That's why some people play flight sims rather than arcade flight games. Not that SC is a proper sim, but it's that manual control over activities that are at least somewhat simulated in detail.
If you expected Starfield being the same thing then you're an idiot. They're obviously two different kind of games. I can't say I appriciate Star Citizen because it's a game for people without families and with no life. You need hours to do stuff. It takes you like 40 minutes to get to the ship and fly it to the destination. Then another 30 to 40 minutes to finish and get back to the ship. It's like 3-4 hours to do anything minimum. It's a space sim for basement dwelling virgin WoW raid nerds. You have to have absolutely no life at all to get anywhere in it. Then you have morons PvP'ing you every chance they get so you can't even enjoy the slow AF progression piecefully.
I just pray that one day, when the verse is populated with creatures and random dynamic content, we can log out and log back in at the same spot. It’ll make exploration such a wonderful thing to do.
@@joachimbrand2314 Yeah it ‘works’ in principle… but last I played it was still prone to potential issues. And more importantly, still requires your SHIP to log out in. So, you can’t truly explore by ground vehicle or on foot for days or weeks on end. Ultimately, you’re running back to your ship to logout. I’m dreaming of roaming the wilderness on foot or ground vehicle for days or weeks on end, logging out in a campsite, then logging back in, packing up the camp, and heading deeper into the wilderness! (Yes, I played a Ranger in SWG 😂 Still dreaming of the day Star Citizen gives me that feeling back…)
But time waits for no citizen. It makes zero sense to just logout without some support infrastructure in place, be that a ship, a campsite (in the works), or an aid shelter (this should be a thing by now). You're essentially asking to respawn in the same state and place ignoring the passage of time completely and things like consumption of oxygen, nutrients and so on plus ignoring the associated environment around you. The most 'realistic' option as per SC's remit is to logout in a safe place and if possible respawn there.
The ghost hollow cutlass swarm is a great small fleet practice fight. I tried to take them on in an Andromeda and got torn to pieces. If you can get them to follow you up out of microtecs gravity field you can eva to them, blow open the doors and clear them out that way. I ended up flying back to new Babbage in a stolen one with a captive gunner once. He was largely unbothered by the chance in command on his ship. :)
Ive told others this but the secret to fury positioning is rhr following. 1) turn your limiter way down. 2) turn off the lamding gear while positioning. 3) once your exactly where you want, just turn on the landing gear. This will slliw you yo put it exactly where you want.
Last night showing my friend SC we looked forever for a non-barren stretch of land to meet up, we drove the PTV's on orison and wrecked them bc they're impossible to control, did the training bounty, did the training bounty again bc of the patch, and 30k'd right before jumptown. I love you SC!
My ROC is totally unuseable too, can't even load into ship, submitted two issue reports both before the update today and then again today on updated version, please add to my reports
Loved seeing you use the MSR. My favorite ship and daily driver. And glad to resonate with the stuffing as many vehicles into the hold as possible ordeal
I have about 90 hours into Starfield. Im only about halfway through the story I'd guess. It was really fun for about two weeks. However, how spoiled I am from Star Citizen, No Man's Sky VR and Cyberpunk 2077 in VR, is abundantly clear. Those 3 games have set the bar for either fidelity, immersion or both. Starfield has the mission depth I can't wait for Star Citizen to have but after almost 100 hours in , I really can see how it's basically Skyrim in space. Which isn't a bad thing mind you. It just can't drop my jaw like Star Citizen does.....when it's working.
Removing the ground vehicle auto righting feature was stupid. If this game ever makes it to beta sure but the game is still buggy enough that we need all the helpful features we can get!
The new forests look amazing, they feel much more real than previously, but this was done at the expence of performance, which is already lacking, so my laptop is now reaaaaaaally struggling. But they also made the brown areas much more barren, which feels eery and i dont really like that. But yeah, the much more denser forests look amazing
This update is so cool with PES, that reclaimer could have been on that server for weeks just laying in that forest. And that group of NPC's could be remnants from a mission someone abandoned 2 days ago.
@@b3at2 Not even that, putting it on console would absolutely destroy this games potential if it's even still there, you just can't be as detailed or complex with the limitations a console and controller bring. This game is testing things with it's engine that many high end gaming PC's just can't handle.
