I Built Monstrous Beams to Survive The festive Season!! | Cosmoteer Steam Release Gameplay

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  • เผยแพร่เมื่อ 21 ส.ค. 2024

ความคิดเห็น • 388

  • @Lathland
    @Lathland  ปีที่แล้ว +267

    Firstly I've done a lot of reading about the ion prisms and how to make them far more efficient than in this video, the rule of 2:1 and far more! The changes will be made before the next! :)
    Secondly this is likely the last video of 2022 here on the channel!! Hope you all have a wonderful new year and holiday season!! :D
    New year plans include a new Stellaris full playthrough which is half done already, new Terratech video asap and of course more Cosmoteer and airships conquer the Skies!
    Now it's time for hosting some family in my new house and far too much good food and drink!

    • @trutwhut6550
      @trutwhut6550 ปีที่แล้ว +21

      Structure can trigger missles and other explosives when hit, that's about it

    • @RaydenSavage
      @RaydenSavage ปีที่แล้ว +2

      I have two name ideas for your new beam ship. Either Kairos' Bite or Kairos' Third Head.

    • @postron5649
      @postron5649 ปีที่แล้ว +17

      First of the Ion beams are Hit-Scan (infinite velocity) you do not need to lead at all! Just press 'R' to enter rotation mode and click on the part of the enemy you want to obliterate.
      Secondly the damage fall of is a bit more complicated:
      Each beam coming out of a prism is treated as a new beam so the fall-of is not simply based on how many of the original Ion-Beams you have combined in total,
      but instead happens at Prism individually.
      Furthermore the strongest beam coming in to a Prism receives the harshest penalty while the weakest receives none at all.
      The math boils down to two simple rules to follow while combining ions:
      1. Avoid combining more than 2 Beams at a time to avoid the 56% modifier.
      2. Avoid combining beams of different strength.
      This means that an efficiently built Ion-Array usually has some power of 2 Ion-Beam components per final prism (i.e. 2,4,8,16,32...)

    • @Lathland
      @Lathland  ปีที่แล้ว +35

      @@postron5649 when I say leading I was not referring to that exactly, I was speaking about leading the ships rotation to counter the rotation occuring during the fight so that the beams kept hitting the same location so rotating in advance of the change to lead the front of the ships position - I could have been clearer there I think! And yeah should have just used R. :P
      As for the fall off the 2:1 I mention in this pinned comment is exactly what you are speaking about with two beams combining into one as a rule, or two to one! :)
      Thanks for the tips, all that is what I have been reading so it seems the changes I've made before the nest video are all correct at least! ^^

    • @postron5649
      @postron5649 ปีที่แล้ว +11

      @@Lathland You edited the comment after I opened the video so I didn't see it :)
      Anyway Happy Christmas and Happy Hollidays!

  • @courtjester2564
    @courtjester2564 ปีที่แล้ว +235

    Cosmoteer is a series I wish to see continued in the future.

  • @EchoBuildsThings
    @EchoBuildsThings ปีที่แล้ว +203

    I do, in fact, think I’m watching TH-cam!

  • @evanhenderson1760
    @evanhenderson1760 ปีที่แล้ว +104

    maybe the ship could be called the Eye of Tzeentch, considering the lasers sort of form an "eye" at the center of the craft when firing

    • @Chicken12Salad
      @Chicken12Salad ปีที่แล้ว +2

      I agree.

    • @mcbrite
      @mcbrite ปีที่แล้ว +5

      Mine is called "Hellchambers" for similar reasons... It has two rooms that are squares that get hit with 16 ions each... When it fires you just see 2 squares turn red, the ion beam traveling to front of ship, followed by a cloud of dust where the enemy ship used to be... ^^

    • @FalloutProto
      @FalloutProto ปีที่แล้ว

      As if Tzeencth only has one eye

    • @ledocteur7701
      @ledocteur7701 ปีที่แล้ว +2

      mine (heavily modded) is called "glaring beacon" as it generates an aura of light around the whole ship when it fires.

