I got credited for animation just for helping out a friend (who "actually" worked on the game) with a little thing that took me 5 minutes-a thing she didn't know how to do herself back then. To be specific, it was... the animation of unplugging the telephone from the wall. I didn't expect to be credited for this, so I was quite surprised when I found out 😅 I also localized the game into French-and THAT would be my "proper" credit-but it was a completely voluntary and unpaid thing, because I wanted non-English speakers from my country to be able to enjoy the game. My translation probably has a few embarrassing errors. I've done "actual" professional localization since then, though 😃 (on "Chicory: A Colorful Tale")
@@nif4345 nothing about it says he lived near English people, but you could argue it's implied by "I wanted non-English speakers from my country to be able to enjoy the game.” I don’t think it really does, cause he doesn’t *the* non-English speakers, he just says it like non of them speak English I do like your thinking tho
It's funny coming back to this after playing the new version. One thing I find interesting is the change in tone and roles of the narrator. Here in the original mod he feels like an antagonistic entity that punishes you whenever you stray from the path he intended. In the newer version(s), although he remains highly antagonistic in some of the endings, other paths will make him rather sympathetic to the player or just be as baffled as Stanley at what happens around them.
I guess it's spelled out in the "Real Person" ending that just having someone to listen to him is enough. Having an uncooperative audience is annoying, but having no one is depressing for a narrator.
@@Blackcat41641 and endings like the confusion ending and new skip button ending are bad endings for the narrator And the zending is one where Stanley is the antagonistic one
I know right? I find it hilarious how in the original mod, and even at times in the 2013 version, he's a complete diabolical mastermind, but in all of the new ultra deluxe content he is literally Just A Guy. He watches instructional videos on improv comedy. He holds an intervention for Stanley and the bucket. He reads 3 bad steam reviews and is in shambles for millennia. I know villains are cool and all but as far as I'm concerned Guy Narrator is the peak character ever.
I love all iterations of Narrator, including Guy!Narrator. It's just nice seeing the evolution (as well as what a difference music and scenery make in the feel of a game).
I found interesting that in the original countdown ending the narrator reveals he deleted all the co-workers, but he never tells us in the actual game. The answer was always there from the beginning!
In The Stanley Parable: Ultra Deluxe, it's possible to get to this old map by falling into one of the goals of the Rocket League map and then falling down again. Just a nice little tribute to the original Stanley Parable. Of course, in the Ultra Deluxe Edition, the halls of the old complex are run down and shut off, as that version of the game was long abandoned. Kind of surreal, if you ask me...
Its in the 2013 release too, when you fall through the elevator in Portal. Which i guess makes the entire mod the canon ending to the blue door route, at least as far as canon goes in TSP
One thing I always love about the Stanley parable is the way it introduces the whole concept. You walk up to two doors, and the narrator tells you to enter the left one, despite it being very easy to walk through the other. It instantly introduces the idea of choices in the game in a way that the player can very quickly pick up on. There's no tutorial introducing it, or pop up saying there are branching paths. The game simply presents an option, and says to take one, despite the other being very easy to take. And human curiosity will, eventually, win and make the player explore the other paths. Even in 2011, it's an incredibly easy, simple, and most importantly, effective way to introduce the game's concept.
@@binguloid More just mentioning how even though it's gotten two more versions and 11 years later the introduction to the choices like this remains completely unchanged
The Narrator sounds a bit more flat and serious in this version. It makes me wonder if Kevan will completely re-record the dialogue for the Ultra Deluxe version or just record the new dialogue.
@@NESGlitchesRock most of it comes from the 2013 version, but even then I have played both recently , he has indeed re recorded his lines for ultra deluxe, if you compare both of them you can tell that the tone is a bit different, and that the majority of the lines have been rephased a bit. that and every version of the game he mentions the platform the game is on, like playstation, switch and xbox. but yea some of the old audio is in there but the vast majority of the old lines has been redone along with the new ones.
Kevan's voice is the same, but The Narrator as a character has changed a bit, as though he remembers being through all the previous games, whether he consciously knows it or not.
Until I saw the other endings, I didn't realize that the first ending is just as screwy as all the others. I mean, the narrator spends the whole of the ending telling you about how you're free now, but the whole time, you've been his slave.
This is WAY late, but i can also think of it the opposite way, when the player takes control it ISN'T stanley, it's the player! By that logic at the end of the story Stanley regains control of himself and attains freedom. It's such flexible writing that you can fill in between the lines yourself and it can be equally as fullfilling. In the future editions of the game it's more relevant when there's an ending where the narrator realizes that the player is not Stanley, but a human that has agency. Even further, there's an ending where the narrator realizes that HE created the character Stanley when he became unsatisfied with his own life.
It's amazing how one ending in the original mod became multiple in the actual game. And then became twice as much in the Ultra Deluxe version. The end is truly never the end. And The Stanley Parable will continue forever as long as we keep playing. Such an amazing experience, I can't compare it to any other game. It gave me a new kind of joy out of playing.
I think the ending they mean is what was considered the "Conform" ending eventually became the Zending for walking through the red door, and the apartment ending based on what occurs afterwards
This is simply mind-blowing... Imagine there was also an ending where 'Stanley' does not obey the commands of the player (us) nor the narrator, and starts acting totally up to his own 'free will'.