@@b3at2PC players are far more toxic, just look at your comment 😅 “console players expect to much” I’m sorry we want to pay full price for finished products and not concept pieces 🤷🏻♂️
Me too, totally unusable, even after update, please add to my report in issues, also when I bedlog and then get back in game rear ramp no longer works, you can hear it but no animation, also made a report on that please add if you experience same thing, and exiting seat puts you in 3rd person mode, this is really bad, also I hate the new scan V mode, this really sucks
After meeting that group and he went to take off, I was waiting for one of them to be hiding the Olli's ship and to kill him once they left the restricted area
Hey one more note I've always meant to pass on to you, as a fellow MSR user I discovered a long time ago that you do not need to use the elevator, you can just jump up as you run up to the ladder and your character will lift themselves up and the door will open for you. No need to pause and click the up elevator button. Then when you come back to the cargo bay you can just jump down no pausing. Much quicker way to get around, especially if your in an emergency and need to get to the cockpit quick or to the cargo bay quickly. Hope you find that info useful. Have a great day dude.
should make a ship control mode for landing and being docked in cargo bays like here 3:00 where all controls are greatly reduced and ships reaction is slow
Olli: "I'm into the new driving, It's feels better." Proceeds to flip and spin out on every pebble on the ground (Not how real vehicles work when driving)... Olli: "immersion".... Come on man, the driving sucks and you know it lol
I'm not quite sure what it is but I've recently fallen back in love with the game, i started playing again just a week before 3.20. I have a love/hate relationship with CIG.
Same. I had not touched it for 2 years. Did some PC upgrades and figured I'd see how it did on SC. Very much enjoyed it again........then 3.20 happened and I had no inventory, can't use my Connie with the T-pose merlin stuck in the back. Bummed, I'm thinking here we go again. But they fixed the inventory within a couple days so I'm hopeful again and having fun. Now if I could get my Connie back.....
My SC experience after every time I try to give it another chance: load into game, spend 3 hours trying to navigate menus and buildings, finally get my ship, spend another hour trying to figure out, how to launch ship, fold out the wings etc. If your friend joins you add another few hours trying to link up after one of you crashes, finally get out of the hangar and try to do a mission and die to something stupid like setting your helmet on the ground and it disappears, or getting stuck in the map etc. Basically I spend all day doing literally nothing.
Retract the landing gear first. The landing gear "snaps" to the floor grid. If you retract them first, you can lift off easier. Also, the ground vehicles are in desperate need of dampers. Yes, they've changed MT. The place I go to looks similar but has green grass fields. Edit: I had no idea I was going to be watching Olli on Naked and Afraid. Also, you should have tried to get into the MSR. Wasn't your Fury LX still in it?
If you haven't already, try turning off "Flight - Proximity Assist Defaults On" to "No." That might be what causes that "sticking" when you take off... and what caused you to bounce off your MSR's roof. I'm not 100% sure as I have yet to try it myself once I unpack my PC... but it's something I only just learned about.
I gotta try em out too, but i think the STV when it came out already was tuned pretty "new", i'd be very interested to see if the old ones like the Cyclone feel less stiff and brick-like now. My bar for "good" physics? As close to the Halo Warthog as possible, but 20% less slippery.
@@jacobmars unless they would do something cool like; we have a surprise for you guys, we brought a count down clock of an 1 hour that we will run with you today to release Pyro to the live servers after 1 hour
I tried getting into 3.20 3 times, created 2 characters (for some reason first one didn't get saved), each time encountered a different bug preventing me from playing. At this point I'm just going to give it up for some time. It's really frustrating that things which have worked in 3.19 are now bugged.
4:15 it's like that seen from Ice Age where Sid meets all those other Sloths. They were probably in a Discord chat group together and couldn't easily switch back to game chat.
I took a break from Starfield the other day to try out 3.20. When I first loaded in, my character was walking like Quasimodo. Restarted my game and the inventory system shit the bed when I was trying to equip a backpack. While I was fighting my way through that, it crashed to desktop. When I relaunched the game I got the wonderful "player unstowed", so I jumped into Arena Commander to fix, only to realize the bindings for my HOTAS were reset. The joystick and rudder controls worked, but not the throttle. I may give it another go this evening, if I work up the desire to go through the tedious process of resetting all of the keybinds for my flight controls (again). Of course, once that is done, I already know what the next several hours of gameplay are going to entail - grinding enough credits to rebuy all of the ship components and weapons that were lost to the wipe (again) while trying not to get yeeted off of the shuttle platforms by glitchy trams, then falling through the map when my character respawns and tries to do something extreme like getting out of bed or using an elevator. And please don't get me wrong. I actually do love Star Citizen's visuals and flying the ships, much to the detriment of my bank account. Well, with the exception of taking off and landing my Carrack in hangars when the game insists on giving me hangars that are just-barely-big-enough for it while consistently giving me Hangar 11 in Area 18 for my C2. But, in fairness, I'll take a loading screen any day over the run to elevator, save ship, run to tram, run to trade area, run back to tram, run to terminals, select ship, run from elevator to ship monotony when grinding credits in SC.
