I have watched a bunch of designer tutorials and yours are by FAR some of the best. The way you walk through the graph explaining why you used each node is so helpful. THANKS!
This is by far the best Designer Tutorial I've seen so far. Well explained (the reason behind every Node), organized Node Graph and also explained in a way to see other use cases for it. Thank you man!
Amazing tutorial, extremely well explained and straight forward. Even if I wasn't looking for a brick wall at first, I enjoyed learning stuff thanks to your video. Thanks a lot !
I love this breakdown, not really beginner friendly but its great for someone that already knows their way around designer but wants to know more techniques.
Very cool tutorial! One of the best on TH-cam. Small thing that would make it even more cool if u would demonstrate each step in 3d separately. It is a bit hard to see the idea only through the 2d view sometimes. 👍👍👍
Thank you for the tutorial boss! I have a stone material I've been working on for a school project where would also need a stone material. I've seen designer materials that have parameters for you to change from a plastered wall to a brick or from a tile wall to something more broken; but is going from a brick wall to solid stone to drastic?
Absolutely! I don't think that's too drastic at all. Really it's whatever you want it to be, or want to experiment with. Using a height blending node, with either gradients or histogram select masks can give you a lot of control for a look like this.
Absolutely, I want to get out this sort of content as well, it will inevitably be longer and more involved, so it needs to be planned carefully. I'm brainstorming some ideas.
You’re a wizard! Would love to see you take this to Unreal Engine and show us some use cases. Applying it to meshes in a scene and adjusting the material in-engine, maybe procedurally? 🤫🤫
I have watched a bunch of designer tutorials and yours are by FAR some of the best. The way you walk through the graph explaining why you used each node is so helpful. THANKS!
Glad to know I was able to help, and that it holds up well haha! Ty
I'm trying to refrain from using megascan textures as my base layers. I think you've just encouraged me to take another crack at Substance Designer!
Oh yeah, do it!
This is by far the best Designer Tutorial I've seen so far. Well explained (the reason behind every Node), organized Node Graph and also explained in a way to see other use cases for it. Thank you man!
Absolutely, my pleasure!
An absolute Gem, I give up on designer since I couldn’t get what I wanted but now inspired me again and made go back, great tutorial thank you ❤
Glad you enjoyed it, more coming soon!
What a great tutorial! Really appreciate how you click into each node, helps clear up the confusion. Thanks dude
Absolutely, glad you enjoyed it!
hugely helpful! thanks so much for taking the time to make this.
Amazing tutorial, extremely well explained and straight forward. Even if I wasn't looking for a brick wall at first, I enjoyed learning stuff thanks to your video. Thanks a lot !
6:13 "pretty simple" lol this is awesome. You know what you're doing and you're really good at teaching
Lol glad you enjoyed that, and that's much appreciated, hope you walked away with some secret sauce :)
This video is excellent, super in depth. Helped me finish my first material in designer! Thank you :)
Woohoo, heck yeah!
I love this breakdown, not really beginner friendly but its great for someone that already knows their way around designer but wants to know more techniques.
Thanks Alf! And yeah definitely not the most beginner friendly, but maybe it can inspire some and give them a peak at some workflows
Great Tutorial, really helped me understand the workflow of how to create a brick Material!
Glad I could help!
Amazing walkthrough, thank you!
Much appreciated, glad you enjoyed it!
Thank you I learned so much and it helped a lot!!
You're definitely welcome, glad to help!
Very good tutorial! Thank you❤
Absolutely, glad you liked it!
Thank you, this helped a lot! :D
Incredible breakdown of your process, and an absolutely fantastic tutorial
Thanks a ton! Glad you enjoyed it 💯
THANK YOU
Very cool tutorial! One of the best on TH-cam. Small thing that would make it even more cool if u would demonstrate each step in 3d separately. It is a bit hard to see the idea only through the 2d view sometimes. 👍👍👍
Thank you, glad to hear it! I'll definitely keep in this in mind, I appreciate the feedback 💯
Thank you for the tutorial boss! I have a stone material I've been working on for a school project where would also need a stone material. I've seen designer materials that have parameters for you to change from a plastered wall to a brick or from a tile wall to something more broken; but is going from a brick wall to solid stone to drastic?
Absolutely! I don't think that's too drastic at all. Really it's whatever you want it to be, or want to experiment with. Using a height blending node, with either gradients or histogram select masks can give you a lot of control for a look like this.
Great tutorial If possible, please show us how to import and use this in UE5 or unity
Thank you! And absolutely, i'll be putting out videos that show these sorts of processes
I hope to see something from scratch next time
Absolutely, I want to get out this sort of content as well, it will inevitably be longer and more involved, so it needs to be planned carefully. I'm brainstorming some ideas.
Fantastic 👌👌👌
You’re a wizard! Would love to see you take this to Unreal Engine and show us some use cases. Applying it to meshes in a scene and adjusting the material in-engine, maybe procedurally? 🤫🤫
Haha glad you liked it! And that's definitely a really good idea! Could go perfect with explaining how to setup parameters.
Gym Bro❎
Designer Bro✅
Trying to stay swole out here
12:55 the end result looks pretty much like the beginning, are you trolling me.
👍👍👍
#secretsauce