    • @mcbrite
      @mcbrite ปีที่แล้ว +2

      @@ledocteur7701 Sounds nice! I wanna be carful with modding this time, I always reach the point where it's essentially a new game... Which is fine, but at that point I can't compare balance anymore.

  • @ez_theta_z9317
    @ez_theta_z9317 ปีที่แล้ว +41

    tip for crew, have dedicated operator roles that *will not* provide energy and only operate things, it really helps logistics

  • @LowbrowDeluxe
    @LowbrowDeluxe ปีที่แล้ว +37

    by all accounts I've seen, max efficiency is at 2 beams into 1. So if you want more, you want to send 2 into 1 gem, 2 gems into 1 gem, and maintain multiples of 2. So 8 beams would be into 4 gems, into 2 gems, into 1 gem that fires outward. If that makes sense. And they absolutely need to be even. If you have 1 stronger beam (say 3 beams went into 1 gem) adding to a weaker, it will get nerfed more than the weaker beam. Saving a step-down by having 2 or 3 final beams is fine and good, too.

    • @Lathland
      @Lathland  ปีที่แล้ว +21

      Ah right makes sense, yeah changes will be made in the next video for this! Was actually looking up some posts since making this video - the curse of being rushed! :(

    • @christopherrogers532
      @christopherrogers532 ปีที่แล้ว +5

      @@Lathland Oh it gets even more terrifying if you manage to loop the gems. Beware though the lag well be very much with you if you do a loop like that. :)

  • @dvora-op3ow
    @dvora-op3ow ปีที่แล้ว +104

    17:37 the falloff meens for every beam combined it looses 25% that indludes beems from other prisms for example 18:36 you have four beams feeding the middle prism witch makes its strength only 42%

    • @archangel3286
      @archangel3286 ปีที่แล้ว +58

      To add to this: to get the strongest beam you always want to combine beams of equal strength and only 2 beams at a time

    • @Lathland
      @Lathland  ปีที่แล้ว +66

      @@archangel3286 yup completely correct! Done some reading about it since this video and it will be implemented in the next. Also of course thanks for the tip! :)

    • @gandalf8216
      @gandalf8216 ปีที่แล้ว +5

      @@Lathland Happy diamonds spending:) and merry christmas

    • @ThunderbirdAnthares
      @ThunderbirdAnthares ปีที่แล้ว +16

      @@Lathland remember the "Holy Rule of 2:1 Ratio" Lath, always combine 2 beams of equal power 🙂
      also, consider having a set of semi-protected, shielded swiveling crystals up far front... if they blow up you still have a spinal beam
      just gotta be wary that "powered" crystals blow up with force proportional to the energy running through them

    • @zeocamo
      @zeocamo ปีที่แล้ว +8

      @@Lathland also did you set the direction of the ship, (in the bottom of the popup menu) the ship look like it enter battle wrong, also setting the beams to only target(not fire-at-well) and set the ex. reactor as target, you can get more out of the beams as they don't hit stuff that is not needed to get to the target.

  • @ez_theta_z9317
    @ez_theta_z9317 ปีที่แล้ว +17

    glad to see you figured out the paint shading, it's pretty fun to do.
    keep the black on decal 3 so it's above all the other colours, and unless you can make it not very noticeable try not to make shades go through components or blocks

  • @ghossts
    @ghossts ปีที่แล้ว +38

    Honestly don't like the new simulation update, the youtubers are becoming self aware.
    Happy New Year and Merry Christmas lath

  • @nanoblast5748
    @nanoblast5748 ปีที่แล้ว +5

    @lathland check out the cosmoteer subreddit. Some mad geniusses have been experimenting with beam capacitors, large cycled beams that get boosted up to 400% of their original input with a duration depending on the size of the capacitor. They're capable of breaking through shields in an instant.

    • @ez_theta_z9317
      @ez_theta_z9317 ปีที่แล้ว +2

      hi i am one of those mad scientists
      didn't come up with the concept itself, that's Yaddah, but i have been using it a lot

  • @daanstrik4293
    @daanstrik4293 ปีที่แล้ว +2

    4:40
    Lath: “And this will be the last cosmoteer video”
    Me: oh nooooo
    Lath: “of the year”
    Ya spooked me there you cheeky little thing.

