logging on for 5 minutes a day. This is literally just what all the previous games did and it worked great every time. If they wanted to improve on this, add qualifying, sponsorships, or even team management. GT has always been about starting from the bottom and working up to the pinnacle of racing, but always just as a single privateer. Imagine having to attract sponsors and hire teammates to progress to the hardest races. Maybe even bring back B-spec in the form of being a team manager, hiring and coaching AI racers. You could even have long endurance races where you swap drivers with your AI teammate, changing to B-spec until you’re ready to swap back, then sharing the podium together. They literally had most of these features already in the games on the PS2! How could they have fucked it up so badly 20 years later?
Blame the Playstation executives who threw Polyphony and Kaz under the bus, by making them put microtransactions in GT7, and allowing the game to release before it was ready.
The worst part is: you can make the events you want in custom races, but the payout is negligible, you cant switch your own car, you cant put specific tune sheets or liveries, so you gotta buy a whole new car and put a different livery on it and finally cars don’t use the tyres you SET them to use!!!
@@flyz9758 i mean for each custom race you make, you cant put different liveries/tunes for the same car, so you have to buy another car and put a different livery on, or change the livery every single time.
In my own review for the game that I wrote for a much smaller website than IGN, I stated that "whenever you do a race, it's not because you made that decision, but because the game told you to". My verdict was that while GT4 was a great game that you played for months, GT7 is a decent game that you put down after two weeks. Which is kind of ironic, considering all the effort they put into making GT7 into a service-based game, which are designed to keep players coming back over long periods of time.
because US players don't like to be frustrated or doing trial and error with anything, therefore, just make all the friction gone, and make a very bland game instead this is not the only franchise that suffer from babyfication. i don't know why but in the US, "standard" is everything there, everything have to be generic and "samey", every racing game have to be the same, every RPG, every FPS shooter, should have the same gameplay or else those teenagers will just give up just because a little thing like the different controller button scheme. Japanese Game tend to suffer from this a lot especially because they're willing to be innovative, but because of localization, they're forced to conform with the US standard.
@@jensenraylight8011 I've actually begun to realize this as well, with a large majority of games focused on US gamers, notorious for short attention spans and lack of commitment. So many good games that had content, story or rewarding gameplay have been turned into either kiddy games that even a toddler would find way too easy (look at pokémon), crapshoots only good for online gaming (GT sport) or worse a combination of both and even sucking in those two aspects (GT7)
@@TheChill001 Excuse me but WTF? Where are you pulling that out of your ass from? Cite me a source bud, because this sounds like typical seething over Americans for no reason. Y'all really are weird always finding a way to involve Americans and somehow blame them for everything. It's funny how you mention Pokemon as some sort of evidence when that's always been a kids game. Name some more examples than Gran Turismo entries because you obviously only came up with those from watching this video lmao.
@@jensenraylight8011 Probably the stupidest thing I've read in a long time lmao. Literally blaming the US for the Japanese game industry's problems, keep coping. Glad that Americans live rent free in your head, though. Anyone who isn't an ignorant fanboy like you knows that Japanese game developers are the greediest out there and will nickel-n-dime the hell out of you any chance they get. What happened to GT7 would have happened whether the game was sold outside Japan or not, it's the typical series becomes "too big to fail" so the developer starts half-assing the games and milking them for money because they know people will buy it anyway. Even Nintendo is guilty of this. Oh yeah, and the game director of GT has already said himself that he doesn't know why people liked the earlier GTs, and that he would get rid of singleplayer if he could. So your schizo American blaming is proven wrong by Kaz himself. GT7 is in such a sorry state because the director effectively said himself that he doesn't know what the fans want and I would say he doesn't even know what he's doing anymore.
One things that really triggers me in GT7 apart from this, is the rolling start, who thought it was a good and fun idea to let the first racers half lap away from you ?, sometimes you nearly catch him on the last 500 meters from the last lap
oh lord, almost forgot about those...I fell asleep during my first attempt at the 24H nurburg 1, waking up to see my car still accelerating against a wall :D
@@TheChill001 Michael Kenis, have u watched clips in GRAN TURISMO 5 UNSEEN? It is in my channel. One of the clips has a special announcement for Setsuna Yuki's new CV.
@@mr.mplayz yeah I liked that mission haha it was very fun specially because contrary to the 30 minutes of le mans that one had classic cars! But its not the same... maybe Im still just nostalgic about the past games that made my childhood? Idk hehe
Menu books would have been fine if they weren't the core of the campaign, and were more like the driving missions. If GT had the typical structure of: Do licenses, use license cars or buy cheap car to do beginner events, grinding a little for cash to buy cars for intermediate events, unlock some more cool cars, do some side driving missions now that you have a good selection of cars, try your hand at Pro and then Extreme events, and by then you should have the cash for the expensive bois for the Endurance event... With menu books being progression locked, and having the circuit experience being locked behind the circuit unlocks, the whole thing might have been different.
I've had issues with GT game design since day one, and it doesn't ever seem to improve. I have yet to watch the video, but I'll quickly list a few of the weird, confusing, to sheer incompetent design choices from off the top of my head after only a few hours playing: 1. HUD. The HUD is cluttered, with only two useless toggle options. Many modern racing games let you turn on/off, or even move around every HUD element. GT7's HUD blocks your rear view mirror for RHD cars when in cockpit, moves UI elements unnecessarily between views, removes the rear-view mirror between views, has unimportant information that cannot be disabled separately 2. The driving cameras are horrible, especially when playing close to the screen. The chase camera is often too low and has a narrow FOV, the hood/roof camera is all over the place (just provide a hood camera and a roof camera FFS!), the cockpit camera has no FOV adjustment, has very limited movement (can't see most of the rear view mirrors in most cars), has only 2 settings for movement, both of which are strangely janky with type 1 jerking left/right in a distracting manner with fast steering input, and 2 being better but inconsistent with the way it behaves 3. Menus take longer to navigate than they should. It take less time to load into a race than it does to load into a car dealer. It takes like 7-10 button presses to exit a race once finished (still can't disable replay auto-play), has multiple 'result screens' (just put it in one screen), game tells you you've changed vehicles with a prompt you have to press X on (obviously I've changed the car!), the paint purchasing system is for some reason separate from the car painting system, and doesn't show the car you're currently in as the 'sample' car (why??), can't just look around the car when applying parts (fixed views only, why? The right thumb stick isn't being used for anything else), the GT auto section has multiple saving/apply screens (for performing an action, then exiting after the action has been performed. Just save in the background!), the performance upgrades being sectioned off into separate tabs is confusing as hell for new players, the frame rate in some of the menus is strangely low and stuttery, makes you skip through multiple lines of dialogue before each license test (I could go on, obviously) 4. Races are still a chase the leader rubber-banding system, instead of just scaling the AI to your PP level and having a fair race start. 5. Mission events requiring you to wait for the other cars to leave is just dumb and sadistic, and should have been binned after GT4. Normal races are basically just this, but without the wait. 6. And last but not least; Roulette Tickets. Just get rid of them. The whole system is a joke. Just hand us our predetermined reward and don't piss down our leg.
They finally added in an option to not have your mirrors blocked....toobad it gets rid of the rival timings tho....not like knowing how far behind/in front people are is important or anything
Pissing down pir leg is so accurate. I have a 0% chance of ever buying another GT game. The microtransactions are disgusting. No I'm not paying more for this dumpster fire, hell, I saw it in store today for $125 (not usd) still 😂😂 what a joke. The car selection is so bad. Why are there 3 different 86's? There's negligible differences between them, I'm a nissan fanboy and oh boy, even I want to unalive myself for all the different r35s. Then there's the safety car, the grB, the gt3, gt4 etc etc.
Spot on. Including this month's update, we've had a grand total of THREE new tracks and ZERO new championships. Get rid of the stupid dealer invites and fix or get rid of the roulette system.
The dealer invites feel like a slap in the face. I thought I was getting a Pagani for cheap but nope. Why does the game give you this invite when you've just started playing and have no money still? The ticket will expire eventually. What's the point in this?
@@eurosonly it's a old comment, but here's the "logic:" make you buy digital, fake money with real money. That's what they want you to do!!! They show you something you might want, turns it stupidity to get, then shows you a "better" way you can get it...
Weirdly enough I feel like GT sport did a better job with events after it's updates. I enjoy GT7 but its missing so many amazing events and championships! I also just really miss the advertisements for each cup in the older games. It added so much charm to them and made me excited for each cup.
Gran turismo felt like a caRPG with you learning the cars and forming an attachment to them gt7 has given me so many cars for free that I don't know which one to choose it feels like you cheated in previous games with an infinite money cheat or own all the cars.
I don't know why so many racing games are hesitant to incorporate a CaRPG campaign these days. It's what helped the genre reach mainstream success in the 2000s. I wish my only option for a new CaRPG style campaign wasn't NFS Unbound with its very questionable physics and terrible default handling. I love playing old games, but I don't want to feel like I have to keep going back to the olds in order to get a satisfying single-player experience.
I bought the most expensive version of the game (to support my favourite racing game since 1997) and it even further robbed me of that experience. I had access to millions of dollars of cars right off the hop and a few million in the bank to start. A huge amount of the fun was being broke AF surfing the used car dealer for a gutless shit box to start out with. Then you could either grind and buy a decent sports car you really like or turn your first car into a race version.
@@thegatesofsleep In that regard, you had only enough money to get either a 4WD from early 90's or a RWD from the 80's. My go-to was always the LanEvo I, but I had friends who went for a Supra. And it comes with old oil, hinting you to visit the GT Auto, which is another experience you aren't forced to do, nor is it essential early on, but makes you feel like doing meaninful things (cleaning the car, changing the rims...). WHY DO I NEED TO UNLOCK GT AUTO IN GT7????