It's kind of amazing how low-key and practically monotone Kevan Brighting was in the original version. For such a talented narrator from the final cut, he definitely came a long way as well as the game itself.
The first time I played this and I came in front of the two doors, I suddenly realised the point of this game and a rush of adrenaline hitted me. I think Id never been so excited playing a game in my life. EDIT: There are funny people in the comment section.
this game is a rare gem. it is hands down one of the most contemplative and philosophically deep video games that has been crafted. This game should be nominated for some kind of award. Serious thank you to everyone involved in making this.
Honestly, The Beginner's Guide delved even more into that. Because of the whole narrative of reading too much meaning into things. It had a really interesting moral.
Interesting that the blue door ending's dialogue ("stanley was fat and ugly" etc. were reused in the broom closet, and how the path the narrator leads you on is less malicious in the standalone version, yet the voicelines are almost all the same
I think Davey felt that line was excessive and re-added it in the broom closet as self-deprication. Much less subtle in Ultra Deluxe when the Narrator plays the "Also Stanley is addicted to drugs and hookers" as an example of "classic writing"
I heard that the original creator made this game because it was the sort of game he wanted to play, but since it didn't exist, he had to create it himself. Creating something new in the same vein, I have to imagine, is not an easy task. The only times I've actually seen it done are this game's HD remake in 2013 and the Ultra Deluxe remake this year. In the end, the only game to replicate The Stanley Parable's magic... was itself.
Fun Fact: In the games ending (where you originally went into Minecraft and Portal but now Firewatch and Rocket League) the area you fall down into on the second game is actually a destroyed version of the original mod!
The "dead in the street" ending is making my head turn. I've played parable through over and over and that is the most provocative ending I have ever witnessed in a game next to the "would you kindly" twist in Bioshock. Best Mod Ever.
I've been playing the ultra deluxe version recently. Seeing the original map of the game has made me realize that one of the lines in the ultra deluxe (or maybe 2013 version, I'm not certain) version is a lot cooler than I thought it was. Spoilers beyond this point, I guess. In the final ending shown here, we see how the game would play out without the narrator present. Of course, the narrator is still there, he just doesn't say anything. In the ultra deluxe edition, the narrator loads up other games, rather than other maps, with the final one being rocket League. After entering the rocket League stadium, you have the option to jump into a hole underneath the goal post. After jumping down into this hole, you find yourself in an area clearly abandoned, half constructed and gathering dust. Upon entering this area, the narrator proclaims, although faintly, that he cannot follow you into that area. You can then fall further, upon which point you find yourself in the map from the original mod, albeit dilapidated and with failing power. The area you fall into is the door leading to the room with two doors, but it's closed so you are unable to enter it. You backtrack to room 427, and the screen cuts to black, before the narrator wonders what Stanley discovered in this location. Based off the reaction of the narrator, it makes sense that the map would be the same one as the original game, since he couldn't interact with that area, so it wouldn't be updated for the new game. Pretty neat. Also, hearing Radiohead at the end of this was mind-boggling for me
I belive that the radiohead bit caried over to the full game because the song heard in zending is quite a bit similar to the radiohead song treefingers.
It's been 10 years since you left this comment, any other games that have came out that inspired you? Any big changes in your life? Or am I shouting into the void of a now unused account... I suppose I'll find out
This is a good mod, Its the kind of mod that makes you scared, Without scaring you. You have no control, The hint of the narrator addressing you just slightly, The times he broke the 4th wall, It just makes you nervous and scared. I wish it was longer.
The Narrator before: 26:38 The Narrator after:"And in fact, can I say that I do believe the bucket lends you an air of charisma as well? I think that just holding it has made you the slightest bit more attractive as a person." Hmmm
at best this was the mod before making it complete, based on that mod, that's why it's so different from this mod along with the full game, that respective changes were made, making the whole game no longer look like this mod .
Oh wow. I had NO IDEA this was a Half-Life 2 mod. I just finished the... er, "Ultra Deluxe" edition, having snatched it up as soon as it was available because of how much I loved the original. If you liked the original game, GET THE ULTRA DELUXE. I can't even tell you why, but please do. I promise you that, even if you already own the original, the Ultra Deluxe edition is VERY worth buying. (Whew... I think I managed to get through that without any spoilers but... holy hell it's hard with this game lol)
Wow. This is insane. The overall basic structure is there, even a lot of the narration. I'm frankly shocked at how well-fleshed out this (obviously very early) version of this story is. The later versions of the game really just built on this already very solid foundation... And that's how great video games get made. Lock in your core concept as early as possible, and then iterate on it. Really great design philosophy on display here (in addition to the great writing superb narration lol).
Just makes me annoyed than gaben still has his head up his own ass about releasing half life games on only xbox and will possibly never port both (yes i still like half life 1) games to the switch out of ego and not system capabilities.
I actually disagree, I think it’s really difficult to spoil things because the Stanley parable does not follow the format of a traditional plot. “Spoilers” are called that because they “spoil” the experience. But talking about a bucket, or a memory zone, or a skip button is not really going to cheapen anybody’s experience
@@trentnunyabiz6204 Well, I can't help you out with the switch. But you should get the Black Mesa fan remake of Half-Life if you're interested in playing it on PC.
