Every gun in this game just feels so good. It is ironic that the weakest gun is a standard military rifle while the others are all mining tools. Probably why the military and security guys on the ship didn’t stand a chance with it.
I mean it kinda make sense if you think about it. Military rifles are meant for living beings, it doesn't has to have over the top destructive power, usually when the indented target took few shots from it, he/she/it will bleed out soon and won't post any threat during that time. So rapid fire and more ammo count is more important due to tactical usage. Mining tool in the other hand are meant to crack rocks, so obviously it pack some heavy punch. However, from the looks, they looks more clunky than military rifle thus probably much heavier and will be the last thing you wanna bring if you going on an actual battlefield. However, necromorph isn't alive(at least not alive like most of the known creature), thus few bullets holes doesn't really matter to them, but a charged contact beam to the face will make thing a lot more difficult for the necromorph because now it's a rolling head on the ground.
@@spaceerror_3571 just to clarify that here because you explained it. Pulse Rifle is meant to be used in ships and "in cosmos areas" where causing bullet holes in a ship for example is a major threat. It doesn't penetrate as it's lore stands "The Pulse Rifle discharges ultra low caliber rounds at hypersonic speeds, each carrying tremendous amounts of kinetic energy". So basically it's like being hit by hammer with a size of a grain of sand and power of speeding truck, thirty times a second. If not for it ridiculous projectile speed it might be a good pacyfing weapon. But here? Yeah, it's a deadly weapon turning tissue into liquid and bones into dust. Still nothing really stands against something like Contact beam well because... It's a damn particle accelerator. Standing in it's targeting range is one thing... DEATH
The flamethrower is the most ammo efficient weapons in the game. Not at the beginning, but once you get some nodes put into it, it's fabulous. You get the necros to group in the later combat arenas, and you can kill 5 or 6 necros at a time with the same amount it takes to kill 1. Also, its ammo is really cheap. It's also great for dealing with pregnants as it cooks the little dudes inside.
Yep. On all New Game + playthroughs I do, the Flamethrower isn’t just the most satisfying weapon to use, but I find myself just melting anything and everything I come across with it. Such a fun weapon
I barely upgraded it and still used it the whole game. It's best use is setting an enemy on fire and then switching to another weapon. Limbs will break off in 1 hit. Also highly useful against the wall type and swarming enemies.
Also worth noting that if you complete the Mercer side mission, Stasis gets upgraded so it actually melts enemies, literally. Use it on a slasher and it only leaves bone left so limbs are extremsly easy to remove
On it's own it's pretty weak IMO against most necro's, but it's great if you combo it with another weapon. Flames will stagger enemies after a few rounds, where it actually weakens their defenses and just about any weapon will shatter their limbs at this point with a single shot. Flamethrower also cannot be used in area's where there is no oxygen, and is terrible against the hunter necromorph since it doesn't sever limbs at all.
Just make a ring of fire …you look bad ass an then you finish them off with a slice from the cutter…I never got rushed in my play through because I sent them to hell
Recently finished my first run of the game while playing on hard and used the pulse rifle and flamethrower in my lineup. For as lacking as they can be sometimes, they are both *very* ammo efficient when upgraded. The flamethrower combined with the occasional punch to stun means you barely have to spend any fuel for a kill, the alt fire also kills wall guardians in one shot. Goes to show that dead space’s weapons are so well balanced that even the “worst” weapons still do the job you need completely fine. Good game design
I carried all my guns at the same time. And then just alternate when one gun runs out of ammo. Ammo is never a problem in this game. There's always enough. And yes, I'm playing on hard.
The ripper’s ability to stun lock most enemies (except the dark red Uber strong versions of each monster) makes it a perfect panic weapon for tight rooms. Was essential for all the locked rooms with resources in them and the elevator in Mining.
Was so thrilling using the line gun on my first necromorph hoard, on a large screen and good surround sound system, back when the original Dead Space came out
Here is a major tip for Impossible mode: Drop every gun besides the contact beam, if you only have that, you only get ammo for it, which means i finished impossible mode with minimal searching and still fully stacked on power nodes and credits, since you only need enough for the contact beam and the suit
That's one of the things i remembered from the original. You only get ammo for the weapons you have on you. First playthrough i always use the plasma cutter, nothing else. With the fire upgrade and some nodes it's a fantastic weapon.
Well it lasts around 7 seconds un-upgraded, so it's pretty easy to guesstimate, even if you're panicking. It's super ammo-efficient, so it's not the end of the world if you accidentally alt-fire a few seconds early. Plus like others said, there's visual/audio que's too Since I started off by mostly just using the primary fire, and letting it auto-reload after 7 seconds, I got pretty used to knowing when it's about to reload long before I started to use its alt fire.
the pulse rifle does have ONE amazing use very early game, in the morgue plant a mine outside the office door right before starting the captains body cutscene. when the infector goes to infect other corpses it will instantly die instead of giving you 5 enemies to fight
The bug problem with the assault rifle is that it lags behind other weapons in the middle if it's upgrade cycle. But early on the mines are really powerful and once fully upgraded the damage, versatility, capacity and ammo drop chance are enough to keep it through the very end.
The force gun is really good for softening enemies up for the plasma cutter/line gun. It flays their flesh off meaning less ammo needed from the other weapons to finish them off. Great supportive tool for other weapons and keeping up on supplies, as well as a good panic option for when you get cornered.
If you'll allow my personal input: *Plasma cutter:* An excellent workhorse that, in the hands of a skilled psychopath, is irreplaceable. While you cannot deny its overall effectiveness, it does aesthetically pale in comparison to other weapons in Isaac's arsenal. *Pulse Rifle:* Constantly slept on. When used as an Assault Rifle, it's terrible, yes. When used as a supplemental weapon, it shines brilliantly. Pair with stasis or weapons that knock down or stagger, and it rips through weak points. Use IN TANDEM, not on its own. *Ripper:* I personally dislike this weapon. While its single target damage is impressive, it has short range that leaves you open to being flanked. It's ricochet secondary is really only useful in tight spaces, so it's great to clear hallways, but larger combat encounters are... Less effective. *Flamethrower:* This. Bitch. SCHLAPS. I've beaten Impossible with nothing but this thing. It's primary is almost exclusively for fodder. Don't use it on anything but Lurkers & Swarmers, and Separator Components. It shines in the damage over time aspect, and the Flame Wall not only consistently staggers everything but Brutes & Twitchers, but some necromorphs will be stopped dead by the presence of it alone (fire is a primal fear, after all), sealing off walkways and wider swaths and preventing flanks. Plus, the new lighting system really lets this thing shine, especially with Ray Tracing. *Contact Beam:* See that thing over there? "Yes Sarge." I don't wanna be seeing that thing over there. "Yes Sarge." Seriously, this is a beast of a weapon. You could go through an entire run with just this, and the only thing that would give you any significant trouble is the Hive Mind. In a weird sense, this is basically the Pulse Rifle on copius amounts of Space Meth. If this is your only weapon, you'll have plenty of ammo & cash drops to keep well stocked. *Line Gun:* It's like the Plasma Cutter & the Detonator had a baby, then pumped that baby full of Steroids. Paired with the Flamethrower, the only thing you'll ever have to worry about is whatever is in front of you. Call that combo the Ambush-B-Gon. Whatever the Plasma Cutter can do, this can do better. Its only limitation is that even with two weapons equipped, ammo for it is disproportionately scarce, so don't waste shots. *Force Gun:* Wanna make Impossible mode into one-life Story mode? Carry this delightful piece of crowd control and the Contact Beam to never worry about anything ever again. The ammo for both are equal in rarity, so you'll stay fairly well stocked up between the drops and shop. For taking care of entire waves at once, kite as many necros as you can into one area, drop a Gravity Well, then tear them to bits with the Contact Beam. Beyond that, this is both a fantastic way to get some breathing room, and an excellent way to show off the new dismemberment system, as a point blank primary will rip the flesh right off the necromorphs, leaving them laughably spindly. Doesn't do well against armored necromorphs, unless they hit a wall before falling.
