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Railways of the Lost Atlas - Playthrough With Friends
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- เผยแพร่เมื่อ 16 ส.ค. 2024
- Today I am joined by my friend Dave to play a full game of Railways of the Lost Atlas! I will start with a brief overview of the game, and then we will teach the rules while we play.
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Timestamps:
Introduction - 0:00
Game overview - 1:14
Rules overview - 4:10
Game start - 6:00
Stock round - 6:09
Minor company auction - 6:48
Starting minor companies - 9:02
Buying stock - 17:59
Operating round - 21:32
Purchasing a leadoff train - 22:16
Issue or redeem share - 23:09
Laying track tiles - 24:09
Running trains - 27:09
Purchasing trains - 30:31
Forced train purchase - 46:15
Changing game phase - 47:35
Rusting trains explanation - 48:21
Upgrading track tiles - 50:29
Buy train from a company - 56:57
Merger round - 1:01:53
Exporting a train - 1:07:14
Cycle #2 stock round - 1:07:40
Cycle #2 operating round #1 - 1:12:12
Cycle #2 operating round #2 - 1:23:56
Cycle #2 merger round - 1:36:11
Cycle #3 stock round - 1:38:02
Selling stocks - 1:40:30
Cycle #3 operating round #1 - 1:46:45
Cycle #3 operating round #2 - 1:56:36
Placing a new hub - 1:58:53
Cycle #3 merger round - 2:07:34
Cycle #4 stock round - 2:08:32
Cycle #4 operating round #1 - 2:14:08
Cycle #4 operating round #2 - 2:26:05
Final scoring - 2:32:04
Endgame discussion - 2:32:38
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CORRECTIONS & NOTES:
20:39 - You can sell shares you bought in that same stock round, the limitation on selling is that shares of companies that have not operated can't be sold.
40:30 & 2:18:04 - Reserved minor spots don't block a city spot, they are kept to the side on the tile to indicate that a spot needs to be vacant for when/if they do launch.
47:12 - Bankruptcy affects players, not companies. So if a company can't afford a train and the player can't raise the funds, the player goes bankrupt and is removed from the game. Most groups choose to end the game, and whoever has the most money in stocks and on hand wins. Rules for continuing are included if the remaining players want to.
2:28:15 - After further analysis, the best route I can see is $620, not the $530 that Dave ran. He should have run from one destination to the other.
40:30 , and 2:18:04 are the timestamps for reserved minor spots.
@@AsteriskGames Thanks! I've added them to the Klingon subtitles so many more people will see that correction.
Hey, fantastic video, glad you enjoyed the game! We are first time designers and we self published so it's really hard to describe how cool it is to see these made about our game.
-Jacob
Kevin here, also had a lot of fun watching. I especially liked watching your understanding of the game develop as you played.
Just a couple rules clarifications I noticed:
You can sell shares you bought in that same stock round, the limitation on selling is that shares of companies that have not operated can't be sold.
Reserved minor spots don't block a city spot, they are kept to the side on the tile to indicate that a spot needs to be vacant for when/if they do launch.
Bankruptcy affects players, not companies. So if a company can't afford a train and the player can't raise the funds the player goes bankrupt and is removed from the game. (most groups would choose to end the game here, we included rules to continue if the remaining players want to)
@@AsteriskGamesThanks for these points! If anyone knows the moment I incorrectly talk about putting a non-started minor hub onto a tile, please comment so that I can add it to the Klingon subtitles.
The designers recorded 3 micro games in a row (2 player) & each video was an hour long w/ no teaching. Those videos piqued my interest because pretty much all 18xx games I am aware of take much longer than that. Granted, being the designers they are experts so I would double their playtime for noobs playing (myself & my play partner). This video you recorded was actually more instructive because it shows two relative newcomers playing, their thought processes, etc. Most videos I have found on 18xx are filmed by expert players so a lot goes unsaid. I can't help being intrigued by this game, thank you for your efforts!
Really excited you are covering this. I just got my copy and I'm dying to see how it plays. Really intrigued by the expansion opportunities of this design.
