Quick Sculpting Workflow | Blender Speed Sculpting stylised WOOD PLANKS | 3d Game Art Sculpting

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  • เผยแพร่เมื่อ 14 พ.ย. 2024

ความคิดเห็น • 84

  • @brainchildpl
    @brainchildpl  3 ปีที่แล้ว +2

    My Store: brainchildart.com/ - You can support me by buying my own products. Thank you :)

  • @1bandeira_
    @1bandeira_ 3 ปีที่แล้ว +2

    woo d. plank... that brings some memories...

  • @dinukachathurangashow8571
    @dinukachathurangashow8571 2 หลายเดือนก่อน +1

    thank you for sharing your experience with us!

    • @brainchildpl
      @brainchildpl  2 หลายเดือนก่อน +1

      Thanks for watching!

  • @Travel-life-pets
    @Travel-life-pets 3 ปีที่แล้ว +3

    I came across ur channel today, ur work is amazing i have been into blender for about 2 months...still learning watching tutorials and i am going to try making ur models :)

    • @brainchildpl
      @brainchildpl  3 ปีที่แล้ว +1

      Glad to hear! Thanks :) Good luck with your models ;)

  • @goldkat94
    @goldkat94 3 ปีที่แล้ว +1

    Dude you need a million views!

  • @jackmallet5601
    @jackmallet5601 3 ปีที่แล้ว +3

    Could you make video on how
    to get some good lighting in to your scene

  • @AndyBandi2000
    @AndyBandi2000 3 ปีที่แล้ว +5

    very good tutorial! thank you very much! I'm just wondering how many tris does one plank have? since it's a game asset, maybe you can show a way to lower that number?

    • @brainchildpl
      @brainchildpl  3 ปีที่แล้ว +1

      I would need to retopo it :P

    • @Mocorn
      @Mocorn 2 ปีที่แล้ว +3

      If this was modeled with the multires modifier your could then easily make a normal map that you apply on the base level of this model along with the texture maps. Ultimately you would end up with an extremely low poly count for the asset but the same look.

  • @Mark_nobody3
    @Mark_nobody3 ปีที่แล้ว +1

    That wooden plank asset belongs in a cartoon RPG 😂

  • @Ashish-wu5wc
    @Ashish-wu5wc 3 ปีที่แล้ว +1

    this looks amazing but can you please make video on retopology and how do you make it finished asset for game, like do you bake the textures ? please make a video on that topic

    • @brainchildpl
      @brainchildpl  3 ปีที่แล้ว

      for this wood planks or for whatever? I have a lot more videos on my YT channel for "full" game assets, for example this: www.artstation.com/artwork/ZGYGvR

  • @therealKrak
    @therealKrak ปีที่แล้ว +2

    Would be cool to see how you bake the normal map for this model

    • @brainchildpl
      @brainchildpl  ปีที่แล้ว

      I created only the sculpt but I will have some baking videos in the future (wood planks).

  • @Slon721981
    @Slon721981 3 ปีที่แล้ว +2

    thanks, great work

  • @martinlatal_
    @martinlatal_ 3 ปีที่แล้ว +2

    Love your work mate!

  • @TencoVoldigoad
    @TencoVoldigoad 3 ปีที่แล้ว +1

    Looks really nice

  • @TolikFilipenko
    @TolikFilipenko ปีที่แล้ว +1

    Привет. Крутое видео. Подскажи какие кисти используеш?

    • @brainchildpl
      @brainchildpl  ปีที่แล้ว +1

      Basic brushes, there is nothing custom.

  • @blenderzone5446
    @blenderzone5446 3 ปีที่แล้ว +1

    amazing tutorial!

  • @lockontarget.9524
    @lockontarget.9524 3 ปีที่แล้ว +1

    You're the best

  • @alekkozikov
    @alekkozikov 3 ปีที่แล้ว +1

    Jestes zajebisty. Po prostu... zajebisty

  • @Sarcastican_
    @Sarcastican_ ปีที่แล้ว +7

    He really just deleted a cube to make a new cube huh?

  • @21Liberdade
    @21Liberdade ปีที่แล้ว

    Nice work.
    After you apply your Deflate filter, you go over the cracks once more using different brushes, namely crease, clay and scrape. Is there a logic behind the first two?
    Is crease for more depth and a rougher look to the cracks? Is clay just for additional cracks? Could you not just do with Clay what you did with crease?

