You make an interesting point about step 3 being the least important.. and I think what many artists over-emphasize. They put a tone of work into becoming expert renderers to get that photo-realistic look, but to your point, if you look at work with almost zero rendering, and just quick gesture; if the first two steps are right, you know exactly what it is. The rendering just adds some interest and depth. So, then it's no wonder when people see things like 3D animation and rendering, or more recently, generative AI come up and feel like their work is threatened; because AI in particular is VERY good at rendering, and that artist has put a lot of investment into being real good at rendering, and even tie their identity to their own rendering style. Something an AI could easily emulate. But if you see where AI's tend to make mistakes, is in the first two steps.. the form and proportion. Things like extra fingers or awkwardly twisted limbs. Being good at form and proportion are hard, and the human eye is so sensitive to the right form, that it's absolutely critical to work on that first. And if you define yourself by being an expert at those fundamentals, you can then apply any tool you like to the rendering work.
Yeah, all good points. The danger people fall into is not getting the basics right, and the rendering is like "polishing a turd", as they say. There's no point in having nice rendering if the proportions or perspective, etc. are wrong.
@@tylerbourneart I struggle a lot trying to get my brain to ignore rendering and little details, and focus on form, proportion, perspective and the like. My brain just sort of wanders as I draw, and gets lost in correcting little lines, and I forget that I don't even have two legs on a figure or the like. It's led to a lot of frustration and me trying to unlearn bad habits of focusing on rendering before the basics are done. But, I'm getting there. Was good to see this video breaking it down this way, helped me think more about what I do.
Amaaaaaazing video !!!!, its like a mini version of dynamic sketching class, looking forward to your next video maybe it would how to paint in easy steps!!!
I'm definitely gonna have to come back and rewatch from the rendering point onward multiple times. Lots of valuable information in here. Thank you for posting!
Thanks for sharing this video! I was trying to figure out how I could use gesturelines, construction, and something like thumbnailing to learn how to draw. Your video scratched all of my itches. You definitely got my subscription.
this is similar stuff to drawabox, the person who made that resource had the same instructor (Peter Han). I plan on eventually making fuller courses, but for now definitely check out drawabox
Did you post the final sketches anywhere? I can't see them on your instagram or artstation but I'd love to see how they look close up :) Fantastic video!
I just recently have been wanting to get into drawing or making art so this is really helpful! I guess for form you just have to know shape design and how to manipulate them haha One question though, is thr part about drawing the outline/proportions necessary or can i just straight up draw the form?
yeah you can do whatever you want, this is just one way of doing things. the idea for the proportions part is to focus on one thing at a time. by starting with form you're more likely to get the proportions wrong, so just try to be aware of proportions while doing the forms. but it's just one way of doing it, and it can be tweaked to your preference
@tylerbourneart ooh okay, thanks! Do you have any tips to get proportions right? Like, even when im just drawing a cube the lines will sometimes be too long or too short making it a weird strcuture haha
Hey man, so glad you're making these videos and channel! You've got a very concise teaching style, and great humour. Pumped for whatever you create! Will be saving up to get on your group mentorship for sure 🤙
Proportion is making sure sizes of things are correct (like with humans it's the size of the height compared to the full height of the human body, how long the arms and legs are/where the elbows fall in relation to the torso, etc.); form is understanding the subject as 3-dimensional objects (again, with humans, arms are basically cylinders); and rendering is adding shadow/light, adding detail, etc.
no, this is just one way of doing things. doing one thing at a time just helps break it down, and understand the forms, but you can do whatever works best for you
Cool video but please don't ever jumpscares us like this like you did at 13:30... Cmon you can't go from chill asmr voice to guy screaming and the world ending like that D: almost had an heart attack lol
You make an interesting point about step 3 being the least important.. and I think what many artists over-emphasize. They put a tone of work into becoming expert renderers to get that photo-realistic look, but to your point, if you look at work with almost zero rendering, and just quick gesture; if the first two steps are right, you know exactly what it is. The rendering just adds some interest and depth.
So, then it's no wonder when people see things like 3D animation and rendering, or more recently, generative AI come up and feel like their work is threatened; because AI in particular is VERY good at rendering, and that artist has put a lot of investment into being real good at rendering, and even tie their identity to their own rendering style. Something an AI could easily emulate. But if you see where AI's tend to make mistakes, is in the first two steps.. the form and proportion. Things like extra fingers or awkwardly twisted limbs.