As a person who has played GT for most of their life, your videos describing the issues with GT7 are spot on. The thoughts that I had with this game are very similar to what yours were. The issues are much deeper than they seem, and you uncover them extremely well. The state of the game really irks me, because this game could have been so much better through simple changes (implementing AI from the chilli-rated races into every race, grid starts, career structure from previous mainline games, etc.). Even the multiplayer is a mess compared to the previous GTs, with how awful the netcode is in lobbies. It really disappointed me as a long-time fan of this series. Anyhow, I really enjoyed watching your videos, and I look forward to the next ones!
Big + to the AI thing. Have seen too many people defending the endless rolling starts because 'the ai isn't good at racing', but the best racing i've had in the game happens in the few actual events the game almost pretends don't exist.
@@rinchanmeow you’re telling me they have actually capable AI in the game, but only in a few races? And here I was thinking they were just incapable of programming proficient AI. Guess they’re just incapable of designing a fun game anymore. Ridiculous. They could fix a major issue of the game with one update if this is the case, but I’m sure they won’t for god knows what reason
the sad part is with every damn gaming studio so focused on online play and e-sports, they forget that there WAY more people who just want to have some fun after a day of work, school whatever, enjoy their game with no stress in the comfort of their own home and at their own pace. I personally did NOT like GT sport, since it was advertised as the NEW GT back in the day, but it threw out everything that actually made GT what it was. I had my hopes up for GT7, despite not truly having liked any of the GT games since GT4 (I don't like the whole car prize thing compared to how it was from GT1 to 4)... sadly, the handholding, the ridiculous prizes and well, the worst thing of all: the friggin joke of a roulette made me bring back my first edition 25th aniversary physical copy to the store for store credit. I'm done buying games that are advertised as going back to the old formula, respecting the legacy of the games etc...
I cannot believe that we have those Super Formula cars, the FT1500-T, Red Bulls and the greatest of them all McLaren MP4/4, yet there are literally NO SINGLE PLAYER RACES TO USE THEM. And the same goes for Gr.2 cars - the only place I use those, is those 800PP races, because they are so much faster than upgraded Gr.3 cars (especially when tyres and fuel are a factor). It is so painful to me that the easiest way about most events is downgrading a car rather than matching your opponents - for example, the WGTC 630pp races can be easily done by detuning a Gr.3 car to 630pp, giving you better outright performance as well as fuel consumption and tyre wear. Why does not a single race in single player (excluding last 2 60min races in missions, those are great) have Balance of Performance on? It would make the races 10 times more interesting, regardless if you win by 3 seconds or 3 laps vs this unbalanced AI. And speaking of Gr.2 cars - the grand Japanese racing game refuses to recreate some Super GT races. How painful is that? We could easily have 3 Super GT Championships by this point (90s, 2008 and 2016 cars)
I feel like instead of making the events challenging via the economy and choice limitations, they decided it was easier to stick you at the back of a 10+ car race in a rolling start where you spend every race playing catch up rather than actually racing
I created a 2nd account for a without upgrades challenge. There was 200,000 cr as a gift for Christmas, and I proceeded to get a McLaren MP4-12C and obliterated the AI in the Sunday Cup, where they were driving an Alpine A110 at best. GAME DESIGN
I remember being so disappointed with Sport and thinking "I'm not a multiplayer racer, I like single player" and I got so excited when they announced 7. I played through the game and just felt like I was robbed of $70. The game is so short. I have barely touched it since I beat it. But I still go back and play GT2 all the time.
Thanks for these videos. I'm actually in the process of putting together a 1 year review for GT7, and whilst doing some research on the AI and single-player racing found your AI video in the GT Planet Custom Race forum. An hour and a half later and having binged all of your opinion pieces I'm kind of questioning whether I need to bother finishing my review. You've pretty much nailed all the things I wanted to talk about, in a really entertaining and well informed way. I'll push ahead regardless; if nothing else, the more people raising these issues the more chance Polyphony are going to pay attention (lol!). My current theory, and the one small glimmer of hope I have for the future of the series, is that the push to get the assets and technology together for the game left them pretty much no time to make the actual game. Maybe with the next iteration - GT8 or GT Sport 2 - which I assume will be built onto this existing technology, they might have a bit more time to consider the game itself.
Dude it hurts how good everything else in the game is. When it isn't miserable to play, it's one of the best GT games in the series with its fun controls and beautiful graphics. It just keeps shooting itself in the lungs with wanting you to spend money and neglecting what else made them fun
one thing about gt3: yes it was my childhood game too but the game feels like trolling sometimes. you complete the yaris cup in the beginner league and get another yaris. this isnt the only example a lot of the time they give you the same or a similar car .
I think the same is true for GT4. Complete certain events, and you win a concept car. Which you cannot use in any event. At least when that game gives you something like the Daimler patent wagon or the Jay Leno tank car, there is a certain novelty to them because of just how unique they are. But concept cars of production models that manufacturers intended (and did indeed) produce? Different story there.
@@typeoddnamehere2362 yeah its odd how gt4 dosent allow any concept cars in any events so they are basically useless but the ai sometimes uses it themselves lol
@@keisuketakahasi4584 Supercar Festival, oh god, this is a nightmare due to everyone else allowed to drive fast cars, but none of them are street-legal, whereas us, we are limited to a street-legal car, and fast cars that are street-legal are so rare to find at that point of the game, and even if you upgrade them to meet the minimum HP limit, it still goes too slow against the AI.
Very well said. Gran Turismo's draw was all about its flow and progression from how you start, to licenses, to supercars. GT is supposed to be a beacon of racing game design. GT7 is not. You've definitely earned my sub.
The funny thing is it was so simple to make the best GT ever - simply take GT2 and GT4, smush them together, add the online aspects and boom. That's it. That's really all they had to do.
yes, the only thing I missed in GT4 were the additional limitations of GT2 (the whole horsepower limit), the prize car per race, the info tabs you didn't have til GT6 (I spent hours on GT2 just reading the info on cars) and the racelivery/racetune you had on a LOT of the cars.
I'm inclined to agree except on the following: 1) GT4 utterly annoyed me with the fact it wouldn't let me drive certain cars at all in any Simulation Mode race. Let's never bring that back. 2) GT3 had the best Arcade Mode in the series as well as somewhat easier licence tests from what I can remember. 3) GT1 and GT3 had crazy high power levels that made for epic high-speed battles that I'd love to see return to the series. Let's put the "high speed" back into High Speed Ring.
just so you all now, I still dont have any of the licenses after A because I was doing them as the game required them so I have been sticking with license A for the entire rest of the game lol
The GT series started off with what seemed like a grass roots racing vibe that slowly shifted towards professional racing. The older games had a wonderful balance between the two all the way up to GT6 which, in my opinion, managed to hit almost the perfect balance. Want to stay as an amateur racer speeding around the track in your beater 86? You can do that. Want to enter into a league race and be a pro? Sure, let's do it. Now it's like they took all that fun, freedom, and variety to do what you want and just threw that out the window. The game is surviving off of the visuals, physics, and the name alone, which is not enough.
I was really disappointed when in game purchases were revealed. I thought of all the game devs polyphony is a class act they won’t use the pay wall system.
my gripes are not enough cars, def not enough courses, not enough races, no season mode, what happened to music rally? why cant we have point to point races, or checkpoint races? no "cruise or free run" mode? more diverse weather, like all 4 seasons. summer cooks your tires, winter has snow, fall has falling leaves, etc. wheres the rally courses? we have what, 3? lastly, tge roulette wheel. just give us the lowest payout without teasing us with other prizes. or give us race modes to earn those prizes.
Another extremely based Roflwaffle W It really feels good to finally have someone in the community address the real problems with this wasted potential of a game. On TH-cam, we see TH-camrs posting videos about the online experience and Sport mode pretending that the game will finally be fixed when they adress the online and Sport mode issues when the biggest problems aren't even there (even though Sport mode and the online as a whole a severly lacking some S E A S O N A L E V E N T S), especially when you consider that this game was marketed as the pinnacle of GT Journey 25 years later... This game feels like a punch in the face for every one of us. As a hardcore GT fan since Gran Turismo 3 (my first GT game and played every single one of them since), I'm glad to see this video. I hope this video goes viral within the GT community on TH-cam. I also wish you success on this platform with this series of videos my friend !
I remember back when I had the game new and did all the menu books i thought "alright here we go, now this game has to be open up with so many events" like that whole menu book thing was just the introduction. But no, it wasnt. And that makes it so painful because god do I love to drive in GT7 and its just insane how much this game is lacking signleplayer content. For example there is so many VGT cars and yet i cant find any proper races for them. What a joke. Everytime i buy a car I always wanted from Legend Cars i think "oh hell yeah, this is it!" and then I put it in the garage and it collects dust because there is NOTHING to do with them except when I take it out because I created a custom lobby with my friends. But you need friends for that in the first place. Polyphony, please bring more SP content. I'm begging you!
It's nice seeing more people talking about the issues that plague this game but rarely I see mentioned one of the most broken aspects of this game, which is the Split-Screen mode. The Split Screen of GT7 is not like the other games, in this one it's a pain in the ass to select cars from your garage since they don't appear at all, you have to go to your garage, select only some of those cars as favorites AND THEN they will appear in the Split Screen Menu (not all your garage cars though), otherwise you're stuck with like 8 default cars And it gets worse since once you get to the pre-race menu you'll notice that there's a lack of the Player 2 Car Settings, meaning the Player 2 cannot change the tyre compound, the transmission nor the assists, so if you want to race with your friend and you both want Hard Racing Tyres, Manual Transmission and ABS Only well good luck with that cause ya can't, you'll have to play something else because this split screen is shit.
I've been pissed about that for a long while. Hell, nintendo has some of the most fun to play games. Everyone knows nintendo is well behind on graphics, but their games are the best, or at least we're 😅
once raycevik's video pointing out that racing games are dead came out, it feels like everyone is suddenly realizing that they are getting sick of playing only simulators
The thing that killed GT (and Forza) for me is that the cars used to feel like they had value. I had a car, I spent my money to improve it and eventually, I moved up and bought another one. It was my car.... These days, cars are just thrown at you and they become irrelevant. I don't want a garage with 200 cars. It's like games where you get new armor every 5 minutes so you can't create your look - you'll always have something better (even if it looks crap) within the next 5 minutes.
