The best way to actually use gaussian splatting in unreal engine!

แชร์
ฝัง
  • เผยแพร่เมื่อ 3 มิ.ย. 2024
  • Here’s a workaround for using Gaussian splatting scenes in game engines like Unreal Engine. While Gaussian splatting scenes look amazing, they can be challenging to integrate with traditional CGI elements (meshes, lighting, collision). Gaussian splats are basically very rigid point clouds that you can’t edit or adjust much. I’ve discovered a way to combine Gaussian splats with photogrammetry (the process of creating 3D geometry from photos) to work together perfectly in Unreal Engine. Check it out! Now that the method is here, what should I do with it? Let me know your thoughts!
    #gaussiansplatting #gaussian #splat #unrealengine #unreal #metahuman #motionprocess #photogrammetry #gamedesign #hamburg #elbtower #3dgs #postshot
  • เพลง

ความคิดเห็น • 6

  • @milztempelrowski9281
    @milztempelrowski9281 หลายเดือนก่อน +3

    Please make a 1-hour pipeline video where you share the process, this is amazing!

  • @Hebrideanphotography
    @Hebrideanphotography 12 วันที่ผ่านมา +1

    Awesome work! Is there a way of posting my Gaussian splat from postshot on a website? For others to look at my splat?

  • @Zarpaziones
    @Zarpaziones หลายเดือนก่อน +3

    My friend, this looks amazing. Could you teach me how you did this?

    • @matramstudios9370
      @matramstudios9370 หลายเดือนก่อน

      YES! @Uploader look at gaussian splatting tutorials for unreal engine, they are not many, not good and the results are no way near your amazing result! So please share! Forward ever to you, I am subscribing in the meantime!

  • @rabbitskywalk3r
    @rabbitskywalk3r หลายเดือนก่อน

    Nice... would be interesting to see where the limitations are

  • @PuttMeetsHelios
    @PuttMeetsHelios หลายเดือนก่อน +1

    für den algo!