  • @benjaminduperreault4447
    @benjaminduperreault4447 ปีที่แล้ว +4

    In terms of of naming this craft, I think something to do with sight would work best. A literal death stare.
    Tzeetchs Stare, scorn, whatever the Name of that démon who can see the future and the past, Tzeetchs Gaze.
    OR, if you make this the main center craft of your fleet, Eye of Terror could work

  • @cheererobinson475
    @cheererobinson475 ปีที่แล้ว +8

    I’d recommend that you unlock the ion prisms in the middle that way you can target a component and they will turn to fire at it, this will also help with those annoying small craft as the prisms can turn to face the enemy rather than having to turn the entire ship. Merry Christmas and happy new year to all thinking they’re watching TH-cam.

  • @DeadbyDefault17
    @DeadbyDefault17 ปีที่แล้ว +5

    One tip for your new beam ship is just leave your weapons on infinite fire while in combat. Since it doesn't have turret prisms in the front to help aim you can make it more or less a sword

  • @commandertoastcz6256
    @commandertoastcz6256 ปีที่แล้ว +3

    The new ship could be Tzeentch´s Wand, since it´s a gigantic laser beam that just screams hell onto the enemy.

  • @ez_theta_z9317
    @ez_theta_z9317 ปีที่แล้ว +3

    lath, don't worry about the ion fails as much, they're a complicated part of the game, and some people actually specialize entirely in making the most efficient ion cores for all different sizes
    as i posted in the discord, you can also do some mad science to make 'ion capacitors' and continually charge them up to make a deathray, this is a fairly new phenomenon and it's really not too useful due to the diamonds required for all the prisms, but it's really fun
    you did do quite good on the rest of the ship, though a bit much power on the engines

  • @Impera._
    @Impera._ ปีที่แล้ว +3

    Lovely Christmas lights to give to the enemy, oh, apparently they don't like them because they're blowing up. How sad.

  • @dr.robertnick9599
    @dr.robertnick9599 ปีที่แล้ว +4

    Regarding the decision between make the laser not rotatable and safe or rotatable and exposed:
    Why not both? Have a well protected spine, where the beams come out straight and two exposed crystals for steering at the very end. That makes it easier to hit smaller targets but bigger threats that may destroy the forward crystals can still be dealt with by turning towards them. Only downside that the crystals often have to be replaced because they can be pretty rare. There is a crystal factory though.

    • @ez_theta_z9317
      @ez_theta_z9317 ปีที่แล้ว +1

      i do have that on one of my larger ion ships, works a charm

  • @noogai3212
    @noogai3212 ปีที่แล้ว +4

    I remember seeing another way to build a ship, where you have the weapons pointing backwards, so you swing around when you engage to keep your distance from the enemy

  • @theshadowdoctor5500
    @theshadowdoctor5500 ปีที่แล้ว +10

    Once you fix the pipe keep the water going at least on a drip so the pipes don't freeze hope this helps!

  • @spaceboi2581
    @spaceboi2581 ปีที่แล้ว +10

    Happy New year, can’t wait for next years content!🎉

  • @_mwk
    @_mwk ปีที่แล้ว +3

    Future-Future Lathrix, it's been so long! We thought you ceased to exist for unspecified reasons, as Future-Future-Future Lathrix explained!

  • @SephirothRyu
    @SephirothRyu ปีที่แล้ว +2

    Depending on how cheap the prisms are, you could make a couple "throw away" prisms at the very front to let it aim, with it just then pointing at the target directly as a backup.

  • @Resetium
    @Resetium ปีที่แล้ว +3

    Here's an idea: Make a spammable ion beam ship that can actually aim them via turning prisms.

  • @nicholasking2804
    @nicholasking2804 ปีที่แล้ว +1

    From what I understand, the structure pieces don't provide much damage protection, but they will set off missiles when they hit them. So they can provide some anti-missile defense but not much else.

  • @Polar_Onyx
    @Polar_Onyx ปีที่แล้ว +3

    I can't believe I didn't notice this in the other videos but you haven't turned on advanced controls, they are extremely useful for aiming ions and will make most ships quite a bit more effective.
    There's also direct control mode which is really fun but means you can only control one ship at time.