@@PurgPurg Well, sure, I suppose I can agree with that. But there is a very specific spoiler surrounding the quote unquote wink wink nudge nudge "Ultra Deluxe" edition that I really didn't wanna give away.
It’s crazy to see how far this game has come, and also how many voice lines 2 years before the game being released on steam, have stayed 11 years later in 2022 in ultra deluxe
Its so cool to see all the comments from 11 years ago compared to the newer comments It makes me wonder, what do the people that made the older comments think now?
Boyyyy- the Narrator sounds more serious and even a bit villainous in the original mod... As someone who enjoys listening to both, I hope his dialogues from TSP: UD would have the right combination of darkness between this mod and the 2013 version.
And "Stanley decided to go to the meeting room. He needed help and guidance from his peers, so the idea of total solitude scared him." That was an alternative line for Stanley thinking he missed a memo.
31:10 I’m a Radiohead fan, and legitimately watched the entire video because the Wikipedia page said the song “Everything In It’s Right Place” would be in it. I thought it wasn’t true since there was only 10 seconds left of the video, but man was that 31 minutes worth it.
Mindfuckery of the highest order :) This is why having modable games and an active community is so important - to get fresh new takes and twists to a genre we might immagine was all worn out of new ideas. I can't help but to enjoy this immensely, so thank you to the author :) PS: Narratorman has brilliant voice :)
Never seen anything quite like this. This deserves an award... or a few awards for such a compelling and immersive storytelling. Not many videogames can catch your attention and immerse you into its world, make you feel part of it, let alone a mod. This is very interesting and intriguing. I am, at most, inspired by this mod/story.
such a fascinating version. kind of looks janky and unpolished compared to the 2013 & ultra deluxe versions but the ideas and base concepts are all here. it's had an incredibly strong concept from the start and im glad the team was able to take it as far as they did. it's so unique as a game and that's why it's easily one of my favourites, and this is an interesting bit of history to show how all of that began.
After having his own game for once, Stanley decided to watch the moment where he still don't have his own game. Seeing the video turn into either a replay button or a playback button, Stanley decided to check out the comment section. Perhaps he might find someone reacting to it. Coming upon the comment section itself, Stanley found nothing but an argument so old, they aren't replies that look like what it is nowadays. Stanley, not caring whatever the hell it was even all about, shared the situation on Shadbase. Perhaps someone would punish these aggressive people by making NSFW out of them. Right after posting, the break is over, so Stanley went back to his room, pushing buttons again. Alone. Forever.
Y'know, watching this, it's kind of interesting that I feel like the narrator is a lot less hostile in most paths in the later versions (and even *friendly* in many of the Ultra Deluxe ones). But here, the narrator just seems to be a real jerk.
@Chancer4ever Thanks man, the kind words mean a heck of a lot! I'm really glad you feel that way, the more content in this world that inspires and challenges people the better!
Genius! Great way of using narration and gameplay together to give us a unique and fun experience. (favourite quote "...and why can't I see my feet when I look down?")
I don't know, the other version emphasizes more on the fact that she's trapped in her own "game" (her life), furthering the point of the story about freedom.
This is extremely creepy. Its about a guy, who doesn't realize hes in a source game, a slave to the designer of the map, even in the first ending when it says hes free, he really isn't. Also, in the part where you activate the generator, is it possible to stop the timer?
It's a hl2 mod/a game before a game, but I don't know where the timer appears, but I saw comments saying "no, it's not possible, unless you mod a mod/hack the game"
It's cool to know where The Stanley Parable came from! Every time I hear a line from the 2013 game in the original mod, it sends shivers down my spine! (Like 30:13, in the confusion ending) I absolutely love the Narrator in the 2013 game, but here I find his voice a bit annoying. But hey, I still love him!
This first iteration of the Narrator comes off a lot less lighthearted and animated than the final versions. Not that I don't love the final version, but this version is a lot more...serious, somber, even sinister. Like a legitimate, mortal enemy who genuinely hates Stanley and gets off on controlling his fate over and over again.
"Go ahead, play with those controls all you like. The real controls are where I'm sitting." Though it's not canon beyond this mod, that line does add some nice insight to the HD Remix and Ultra Deluxe.
Damn watching this after the newest version of the game came out is such a bizarre experience from the darker themes and the hl2 assets even down to the music.
Really happy that this video came out after I went through the game. I like the creator's idea of not having any media that can give away the storyline on the MODDB page.
Even though I was very young when it came out I vaguely remember the set up, the ways. absolutely everything to it, Maybe I watched it before and its just there. I dont know, but I'm glad I grew up with THIS game too
it would be an amazing social experiment to give a class room a voting device then have them vote to make every choice in the game. The game would only move forward once the class had voted. The majority (or what would be more interestingly the minority) choice would be the way they proceeded.
10 years on and the uploader is still replying to some comments. The new game has revived this video. It's cool to see an early developed game using many half-life assets.