Quantum travel isn't a loading screen, in theory if you had enough time and fuel you'd be able to fly between planets in SC, it would take ages and the weird "space friction" would mean you'd run out of fuel long before you get there, but yeah, it's not a loading screen, you can go to the planetary stations without quantum etc.
It makes absolute sense to not let vehicles turn around by them self anymore. What doesn't make any sense, is that they did this BEFORE they also added a mechanic where we can turn around those vehicles with some tools or just our muscles depending on the force needed. They're not doing this for the first time here. It seems they like creating new problems for "immersion" without giving us the immersion of also solving those problems just as we would in reality. Those should be pairs only delivered together. Don't give us the one without the other.
5 mins after saying "when it works!" So funny...could of bet on something going off course which in itself causes a different gameplay than 1st planned...which is pretty much par for the course...and we feel so good when we pull off whatever we need to(when u flipped up STV when it stopped spinning just b4 landing on all 4 tires..it stopped and almost like struck a pose for the smallest amount of time to just keep u on the edge of your seat) ...and all to just keep playing on without giving in and quitting the current instance and starting over which is like nails screeching on blackboard...
Its so weird and rude when people don't talk on mic when you speak to them. Especially when 90% of them have mics on their headsets these days. I met some of my closest friends using voip in star citizen. Its one of the games best features. One of the guys in my org was recruited because of a conversation that happened while they waited for a train to show up at NB commons. 😆 true immersion.
Star Citizen is so special that it's bucking convention. In the real world we say version 3 point 2 not 3 point twenty. In fact, if it were version 3.21 we would say version three point two one and not 3 point twenty one. I fully expect to get flamed on this one, it's fine, sad to see the dumbing down of the world in real time.
I'd say Quantum travel is not a loading screen because you can still see where the other players are even in QT, I mean if you are in a party and you have their markers. Anyways that was inredibly fun to watch!
If you have a qt point set or a mission set you can see their icons getting closer/farther the entire time also. Plus you can see your marker moving on the system map.
I kind of agree. I don't think that I've ever had the same level of difficulty trying to get an ROC in the back of a Cutlass Black. It was ridiculous. The worst part, it kept jiggling while it was in there.
That gravity until suddenly fling description sounds like ground prox assist, to me. It magnet slurps you into the ground and honestly is a trash setting... I turned mine off last patch but it seemed like the game ignored the "OFF" aspect of off. Definitely feels stuck on rn, to me
Ollie, sorry to post yet another comment but just went to Calhoun Pass to try out my Lynx and found it had also changed, no real forest anymore, that's sad, but it is still a great open area with some trees to play around in. Laters.
The ground vehicle physics are definitely different. I don't think that I've ever had the same level of difficulty trying to get an ROC in the back of a Cutlass Black. It was ridiculous. The worst part, it kept jiggling while it was in there.
Very confused by the complaining he can't get away, when he made no effort to open up the throttle and climb to where he can run away. You don't escape by diving deeper into a gravity well.
Just found your channel tonight. Love your chill vibes, fun hanging out with you. I think you might've convinced me to get into this game, love the gameplay, it's very fun to watch. Gorgeous graphics.
I think it is a little of both. I think they slightly changed things here and there but I think its mainly the fact that when you play SC for soo long you take it for granted and don't really notice the "good" things. After playing SF you really start to appreciate what SC has and is.
*uses phone while driving* and crashes. Yes, It’s always Chris’s fault. I appreciate you making this video. I usually can’t stand watching just normal gameplay videos. But you flying around a planet I went to once in 3 years is calming. I hate how the best looking planet is so far away.
CIG needs to rework the vehicle handling again. I tried driving around in the STV and it felt like I was driving while being on parking brakes all the time. The STV was so damn slow, turning with it was awful as well and generally, the vehicle felt a bit unstable the whole time. I’d suggest CIG to play some racing games and then try to come up with some proper handling for the vehicles because what we have right now is far worse than the car handling from GTA IV. 😅
As detailed as this game is, I’m surprised they don’t have a ramp that extends until it has a collision with the ground within a reasonable distance but then maybe that’s harder than it sounds
Can you play this game without having to take elevators, wait for trams, walking through corridors, wait for airlocks, scanners, and other things that just literally take time? Even getting from the pilot's seat to the ground can take a good couple of minutes depending on the ship. I really want to play this game, but I also feel like life is too short for "chore simulator".