  • @jackgeorge9478
    @jackgeorge9478 ปีที่แล้ว +2

    The original look he had for it with the armor layout almost looked like the old scarab, just scaled up

  • @therealmer9001
    @therealmer9001 ปีที่แล้ว +1

    I'm really loving this series so far! You're slowly building a massive chaos army with every different weapon and ship design imaginable and I LOVE IT! I'll keep supporting you and your channel until the end of time. Blood for the blood god, skulls for the skull throne, milk for Khorne flakes!

  • @thetruecyrusplayz1256
    @thetruecyrusplayz1256 ปีที่แล้ว +1

    11:39 Oh the distant memory of the wooden gun ship from the old FTD series, Malal's Will

  • @mcbrite
    @mcbrite ปีที่แล้ว +1

    The very first ship I ever built in Cosmoteer had 32 Ions... 🙂 Mirrored Array of 2 16x cubes, facing in on themselves, for 1-8 Output Beams at 32-4 Strength each. My current plan (only bought game yesterday) is to have 3 output beams, 16 strength middle one flanked by 2 8 strength beams... And 2 minutes ago I thought of a ship that can fire it's ion cannon either while attacking OR retreating, you can just reroute the crystal path live... So it can exit either at the front, or around the back... Or maybe in turrets protruding from the sides so they have big arcs? Crazy game!

  • @InsufficientGravitas
    @InsufficientGravitas ปีที่แล้ว +6

    It's good to see Cosmoteer after a while, also are we going to get a run of the FTD christmas campaign.

  • @wombatonis
    @wombatonis ปีที่แล้ว

    The new Ship is totally a "Screamer Killer", the sound of those beams.

  • @Galvin09670
    @Galvin09670 ปีที่แล้ว +2

    I love how watching the new craft turns makes me feel like your aiming the Deathstar

  • @unofficial_computer
    @unofficial_computer ปีที่แล้ว +1

    Alternative title: Lathland constructs the Death Star.

  • @jaketorstenson754
    @jaketorstenson754 ปีที่แล้ว +4

    Happy holidays lathrix. Hope to see you back soon

  • @killanaut8520
    @killanaut8520 ปีที่แล้ว

    I nearly died at the intro
    The bit where he goes "Greetings you person who currently thinks they're watching youtube"
    My roomate was watching X-files and the intro played right after he finished saying it lmao

  • @The--Illusion
    @The--Illusion ปีที่แล้ว +1

    The Beam Barfer! No other name stands against that one

  • @nobob8564
    @nobob8564 ปีที่แล้ว

    I have a suggestion: I've seen on many beamer ships, they build it much like you did, but they also put a crystal at the front of the ship, since they can move around and aim like a turret. If the crystal at the front gets taken out, then you still have your current setup at the back to fall back on. And from what I've seen, diamonds are fairly common at the stage of the game you're at, so losing a crystal every now and then would be well worth the gained benefit of having the turret aiming for the beams. Additionally, it's less micro-management, so it improves quality of life.

  • @TheDragoon59
    @TheDragoon59 ปีที่แล้ว

    I propose the name "Tze-entch-a-sketch" A bit of a mouthful but the idea of an Etech-a-sktech from hell makes me giggle.

  • @rabidcabbage7230
    @rabidcabbage7230 ปีที่แล้ว

    17:07 I really like the purple as it looks like the rays of red are lighting up those parts

  • @roadtrain_
    @roadtrain_ ปีที่แล้ว

    What you were doing at the end with your ion craft is 'fanning'. It's a concept that's used by player controlled railgun ships to absolutely eviscerate anything they look at.