Holy shit that Cowboy Bebop reference at the end was the cherry on the top. Yakuza music in the A.I video and now this. You don't know how to miss don't you ?
The funny thing is that both GT & FM Flopped at their 7th installment, & their best installment based on what i hear most people say, is their 4th, FM4 & GT4, Coincidence?
@@Roflwaffle16 Well, link sharing doesn't wanna work, so here are the events mentioned in the Tweet: -Legend Car Grand Prix (race cars before 1979, championship after the last one) -All Japan GT Car (gr.2, world tour events) -World classic car week(world tour events) -Red Bull X2019 world tour events They all seemed prepared and ready to play. It hurts to write that down...
10:45 Battlefield did something like that once, with that robbers-and-cops one. You would unlock new weapons in the story mode by avoiding to shoot criminals
When I was playing through the menu books when gt7 first came out, I thought the gt leagues were going to be unlocked at some point. I was highly disappointed. They might still come yet in some sort of form, I have hope 😔
Only 1.44K subscribers? Quality, well thought out, well presented content like this deserves success! Good luck with the channel, I'm sure it will grow and grow 👍😃.
I hear GT8 is in development. I bought the GT7 25th anniversary edition day one. I won’t even consider GT8 until months later. Hopefully you or someone else provides some insightful analysis. I’ve been with the GT series since the first, buying every numbered entry and sport. I can’t explain how disappointed I am that GT7 features great gameplay, (with questionable AI as you know), buried beneath god awful game design.
GT7 has no UI/UX design. None. Null. Nada. I've spent more time in the menus than driving in this game, and not by choice. The UI feels like it would be passable in the year 2000, now it's an insult to the player.
Neat video! Sidenote however, even if they might sound similar and come from (largely) the same studio, the Dirt RALLY series has nothing to do with the Dirt [number] series. It's more of a weird coincidence/"we had to sell this game SOMEHOW so we're gonna use the name people already know" than anything else.
I finished the cafe mode (until the credits rolled that is) and I stopped playing GT7 completely because it wasn't fun anymore. After the first 39 cafe menus races the content that's left is hardcore and unrewarding for all the work you have to put in to complete them. All the races have PP requirements, car type requirements, faster fuel and tire degradation, and you have to fine tune your car down to miniscule details. I would put more time into it if at least you earned plenty of credits from racing in sport mode or completing cups in first place, but as it stands you have to grind a lot to buy Brand Central cars and even then you have to be lucky enough to be granted an invitation to buy certain cars.
Designers: Here sir, we've designed brand new race tracks, with several variations, and we've finished modelling all the cars for all the licenses. Managers: Thanks! We'll use none of that shit lol Fantastic game
I am glad someone is pointing out the plethora of problems this game has. The part specifically where you said about it being a "real game" really hit home for me. Almost everywhere I go I see people playing down the problems with this game, there are STILL people saying this is the best racing game ever. Honestly, at this stage, I'm feeling like I should sell my PS5 and never think about another GT game again. And this is coming from someone that's put in 10's of 1000's of hours in gran turismo since the launch of the first game. I am really hoping Sony kick out Kaz as leader of this franchise as he obviously lost it. It was great while it lasted but this last GT title is a massive slap... nay... punch.. in the face.
How is it kaz's fault? The game in itself is fantastic imo its only the low payout and ridiculously overpriced cars that ruins the game for many people but kaz had no part in that
@@Toxic_RuviOnTop What game?? It's a simulator with currency tacked on. Who wants to grind for an hour to mindlessly race a car when they can just go elsewhere and immediately race that car instead??
@@rinchanmeow People grinded thousands of hours on GT5 on the same low af paying events to get a useless Ferrari F1 or Ford Mark IV Race car so aye I'd say GT7 is more generous in terms on getting legendary cars a lil quicker than GT5 (and to some extent GT3 and GT4 as well since some reward cars require ridiculous requirements like beating endurance races to get a 50\50 chance to get a classic F1 car or golding the Super License to get the chance to drive the legendary Ford Model T at all?
The real gut punch is that GT Sport technically had championships in the formnof the GT League, which were more challenging than normal races, and were actually quite interesting.
nfs pro street gets way too little credit for its career structure, probably my favourite racing single player career ever made. i sufferd though that game's horrible driving physics at least ten times, with different car restriction i put onto myself, just cause the sense of progress is masterfully executed. it's such an overlooked aspect of a racing game. also, the first GRID had fantastic progression
I went through the entire campaign and never got more than the big cash prize for all the roulette spins I did. 90% were the lowest payout. It resulted in me being constantly annoyed as I played. I don't understand why they would allow this.
Thanks to the analogies you used alongside explanations throughout this series, I feel that I’ve come to understand far more the importance of having a complete singleplayer experience. For a time, I was content to just enjoy the cars and have a little sandbox - even if it didn’t necessarily keep me coming back. FH5 is actually one of my favorites specifically for the creativity aspect - but I see that people have little reason to fall in love with it unless they already see it as a creative tool for fun imaginative events rather than a story with high stakes and emotional impact. GT7 feels almost like they tried so very hard to make it into a Skinner box (possibly by corporate, idk) - but then when the community saw that this was a bit too obvious, they introduced these enormous payouts in (1) an attempt to get people back and (2) an attempt to get people to care about the cars and history of circuits and the thrill of driving itself - but without a true driving force, itself. It feels fake, passionless. Surely there’s a lot of passion in it, but when it is marketed as a *game* rather than a neat car physics engine with presets… it can feel empty. Even competitive smash, once carried by the community, feels somewhat empty without a new story to tell. The drama and struggles and heroes and villains… After a point it just becomes monotonous, lonely, and kinda sad. It’s kind of ironic considering cookie clicker is a Skinner box yet it exploded in popularity. The number goes up, and that *is* its progression - but perhaps a lot of folks find it compelling *because* it didn’t try to do anything more than what it set out to do, didn’t advertise it as doing so, and tempered our expectations - leaving us to be blown away or impressed when there *is* more for those who wish to dive deeper with grandma-based lore lol
This is spot on! I'm frustrated that more people are not talking about these issues. I was VERY excited for this game after the disappointment GT Sport was. Sure we got single player features back but I found myself bored with the game after a month. I played GT 3 and 4 for years.
I had to invent my own game play to enjoy this game. Since they are forcing you acquire cars through the menu books, I decided to not to buy any cars at all and just tune the cars I got through the books. I would create world racing tours where I would take 6 cars and race them through all the races they qualify for. I would track their best lap time for each race. The goal was to compile a master list to discover my best performing cars and create a list of favorites according to performance and styling. I also create custom liveries for each car. This game wants you to collect every car in the game. I don't want that. I just want to collect the cars I like. Thank god they finally allowed us to sell cars. After all the menu books were done, I still had cars to run through my world tours. I created a shopping list of other cars I wanted and started buying those cars with all the millions of dollars I had racked up.
It feels like GT Mode is just some throwaway "ok here fine you can have this x" way to address some of the backlash from GT Sport not being a full series game, while effectively making GT Sport 2. Online is the only thing Polyphony care about at this point and it betrays the core of what the game was about and why it is so beloved in the first place. I've never been one for the online side of console gaming, but what other choice to I have if I want to play GT on a PS4 or 5.
I also can't believe they ruined the two most iconic tracks in the game. Deep forest and trial mountain are completely changed. They took the best turns and ruined them.
Coming all the way from GT5 to GT7 I can confidently say that GT5 had a better career mode. Even with tracks like trial mountain (WITH the yeet chicane), Cape Ring, Grand Valley Speedway, and the less extortionate car pricing, part of me wants GT5 to be 'remastered' for PS5. I would buy that without looking twice
Replaying through GT4... How incredibly fun that game is. Sure the physics are wonky and the racing is a bit boring but I bought a bargain second hand skyline and I am souping it up to compete in some expert challenges. I remember that game giving me and my friends hours of fun preparing our cars, taking them to each other's houses in memory cards and race them head to head.
I've purchased this game on day 1, played it for the next day or so and quickly realized that it's a gutted hollow shell of its former self and haven't played it since. I'm on my 5th play through of gran turismo 3 and loving it as if it was released yesterday.
The music at 14:40 is one of my other favourite tracks from Gran Turismo 5, second favourite dealership music to _Night Birds._ Sounds great despite being very chilled out.
6 months late but I just have to share that I was really young when I got GT5 and the moment I booted it up and opened the dealership, I just sat there browsing cars while Night Birds played in the background and God did they nail the experience (especially compared to GT6's "spreadsheet" style). After The Rain kicking in usually meant I've spent too much time looking at the cars. On another note, I have a similar sentiment with the Christmas music on GT6, where at times I would just let the game run in the main menu and have cheesy Christmas music renditions playing in the house. Good times.
I believe what made earlier GT titles so fun was their simple design, and lack of hand-holding. I don't need someone to talk me through how a Gran Turismo game works, nor what a good starter car is. Just leave me alone, and let me play how I want to.
I liked GT3AS because it felt like you are starting as a rookie driver and you are building up you car and experience. like even with the same car, you if you learn the track you can still pass the race.