If you want to have a fun challenge. Get into a Cutty. Have some one jump off the platform on Orison and see if you can catch them with the ship in the 5 min they will fall before they die, without killing them with your ship. It is quite the challenge!
Bugs still making unplayable, getting impound everytime i land in area18, getting impound everytime i land with a friend on my ship, and other 300 thousand bugs what wont let me play, kinda sucks.
After playing SF, the SC experience of just taking off and land is the gameplay I needed, don't know why but it just feels so good
That's why some people play flight sims rather than arcade flight games.
Not that SC is a proper sim, but it's that manual control over activities that are at least somewhat simulated in detail.
@@j.d.4697 or maybe it's because it's multiplayer rather than single player
I played a ton of Starfield and i'm with you not being able to fly around freely definitely is something that feels needed.
@@suoutriVGameDevor maybe it’s both
Note to self: Store a multi-tool with tractor beam attachment inside every ship with storage capability.
Won't move a vehicle. Unless they've changed it. When they come out with the bigger version it should though.
And what does that do?
@@TheFloy You can move things with it.
@@GUNNER67akaKelt take off helmet, and tractor beam the box into the car? I dunno if that would work but I'd try it.
@@vorpalrobot 🤔Worth a shot. Good idea, anyway.👍
Maybe your arm armor though, if you're on a moon with no atmosphere.
Oli - the manoeuvring in such tight spaces works much better when you >>disable the proximity assist
And lower speed cap when doing fine maneuvers, as well.
(Trying to) play Starfield has given me a new appreciation for what Star Citizen is trying to do
100%
The key word is “trying”
Imagine star field without loading screens. We’ll be there one day
If you expected Starfield being the same thing then you're an idiot. They're obviously two different kind of games. I can't say I appriciate Star Citizen because it's a game for people without families and with no life. You need hours to do stuff. It takes you like 40 minutes to get to the ship and fly it to the destination. Then another 30 to 40 minutes to finish and get back to the ship. It's like 3-4 hours to do anything minimum.
It's a space sim for basement dwelling virgin WoW raid nerds. You have to have absolutely no life at all to get anywhere in it. Then you have morons PvP'ing you every chance they get so you can't even enjoy the slow AF progression piecefully.
@@AHomelessDorito I hope so.
1:46 that landing was perfect... the way you turned the ship around and touched the ground was smooth asf. GG👍
For those that don't know, every time someone touches the Ghost Hollow terminal during "Money for Nothing", an AI ship spawns. It can get crazy.
I just pray that one day, when the verse is populated with creatures and random dynamic content, we can log out and log back in at the same spot. It’ll make exploration such a wonderful thing to do.
you can already do it
Bed log out works already...
@@joachimbrand2314 Yeah it ‘works’ in principle… but last I played it was still prone to potential issues. And more importantly, still requires your SHIP to log out in. So, you can’t truly explore by ground vehicle or on foot for days or weeks on end. Ultimately, you’re running back to your ship to logout. I’m dreaming of roaming the wilderness on foot or ground vehicle for days or weeks on end, logging out in a campsite, then logging back in, packing up the camp, and heading deeper into the wilderness!
(Yes, I played a Ranger in SWG 😂 Still dreaming of the day Star Citizen gives me that feeling back…)
But time waits for no citizen. It makes zero sense to just logout without some support infrastructure in place, be that a ship, a campsite (in the works), or an aid shelter (this should be a thing by now). You're essentially asking to respawn in the same state and place ignoring the passage of time completely and things like consumption of oxygen, nutrients and so on plus ignoring the associated environment around you. The most 'realistic' option as per SC's remit is to logout in a safe place and if possible respawn there.
Bed logging works untill you have to wait for a reset to play again. Many people still get logged out of the game bed logging
The ghost hollow cutlass swarm is a great small fleet practice fight. I tried to take them on in an Andromeda and got torn to pieces. If you can get them to follow you up out of microtecs gravity field you can eva to them, blow open the doors and clear them out that way. I ended up flying back to new Babbage in a stolen one with a captive gunner once. He was largely unbothered by the chance in command on his ship. :)
Its one of the best bugs..... I mean features in the game imo. Lol. I love taking various ships and seeing how long I can survive. 😂
Ive told others this but the secret to fury positioning is rhr following.
1) turn your limiter way down.
2) turn off the lamding gear while positioning.
3) once your exactly where you want, just turn on the landing gear.
This will slliw you yo put it exactly where you want.
