ความคิดเห็น •

  • @xangbar
    @xangbar 3 หลายเดือนก่อน +695

    My friend in his first 4 hours: rushed to boss, died like 5 times. Rage quit
    Me in first 4 hours: ooo, what is that shiny thing over there! Boss? What boss!?

    • @Soul-Burn
      @Soul-Burn 3 หลายเดือนก่อน +66

      Most players: Rush to Margit "this game is too hard"
      Me: Investigating all Limgrave, eventually reaching Margit and beating them first try.
      Had the same story with Morgott.
      (Malenia and other end game bosses still beat my ass)

    • @valentinvas6454
      @valentinvas6454 3 หลายเดือนก่อน +18

      A surprising amount of players don't really get open worlds. Not just Elden Ring. And I acknowledge that there are some pretty bland and boring open worlds like Rage 2's but ER is not one of them. I don't know if it's related to the shortened attention span of the younger generation or what but it's like they want be done with the game.
      Also in Facebook groups sometimes you see questions like "Where do I need to go after Godrick?" Seriously?? You beat Godrick and see this immense new area before you and instead of freely explore you just want to go the next main thing?? SMH

    • @sharif47
      @sharif47 3 หลายเดือนก่อน +1

      Pretty sure the same thing (as your friend) happened to everyone else by the time they reached endgame.
      No amount of exploring will help you get overpowered when the upgrade cost and diminishing returns are too high and the endgame is tuned around being hard to lvl 150.

    • @ryderls2729
      @ryderls2729 3 หลายเดือนก่อน +5

      I went to the dancing lion in the first hours and beat him (with mimic tho), after encountering the hippo I remembered "hey, I can go explore" and I did, so far I beat Rellana, the hippo and the knight guarding St Trina

    • @UchihaLeffjoe
      @UchihaLeffjoe 3 หลายเดือนก่อน +14

      I actively avoid going to bosses XD if i feel im on the way to one and I haven't explored the area prober, i turn around 😅

  • @sanjin8867
    @sanjin8867 3 หลายเดือนก่อน +172

    Hardest thing in ER is when you run out of larval tears and no tears left to farm

    • @ffnc258
      @ffnc258 3 หลายเดือนก่อน +20

      I mean why would you need to rebirth 18 times per NG ? just level up.

    • @sanjin8867
      @sanjin8867 3 หลายเดือนก่อน +31

      @@ffnc258 cos i wanna try out different builds...and in case of SOET - could not beat last boss. Keep in mind i do not play meta builds :)

    • @MaxArch
      @MaxArch 3 หลายเดือนก่อน +22

      @@sanjin8867 yup agree, need to buff larval tears drop, trying others build are hella fun. i don't really enjoy meta build, just no brainer playstyle

    • @ffnc258
      @ffnc258 3 หลายเดือนก่อน +9

      @@sanjin8867 that's what i'm saying .. If you're level 400 + you can play multiple build without rebirth. just level up man lol. I understand what you're saying cause I was doing the same at level 150 but it's a waste of time.

    • @mdcrumpler
      @mdcrumpler 3 หลายเดือนก่อน +15

      You're limiting your own self and gameplay by going by the "meta" of "stay at lvl 150" and respeccing to try differe things. The game wants you to level, the dlc ESPECIALLY wants you to level with the amount of runes tossed at us. I went into the DLC the same way, a meta char at 150 on ng+1. Now its lvl 210, i still get INSTANT summoned to co-op and invasions, and I have zero problems and my build feels better now.
      Abandon the 150 meta. The DLC threw it out the window.

  • @markalexcross
    @markalexcross 3 หลายเดือนก่อน +901

    I think because of "get good" culture, there is a player base who thinks of the Souls games as a "boss rush" simulator and not as an RPG. Especially in such an open world environment like Elden Ring, which is designed to be explored and uncovered.

    • @GiblixStudio
      @GiblixStudio 3 หลายเดือนก่อน +57

      indeed. if you just play the game and do some exploration. you quickly find yourself demolishing everything.
      if you don't engage with mechanics, don't explore, don't get new gear/blessings and then complain....your opinion is pointless since that is your choice. and that is your responsibility.
      Miyazaki always wants his games to be an RPG first and foremost. just because some people treat it as a boss rush simulator is their own fault.
      thusfar I've been beating most bosses in 2-3 attempts. and most times I died during the fight its because of performance freezing frames/the game and then I'm dead when everything moves again.

    • @olsongc8422
      @olsongc8422 3 หลายเดือนก่อน +6

      Wait it's not "Boss Rush.exe"?

    • @Hauke-ph5ui
      @Hauke-ph5ui 3 หลายเดือนก่อน +35

      So true. And to make matters even worse - all the "git guud" people tell the rest that they don't play the game right if they use summons, buffs, Ashes of War or play as a mage. That's such a bad attitude.

    • @dezopenguin9649
      @dezopenguin9649 3 หลายเดือนก่อน +15

      Absolutely the truth. There's a subculture of Souls players who basically consider the levels as irritants that they have to go through in order to get through to the bosses. (This is probably the least legit reason why DSII gets hated on: people hate to have to interact with the RPG mechanics, and they despise the areas that are set up to punish players who sprint through them, no matter how easy those areas are if you progress slowly and carefully, engaging with each obstacle as it comes.) It's why the gimmick bosses are the most despised

    • @__-gf3zn
      @__-gf3zn 3 หลายเดือนก่อน +4

      ​@@Hauke-ph5ui
      Which to make matters worse, a lot of these same people have bleed builds and jump attack strength spam. It's laughably stupid, it'll make your head spin

  • @grizinator1235
    @grizinator1235 3 หลายเดือนก่อน +20

    You're right about not having to go against bosses right away, but even after grabbing all scadutree fragments, the final boss was ridiculous.

  • @didymosstyxx8395
    @didymosstyxx8395 3 หลายเดือนก่อน +624

    As someone who started with Dark Souls 1 when it first came out, I’m realizing that many people who play souls games nowadays, especially those that are made by From Soft, have forgotten the very first character fans became enamored with. Solaire. His message was simple, become a Sunbro and team up for Jolly Co-operation. No one cares about that anymore. It’s all, “I can solo this boss and getting help is for losers.” People have forgotten Solaire and that makes me disappointed at new fans of the genre but even more so at those that started with him and forgot about him.

    • @Alex-K94
      @Alex-K94 3 หลายเดือนก่อน +45

      Praise the sun my friend. I was there in DS1. Didn't unverstand the game... hated it. Gave it another chance after a few months and learned how to play it. Fell in love with it... then DS2, Bloodborne DS3 and Elden Ring.
      I think so many players wont adapt to the game they play.
      They want it to be the other way around.
      Back then you would have to respec for the dlc cause your dex build just didn't bring in the Ws anymore.
      Or cause you had a pyro build and like 99% of the dlc is fire based and resistent.
      People need to chill.

    • @SteveDonev
      @SteveDonev 3 หลายเดือนก่อน +23

      My only issue with coop, which is the same issue as sprit summons, is that you don’t really learn anything. The boss ai simply isn’t designed to juggle 2 or more targets so it only fights one at a time, so what happens is the person who has aggro just runs away while the rest get free hits on the boss’ back, then when the boss switches aggro, that person now runs away while the others attack. Doing fights this way means you never get to learn what the boss even does moveset wise.

    • @thrashhhhh
      @thrashhhhh 3 หลายเดือนก่อน +17

      Been sunbroing the DLC bosses. Even got a few people their Radahn clears today. Sunbros are still out there.

    • @Trigonxv1
      @Trigonxv1 3 หลายเดือนก่อน +13

      ​@@SteveDonevWell I have learned, I generally use spirit ashes to actually see everything a boss can toss out first and then fight it myself. The faster i recognize what its doing and what it can do the easier it is for me to plan the approach.
      Im just not dying 50 times too see the majority or even whole move set

    • @MitternachtssternXIII
      @MitternachtssternXIII 3 หลายเดือนก่อน +2

      I never forgot praise the sun

  • @Confused_Slime
    @Confused_Slime 3 หลายเดือนก่อน +128

    "You either die a gamer, or live long enough to see yourself become a journalist" best quote for 2024

    • @moonrabbit2334
      @moonrabbit2334 3 หลายเดือนก่อน +8

      Perfectly encapsulates Asmon in this dlc😂

    • @joshuaroberts4604
      @joshuaroberts4604 3 หลายเดือนก่อน +7

      The hilarious part is that journalists beat the game just fine, with way less time than normal gamers have.

    • @samuel.jpg.1080p
      @samuel.jpg.1080p 3 หลายเดือนก่อน +3

      the irony is that most journalists now don't complain about the difficulty while fans like Asmon do complain

    • @UnkemptDan
      @UnkemptDan 3 หลายเดือนก่อน +4

      @@joshuaroberts4604 The hilarious part is that you missed the part in the video when the journalist said they refuse to continue playing because it was too hard.
      this seems to be the sentiment most journalists hold if you read the reviews they post. 5:42

    • @joshuaroberts4604
      @joshuaroberts4604 3 หลายเดือนก่อน

      @@UnkemptDan The hilarious part is I'm reporting your reply because my dad said you're lying.

  • @rehf27
    @rehf27 3 หลายเดือนก่อน +78

    Mona Lisa to Cohh: My eyes are up here.

  • @RigbyMadewell
    @RigbyMadewell 3 หลายเดือนก่อน +50

    That guy that said "i found it more fun when i treated it like an rpg"
    Like... it's an rpg? I don't even understand how so people are approaching these games

    • @MrLowandpro
      @MrLowandpro 3 หลายเดือนก่อน +5

      The kind of people that blindfold themselves and then tie one hand behind their back

    • @papichulo1084
      @papichulo1084 2 หลายเดือนก่อน +5

      Basically people want to suffer like they did in previous souls games because it gave them a feeling of pride and accomplishment. Now that there's so many mechanics to make the game easier they miss the old suffering.

    • @eugenlovin6788
      @eugenlovin6788 2 หลายเดือนก่อน +2

      ​@@papichulo1084but then why do they complain

    • @enman009
      @enman009 2 หลายเดือนก่อน +3

      ​@@eugenlovin6788Because it's easier to blame something else and throw the towel rather than learn and master. But apparently using your tools is a hit to their pride and ego.

    • @bluenorth3965
      @bluenorth3965 2 หลายเดือนก่อน +5

      A lot of peopple are playing this because it's popular, and they just want to complete it for the sake of saying they've done it. It's sadly quite common.

  • @modobo
    @modobo 3 หลายเดือนก่อน +243

    Plus there is NO shame in summoning a friend. That's how the Soulsborne series was designed. The community aspect was always meant to be a huge part of it.
    You hit a roadblock. You feel trapped. You keep trying but die over and over and over and it feels hopeless. Some random person puts down a summon sign to carry you through because they've been there before and are offering a hand to lift you up telling you not to give up and we'll all work together.

    • @CC-of5xl
      @CC-of5xl 3 หลายเดือนก่อน +14

      I would say this game more than any of theirs is designed that way. That's why ashes exist. I've never used summons in any of their other games but had to in the base Elden Ring. The bosses are just too aggressive and sometimes you just need agro pulled

    • @Hauke-ph5ui
      @Hauke-ph5ui 3 หลายเดือนก่อน +6

      @modobo It's also perfectly ok to use spirit summons which can help a great deal - doesn't have to be another player. And if people find it uncomfortable to Mimic stomp enemies they can always use a weaker summon that will still help but not make it easy.
      Summoning cooperators is a bit of a mixed bag. Sometimes you get people who are not really a help but more of a hindrance, sometimes you get someone who deletes the boss in seconds doing all of the work without the player even having to engage the boss (there's a video here on TH-cam of a player who wasn't able to beat Mohg Lord of Blood so he decided to summon and got a mage - who Comet Azured Mohg out of existance before the host even reached the boss. That's not really fun).