  • @PurpleShieldCat
    @PurpleShieldCat ปีที่แล้ว +1

    Well def seems based on the future Lath bit at the start that you figured the whole power of 2 rule for ion beam combination
    I would recommend unlocking the large reactors though, a single one has enough power output to sustain up to 10 ion beams with a proper crew layout and any ion directly connected to the reactor will only need a single crew member to deliver power for full sustain
    As for painting and using fades, what I personally like to do is plan out the fades portion first to give the ship's paintjob a cool layout of how I want the elevation and sections to look before figuring out the color scheme, could be worth trying

  • @marshallblackking2895
    @marshallblackking2895 ปีที่แล้ว

    Really the only logical thing left is to build a big rail gun ship, but this is you lathrix, which is exactly why I hope if you build a sleneesh themed craft, you’ll give it nukes

  • @notoriousgoblin83
    @notoriousgoblin83 ปีที่แล้ว +2

    This is honestly the coolest weapon system this game has

  • @sevatar1229
    @sevatar1229 ปีที่แล้ว +1

    Great content as always! Hope you name it Tzeentch's Cannons, you know, let Tzeentch stuff be Tzeentchy

  • @alexd8843
    @alexd8843 ปีที่แล้ว +1

    Happy Holidays Lathrix!🎉 Love the giant death beam on the new ship, but the spinal weapon approach is definitely a major downside for hitting small targets. May i recommend redirecting a few beams to swiveling emitters placed on the outer two spikes? Would definitely help with the smaller craft and help you achieve that 2:1 ratio. Have a good one!!

  • @shinyforehead5519
    @shinyforehead5519 ปีที่แล้ว +1

    loving the cosmoteer vids! hope ur holiday is going well :D

  • @martinmnagell2894
    @martinmnagell2894 ปีที่แล้ว +2

    I like how future Lathrix refers to past Lathrix in third person.

  • @i_am_jarvistm7220
    @i_am_jarvistm7220 ปีที่แล้ว +2

    To clarify on how the Ion Beam Emitters work, the falloff counts beam proportions, not just beam NUMBERS. In other words, if the beams are not one-to-one, it will count the difference in the falloff. For instance, say you have a beam from two emitters merging in an Ion Prism with a beam consisting of three emitters. It'll count this as two beams of two merged with a beam of one, affecting all of them in the process. This makes CHAINING Ion Prisms a bad idea in terms of damage output. It LOOKS very cool, yes, though it's detrimental all the same. The ideal scenario, in this case, is if 16 are funneled into 8, into 4, into 2, in which case you will then have minimal falloff.
    I've found the time to essentially reach end-game with a build-limit sized ship with SIXTY FOUR Ion Beam Emitters paired down into four beams, and it just CHEWS through armor and shields alike with little issue, the only thing that ever holds it back is the defense it has, I'm still trying to do that effectively enough that it doesn't constantly get its "mouth" blown off XD

    • @Lathland
      @Lathland  ปีที่แล้ว +2

      You are COMPLETELY correct here! This was a mistake made due to lack of time to look things up - I've since been reading up on this all and the changes are gonna be made before the next video. :)
      Thanks for the tips!

    • @i_am_jarvistm7220
      @i_am_jarvistm7220 ปีที่แล้ว

      @@Lathland Yeah, I had to be explained this firsthand by some lads in the Cosmoteer forums, back when I was a frequenter of said forums. It's nice to be able to pass something like that along, wouldn't you know? XD

  • @JDBlack3347
    @JDBlack3347 ปีที่แล้ว +1

    Cosmoteer is a series I wish to see continued

  • @shannontynes425
    @shannontynes425 ปีที่แล้ว

    New year, new havoc and the same old terror of the cosmos. Cant wait

  • @synthetic240
    @synthetic240 ปีที่แล้ว

    I love the paint job. The yellow reactors definitely seem like eyes. If I were you, I'd use that gold trim effect instead of shadows, but it still looks great. If you're looking for a name I'll suggest: "The Eye Biter"

  • @Mr_Reaps25
    @Mr_Reaps25 ปีที่แล้ว

    Cosmoteer is a series I wish to see continue far into the future

  • @octorocket2094
    @octorocket2094 ปีที่แล้ว +1

    I am always on time with the Lathrix uploads!

    • @octorocket2094
      @octorocket2094 ปีที่แล้ว +1

      Also a tip for the future, not only do large reactors produce more batteries, they produce larger batteries, meaning that its 9x more effective than a small reactor.