I was gonna comment about how cool it was that people still love this game so much even after 11 years and such but the Radiohead at the end through me off Lmao
are you kidding me this is amazing! When it comes to exploring how we tell stories through games and how choice and narration work this is groundbreaking, games are more then COD and mario, to many of us true videogamers they can be a form of artistic expression another medium much like film or literature.This mod is fantastic
When I first entered this area in the other games ending I was so creeped out, I had no idea it was from the original concept! It's interesting to see how the game changed in just those few years between this and the release. The insanity ending feels much more brutal in this version, and I wish the 2013 and ultra deluxe version had an actual escape ending, like here (though if Stanley enters this version in the other games endings, he might stumble upon the escape sooner or later). I also love the little things that got referenced, like the nightsharks, and how some things were reused in a different concept, like the narrator's famous drugs and hookers line.
Fun Fact: the uploader Max Lebled was an animator on Stanley Parable 2013. You can see their name in the museum.
I got credited for animation just for helping out a friend (who "actually" worked on the game) with a little thing that took me 5 minutes-a thing she didn't know how to do herself back then.
To be specific, it was... the animation of unplugging the telephone from the wall. I didn't expect to be credited for this, so I was quite surprised when I found out 😅
I also localized the game into French-and THAT would be my "proper" credit-but it was a completely voluntary and unpaid thing, because I wanted non-English speakers from my country to be able to enjoy the game. My translation probably has a few embarrassing errors. I've done "actual" professional localization since then, though 😃 (on "Chicory: A Colorful Tale")
@@MaxLebled well we now know you live in canada
where else do both english and french speakers reside?
@@nif4345 nothing about it says he lived near English people, but you could argue it's implied by
"I wanted non-English speakers from my country to be able to enjoy the game.”
I don’t think it really does, cause he doesn’t *the* non-English speakers, he just says it like non of them speak English
I do like your thinking tho
lol
@@Otamatone69 yup, I'm French and I live in France 😛
This version of the game with the haphazard placement of stock HL2 assets makes it look like Stanley worked for the Combine
Knowing what the combine is all about, I'm going to just accept it as part of the story in this version.
LOL
Halflife fans be like : halflife 3?!?!
(Sorry overused joke and I am a halflife fan who sadly is waiting for halflife 3)
@@Zamn_daniel I am sure they gonna announce it .. any day now.
@@Zamn_daniel
Silksong waiter 🤝 Half Life 3 enjoyer
Never getting their fucking game
It's crazy how 11 years later, it's getting a deluxe edition and on every console.
This map is in the offical game
@@feverdevjohnny I know.
@@feverdevjohnny fr? how to play it?
@@banjo491 right door -> warehouse -> jump from platform to catwalk-> blue door (x3)
Not every console.
It feels SO wrong not hearing 'meeting room'
Torchic needs HUGS
I grew up with lets players in 2013.
real
A IT FUCKING HURTS
It's funny coming back to this after playing the new version. One thing I find interesting is the change in tone and roles of the narrator. Here in the original mod he feels like an antagonistic entity that punishes you whenever you stray from the path he intended. In the newer version(s), although he remains highly antagonistic in some of the endings, other paths will make him rather sympathetic to the player or just be as baffled as Stanley at what happens around them.
I guess it's spelled out in the "Real Person" ending that just having someone to listen to him is enough.
Having an uncooperative audience is annoying, but having no one is depressing for a narrator.
@@Blackcat41641 and endings like the confusion ending and new skip button ending are bad endings for the narrator
And the zending is one where Stanley is the antagonistic one
I know right? I find it hilarious how in the original mod, and even at times in the 2013 version, he's a complete diabolical mastermind, but in all of the new ultra deluxe content he is literally Just A Guy. He watches instructional videos on improv comedy. He holds an intervention for Stanley and the bucket. He reads 3 bad steam reviews and is in shambles for millennia. I know villains are cool and all but as far as I'm concerned Guy Narrator is the peak character ever.
I love all iterations of Narrator, including Guy!Narrator. It's just nice seeing the evolution (as well as what a difference music and scenery make in the feel of a game).
I found interesting that in the original countdown ending the narrator reveals he deleted all the co-workers, but he never tells us in the actual game. The answer was always there from the beginning!
In The Stanley Parable: Ultra Deluxe, it's possible to get to this old map by falling into one of the goals of the Rocket League map and then falling down again. Just a nice little tribute to the original Stanley Parable. Of course, in the Ultra Deluxe Edition, the halls of the old complex are run down and shut off, as that version of the game was long abandoned. Kind of surreal, if you ask me...
Its in the 2013 release too, when you fall through the elevator in Portal. Which i guess makes the entire mod the canon ending to the blue door route, at least as far as canon goes in TSP
I still find it weird how they decided to put HL2 assets in a Unity game.
so THATS what it is!
The countdown ending without music makes it feel more awkward then powerless
Idk dude still kinda hot
@@quaelgeist3337Real
Coming back after the ultra deluxe release. This game has come a long way
Yep
TSPUD gang!