    • @WarpSpastic
      @WarpSpastic 3 หลายเดือนก่อน +4

      Jolly Cooperation!

    • @FiXzu621
      @FiXzu621 3 หลายเดือนก่อน +3

      @@WarpSpastic damn, its been a while i haven't heard or saw someone mention these wholesome words. this really take me back to DS era 😭

    • @vxIKAMIKAZEIxv
      @vxIKAMIKAZEIxv 3 หลายเดือนก่อน +1

      Me and my friend group all agreed the bosses were easier to fight alone any time we failed a boss 4-5 times together we’d do it alone and beat it within 2 tries. Bosses seem to have way too much hp in co-op

  • @mikejenkins6071
    @mikejenkins6071 2 หลายเดือนก่อน +4

    There's two different difficulty complaints... One is people complaining the whole thing is too hard. I'm not in that camp. The other is that the final boss is WAY too hard. I'm in that camp. It has nothing to do with exploration, scadutree blessings, etc. There's no amount of leveling that makes that boss fun, you have to look up to use a shield, sit behind a shield, not use the summons that would make the fight interesting for lore reasons, it's trash that tarnishes what is otherwise possibly the best expansion to any video game ever.

  • @mallas5679
    @mallas5679 3 หลายเดือนก่อน +115

    so many people think YOU MUST PLAY THIS WAY or git gud. play the way you want. if you want to use summons do it. magic, do it. If you want to try to over gear everything, do it. If you want the challenge of lvl 1 no armor no upgrades do that. Its hard but its rewarding when you beat stuff. you adapt and overcome. if you dont want to do that... welp

    • @Daanootje36
      @Daanootje36 3 หลายเดือนก่อน +11

      "Git gud" is still a good advice.
      Sure I can see why some people see this as an insult with how some people use that word on the interweb.
      There is basically no secret item to make you a better player, what really matters is your skills as a player. Dance with your enemy to learn their pattern and learn from your deaths.

    • @SteveDonev
      @SteveDonev 3 หลายเดือนก่อน +5

      @@Daanootje36you don’t really need to git gud tho. Im playing through the dlc right now on my lvl 150 str/fai build and at just 9 scadutree blessings im already over 80% damage mitigation after I buff. I don’t even bother rolling anymore as the bosses barely tickle. By the time i get max blessing I’ll probably be well into the 90s% of mit, effectively not taking any damage at all.
      People say souls is about skill, when in reality it’s really all about your build. Have a good build and you can probably play blindfolded

    • @darkmatter9643
      @darkmatter9643 3 หลายเดือนก่อน +2

      @@SteveDonevblasphemous blade, ash of war to win is a funny combo

    • @SteveDonev
      @SteveDonev 3 หลายเดือนก่อน +1

      @@darkmatter9643 yup, the only time it doesn’t work well is on a boss that is resistant to fire like Mohg or Messmer . Other than that it absolutely shreds

    • @zevm83
      @zevm83 3 หลายเดือนก่อน +6

      But Cohh was saying, if you just play 1 way, you will have a hard time. So your FORCED to play in ways you dont want to play.

  • @offsidev6059
    @offsidev6059 2 หลายเดือนก่อน +11

    Radahn is literally the only hard part in the whole DLC. If you're having trouble with anything else you either didn't level your scadutree blessings or you're one of the tryhards that refuses to summon spirit ashes. Either way, the difficulty of the DLC is entirely on the player.

    • @AliDixon95
      @AliDixon95 2 หลายเดือนก่อน +2

      Not using summons isn't tryhard lol

    • @offsidev6059
      @offsidev6059 2 หลายเดือนก่อน +1

      @@AliDixon95 Okay, but it's silly that the people who are refusing to use the basic mechanics are crying about the game being too hard.

    • @IanMonteiro-td9kw
      @IanMonteiro-td9kw 2 หลายเดือนก่อน +1

      @@AliDixon95 yes, it is. the game literally suggest you should use those from the time you first encounter ranni. if you are not using summons, you're doing a challenge run.

    • @AliDixon95
      @AliDixon95 2 หลายเดือนก่อน

      @@IanMonteiro-td9kw They simply aren't 😄 sorry that you're just shit at the game and need to use summons x

    • @AliDixon95
      @AliDixon95 2 หลายเดือนก่อน

      @@IanMonteiro-td9kw It's there to make things easier for people who aren't good enough, huff that copium mate x

  • @rod99ttett90
    @rod99ttett90 3 หลายเดือนก่อน +97

    35% of the negative reviews on steam are Chinese complaining about the anti-cheat and the rest of the majority is about the pc performance issues.
    "Game is hard" is surprisingly a small portion of the negative reviews, just a loud minority.

    • @lmd7369
      @lmd7369 3 หลายเดือนก่อน +3

      Are the Japanese also complaining about anti-cheat? They also have more than half negative reviews.

    • @borgestheborg
      @borgestheborg 3 หลายเดือนก่อน +3

      Exactly, this whole 'too hard' thing is blown way out of proportion...

    • @mstirlz
      @mstirlz 2 หลายเดือนก่อน +1

      Shows you how immature some of these videos are. They immediately go with the attitude "mad cus bad" when the reality is the dlc has many issues, and it's full of recycled content and some areas are plain empty

  • @someguythatdoesstuff7658
    @someguythatdoesstuff7658 2 หลายเดือนก่อน +4

    Also ALSO, Elden Ring isn't just "Dodge the Game 4: Electric Boogaloo".
    There's jumping, low-profiling, spacing, straffing, poise tanking, blocking, and most recently spontaneous guarding to avoid damage and allow for much more immediate counter attack against enemies.
    Elden Ring gives a lot of options for casual, cheesy, and skill-based playstyles, so use 'em!

  • @Daanootje36
    @Daanootje36 3 หลายเดือนก่อน +51

    It was wise to include the Shroud clip.
    People seem to forget how much fun a (RPG) game can be when you don't take the most efficient path to get the "best" gear for your character, making the rest of the game a breeze and removing the satisfaction of defeating a difficult boss.
    Good video!

    • @VioIetteMolotov
      @VioIetteMolotov 3 หลายเดือนก่อน +3

      Uhm.. no it was not? Why does ANYONE even consider his opinion? He LITERALLY said bosses are the worst part about souls-likes games. What even are you saying dude?

    • @Daanootje36
      @Daanootje36 3 หลายเดือนก่อน +9

      ​@@VioIetteMolotov My comment was about Cohh's statement that you don't have to throw yourself at bosses while there are a lot of things you can do outside just bee-lining your Elden Ring adventure. As for what Shroud said in the clip regarding the bosses: "Running at bosses was probably the most miserable experience I had. It was terrible." Am I missing something obvious? Because I don't really see what I missed, according to you.

    • @QuestionQuestionMark
      @QuestionQuestionMark 3 หลายเดือนก่อน

      @@VioIetteMolotov Did someone leave a negative review on SOTED?

  • @user-md8wt4qz5g
    @user-md8wt4qz5g 3 หลายเดือนก่อน +12

    I mean you are not wrong, but I also do not have a job playing a video game and do not have the time to spend hundreds of hours trying different builds and different things to just be able to beat one boss.

    • @sunderland69
      @sunderland69 3 หลายเดือนก่อน +11

      It's 2024, we have internet. There are billions of already created builds for you out there, it's a question of couple of hours to make the one you like. But people today would rather spend 3-4 hrs a day scrolling tik toks and shorts.

    • @sarez6767
      @sarez6767 3 หลายเดือนก่อน +6

      Great then just play something else or watch a youtube guide. Even hidetaka myazaki said guides are valid so don't feel Bad about using those !

    • @Cosmicoverdose
      @Cosmicoverdose 2 หลายเดือนก่อน +1

      You don't need to try hundreds or different builds to beat one boss, you can quite literally beat any boss with any combination of gear. If it's too hard for you, then summon other players.

    • @blablablablibliblibloubloublou
      @blablablablibliblibloubloublou หลายเดือนก่อน

      No, he is indeed wrong. As he said, a review is so much more than just an opinion. There is also a lot of problems in the exploration rewards.
      Also this game is trying too hard to look hard. A lot of people playing this DLC after getting obliterated 10 times by the DLC's bosses, just used their summon on the next try and easily beat the boss. This isn't a question of difficulty but design.
      The real question is why those people did give up after only 10 times, it's some of those people spent hundreds of tries on Malenia.
      The problem isn't the overall difficulty but the lack of variety in difficulty during the boss fight.
      Nearly every boss moves is filled to the brim with trap cues, fake and delay. Alterning between all those trap and, worst of all, right from the start of the fight.
      This pushed player to call bullshit.
      Personally i think that you can have even more difficult bosses than in this DLC but you need to carefully think those bosses.
      The process to learn and master the boss need to be enjoyable, not just spam death in less than 10 sec of fighting while trying every rolls in every directions for every moves until you figure it out and memorize all those (or watch youtube video like nearly everybody does). This is where lies the flaw imo.
      The boss need to switch between hard and easy moves for the process to be enjoyable. More than the people succeded or failing the boss we should ask ourself why did they give up so fast, and again it's the same people that spent hundred of tries on Malenia. It's just that they don't find the process to overcome this fun.
      People really try hard to defend this design choice but how many of them enjoyed Rhadan consort ?
      The purpose was to find the fun in overcoming something difficult, and to enjoy the process of slowly mastering it. This DLC partially fail to do that for a whole lot of its player base.

  • @Narnach
    @Narnach 3 หลายเดือนก่อน +36

    Realizing that I was not to fight and win vs the golden horse guy and Margit when I first encountered them, but just goof around in the massive surrounding area and level up a bit... that is what made the game fun. There's a lot to explore, and many challenges to find. If you don't feel like you're making a dent, then switch strategies or just park the encounter for later.

    • @Lamren
      @Lamren 3 หลายเดือนก่อน +1

      That's how I play as well, but I will say that there are at least 2 bosses that I think are "too hard" mainly because of the visual clutter that's unfolding before your eyes. I've killed every one of them at this point, but there are 2 where even now I'm not entirely sure wtf is happening in their 2nd phase.
      I will do it again in NG+ to see how knowledge will impact those fights, but I stand by the fact that it is frustrating to get deleted by shit teleporting and exploding everywhere when your main defensive tool is a well timed roll ! I hope in future souls games, we get more dynamic defensive options like parries (similar to Lies of P and Lords of the fallen which both have rolls with invulnerabiltiy frames AND parry, so that you're not forced to only use one or the other)

    • @HanabiraKage
      @HanabiraKage 3 หลายเดือนก่อน +3

      Tree Sentinel and Margit are great because they teach you two very important lessons: 1. If you stick to it and beat them you learn that with enough practice you can beat anything that comes your way or 2. You don't have to fight everything you see and bash your head against a brick wall - you can always come back later.

  • @sourpatchkilla
    @sourpatchkilla 3 หลายเดือนก่อน +29

    Caster = easy?? Me as a caster dodging the dread dragon for 3 min straight before i can get one spell off before rolling for 3 more minutes...😅😢

    • @lanrik4582
      @lanrik4582 3 หลายเดือนก่อน +8

      Agree, without using summons to hold aggro caster isn't any easier than something like a strength build and worse in some cases like Rellana. At least not for DLC bosses

    • @sourpatchkilla
      @sourpatchkilla 3 หลายเดือนก่อน +1

      @lanrik4582 I use magic because it seemed more of a challenge with this dlc, when I was melee it was to easy just bonking everything, and if you ever use a shield it's like God mode for me, with magic caster gotta keep distance, know every attack, etc or it's a long day because they're so aggressive, the npc bosses spam more then the major ones for me as well...