  • @grizlito97
    @grizlito97 ปีที่แล้ว

    I think i am watching TH-cam, however i am watching a Christmas episode of Lathland's adventures

  • @bobthebob6444
    @bobthebob6444 ปีที่แล้ว +1

    Hey Lathrix, you should turn on advanced controls in settings! this allows you finer control over your ships, and even the ability to control a ship manually!

  • @randomstuffbychris
    @randomstuffbychris ปีที่แล้ว

    Yay, I love long videos, especially for a series I love to watch

  • @LeafseasonMagbag
    @LeafseasonMagbag ปีที่แล้ว +1

    You’ve made another ship that should probably just be called the Screamer of Tzeentch.

  • @A._is_for
    @A._is_for ปีที่แล้ว

    "probably think" spot on

  • @therealmer9001
    @therealmer9001 ปีที่แล้ว

    At about 11:38 you called the Malal's Wrath the Malal's Will. That was a fun ship. (For anyone that doesn't know, Lath made a giant wooden ship in From the Depths called Malal's Will.)

  • @Nicoplia
    @Nicoplia ปีที่แล้ว

    Oh this is a nice gift , we are blessed with the presence of Future Future Lathrix. this must be a joyous day

  • @thalnus
    @thalnus ปีที่แล้ว +1

    Was expecting a Future-Future-Future Lathrix at some point lol

  • @moewzer4557
    @moewzer4557 ปีที่แล้ว

    Bro is going to open the wormholes with all the future and past and future future lathrixs💀

  • @agentsprocket
    @agentsprocket ปีที่แล้ว

    I feel future latherix needs a otherworldly godlike name

  • @theodoreluo2791
    @theodoreluo2791 ปีที่แล้ว +1

    The ion beam craft really resembles the wurgandal class dreadnought

  • @T-Mobull
    @T-Mobull ปีที่แล้ว

    Just offering my two cents if the beams work the way it seems, each beam being reduced to .75^(n-1), then the optimal number of beams is 2 or 3 firing into a single focus, which then fires into the "gun" focus. These are the equations for it, using a total of 12 beams as a base, focusing into 2 crystals (with the exception of clusters of 4), which are then focused into the singular "gun" crystal.
    This is based on the arbitrary damage number of 100, making it easy to equate it to percentage. Starting from the left, the initial damage of 100; it then goes in order of number of beams, damage reduction, number of clusters connecting to a single crystal, reduction, adding other half of clusters, final reduction.
    6 clusters of 2 beams
    ((((((100)×2)×0.75^(1))×3)×0.75^(2)×2)×0.75^(1))= 379.68
    4 clusters of 3 beams
    ((((((100)×3)×0.75^(2))×2)×0.75^(1)×2)×0.75^(1))= 379.68
    3 clusters of 4 beams
    ((((((100)×4)×0.75^(3))×3)×0.75^(2)×1)×0.75^(0))= 284.76
    Strangely, this was the only one that didn't get the final reduction for combining the two foci into the gun. But, it ended up being the least efficient. Which leads me to believe that more layers with less attached beams is optimal.
    2 clusters of 6 beams
    ((((((100)×6)×0.75^(5))×2)×0.75^(1)×2)×0.75^(1))= 320.36
    Basically, clusters of 2 or 3baiming into a single cluster is the most efficient you can be without making each beam an individual weapon. Higher or lower gives diminishing returns. However, this IS fully dependent on if that's how they scale it. I could be completely wrong here if there's a variable I don't know. If it is correct, clusters of 2 or 3 aiming into a single crystal is infinitely scalable for high damage output. Just needs space.
    Edit: I'll be perfectly honest here. That took me like two hours to work out because it kept coming up with odd results lol definitely should have been sleeping. But, it was far too interesting of a puzzle to solve.

  • @divedweller4295
    @divedweller4295 ปีที่แล้ว +1

    Name suggestion: Whisperer of Fate
    Sure, it's whispers are massive ion beams and the fate it fortells is a burny death, but it's got the act down pat.