The flamethrower x force gun combo is so op Pop a gravity well in a mob of necros, then a fire wall right on top of them, you literally just got effortless kills, this works flawlessly for me on Hard difficulty
Same, I also think the pulse rifle is severely underrated, I used that gun from the moment I got it till the end of the game and I always felt like it was reliable
for the ripper you can use the alt fire at no ammo cost since when using the primary shot the blade is already out as long as you alt fire before the blade explodes
I felt like a lot of weak weapons back in the original are strong in this game. I always wanted to play contact beams because it's hella cool, but end up almost never able to use it because the super long charging time. Now I can cut percomorph's legs off and finished them off with a charge shot within reasonable time.
@@CytonoxYeah, it got the treatment a death laser should get. I like the idea of it serving as a ‘Trump Card’ weapon. Like the Revolver/Magnum in RE4, it’s your last resort to pull out when you wind up in a bad situation and desperately need a way out while also still having utility for the enemies you just suck at handling with your other options.
Pulse rifle was my goto for the first two games. With upgrades, it was a pretty reliable mulcher. It does take more ammo but it has large mags and pickups are large to accommodate.
@@DB-sd3cw so true man fully upgraded Pulse is so ammo efficient its was not as bad as people say and with its slow down rounds and grenade it felt so good, i paired it with only force gun and had no problem in hard or ng+
@@DB-sd3cw People have always shit on the pulse rifle in every game and they've always been wrong. Fully upgraded, the pulse rifle is almost as versatile as the plasma cutter.
IMHO stasis + kinesis are the most overpowered combo in any game. In the original DS kinesis wasn’t as good as you couldn’t kill anyone with it with just one hit but it became that in DS2 and I’m glad they have returned that feature here. Now you can kill almost anything without any ammo as long as you are aware of your surroundings!
fair enough, i'd even agree with that; i just think the flamethrower is better at stunning Necromorphs and admittedly i'm pretty good at positioning/evading thanks to playing lots of Resident Evil, so i take the flamethrower personally as it's a bit more destructive - jack
The flamethrowers more utility driven, allowing you to block entry's and also deal with weaker enemies or groups, whereas the pulse rifle sounds and looks cool but is kind of like using a BB gun against enemies, would say it shines against bosses with the yellow glowing pupils, but you could always use the plasma cutter just as well.
The flamethrower does more damage than the pulse rifle and perma stuns and can hit multiple targets. The pulse rifle is by far the worst weapon in the game
i loved the contact beam in the og, one shotting brutes and boss puss balls plus easy dismemberment with plenty of ammo. the alt fire was fun as a "FUCK OFF" option. with all that the new one is phenominal although the primary fire is a tad bit underpowered
I always carried the Contact beam in the Original Dead space. It had the highest value per ammo drop, so simply caring it, forced enemies to drop contact ammo which would finance all of my power node upgrades... In the remake force gun ammo has the best value for credit harvesting.
I sometimes use it in the original and never use it in 2 since the seeker rifle does everything it can except faster and cheaper. In the remake however, the thing was basically my fucking sidearm because of how fun it was and the game constantly dropping ammo for it (I think I ended my first playthrough with two full rows of contact energy) just meant that it saw almost as much use as the almighty plasma cutter.
Currently on my first NG+ playthrohgh. Only gun I've had trouble doing really well with is the Pulse Rifle. It's useful for crowd control with its alt fire but the main gun is just terrible at cutting limbs. I kinda like it that way, though, since it reflects the lore.
I've found one of my most common uses for it is for interacting with the envoriment, destroying circuit breakers and tumors, and killing the swarmers (the small self propelled flesh giblets with teeth.)
No it isn’t accurate to the lore or its description. It’s supposed to fire low caliber rounds at HYPERSONIC speeds. The fast fire rate and that bullet speed means the pulse rifle should be shredding limbs like nothing, even if the rounds “mushroom” on impact. The only reason why the soldiers do poorly with the rifle is because they aim center mass or the head which does nothing to a necromorph. The gun is just nerfed and makes no sense damage-wise in lore.
I personally went with the Ripper, Force Gun and Contact Beam. Ripper is so unbelievably ammo efficient that one blade could kill up to three charging Nercos, and if pregnant or busters came by the force gun handled those and the contact beam mopped up anything at range.
I personally don't count Stasis and Kinesis as weapons truth be told. They are more support tools in combat and to help deal with puzzles as well and you don't get a choice in choosing to equip them or not.
Weirdly I recall the linegun sucking and the flamethrower when fully upgraded being really good. Also the force gun is way better than B. So hilarious to just yeet all the skin and muscle off a necro in one shot.
i personally think force gun is great but is BEST as a supplemental weapon, on its own it's not great compared to others the line gun though... is really damn good. especially WITH the force gun, those two together are ridiculous - jack
@@nicksanchez2041 Cap detected, nerf? Try placing the Remake Line Gun Trap on something solid you can hold up with kinesis, with all the trap upgrades you can clear almost any room instantly by holding the item up with kinesis and aiming it around assuming it’s oriented correctly, you can kill brutes from the front with it, you don’t even need to attack their back, even without this strat your still going to annihilate most enemies that walk into a stationary laser, just shoot them with something else or stasis them as they go over it to stun them, Line Gun is far superior in strength to how it was in the OG games and it’s easy to see why it’s the strongest gun in the remake
Never expected to find the flamethrower to be such a solid part of my arsenal, but in the early game, having an easy way to melt the first couple of layers off of an enemy before following up with a cutting tool makes it surprisingly worthwhile. The secondary fire is really great for stopping advancing enemies, too.
I only beg to differ as far as the force gun is concerned; after consulting with several other peers all playing impossible mode we've all come to the conclusion the FG is a MUST have weapon, regardless of it not having higher rank.
yeah seriously that thing is a beast i cant even imagine doing an impossible run without it. it has great ammo efficiency, damage, and crowd control. whoever made this list has to be tweaked tf out.
Plasma cutter brings me back. I remember doing a run on the hardest difficulty plasma cutter only. Actually worked pretty well (sell everything else and max it quick)... up until the little critter guys that melt you without a flamethrower
You’re right about the Plasma Cutter being more than decent. I’m on the last chapter and have it fully upgraded. I’ve only used this weapon so I can get the related trophy :)
I've never been a huge fan of the flame thrower throughout the series. But in this one it was highly effective and was a great combo with other weapons to finish off necromorphs.
I found that when the Flamethrower is fully maxed, the alt-fire “flame wall” will decimate multiple necromorphs caught in it’s area of effect, especially the pregnant ones so in certain situations, it’s a powerful alternative.
Flamethrower is actually really strong in remake if you give it couple of upgrades because it will have descent damage, and it's special upgrade is to burn enemies so it micro-staggers them, so it's good CC weapon, plus it will actually melt flesh off enemies and they become skeletal, kinda like when you hit them with force gun. Alt fire is also strong on stopping enemies in their tracks, if you really want to be cheeky, just stasis them and shoot alt fire under them and they will BURN.
Flamethrower and stasis was a great combo to not only keep things still but also to keep them in the firewall for much longer as some were able to just walk right through it
Plasma Cutter for Mid to Long range engagements or as a backup weapon Force Gun for Close range engagements and crowd control Contact Beam for Brutes, Bosses or for one shotting incoming enemies at long ranges. That’s all you need.