    • @SeanTKO
      @SeanTKO 2 หลายเดือนก่อน +2

      Thank you for saying what I was thinking. I've been a Mage since day one. Current level 233 on the DLC with NG+2.
      I don't think people understand you get locked in place when casting magic. Leaves you totally open for attacks. I'm also wearing full veteran armor which is strong heavy armor and I die in 2-3 hits and my vigor is lvl 55.
      I've seen strength builds with certain max weapons wipe out a boss in 10 hits or less, when my maxed out staff and highest damage speel takes 40 hits lol

    • @spacewalrus909
      @spacewalrus909 2 หลายเดือนก่อน +1

      @@sourpatchkilla >and if you ever use a shield it's like God mode for me
      So use a shield then what's the problem with it? Mages can use shields too lol. Grab thick armor grab shield and cast your spells. Why on Earth do you even need to roll playing as a mage when you are usually about 10 miles away from the boss

    • @bongwaterbojack
      @bongwaterbojack 2 หลายเดือนก่อน +3

      ​@spacewalrus909 because the dlc bosses close the gap in less time than it takes to cast most spells, and the stat allocation you're asking for is much wider.
      For a Str build, you need Vigor, Endurance, and Strength.
      For a caster with effective shields, you need vigor, mind, endurance, str, and int, and you'll be carrying more FP flasks, so you're allowed fewer mistakes.
      Spellcasting is slower than heavy weapons. It's doable, but definitely on the harder side of playstyles in the dlc. Which is funny, because it was really damn powerful in the base game.

  • @turboiler
    @turboiler 3 หลายเดือนก่อน +26

    It’s not about the difficulty, for these reviews. some people are looking at this in a tunnel vision and just thinks everyone who gave a negative review finds it too hard. There’s also performance issue. It also affects the frame rate in the base game. Bosses have too many visual overdose that makes you have 20fps. There’s also several bugs that you can lose and can’t progress through an NPC questline. I was stuck with 19 scadutree blessings and not fully 20 because of a bug.
    Also don’t get me started on the last boss.

    • @Lithenius
      @Lithenius 3 หลายเดือนก่อน

      So you didnt watch this video? Just say you think it's too hard and move on.

    • @turboiler
      @turboiler 3 หลายเดือนก่อน +13

      @@Lithenius I did. You can put your trolling elsewhere. Game is difficulty is fine and I liked the difficulty. Fromsoftware isn’t your god to worship. Developers aren’t perfect

    • @fenuxbon370
      @fenuxbon370 3 หลายเดือนก่อน +14

      @@Litheniusanother annoying souls fan spotted. good job

  • @proxy2149
    @proxy2149 3 หลายเดือนก่อน +66

    People have too much ego to admit they have to change their playstyle or use summons. It's easier for them to blame the game.

    • @l0rdfr3nchy7
      @l0rdfr3nchy7 3 หลายเดือนก่อน +2

      +2

    • @IHMyself
      @IHMyself 3 หลายเดือนก่อน +4

      I don't think I'm good for beating bosses solo, so it has nothing to do with my ego, I just want to play solo (because it's more fun for me) and use the build I like using, instead of using stuff that gets the job done better ffs.

    • @Vengeance_I_m
      @Vengeance_I_m 3 หลายเดือนก่อน +3

      @@IHMyself But Elden Ring is a SoulsBorne game after all, meaning it is very hard but doable by everyone. If you feel like you can't beat a boss solo, you have to accept that's limitation on your part, since hundreds/thousands of people have no problem beating a boss solo and they have fun doing so. Imo there's only 2 options: you humbly accept that your skill is not enough so you learn to get better at the game or you revert to using things that make the game much easier, namely spirits summons or looking up guides for overpowered most broken builds(max bleed, comet azur, blasphemous blade,etc). There's no in-between. Well, unless you want to become one of those insufferable reddit complainers, which is truly pathetic, worst of the outcomes unfortunately

    • @HaohmaruHL
      @HaohmaruHL 3 หลายเดือนก่อน +1

      @@IHMyself the dodge button is the same for everyone. Builds don't matter - they are simply a crutch or training wheels, to allow the less potent players make more mistakes before their HP reduces to 0 and they die. You can punch everything to death while being naked at level 1 and never get hit once.

    • @JunJunisKing
      @JunJunisKing 3 หลายเดือนก่อน

      ​@@HaohmaruHLyou've got a special kind of brainrot don't you

  • @Trinature01
    @Trinature01 3 หลายเดือนก่อน +38

    The other incredibly annoying thing is that there are a bunch of people telling you to play the game in a certain way.... (Think of summoning, magic etc)

    • @marcuskane1040
      @marcuskane1040 3 หลายเดือนก่อน +9

      Oh there are indeed. Saw a knew one from that part of the community today - using strength weapons that can stagger enemies is now also a "cheese strat"...😩

    • @nathanhendrickson790
      @nathanhendrickson790 3 หลายเดือนก่อน +2

      @@marcuskane1040 but that’s the whole allure of strength weapons in the first place 😂 you get a big butt whoop stick you smack things around till they stagger then hit them with a charged heavy to send them flying across the map 😂

    • @VioIetteMolotov
      @VioIetteMolotov 3 หลายเดือนก่อน +5

      So.. basically what Cohh said?

    • @dharmdevil
      @dharmdevil 3 หลายเดือนก่อน +1

      like cohh. he literally said to change your build if you're build is making it too hard.

  • @MerryBlind
    @MerryBlind 3 หลายเดือนก่อน +1

    What I really enjoy from the difficulty of the DLC is that it forces me to use all the tools at my disposal. Such as all the consumables that boost your defence or offense, or armours with particularly high stats useful for particular bosses, etc.

    • @Axis0504
      @Axis0504 28 วันที่ผ่านมา

      OMG that is exactly how i do it. find out all the boss resistances, change my weapon according to it, change my armor based on the damage the boss deals, use buffs, debuffs, consumables etc. This is probably the most enjoyable way to play for me personally.

  • @WFFLDealer
    @WFFLDealer 3 หลายเดือนก่อน +3

    Meanwhile I tried adjusting my build at scadutree lvl 19 at the last boss with summons and still got stuck for multiple hours. Whoever disagrees with calling it "too hard" has one thing in common I feel and that is that they haven't fought the last boss yet even with the whole map explored.

  • @EverydayLifeWithNancy
    @EverydayLifeWithNancy 8 วันที่ผ่านมา

    I am a 59 year old grandma and this was my first real experience with a true video game. My brother suggested I play it (never played except occasionally when my kids were growing up) any way, I died over and over and solo killed every single boss, until the Elden Beast. I just couldn’t beat it so I laid it down for a whole year. Yesterday I decided to get back to it and I just finished killing the Elden Beast, God Slain! Don’t give up, I explored every inch of the map, got OP, then went on to the bosses one by one and I couldn’t be more proud of myself! 🎉🎉🎉

  • @featjie
    @featjie 3 หลายเดือนก่อน +40

    I love the difficulty in this DLC and every bosses .I collected every scadutree but the final boss really just says F YOU. Hated that boss so much. It was my first time using a mimic tear and after hours I finally beat it and didn’t find any joy on that boss whatsoever. My frame rate dipped even with the lowest settings. That’s my only two issues I have with this game. The performances and the final boss fight

    • @dabnotic
      @dabnotic 3 หลายเดือนก่อน +8

      A solo clear with the guts greatsword, no magic, was the most satisfying boss I've killed in any souls game. Brutally hard, absolutely amazing.

    • @turboiler
      @turboiler 3 หลายเดือนก่อน +10

      ⁠@@dabnoticGood for you, too bad not many people felt the same way as you. Even people who played souls games like Cr1tikal felt that boss was ridiculous. Maybe people felt satisfied that this was the last boss to complete and they don’t have to fight it again then I agree, it is satisfying to finally be done with this DLC.

    • @dabnotic
      @dabnotic 3 หลายเดือนก่อน +6

      @turboiler after charlie beat him he was stoked saying how happy he felt to beat him only fists and how his 66 runs wasn't that bad. He even said it was a "fun hard" boss. His main complaint was miquallas hair blocking too much and all the particle effects. he said "That's why I play souls games, to overcome that"

    • @dabnotic
      @dabnotic 3 หลายเดือนก่อน +3

      @turboiler I also posted my run using the guts greatsword, it's 100% possible with anyone's favorite build. The pinnacle of elden ring bosses should be a massive challenge, which means it isn't for everyone. And it shouldn't be.

    • @pagatryx5451
      @pagatryx5451 3 หลายเดือนก่อน +3

      @@turboiler Many people do feel the same way. I've seen many people put it in their top 5 bosses of the DLC. Personally, I'd put it in 3rd after Putrescent and Messmer.
      It's a boss that forces you to use everything available. The only people who are crying about it stick to their one build they used for the rest of the game. Usually some kind of dex bleed build...
      It's essentially another Malenia. Completely optional. You do not need to kill him for anything other than his remembrance, a gold crown, and a cinematic. It's intended to be the pinnacle of bosses difficulty wise and it felt like it. Using my wondrous physick, eating crab for the damage negation, casting fortification magic and damage buffs, etc. All to struggle to get a victory.

  • @justalex4214
    @justalex4214 3 หลายเดือนก่อน +12

    I'm not saying it's too hard, but what I'm saying is that it's no longer fun for me to play. The base game was hard, but ultimately it always felt fair to me, but this feeling is gone for me in the dlc. I can defeat the bosses and I did, but winning felt no longer rewarding, I just felt exhausted and burned out after the later boss fights. It feels like the dlc is forcing certain playstyles on me that I personally don't like. Those scadutree fragments for example are a terrible band aid solution for a problem they created because "getting stronger" the regular way is no longer possible at some point. On top of that there's super janky hitboxes especially on the larger enemies and at least on pc the performance is abysmal. Frame drops to 18 fps when Messmer spawns a couple snakes is inexcusable for a game that doesn't push any graphical boundaries. Maybe I'll try it again in 6 months or so once all the performance and balance patches are in but for now it just doesn't feel good to play it.

    • @villadavid164
      @villadavid164 2 หลายเดือนก่อน

      😂you literally reiterated what he said about players not adapting 😂

    • @justalex4214
      @justalex4214 2 หลายเดือนก่อน +3

      @@villadavid164 and why would I want to adapt? It is a game, I'm playing it to have fun and if I no longer have fun, I stop playing it, simple as that. The idea of "having to adapt" is incredibly idiotic for an entertainment product. You simply drop it and move on if it doesn't fulfill the task it is supposed to do.

    • @justalex4214
      @justalex4214 2 หลายเดือนก่อน

      @@villadavid164 and why would I want to adapt? It is a game, I'm playing it to have fun and if I no longer have fun, I stop playing it, simple as that. The idea of "having to adapt" is incredibly idiotic for an entertainment product. You simply drop it and move on if it doesn't fulfill the task it is supposed to do.

    • @spub1031
      @spub1031 2 หลายเดือนก่อน

      Performance, sure, i get it. Everything else you listed was you decided that you needed to bash your head against a wall and wonder why the wall is only dented instead of demolished. The point of the scadutree fragment isn't a "band aid" they're a way to feel progression in a late game area and reward exploration. I see you even said, "Why should I have to adapt?" Because you're complaining about the game not being fun when (as the video said ) you have a whole TWO worlds worth of builds and tactics, but refuse to do so because it's an "entertainment" product? Like every other game doesn't make you learn the way it plays.

