Stone Wall Creation: Substance Designer Masterclass
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- เผยแพร่เมื่อ 19 ก.ค. 2024
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Welcome to our latest masterclass where we journey into the intricate world of stone wall creation using Substance Designer. This tutorial is the key to adding a robust, textured element to your 3D environments. 🏰
Throughout this comprehensive guide, we'll metamorphose basic textures into realistic stone walls, demonstrating the unrivaled capabilities of Substance Designer. No matter if you're an industry veteran or just dipping your toes into 3D design, this tutorial will provide you with the skills to enhance your digital landscapes.
Key Learnings:
In-depth understanding of materials in Substance Designer
Step-by-step process for creating realistic stone wall materials
Pro tips and tricks for adding authentic detail to your 3D environments
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Timestamps
00:00 Explaining Tutorial
00:39 Begin Shape and Tile Creation
01:28 Begin Large Edge Chipping / Flood Fill
03:35 Flood Fill and Angles
05:01 Material Preview
05:31 Slope Blur - Shape Breakup
06:18 Non-Uniform + Vector Warp
08:17 Creating Cracks
09:42 Warping Cracks
11:15 Crack Mask
12:48 Subtle Stone Detail
14:48 Concrete Overlay
15:35 Mortar Creation and Blend
16:55 Creating the Color
25:07 Memberships
I have watched a bunch of designer tutorials and yours are by FAR some of the best. The way you walk through the graph explaining why you used each node is so helpful. THANKS!
Glad to know I was able to help, and that it holds up well haha! Ty
Amazing tutorial, extremely well explained and straight forward. Even if I wasn't looking for a brick wall at first, I enjoyed learning stuff thanks to your video. Thanks a lot !
This is by far the best Designer Tutorial I've seen so far. Well explained (the reason behind every Node), organized Node Graph and also explained in a way to see other use cases for it. Thank you man!
Absolutely, my pleasure!
An absolute Gem, I give up on designer since I couldn’t get what I wanted but now inspired me again and made go back, great tutorial thank you ❤
Glad you enjoyed it, more coming soon!
I'm trying to refrain from using megascan textures as my base layers. I think you've just encouraged me to take another crack at Substance Designer!
Oh yeah, do it!
6:13 "pretty simple" lol this is awesome. You know what you're doing and you're really good at teaching
Lol glad you enjoyed that, and that's much appreciated, hope you walked away with some secret sauce :)
This video is excellent, super in depth. Helped me finish my first material in designer! Thank you :)
Woohoo, heck yeah!
I love this breakdown, not really beginner friendly but its great for someone that already knows their way around designer but wants to know more techniques.
Thanks Alf! And yeah definitely not the most beginner friendly, but maybe it can inspire some and give them a peak at some workflows
Great Tutorial, really helped me understand the workflow of how to create a brick Material!
Glad I could help!
Incredible breakdown of your process, and an absolutely fantastic tutorial
Thanks a ton! Glad you enjoyed it 💯
Very cool tutorial! One of the best on TH-cam. Small thing that would make it even more cool if u would demonstrate each step in 3d separately. It is a bit hard to see the idea only through the 2d view sometimes. 👍👍👍
Thank you, glad to hear it! I'll definitely keep in this in mind, I appreciate the feedback 💯
Thank you I learned so much and it helped a lot!!
You're definitely welcome, glad to help!
Amazing walkthrough, thank you!
Much appreciated, glad you enjoyed it!
Fantastic 👌👌👌
You’re a wizard! Would love to see you take this to Unreal Engine and show us some use cases. Applying it to meshes in a scene and adjusting the material in-engine, maybe procedurally? 🤫🤫
Haha glad you liked it! And that's definitely a really good idea! Could go perfect with explaining how to setup parameters.
Very good tutorial! Thank you❤
Absolutely, glad you liked it!
👍👍👍
Thank you for the tutorial boss! I have a stone material I've been working on for a school project where would also need a stone material. I've seen designer materials that have parameters for you to change from a plastered wall to a brick or from a tile wall to something more broken; but is going from a brick wall to solid stone to drastic?
Absolutely! I don't think that's too drastic at all. Really it's whatever you want it to be, or want to experiment with. Using a height blending node, with either gradients or histogram select masks can give you a lot of control for a look like this.
Great tutorial If possible, please show us how to import and use this in UE5 or unity
Thank you! And absolutely, i'll be putting out videos that show these sorts of processes
I hope to see something from scratch next time
Absolutely, I want to get out this sort of content as well, it will inevitably be longer and more involved, so it needs to be planned carefully. I'm brainstorming some ideas.
#secretsauce