    • @brainchildpl
      @brainchildpl  ปีที่แล้ว

      They are totally different brushes, you will get totally different results with each brush. Clay is a bit more "flat" and "sharp". Crease is a lot smoother and goes too deep into the mesh.

    • @21Liberdade
      @21Liberdade ปีที่แล้ว +1

      @@brainchildpl Thanks for the reply.
      That makes more sense. If I can steal one more minute of your time, I'd like to ask what all that "Increase Contrast" at the start did, because I did it and it was hard to see any visible effect

    • @brainchildpl
      @brainchildpl  ปีที่แล้ว +1

      @@21Liberdade It increases the contrast of the mask (black mask), you probably have to do it a few times to get a good result with it.

    • @21Liberdade
      @21Liberdade ปีที่แล้ว

      @@brainchildpl Thank you kindly

    • @21Liberdade
      @21Liberdade ปีที่แล้ว +1

      @@brainchildpl If I may, as I side note, I was following your workflow, but I also began adding onto the spaces between the cracks with the Layer brush, to then roughen that out with Scrape, and possibly add some finer cracks with the Draw Sharp.
      It's just that leaving those surfaces largely untouched seemed counter-intuitive.
      Then again, it's like everyone says in 3D: "It depends on what it is for" :)

  • @nevzatbatuhan9793
    @nevzatbatuhan9793 3 ปีที่แล้ว +1

    well firstof all thank you for your videos and the second thing is ı can not sculpt a cube like u :D can u tell me when u are avealible thank u already

    • @brainchildpl
      @brainchildpl  3 ปีที่แล้ว

      Hey, Thank you ! :) I am not available, I am not doing any extra client work.

  • @sarahluv6228
    @sarahluv6228 2 ปีที่แล้ว +1

    I'm fairly new to blender could you explain what exactly you used to draw the marks on the wood

    • @brainchildpl
      @brainchildpl  2 ปีที่แล้ว +1

      Masks / Masking (in sculpting mode)

    • @sarahluv6228
      @sarahluv6228 2 ปีที่แล้ว +1

      @@brainchildpl thank you so much! I thought that may be it, but wasn't sure so I appreciate the clarification!

    • @brainchildpl
      @brainchildpl  2 ปีที่แล้ว

      @@sarahluv6228 ;)

  • @VanillaVercetti
    @VanillaVercetti 4 หลายเดือนก่อน +1

    Hi - even at like 0:18, youre mesh already has an edge shine/glow/polish of some kind. I'm not able to figure out how to accomplish that no matter what I try. How are you doing that?

    • @careyokumbe
      @careyokumbe หลายเดือนก่อน

      Might be a mask perhaps?

    • @RedFi6h
      @RedFi6h 26 วันที่ผ่านมา

      Thats cavity maybe

  • @GinoZump
    @GinoZump ปีที่แล้ว +1

    Now imagine someone made 100 of these procedurally with geo nodes. His heart would collapse from sadness ☹️

  • @AMobOGobos
    @AMobOGobos ปีที่แล้ว

    Great Tutorial! I have a couple things I am curious about. First, I used remesh like you did, but now the project is a massive resource hog, and frequently slows down when switching tools or modes. Second, you switch to object mode and back to sculpt mode around 4 minutes the dark lines from your mask go away, but mine are still there in sculpt mode. How do I make that go away?

    • @brainchildpl
      @brainchildpl  ปีที่แล้ว

      In the object mode, select your plank, press Ctrl + A and apply the "Rotation & Scale" and then try to remesh (you don't have to remesh again if you already have the modifier on). It he mesh is still too dense, increase the "Voxel Size" amount in the Remesh modifier settings, in order to lower the polygon amount. If blender slows down it usually means you have too many polygons in the viewport. (Not always bur this is the case but most of the time .) Press Alt + M to remove the mask (you can go to the top "Mask" tab in the sculpting mode to see all the actions you can do with your masks).

  • @jas-jr3rv
    @jas-jr3rv 3 ปีที่แล้ว +3

    do you eventually bake the high poly on a low poly version?

    • @brainchildpl
      @brainchildpl  3 ปีที่แล้ว +2

      Do you need it? I can do that.

    • @jas-jr3rv
      @jas-jr3rv 3 ปีที่แล้ว +1

      @@brainchildpl i'm asking if that was the next step after sculpting. or did you just paint onto the vertices

    • @brainchildpl
      @brainchildpl  3 ปีที่แล้ว

      @@jas-jr3rv It was just a quick sculpt :)

    • @brainchildpl
      @brainchildpl  3 ปีที่แล้ว

      @@jas-jr3rv No, This is the final step. I didn't paint anything.