Being good at form and proportion are hard, and the human eye is so sensitive to the right form, that it's absolutely critical to work on that first. And if you define yourself by being an expert at those fundamentals, you can then apply any tool you like to the rendering work.
Yeah, all good points. The danger people fall into is not getting the basics right, and the rendering is like "polishing a turd", as they say. There's no point in having nice rendering if the proportions or perspective, etc. are wrong.
@@tylerbourneart I struggle a lot trying to get my brain to ignore rendering and little details, and focus on form, proportion, perspective and the like. My brain just sort of wanders as I draw, and gets lost in correcting little lines, and I forget that I don't even have two legs on a figure or the like. It's led to a lot of frustration and me trying to unlearn bad habits of focusing on rendering before the basics are done. But, I'm getting there. Was good to see this video breaking it down this way, helped me think more about what I do.
Amaaaaaazing video !!!!, its like a mini version of dynamic sketching class, looking forward to your next video maybe it would how to paint in easy steps!!!
Thanks so much, that's exactly what I was going for! Yeah that's a great idea, I'll add it to the list and probably get to it in a few videos!
I love this, all really valuable information and super helpful! Lots to pick apart here so I'll probably be watching a few times, but super helpful.
Thanks, cheers!
I'm definitely gonna have to come back and rewatch from the rendering point onward multiple times. Lots of valuable information in here. Thank you for posting!
Thanks so much!
Super great content
Thanks so much, Hector!
Thanks for sharing this video! I was trying to figure out how I could use gesturelines, construction, and something like thumbnailing to learn how to draw. Your video scratched all of my itches. You definitely got my subscription.
Thanks so much!
This is already my favorite art channel. Keep it up, man; you're doing great!
Hey, thanks so much, that really means a lot!
It would be great if you did a video on environments and landscapes
I'll definitely be doing some of those, as soon as I can
@@tylerbourneart well, I'll be here waiting. I'm sure they'll be great.
os marimbondos tão bem desenhado que nem parece que é um capeta ou um enviado do diabo
great art and video!
Nice videos. Wish there was more
Thanks so much, they're coming!
Wonderful tutorial!
Thanks so much!
Do you have any more resources for this kind if method? I like how you just use simple shapes instead of relying on anatomy first.
this is similar stuff to drawabox, the person who made that resource had the same instructor (Peter Han). I plan on eventually making fuller courses, but for now definitely check out drawabox
Oh man my name is Tim this video started out with heat
I got one right! haha
Did you post the final sketches anywhere? I can't see them on your instagram or artstation but I'd love to see how they look close up :) Fantastic video!
Thanks for watching, Jessie! I actually haven't posted them anywhere, I'm just bad at posting. But I should, and will as soon as I can!
I just recently have been wanting to get into drawing or making art so this is really helpful!
I guess for form you just have to know shape design and how to manipulate them haha
One question though, is thr part about drawing the outline/proportions necessary or can i just straight up draw the form?
yeah you can do whatever you want, this is just one way of doing things. the idea for the proportions part is to focus on one thing at a time. by starting with form you're more likely to get the proportions wrong, so just try to be aware of proportions while doing the forms. but it's just one way of doing it, and it can be tweaked to your preference
@tylerbourneart ooh okay, thanks! Do you have any tips to get proportions right? Like, even when im just drawing a cube the lines will sometimes be too long or too short making it a weird strcuture haha
Ther person who've actually shown how to draw the rest of the effing owl
Hey man, so glad you're making these videos and channel!
You've got a very concise teaching style, and great humour.
Pumped for whatever you create! Will be saving up to get on your group mentorship for sure 🤙
Thanks so much, Luke, that means a lot!
So sorry I know I can go back and rewatch, but what's the difference between form, proportion and renders, it's confusing
Proportion is making sure sizes of things are correct (like with humans it's the size of the height compared to the full height of the human body, how long the arms and legs are/where the elbows fall in relation to the torso, etc.); form is understanding the subject as 3-dimensional objects (again, with humans, arms are basically cylinders); and rendering is adding shadow/light, adding detail, etc.
@@tylerbourneart Oh my days you're a lifesaver, thank you Tyler
This is so confusing do you have to use shapes and proportion lines?
no, this is just one way of doing things. doing one thing at a time just helps break it down, and understand the forms, but you can do whatever works best for you
Cool video but please don't ever jumpscares us like this like you did at 13:30... Cmon you can't go from chill asmr voice to guy screaming and the world ending like that D:
almost had an heart attack lol
You aren't using your mouse to draw right? Or do you? 😂
lol no I'm using a drawing tablet. that's hard enough for me lol