The team that made this ‘campaign’ must have a combined iq of 3, so sad that we’re still left longing for the old games after being promised gt7 would be a return to form
Remember NASCAR 2005 where the main goal was to win the Nextel Cup? You start off being a contract driver for the modified racing series for an ENTIRE YEAR raising up enough money before you can buy your own car, build a team, race another year or two, have enough money to go up to the truck series, then the Bush series, then the Nextel series? The game where you might have to put anywhere between 5-8 in game years into it to make it count? The game where you could choose to race in all 4 series to max out your payment, but you'd have to pick and choose which events you would haul your equipment to if more than one event was on the same day at different tracks? *I MISS THAT SO MUCH.* That is what racing games need. They need a yearly season system where you pick and choose which events you want to go to per year, and you line up your race dates in line with that. Have a hometown test and tune area, have practice (hell pull a NASA and include HPDE where an AI codriver gives you input on gas, brake, smoother/aggressive driving habits, when and where to pass. The driving line already exists, and Codemasters has proven you can tie track and car information to a VO system), have heat events, have qualifying, have the main race, have an on-track trailer/paddock hangout area that makes it feel like you are actually there like DiRT 2 did... I miss the racing aspects of racing games. Teleporting onto a track, doing 4 minutes of driving, then teleporting back to my hub feels dead and lifeless. Also on that note, Test Drive Eve Of Destruction was another fantastic game that did progression well. Every event you went to was a FULL NIGHT'S worth of events. You're not going to the track for one race. You're going to the track for 3, 5, or even 9 events during the Eve, hence the name. The idea was you went to small backyard banger derbies in low powered hoopties with the goal to enter bigger city tracks with A-class muscle cars, utility trucks, SUVs, and Busses. Think Wreckfest but the story isn't as bland as a blank notebook. Even Forza Horizon 1 got it right where the starting line of every event had a track marshal trailer with officials in it, safety fencing, and so on where it felt like you were rolling up to the sign-up area. Now it's just "go out in the middle of the desert/field/mountain and press X to generate a scene."
The old Gran Turismo is dead, never to return. Polyphony has moved on to a more online sim model and nurturing it's "Gt academy" bastard child. You're absolutely right that the game is a design nightmare though. Not to mention the car selection is not much different from previous iterations. Kaz is making decisions based on business now, not from a legacy gaming perspective. Rip GT.
I absolutely adore Gran Turismo 7 in spite of the mess, but I am just as absolutely compelled to say *thank you* for this video. I enjoyed every part of it; part love letter, part fan cry out, all heart. 💯
Everything that isn’t the actual racing, is horrible in GT7. The menu is annoying and slow, it’s way too hard to change your car at any given moment, not being able to buy any car you want at any time (given you have enough credits) is also terrible, and trying to get enough credits is also terrible. The daily spins/tickets are way worse than GTS. Forza is a much better video game by every measure, but man the racing is the best in GT7
I remember when I started GT7 on the day of release and I assume the menu books were just a extended tutorial, I finished them all within 4 hours with minimal effort or enjoyment, I was so sad that I had pre ordered the game hoping that we’d have a return to form for the franchise kind of like a GT4 remaster with new features but it was a horrible mess and still is a horrible mess, I log on for updates to see if something has happened and it’s usually all the same, 2 cars a new event on a pre existing track collect all that and wait another month for the next update repeat this 10 times and now I’ve truly lost motivation to play maybe next update it’ll be better, I hope.
It's weird how infinitely vast the older titles felt compared to this one. You could just look at the track list in the older ones and browse page after page with tracks, wondering what kind of spice you'd want to try today. Swapping over to GT7, you get a globe with three continents, just put there in front of you, numbered. Seemingly no beginner, intermediate, special (etc) leagues, seemingly no very interesting special events... I can get why they want to make this game as realistic as possible, but when you push it to the point of SO realistic it gets almost depressing how hollow it is...
Hey guys I hope you all enjoyed this video. I wanted to make it clear how much this aspect of previous GT games means to me and why GT7 is so much of a let down when it comes to the progression and overall design.
To everyone who watched my GT7 AI video don’t worry, I’ve had to split this into two separate videos. The second part will be releasing a week from today (so 21st Feb) and will go in depth on the mission events, the post-game, the economy (car prices, event rewards, etc.), roulette tickets and the infamous microtransactions, so stay tuned for all of that…
Also, a fun side note: That montage at the end didn’t even include any one-make or endurance races. It’s just insane how much is missing from this game...
The videos are great, seems that most real fans agree 👍
Great video. All points warranted. The tribute at the end (with music):EPIC!!
Love this point of view, but could I make some observations from the other side of the coin as many youtubes only put out the negative side. Could you make a video on this too?
You cant please all of the people all of the time!
For my Wife who was only a daily driver in the real world, wanted to learn how to sim race, the cafe books and licenses taught her gradually to improve her skills to be a competent sim racer, although she still has some way to go she has excelled in her racing skills from where she was.
For me, I love the car world, it doesn't matter if it is the oldest or newest vehicle or the unkonwn, I want to know all about it, many parts of this games gives you this opportunity to learn. I love collecting the cars as it gives me a reason for the grind to win credits. The collection will be great for the car people like me when VR2 is implemented into the game, to view them in the showroom.
Restricted PP races I think forces you to use your skills in driving and learn how to tweak those settings to get the most out of your vehicle. I remember back to GT4 I tuned the hell of vehicles that allowed me to win most races within half a lap, making the game boring very quickly.
GT7 does have its downfalls (especially the drift challenges, it's not a drifting game, why???) but if it were the same as previous Gran Turismos, then there would be out cry that nothing new had been implemented. The best way to make this more intersting is more specific events, like in the montage at the end.
Keep up the great content, you have a new subsciber👍
Before even watching a second if this, I hope you mentioned the awful menu design where after you complete a challenge in the licenses for instance, you complete it and regardless of whether you get gold or not it defaults to exiting the challenge back out to the menu and then immediately defaults to retrying the challenge and hopping you back into the challenge. Its just bad UI design that doesn’t take into account how you did nor what you just did.
Glad to know people have moved on from complaining about the PS3 games and Sport and realized those games had good aspects, whereas GT7 is just a clusterfuck.
Something that was fun about past GT games was you had to choose your own path, decide what the best car is for 10,000cr, decide what’s the best event to do first etc. I remember talking to my friends at school about how differently we approached it. In GT7 with the stupid menu books everyone has had the exact same experience. It baffles me how a game from 2004 can be designed so perfectly and game that came out 18 years later is so flawed.
yep and especially in GT4, it purely depended on two things: your taste in cars and your luck with the used car dealers on starting. Some had the luck of finding a used supra twin turbo for 9990 cr in the early 90's UD, some went for a dirt cheap MIATA/MX5, others went for a lancer. I was one of those idiots who had a savegame of GT3 so I started with 100K...wasted it on a volvo 240 glt estate, was a total hoot :D
@@TheChill001 I miss the days when my starting car was a Silvia K's that costs around 4000 credits (its been so long i forget) or something like that for cheap. Had a friend that got me into buying toyota trueno at the start of the game if it was available since they have great handling. But yeah, everyone I knew that played older GT games would have different cars they prefer. I just like when a game has more choice and variety than everyone gets the same thing
It started with GT5's level limit forcing you into very specific cars despite the fact you could afford much better ones, then in GT6 you were forced to buy a very specific starting car.
GT7 did exactly what they designed it as. A high class resturant.
You pay way too much
Everthing is executed to perfection (visuals and physics)
You leave unsatisfied and still hungry.
Best comment made to summarize this game.....point,blank, period!!
I’m crying 💀
Perfectly put.
Precise
Still badly needs a performance RT mode though
Its amazing that GTSPORT, the exclusively online, E-Sports game has a better, more interesting career mode than GT7; the game that is meant to be the series' new mainline entry and return to form.
this is so true..
I got gt sport in 2021 on black Friday for like 5eur. Still playing it and enjoying it. It is a gt game so it has it flaws, and missing features in comparison to other games but it is still enjoyable
@@nicolav9239 sadly GT7 failed to apply those aspects.
Tf you mean exclusively online?
@@pardolagames8994 Both GT7 and GTSPORT can only be played online and are basically a paperweight without an internet connection.
No saving progress, No saving liveries, Most features completely inaccessible.
"Let me get in my Viper and run the Sunday Cup"
And thus, how I spent my time playing GT3 as a kid has been revealed.
Wait, GT7 doesn't let you do that? It's always been a staple of the series to do license tests and arrive to the first race in some overpowered car.
@@SockyNoobFor Sunday Cup events it does.
me on GT2 with the used MK3 Supra Twin Turbo
@DynamicSushy DynamicSushy, have u watched clips from Gran Turismo 3 Unseen? It is in my channel. One of the clips featuring Coco Hayashi's debut Introduction as a Nijigasaki member.
@DynamicSushy amazing pfp. Is that Nana Nakagawa?
I remember completing the GT Mode on GT 7, it felt like it all ended abruptly. I approached the final championship not believing that it would be the final league, rather the beginning of the middle-late game, I thought "OK, we are entering the pro's". After all, it only required the Nat A license, where usually that license doesn't get you that far.
"OK, sappy cutscene, got it, what's next?"
Nothing.
Nothing.
Nothing.
I was so goddamn angry, I had bought the game like 5 days before, and keep in mind I did all of the licenses, golded them. And I was working in those days so I was playing like 1 hour a day, 2 tops.
I remember GT4 requiring me weeks my first time around; and I had lot more time back then. I wasn't as good as a racer but still
Seriously i remember thinking alright we are done with the crappy menus now the proper game should be unlocked....nope lol that was the game.
Feels like we got only half of the game we should have got.
I was hopeful that with updates the game would become good but no, close to 1 year after launch its clear PD doesnt give a shit. Shame
@@giannisperoukidis3926 I’ve lost hope that GT7 will ever have a satisfying career. The foundational structure of the game is just god awful. It would need a complete ground up overhaul, ie a completely new game. I can only hope that GT8 is actually a “return to form”, like GT7 was advertised as. Bring back the career from GT4. You had repeatable, full championships, prize cars, even A-spec and B-spec races. I would love a return of B-spec, unlocked in the late game as a team management mode, where you coach a few AI drivers, and then even race with them as a team in large championships, even so far as driver swapping in endurance events and changing to B-spec. That would be an incredible evolution of the classic game for the modern generation. That would be a game with years of replayability.
you'd think they'd require the International A or S licenses for Endurance Events or proper GT Race Car Championships
Even GT6's horrendously short career mode still offered plenty more bonus events. Not to mention tuning and upgrading cars in that game is enjoyable, and now the game is better with mods. GT7 appears to have nothing as single player content after the career mode. Game lied about returning to form, it's just a more broken GT Sport without the FIA license.