  • @kradianmaintf7591
    @kradianmaintf7591 ปีที่แล้ว +2

    The new ship should be named Tzeches illumination

  • @jonathanb1949
    @jonathanb1949 ปีที่แล้ว +3

    Well the new craft is definitely awesome I think it would be annoying to have to manually change the firing arc all the time

  • @alldayhyperdude6441
    @alldayhyperdude6441 ปีที่แล้ว

    Nice video, love your cosmoteer playthrough. As a name for you new ship I suggest Deceivers Glare. That fits really nice with Tzeench and the ion beams. If only you could make the beams purple/blue. Happy holidays, enjoy.

  • @CounterfeitDuck
    @CounterfeitDuck ปีที่แล้ว +1

    You can change settings to position your ships relative to target instead of absolute grid.

  • @linkh5375
    @linkh5375 ปีที่แล้ว

    The name that popped into my head for the laser craft is "Tzeentch's Maw" - or potentially some other name with "Kraken" in it - because from above with the paint it looks like some eldritch, cosmic cephalopod with its maw open, ready to consume. It also probably looks similarly horrifying to any poor vessel it is unleashed upon as it tears its prey in half.

  • @projectscyther1274
    @projectscyther1274 ปีที่แล้ว

    forge ship=tzeench "changer of ways"
    bloated flagship=nurgle "lord of flies"
    anvil=khorn "blood throne"
    hammer=slannesh "horror"

  • @mosspott5905
    @mosspott5905 ปีที่แล้ว

    I don’t know why but future future Lathrix is funny to me

  • @Gleb08
    @Gleb08 ปีที่แล้ว

    My record number of lasers has 640. I used the built in mod by the devs that allows you to build ships 10 times the normal build limit. It had 10 cores, each having 64 beams. Whole system has 5 outputs.
    A single core by itself is 100% efficient with zero beam downtime and minimum possible crew, but all ten cores makes the game physically unable to keep up with all the crew commands to recharge the lasers, so half of them aren’t working. I couldn’t even turn off the beam because crew stopped delivering power to the four required bridges since the crew commands were overloaded with bringing power to ion lasers. (This thing took anywhere between 3000-4000 command points)

  • @robthehobbit
    @robthehobbit ปีที่แล้ว

    Ha ha , happy holidays to Lathrix and Future Lathrix and Future-future Lathrix ( made me laugh far too much )

  • @Hust91
    @Hust91 ปีที่แล้ว

    As you say the prisms could use work but sweet jesus your designs are gorgeous.
    I have a lot of hours in Cosmoteers but can't make anything anywhere near this good looking.

  • @Chicken12Salad
    @Chicken12Salad ปีที่แล้ว

    Loving this cosmoteer series.

  • @blobl54rules73
    @blobl54rules73 ปีที่แล้ว

    The new craft could be called "Tzeench's Vision" as the amount of eyes would suggest, and also it would be Tzeench kind of thing to see not by particles entering it's eye but rather leaving it.

  • @NickAndriadze
    @NickAndriadze ปีที่แล้ว +5

    If you want Monstrous beams, just see Hatter's glorious beam monstrosities.

  • @nobob8564
    @nobob8564 ปีที่แล้ว

    Holy shit! We got to hear from Future-Future Lathrix?!!! What a gift!

  • @gravitonnedissapointment1820
    @gravitonnedissapointment1820 ปีที่แล้ว +2

    Tzeentch' Spider?
    Although it has like, 12 limbs instead of 8, that's *pretty* tzeentchy.

  • @Ethan13371
    @Ethan13371 ปีที่แล้ว

    We got guest-star Future-Future Lathrix! Neat!