This is exactly what I discovered and am currently using, took the nodes out of everything else and beefed up these three majestic weapons and have been giving em the buisness ever since, now I'm actively looking for them now instead of being cautious, swiftly went from feeling like a cautious noob to a cold veteran that smiles when I pull the trigger
Great video, Guys! It's always awesome when a shooter offers a diverse array of weapons to choose from that prove useful in different circumstances. The Ripper reminds me of using the Gravity Gun in Half-Life 2 to launch circular saws and decapitate Headcrab Zombies. If I had to pick a shooter with my favorite weapon arsenal, it would probably be Blood. Everything -- from the more standard weapons like the shotgun and tommy gun to the unique ones like the Voodoo Doll, Life Leech, Flare Gun, and Tesla Cannon -- feels so impactful and amazing to use in that game, and they all serve their uses against different enemy types. Amid Evil and Duke Nukem 3D are both up there in that regard, as well. Anyway, I'm enjoying your content as always and look forward to your future uploads!
I immediately fell in love with the force gun. I think it's one of best shotguns I've seen in a third person shooter. Seeing how it blows the skin of the necromorphs with every shot is priceless
Pulse rifle is best used for its out of combat utility. By that I mean, using the bench to buy a capacity upgrade, shooting a bunch of mines, and then buying the next capacity upgrade to reload it and shoot more mines that you can pick up and sell for infinite credits
I've been using the plasma cutter, ripper and force gun the whole time. Gravity well plus ripper standard fire just equals dismemberment heaven for large groups and I don't ever feel like I'm missing any firepower
i am disappointed there's no Divet pistol, it's a pistol of secu gards , it can shoot in thrre burst and it was only usable in DS Extraction, why the hell?
Defo gotta say the force gun is slept on, it not only staggers and knock enemies down it reduces overall limb health by shredding all of the enemies skin down to the bone, swap to plasma cutter and it takes one shot on the limb to remove it, along with the alt fire gravity well that is just a get out of dodge button that can be paired with any other weapon to cause maximum damage. Would swap force gun to S and plasma cutter to S, move line gun to A as it deals high damage but is slow firing and needs a bit of prep work with the mines if you wana play perfect.
In the Original Dead Space - 1.Plasma Cutter Primary Firing Mode : Fires Semi Automatic Plasma Shots. Secondary Firing Mode : Can Rotate Upto 90°. 2.Line Gun Primary Firing Mode : Fires Horizontal Plasma Shots. Secondary Firing Mode : Fires A Mine That Shoot Cluster Energy Beams. 3.Flame Thrower Primary Firing Mode : Shoots Stream Of Fires. Secondary Firing Mode : Shoots Stronger Version Blue Flames With Extended Range. 4.Pulse Rifle Primary Firing Mode : Shoots Rapid Pulse Energy Constantly. Secondary Firing Mode : Fires 360° All Rounder Shots. 5.Force Gun Primary Firing Mode : Fire Propulsion Energy That Pushes Back Enemies. Secondary Firing Mode : Fires Cannon Ball That Explodes On Contact. 6. Contact Beam Primary Firing Mode : Fires Charge Shot That Has A Devastating Splash Damage. Secondary Firing Mode : Creates Power Devastating Shock Waves When Slammed In The Ground. Now in the Dead Space Remake - 1.Plasma Cutter Primary Firing Mode : Same as the 1st original. Secondary Firing Mode : Same as the 1st original. 2.Line Gun Primary Firing Mode : Same as the 1st original. Secondary Firing Mode : Now Fires A Laser Mine. 3.Flame Thrower Primary Firing Mode : Same as the 1st original. Secondary Firing Mode : Now Fires Napalm Canister With Great Area Coverage. Likely To Be Taken From The Dead Space 2. 4.Pulse Rifle Primary Firing Mode : Same as the 1st original. Secondary Firing Mode : Fires A Grenade Launcher. Which Is Likely To Be Taken From Dead Space 2. 5.Force Gun Primary Firing Mode : Same as the 1st original. Secondary Firing Mode : Fires A Singular Miniature Black Hole Shot. Which Suck Every Enemies & Objects Towards It & Then Explodes. 6. Contact Beam Primary Firing Mode : Same as the 1st original. Secondary Firing Mode : Fires A Devastating Laser Shot.
The secondary on the Force Gun in the ORIGINAL was a gravity granade that knooked down enemies in it's splash explosion range when it hit an enemy. Great for staggering ground enemies, not so much for the flying ones since the granade is launch toward the ground not able to hit them.
For anyone who wants make the Pulse rifle useful earlier in the game I recommend using the flamethrower first on the necromorphs for a about 3 seconds but don’t fire for less than a second or it won’t work, then use the pulse rifle. That way the necromorphs takes less ammunition to take down.
For those of you who didn't beat the game yet, there are unmarked spoilers in this video. It may be a Remake of a classic, but that's no excuse. Come back here afterwards.
Great video, thanks. I'm working my way through the original at the moment but this one looks really great. That fire is the best I've seen in a PC game yet.
The remake flamethrower is a straight up beast. Works great on solo targets and groups alike, plus it puts down phantoms ez pz because they're too busy flailing about and screaming to attack you.
It is nice that the flamer won't trigger the pregnants to release their babies too... I just roast them up without fear of creating more little monsters.
The Ripper and Contact Beam are by far my favourite weapons (excluding the Pulse Rifle) of the game I had a so much fun using The Ripper to cut up enemies and when I first fired the Contact Beam and it imploded a Necromorph my jaw dropped.
On my first run on Hard and I’m using only the plasma cutter and plasma rifle. I really like the mine thrower on the rifle as it comes in handy when there are groups of necros charging me
Flamethrower is fantastic for peeling enemies(similar to the effect of the force gun), reducing their defense so the next shot from the plasma cutter or other weapon finishes the enemy off.
Next to the Plasma Cutter, the Ripper is my favorite weapon to use. The aesthetic makes it look like something Issac cobbled together into a makeshift weapon, and i love it! Sure maybe the force Gun and even the Line Gun are better “shotguns” at close range, but nothing beats the look of killing your enemies with a floating sawblade! Just make sure you aim for the arms!
Fun fact, it's implied that the ripper (or at least variants of it) have existed since the 2200s when the Black Marker was discovered! In the book Dead Space Martyr Michael Altman, the man who discovered the Black Marker and "founded" Unitology, has a dream where he fights off a regenerating Necromorph with a weapon that launches saw blades. I put founded in quotation marks because in reality he was trying to stop such a religion from forming and he was turned into a martyr by the colleague who murdered him to spread the word of the Marker.
I really feel you should give spoilers warnings for the story. Since it's framed like a helpful tool to new players when it comes to knowing what weapon to use then you reference story spoilers while talking about each weapon
You did not just diss the DS2 flamethrower, outside vacuum sections where it is actually useless, it's the strongest, most ammo-efficient weapon in the game.
y, its so efficient. The only other weapon as efficient can be the line gun alt fire, because it lasts a long time and can kill like 10 enemies in that time frame.
Okay for this video to be a video on what weapon people should use The second guy talking about stasis revealed a lot of spoilers. I don't know about you but when someone is looking for advice for the best guns they should use they're probably just starting a new game they've never played before. Way to go.
@@Oronjalllo doesnt sound good to be a partner of a fking greedy company. oh and dont get me wrong. the real heros are the dev studios behind the game not the fking publishers.
It is enlightening to see what weapons works best for others for sure. At the end any weapon has its potential in the right hands and the game does a great job to let us figuire out how we wish to adress some of the drawbacks.
The flamethrower is really really good… it doesn’t really do that much damage but if you pair it with a plasma cutter it turns and enemy from a 5/6 shot to a 2 shot
I didn't use the flamethrower in my first playthrough, but when I tried it during my NG+ I had a blast with it! The way it fires combined with the lighting and necros make me feel like I'm in the thing, it really is fun to use.