I hope you enjoy the video AND playing this lovely game!
Thank you Jon for that video... And I hate you for that video 😂. I really regret not supporting the KS campaign for this game. I feel this game has soooo much vibes I like. I really like 18xx games but not many of my friends are into investing that much time into one game. This game solves that issue. I need to start looking into second hand market. Thanks a again and cheers for Dave. I think you should consider doing more videos like this - two of you are making a great set up because your style of playing is sooo different. One of the best videos you put online. Cheers!
We have copies for sale on our website if you're interested.
@@AsteriskGames Thanks for the info. I am currently looking in shops in Europe or from second hand. The cost of shipping from USA are just devastating...
Hope to see more of this! Loved y’all’s positive attitude while playing through a cutthroat style game-so much fun to watch!
Thanks for the kind words, I'm glad you enjoyed it :)
This was awesome. Loved the play-through!
@1:00:36 you had Eastern Mining run a route that used both stations on the same tile. On pg 14, rule 5 says that a route cannot use the same tile twice. That will also be prohibited for the routes that run to the same edge city tiles (Express would not be able to run into and out of tile 28, for example. Nor will Northern Port be able to use both stations on its tile.).
I'm really happy to see this. I just received my copy this week and was planning on playing tomorrow. Your videos really are helpful in learning the game and, in this one, seeing the differences with other 18XX games. I love that this addressed the no run on first round issue I've always had. I may implement an optional rule for others because seeing this makes me realize it's a valid fix.
One more... I don't believe you token a city until the minor company is running. The initial location just cannot be tokened (blocked) by another company. So you can trace through if the minor company has not started.
Pg 14, rule 5, the first bullet in the second column explicitly allows Eastern Mining's tile to be used like this, it is the exception to the rule.
Great timing Jon, as its on it way in sure.... looking forward to trying it very soon.
Hope you enjoy it! I'm loving this one.
@@JonGetsGames our opinions aline on 18xx and cube rails so i think im likley to agree! Still loving your content Jon after all these years. All the best!
Wow, I was surprised to see that, for the forced train purchase, the corporation is not forced to issue shares before the president contributed cash.
1846 requires this, as well as 18Svea (which has a similar vibe to this game) does as well.
However I looked it up and 18Texas works the same as Lost Atlas.
Always interesting how answering "yes" or "no" yo a rules question really changes the feel of the game!
An interesting variation of the 18xx formula. Lots of things I liked. The whole 'start with two minors and merge them later' thing leads to a whole slew of cool strategies. I will admit that my past experience with 18xx games leads me to look at mergers with a sort of grim suspicion because in most of them they are tricky to get right in such a way that you actually end up with more value than you started with, but that makes an 18xx game built around mergers _more_ interesting to me, not less.
Of course, it's still an 18xx game, so the basic rules of 18xx games hold: the most important thing is to always be thinking forward to how you are going to afford the next train before the one you have rusts. I note that neither of you seemed to consider not paying dividends and keeping the money for the company sometimes, even when there were a couple of occasions where it definitely would have been a good idea to do so despite the stock price hit. I was a bit surprised to see that. The company gets some of it's own dividend in this game by default, so it's less important than other 18xx games, but it was still the right move on some occasions I felt.
Which really brings me to the main thing I want to comment on, which is that I find it odd that the 'introductory' 18xx games like this one and 1830 have the rule where you can't divest yourself of a company without giving it to someone else (because you can't sell the presidency to the bank). Because to me, that rule seems to be incredibly punishing _especially_ for new players. You can't back out of a bad investment or escape from a mistake, even one you see coming, like you did with Suburban here. You can't run a company 'for the short term', aiming to get money out of it then sell it at a profit before it can't afford more trains. _Every_ company floated having to be around for the whole game makes the game harder, imho, not easier. Yes the _rules_ become simpler without recievership and such, but the actual game becomes more difficult to wrap your head around.
Anyway, you certainly made me want to try this game out. Thanks for the video, especially given the length of it, but I really enjoy these sorts of playthroughs.