    • @justalex4214
      @justalex4214 2 หลายเดือนก่อน +2

      @@spub1031 the scadutree fragments ARE a band aid. They aren't doing anything about the bosses stupid short openings. The entire attack/defence cycle of the boss fights is skewed. In the base game you had a good chunk of time to get a nice combo in, now most bosses only allow for one or two pokes inbetween their stupid long multi stage combo attacks, THAT'S what I don't like about the dlc. It's only rolling like an idiot for like 30+ seconds straight and then get 5 seconds to land a hit. It feels extremely unsatisfying to play and no amount of tree fragments will ever change that.

  • @IceColdCash22
    @IceColdCash22 3 หลายเดือนก่อน +68

    I love this new YT team. The content is very engaging and fun to watch. Thanks!

    • @AzyAzora
      @AzyAzora 3 หลายเดือนก่อน +4

      yeah this new youtube team is doing a fantastic job!

    • @rshackleton
      @rshackleton 3 หลายเดือนก่อน +2

      Couldn't agree more

    • @GalacticToadGames24
      @GalacticToadGames24 3 หลายเดือนก่อน

      Clearly trying to emulate some of the more larger channels such as Cr1TiKaL and Asmongold. Nothing wrong with that it's obviously an engaging and winning formula.

    • @R1ckyZer0
      @R1ckyZer0 3 หลายเดือนก่อน +1

      Agreed

  • @zaetayo
    @zaetayo 3 หลายเดือนก่อน +27

    One thing I think they should do is make larval tears farmable, so it's easier for the casual playerbase to try different builds without having to go ng+ etc to respec more often.

    • @wojciech-kulik
      @wojciech-kulik 3 หลายเดือนก่อน +1

      it should be free once you kill Renalla, there is no point to make it expensive and limit respecs. It was OK in games like DS3 where it takes 15-20h to finish the whole playthrough, but it's not OK in ER where you spend 100h+ to unlock everything and nobody wants to start over again. Also, going to NG+ could be fun, but then you lose all your sites of grace.

    • @borgestheborg
      @borgestheborg 3 หลายเดือนก่อน +1

      ​@@wojciech-kulikHonestly, I wouldn't even mind it if there was a cost associated with it that gradually increased over time. But being hard-limited per play-through is just dumb.

    • @oponomo
      @oponomo 3 หลายเดือนก่อน +1

      if i was Miyazaki i would give only 1 respec per NG. this gives the players a good reason to make more than 1 character to try different builds, which is a lot more fun than having a mage in a moment and a warrior the next. Afterall, it's an RPG, the role play aspect adds a lot to the experience.

    • @wojciech-kulik
      @wojciech-kulik 3 หลายเดือนก่อน +1

      @@oponomo Yeap, but it's not a normal RPG. Here without respecs most players wouldn't be able to beat the game. Especially the DLC which made many builds unusable.

    • @oponomo
      @oponomo 3 หลายเดือนก่อน

      @@wojciech-kulik any build works. I beat the last dlc boss with a terrible strategy. Took me many tries but I know better than to get frustrated with a game. 60 vigor is the only stat "needed".

  • @viktorthevictor6240
    @viktorthevictor6240 3 หลายเดือนก่อน +24

    Every build should have 60 Vigor
    Every build should have 60 Vigor
    Every build should have 60 Vigor
    Every build should have 60 Vigor
    Every build should have 60 Vigor
    I don't care what weapons or spells you're using. The endgame and the dlc is set up for most players to be able to survive at least one hit of the boss's strongest attack from full hp. 60 Vigor is the standard. There is no vigor build.
    You might get away with 45 if you're 100% ranged, or you might just be good enough to complete the game with much less. That's great. But you are an outlier. You cannot expect the average experience to be based around getting one-shot. 60 is not a specialized vigor build. It's standard issue. It's meant to be the average experience.

    • @24get
      @24get 3 หลายเดือนก่อน

      This is the bottleneck of fromsoft rpgs

    • @Madchimpz
      @Madchimpz 3 หลายเดือนก่อน

      It's the simple easier mode build of every souls game. Just enough to use your weapon, then add all HP. Most of your damage comes from weapon upgrades, if you're not good enough you have to business adding more to your damage stat. Then comes endurance, so you can use better armor sets, and more stamina for blocking if you're doing a blocking build. And of course being able to attack more before you run out of stamina, so it's a good all purpose stat.

    • @MerryBlind
      @MerryBlind 3 หลายเดือนก่อน +1

      Levelling up Vigor is always the number one advice I give everyone when they start their first Souls games. Helps tremendously at the beginning, and maxing it out by the end is necessary for both PVE and PVP. “Tank builds” come from gear, not stats.

    • @kiknchiknstudios8901
      @kiknchiknstudios8901 3 หลายเดือนก่อน

      Me: sitting over here at 30 vigor laughing nervously.

    • @slickback_was_taken
      @slickback_was_taken 3 หลายเดือนก่อน +1

      50 is my jam, used to be 35

  • @puntacana7550
    @puntacana7550 2 หลายเดือนก่อน +2

    "Hard" is a misleading word for DLC complaints. Better description for DLC complaint would be It feels unfair and cheap due to wonky Camera, visual overload, massive poise and weirdly long hitboxes on some bosses. Game isn't hard you will eventually overcome these cheap mechanics, but the experience is terrible and not as enjoyable as most Previous titles fromsoft made.

  • @lowbearful
    @lowbearful 3 หลายเดือนก่อน +7

    the complaints are totally fair about the spike from this dlc to the base game. shroud pretty much nailed it how elden ring itself felt more like a normal rpg in terms of difficulty. it was much easier to outscale challenges without going too far off the beaten track and boss attack patterns were for the most part way less punishing than erdtree and gave you more breathing room between combos. i don't think it helps either that scadutree fragments are not put in consistently visible or themed areas unlike gold seeds/crystal tears etc. having collectibles tied to raw power isn't a fun design imo. in elden ring you could just farm for more runes, it was a more intuitive system which is why the game had such widescale success compared to it's predecessors

  • @MeinCouch123
    @MeinCouch123 หลายเดือนก่อน +1

    It's not hard, it's annoying, to the point that the enjoyment of the game is hampered.
    Some of these enemies are flat out over-tuned.
    When I think back on runs that went well, it's not because I played any different, it's because the boss would either stop running away so much, accidentally loop itself into a punishable attack, or not use any of the attacks that would get me. I'm sure a lot can agree with this if they think back.
    The "git gud" moniker made sense back in the DS1 days, but I don't really think it applies as well today.

  • @JasonMiller-rg8md1
    @JasonMiller-rg8md1 3 หลายเดือนก่อน +23

    When you are stuck on Messmer for 3 days and nothing you do helps because you dont have the skill required. It does seem too hard. Then, you get him all the way down to 1 shot before he kills you and you realize there is hope. so now Im off farming a little more and upgrading a little more and soon Im gonna win. I hate this game for making me love it so hard.

    • @MerryBlind
      @MerryBlind 3 หลายเดือนก่อน +7

      Getting a seemingly impossible boss to super low HP a few times and eventually managing to beat it is an exhilarating feeling.

    • @HaohmaruHL
      @HaohmaruHL 3 หลายเดือนก่อน

      Generally with these games, if you can dodge an enemy's attack once then you can dodge it a hundred times in a row. You just need to git gud to be able to do that consistently. Leveling up won't help you because of the miniscule changes. Aim for beating him no damage for at least the first half. Then you'll see your skill grow. That's why I love lv1 runs - they actually teach you to play.

    • @rocingersol1875
      @rocingersol1875 3 หลายเดือนก่อน +1

      I was the same way. I found Messmer rather early, still had a 3 maps to uncover in the DLC. He destroyed me. Many Scadutree fragments and ashes later, when it was time to progress the story, he fell quickly.

    • @nirmithra1
      @nirmithra1 3 หลายเดือนก่อน

      I explored way too much and beat Messmer on the first attempt. I have mixed feelings. On one hand, it's awesome that I beat him so fast, on the other hand I was looking forward to learning his moveset so I'm kinda sad he was the most forgetful part of the DLC for me.

    • @CC-iy3ko
      @CC-iy3ko 2 หลายเดือนก่อน

      Yeah Messmer was really hard but balanced, Romina on the other hand just sucks ass, it feels like a really Janky fight

  • @ferrety1
    @ferrety1 2 หลายเดือนก่อน +1

    In summary: no. Just collect the scadutree fragments. People always forget about those. The final boss is like, maliketh difficulty if you just get like, level 15 scadutree blessing. Seriously, stop ignoring game mechanics.

  • @kmwood11
    @kmwood11 3 หลายเดือนก่อน +10

    A good portion of the "Mixed Reviews" do have to do with the performance issues which include severe stuttering/fps drops which can be incredibly frustrating in a game where timing is so important.

  • @toospooky5929
    @toospooky5929 3 หลายเดือนก่อน +2

    My issue is using the big shield build is just better than nearly everything with little effort. Sure you could go with some super buff stacking spell build and kill things in 1 second, but big shield doesn't need any buffs at all to work.

  • @retnuHDJ
    @retnuHDJ 3 หลายเดือนก่อน +16

    My main (and pretty much only) issue with this game is the amount of bosses that are so big you can't tell what they are doing when you're close enough to hit them. That's with or without the camera lock on. In some cases, the camera being locked on makes things even worse. also not hugely keen on the huge amounts of empty space in the open world either but that's a minor thing. Otherwise, the DLC has been great

    • @SirStuckey
      @SirStuckey 3 หลายเดือนก่อน +3

      I agree with the camera issues. Especially since the bosses are so aggressive that most will get right in your face. If the arena is smaller and your back is against the wall you have no idea what's going on.

    • @dallashancock735
      @dallashancock735 3 หลายเดือนก่อน

      Souls camera has been a problem since Demon Souls. It's just how the camera is. Once you learn it's issues and disadvantages, you will get used to it. It's just a game mechanic to work around.

  • @Hick_Dead
    @Hick_Dead 3 วันที่ผ่านมา

    I actually commented on this a few weeks ago, and my sentiment was that this game is not bad, it's just not for everyone. I didn't think I was ever going to play it again, since I didn't enjoy it the first time around. I am a casual player, I don't like investing a lot of time into a game, and I'm not a fan of grinding for levels or loot. I just don't have much time to play games anymore. Then I got bored the other day and played it again, just for the hell of it. I don't know what happened... I still die constantly, it's still brutal and unforgiving, I still don't have much time to play each night, but I have played it every night since.
    For anyone who thinks Elden Ring is too hard, "git gud" is not just a snarky come back. It is the only advice you need to enjoy the game. It sounds flippant, but only because it's so simple. I am not an avid gamer. I'm not even that good at combat. Getting good was just a matter of slowing down, forgetting what I thought I knew about aRPGs, and approaching it with the intention to have fun. I've had an entirely different experience this time around. I accepted the fact that I will probably die. A lot. I stopped worrying about how many runes I lost or how many times I had to fight a boss. I picked up the controller with the goal of exploring what the world had to offer and I haven't put it down since. Incredible game, easily one of the best games I've played, and I hope anyone reading this, who might have written it off as I did, will give it another shot. Don't be offended or intimidated when you hear "git gud." It's not as hard as you think.

  • @soarin1
    @soarin1 3 หลายเดือนก่อน +6

    The reality is that you can be mad or think people or stupid or bad but in the end theyre just people like all the millions playing the dlc. If there is a significant amount of people playing your game that are having a similarly negative experience, then the fault is of the game, not the people. I believe this is just a fact, you can make arguments why they should do this or should know that or shouldnt have done this, and it could all be true. It does not change the fact that a significant amount of people did not come to those realizations, all while playing the same game you did. The developer can then figure out whether making the changes to make these players experiences better are possible without making less the experience of the others.