L Maximillianmus pfp
@@shadow-squid4872 quite rude
@@jessehammons2816 The dude thinks posting legitimate cp is somehow funny, and sends his fans to harass people he doesn’t like
One thing I always love about the Stanley parable is the way it introduces the whole concept. You walk up to two doors, and the narrator tells you to enter the left one, despite it being very easy to walk through the other. It instantly introduces the idea of choices in the game in a way that the player can very quickly pick up on. There's no tutorial introducing it, or pop up saying there are branching paths. The game simply presents an option, and says to take one, despite the other being very easy to take. And human curiosity will, eventually, win and make the player explore the other paths. Even in 2011, it's an incredibly easy, simple, and most importantly, effective way to introduce the game's concept.
"Even in 2011" as if this is a new idea
@@binguloid More just mentioning how even though it's gotten two more versions and 11 years later the introduction to the choices like this remains completely unchanged
Pikachu needs HUGS
1:35 when you add subtitles over the door sounds but not over the narrator
Yes, no need to thank me now
Door sounds are in Source captions by default, but you have to manually add caption files for voice lines
Yes I’m 5 years late no I don’t care
The Narrator sounds a bit more flat and serious in this version. It makes me wonder if Kevan will completely re-record the dialogue for the Ultra Deluxe version or just record the new dialogue.
and indeed he did
@@papskormsepic7670 I dunno, it still sounds the same to me.
He only recorded the new dialogue you can tell there's a slight tone shift between the og dialogue and new lines
@@NESGlitchesRock most of it comes from the 2013 version, but even then I have played both recently , he has indeed re recorded his lines for ultra deluxe, if you compare both of them you can tell that the tone is a bit different, and that the majority of the lines have been rephased a bit.
that and every version of the game he mentions the platform the game is on, like playstation, switch and xbox.
but yea some of the old audio is in there but the vast majority of the old lines has been redone along with the new ones.
Kevan's voice is the same, but The Narrator as a character has changed a bit, as though he remembers being through all the previous games, whether he consciously knows it or not.
Until I saw the other endings, I didn't realize that the first ending is just as screwy as all the others. I mean, the narrator spends the whole of the ending telling you about how you're free now, but the whole time, you've been his slave.
This is WAY late, but i can also think of it the opposite way, when the player takes control it ISN'T stanley, it's the player! By that logic at the end of the story Stanley regains control of himself and attains freedom. It's such flexible writing that you can fill in between the lines yourself and it can be equally as fullfilling. In the future editions of the game it's more relevant when there's an ending where the narrator realizes that the player is not Stanley, but a human that has agency. Even further, there's an ending where the narrator realizes that HE created the character Stanley when he became unsatisfied with his own life.
The irony of this narrator.
It's amazing how one ending in the original mod became multiple in the actual game. And then became twice as much in the Ultra Deluxe version. The end is truly never the end. And The Stanley Parable will continue forever as long as we keep playing. Such an amazing experience, I can't compare it to any other game. It gave me a new kind of joy out of playing.
Which ending
@@mateuszszulecki5206 TH-cam doesn't have spoiler tags and it would be rude to ruin it for everyone else.
I think the ending they mean is what was considered the "Conform" ending eventually became the Zending for walking through the red door, and the apartment ending based on what occurs afterwards
Spoiler
When you turn on the mind control facility, the escape path, disobedience ending(the one with other games) etc.
@@mateuszszulecki5206most
This is simply mind-blowing... Imagine there was also an ending where 'Stanley' does not obey the commands of the player (us) nor the narrator, and starts acting totally up to his own 'free will'.
Detroit: Become Human
that ending actually does exist in the standalone version of the game (aka the non-hl2mod one)
@@buckiethecat which ending is it?
@@annonymus1770 I don't remember
@@buckiethecat It's the ending where you unplug the phone I think
It's kind of amazing how low-key and practically monotone Kevan Brighting was in the original version. For such a talented narrator from the final cut, he definitely came a long way as well as the game itself.
The Half-Life 2 aesthetic made this version of the game a lot creepier.
The first time I played this and I came in front of the two doors, I suddenly realised the point of this game and a rush of adrenaline hitted me. I think Id never been so excited playing a game in my life.
EDIT: There are funny people in the comment section.
hitted
hitted
hitted
heated
hitted
this game is a rare gem. it is hands down one of the most contemplative and philosophically deep video games that has been crafted. This game should be nominated for some kind of award. Serious thank you to everyone involved in making this.
Oh if you knew
I wonder if they know now
@@duffmicduff7559 for sure bro
@@csonweedagain5054 i think they know, idk tho just spitballin
Honestly, The Beginner's Guide delved even more into that. Because of the whole narrative of reading too much meaning into things. It had a really interesting moral.
Interesting that the blue door ending's dialogue ("stanley was fat and ugly" etc. were reused in the broom closet, and how the path the narrator leads you on is less malicious in the standalone version, yet the voicelines are almost all the same
I think Davey felt that line was excessive and re-added it in the broom closet as self-deprication. Much less subtle in Ultra Deluxe when the Narrator plays the "Also Stanley is addicted to drugs and hookers" as an example of "classic writing"
I read somewhere that that was actually one of Kevan’s favorite lines to record
@@emblemblade9245 it wouldnt surprise me much, ive heard that kevan would add swearing in a lot of takes, which had to be cut lol
Also Stanley is addicted to drugs and hookers
Crazy how different it is without the music
8:30 The way he says that, and that little chuckle... If he would say my name like that... dear god...
i feel you
Nearly 11 years later, this game is still a gem that hasn't been close to getting replicated
I heard that the original creator made this game because it was the sort of game he wanted to play, but since it didn't exist, he had to create it himself.