Pulse rifle deserves better. You'll find that you get literally hundreds of ammo packs for it, and it does pretty good damage overall. Add in the alt fire that will 9/10 break the legs of a Necro and that the explosion does no self damage unlike the Flamethrower. It definitely deserves a B or low A tier
Ikr? I personally found the linegun much less useful than the pules rifle, you can pepper the shit out of single targets then also have high rate of fire *and* AOE for smaller and more numerous targets, plus you can recover the mines if they don't go off allowing for a preventative measure that can also save you ammo
Perhaps they didn't try to fight tentacles or the final boss with the line gun. The projectile is too slow and hitting a small target far away is next to impossible.
The only thing I'd add is with the ripper. It's extremely ammo efficient, with there being situations where you only need to use one or two blades to clear an area if you know what you're doing. That makes it superior to the force gun imo.
The ripper’s great as long as you don’t get hit-which is easy to avoid if you know what you’re doing. The force gun is a bit better for those “oh, crap!” moments where you get jumped out of nowhere. However, they actually combo pretty well. Use the force gun’s gravity well, switch to the ripper, and you’ll have a bunch of necros in an impromptu blender that can’t fight back.
I think you're smoking crack to give the ripper anything but an S tier. Its ammo efficiency is absolutely untouchable and saves you so much ammo on all the other guns. In an unlimited ammo situation, sure, it's not the best, but given that ammo and resources are so scarce it gets you so much further per shot than any gun, and it's not even close.
I loved this list. I just finished the game and it was a blast. Only thing I’d argue against is the force gun being in B tier. That gin has legitimately carried me through the entirety of the last portion of the game. Still amazing list tho
Stasis and the Plasma Cutter are all I need. Cleared Impossible with One Gun. But the contact beam's perpetual laser is so much fun! In DS3 a rocked a Plasma Cutter with machine gun combo and JUST a Contact beam.
Pulse Rifle can shred enemies, and with how much ammo the game gives you I had 1800 rounds for it. They can't get to you if you're hitting them with literally a mist of rounds, Flamethrower and Stasis go hand in hand like burgers and fries. With mercer's stasis you can freeze them and set them on fire while you fight others and do the same to them, then kill them easily with pulse rifle
Word of advice: I know the original game has been out for a very long time, but for many this is their first experience with it. So the small bits of spoilers kinda sucked for me.
For what it's worth, Pulse Rifle has a trick with it's secondary fire that allows you to glitch 20,000+ credits at a time, meaning with the pulse rifle you can break the game by strengthening every other weapon to max. I think outside out the obvious weakest weapon, second worst is probably Ripper. It's just... it doesn't have the same strong capabilities that the others do, and it's alt-fire is notably not super great in comparison to other weapons. It's a weapon that is still fantastic, but outdone by others.
Love the format. It's still true to your original formula but diversifies the topic. I would say my general feelings are about the same (having only played OG, so I guess not too much changed with weapons). I think it makes sense that the Pulse Rifle is the worst weapon because it's the only real "weapon" in the game. Everything else is some kind of mining tool which makes sense. Although in the OG the Pulse Rifle had a funny ass alt fire (Jack prolly brought it up at some point). Glad to see the Line Gun is still the realest in the room
best weapon isaac stomp of God
The plasma cutter should have got a higher rating for the knock down the melee gains that can save you in impossible by its self.
@@Chevalier_knight
It's so fun to send enemies flying with that.
This whole video is so fucking spoiler
Rip and tear until it is done
plasma cutter is the best for me
Every gun in this game just feels so good. It is ironic that the weakest gun is a standard military rifle while the others are all mining tools. Probably why the military and security guys on the ship didn’t stand a chance with it.
Yes, that's exactly why miners held out longer.
I mean it kinda make sense if you think about it.
Military rifles are meant for living beings, it doesn't has to have over the top destructive power, usually when the indented target took few shots from it, he/she/it will bleed out soon and won't post any threat during that time. So rapid fire and more ammo count is more important due to tactical usage.
Mining tool in the other hand are meant to crack rocks, so obviously it pack some heavy punch. However, from the looks, they looks more clunky than military rifle thus probably much heavier and will be the last thing you wanna bring if you going on an actual battlefield.
However, necromorph isn't alive(at least not alive like most of the known creature), thus few bullets holes doesn't really matter to them, but a charged contact beam to the face will make thing a lot more difficult for the necromorph because now it's a rolling head on the ground.
Indeed, every weapon has its place now, even the flamethrower is super fun to use now and the wall of fire is very practical to control an area
@@spaceerror_3571 just to clarify that here because you explained it.
Pulse Rifle is meant to be used in ships and "in cosmos areas" where causing bullet holes in a ship for example is a major threat.
It doesn't penetrate as it's lore stands "The Pulse Rifle discharges ultra low caliber rounds at hypersonic speeds, each carrying tremendous amounts of kinetic energy". So basically it's like being hit by hammer with a size of a grain of sand and power of speeding truck, thirty times a second. If not for it ridiculous projectile speed it might be a good pacyfing weapon. But here? Yeah, it's a deadly weapon turning tissue into liquid and bones into dust.
Still nothing really stands against something like Contact beam well because... It's a damn particle accelerator. Standing in it's targeting range is one thing... DEATH
Always has been
The Pulse Rifle is actually amazing against bosses where you have to go for the weak points.
Totally agreed pulse rifle is amazing and with bonus damage lv6 military suit
Yeah I agree…
My fav
The tentacle scenes where you get grabbed are best dealt with using this weapon.
it is also good on the wall guys when you use the alt fire
The flamethrower is the most ammo efficient weapons in the game. Not at the beginning, but once you get some nodes put into it, it's fabulous. You get the necros to group in the later combat arenas, and you can kill 5 or 6 necros at a time with the same amount it takes to kill 1. Also, its ammo is really cheap. It's also great for dealing with pregnants as it cooks the little dudes inside.
I'll also add that I was playing on hard while using it
Yep. On all New Game + playthroughs I do, the Flamethrower isn’t just the most satisfying weapon to use, but I find myself just melting anything and everything I come across with it. Such a fun weapon
@@stuarthall9854 it’s the best example of a weapon that starts weak but ends strong, but that said it’s best used in NG+ for that reason.
@@Sci-Fi_Freak_YTThe same can be said about my penis.
I barely upgraded it and still used it the whole game. It's best use is setting an enemy on fire and then switching to another weapon. Limbs will break off in 1 hit. Also highly useful against the wall type and swarming enemies.
Also worth noting that if you complete the Mercer side mission, Stasis gets upgraded so it actually melts enemies, literally. Use it on a slasher and it only leaves bone left so limbs are extremsly easy to remove
no way that’s hilarious, i did the mercer side mission i guess didn’t get that upgrade
@@Cytonox It also one shots guardians.... eventualy.
just time it right,
That's incredible.
@@Cytonox it was on the table in the final objective room with the purple glow of importance o:
I was wondering why my stasis was destroying them like that, lol. Thanks bro
The flame thrower maxed out is actually a pretty sweet weapon
Got a feeling that some of these weapons are crazy when maxed out, on my new game plus playthough I mostly user the flamethrower and ripper
On it's own it's pretty weak IMO against most necro's, but it's great if you combo it with another weapon. Flames will stagger enemies after a few rounds, where it actually weakens their defenses and just about any weapon will shatter their limbs at this point with a single shot.
Flamethrower also cannot be used in area's where there is no oxygen, and is terrible against the hunter necromorph since it doesn't sever limbs at all.
@@KittStargazer Lightly toast, pull out plasma cutter. Efficient versus every enemy save the brute.