    • @blastmedia3218
      @blastmedia3218 2 หลายเดือนก่อน

      The thing is the developers already have done so much to make it easier. There’s mechanics in the game that people struggling often just choose to ignore

  • @BM24DK
    @BM24DK 3 หลายเดือนก่อน +2

    If you actually played the DLC you will know how hard the final boss is. I thought “this DLC is not too hard”. However last boss changes my mind. You need to be a hardcore gamer to beat that boss without summons

  • @SharkyShocker
    @SharkyShocker 3 หลายเดือนก่อน +7

    On many points I absolutely agree. The game almost felt like a callback to Margit in a lot of ways. a) Roll into attacks, and more importantly b) YOU CAN COME BACK LATER
    I have explored the entire map, I've gotten every Scadutree Fragment, and overall exploring has been absolutely amazing... but yes, there is a "However"
    There's a difference between "Difficult" and "Poor Boss Design".
    -Rellana? A difficult but beautiful fight! It's a dance that goes back and forth. An aggressive partner giving me little room to breathe, yet completely fair in all that she did.
    -Senessax? (The ancient dragon in the pond). Stand in front, roll caught by lighting. Stand under, can't see the attacks. Try to use torrent, and you get hit mid-air behind the dragon by an attack made to the front. It's a reused boss, in an environment it wasn't meant for.
    -Messmer? Aggressive, but incredibly fun moveset. You feel suffocated, yet getting those strikes in during those sweet interludes feels amazing.
    -Consort Radahn? A decently easy first phase leads into a shower of holy bullshit that feels horrific to play against.
    A lot of this can boil down to a phrase the player says after getting killed in the boss fight. "Dammit, I fucked up there" versus "This is bullshit, god dammit"
    Both are the result of a boss you're struggling to beat, but the difference is good vs bad design.
    I'm no veteran. I played Elden Ring as my first Souls like and played it fully 3 times. Then I played Sekiro and played through that. Then Dark Souls III and its DLC. Both of these were amazing games btw.
    But for the first time, after exploring all of the DLC and getting all the possible upgrades I could... I'm throwing in the towel. Even defeating Consort Radahn wouldn't give me satisfaction.
    I let my story end with Bayle on top of the Jagged Peak, and I think I'd rather let it end on a fulfilling and happy conclusion than one with my last words in the DLC being "Thank god that's over"

  • @jokerlaughsfirst8776
    @jokerlaughsfirst8776 3 หลายเดือนก่อน +2

    So. This is at least to me both right and wrong. The boss design is not complimentary to the player ability and movement mechanics. It's just not. 1/3 dark souls 1/3 sekiro and 1/3 bloodborne that's what make our bosses. While movement is 95% dark souls. Blocking is 100% dark souls and enemy aggression can't be mitigated the way it can in bloodborne or sekiro.
    My compliant isn't exactly about difficulty as much as it is about the overall design being fractured from what it should or could potentially be. Attack deflection should probably be in this game in a more versatile way. Quick movement over than by light rolling or weapon art should probably be in this game in a more versatile way. Some way of dealing with huge enemies even if it were cinematic should probably be in this game in a more versatile way. A lot of people will probably say weapon arts are the same as the prosthetics but the prosthetics gave you more even footing with those bosses than any weapon art does. In more sizable fights in ER, weapon arts can't even be used.
    I think the argument of difficulty is actually a lot more fragmented than what a lot of people are allowing it to be when you consider the design choices that went into creating how the bosses move and fight. You see influence from all the previous games in those spaces. But you see so little of it in player ability and combat allowance that it's somewhat apparent that the scale has been considerably tipped in that category.
    Everyone has always said these games are challenging but fair. It seems that a lot of people are now saying that it feels like the fairness is wearing thin on the dlc bosses.
    Sometimes it is absolutely about finding another way. Sometimes it's about waiting and leveling and coming back. But there isn't really a time that it feels even. It doesn't ever feel like you are a considerable opponent to a boss. Which in the past is something they refined very well.
    Just my thoughts. I've been crapped on all over the Internet for them but I just think this is a bigger over all conversation than "game hard make game easier for me". This is more or less how they could advance AND differentiate all the games in the future.

  • @StabbyMcCutBleed
    @StabbyMcCutBleed 2 หลายเดือนก่อน +3

    I haven't played the DLC, but having beaten the game once with a couple hundred hours in, I do feel like the game is too hard. The issue I had, however, was with the enemy attacks. I was a big fan of the Dark Souls Trilogy and always liked overcoming the challenge of learning a new boss's attack patterns and safety zones and how to fight them with different builds. Hell, my favourite way to approach a game is to play on the highest available difficulty, force myself to master the mechanics, then use subsequent playthroughs to have as much fun with the mechanics as possible.
    But in Elden Ring, there's so much programmed in to "get" you, with random animation lengths, the crazy tracking on some attacks, and some bosses even programmed to instantly punish you for healing. Like...I know everyone will probably just say "git gud" as the community likes to do, but there's just a wall there with me.
    Not being able to reliably use game mechanics like dodging and healing sucks, and it can feel like I'm only allowed to beat a boss because I got lucky; because the game allowed me to win that time. It reminds me of all the survival games that are pure RNG with run-ending rolls of the dice. It will never matter how good you are at the skill/logic based parts of those games, you're only allowed to beat them on pure dumb luck. For me, that's not at all fun.
    I'd rather get stuck because I just don't understand a mechanic and finally have that breakthrough, than just be stuck because I can't guess a random amount of frames to wait before dodging

  • @0x0404
    @0x0404 3 หลายเดือนก่อน +1

    The whole fragment upgrade thing is there for a reason but it's also pretty clear that a lot of bosses have become more Revenant like, and everyone hates revenants. It's a ratio of how much control you have over the situation. When it starts going into the 20% and less range you start hating it.

  • @ChristianHeid7
    @ChristianHeid7 3 หลายเดือนก่อน +9

    It's pretty obvious that FromSoftware got this DLC wrong on some levels. You do not change " souls like genre" by making it different than it was before and still call it souls like. The bosses are probably overturned for normal boss rush method and players that feel forced to play differently have the right to point that out. Good developer would have made this in a way that boss rush players would still have a challenging but fair difficulty - but those that WANTED to do all the extra content, or those that NEEDED to do the extra content to make the game easier could do it as well. Any game that FORCES you to do every side quest or all the content to progress (be that in difficulty, experience gain to level or any other way) is not a great game experience for majority of players. So mixed review is pretty much a fair review of this DLC.

  • @Chess_ki
    @Chess_ki 3 หลายเดือนก่อน +1

    Most souls players want fair challenge. Using summons is basicly selecting easy mode and not challenge at all because you crush everything withot breaking a sweat. All the content of DLC is not hard, except for 2 phase final boss that is really unfair hard with some really stupid moves and blinding lights, that is the only problem with the game i have, everything else is 10/10.

  • @countryc0unt
    @countryc0unt 3 หลายเดือนก่อน +5

    Also pictured here: Cohh, a player not having seen any hard boss yet, telling people that have beaten the DLC who say it is hard and the last boss is simply too hard, that they are wrong and just doing it wrong.

    • @VioIetteMolotov
      @VioIetteMolotov 2 หลายเดือนก่อน

      And he immediately summoned his mimic for Radahn.. lmao
      Classic Cohh can't even make a neutral opinion anymore

  • @eldenringpvpenthusiast1710
    @eldenringpvpenthusiast1710 6 วันที่ผ่านมา

    so some people went into the burning crusade. attacked the fel reavers, and complained they were too hard, didn't level up and then complained the bosses were too hard... very foolish

  • @dolmakalem12345
    @dolmakalem12345 3 หลายเดือนก่อน +10

    First time I disagree with Cohh in a while.
    Souls games are action RPG's and what that means is you create a character based on what you enjoy. I use caster characters in most of the games but for Souls, I use swords. Because that's how I enjoy the game. To kill a boss, I shouldn't be forced to play a certain type of a character I don't enjoy. Especially when you consider Elden Ring or other Souls games don't have easy respec systems. If this was a game where you can both use magic and sword without sacrificing power, sure, you could say "you should use swords on some bosses and magic on others", that is not the case.
    I am pretty sure people who made this game didn't have intention of making players use respec a lot and try different builds, that's not how Souls games work.
    About summons, sure, they are part of the game but they were always like a gimmick because when you use them fights become totally random and you are just waiting for boss to attack the summon and you backstab them. It is really not that fun.
    After starting Elden Ring for DLC, I realized bosses are really not that great and instead started new playthrough of Sekiro, I feel like I am having much more fun there.

    • @AtomicZamurai
      @AtomicZamurai หลายเดือนก่อน

      Elden ring is not an action rpg and more like skyrim.

    • @AtomicZamurai
      @AtomicZamurai หลายเดือนก่อน

      YOU ARE NOT FORCED TO PLAY A CERTAIN PLAYSTALE. No one has a gun pointed at your head telling you to use specific things. BUT ELDEN RING IS AN RPG focused on the rpg side of souls. You can gear you upgrade and you fight the boss. IF YOU SUCK AT THE GAME THEN USE STRONGER WEAPONS. If you are confident enough about your skills (which I doubt you are) then fight the boss with the most mediocre tool possible. IF YOU USE THE GAME'S MECHANICS like the scadu tree fragments WHICH NO ONE AND AGAIN NO ONES OBLIGED YOU TO DO then you will have a better time because we both know that your skills are the bare minimum and you are not a great player

  • @britthamby1445
    @britthamby1445 2 หลายเดือนก่อน +1

    (This is my opinion, not fact)
    I was not the biggest fan of the dlc, and I think I followed MOST of cohhs advice here. I think a LOT of us have an ingrained "we have to be THIS good".
    I want to solo bosses. That's it. Elden rings dlc, malenia, ain't that for me. I got all 20 scadu frags, still have no fun at rellana, final boss, etc.
    My biggest take, we want it to be dark souls, but it's not. Summon has to be, must be, a mechanic FOR A REASON. I don't want this to be the case, but I think it is. So many dlc bosses have giga aggression I can't stand.
    Final thing, I think it's always smart when someone says "nah, dlc easy git gud"... what was their build? Were they using ashes? What were their scadu frags at? I don't use walk throughs, I try not to summon. I think remembering that helps me deal with other people's rather blunt opinions

  • @Deiwulf
    @Deiwulf 3 หลายเดือนก่อน +5

    I think people confuse being hard with simply being flawed. And ER is very flawed. The multilayered noisy shitspam direction From (and so many other devs) is taking is the issue here. And it just so happens that the final boss of the DLC is the cranked to the max example of it. Hyperarmor, hyperagression, those are the lazy, bare minimum techniques in combat design. Let's not settle for the lowest.

  • @ThatSoulsGirl
    @ThatSoulsGirl 3 หลายเดือนก่อน

    Well said, I get people in my comments saying they're still stuck on bosses but won't try my strategies to beat them. That tells you everything you need to know.

  • @KenjiHato
    @KenjiHato 3 หลายเดือนก่อน +4

    Some the bosses are just out right annoying and broken because they attack you as soon as you pass through the fog wall and no build period is "good" against that

  • @gandj19
    @gandj19 3 หลายเดือนก่อน +1

    I think its disingenuous to say that you don't run at bosses over and over. Because thats what the older games tell you to do. People on reddit were telling people that thought it was hard that it normally takes them days or weeks to beat a boss. So I think from definitely should have shown a cutscene that was unskippable to explain you need scadu fragments.