Creating something new in the same vein, I have to imagine, is not an easy task. The only times I've actually seen it done are this game's HD remake in 2013 and the Ultra Deluxe remake this year. In the end, the only game to replicate The Stanley Parable's magic... was itself.
Nah, "watching paint dry" did it better
Fun Fact: In the games ending (where you originally went into Minecraft and Portal but now Firewatch and Rocket League) the area you fall down into on the second game is actually a destroyed version of the original mod!
It is amazing how unpolished it is, compared to the stand-alone game. It's so amazing to see that the games we love have gone a long way!
Yeah, even the audio feels more distanced from the player somehow.
The "dead in the street" ending is making my head turn. I've played parable through over and over and that is the most provocative ending I have ever witnessed in a game next to the "would you kindly" twist in Bioshock.
Best Mod Ever.
*Insanity Ending
@@Mr-Chick 10 years ago the original game hadn't even come out yet, it was just this mod. The endings didn't have a name yet.
I've been playing the ultra deluxe version recently. Seeing the original map of the game has made me realize that one of the lines in the ultra deluxe (or maybe 2013 version, I'm not certain) version is a lot cooler than I thought it was. Spoilers beyond this point, I guess.
In the final ending shown here, we see how the game would play out without the narrator present. Of course, the narrator is still there, he just doesn't say anything. In the ultra deluxe edition, the narrator loads up other games, rather than other maps, with the final one being rocket League. After entering the rocket League stadium, you have the option to jump into a hole underneath the goal post. After jumping down into this hole, you find yourself in an area clearly abandoned, half constructed and gathering dust. Upon entering this area, the narrator proclaims, although faintly, that he cannot follow you into that area. You can then fall further, upon which point you find yourself in the map from the original mod, albeit dilapidated and with failing power. The area you fall into is the door leading to the room with two doors, but it's closed so you are unable to enter it. You backtrack to room 427, and the screen cuts to black, before the narrator wonders what Stanley discovered in this location. Based off the reaction of the narrator, it makes sense that the map would be the same one as the original game, since he couldn't interact with that area, so it wouldn't be updated for the new game. Pretty neat.
Also, hearing Radiohead at the end of this was mind-boggling for me
wait they’re the same maps?? i just got that ending yesterday i need to replay it to see but thats so cool
I belive that the radiohead bit caried over to the full game because the song heard in zending is quite a bit similar to the radiohead song treefingers.
11:05 this was the part of the mod that truly stunned me, when it completely summed up exactly what I was thinking and doing.
Mhm, same.
This is an exceptionally clever game.
Kevan Brighting sounds SO DIFFERENT compared to the later versions
Storytelling at its finest, gentlemen. We need more games like this. and Portal.
Y’a seee desk job
It's been 10 years since you left this comment, any other games that have came out that inspired you? Any big changes in your life? Or am I shouting into the void of a now unused account... I suppose I'll find out
@@endergirl2577 Considering they haven't uploaded a video in 5 years, I'd assume the account is gone
@@JB-bc2ry you're probably right, I'm still hopeful though!
@@JB-bc2ry and he has better things to do
I love that the newer versions at one point place you in an extremely dark version of the office from this version.
This is a good mod, Its the kind of mod that makes you scared, Without scaring you. You have no control, The hint of the narrator addressing you just slightly, The times he broke the 4th wall, It just makes you nervous and scared. I wish it was longer.
"I wish it was longer"
I have good news man
Well guess what buddy
The Narrator before: 26:38
The Narrator after:"And in fact, can I say that I do believe the bucket lends you an air of charisma as well? I think that just holding it has made you the slightest bit more attractive as a person."
Hmmm
"Until the moment I say 'Happily ever a--' BOOM!"
That scared the FUCK out of me!
I played it yesterday/the day before and it terrified me xd
The humble beginnings of something beautiful.
It's always nice to look back on things and see how far they've come.
It's been 11 years and they still haven't built that section of the map...
I love how closely you animate each scene, so nice.
Okay, I know this was eleven years ago but...
What????????????????????????????
Published: 2011
Game: The Stanley Parable (2013)
yes, i know this is the mod
And now it's 2019 😂😂😂
^^^^
That's how TH-cam works.
This was the original Half Life 2 mod, before the Stanley Parable game came out
at best this was the mod before making it complete, based on that mod, that's why it's so different from this mod along with the full game, that respective changes were made, making the whole game no longer look like this mod .
Oh wow. I had NO IDEA this was a Half-Life 2 mod. I just finished the... er, "Ultra Deluxe" edition, having snatched it up as soon as it was available because of how much I loved the original.
If you liked the original game, GET THE ULTRA DELUXE. I can't even tell you why, but please do. I promise you that, even if you already own the original, the Ultra Deluxe edition is VERY worth buying.
(Whew... I think I managed to get through that without any spoilers but... holy hell it's hard with this game lol)
Wow. This is insane. The overall basic structure is there, even a lot of the narration. I'm frankly shocked at how well-fleshed out this (obviously very early) version of this story is. The later versions of the game really just built on this already very solid foundation... And that's how great video games get made. Lock in your core concept as early as possible, and then iterate on it. Really great design philosophy on display here (in addition to the great writing superb narration lol).