BRO RIGHT I literally beat the game on impossible with the flamethrower and plasma cutter
Just make a ring of fire …you look bad ass an then you finish them off with a slice from the cutter…I never got rushed in my play through because I sent them to hell
Recently finished my first run of the game while playing on hard and used the pulse rifle and flamethrower in my lineup. For as lacking as they can be sometimes, they are both *very* ammo efficient when upgraded. The flamethrower combined with the occasional punch to stun means you barely have to spend any fuel for a kill, the alt fire also kills wall guardians in one shot. Goes to show that dead space’s weapons are so well balanced that even the “worst” weapons still do the job you need completely fine. Good game design
I carried all my guns at the same time. And then just alternate when one gun runs out of ammo. Ammo is never a problem in this game. There's always enough. And yes, I'm playing on hard.
in the original they were bad but here since they got tweaked here, they no longer belong in the trash category
Stasis plus Pulse Rifle Grenade insta kills them too.
💯
The ripper’s ability to stun lock most enemies (except the dark red Uber strong versions of each monster) makes it a perfect panic weapon for tight rooms. Was essential for all the locked rooms with resources in them and the elevator in Mining.
Facts
There’s always something so fun about the Line Gun - there’s this feeling that you’re not just cutting enemies, you’re fucking bisecting them.
Was so thrilling using the line gun on my first necromorph hoard, on a large screen and good surround sound system, back when the original Dead Space came out
Here is a major tip for Impossible mode:
Drop every gun besides the contact beam, if you only have that, you only get ammo for it, which means i finished impossible mode with minimal searching and still fully stacked on power nodes and credits, since you only need enough for the contact beam and the suit
noted
That's one of the things i remembered from the original. You only get ammo for the weapons you have on you. First playthrough i always use the plasma cutter, nothing else. With the fire upgrade and some nodes it's a fantastic weapon.
Although you will still find ammo for other guns in lockers and crates, because some of them have not random, but predetermined loot.
I mean not really an issue when there an unlimited credit glitch in the game
@@UmbraRaijuthere is?
I absolutely love how the ripper uses the same blade for the alt fire if your using the primary fire.
Woukd be a nice QoL if there was a cue of when it's about to expire so you can Alt fire to make the most out of it.
@@Beer_Wolf you can kinda hear when it's starting to overheat and about to break. It's usually how I tell when to shoot it off.
It actually starts to glow red when it’s about to break. That’s how I know when to start the ricochet
@@burgerbandit3646The same can be said about my penis.
Well it lasts around 7 seconds un-upgraded, so it's pretty easy to guesstimate, even if you're panicking. It's super ammo-efficient, so it's not the end of the world if you accidentally alt-fire a few seconds early. Plus like others said, there's visual/audio que's too
Since I started off by mostly just using the primary fire, and letting it auto-reload after 7 seconds, I got pretty used to knowing when it's about to reload long before I started to use its alt fire.
The contact beam was massively improved!
the pulse rifle does have ONE amazing use very early game, in the morgue plant a mine outside the office door right before starting the captains body cutscene. when the infector goes to infect other corpses it will instantly die instead of giving you 5 enemies to fight
Or u can just stomp the body's, lmao
@@kozodoev doesn’t kill it lol
Or you can stomp all the bodies first and it will have nothing to infect
I just stomp the corpses to dismember them, they don't infect corpses with no limbs so they attack you directly
The bug problem with the assault rifle is that it lags behind other weapons in the middle if it's upgrade cycle. But early on the mines are really powerful and once fully upgraded the damage, versatility, capacity and ammo drop chance are enough to keep it through the very end.
The force gun is really good for softening enemies up for the plasma cutter/line gun. It flays their flesh off meaning less ammo needed from the other weapons to finish them off. Great supportive tool for other weapons and keeping up on supplies, as well as a good panic option for when you get cornered.
If you'll allow my personal input:
*Plasma cutter:* An excellent workhorse that, in the hands of a skilled psychopath, is irreplaceable. While you cannot deny its overall effectiveness, it does aesthetically pale in comparison to other weapons in Isaac's arsenal.
*Pulse Rifle:* Constantly slept on. When used as an Assault Rifle, it's terrible, yes. When used as a supplemental weapon, it shines brilliantly. Pair with stasis or weapons that knock down or stagger, and it rips through weak points. Use IN TANDEM, not on its own.
*Ripper:* I personally dislike this weapon. While its single target damage is impressive, it has short range that leaves you open to being flanked. It's ricochet secondary is really only useful in tight spaces, so it's great to clear hallways, but larger combat encounters are... Less effective.
*Flamethrower:* This. Bitch. SCHLAPS. I've beaten Impossible with nothing but this thing. It's primary is almost exclusively for fodder. Don't use it on anything but Lurkers & Swarmers, and Separator Components. It shines in the damage over time aspect, and the Flame Wall not only consistently staggers everything but Brutes & Twitchers, but some necromorphs will be stopped dead by the presence of it alone (fire is a primal fear, after all), sealing off walkways and wider swaths and preventing flanks. Plus, the new lighting system really lets this thing shine, especially with Ray Tracing.
*Contact Beam:* See that thing over there? "Yes Sarge." I don't wanna be seeing that thing over there. "Yes Sarge." Seriously, this is a beast of a weapon. You could go through an entire run with just this, and the only thing that would give you any significant trouble is the Hive Mind. In a weird sense, this is basically the Pulse Rifle on copius amounts of Space Meth. If this is your only weapon, you'll have plenty of ammo & cash drops to keep well stocked.
*Line Gun:* It's like the Plasma Cutter & the Detonator had a baby, then pumped that baby full of Steroids. Paired with the Flamethrower, the only thing you'll ever have to worry about is whatever is in front of you. Call that combo the Ambush-B-Gon. Whatever the Plasma Cutter can do, this can do better. Its only limitation is that even with two weapons equipped, ammo for it is disproportionately scarce, so don't waste shots.
*Force Gun:* Wanna make Impossible mode into one-life Story mode? Carry this delightful piece of crowd control and the Contact Beam to never worry about anything ever again. The ammo for both are equal in rarity, so you'll stay fairly well stocked up between the drops and shop. For taking care of entire waves at once, kite as many necros as you can into one area, drop a Gravity Well, then tear them to bits with the Contact Beam. Beyond that, this is both a fantastic way to get some breathing room, and an excellent way to show off the new dismemberment system, as a point blank primary will rip the flesh right off the necromorphs, leaving them laughably spindly. Doesn't do well against armored necromorphs, unless they hit a wall before falling.
So nice though using the flamethrower. Especially against those small floor crawlers. Makes you feel like the main character in "the Thing" film
totally agreed, flamethrower my favorite visually or maybe the contact beam - jack
Made me feel like the MC in “The Thing” when I burned parts of the Divider.
The flamethrower x force gun combo is so op
Pop a gravity well in a mob of necros, then a fire wall right on top of them, you literally just got effortless kills, this works flawlessly for me on Hard difficulty
I was surprised the flamethrower was ranked so low considering how much it stub locks enemies
Same, I also think the pulse rifle is severely underrated, I used that gun from the moment I got it till the end of the game and I always felt like it was reliable
Same, if you flamethrower first then change to pulse rifle you kill necros in about 3 flamethrower ammo and 1 to 5 pulse rifle ammo
@@serphvarna4154 ooo, I'ma try that out. Since I just started ng+
EXACTLY!
for the ripper you can use the alt fire at no ammo cost since when using the primary shot the blade is already out as long as you alt fire before the blade explodes
I felt like a lot of weak weapons back in the original are strong in this game. I always wanted to play contact beams because it's hella cool, but end up almost never able to use it because the super long charging time. Now I can cut percomorph's legs off and finished them off with a charge shot within reasonable time.
the contact beam go so dummy bro - jack
Lmao straight off them perc hunnids
@@CytonoxYeah, it got the treatment a death laser should get. I like the idea of it serving as a ‘Trump Card’ weapon. Like the Revolver/Magnum in RE4, it’s your last resort to pull out when you wind up in a bad situation and desperately need a way out while also still having utility for the enemies you just suck at handling with your other options.