I agree, I didn't consider full withholding at any point and I really took my eye off the ball with regards to trains and funding my companies. I was shaking my hand so many times as I edited this, regretting the decisions I'd made. This was a playthru of two people who are very new to 18xx though, and we were bound to make some big blunders. I'm glad you found it intriguing, I hope you get a chance to try it.
1:44:22 is the most relatable note I've ever seen in a board game channel
Ha! I was so confused editing that bit like... wait whose doing what now?
Great play through!
Hey Jon where’d you get those mini poker chips from?
Where did you get that shirt from?
I’ve never played at 18XX. Will this teach be easy to follow i.e. is it geared to someone with no 18XX knowledge or does it assume some?
This teach assumes zero train game experience, I hope it can connect with people whose have no knowledge of 18xx already.
Dave definitely had a much better route in that last operating round 😂
27 through suburban, then he could have use the port city since he wouldn't be using the same track!
I can see a much better route, going from one destination to another, but I still can't see one where he can use the Port tile without revisiting the same city at least once, which is prohibited.
@@JonGetsGames Ah! I thought it was just track pieces you couldn't reuse! Still could have gotten in the other destination, though. Enjoyed it regardless!
In SR 4 Jon should really have bought the last share of International instead of Unlimited. Not only would it have facilitated buying the 6 train, but it would have given International a free stock bump instead of dropping in value due to the issuing of a share.
I totally agree, I was shaking my head so much for my decisions in this play. I had honestly forgotten about the extra stock bump effect too.
Where I can buy these poker chips?
Believe it or not, I bought a copy of Hold'em-opoly and threw the rest of the game away. I just wanted those lovely mini poker chips.
I've always felt it was weird how in 18xx, shares still unsold don't pay into the company! Definitely interested in this
Apparently this is far from the only game to do this, in fact another game I have played (1846) does this as well. I do generally find myself preferring incremental capitalization games, maybe this is something they usually have.
It that true though? I'll admit I haven't played many different 18xx games, but in the ones I have played once a company is floated all the unbought shares are sold to non-player investors (and the company receives starting capital from the bank - that is, a companies starting treasury is 10 times the par value of the stock, _not_ the sum of what the players have put in). Companies can then redeem shares to start getting some of their own dividend but generally if they are not getting money from shares those shares _are_ sold, just not to players. The other kind of 18xx game is like this one, where all the money the company gets comes from the players and unsold shares are owned by the company.
Are there 18xx games where it is the case that _both_ 1) all money going into company treasuries comes from the players and unsold shares are held by the company and 2) the company does not get dividends from those unsold shares? As I said I haven't played that many 18xx games so it's possible! But in most of the ones I am familiar with 'unsold' shares are actually held by other investors, not the company itself.
As Jon said, there are many others that do that. Others that do are 1830, 1835, 1856, and others, if memory serves.
No, I don't think the hybrid capitalization exists, it's either incremental (this one, 1846, 21moon, etc) or full capitalization, where the company gets 10x the par price directly (1830 and all its iterations, etc). Getting both the par price and keeping the share in the company basically means the company would get the money twice
@@Skycroft1000There are also some 18xx which use both full- and incremental-capitalisation mechanics depending on how or when the company is formed. I'm specifically thinking of 1862, which has chartered and unchartered companies finance differently, and the 1822 series of games which transition from incremental to full-cap in the mid to late game.
Do you not have the option to withhold the company's profits to save up for a new train? that would have saved a lot of dipping into personal funds to buy trains.
Yes, that’s an option that I somehow failed to consider while playing. I made so many strategic mistakes, good thing it was still fun :)
Great video! Where did you find those chips?
Believe it or not, Hold'em-opoly (boardgamegeek.com/boardgame/20913/holdem-opoly). I was recommended this by various train gamers. I bought the game, took the chips out, and recycled the rest immediately. I love them!
@@JonGetsGames Thank you! Again, thank you for the playthrough. Looking forward to playing it soon (got my copy this week).