  • @JQ86
    @JQ86 3 หลายเดือนก่อน +7

    Confused about this take. Isn't the whole point of an RPG to create a build for your character and then play that build?

    • @nick3790
      @nick3790 3 หลายเดือนก่อน +3

      To make a build, but not to stop improving it and refuse to engage with the mechanics of the game or refuse to change it up here and there.

    • @themelancholia
      @themelancholia 3 หลายเดือนก่อน +1

      @@nick3790 There are no "engage with the mechanics" this isnt Darkest Dungeon. Once you level up your stats and weapons, you are pressured to keep it that way. You can respec a bit, but you'd have to obtain and upgrade entirely different weapons.

    • @nick3790
      @nick3790 3 หลายเดือนก่อน +1

      @@themelancholia @themelancholia wdym?? You're saying that there aren't any significant mechanics to engage with outside of leveling your stats?.... you could use talismans, understand your soft caps and Stat distribution a little better, play with enemy/boss weaknesses, use summons, crystal tears, armor bonuses, status effects, in the dlc you have scadutree fragments and revered ashes, you can buff your player with spells, greases or consumables, you can use specific movesets for specific enemies based on their vulnerability to piercing, slashing or blunt attacks.
      There's also a lot of room for respec-ing, you can fully respec 26 times, you can wear specific armor or talismans that give you levels in stats you don't have, you can grind to level into things, etc.
      If you're hitting your head against the wall and not engaging with any of the mechanics i listed above and you're not exploring just going from point a to point b, and you're somehow wasting 26 full respec and still aren't satisfied or leveling into things that are giving you any success... maybe the games not for you?
      From games excel at giving you all the tools needed to make an awesome build. That's like 50% of the game, theyre made for you to experiment. I dont know if there's some disconnect somewhere, bit you have a lot of options, you just have to be willing to use them is all.

  • @ATGaming-bq3vq
    @ATGaming-bq3vq 3 หลายเดือนก่อน

    I think ego is a big problem for a-lot of modern Souls players. They want the credit of being "hardcore" so they can't bring themselves to use all the tools available.
    I've been around since Demon Souls. If something like the Mimic Tear had existed back than, we ABSOLUTELY would have used it. We just wanted to win by any means necessary. We understood the game didn't give a fuck about our "experience" and we were good with that.
    The lands between doesn't care if you think it's too easy, or too hard. And that for me, is what brings it to life.

  • @cryff48
    @cryff48 3 หลายเดือนก่อน +10

    after beating dlc (~19h) lvl 120 no summons/shield/ranged attacks, scadtree 18, Hookclaws build, i dont think dlc too hard. Final boss might need some tweaks, but im talking no "deals less damage" but more like "reduce flashbang whole screen bs" or maybe some agression reduction. Also, my fps dips from pretty stable 60 to 13 during one of his attacks so thats kinda sucks, but other than that difficulty seems okay

    • @bruhzillabot
      @bruhzillabot 3 หลายเดือนก่อน +5

      This is the only criticism I have overall with the DLC. I do not find it too hard. I find it just right on difficulty but I will admit the amount of visual clutter blocking your view can get a little infuriating

    • @Malfeasance1
      @Malfeasance1 2 หลายเดือนก่อน

      Yeah this is pretty much exactly my take too, and same scadutree level when I finished. I feel like I'm on crazy pills when I read about how people are taking multiple days on just one boss, unless they're playing

  • @InkubusGames
    @InkubusGames 3 หลายเดือนก่อน +1

    For me, Elden Ring was not super hard. It's just I really didn't like the content after the capital. It was not about the difficulty, somehow felt tediously long after the capital.

  • @unrighteous8745
    @unrighteous8745 3 หลายเดือนก่อน +6

    I think the big issue with the DLC is that there's nothing to gauge whether or not you should be fighting whatever you're fighting. In the base game, you're taught that the Grafted Scion is too tough for you because it's a scripted death. So when you bump into the similarly difficult Tree Sentinel, you know they want you to skip over it for now.
    In the DLC, you can start by going either left, right, or forward. Every direction leads to an enemy that kills you in one or two hits (the gaol knight on the left, the spinny dude on the way to the map, or the beast claw guy on the right). Everything in the DLC kills you in two hits until you up your blessing count. So why not just get blessings? That's what you're supposed to do, but I don't think that's communicated very well to the player through gameplay. You do just have to struggle past extremely lethal enemies for a bit until your blessing is high enough to take down a boss. I think it would have been much clearer if certain enemies didn't one shot you, so you have a gauge to understand how unprepared you are for a particular boss, but the regular enemies and bosses both one shot you wherever you go, so why would you think you need to come back later?
    I think it would also help if every dungeon you come across rewarded you with a blessing, but you can explore for hours without receiving a single one. The progression is inconsistent and unclear. That's why it feels so difficult.
    There's also no excuse when it comes to the final boss. You can have max blessings and the fight still might be impossible for you.

  • @nickymo
    @nickymo หลายเดือนก่อน

    I've hit a wall for a few days with Bayle and the final boss. Been banging my head against the wall with Bayle all night, unwilling to change much with my unga bunga build w a few incantation buffs, I'm at lvl 18 scadutree and don't want to hunt for more. However, I'm slowly starting to see progress. I got him down to 30% health. That's that window that gets me to stay up all night like "I know I can do this👿😺" It genuinely felt impossible the other day but I know now I will get there if I persevere. That's what I love about these games.

  • @Lexionoo
    @Lexionoo 3 หลายเดือนก่อน +12

    people arent REVIEWING THIS GAME NEGATIVELY because of the diffuclty , THEY ARE REVIEWING IT NEGATIVELY BECAUSE OF THE PERFOMANCE , take for example during renalla fight u legit get clipped by that big sword blue attack becasue your frames drop from 60 to 45 / it is legit making you lose the fight and not learn it apporiprately . there is too many other cases and this all is happening on good pcs . mine is an rtx 2060 super and the base game never drops frame or drops very rarely

    • @takeovermars
      @takeovermars 3 หลายเดือนก่อน

      I saw a good bit of reviews that had no mention of performance and just difficulty. This video is clearly not pointed towards those who are having issues with the game running. To deny there isn’t a lot of reviews on difficulty is disingenuous as I pulled opened steam reviews and there was lot about just difficulty. It may not be the majority of them as I didn’t check them all but they’re there too.

    • @Lexionoo
      @Lexionoo 3 หลายเดือนก่อน

      @@takeovermars i say i saw all negative reviews were at the time about performance, not anymore tho

  • @whitneyellison
    @whitneyellison หลายเดือนก่อน +1

    I’ve hadn’t played a Souls game before Elden Ring and I went into it playing as an RPG. I currently have over 150 hours into my first playthrough and I’m about 3/4 of the way through the main storyline. I hope I have another 50+ hours before I complete my first go because it is so much fun to find the all the side stuff.
    I don’t understand the people who grind bosses and put hours into beating one. That sounds awful. I try 10-20 times then come back later when I’ve leveled up.

  • @GreyTactic
    @GreyTactic 3 หลายเดือนก่อน +11

    Good video. Substance wise it could go on the main channel and hold its own. As for the DLC, it's the first time in my many playthroughs of ER that I had to acknowledge that forcing one weapon/build setup down a boss' throat is not the way to go. I run Death's Poker which is too slow for the likes of the Blackgaol Knight, so I adapt. I pickup a Cold MIlady with piercing fang to poise break and shield pierce. Sometimes, Moonveil Katana works better with the tempo of the fight. I'll even pick up a Bolt of Gransax for those annoying Flameknights, or Dragonslayer Katana for, well, dragons. Changing up your weapon/spell/incantation loadouts and playstyle to suit the specific boss/enemy you're fighting getes you a lot further in the DLC than it did in the base game.

    • @YamiShirokami
      @YamiShirokami 3 หลายเดือนก่อน

      Amen to that. Elden Ring gives you the systems to adapt to situations. With Respecs and tons of weapons/spells to use, the ability to adapt to your current situation should not be ignored. I've changed out which weapons I've been using to see what works and has lead me to success whereas sticking to just one thing has not.

    • @anywhere_but_here
      @anywhere_but_here 3 หลายเดือนก่อน

      well said, so far i have 8 different weapons i regularly switch between depending on the situation. ive watched multiple playthroughs where theyll literally go through the entire game with one weapon, while hoarding an insane amount of smithing stones and never experimenting with different weapon movesets, affinities, damage types etc and its so frustrating. or theyll complain that none of the loot is relevant or useful for their build, while having like a dozen larval tears lol.

  • @BlackCloud2469
    @BlackCloud2469 3 หลายเดือนก่อน +1

    My only problem is I only have a NG+8 character, going ng+8 into the DLC is absolute bonkers hard and rerolling a new character takes too much time

  • @tokirabbit
    @tokirabbit 3 หลายเดือนก่อน +27

    The bosses are great especially the first 3 boss fights if FS actually optimised their game and not make me fight the frame rate. There’s also one bosses with terrible camera and the final boss straight up just made me had 10 fps and that you can’t see even with full Scadutree blessings. It’s okay to say Fromsoftware isn’t perfect. Even Elden Ring at base launch was laggy

    • @dshearwf
      @dshearwf 3 หลายเดือนก่อน +1

      I still don't get those performance complains? Is it bad on console? Because even on my 2nd potato pc with a rtx2060 (which is worse than a 1080 lol) it ran on pretty high settings very very smoothly with only VERY slight problems at the final boss, but that is a problem on my highend machine as well

    • @fenuxbon370
      @fenuxbon370 3 หลายเดือนก่อน +4

      @@dshearwfI have a 4080 and it has micro stutters not to mention many people had issues with their high end PC as well. Apparently it’s their CPUs which even lowering the resolution still makes you lag

    • @gv2212
      @gv2212 3 หลายเดือนก่อน +6

      ​@@dshearwfIt is pretty bad on console. I am playing the ps4 version on ps5 and the lion boss for example drops the framerate to what feels like 20 fps whenever he smashes his head on the ground

    • @emilylopo6417
      @emilylopo6417 3 หลายเดือนก่อน +5

      @@dshearwfps4 and ps5 is getting lag like crazy. it’s even crazier when the main game (without dlc) is also lagging more than usual which sucks

    • @HollowdTV
      @HollowdTV 3 หลายเดือนก่อน

      idk what you're talking about bro. im hard capped at 60 fps with a 5800x3D and a 4070ti, there are 0 performance issues. If you're "fighting the frame rate" thats not fromSoft's fault, its your hardware you're expecting to run a massive highly detailed game.

  • @Savileaurus
    @Savileaurus 2 หลายเดือนก่อน

    Kept running into a wall against DLC Radahn with my martial arts build. Changed my entire build to the broken Bloodfiend's Arm, 223 blood loss build up was hilarious

  • @MjollTheLioness-o4y
    @MjollTheLioness-o4y 3 หลายเดือนก่อน +4

    The first time I played, after I got Torrent I just rode around for hours looking at the world and listening to the music while meeting NPCs and gathering shinies. It was so relaxing. When I went back to Santa I was shocked at how many golden runes and smithing stones I had.

    • @Leonhart_93
      @Leonhart_93 3 หลายเดือนก่อน +1

      Sorry but that's too extreme, it sounds like you were unfocused as hell 😂. I could never force myself to be that easygoing about it.