  • @forge16hanadamaintenancedr43
    @forge16hanadamaintenancedr43 3 ปีที่แล้ว +2

    Do you draw a 2D draft or find a reference photo for modeling things like this?

    • @brainchildpl
      @brainchildpl  3 ปีที่แล้ว +1

      I don't copy and refs, but I use refs to get an idea. In this video I didn't use any ref at all, it was pretty straightforward.

    • @forge16hanadamaintenancedr43
      @forge16hanadamaintenancedr43 3 ปีที่แล้ว

      @@brainchildpl Thank you for the info!

  • @ssoltani498
    @ssoltani498 3 ปีที่แล้ว +1

    Very nice looking asset.
    Does it make sense to use these assets for mobile games?
    I mean because of performance.

    • @brainchildpl
      @brainchildpl  3 ปีที่แล้ว

      You can prerender them to 2d sprites

  •  2 ปีที่แล้ว

    Fantastic walk through! Hope to get to this level some day. If I may ask you something, I see everybody around having no problem to sculpt things. but when I try to do it, i get the same problem: the faces of the object react differently. The ones from the side get squished while you can sculpt the others with the normal form of the brush.
    I tried to add loop cuts but it's so time consuming, and I see that you don't even add loop cuts, maybe using the voxel remesh is the trick here, but still, I can't get around this same dumb thing even with the voxel remesh.
    Any idea?
    Thanks in advance!

    • @brainchildpl
      @brainchildpl  2 ปีที่แล้ว +1

      Yeah, I don't add loops because I always remesh a low poly mesh in order to get it a high poly mesh. The remesh modifier will make a perfect high poly mesh - if you add loops and multires/subdivide the low poly mesh it won't be as consistent as with the remesh modifer - it can be but you will need to make good loops in order to make the mesh "consistent" across the whole model when subdivided and it just takes too much time to do that for me.

    • @barb1100
      @barb1100 2 ปีที่แล้ว +2

      Hey! I think I had the same problem, the mesh was doing weird stuff when I was trying to sculpt on it. The thing that fixed it for me is that you need to press ctrl + A and apply all the transformations before remeshing. I hope you already solved it but Im saying it if someone else has same problem and wonders :)

    •  2 ปีที่แล้ว +1

      @@barb1100 that's right my friend!

  • @unpodcasttrainee
    @unpodcasttrainee 4 หลายเดือนก่อน +1

    mmmmm remesh voxel size?

    • @brainchildpl
      @brainchildpl  4 หลายเดือนก่อน

      You have to test it out. Remember to apply the rotation and scale before you remesh, though. I can't tell you the exact numbers because it may be different depending on the scale of your object, etc. However, it should be dense enough to make smooth shapes when you paint your mask and extrude/move them.

  • @balthasar1867
    @balthasar1867 3 ปีที่แล้ว +1

    Could you screen cast your keys?

    • @brainchildpl
      @brainchildpl  3 ปีที่แล้ว

      I sometimes forget to do so because I cannot save my settings of the screencast keys addon - I have to do it manually each time.

    • @balthasar1867
      @balthasar1867 3 ปีที่แล้ว +1

      Oh I see! I love your work btw

  • @Memenov1
    @Memenov1 3 ปีที่แล้ว +1

    are you using tablet?

    • @brainchildpl
      @brainchildpl  3 ปีที่แล้ว

      Yeah, I use WACOM Intuos 4 (M size) - pretty old tablet ;)

    • @Memenov1
      @Memenov1 3 ปีที่แล้ว

      @@brainchildpl okay, thanks !

  • @MrHakan0666
    @MrHakan0666 3 ปีที่แล้ว +1

    Hey, we love your works and want to work with you for our game, I am trying to contact with you from all of your social accounts:) Can you pls answer me.

    • @brainchildpl
      @brainchildpl  3 ปีที่แล้ว

      Hey, I don't do any client work :( (at all)

  • @hexadecimal9379
    @hexadecimal9379 2 ปีที่แล้ว +1

    why do u speed it up? it's really hard to follow the tutorial while it's going fast, and i'm already confused as hell in the first 25 seconds

    • @brainchildpl
      @brainchildpl  2 ปีที่แล้ว

      Because people don't want to watch slow (normal) speed videos :(

    • @hexadecimal9379
      @hexadecimal9379 2 ปีที่แล้ว

      @@brainchildpl If you made a more detailed tutorial for people to watch and use, I'd love to subscribe and watch it.