At the end on hard, the gravity well + grenade launcher combo saved me so many times
Gravity well is the forcegun alt-fire, correct?
@@TurnerTurnip yes
I think it’s great that so many people on here have found success using numerous weapon combos! The meta is what works best for you personally.
Force gun went from the least used in my arsenal to literally wanting to use it 24/7. It's just that cool
I nicknamed it the "Anti Jump Gun" because you just annihilate anything that tries to jump you close range.
No need to precisely aim for the limbs either as the shockwave hits a large area.
Pulse rifle was my goto for the first two games. With upgrades, it was a pretty reliable mulcher. It does take more ammo but it has large mags and pickups are large to accommodate.
Fully upgraded pulse rifle is superior to everything. People saying otherwise have room temp IQs
@@DB-sd3cw so true man fully upgraded Pulse is so ammo efficient its was not as bad as people say and with its slow down rounds and grenade it felt so good, i paired it with only force gun and had no problem in hard or ng+
@@DB-sd3cw People have always shit on the pulse rifle in every game and they've always been wrong. Fully upgraded, the pulse rifle is almost as versatile as the plasma cutter.
@@DB-sd3cw so true
IMHO stasis + kinesis are the most overpowered combo in any game. In the original DS kinesis wasn’t as good as you couldn’t kill anyone with it with just one hit but it became that in DS2 and I’m glad they have returned that feature here. Now you can kill almost anything without any ammo as long as you are aware of your surroundings!
I felt safer with the pulse rifle than flamethrower.
fair enough, i'd even agree with that; i just think the flamethrower is better at stunning Necromorphs and admittedly i'm pretty good at positioning/evading thanks to playing lots of Resident Evil, so i take the flamethrower personally as it's a bit more destructive - jack
The flamethrowers more utility driven, allowing you to block entry's and also deal with weaker enemies or groups, whereas the pulse rifle sounds and looks cool but is kind of like using a BB gun against enemies, would say it shines against bosses with the yellow glowing pupils, but you could always use the plasma cutter just as well.
Flamethrower is pretty good against the big bloated necromorphs that breed those little swarmers after you
The flamethrower does more damage than the pulse rifle and perma stuns and can hit multiple targets. The pulse rifle is by far the worst weapon in the game
The flamethrower is good against those wall bloaters. The flame's can easily take out the tentacles and spawners.
I never liked the contact beam in the original, but I LOVE it in this game.
i loved the contact beam in the og, one shotting brutes and boss puss balls plus easy dismemberment with plenty of ammo. the alt fire was fun as a "FUCK OFF" option. with all that the new one is phenominal although the primary fire is a tad bit underpowered
I always carried the Contact beam in the Original Dead space. It had the highest value per ammo drop, so simply caring it, forced enemies to drop contact ammo which would finance all of my power node upgrades... In the remake force gun ammo has the best value for credit harvesting.
I sometimes use it in the original and never use it in 2 since the seeker rifle does everything it can except faster and cheaper. In the remake however, the thing was basically my fucking sidearm because of how fun it was and the game constantly dropping ammo for it (I think I ended my first playthrough with two full rows of contact energy) just meant that it saw almost as much use as the almighty plasma cutter.
Currently on my first NG+ playthrohgh. Only gun I've had trouble doing really well with is the Pulse Rifle. It's useful for crowd control with its alt fire but the main gun is just terrible at cutting limbs. I kinda like it that way, though, since it reflects the lore.
I've found one of my most common uses for it is for interacting with the envoriment, destroying circuit breakers and tumors, and killing the swarmers (the small self propelled flesh giblets with teeth.)
Try to pair it with the flamethrower, for me it worked great
No it isn’t accurate to the lore or its description. It’s supposed to fire low caliber rounds at HYPERSONIC speeds. The fast fire rate and that bullet speed means the pulse rifle should be shredding limbs like nothing, even if the rounds “mushroom” on impact. The only reason why the soldiers do poorly with the rifle is because they aim center mass or the head which does nothing to a necromorph. The gun is just nerfed and makes no sense damage-wise in lore.
The wall of flame is my favorite, it stops enemies in their tracks while you watch them burn, and great crowd control, it's also a blast to use
I personally went with the Ripper, Force Gun and Contact Beam. Ripper is so unbelievably ammo efficient that one blade could kill up to three charging Nercos, and if pregnant or busters came by the force gun handled those and the contact beam mopped up anything at range.
real the ripper is so cold
I personally don't count Stasis and Kinesis as weapons truth be told. They are more support tools in combat and to help deal with puzzles as well and you don't get a choice in choosing to equip them or not.
Weirdly I recall the linegun sucking and the flamethrower when fully upgraded being really good.
Also the force gun is way better than B. So hilarious to just yeet all the skin and muscle off a necro in one shot.
i personally think force gun is great but is BEST as a supplemental weapon, on its own it's not great compared to others
the line gun though... is really damn good. especially WITH the force gun, those two together are ridiculous - jack
@@Cytonox for me I feel they nerfed the line gun. They gave its alt fire the detonator from dead space 2. I prefer its blast mine more
@@nicksanchez2041
Cap detected, nerf? Try placing the Remake Line Gun Trap on something solid you can hold up with kinesis, with all the trap upgrades you can clear almost any room instantly by holding the item up with kinesis and aiming it around assuming it’s oriented correctly, you can kill brutes from the front with it, you don’t even need to attack their back, even without this strat your still going to annihilate most enemies that walk into a stationary laser, just shoot them with something else or stasis them as they go over it to stun them, Line Gun is far superior in strength to how it was in the OG games and it’s easy to see why it’s the strongest gun in the remake
Never expected to find the flamethrower to be such a solid part of my arsenal, but in the early game, having an easy way to melt the first couple of layers off of an enemy before following up with a cutting tool makes it surprisingly worthwhile. The secondary fire is really great for stopping advancing enemies, too.
It's an instakillfor guardians if you use ALT Fire
@@TheAgore47 saves so much time just blasting it into the center and hearing their screams, looks cool as hell too
Flamethrower + force gun is a very strong combo.
Flamethrower weakens them, then the force gun blows them to pieces
I only beg to differ as far as the force gun is concerned; after consulting with several other peers all playing impossible mode we've all come to the conclusion the FG is a MUST have weapon, regardless of it not having higher rank.
yeah seriously that thing is a beast i cant even imagine doing an impossible run without it. it has great ammo efficiency, damage, and crowd control. whoever made this list has to be tweaked tf out.
Plasma cutter brings me back. I remember doing a run on the hardest difficulty plasma cutter only. Actually worked pretty well (sell everything else and max it quick)... up until the little critter guys that melt you without a flamethrower
Just use stasis with them and then stomp them to oblivion ;)
@@Savel29J ...I am so annoyed I never thought to stasis them lmao
I found the pulse rifle very good in zero G segments, against lurkers, and shooting off arms to then combo with kinesis.
You’re right about the Plasma Cutter being more than decent. I’m on the last chapter and have it fully upgraded. I’ve only used this weapon so I can get the related trophy :)
For my impossible run
I use flame thrower,contact bean,force gun and plasma cutter.
Grate for cc and keeping them in one place .
The pulse rifle has always looked so badass
I love the flamethrower because that's my response to any undead or infection.
"Everything Burns" - Joker
I've never been a huge fan of the flame thrower throughout the series. But in this one it was highly effective and was a great combo with other weapons to finish off necromorphs.
I found that when the Flamethrower is fully maxed, the alt-fire “flame wall” will decimate multiple necromorphs caught in it’s area of effect, especially the pregnant ones so in certain situations, it’s a powerful alternative.