Last night showing my friend SC we looked forever for a non-barren stretch of land to meet up, we drove the PTV's on orison and wrecked them bc they're impossible to control, did the training bounty, did the training bounty again bc of the patch, and 30k'd right before jumptown. I love you SC!
My ROC is totally unuseable too, can't even load into ship, submitted two issue reports both before the update today and then again today on updated version, please add to my reports
Loved seeing you use the MSR. My favorite ship and daily driver. And glad to resonate with the stuffing as many vehicles into the hold as possible ordeal
its only me or what daily driver a c2?
yeah how dose it feel to have your Hydrogen Ram scoops to not be working at all and now just force you to pay stupid mounts of cash to refule ....??
I have about 90 hours into Starfield. Im only about halfway through the story I'd guess. It was really fun for about two weeks. However, how spoiled I am from Star Citizen, No Man's Sky VR and Cyberpunk 2077 in VR, is abundantly clear. Those 3 games have set the bar for either fidelity, immersion or both.
Starfield has the mission depth I can't wait for Star Citizen to have but after almost 100 hours in , I really can see how it's basically Skyrim in space.
Which isn't a bad thing mind you.
It just can't drop my jaw like Star Citizen does.....when it's working.
Couldn't have summarized it better. Enjoyed all those games but they all keep me aching for Star Citizen.
Absolutely true 👍
You can't really scratch the itching that star citizen gives you.
@@Shadow_2135Yes, that burning itching feeling. SC (for now) is like herpes that you can't stop getting and giving. Some day it will be cured.
Starfield has been the best 7/10 game, i think bethesda played it really safe
I will buy SF when it drops to 20 bucks which is normal for me anyway and don't recommend game pass, bcs it takes me a long time to finish games!
Removing the ground vehicle auto righting feature was stupid. If this game ever makes it to beta sure but the game is still buggy enough that we need all the helpful features we can get!
The new forests look amazing, they feel much more real than previously, but this was done at the expence of performance, which is already lacking, so my laptop is now reaaaaaaally struggling. But they also made the brown areas much more barren, which feels eery and i dont really like that. But yeah, the much more denser forests look amazing
Which laptop do you have?
i think the barren areas are kinda accurate, as the trees and grass thins out as it goes up the mountain
I to am interested in the laptop model
The trees used to sway in the wind, I hope they haven’t nerfed them
This update is so cool with PES, that reclaimer could have been on that server for weeks just laying in that forest.
And that group of NPC's could be remnants from a mission someone abandoned 2 days ago.
when this game is fully polished and the quests actually dont glitch out then it will be such an awesome game
Need to come to console
u and everyone else here know thats never going to happen.
@@Alcapone901 no it doesnt...console gamers are too toxic and have way higher expectations.
@@b3at2 Not even that, putting it on console would absolutely destroy this games potential if it's even still there, you just can't be as detailed or complex with the limitations a console and controller bring. This game is testing things with it's engine that many high end gaming PC's just can't handle.
@@b3at2PC players are far more toxic, just look at your comment 😅 “console players expect to much” I’m sorry we want to pay full price for finished products and not concept pieces 🤷🏻♂️
its very refreshing to hear you enjoying SC again! :D
"oh no!"
and dude the breathing feels insane now!
the fact you can watch this with steve flipped under a tree and you can try to find him right after finishing the video, unreal
Land Vehicles feel horrible after the "Rework" They REALLY need to work more on it
Leave it to Olli to find Whiterun Hold on Microtech. I was expecting a Giant to club him back into orbit at any second. 🤣
This is why I love Star Citizen, it's like a choose your own adventure book.
I had a hell of a time getting my ROC in my Cutlass. Never had issues this bad in previous builds.
Me too, totally unusable, even after update, please add to my report in issues, also when I bedlog and then get back in game rear ramp no longer works, you can hear it but no animation, also made a report on that please add if you experience same thing, and exiting seat puts you in 3rd person mode, this is really bad, also I hate the new scan V mode, this really sucks
Everything bounces WAY too much. Just the slightest bump sends you into outer space.
@@DarthPoynerYou make a very good point. I wonder if it be easier or different to load up on microTech then on a moon. I’ll test that out.
You can change the strength of the trusters using right alt and mouse wheel, allows for really soft landings.