@@Caracatungas are the endurance events even actual endurances, or short ones like in GT6? And are there no challenging ones forcing you to use road cars?
What I really crave is a "season" mode. Allow us to create a championship series, select the tracks and the race parameters. Then we can can set homologation rules for the cars and proceed to race through the entire championship series. Maybe we can be required to use the same car for every race. Maybe the same manufacturer. Single player in GT7 is nothing short of redunadant. I have a suspicion that Turn10 is watching and listening.
Don't be hyped for Forza Motorsport. Turn 10 is pretty much what caused this, it's obvious that GT7 was fucked because Sony saw the success of Forza Horizon and wanted GT to be like that, so I doubt Turn 10 won't follow their own formula, the thing that fucked GT7.
Yeah, we have cars, we have tracks. Just let us create our own "GT Mode".
Great chances that we will have a career mode around endurance racing.
Can do all this with Assetto Corsa and Content Manager....on PC.
It's a blessing and a curse. With all the car/track mods, it's kinda ruined other sims for me now. The wait for AC2 continues.....
Turn10 won't even finish a game anymore before releasing so they are definitely not listening.
Man the visual design of GT3 had so much soul. I fondly remember the design of all those event banners to this day. So much is lost in search of "streamlining".
I’m so glad you said this. It may have to do with console gen 6 and devs putting more soul into games (front end, style, etc). From the second you turn on GT3 it was so polished w/ slick and beautiful menus before you even got to the sublime racing. GT7 has hints of this imo but can’t touch the GT3 and GT4 aesthetic.
@@54car so did Gran Turismo 4 and 5.
@@purwantiallan5089 GT5 is trash
YES. Keep dragging them king. I love GT, I have fun playing Sport mode in GT7, but every single little thing you've said really hits the nail on its head. Some incredible fumbles from PD team.
GT7 feels like a wish granted by a genie. Persumably the game we all wanted, but flawed in so many aspects. I mean just imagine, what a great game we would have, if the single player experience was as enjoyable as in the titles before.
Always looking forward to your new videos.
Just imagine if they tried to make it like or similar to the other games before it. Where they’re main goal wasn’t to try and create micro transactions. To me that is the main reason for half of this wonky stuff we see.
The bullshit is that it took a ridiculous amount of time to develop from GT Sport to delivery last March. How Kaz gets praise blows my mind.
Honestly how hard could it be to make an enjoyable career in a racing game? Any idiot could design a better game on a bar napkin. Literally all they need is a few actual championships with distinct and interesting vehicle restrictions and more than 3 races each. Make sure every car is included in at least one championship. Bring back the full licence system so you unlock harder races with each licence (B, A, iB, iA, S), with endurance championships under S licence. Add in a few special invitational events like Goodwood to keep it interesting. Get rid of roulette tickets and daily prizes and instead have championship prizes where the best car parts and some special cars can only be obtained from winning a championship. Doing that would incentivise actual gameplay instead of just logging on for 5 minutes a day. This is literally just what all the previous games did and it worked great every time.
If they wanted to improve on this, add qualifying, sponsorships, or even team management. GT has always been about starting from the bottom and working up to the pinnacle of racing, but always just as a single privateer. Imagine having to attract sponsors and hire teammates to progress to the hardest races. Maybe even bring back B-spec in the form of being a team manager, hiring and coaching AI racers. You could even have long endurance races where you swap drivers with your AI teammate, changing to B-spec until you’re ready to swap back, then sharing the podium together. They literally had most of these features already in the games on the PS2! How could they have fucked it up so badly 20 years later?
Blame the Playstation executives who threw Polyphony and Kaz under the bus, by making them put microtransactions in GT7, and allowing the game to release before it was ready.
Honestly well said
The worst part is:
you can make the events you want in custom races, but the payout is negligible, you cant switch your own car, you cant put specific tune sheets or liveries, so you gotta buy a whole new car and put a different livery on it and finally cars don’t use the tyres you SET them to use!!!
your game is broken because there are definitely tuning sheets and you can change your livery as you please
@@flyz9758 i mean for each custom race you make, you cant put different liveries/tunes for the same car, so you have to buy another car and put a different livery on, or change the livery every single time.
@@Mycroch As he said seems like your problem… I got no issues.
@@flyz9758 seemingly GT7 even with Single Player Custom Races still completely broken.
In my own review for the game that I wrote for a much smaller website than IGN, I stated that "whenever you do a race, it's not because you made that decision, but because the game told you to". My verdict was that while GT4 was a great game that you played for months, GT7 is a decent game that you put down after two weeks. Which is kind of ironic, considering all the effort they put into making GT7 into a service-based game, which are designed to keep players coming back over long periods of time.
because US players don't like to be frustrated or doing trial and error with anything, therefore, just make all the friction gone,
and make a very bland game instead
this is not the only franchise that suffer from babyfication.
i don't know why but in the US, "standard" is everything there, everything have to be generic and "samey",
every racing game have to be the same, every RPG, every FPS shooter, should have the same gameplay
or else those teenagers will just give up just because a little thing like the different controller button scheme.
Japanese Game tend to suffer from this a lot especially because they're willing to be innovative,
but because of localization, they're forced to conform with the US standard.
@@jensenraylight8011 I've actually begun to realize this as well, with a large majority of games focused on US gamers, notorious for short attention spans and lack of commitment. So many good games that had content, story or rewarding gameplay have been turned into either kiddy games that even a toddler would find way too easy (look at pokémon), crapshoots only good for online gaming (GT sport) or worse a combination of both and even sucking in those two aspects (GT7)
@@TheChill001 Excuse me but WTF? Where are you pulling that out of your ass from? Cite me a source bud, because this sounds like typical seething over Americans for no reason. Y'all really are weird always finding a way to involve Americans and somehow blame them for everything. It's funny how you mention Pokemon as some sort of evidence when that's always been a kids game. Name some more examples than Gran Turismo entries because you obviously only came up with those from watching this video lmao.
@@jensenraylight8011 Probably the stupidest thing I've read in a long time lmao. Literally blaming the US for the Japanese game industry's problems, keep coping. Glad that Americans live rent free in your head, though. Anyone who isn't an ignorant fanboy like you knows that Japanese game developers are the greediest out there and will nickel-n-dime the hell out of you any chance they get. What happened to GT7 would have happened whether the game was sold outside Japan or not, it's the typical series becomes "too big to fail" so the developer starts half-assing the games and milking them for money because they know people will buy it anyway. Even Nintendo is guilty of this.
Oh yeah, and the game director of GT has already said himself that he doesn't know why people liked the earlier GTs, and that he would get rid of singleplayer if he could. So your schizo American blaming is proven wrong by Kaz himself. GT7 is in such a sorry state because the director effectively said himself that he doesn't know what the fans want and I would say he doesn't even know what he's doing anymore.
One thing that gets me is the amount of button clicks. After a race I counted 14 button clicks to get back to the home screen.
'The Real Button Pushing Simulator. ™️'
One things that really triggers me in GT7 apart from this, is the rolling start, who thought it was a good and fun idea to let the first racers half lap away from you ?, sometimes you nearly catch him on the last 500 meters from the last lap
Rest in peace Like the Wind and 24 hour Nurburgring endurance, yall were the hardest pain in the ass I ever got in a videogame.
oh lord, almost forgot about those...I fell asleep during my first attempt at the 24H nurburg 1, waking up to see my car still accelerating against a wall :D
@@TheChill001 Michael Kenis, have u watched clips in GRAN TURISMO 5 UNSEEN? It is in my channel. One of the clips has a special announcement for Setsuna Yuki's new CV.
@@TheChill001 watch them all and give all videos a thumbs up.
but now we have the 24 minutes of le mans
@@mr.mplayz yeah I liked that mission haha it was very fun specially because contrary to the 30 minutes of le mans that one had classic cars! But its not the same... maybe Im still just nostalgic about the past games that made my childhood? Idk hehe
Menu books would have been fine if they weren't the core of the campaign, and were more like the driving missions. If GT had the typical structure of: Do licenses, use license cars or buy cheap car to do beginner events, grinding a little for cash to buy cars for intermediate events, unlock some more cool cars, do some side driving missions now that you have a good selection of cars, try your hand at Pro and then Extreme events, and by then you should have the cash for the expensive bois for the Endurance event... With menu books being progression locked, and having the circuit experience being locked behind the circuit unlocks, the whole thing might have been different.
GT7: when the servers are taken down, no offline career for you.
RIP polyphony *sad saxophone sounds*
I've had issues with GT game design since day one, and it doesn't ever seem to improve.
I have yet to watch the video, but I'll quickly list a few of the weird, confusing, to sheer incompetent design choices from off the top of my head after only a few hours playing:
1. HUD. The HUD is cluttered, with only two useless toggle options. Many modern racing games let you turn on/off, or even move around every HUD element. GT7's HUD blocks your rear view mirror for RHD cars when in cockpit, moves UI elements unnecessarily between views, removes the rear-view mirror between views, has unimportant information that cannot be disabled separately
2. The driving cameras are horrible, especially when playing close to the screen. The chase camera is often too low and has a narrow FOV, the hood/roof camera is all over the place (just provide a hood camera and a roof camera FFS!), the cockpit camera has no FOV adjustment, has very limited movement (can't see most of the rear view mirrors in most cars), has only 2 settings for movement, both of which are strangely janky with type 1 jerking left/right in a distracting manner with fast steering input, and 2 being better but inconsistent with the way it behaves
3. Menus take longer to navigate than they should. It take less time to load into a race than it does to load into a car dealer. It takes like 7-10 button presses to exit a race once finished (still can't disable replay auto-play), has multiple 'result screens' (just put it in one screen), game tells you you've changed vehicles with a prompt you have to press X on (obviously I've changed the car!), the paint purchasing system is for some reason separate from the car painting system, and doesn't show the car you're currently in as the 'sample' car (why??), can't just look around the car when applying parts (fixed views only, why? The right thumb stick isn't being used for anything else), the GT auto section has multiple saving/apply screens (for performing an action, then exiting after the action has been performed. Just save in the background!), the performance upgrades being sectioned off into separate tabs is confusing as hell for new players, the frame rate in some of the menus is strangely low and stuttery, makes you skip through multiple lines of dialogue before each license test (I could go on, obviously)
4. Races are still a chase the leader rubber-banding system, instead of just scaling the AI to your PP level and having a fair race start.