Just makes me annoyed than gaben still has his head up his own ass about releasing half life games on only xbox and will possibly never port both (yes i still like half life 1) games to the switch out of ego and not system capabilities.
I actually disagree, I think it’s really difficult to spoil things because the Stanley parable does not follow the format of a traditional plot. “Spoilers” are called that because they “spoil” the experience. But talking about a bucket, or a memory zone, or a skip button is not really going to cheapen anybody’s experience
@@trentnunyabiz6204 Well, I can't help you out with the switch. But you should get the Black Mesa fan remake of Half-Life if you're interested in playing it on PC.
@@PurgPurg Well, sure, I suppose I can agree with that. But there is a very specific spoiler surrounding the quote unquote wink wink nudge nudge "Ultra Deluxe" edition that I really didn't wanna give away.
Why did it take me this long to realize that this is the office in the ending where you escape out of the game after letting the baby die and etc. lol
Soundtrack in sequence: Nine Inch Nails - 6 Ghosts I
Nine Inch Nails - 14 Ghosts II
Radiohead - Everything In Its Right Place
Such a perfect ost...
Thanks
You missed Pink Batman by Dan Deacon (song that plays during the Mariella sequence of Insanity)
@@manthor6689 Do you know music in 7:32?
Edit: Nevermind. It's "Any Other Name - Thomas Newman"
It’s crazy to see how far this game has come, and also how many voice lines 2 years before the game being released on steam, have stayed 11 years later in 2022 in ultra deluxe
This mod broke the 4th wall, pulverized its remains, made bricks out of them and then proceeded to build a Stanley.
This game is a hell of a lot darker than the Stanley Parable we have today
Wait, i just realized that the office in the "other game" ending is THIS original office!
Yes
26:14
HL2 Mod - Half-Life 2
Full game - Minecraft and Portal
Ultra Deluxe - Firewatch and Rocket League
It is honestly amazing to see how the story components developed into different endings.
Its so cool to see all the comments from 11 years ago compared to the newer comments
It makes me wonder, what do the people that made the older comments think now?
Boyyyy- the Narrator sounds more serious and even a bit villainous in the original mod... As someone who enjoys listening to both, I hope his dialogues from TSP: UD would have the right combination of darkness between this mod and the 2013 version.
It's out so thoughts?
From start to end, people loved this game. In each form.
What an amazing transformation. 👏
I lost it when the narrator gave Stanley the correct code. Bloody brilliant!
10 years later and the code changed and the fandom is chaotic, love it though
Ah yes the nice, silky, occasional purr every time The Narrator said "Stanley."
it's cool to realise this office building is in the actual game
The oldest of all Parables with a Charmingly Annoying Narrator.
a C. A. N.
3:28 I Like that fact they also added this voice clip in the actual game when it came out.
And "Stanley decided to go to the meeting room. He needed help and guidance from his peers, so the idea of total solitude scared him." That was an alternative line for Stanley thinking he missed a memo.
31:10
I’m a Radiohead fan, and legitimately watched the entire video because the Wikipedia page said the song “Everything In It’s Right Place” would be in it.
I thought it wasn’t true since there was only 10 seconds left of the video, but man was that 31 minutes worth it.
Mindfuckery of the highest order :)
This is why having modable games and an active community is so important - to get fresh new takes and twists to a genre we might immagine was all worn out of new ideas. I can't help but to enjoy this immensely, so thank you to the author :)
PS: Narratorman has brilliant voice :)
So this version focused a lot more on the darker ideas and less on humorous reactions of the narrator
Stanley Parable 2011: Im doney with the funny
@@andreavoigtlander1087 Lol!
Never seen anything quite like this. This deserves an award... or a few awards for such a compelling and immersive storytelling. Not many videogames can catch your attention and immerse you into its world, make you feel part of it, let alone a mod. This is very interesting and intriguing. I am, at most, inspired by this mod/story.
So....
How do you feel knowing you had just predicted the future
28:44 "Stanny"
28:44 the -stanley- stanny parable
such a fascinating version. kind of looks janky and unpolished compared to the 2013 & ultra deluxe versions but the ideas and base concepts are all here. it's had an incredibly strong concept from the start and im glad the team was able to take it as far as they did. it's so unique as a game and that's why it's easily one of my favourites, and this is an interesting bit of history to show how all of that began.
Would you kindly enter that door on the left?
After having his own game for once, Stanley decided to watch the moment where he still don't have his own game.
Seeing the video turn into either a replay button or a playback button, Stanley decided to check out the comment section. Perhaps he might find someone reacting to it.
Coming upon the comment section itself, Stanley found nothing but an argument so old, they aren't replies that look like what it is nowadays.
Stanley, not caring whatever the hell it was even all about, shared the situation on Shadbase. Perhaps someone would punish these aggressive people by making NSFW out of them.
Right after posting, the break is over, so Stanley went back to his room, pushing buttons again. Alone. Forever.
dang
Y'know, watching this, it's kind of interesting that I feel like the narrator is a lot less hostile in most paths in the later versions (and even *friendly* in many of the Ultra Deluxe ones). But here, the narrator just seems to be a real jerk.