After meeting that group and he went to take off, I was waiting for one of them to be hiding the Olli's ship and to kill him once they left the restricted area
I wasn't paying attention to the spartan platform they had, but I was expecting missile lock after he took off 😅
Hey one more note I've always meant to pass on to you, as a fellow MSR user I discovered a long time ago that you do not need to use the elevator, you can just jump up as you run up to the ladder and your character will lift themselves up and the door will open for you. No need to pause and click the up elevator button. Then when you come back to the cargo bay you can just jump down no pausing. Much quicker way to get around, especially if your in an emergency and need to get to the cockpit quick or to the cargo bay quickly. Hope you find that info useful. Have a great day dude.
should make a ship control mode for landing and being docked in cargo bays like here 3:00 where all controls are greatly reduced and ships reaction is slow
That used to be the thing when you had landing gear down.
Wow I've never seen the full quality graphics of Microtech, the clouds are gorgeous
Olli: "I'm into the new driving, It's feels better." Proceeds to flip and spin out on every pebble on the ground (Not how real vehicles work when driving)... Olli: "immersion"....
Come on man, the driving sucks and you know it lol
Define "pebble"
imagine meeting people on the streets in real life and ask them to jump in the air, in the middle of the parking lot, if they can hear you
Olli's Star Citizen videos always run in the most impredictible way
I'm not quite sure what it is but I've recently fallen back in love with the game, i started playing again just a week before 3.20. I have a love/hate relationship with CIG.
Same. I had not touched it for 2 years. Did some PC upgrades and figured I'd see how it did on SC. Very much enjoyed it again........then 3.20 happened and I had no inventory, can't use my Connie with the T-pose merlin stuck in the back. Bummed, I'm thinking here we go again. But they fixed the inventory within a couple days so I'm hopeful again and having fun. Now if I could get my Connie back.....
My SC experience after every time I try to give it another chance: load into game, spend 3 hours trying to navigate menus and buildings, finally get my ship, spend another hour trying to figure out, how to launch ship, fold out the wings etc. If your friend joins you add another few hours trying to link up after one of you crashes, finally get out of the hangar and try to do a mission and die to something stupid like setting your helmet on the ground and it disappears, or getting stuck in the map etc. Basically I spend all day doing literally nothing.
15:29 😂 now that’s some hard core dreidel action!!
Retract the landing gear first. The landing gear "snaps" to the floor grid. If you retract them first, you can lift off easier. Also, the ground vehicles are in desperate need of dampers. Yes, they've changed MT. The place I go to looks similar but has green grass fields. Edit: I had no idea I was going to be watching Olli on Naked and Afraid. Also, you should have tried to get into the MSR. Wasn't your Fury LX still in it?
11:55 when you're not looking where you're driving, even in an open plain lol
If you haven't already, try turning off "Flight - Proximity Assist Defaults On" to "No." That might be what causes that "sticking" when you take off... and what caused you to bounce off your MSR's roof. I'm not 100% sure as I have yet to try it myself once I unpack my PC... but it's something I only just learned about.
I gotta try em out too, but i think the STV when it came out already was tuned pretty "new", i'd be very interested to see if the old ones like the Cyclone feel less stiff and brick-like now. My bar for "good" physics? As close to the Halo Warthog as possible, but 20% less slippery.
In a forest you need a hover bike, then you can reenact that scene from Return of the Jedi!
Wow,why didn't I think of that before? A Nox in the forest and you could do the speeder bike chase!
I subscribed off of that maneuver @15:20!
I really hope they will drop some real good things in the coming citizencon,we be waiting 42 and pyro so long time😢
I just don't want the focus to be on Pyro, again
Not gonna happen
@@jacobmars unless they would do something cool like; we have a surprise for you guys, we brought a count down clock of an 1 hour that we will run with you today to release Pyro to the live servers after 1 hour
@@Trigix11 Pyro is in now
WOMP WOMP
@@Uncanny_Mountain Hahahaha
Man, after playing StarField I'm starving for random multi layered missions in SC.
The 400i is so good in this patch
I tried getting into 3.20 3 times, created 2 characters (for some reason first one didn't get saved), each time encountered a different bug preventing me from playing. At this point I'm just going to give it up for some time. It's really frustrating that things which have worked in 3.19 are now bugged.
4:15 it's like that seen from Ice Age where Sid meets all those other Sloths. They were probably in a Discord chat group together and couldn't easily switch back to game chat.
The Top Gear reference got me 😂. You look like Hammond out there rolling cars over.
31:00 Next time, call for backup! This is exactly what the Redeemer is for!
it seems the suspension dampening is very underwhelming, like real car with very bad shocks, i really hope it will not be forgotten for half decade
I noticed that the third person view (using F4) dosn't always work, and i certainly find i cant zoom in it.. how do you do the zooming ???