Flamethrower is actually really strong in remake if you give it couple of upgrades because it will have descent damage, and it's special upgrade is to burn enemies so it micro-staggers them, so it's good CC weapon, plus it will actually melt flesh off enemies and they become skeletal, kinda like when you hit them with force gun. Alt fire is also strong on stopping enemies in their tracks, if you really want to be cheeky, just stasis them and shoot alt fire under them and they will BURN.
Inb4 I didn’t learn the pulse rifle had an alt fire until Chapter 10
Flamethrower and stasis was a great combo to not only keep things still but also to keep them in the firewall for much longer as some were able to just walk right through it
Oh, we’re doing weapon rankings now? Nice!
Plasma Cutter for Mid to Long range engagements or as a backup weapon
Force Gun for Close range engagements and crowd control
Contact Beam for Brutes, Bosses or for one shotting incoming enemies at long ranges.
That’s all you need.
This is exactly what I discovered and am currently using, took the nodes out of everything else and beefed up these three majestic weapons and have been giving em the buisness ever since, now I'm actively looking for them now instead of being cautious, swiftly went from feeling like a cautious noob to a cold veteran that smiles when I pull the trigger
Great video, Guys! It's always awesome when a shooter offers a diverse array of weapons to choose from that prove useful in different circumstances. The Ripper reminds me of using the Gravity Gun in Half-Life 2 to launch circular saws and decapitate Headcrab Zombies. If I had to pick a shooter with my favorite weapon arsenal, it would probably be Blood. Everything -- from the more standard weapons like the shotgun and tommy gun to the unique ones like the Voodoo Doll, Life Leech, Flare Gun, and Tesla Cannon -- feels so impactful and amazing to use in that game, and they all serve their uses against different enemy types. Amid Evil and Duke Nukem 3D are both up there in that regard, as well.
Anyway, I'm enjoying your content as always and look forward to your future uploads!
I immediately fell in love with the force gun. I think it's one of best shotguns I've seen in a third person shooter. Seeing how it blows the skin of the necromorphs with every shot is priceless
3:08 Resident Evil Infinite rocket launcher.
Pulse rifle is best used for its out of combat utility. By that I mean, using the bench to buy a capacity upgrade, shooting a bunch of mines, and then buying the next capacity upgrade to reload it and shoot more mines that you can pick up and sell for infinite credits
I've been using the plasma cutter, ripper and force gun the whole time. Gravity well plus ripper standard fire just equals dismemberment heaven for large groups and I don't ever feel like I'm missing any firepower
badass bro - jack
Gravity well + anything is just bare minimum good.
@@thorinhannahs4614 this is true, gravity well feels almost as strong as stasis when used in the right situations
i am disappointed there's no Divet pistol, it's a pistol of secu gards , it can shoot in thrre burst and it was only usable in DS Extraction, why the hell?
Defo gotta say the force gun is slept on, it not only staggers and knock enemies down it reduces overall limb health by shredding all of the enemies skin down to the bone, swap to plasma cutter and it takes one shot on the limb to remove it, along with the alt fire gravity well that is just a get out of dodge button that can be paired with any other weapon to cause maximum damage.
Would swap force gun to S and plasma cutter to S, move line gun to A as it deals high damage but is slow firing and needs a bit of prep work with the mines if you wana play perfect.
In the Original Dead Space -
1.Plasma Cutter
Primary Firing Mode : Fires Semi Automatic Plasma Shots.
Secondary Firing Mode : Can Rotate Upto 90°.
2.Line Gun
Primary Firing Mode : Fires Horizontal Plasma Shots.
Secondary Firing Mode : Fires A Mine That Shoot Cluster Energy Beams.
3.Flame Thrower
Primary Firing Mode : Shoots Stream Of Fires.
Secondary Firing Mode : Shoots Stronger Version Blue Flames With Extended Range.
4.Pulse Rifle
Primary Firing Mode : Shoots Rapid Pulse Energy Constantly.
Secondary Firing Mode : Fires 360° All Rounder Shots.
5.Force Gun
Primary Firing Mode : Fire Propulsion Energy That Pushes Back Enemies.
Secondary Firing Mode : Fires Cannon Ball That Explodes On Contact.
6. Contact Beam
Primary Firing Mode : Fires Charge Shot That Has A Devastating Splash Damage.
Secondary Firing Mode : Creates Power Devastating Shock Waves When Slammed In The Ground.
Now in the Dead Space Remake -
1.Plasma Cutter
Primary Firing Mode : Same as the 1st original.
Secondary Firing Mode : Same as the 1st original.
2.Line Gun
Primary Firing Mode : Same as the 1st original.
Secondary Firing Mode : Now Fires A Laser Mine.
3.Flame Thrower
Primary Firing Mode : Same as the 1st original.
Secondary Firing Mode : Now Fires Napalm Canister With Great Area Coverage. Likely To Be Taken From The Dead Space 2.
4.Pulse Rifle
Primary Firing Mode : Same as the 1st original.
Secondary Firing Mode : Fires A Grenade Launcher. Which Is Likely To Be Taken From Dead Space 2.
5.Force Gun
Primary Firing Mode : Same as the 1st original.
Secondary Firing Mode : Fires A Singular Miniature Black Hole Shot. Which Suck Every Enemies & Objects Towards It & Then Explodes.
6. Contact Beam
Primary Firing Mode : Same as the 1st original.
Secondary Firing Mode : Fires A Devastating Laser Shot.
The secondary on the Force Gun in the ORIGINAL was a gravity granade that knooked down enemies in it's splash explosion range when it hit an enemy. Great for staggering ground enemies, not so much for the flying ones since the granade is launch toward the ground not able to hit them.
Pulse rifle is objectively #1. Maxed out its almost broken.
The contact beam is awesome for how much its ammo sells for. I always carry it around just to get the ammo drops to then sell off.
For anyone who wants make the Pulse rifle useful earlier in the game I recommend using the flamethrower first on the necromorphs for a about 3 seconds but don’t fire for less than a second or it won’t work, then use the pulse rifle. That way the necromorphs takes less ammunition to take down.
good advice
Use the alt fire too
@@Second_Splitter it depends if there’s a crowed of necromorphs yes but a single one then you end up wasting your fuel.
@@Cytonox how do I get my reward I’m just a random viewer?
it’s a bot don’t respond to it - real cytonox
In my play through, I found that hitting them with flamethrower and then force gun blast was a great wombo combo. Played on hard
For those of you who didn't beat the game yet, there are unmarked spoilers in this video. It may be a Remake of a classic, but that's no excuse. Come back here afterwards.
Great video, thanks. I'm working my way through the original at the moment but this one looks really great. That fire is the best I've seen in a PC game yet.
No wonder Chen didn't stand a chance. He was using the Pulse Rifle...
No the reason why he didn’t stand a chance is because he was shooting center mass like how he was trained for instead of the limbs
The remake flamethrower is a straight up beast. Works great on solo targets and groups alike, plus it puts down phantoms ez pz because they're too busy flailing about and screaming to attack you.
I was surprised at how well the flamethrower worked tbh. You just gotta stagger your usage and let the dot damage literally melt them
It is nice that the flamer won't trigger the pregnants to release their babies too... I just roast them up without fear of creating more little monsters.
10:46; You forgot the best strategy for the trap; put it on a box and Kinesis it the whole way down a hallway or something
Honestly I've been doing alright with the pulse rifle, it works well on taking out legs
The Ripper and Contact Beam are by far my favourite weapons (excluding the Pulse Rifle) of the game
I had a so much fun using The Ripper to cut up enemies and when I first fired the Contact Beam and it imploded a Necromorph my jaw dropped.