5. Mission events requiring you to wait for the other cars to leave is just dumb and sadistic, and should have been binned after GT4. Normal races are basically just this, but without the wait.
6. And last but not least; Roulette Tickets. Just get rid of them. The whole system is a joke. Just hand us our predetermined reward and don't piss down our leg.
So many small QoL updates would make a huge difference. Like the game remembering your sector times for circuit experience, missions, etc.
They finally added in an option to not have your mirrors blocked....toobad it gets rid of the rival timings tho....not like knowing how far behind/in front people are is important or anything
Pissing down pir leg is so accurate. I have a 0% chance of ever buying another GT game. The microtransactions are disgusting. No I'm not paying more for this dumpster fire, hell, I saw it in store today for $125 (not usd) still 😂😂 what a joke. The car selection is so bad. Why are there 3 different 86's? There's negligible differences between them, I'm a nissan fanboy and oh boy, even I want to unalive myself for all the different r35s. Then there's the safety car, the grB, the gt3, gt4 etc etc.
Spot on. Including this month's update, we've had a grand total of THREE new tracks and ZERO new championships. Get rid of the stupid dealer invites and fix or get rid of the roulette system.
The dealer invites feel like a slap in the face. I thought I was getting a Pagani for cheap but nope. Why does the game give you this invite when you've just started playing and have no money still? The ticket will expire eventually. What's the point in this?
@@eurosonly it's a old comment, but here's the "logic:" make you buy digital, fake money with real money. That's what they want you to do!!! They show you something you might want, turns it stupidity to get, then shows you a "better" way you can get it...
Really, the routlette system looks like and is probably a fancy, pointless, not actually fancy animation
Weirdly enough I feel like GT sport did a better job with events after it's updates. I enjoy GT7 but its missing so many amazing events and championships! I also just really miss the advertisements for each cup in the older games. It added so much charm to them and made me excited for each cup.
Gran turismo felt like a caRPG with you learning the cars and forming an attachment to them gt7 has given me so many cars for free that I don't know which one to choose it feels like you cheated in previous games with an infinite money cheat or own all the cars.
lol
CarPG! Spot on, i miss that.
I don't know why so many racing games are hesitant to incorporate a CaRPG campaign these days. It's what helped the genre reach mainstream success in the 2000s. I wish my only option for a new CaRPG style campaign wasn't NFS Unbound with its very questionable physics and terrible default handling. I love playing old games, but I don't want to feel like I have to keep going back to the olds in order to get a satisfying single-player experience.
I bought the most expensive version of the game (to support my favourite racing game since 1997) and it even further robbed me of that experience. I had access to millions of dollars of cars right off the hop and a few million in the bank to start. A huge amount of the fun was being broke AF surfing the used car dealer for a gutless shit box to start out with. Then you could either grind and buy a decent sports car you really like or turn your first car into a race version.
@@thegatesofsleep
In that regard, you had only enough money to get either a 4WD from early 90's or a RWD from the 80's. My go-to was always the LanEvo I, but I had friends who went for a Supra. And it comes with old oil, hinting you to visit the GT Auto, which is another experience you aren't forced to do, nor is it essential early on, but makes you feel like doing meaninful things (cleaning the car, changing the rims...). WHY DO I NEED TO UNLOCK GT AUTO IN GT7????
I miss entering a race with a non-competitive car, getting the pole position and then trying to survive the whole race on 1st :(
As a person who has played GT for most of their life, your videos describing the issues with GT7 are spot on. The thoughts that I had with this game are very similar to what yours were. The issues are much deeper than they seem, and you uncover them extremely well.
The state of the game really irks me, because this game could have been so much better through simple changes (implementing AI from the chilli-rated races into every race, grid starts, career structure from previous mainline games, etc.). Even the multiplayer is a mess compared to the previous GTs, with how awful the netcode is in lobbies. It really disappointed me as a long-time fan of this series.
Anyhow, I really enjoyed watching your videos, and I look forward to the next ones!
Big + to the AI thing. Have seen too many people defending the endless rolling starts because 'the ai isn't good at racing', but the best racing i've had in the game happens in the few actual events the game almost pretends don't exist.
@@rinchanmeow you’re telling me they have actually capable AI in the game, but only in a few races? And here I was thinking they were just incapable of programming proficient AI. Guess they’re just incapable of designing a fun game anymore. Ridiculous. They could fix a major issue of the game with one update if this is the case, but I’m sure they won’t for god knows what reason
the sad part is with every damn gaming studio so focused on online play and e-sports, they forget that there WAY more people who just want to have some fun after a day of work, school whatever, enjoy their game with no stress in the comfort of their own home and at their own pace. I personally did NOT like GT sport, since it was advertised as the NEW GT back in the day, but it threw out everything that actually made GT what it was. I had my hopes up for GT7, despite not truly having liked any of the GT games since GT4 (I don't like the whole car prize thing compared to how it was from GT1 to 4)... sadly, the handholding, the ridiculous prizes and well, the worst thing of all: the friggin joke of a roulette made me bring back my first edition 25th aniversary physical copy to the store for store credit. I'm done buying games that are advertised as going back to the old formula, respecting the legacy of the games etc...
*Opens the video*
*instantly hears Sega GT 2002 soundtrack*
*dies from nostalgia*
I cannot believe that we have those Super Formula cars, the FT1500-T, Red Bulls and the greatest of them all McLaren MP4/4, yet there are literally NO SINGLE PLAYER RACES TO USE THEM. And the same goes for Gr.2 cars - the only place I use those, is those 800PP races, because they are so much faster than upgraded Gr.3 cars (especially when tyres and fuel are a factor).
It is so painful to me that the easiest way about most events is downgrading a car rather than matching your opponents - for example, the WGTC 630pp races can be easily done by detuning a Gr.3 car to 630pp, giving you better outright performance as well as fuel consumption and tyre wear. Why does not a single race in single player (excluding last 2 60min races in missions, those are great) have Balance of Performance on? It would make the races 10 times more interesting, regardless if you win by 3 seconds or 3 laps vs this unbalanced AI.
And speaking of Gr.2 cars - the grand Japanese racing game refuses to recreate some Super GT races. How painful is that? We could easily have 3 Super GT Championships by this point (90s, 2008 and 2016 cars)
I'm still trying to complete the last races in GT4 I got new as a kid on my OG PS2.... 97.3% so close!
I feel like instead of making the events challenging via the economy and choice limitations, they decided it was easier to stick you at the back of a 10+ car race in a rolling start where you spend every race playing catch up rather than actually racing
I created a 2nd account for a without upgrades challenge. There was 200,000 cr as a gift for Christmas, and I proceeded to get a McLaren MP4-12C and obliterated the AI in the Sunday Cup, where they were driving an Alpine A110 at best.
GAME DESIGN
I remember being so disappointed with Sport and thinking "I'm not a multiplayer racer, I like single player" and I got so excited when they announced 7. I played through the game and just felt like I was robbed of $70. The game is so short. I have barely touched it since I beat it. But I still go back and play GT2 all the time.
Thanks for these videos. I'm actually in the process of putting together a 1 year review for GT7, and whilst doing some research on the AI and single-player racing found your AI video in the GT Planet Custom Race forum. An hour and a half later and having binged all of your opinion pieces I'm kind of questioning whether I need to bother finishing my review. You've pretty much nailed all the things I wanted to talk about, in a really entertaining and well informed way. I'll push ahead regardless; if nothing else, the more people raising these issues the more chance Polyphony are going to pay attention (lol!).
My current theory, and the one small glimmer of hope I have for the future of the series, is that the push to get the assets and technology together for the game left them pretty much no time to make the actual game. Maybe with the next iteration - GT8 or GT Sport 2 - which I assume will be built onto this existing technology, they might have a bit more time to consider the game itself.
When he finished off the video with Blue Line I felt that
Brother I just want Gran Turismo 4 remastered 😭
Dude it hurts how good everything else in the game is. When it isn't miserable to play, it's one of the best GT games in the series with its fun controls and beautiful graphics. It just keeps shooting itself in the lungs with wanting you to spend money and neglecting what else made them fun
one thing about gt3: yes it was my childhood game too but the game feels like trolling sometimes. you complete the yaris cup in the beginner league and get another yaris. this isnt the only example a lot of the time they give you the same or a similar car .
I think the same is true for GT4. Complete certain events, and you win a concept car. Which you cannot use in any event. At least when that game gives you something like the Daimler patent wagon or the Jay Leno tank car, there is a certain novelty to them because of just how unique they are. But concept cars of production models that manufacturers intended (and did indeed) produce? Different story there.
@@typeoddnamehere2362 yeah its odd how gt4 dosent allow any concept cars in any events so they are basically useless but the ai sometimes uses it themselves lol
@@keisuketakahasi4584 Supercar Festival, oh god, this is a nightmare due to everyone else allowed to drive fast cars, but none of them are street-legal, whereas us, we are limited to a street-legal car, and fast cars that are street-legal are so rare to find at that point of the game, and even if you upgrade them to meet the minimum HP limit, it still goes too slow against the AI.
Very well said. Gran Turismo's draw was all about its flow and progression from how you start, to licenses, to supercars. GT is supposed to be a beacon of racing game design. GT7 is not. You've definitely earned my sub.
The funny thing is it was so simple to make the best GT ever - simply take GT2 and GT4, smush them together, add the online aspects and boom. That's it. That's really all they had to do.
yes, the only thing I missed in GT4 were the additional limitations of GT2 (the whole horsepower limit), the prize car per race, the info tabs you didn't have til GT6 (I spent hours on GT2 just reading the info on cars) and the racelivery/racetune you had on a LOT of the cars.