  • @kiiranoz4802
    @kiiranoz4802 ปีที่แล้ว +2

    Cosmoteer is a series I wish to see continued in the future.!! :D

  • @duwang2324
    @duwang2324 ปีที่แล้ว

    Lath as someone who played with lasers a bunch after seeing your first cosmoteer videos, you can put the actual laser bits at the back of the craft so they are super defended and then have a hole that goes all the way up the craft for the laser

    • @duwang2324
      @duwang2324 ปีที่แล้ว

      Not only that but you can put shields inside the laser hole surrounded by physical armor for maximum defense (I suggest you make these shields isolated in the armor)

    • @duwang2324
      @duwang2324 ปีที่แล้ว +1

      Btw I suggest you call the new craft “zeech’s eye” or something similar since the middle bit looks like an eye

    • @duwang2324
      @duwang2324 ปีที่แล้ว

      Finally misses and lasers are a really viable combination

  • @jonathanlanglois2742
    @jonathanlanglois2742 ปีที่แล้ว

    The beams do ok against swarms. Against some of the weaker enemies, you just burn through them fast enough that you can just about keep rotating through them. My own build has more of a dragon shape. It needs a bit of work since the wings have a tendency to get clipped off despite being shielded. I'm thinking about trying a diagonal design. The one big thing that I have that you don't is crystals far enough up front that I do have some targeting without needing to rotate. There's a secondary crystal behind that can take over if the frontal crystal gets taken out. It also has a bit of targeting, but it is buried far enough that it is rather hard to reach. It is also more heavily shielded.

  • @DarrenMalin
    @DarrenMalin ปีที่แล้ว +1

    you have forced me to buy this game :) thank you SIr !

  • @grassakayourlawn
    @grassakayourlawn ปีที่แล้ว

    just threw me for a loop with that intro lmao

  • @ChristopherMocko
    @ChristopherMocko ปีที่แล้ว

    An idea to consider is to place ion prisms near the nose of the ship to aim the beams while keeping the rest of the design pretty much the same. Should the forward prisms be destroyed, the inner prisms can still fire forward, letting you aim by turning the ship itself.

  • @shawndraper8878
    @shawndraper8878 ปีที่แล้ว

    You could adjust the 2 side beams to intersect with the middle beam at a certain distance, then the damage would be concentrated again

  • @eastindiaV
    @eastindiaV ปีที่แล้ว

    I think you can do this in real life, but with neodymium instead of "prisms" with fusion technology. Electricity moves through metal, which is why it has to be insulated, but instead of wires, tubes could maybe be more efficient, and produce less static electricity.

  • @tamsih1290
    @tamsih1290 ปีที่แล้ว

    Everytime I thought about a name for the new craft I just for some reason just spiraled back to "slanesh's crown" as a name.

  • @unknown-wm4rc
    @unknown-wm4rc ปีที่แล้ว

    not me just questioning my entire existence just because of your intro...

  • @morgehi6187
    @morgehi6187 ปีที่แล้ว +2

    Merry christmas yall

  • @Edge-wx7hv
    @Edge-wx7hv ปีที่แล้ว

    i see these beams and immediately think 'Phaser Strips,' one or two emitters and a web of prisims throughout the ship to put the beam wherever i need it

  • @Someone-ry1nh
    @Someone-ry1nh ปีที่แล้ว +2

    Man lath, where did you get those Christmas lights?
    And where can I get some?

  • @phoenixkarma204
    @phoenixkarma204 ปีที่แล้ว

    Don't quote me on this, but I'm pretty sure the ion beam prisms are smart enough to not fire until they have a clear line of sight to the target (This should include the hull of your ship). So you could have the output prisms in free aim, giving you a little more accuracy. I actually tried to snipe a station while an asteroid was in the way, and the beams would not fire at all until I strafed far enough to the side that the asteroid was no longer blocking los, lol

  • @arbitratedshan2783
    @arbitratedshan2783 ปีที่แล้ว

    I believe that you can daisy-chain ion beams across different allied ships using the prisms. Unless that was patched, but I recall somebody showing a hilarious absolute death star beam setup with about 4 or 5 ships combining beams into another ship, which then combined then again into an absolute mega-beam.

  • @heavylokhust8158
    @heavylokhust8158 ปีที่แล้ว

    I got a name that’s kinda neat Fateweaver’s Vision since he’s past and future it kinda is cool to think the beams seer through your ship

  • @HeathenSWolf
    @HeathenSWolf ปีที่แล้ว

    This ship reminded me about the project 6014 mod for The Ur-Quan Masters for some reason. I thought that I didn't have this memory nowadays.