On my first run on Hard and I’m using only the plasma cutter and plasma rifle. I really like the mine thrower on the rifle as it comes in handy when there are groups of necros charging me
AoE makes sense I guess. After trying to use it on my Hard playthrough I left that thing in storage so I'd get more Plasma Cutter ammo.
Flamethrower is fantastic for peeling enemies(similar to the effect of the force gun), reducing their defense so the next shot from the plasma cutter or other weapon finishes the enemy off.
Next to the Plasma Cutter, the Ripper is my favorite weapon to use. The aesthetic makes it look like something Issac cobbled together into a makeshift weapon, and i love it!
Sure maybe the force Gun and even the Line Gun are better “shotguns” at close range, but nothing beats the look of killing your enemies with a floating sawblade!
Just make sure you aim for the arms!
Fun fact, it's implied that the ripper (or at least variants of it) have existed since the 2200s when the Black Marker was discovered! In the book Dead Space Martyr Michael Altman, the man who discovered the Black Marker and "founded" Unitology, has a dream where he fights off a regenerating Necromorph with a weapon that launches saw blades. I put founded in quotation marks because in reality he was trying to stop such a religion from forming and he was turned into a martyr by the colleague who murdered him to spread the word of the Marker.
As a dead space veteran i agree with the stasis usefulness
I really feel you should give spoilers warnings for the story. Since it's framed like a helpful tool to new players when it comes to knowing what weapon to use then you reference story spoilers while talking about each weapon
This tierlist screams "did all playthroughs on medium difficulty".
You did not just diss the DS2 flamethrower, outside vacuum sections where it is actually useless, it's the strongest, most ammo-efficient weapon in the game.
The alt fire is actually decent in vacuum sections too
y, its so efficient. The only other weapon as efficient can be the line gun alt fire, because it lasts a long time and can kill like 10 enemies in that time frame.
I used force gun in dead space 2 hard core mode as it pushes them away from you and you cant be overwhelmed by many
Can't believe they combined the line gun with the detonator lol
I can't believe just how well they pulled it off lol
Okay for this video to be a video on what weapon people should use The second guy talking about stasis revealed a lot of spoilers. I don't know about you but when someone is looking for advice for the best guns they should use they're probably just starting a new game they've never played before. Way to go.
fair point, and i’ll definitely consider it for future guide videos! - jack
Official EA partners? Congratulations, well deserved
sounds like a threat
@@Threat_LvL what?
@@Oronjalllo doesnt sound good to be a partner of a fking greedy company.
oh and dont get me wrong.
the real heros are the dev studios behind the game not the fking publishers.
It is enlightening to see what weapons works best for others for sure.
At the end any weapon has its potential in the right hands and the game does a great job to let us figuire out how we wish to adress some of the drawbacks.
The flamethrower is really really good… it doesn’t really do that much damage but if you pair it with a plasma cutter it turns and enemy from a 5/6 shot to a 2 shot
I didn't use the flamethrower in my first playthrough, but when I tried it during my NG+ I had a blast with it! The way it fires combined with the lighting and necros make me feel like I'm in the thing, it really is fun to use.
I fully upgraded the contact beam on medium difficulty and it's like I've got a portable space cannon. Absolutely destroys whatever it's aiming at.
Pulse rifle deserves better. You'll find that you get literally hundreds of ammo packs for it, and it does pretty good damage overall.
Add in the alt fire that will 9/10 break the legs of a Necro and that the explosion does no self damage unlike the Flamethrower.
It definitely deserves a B or low A tier
Ikr? I personally found the linegun much less useful than the pules rifle, you can pepper the shit out of single targets then also have high rate of fire *and* AOE for smaller and more numerous targets, plus you can recover the mines if they don't go off allowing for a preventative measure that can also save you ammo
Perhaps they didn't try to fight tentacles or the final boss with the line gun. The projectile is too slow and hitting a small target far away is next to impossible.
It's good for those baby things too when they don't have their tentacles out. Also idk why he said it doesn't slow enemies down.
Grenade doesn't do any self damage?? Thats a game changer
I love the pulse rifle in ds2 and the this game made the pulse rifle plus the detonator
Plasma Cutter is goated. Been goated from DS1, 2, 3 and finally the Remake.
The only thing I'd add is with the ripper. It's extremely ammo efficient, with there being situations where you only need to use one or two blades to clear an area if you know what you're doing. That makes it superior to the force gun imo.
Yes I've nearly maxed the ripper and it's the only weapon ive been using it slaughters everything
The ripper’s great as long as you don’t get hit-which is easy to avoid if you know what you’re doing. The force gun is a bit better for those “oh, crap!” moments where you get jumped out of nowhere.
However, they actually combo pretty well. Use the force gun’s gravity well, switch to the ripper, and you’ll have a bunch of necros in an impromptu blender that can’t fight back.
I think you're smoking crack to give the ripper anything but an S tier. Its ammo efficiency is absolutely untouchable and saves you so much ammo on all the other guns. In an unlimited ammo situation, sure, it's not the best, but given that ammo and resources are so scarce it gets you so much further per shot than any gun, and it's not even close.
The Ripper is great for stun locking certain enemies too. Especially those scorpion tail dudes.
I loved this list. I just finished the game and it was a blast. Only thing I’d argue against is the force gun being in B tier. That gin has legitimately carried me through the entirety of the last portion of the game. Still amazing list tho
Somebody forgot the foam finger of death!
it was too powerful to rank😵💫
I’m literally doing my run with the pulse rifle and the flame thrower 😂
Stasis and the Plasma Cutter are all I need. Cleared Impossible with One Gun. But the contact beam's perpetual laser is so much fun!
In DS3 a rocked a Plasma Cutter with machine gun combo and JUST a Contact beam.
Pulse Rifle can shred enemies, and with how much ammo the game gives you I had 1800 rounds for it. They can't get to you if you're hitting them with literally a mist of rounds, Flamethrower and Stasis go hand in hand like burgers and fries. With mercer's stasis you can freeze them and set them on fire while you fight others and do the same to them, then kill them easily with pulse rifle
The Ripper is definitely S tier. My personal fav.
my favorite as well - jack
The alt fire of the ripper killed a brute on medium difficulty in about 3 ricochets, absolutely broken when it hit right
I go with Pulse Riffle always tho Contact Beam Is cool too, ammo for the Pulse Riffle Is easy to get early on and I like the challenge.
Pulse riffle always has been m'y favorite gun i love the design and always Near the end keep ~1000 ammo
Subscribing for the majula theme playing in the background
Word of advice: I know the original game has been out for a very long time, but for many this is their first experience with it. So the small bits of spoilers kinda sucked for me.
The mines on the millitary rifle are really helpful
Thanks guys. First time DS player. Now I know where to concentrate my node upgrades!!
enjoy it!!! it's a great game!
For what it's worth, Pulse Rifle has a trick with it's secondary fire that allows you to glitch 20,000+ credits at a time, meaning with the pulse rifle you can break the game by strengthening every other weapon to max.
I think outside out the obvious weakest weapon, second worst is probably Ripper. It's just... it doesn't have the same strong capabilities that the others do, and it's alt-fire is notably not super great in comparison to other weapons. It's a weapon that is still fantastic, but outdone by others.
I love the Pulse Rifle for its immediacy and a large 175 ammo clip. I feel safe with it in any situation. The second best one is the Contact Beam
3:27 bro really spoiled the game outta nowhere
Love the format. It's still true to your original formula but diversifies the topic. I would say my general feelings are about the same (having only played OG, so I guess not too much changed with weapons). I think it makes sense that the Pulse Rifle is the worst weapon because it's the only real "weapon" in the game. Everything else is some kind of mining tool which makes sense. Although in the OG the Pulse Rifle had a funny ass alt fire (Jack prolly brought it up at some point). Glad to see the Line Gun is still the realest in the room
Ironically the alt fire was good for speed running