I'm inclined to agree except on the following:
1) GT4 utterly annoyed me with the fact it wouldn't let me drive certain cars at all in any Simulation Mode race. Let's never bring that back.
2) GT3 had the best Arcade Mode in the series as well as somewhat easier licence tests from what I can remember.
3) GT1 and GT3 had crazy high power levels that made for epic high-speed battles that I'd love to see return to the series. Let's put the "high speed" back into High Speed Ring.
@@reillywalker195 GT4 is the best in the series.
just so you all now, I still dont have any of the licenses after A because I was doing them as the game required them so I have been sticking with license A for the entire rest of the game lol
The GT series started off with what seemed like a grass roots racing vibe that slowly shifted towards professional racing.
The older games had a wonderful balance between the two all the way up to GT6 which, in my opinion, managed to hit almost the perfect balance.
Want to stay as an amateur racer speeding around the track in your beater 86? You can do that.
Want to enter into a league race and be a pro? Sure, let's do it.
Now it's like they took all that fun, freedom, and variety to do what you want and just threw that out the window. The game is surviving off of the visuals, physics, and the name alone, which is not enough.
I was really disappointed when in game purchases were revealed. I thought of all the game devs polyphony is a class act they won’t use the pay wall system.
It's like real life where you are rich and have so many cars but never drive any of them.
my gripes are not enough cars, def not enough courses, not enough races, no season mode, what happened to music rally? why cant we have point to point races, or checkpoint races? no "cruise or free run" mode? more diverse weather, like all 4 seasons. summer cooks your tires, winter has snow, fall has falling leaves, etc. wheres the rally courses? we have what, 3? lastly, tge roulette wheel. just give us the lowest payout without teasing us with other prizes. or give us race modes to earn those prizes.
Another extremely based Roflwaffle W
It really feels good to finally have someone in the community address the real problems with this wasted potential of a game.
On TH-cam, we see TH-camrs posting videos about the online experience and Sport mode pretending that the game will finally be fixed when they adress the online and Sport mode issues when the biggest problems aren't even there (even though Sport mode and the online as a whole a severly lacking some S E A S O N A L E V E N T S), especially when you consider that this game was marketed as the pinnacle of GT Journey 25 years later... This game feels like a punch in the face for every one of us.
As a hardcore GT fan since Gran Turismo 3 (my first GT game and played every single one of them since), I'm glad to see this video.
I hope this video goes viral within the GT community on TH-cam. I also wish you success on this platform with this series of videos my friend !
I remember back when I had the game new and did all the menu books i thought "alright here we go, now this game has to be open up with so many events" like that whole menu book thing was just the introduction. But no, it wasnt. And that makes it so painful because god do I love to drive in GT7 and its just insane how much this game is lacking signleplayer content. For example there is so many VGT cars and yet i cant find any proper races for them. What a joke. Everytime i buy a car I always wanted from Legend Cars i think "oh hell yeah, this is it!" and then I put it in the garage and it collects dust because there is NOTHING to do with them except when I take it out because I created a custom lobby with my friends. But you need friends for that in the first place.
Polyphony, please bring more SP content. I'm begging you!
The one way to sum it all old: Gran Turismo were always sandbox games. GT7 isn't.
It's nice seeing more people talking about the issues that plague this game but rarely I see mentioned one of the most broken aspects of this game, which is the Split-Screen mode.
The Split Screen of GT7 is not like the other games, in this one it's a pain in the ass to select cars from your garage since they don't appear at all, you have to go to your garage, select only some of those cars as favorites AND THEN they will appear in the Split Screen Menu (not all your garage cars though), otherwise you're stuck with like 8 default cars
And it gets worse since once you get to the pre-race menu you'll notice that there's a lack of the Player 2 Car Settings, meaning the Player 2 cannot change the tyre compound, the transmission nor the assists, so if you want to race with your friend and you both want Hard Racing Tyres, Manual Transmission and ABS Only well good luck with that cause ya can't, you'll have to play something else because this split screen is shit.
"People started to care more about graphics then gameplay" -AVGN
I've been pissed about that for a long while. Hell, nintendo has some of the most fun to play games. Everyone knows nintendo is well behind on graphics, but their games are the best, or at least we're 😅
once raycevik's video pointing out that racing games are dead came out, it feels like everyone is suddenly realizing that they are getting sick of playing only simulators
Saved all my tickets cause they were frustrating to always get the crappy roll. Then find out they are deleted after a month
The thing that killed GT (and Forza) for me is that the cars used to feel like they had value. I had a car, I spent my money to improve it and eventually, I moved up and bought another one. It was my car.... These days, cars are just thrown at you and they become irrelevant. I don't want a garage with 200 cars. It's like games where you get new armor every 5 minutes so you can't create your look - you'll always have something better (even if it looks crap) within the next 5 minutes.
Holy shit that Cowboy Bebop reference at the end was the cherry on the top. Yakuza music in the A.I video and now this.
You don't know how to miss don't you ?
The funny thing is that both GT & FM Flopped at their 7th installment, & their best installment based on what i hear most people say, is their 4th, FM4 & GT4, Coincidence?
I really miss Gran Turismo 3 event posters. It really struck to me since I was a kid playing it, so aesthetically pleasing to look and browse through.
On top of that, as Nenkai showed on Twitter, there were removed events! REMOVED EVENTS when there is barely any already.
Interesting... I had thought that might be the case. Can you put a link?
@@Roflwaffle16 Well, link sharing doesn't wanna work, so here are the events mentioned in the Tweet:
-Legend Car Grand Prix (race cars before 1979, championship after the last one)
-All Japan GT Car (gr.2, world tour events)
-World classic car week(world tour events)
-Red Bull X2019 world tour events
They all seemed prepared and ready to play. It hurts to write that down...
@@balazstoth6864 No worries. I've found the tweet. Man that's just depressing...
You can't spell IGNORANCE without IGN.
when i saw the menu system in the trailer, i thought it was a side quest system.
10:45 Battlefield did something like that once, with that robbers-and-cops one.
You would unlock new weapons in the story mode by avoiding to shoot criminals
That's the problem i have with current gt games, they give you everything fresh of the boat, Turning players to lose interest early in the game.
This was scathing, but accurate. It's the reason I stopped playing it, even though I hadn't finished the books.
When I was playing through the menu books when gt7 first came out, I thought the gt leagues were going to be unlocked at some point. I was highly disappointed. They might still come yet in some sort of form, I have hope 😔
All I want is Custom Races to be worth any real decent money. Only 200k credits for the LITERAL Daytona 500 is completely ridiculous.
Only 1.44K subscribers? Quality, well thought out, well presented content like this deserves success! Good luck with the channel, I'm sure it will grow and grow 👍😃.
I hear GT8 is in development. I bought the GT7 25th anniversary edition day one. I won’t even consider GT8 until months later. Hopefully you or someone else provides some insightful analysis.
I’ve been with the GT series since the first, buying every numbered entry and sport. I can’t explain how disappointed I am that GT7 features great gameplay, (with questionable AI as you know), buried beneath god awful game design.
Gt8 isn't in development
What they're working on, is simply going to be a reboot, & simply just called Gran Turismo
There's an entire AAA games worth of stuff stripped out of GT7.
GT7 has no UI/UX design. None. Null. Nada. I've spent more time in the menus than driving in this game, and not by choice.
The UI feels like it would be passable in the year 2000, now it's an insult to the player.
Neat video!
Sidenote however, even if they might sound similar and come from (largely) the same studio, the Dirt RALLY series has nothing to do with the Dirt [number] series. It's more of a weird coincidence/"we had to sell this game SOMEHOW so we're gonna use the name people already know" than anything else.
I finished the cafe mode (until the credits rolled that is) and I stopped playing GT7 completely because it wasn't fun anymore. After the first 39 cafe menus races the content that's left is hardcore and unrewarding for all the work you have to put in to complete them. All the races have PP requirements, car type requirements, faster fuel and tire degradation, and you have to fine tune your car down to miniscule details. I would put more time into it if at least you earned plenty of credits from racing in sport mode or completing cups in first place, but as it stands you have to grind a lot to buy Brand Central cars and even then you have to be lucky enough to be granted an invitation to buy certain cars.
Designers: Here sir, we've designed brand new race tracks, with several variations, and we've finished modelling all the cars for all the licenses.
Managers: Thanks! We'll use none of that shit lol
Fantastic game
I am glad someone is pointing out the plethora of problems this game has.
The part specifically where you said about it being a "real game" really hit home for me. Almost everywhere I go I see people playing down the problems with this game, there are STILL people saying this is the best racing game ever.
Honestly, at this stage, I'm feeling like I should sell my PS5 and never think about another GT game again. And this is coming from someone that's put in 10's of 1000's of hours in gran turismo since the launch of the first game.
I am really hoping Sony kick out Kaz as leader of this franchise as he obviously lost it. It was great while it lasted but this last GT title is a massive slap... nay... punch.. in the face.
How is it kaz's fault? The game in itself is fantastic imo its only the low payout and ridiculously overpriced cars that ruins the game for many people but kaz had no part in that
@@Toxic_RuviOnTop It's Kaz fault lol
I'm happy to say that, i never bought a PS5 xD
PC Master Race FTW
@@Toxic_RuviOnTop What game?? It's a simulator with currency tacked on. Who wants to grind for an hour to mindlessly race a car when they can just go elsewhere and immediately race that car instead??
@@rinchanmeow People grinded thousands of hours on GT5 on the same low af paying events to get a useless Ferrari F1 or Ford Mark IV Race car so aye I'd say GT7 is more generous in terms on getting legendary cars a lil quicker than GT5 (and to some extent GT3 and GT4 as well since some reward cars require ridiculous requirements like beating endurance races to get a 50\50 chance to get a classic F1 car or golding the Super License to get the chance to drive the legendary Ford Model T at all?