I took a break from Starfield the other day to try out 3.20. When I first loaded in, my character was walking like Quasimodo. Restarted my game and the inventory system shit the bed when I was trying to equip a backpack. While I was fighting my way through that, it crashed to desktop. When I relaunched the game I got the wonderful "player unstowed", so I jumped into Arena Commander to fix, only to realize the bindings for my HOTAS were reset. The joystick and rudder controls worked, but not the throttle.
I may give it another go this evening, if I work up the desire to go through the tedious process of resetting all of the keybinds for my flight controls (again). Of course, once that is done, I already know what the next several hours of gameplay are going to entail - grinding enough credits to rebuy all of the ship components and weapons that were lost to the wipe (again) while trying not to get yeeted off of the shuttle platforms by glitchy trams, then falling through the map when my character respawns and tries to do something extreme like getting out of bed or using an elevator.
And please don't get me wrong. I actually do love Star Citizen's visuals and flying the ships, much to the detriment of my bank account. Well, with the exception of taking off and landing my Carrack in hangars when the game insists on giving me hangars that are just-barely-big-enough for it while consistently giving me Hangar 11 in Area 18 for my C2. But, in fairness, I'll take a loading screen any day over the run to elevator, save ship, run to tram, run to trade area, run back to tram, run to terminals, select ship, run from elevator to ship monotony when grinding credits in SC.
I was hoping you'd open up the MSR and find the Fury still safe inside
Looks like for ground vehicles they've switched from GTA V physics to GTA IV physics.
Yup, definitely a good thing. They just need to iron out the physics a bit more when they're stationed on a ship's grid.
To not "fling up" in a hangar - you can restrict the torque force in the interface. Dont know the exact button coz i got it mapped on my HOSAS
I was half expecting the STV to detonate when you got back in it
Quantumtravel is not a loading screen, you cann stopp it everytime, interact with the world, have a shotout in your Ship etc.
Quantum travel isn't a loading screen, in theory if you had enough time and fuel you'd be able to fly between planets in SC, it would take ages and the weird "space friction" would mean you'd run out of fuel long before you get there, but yeah, it's not a loading screen, you can go to the planetary stations without quantum etc.
It makes absolute sense to not let vehicles turn around by them self anymore. What doesn't make any sense, is that they did this BEFORE they also added a mechanic where we can turn around those vehicles with some tools or just our muscles depending on the force needed.
They're not doing this for the first time here. It seems they like creating new problems for "immersion" without giving us the immersion of also solving those problems just as we would in reality. Those should be pairs only delivered together. Don't give us the one without the other.
If you hear Ollie yell "Chris!", you know it's a good video.
5 mins after saying "when it works!" So funny...could of bet on something going off course which in itself causes a different gameplay than 1st planned...which is pretty much par for the course...and we feel so good when we pull off whatever we need to(when u flipped up STV when it stopped spinning just b4 landing on all 4 tires..it stopped and almost like struck a pose for the smallest amount of time to just keep u on the edge of your seat) ...and all to just keep playing on without giving in and quitting the current instance and starting over which is like nails screeching on blackboard...
I played so much starfiel that Everytime I play other space games I hear in Vasco voice " hello captain " and other Vasco sounds 😅.
Its so weird and rude when people don't talk on mic when you speak to them. Especially when 90% of them have mics on their headsets these days. I met some of my closest friends using voip in star citizen. Its one of the games best features. One of the guys in my org was recruited because of a conversation that happened while they waited for a train to show up at NB commons. 😆 true immersion.
Star Citizen is so special that it's bucking convention. In the real world we say version 3 point 2 not 3 point twenty. In fact, if it were version 3.21 we would say version three point two one and not 3 point twenty one. I fully expect to get flamed on this one, it's fine, sad to see the dumbing down of the world in real time.
That's such a petty thing to have a problem with. It's like the people who argue about the pronunciation of gif.
I'd say Quantum travel is not a loading screen because you can still see where the other players are even in QT, I mean if you are in a party and you have their markers.
Anyways that was inredibly fun to watch!
If you have a qt point set or a mission set you can see their icons getting closer/farther the entire time also. Plus you can see your marker moving on the system map.
Plus you can always just turn it off and drop out into normal space at the point you were at
Plus you can get pulled out of quantum with the snares at any time.
When in low gravity, just a little surface blop can cause total disaster. Your vehicle can flip like neutron star..
27:14 thats got to be the best roughest landing ive ever seen
Ground vehicles actually got worse after the rework
damn
And apparently they removed the magical flip after you restart engines.. Gotta ruin everything as always..
I kind of agree. I don't think that I've ever had the same level of difficulty trying to get an ROC in the back of a Cutlass Black. It was ridiculous. The worst part, it kept jiggling while it was in there.