Eh, no buckets. It's fine I guess.
Oh for crying in a bucket-
But don’t you know everything is a bucket?
everything is a bucket... and also nothing.
The narrator is an extremely talented voice actor
26:37 Is that a phrase from the broom closet?)))
yea
@Chancer4ever Thanks man, the kind words mean a heck of a lot! I'm really glad you feel that way, the more content in this world that inspires and challenges people the better!
Can't wait for ultra deluxe hope you countine to make games after it.
Genius! Great way of using narration and gameplay together to give us a unique and fun experience.
(favourite quote "...and why can't I see my feet when I look down?")
"employee 427 was a simple man, very low poly."
Mariella: **going to work as usual**
Stanley: **Family Guy death pose**
15:41 might just be me but i liked this writing for Mariella more than whatever we have in the current remake version
I don't know, the other version emphasizes more on the fact that she's trapped in her own "game" (her life), furthering the point of the story about freedom.
If only she had a bucket, she wouldn’t need to worry about such things
@@emblemblade9245 Poor woman, living her life without a bucket😔
24:30
"Please die"
Best quote.
24:30 fixed it for ya.
@@guguce28 a bit late
Gosh the nostalgia this brings back. The sounds, the assets, the feel. I really miss those HL2 days, such nostalgia.
This is extremely creepy. Its about a guy, who doesn't realize hes in a source game, a slave to the designer of the map, even in the first ending when it says hes free, he really isn't. Also, in the part where you activate the generator, is it possible to stop the timer?
It's a hl2 mod/a game before a game, but I don't know where the timer appears, but I saw comments saying "no, it's not possible, unless you mod a mod/hack the game"
this game really deserves all the attention and recognition it has received
It's cool to know where The Stanley Parable came from! Every time I hear a line from the 2013 game in the original mod, it sends shivers down my spine!
(Like 30:13, in the confusion ending)
I absolutely love the Narrator in the 2013 game, but here I find his voice a bit annoying. But hey, I still love him!
This first iteration of the Narrator comes off a lot less lighthearted and animated than the final versions. Not that I don't love the final version, but this version is a lot more...serious, somber, even sinister. Like a legitimate, mortal enemy who genuinely hates Stanley and gets off on controlling his fate over and over again.
It’s cool how the red and blue doors are original
I love that all the comments are either from a week ago or 10 years ago
Good to know I can come back to this and know I'm not losing my goddamn mind when I keep wondering why I'm remembering the game looking different
"Go ahead, play with those controls all you like. The real controls are where I'm sitting."
Though it's not canon beyond this mod, that line does add some nice insight to the HD Remix and Ultra Deluxe.
Damn watching this after the newest version of the game came out is such a bizarre experience from the darker themes and the hl2 assets even down to the music.
I love how it started out as a half life 2 mod and in 2013 it got turned into a whole game no half life 2 needed
Is it me I like the old Stanley parable music from the beginning
It's the American Beauty soundtrack
I Kinda Like The Other New One
Really happy that this video came out after I went through the game. I like the creator's idea of not having any media that can give away the storyline on the MODDB page.
Time really does put a rosy filter on everything...
Seriously, this atmosphere this game creates is so similar to one that the movie Stranger Than Fiction portrays. So awesome.
It is interesting how before the 2013 release it purely was hl-2 assets
Watching this let's play is like going in to a parallel universe and watching a l let's play it's very much the same game but is so different
Man, the narrator was much more cruel and emotionless in the original
There is some of the modern game present here, it's cool to see how far its come but how close it was back then
Even though I was very young when it came out I vaguely remember the set up, the ways. absolutely everything to it, Maybe I watched it before and its just there. I dont know, but I'm glad I grew up with THIS game too
The Half Life 2 mod that changed everything. What a beginning, and what a variety of endings that only start again.
it would be an amazing social experiment to give a class room a voting device then have them vote to make every choice in the game. The game would only move forward once the class had voted. The majority (or what would be more interestingly the minority) choice would be the way they proceeded.
Sounds interesting
If it was minority they would just vote for what they don't want
10 years on and the uploader is still replying to some comments. The new game has revived this video. It's cool to see an early developed game using many half-life assets.
I was gonna comment about how cool it was that people still love this game so much even after 11 years and such but the Radiohead at the end through me off Lmao
The old music is really creepy, even creepier than the 2013 version.
are you kidding me this is amazing! When it comes to exploring how we tell stories through games and how choice and narration work this is groundbreaking, games are more then COD and mario, to many of us true videogamers they can be a form of artistic expression another medium much like film or literature.This mod is fantastic
Amazing 2012 comment
When I first entered this area in the other games ending I was so creeped out, I had no idea it was from the original concept! It's interesting to see how the game changed in just those few years between this and the release. The insanity ending feels much more brutal in this version, and I wish the 2013 and ultra deluxe version had an actual escape ending, like here (though if Stanley enters this version in the other games endings, he might stumble upon the escape sooner or later). I also love the little things that got referenced, like the nightsharks, and how some things were reused in a different concept, like the narrator's famous drugs and hookers line.