The real gut punch is that GT Sport technically had championships in the formnof the GT League, which were more challenging than normal races, and were actually quite interesting.
nfs pro street gets way too little credit for its career structure, probably my favourite racing single player career ever made. i sufferd though that game's horrible driving physics at least ten times, with different car restriction i put onto myself, just cause the sense of progress is masterfully executed. it's such an overlooked aspect of a racing game. also, the first GRID had fantastic progression
I went through the entire campaign and never got more than the big cash prize for all the roulette spins I did. 90% were the lowest payout. It resulted in me being constantly annoyed as I played. I don't understand why they would allow this.
Thanks to the analogies you used alongside explanations throughout this series, I feel that I’ve come to understand far more the importance of having a complete singleplayer experience. For a time, I was content to just enjoy the cars and have a little sandbox - even if it didn’t necessarily keep me coming back. FH5 is actually one of my favorites specifically for the creativity aspect - but I see that people have little reason to fall in love with it unless they already see it as a creative tool for fun imaginative events rather than a story with high stakes and emotional impact.
GT7 feels almost like they tried so very hard to make it into a Skinner box (possibly by corporate, idk) - but then when the community saw that this was a bit too obvious, they introduced these enormous payouts in (1) an attempt to get people back and (2) an attempt to get people to care about the cars and history of circuits and the thrill of driving itself - but without a true driving force, itself.
It feels fake, passionless. Surely there’s a lot of passion in it, but when it is marketed as a *game* rather than a neat car physics engine with presets… it can feel empty.
Even competitive smash, once carried by the community, feels somewhat empty without a new story to tell. The drama and struggles and heroes and villains… After a point it just becomes monotonous, lonely, and kinda sad.
It’s kind of ironic considering cookie clicker is a Skinner box yet it exploded in popularity. The number goes up, and that *is* its progression - but perhaps a lot of folks find it compelling *because* it didn’t try to do anything more than what it set out to do, didn’t advertise it as doing so, and tempered our expectations - leaving us to be blown away or impressed when there *is* more for those who wish to dive deeper with grandma-based lore lol
This is spot on! I'm frustrated that more people are not talking about these issues. I was VERY excited for this game after the disappointment GT Sport was. Sure we got single player features back but I found myself bored with the game after a month. I played GT 3 and 4 for years.
I had to invent my own game play to enjoy this game.
Since they are forcing you acquire cars through the menu books, I decided to not to buy any cars at all and just tune the cars I got through the books. I would create world racing tours where I would take 6 cars and race them through all the races they qualify for. I would track their best lap time for each race. The goal was to compile a master list to discover my best performing cars and create a list of favorites according to performance and styling. I also create custom liveries for each car. This game wants you to collect every car in the game. I don't want that. I just want to collect the cars I like. Thank god they finally allowed us to sell cars.
After all the menu books were done, I still had cars to run through my world tours.
I created a shopping list of other cars I wanted and started buying those cars with all the millions of dollars I had racked up.
It feels like GT Mode is just some throwaway "ok here fine you can have this x" way to address some of the backlash from GT Sport not being a full series game, while effectively making GT Sport 2. Online is the only thing Polyphony care about at this point and it betrays the core of what the game was about and why it is so beloved in the first place.
I've never been one for the online side of console gaming, but what other choice to I have if I want to play GT on a PS4 or 5.
"I want a new gt game with elements of gt3 and gt4 in it!"
*_Monkey paw curls_*
I also can't believe they ruined the two most iconic tracks in the game. Deep forest and trial mountain are completely changed. They took the best turns and ruined them.
Damn that last segment got me crying (im kidding), great video as always though!
Coming all the way from GT5 to GT7 I can confidently say that GT5 had a better career mode. Even with tracks like trial mountain (WITH the yeet chicane), Cape Ring, Grand Valley Speedway, and the less extortionate car pricing, part of me wants GT5 to be 'remastered' for PS5. I would buy that without looking twice
Replaying through GT4... How incredibly fun that game is. Sure the physics are wonky and the racing is a bit boring but I bought a bargain second hand skyline and I am souping it up to compete in some expert challenges. I remember that game giving me and my friends hours of fun preparing our cars, taking them to each other's houses in memory cards and race them head to head.
Loool, lost it at the " In Memoriam "
I got a 6 star roulette ticket yesterday. I won a high lift camshaft for a car I probably don't have.
*"If gap, microtransaction."*
- idk Koji Condom maybe
Well I did use the Escudo Pike Peak at the Sunday cup in GT3 just for the lol. Curb stomping poor street cars with the harbinger of doom.
I've purchased this game on day 1, played it for the next day or so and quickly realized that it's a gutted hollow shell of its former self and haven't played it since.
I'm on my 5th play through of gran turismo 3 and loving it as if it was released yesterday.
The music at 14:40 is one of my other favourite tracks from Gran Turismo 5, second favourite dealership music to _Night Birds._ Sounds great despite being very chilled out.
6 months late but I just have to share that I was really young when I got GT5 and the moment I booted it up and opened the dealership, I just sat there browsing cars while Night Birds played in the background and God did they nail the experience (especially compared to GT6's "spreadsheet" style). After The Rain kicking in usually meant I've spent too much time looking at the cars.
On another note, I have a similar sentiment with the Christmas music on GT6, where at times I would just let the game run in the main menu and have cheesy Christmas music renditions playing in the house. Good times.
I believe what made earlier GT titles so fun was their simple design, and lack of hand-holding.
I don't need someone to talk me through how a Gran Turismo game works, nor what a good starter car is.
Just leave me alone, and let me play how I want to.
This seems to be the story with EVERY new AAA game.
They're using an AI algorthim to design games now. That's why it's shit. It's all just a business to em.
I liked GT3AS because it felt like you are starting as a rookie driver and you are building up you car and experience. like even with the same car, you if you learn the track you can still pass the race.
Removal of an arcade/single player is what turned me off to games like GT7 and Burnout Revenge
The team that made this ‘campaign’ must have a combined iq of 3, so sad that we’re still left longing for the old games after being promised gt7 would be a return to form
2:04 this guy went arcade mode on us
Remember NASCAR 2005 where the main goal was to win the Nextel Cup? You start off being a contract driver for the modified racing series for an ENTIRE YEAR raising up enough money before you can buy your own car, build a team, race another year or two, have enough money to go up to the truck series, then the Bush series, then the Nextel series? The game where you might have to put anywhere between 5-8 in game years into it to make it count? The game where you could choose to race in all 4 series to max out your payment, but you'd have to pick and choose which events you would haul your equipment to if more than one event was on the same day at different tracks? *I MISS THAT SO MUCH.*
That is what racing games need. They need a yearly season system where you pick and choose which events you want to go to per year, and you line up your race dates in line with that. Have a hometown test and tune area, have practice (hell pull a NASA and include HPDE where an AI codriver gives you input on gas, brake, smoother/aggressive driving habits, when and where to pass. The driving line already exists, and Codemasters has proven you can tie track and car information to a VO system), have heat events, have qualifying, have the main race, have an on-track trailer/paddock hangout area that makes it feel like you are actually there like DiRT 2 did... I miss the racing aspects of racing games. Teleporting onto a track, doing 4 minutes of driving, then teleporting back to my hub feels dead and lifeless.
Also on that note, Test Drive Eve Of Destruction was another fantastic game that did progression well. Every event you went to was a FULL NIGHT'S worth of events. You're not going to the track for one race. You're going to the track for 3, 5, or even 9 events during the Eve, hence the name. The idea was you went to small backyard banger derbies in low powered hoopties with the goal to enter bigger city tracks with A-class muscle cars, utility trucks, SUVs, and Busses. Think Wreckfest but the story isn't as bland as a blank notebook.
Even Forza Horizon 1 got it right where the starting line of every event had a track marshal trailer with officials in it, safety fencing, and so on where it felt like you were rolling up to the sign-up area. Now it's just "go out in the middle of the desert/field/mountain and press X to generate a scene."
The old Gran Turismo is dead, never to return. Polyphony has moved on to a more online sim model and nurturing it's "Gt academy" bastard child. You're absolutely right that the game is a design nightmare though. Not to mention the car selection is not much different from previous iterations. Kaz is making decisions based on business now, not from a legacy gaming perspective. Rip GT.
I absolutely adore Gran Turismo 7 in spite of the mess, but I am just as absolutely compelled to say *thank you* for this video. I enjoyed every part of it; part love letter, part fan cry out, all heart. 💯
The tribute at the end is hilarious 🤣
They really shouldn't have tied events to specific tracks. That was both completely pointless, and actively broke the event system. 😑
Everything that isn’t the actual racing, is horrible in GT7. The menu is annoying and slow, it’s way too hard to change your car at any given moment, not being able to buy any car you want at any time (given you have enough credits) is also terrible, and trying to get enough credits is also terrible. The daily spins/tickets are way worse than GTS. Forza is a much better video game by every measure, but man the racing is the best in GT7
I remember when I started GT7 on the day of release and I assume the menu books were just a extended tutorial, I finished them all within 4 hours with minimal effort or enjoyment, I was so sad that I had pre ordered the game hoping that we’d have a return to form for the franchise kind of like a GT4 remaster with new features but it was a horrible mess and still is a horrible mess, I log on for updates to see if something has happened and it’s usually all the same, 2 cars a new event on a pre existing track collect all that and wait another month for the next update repeat this 10 times and now I’ve truly lost motivation to play maybe next update it’ll be better, I hope.
Seeing you wrecking the IA car with my name at 0:08 wasn't something I was expecting 😂but it's good to see you back!
It had to be done. Your Alpine was over the suggested PP 😉
@@Roflwaffle16 Sssssshhhh, it's a small detail, you haven't seen it 😂
It's weird how infinitely vast the older titles felt compared to this one.
You could just look at the track list in the older ones and browse page after page with tracks, wondering what kind of spice you'd want to try today. Swapping over to GT7, you get a globe with three continents, just put there in front of you, numbered.
Seemingly no beginner, intermediate, special (etc) leagues, seemingly no very interesting special events...
I can get why they want to make this game as realistic as possible, but when you push it to the point of SO realistic it gets almost depressing how hollow it is...