  • @superhello443
    @superhello443 3 หลายเดือนก่อน +1

    You know what's crazy about this? It's that this has to be said. Really! It's complete madness to me. In order to tackle the game's challenges, you should probably play the (whole) game and use the (whole) game's features at your disposal. This whole "the game is too hard but I'm so scared of being told to git gud that I'll try to do it like the 5k hours souls gamers without summons, help, HP, armor, or levels" shtick is ridiculous. Ok, so now what? You leave a bad review and QUIT? THAT's what's b*tch-made. Way more, WAY more than using a summon on a few fights you struggle with.

  • @ryderls2729
    @ryderls2729 3 หลายเดือนก่อน +1

    No, it's hard for sure but not too hard, explore the world, try our different builds and weapons, use summons unless you give a shit about what total strangers tell you about using them, get used to dying. These bosses arent just a "ley me just spam attacks and dodge at random" fights. You need to learn the moves, seek out openings, watch guides to see what the bosses are weak to. I think people were just expecting to cheese through the dlc because they are high level and beat the main game, that is NOT the case.

  • @kaku5753
    @kaku5753 3 หลายเดือนก่อน +15

    Fighting the frame rate is not fun nor challenging.
    Also I am not a fan of these editing style. Reminds me of those other youtuber type of clickbait videos. I’d rather have a different team to do it.

  • @Jen-fq2tn
    @Jen-fq2tn 3 หลายเดือนก่อน

    I just started playing Elden Ring, and it is difficult, but I enjoy being creative with my approach. I’m playing a spellcaster and mixing it with stealth. I’m patient and like to explore. I haven’t gotten far, but I’m enjoying filling out the map, and doing some grinding. I’m not touching a boss until I’m more confident in my stats. I grew up on old school grindy rpgs, so it feels natural for me to approach it this way. A lot of younger gamers haven’t had that experience of having to spend hours leveling up before defeating a boss. Games today hold your hand in ways old ones didn’t, so they don’t really understand working toward it. An open world game isn’t meant to be sped through. It’s an experience. Granted, I’m probably going to get my butt kicked, anyway, but I’m enjoying myself, regardless.

  • @galacticfirefly6060
    @galacticfirefly6060 3 หลายเดือนก่อน +3

    If only there was no cap to larval tears. I been stuck on the final boss for days now with max fragments and a int build, i would've used the 'The Wall' build a long time now, but i cant i got no larval tears left. My main is this sorcery int build and i been wasting my free time after work day after day against this boss without even reaching his 2nd phase.
    Yes, i put a negative review up that its to hard, either give us a infinite way to get larval tears, i dont care make it cost 100.000 runes. OR prepare to nerf the place cuz it definetly aint fun for me.
    And all i get in other videos as answer is to 'Git Gud'. Worthless piece of advice...

  • @emilylopo6417
    @emilylopo6417 3 หลายเดือนก่อน +5

    Another complain I have is this video. Why are some people here? I know Cohh isn’t making this video but it looks like he is started drama with these people. He doesn’t even watch Asmongold and Kai right? So it’s kinda weird he was on here and some were just reading about mixed reviews. I’d rather Cohh just gives his opinions than this awkward editing.

  • @Love_of_Christ30
    @Love_of_Christ30 3 หลายเดือนก่อน

    It reminds me of Pokemon. Don't we all try to make sure our teams are leveled up enough before just diving into the next gym? Games are meant to be explored, for you to take your time and enjoy the smaller aspects and details. The devs want us to discover the little things and easter eggs they threw in for us, because they're true gamers at heart, too.
    Edit: and while you're out taking your time exploring and enjoying the game, guess what happens by accident in the meantime? Your pokemon team (ER character) gets leveled up, you find better items, etc. so that when you feel ready to challenge the next gym leader (ER boss), you'll actually BE ready. That's how it's supposed to work. We're meant to be distracted by the beauty and wonder of discovery so that we're not experiencing the burnout and frustration associated with grinding your team (ER character) for hours/days on end.

  • @KintzSince93
    @KintzSince93 3 หลายเดือนก่อน +3

    We shit on every Bethesda game because their difficulty tuning is "deal less damage, take more damage." Elden Ring shouldn't get a pass that their difficulty tuning is essentially the same thing and if people think the system is underwhelming or even bad then it's understandable.

  • @secretsmile77
    @secretsmile77 2 หลายเดือนก่อน

    As a new Elden Ring player the best piece of advice for my game is that if you are dying too much to a boss so that it isn't fun go do something and come back later when are stronger. Works like a charm for me.

  • @andrer4508
    @andrer4508 3 หลายเดือนก่อน +5

    I SPENT 80 HOURS! I AM USING MAGIC! I AM USING SUMMONS! max level in mimic, i have the meteor cheat magic and the dragon ball beem and the astra meteors and more. i am dealing 2000 in damage in one single hit on an enemy. . i am level 180 and i have 11 and 7 fragments. THE GAME IS WAY TO HARD. THE BOSSES IS TO AGGRESIVE AND I CAND HEAL BEACAUSE THERE IS NOOO BREATHING ROOM. i have explored the entire map and have 2-3 bosses left. and i think it is insanely hard, i cant play as a magic user, the only way to defend my self is that i have to be a DEFENDER only..

    • @mattdamon9326
      @mattdamon9326 3 หลายเดือนก่อน +1

      You could wear the hate medallion from the frenzied flame village while casting the mimic. Unequivocal it and the mimic has constant hate.

  • @noheadlights
    @noheadlights 3 หลายเดือนก่อน

    In this game if you die to a boss a 50 times and not change your appraoch, it is kind of your problem. The DLC throws new weapons, summons, buffs, medallions at you in many diferent ways. There are enough larval tears in the DLC to respec for every main boss if you want.
    Changing you approach is required in the DLC to succeed.
    Many people seem to think running around with a level 400 character has to trivialise the DLC - well it doesnt. And this is on purpose to make the DLC playable for a level 150 to a 500 character. To get the 5% attack buff every scadutree level gives, you would probably have to level up your character 30 to 50 levels with diminishing returns the higher you go.
    I died to Midra a couple of times yesterday and all it took was to try a few weapons to see to which ailment Midra was weak to and use defensive medallions and the fight got trivially easy.

  • @Akiraspin
    @Akiraspin 3 หลายเดือนก่อน +7

    If you are struggling, if you are having a hard time, just summon help. Solo runs are for the hardcore players who *want to handicap themselves.*
    I have beaten the final boss of the DLC, who took me 53 attempts to solo, who was a brutal monster of a fight 1v1. I have been summoned to help others for that fight, and have seen that same boss that took me almost 5 hours to beat, lose half his health in 10 seconds to a felllow summoned cooperator. You can absolutely *trivialize this game* if you want to.

  • @MrKrabbs2009
    @MrKrabbs2009 3 หลายเดือนก่อน +1

    I was exploring every nook and cranny, when I had a feeling (stake + summon) there was gonna be a boss fight and didn't feel like it I just marked the spot and went to explore some more/try to progress questlines/do a PoI I had saved for later. This way I never felt stuck(except for when I ran out of zones to explore and struggled to find a way into the ones I had left) and thus had a great time.

  • @ryanschweinsburg296
    @ryanschweinsburg296 3 หลายเดือนก่อน +9

    something that would help with the difficulty is, remove larval tears, the simple fact they exist make you not want to try new builds

    • @RemingtonSteel
      @RemingtonSteel 3 หลายเดือนก่อน

      Yup

    • @wojciech-kulik
      @wojciech-kulik 3 หลายเดือนก่อน +1

      the same with smithing stones that are consumable. Once you upgrade one weapon to +10, all weapons should be +10. Otherwise, the game prevents players from experimenting.

    • @goldengryphon3103
      @goldengryphon3103 3 หลายเดือนก่อน +2

      @@wojciech-kulik i dont know about that since you can unlock a way to buy all stones to +9

    • @ryanschweinsburg296
      @ryanschweinsburg296 3 หลายเดือนก่อน

      @goldengryphon3103 or at least let me buy +10 stones, it just contradicts that you have so many options to try out but these two things are limiting

  • @reesespieces8173
    @reesespieces8173 3 หลายเดือนก่อน +1

    I beat the DLC with less than 100 deaths. I'm not a skilled player and I didn't summon NPCs (except Igon for Bayle) nor did I summon spirit ashes. The bulk of my deaths came from trying to fight bosses by two-handing a colossal weapon and never blocking. That didn't work. I switched my build to a blood pike and Moore's shield and specced into Arcane and strength heavily. After that respec, I dominated the game and never spent more than an hour on any boss. Question.... should the game be balanced around playing like a pussy and hiding behind a shield with a blood pike? Should players who want to dual wield or two-hand strength weapons or role-play samurai with katana builds or whatever be punished by having to fight ultra aggressive bosses that have almost zero downtime in between combos and hit like absolute trucks unless you're close to 20 Scadutree blessings? Is that good game design? Should average-skilled player like myself be FORCED to poke with a blood pike from behind a shield and easily cruise through the game? Or should the game be fun for all and any playstyles? "You can play however if you're good!" Yeah man, no shit. So again, should someone who loves the souls games (none of which have a single boss as aggressive as the DLC bosses in ER) but cannot dedicate 100 hours to learning each and every move on every boss so they can beat them "how they want to" or should the game just have fun boss design where the bosses actually feel like other living beings who dont have infinite stamina, infinite aggression and bullshit magical AoE attacks to roll catch and litter the entire arena with unavoidable damage? Every fucking boss in this DLC has egregiously offensive AoE spam attacks. No bosses in the rest of their games do that shit. I can play DS3 with FAR less play time than I have in ER and just jump in and beat Gael 1st try. I just did this the other day. How? Because Gael doesn't demand you play a certain way to win. Dex, Int, Strength, Faith, any combination of builds you can think of are no harder to execute against Gael or any other boss in any of the Dark Souls games. Yet Elden Ring absolutely gives you the tools to win at any cost. Unfortunately, the way to win is boring and unfun because the most viable method of winning (because the bosses are WAY too aggressive and spammy) is to turtle behind a big shield and poke with a spear. Will you trivialize the fight and win? Yes. Is that fun? No. Is it too hard? No. But that "No" only applies to a singular playstyle. Casters can't even 1v1 any of these bosses. They wouldn't have time to get casts off. It's pathetic. The bosses have so little downtime. How do people defend that design? Why do you like AoE spam? That shit is just annoying and cringe to look at and take damage from. Good bosses like Gael, Twin Princes, Soul of Cinder, Nameless King, Velstadt, Fume Knight, Midir, Ornstein and Smough, DS Armor, Demon Prince, etc. Are fun to fight with ANY playstyle and they never feel as though any playstyle is objectively harder to use. I've beaten DS1, DS2 and DS3 with all different playstyles. I cannot see having fun trying that in ER. Because the bosses are designed to just all-out attack constantly and relentlessly. It's a great DLC. But Elden Ring as a whole experience will not be as fondly remembered 20 years from now like DS1 and DS3 and Bloodborne will be. It won't. Because the boss design philosophy is atrocious and not objectively fun like the many bosses of their previous games were.

    • @rosskaske6357
      @rosskaske6357 3 หลายเดือนก่อน +1

      Great comment. The boss design philosophy is extremely grating at this point. Practically every boss has a 2nd phase now. I personally don't find it interesting to master a first phase, just so I can get access and learn the attack patterns of the 2nd phase. The exception to this is fights like O&S where the 2nd phase makes sense with the boss design and mechanics, and fits. I'll also excuse them putting in a 2nd phase for final boss fights. But there's zero reason a boss like Commander Gaius needs a 2nd phase, it just feels disrespectful of the player's time. I also hate that they basically force you to use spirit ashes. Summoning always felt optional in previous souls games, now it feels like the game is actively punishing you for not using summons with these ridiculous boss designs.