That gravity until suddenly fling description sounds like ground prox assist, to me. It magnet slurps you into the ground and honestly is a trash setting... I turned mine off last patch but it seemed like the game ignored the "OFF" aspect of off. Definitely feels stuck on rn, to me
It's not the gravity - use the cruise control/speed limited, put it right down and then when you take off it won't suddenly jump up like that.
To prevent the "hick up" you can setup the burst intensity low to prevent it.
They should give Star Citizen a good story and smart NPC AI, interactive environment. What they did with the world is already impressive
Ollie, sorry to post yet another comment but just went to Calhoun Pass to try out my Lynx and found it had also changed, no real forest anymore, that's sad, but it is still a great open area with some trees to play around in. Laters.
Ollie Hammond over here flipping his vehicle...
I just made the same comment before seeing this one 😂.
The ground vehicle physics are definitely different. I don't think that I've ever had the same level of difficulty trying to get an ROC in the back of a Cutlass Black. It was ridiculous. The worst part, it kept jiggling while it was in there.
Very confused by the complaining he can't get away, when he made no effort to open up the throttle and climb to where he can run away. You don't escape by diving deeper into a gravity well.
If you retract the Fury's landing gear it won't stick to the floor, also changing configurations makes it easier to get through the door.
Just found your channel tonight. Love your chill vibes, fun hanging out with you. I think you might've convinced me to get into this game, love the gameplay, it's very fun to watch. Gorgeous graphics.
I think it is a little of both. I think they slightly changed things here and there but I think its mainly the fact that when you play SC for soo long you take it for granted and don't really notice the "good" things. After playing SF you really start to appreciate what SC has and is.
Very very true.
Starfield doesnt even have actual space. When in space you dont move towards or away from a certain planet. Its just some background picture
*uses phone while driving* and crashes. Yes, It’s always Chris’s fault.
I appreciate you making this video. I usually can’t stand watching just normal gameplay videos. But you flying around a planet I went to once in 3 years is calming. I hate how the best looking planet is so far away.
I HATE that ground vehicles don’t self right! I hit one bump and turn over and have to get out. Makes the vehicle useless!!
10:51 Famous last words 😂
nice video editing... what do you use for game footage capture? which softwear ?
Not sure what parch you are on, but I can't get my sound anywhere close. Like 5 min off
And on today's episode of Top Gear, Olli Hammond flips a car.
Does locking interior msr doors work yet?
Good question
It's curious that you weren't able to flip your vehicle over while driving. When I was in my Mule I flipped a whole bunch and self-righted every time
A strategy to roll a buggy using a ship... very smart! I enjoyed the video thank you^^
the suspense, then boom its upright again haha
Lands on a snow planet ... "we need to get off the snow"
We need animals we can hunt and eat or eat us, camping equipment and maybe some random caves we can go into.
Yo ! How do you put off the line in the center of spaceship HUD while being flying ?
CIG needs to rework the vehicle handling again. I tried driving around in the STV and it felt like I was driving while being on parking brakes all the time. The STV was so damn slow, turning with it was awful as well and generally, the vehicle felt a bit unstable the whole time. I’d suggest CIG to play some racing games and then try to come up with some proper handling for the vehicles because what we have right now is far worse than the car handling from GTA IV. 😅
As detailed as this game is, I’m surprised they don’t have a ramp that extends until it has a collision with the ground within a reasonable distance but then maybe that’s harder than it sounds
Landing gear Olli! Need to store ur landing gear when flying in ship.
Can you play this game without having to take elevators, wait for trams, walking through corridors, wait for airlocks, scanners, and other things that just literally take time? Even getting from the pilot's seat to the ground can take a good couple of minutes depending on the ship. I really want to play this game, but I also feel like life is too short for "chore simulator".
All I can say to those Stationary AI ships is: Railgun + 50 rounds
If you want to have a fun challenge. Get into a Cutty. Have some one jump off the platform on Orison and see if you can catch them with the ship in the 5 min they will fall before they die, without killing them with your ship. It is quite the challenge!
"Woah suspensions." *looking at Space Engineers having complex suspension systems done properly and even custom*
I just did Ghost Hollow the other day, Cutty showed up and destroyed my ride. Someone came to rescue me and he got shot down by 10 cutties 😂
Bugs still making unplayable, getting impound everytime i land in area18, getting impound everytime i land with a friend on my ship, and other 300 thousand bugs what wont let me play, kinda sucks.
Man cant wait for the argo srv to be able to flip vehicles with 😀
11:58 look at the b roll 🤣