  • @turin236
    @turin236 3 หลายเดือนก่อน +4

    I think there is a problem here this line of thinking, and why I believe that the reviews are valid, is that the discrepancy between the builds is massive.
    Let's say you use a shield and spear build, or really powerful summons, the bosses become so easy that it doesn't feel as satisfying to defeat them.
    Obviously this is just my point of view.

    • @donmcron3334
      @donmcron3334 3 หลายเดือนก่อน +1

      Summoning doesn’t just make things easier, it makes things stupid easy.

  • @kosmo_2k
    @kosmo_2k หลายเดือนก่อน

    You’re so right. I’ve never played a Souls game before. Did the first beginning bit of the game and then came across the big boss at castle. I died for literally 3 hours straight and then turned it off. Then I saw a video of someone just running around and exploring and I said I can do that and that’s been the best choice I’ve ever made. I’ve gotten stranger, got better gear, learned the mechanics more, and now I’m killing bosses left and right.

  • @yepievelux5295
    @yepievelux5295 3 หลายเดือนก่อน +15

    So we not gonna talk about everything else like fps, glitches in questlines and scadutree seeds being missing? I think some of these reviewers giving it mixed with the exception of it being too difficult is fine.

    • @dantedeon658
      @dantedeon658 3 หลายเดือนก่อน +2

      Its mainly pc and that in itself is its own issue people we talkin bout is the "omg why is the dlc that everybody waited 2 years for so hard" also the "bro im stuck on a boss because i refuse to summon or explore or farm and i refuse to learn the boss movments"

  • @horrorspidey7033
    @horrorspidey7033 2 หลายเดือนก่อน

    Two things i want in DLC.
    1. Easy to switch to different build options, once i set them, i should be able to switch between them in a single stroke from menu.
    2. Unlimited respec option. Until you give me that, this DLC alone, wont cut it. I'm mainly faith + Mage guy, and i wasted all my 9 tears on respecing for final boss. That's not fun anymore. When i played base game, i respeced, for fun, and could able to defeat final boss, with my build of choice. If a boss needs specific build to beat him, then its a bad design.
    3. I'm lvl 203 when facing final boss in DLC, with 20 scadutree blessings, and still absolutely 0 openings with faith + mage build. And no, i dont want to leverage cheese builds, i want to win that fight with my choice of builds.

  • @seifer6700
    @seifer6700 3 หลายเดือนก่อน +3

    I found that I became more successful in playing elden ring when I embraced the idea of changing my build, trying different approaches, and fucking around for a few hours elsewhere before coming back and trying again. It seems to me like that's the point. Be adaptable

  • @Hadrez-NL
    @Hadrez-NL 2 หลายเดือนก่อน

    I'm a below average player. Don't have time for min maxing my build. In the beginning I was just scared fighting normal mobs, and died a few times to the first boss.
    Then I decided to change my approach, embrace the many deaths and started exploring and learning the game. I started using the many options the game provided me, and several hours coming back to the boss I defeated him easily. That's when it clicked!

  • @MrJabbothehut
    @MrJabbothehut 3 หลายเดือนก่อน +17

    It's tedious rather than hard. Enemies are supper aggro with long combo lengths and very small punish windows which drags fights out far longer than they should be.

    • @StFido
      @StFido 3 หลายเดือนก่อน +8

      Yup I hate how any criticism is boiled down to “it’s to hard” it’s just a shitty way to write of any criticism.

    • @ChrisNathanBAntic
      @ChrisNathanBAntic 3 หลายเดือนก่อน +6

      so you want the bosses and enemies to be like dark souls 1, slow as hell with very big punish windows?

    • @MrJabbothehut
      @MrJabbothehut 3 หลายเดือนก่อน +6

      @@ChrisNathanBAntic no. The enemy design is a symptom of the fundamental mechanics that the game is built on compared to previous titles. Having the ability to build broken overpowered classes by stackong a silly amount of buffs and status effects requires bosses to be insane otherwise the game would be trivial.

    • @pagatryx5451
      @pagatryx5451 3 หลายเดือนก่อน +4

      @@MrJabbothehut No. The enemy design of previous titles is just bad. Some serious rose tinted glasses here. Replay Dark Souls 1 and 2 and you'll find most of the bosses are not great at all and are quite easy to beat. You'll die more from the game's roughness and enemies in the world than bosses themselves. Artorias and O&S were the only fun bosses and neither were particularly difficult.
      And, it's not like it's a choice between 'stacking every buff in the game with the most OP/meta builds to delete bosses easily' and 'just hitting things with a big stick'. If you find something, think that will be useful, and then use it in a boss. That's called playing the game as intended. Personally, I enjoy a game that actually rewards the player for utilizing its items and mechanics. Rather than allowing the player to kill the hardest boss in the game with the same build they used against Margit at the very start of it...
      Should it be possible? Sure. And it is. But the fact people play games notorious for being difficult and then show zero adaptability is the problem here.

    • @poiumty
      @poiumty 3 หลายเดือนก่อน +4

      @@ChrisNathanBAntic Unironically yes. I don't know who these jaded assholes in the other replies are but I had a lot of fun with Dark Souls bosses and it's what cemented my love for this series 13 years ago. I replayed it a dozen times and I'd do it again today. The fact that the game could be beat with knowledge rather than skill if you chose to play that way was one of the best things about it.
      Bosses have just gotten mechanically harder and harder since then, and at some point something's got to give.
      I hope the next game in the series abandons the spirit ash mechanic. I enjoy fighting solo, and having no downside to summons has been a terrible idea.

  • @c.smidgeon2847
    @c.smidgeon2847 3 หลายเดือนก่อน

    The problem in the DLC honestly is that people aren’t engaging with the Scadutree Blessing because they think they’re too good for it - so they get a couple levels and then stop upgrading, and get curbstomped.
    The DLC bosses are not tuned to be fought without Scadutree Blessings. Like Margit before them, they are tuned to encourage you to go out, explore, and level up. But people aren’t doing that because since the Scadutree Blessing is new, they see it as unnecesssry, when it absolutely isn’t.
    This is why the “nerf” patch has made things so much easier for people, because it substantially buffed the effect that Scadutree Blessing has at lower levels, so people who were stubbornly refusing to upgrade beyond +2 or +3 are suddenly a lot stronger.
    Personally, I’ve been staying at +5, which is perfect. It’s a healthy bonus of +25% damage dealt and -20% damage taken. Bosses don’t one shot me, they don’t have an obscene amount of health, and they take me between an hour and two to beat, which is the ideal for me. I want it to be manageable, but not easy.

  • @Draffut2003
    @Draffut2003 3 หลายเดือนก่อน +13

    If the game is built around respeccing to counter specific fights, then the respec item should be farmable or buyable in unlimited amounts.

    • @roveldo3436
      @roveldo3436 3 หลายเดือนก่อน +6

      It's not, people just finding ways to excuse bosses with bad desing or lacking proper pacing.
      Souls games were never meant to counter specific fights, the upgrade system did not allow it until you are nearing the end of the game. So I dont know where people get this idea of countering bosses with different builds.

    • @alexsun2545
      @alexsun2545 3 หลายเดือนก่อน +1

      @@roveldo3436 thats a lie, Sullyvan is a hard boss if you focus on dodge every attack, but using a great shield become easier now Nameless King deal a good amount of damage even with Great shield, whe alwayns have bosses who punish specific types of builds but "don´t punish" others

    • @NerdHerdForLife
      @NerdHerdForLife 3 หลายเดือนก่อน +4

      The respec item IS farmable but it's just super rare drop from, I think, the balls?
      Also, the game ISN'T built around respeccing, it just allows it if you think doing so will give you an easier time, which... it might but is NEVER necessary.

    • @Draffut2003
      @Draffut2003 3 หลายเดือนก่อน +3

      @@NerdHerdForLife The balls are 100% drop first time you kill them, but never drop after that.

    • @hachikuji_mayoi
      @hachikuji_mayoi 2 หลายเดือนก่อน

      You don't really have to respec though. The game has a variety of weapons for any stat investment and it has equipment giving you enough stats to use other weapons too, and to cast basic incants and spells.

  • @matteusslartibartificusthe2561
    @matteusslartibartificusthe2561 3 หลายเดือนก่อน

    The DLC is not too hard, people just don't understand the new blessing mechanic. There was a similar thing happening when the base game launched. People were making characters and then running straight to the castle and getting stomped on. Once they started exploring the map, levelling up, and coming back later, they realised it wasn't as hard as they thought. Also look at Asmon's impressions of the DLC pre and post 'the wall'. He did a total 180. Some builds are just easier than others.

  • @marvinn6044
    @marvinn6044 3 หลายเดือนก่อน +7

    I think the bigger issue is that the bosses dont feel that fair. Yes you can "overgear" the bosses, but they are still ultra agressive with only small exploitable windows. You can just tank through attacks to get damage in, but that just doesn't feel as good as dodging the attacks and being rewarded by getting in 2-3 attacks of your own.

  • @genogamma13
    @genogamma13 3 หลายเดือนก่อน

    I basically just imagine the people complaining like the girl in Willy Wonka.
    "Veruca darling, just beat some bosses somewhere else and level Vigor and summons, that's your easy mode!"
    "No, I want an easy game NOW!!"

  • @metacube9913
    @metacube9913 3 หลายเดือนก่อน +10

    Lmao most Steam reviews are about the DLC running like complete ass

    • @FiXzu621
      @FiXzu621 3 หลายเดือนก่อน

      elden ring base game also have complete ass perfomance and people complain with negative reviews, and yet still have very positive review overall 🤷‍♂

    • @metacube9913
      @metacube9913 3 หลายเดือนก่อน +9

      @@FiXzu621 It runs way worse than base, what are you talking about ?

  • @rocingersol1875
    @rocingersol1875 3 หลายเดือนก่อน

    I initially thought the DLC was too hard, I must have died 20 times to the Black Gaol Knight in that first Mausoleum. I did what I always do in Elden Ring; come back later when I am tougher. With a a bunch more durability and power, I came back, and found him much easier. In fact, all the Mausoleum fights after that were simple because I had learned the mechanics of those types of fights. Same with all the dragons, furnace golems, etc. It truly is a wonderful game and a wonderful DLC.

  • @mellar5864
    @mellar5864 3 หลายเดือนก่อน +4

    It's not too hard, the bosses just aren't fun to fight. There are plenty of op builds and tools that can take care of most if not all bosses fairly easily, yet i don't know a single playstyle that would make me enjoy these bosses more than bosses in dark souls 3, bloodborne or sekiro. Everything else is 10/10, but i already thought the base game bosse were a downgrade of previous titles and the dlc is worse.

  • @chocopuddingcup83
    @chocopuddingcup83 3 หลายเดือนก่อน +2

    THANK YOU!!!
    That racing analogy was perfect. They're making the game harder for themselves and they're not bothering to enjoy the game, itself. Elden Ring is not linear in any way, shape, or form, and treating it as such is a great disservice to the game and the developers that made it.

  • @juggernaut6666
    @juggernaut6666 3 หลายเดือนก่อน +8

    I died against the final boss for about 30 minutes. Then I said fuck this equipped a greatshield killed him in 2 attempts.

  • @GameQuestUK
    @GameQuestUK 3 หลายเดือนก่อน

    Shroud saying he's treating it like an RPG. It is an RPG, is it not? It's an action RPG. Some people pride themselves on not using summons or using things that help you. It's much better when you can keep playing the game instead of being stuck for hours and hours. I've heard people say I don't want to engage with the new power-up mechanic, so those people need to stop complaining if they refuse to make it easier on themselves.