Darktide Zealot | Thunder Hammers Just Need A Tiny Buff | Monstrous Darkness Auric Maelstrom A-I-II
ฝัง
- เผยแพร่เมื่อ 12 ก.ย. 2024
- 1:20 : Build
2:50 : Combat Start
Power creep is inevitable in games that introduce new weapons and kit over the life of the game. Of course balance patches will address this but there will always be some outlying stragglers until devs either notice or prioritize it. The Thunder Hammers are one such categoy due to being a hyper-specialized weapon type but I think they could do with just a minor buff and they will be in a good enough place.
Build is a tweak of my regular Martyrdom builds due to the Darkness modifier, I sorely missed my Throwing Knives but having area denial from Incendiary Grenades more than made up for it in this specific context. The Double Barrel of course is an extreme pleasure to shoot so i had to bring it along especially after I slapped Man Stopper on it.
If you're wondering how I have different sights on my guns, skins on weapons you haven't seen before or weapons on mine and others' backs it's from the Extended Weapon Customization mod that's available on NexusMods in the Darktide Section.
Modder's Discord: / discord
Mod List if you've actually read this far:
animation_events
ads_crosshair
buy_until_rating
creature_spawner
crosshairs_fix
crosshair_remap
custom_hud
DisableScreenEffects
FilterTrash
Healthbars
hub_hotkey_menus
ItemSorting
KillfeedImprovements
MergedTalentStats
NoLetterbox
NumericUI
PingMonitor
psych_ward
PsykaniumDefaultDifficulty
PsykaniumInvHotkey
reveal_blessings
scoreboard
ScoreboardDamage
ShowAllBuffs
ShowEquippedInLobby
ShowInsignias
smaller_talent_tree
SoloPlay
SortBrunt
sorted_mission_grid
SpawnTweaks
stuff_searcher
true_level
TruePeril
weapon_customization
weapon_customization_mt_stuff
#darktide #fatshark #40k #darktidezealot
Thunder Hammers are absolute single target erasers but they could still get a tad bit of love from either a minor damaging explosion on activated hit or *slightly* more damage to armor on their unpowered attacks and I would be content.
A little more "reach" like 10 15% ... it'd be swell to see a blessing that focuses on activated ability ... little brother hammer for knife builds when?
Great content Vamp, tremendous help to the hammer community all 50 of us lol
@@chumbucket5198 Thammers Anonymous
The Crucis would feel great if it could cleave a pox walker or two on special hit.
So you can actually hit the elites/monsters behind them
Yeah, Thunder Hammers need some love. Just do a pass on all the attacks to ensure there's a scenario where each is useful. For example it _seems_ like the light-overheads on Crucis could one-shot flak hordes without being too OP (since they're low-cleave attacks), and the Special-Light-Overheads might then be powerful enough to one-shot at least one type of gunners (maybe both).
Self-stuns (on charged hit) could be in a better place too. This could either be (A) just backing off on the duration slightly, or (B) keeping the duration but adding a Crusher/Pmaul style explosion (so you're stunned, but now so are enemies in a radius near your impact).
So just make the weapon overall more useful (and if that maybe has to come at the cost of slightly less Extreme Monster Killing, then that'd be fine honestly. Weapons can't be so extreme in their specialization, and even if they are it should never be against _monsters_ which are generally pretty rare; also Monsters do feel just a tad easy for some weapons, so I don't mind trimming back the most extreme monster-deleting options).
Yeah the special back stun needs a better payoff. I’d propose a more offensive version of the Crusher’s special where the thunder hammer’s explosion does actual damage too to justify that back stun. I also agree with its base damage in general as this big blunt damage that should just maul certain heretics in one hit. There’s already precedent with Vermintide’s 2h hammers as the armor mulchers of the game.
they jsut have to remove the slowmo after hitting someone
I wish the thunder hammers were more lore accurate
Some weapons should be waaaaaaay spicier, if they just read a thing or two about them in a novel etc. Tabletop rules do not count..
I never understood why the power hammers were so bad. They are too slow and too weak hitting to be worth it IMO.
what GPU u use?
3080FE
this is the worst UI i have ever seen.
Nice gameplay tho :)
@@Ebb0Productions my autistic brain just likes seeing relevant info in my lower middle peripheral. At default I’d have to glance at the corners for certain things like ability cd or buffs when I could still be staring at a filthy heretic in front of me instead.
as much as i want to love the thunder hammers i inevitably feel frustrated using them. as beautiful as it is seeing a jaw dropping amount of life disappear on that one perfect hit to a monster, in a lot of situations i feel like i'm swinging a nerf bat. im sure a lot of it is a personal skill issue, but it's just not as satisfying as some other big meaty weapons
Yeah that's where a tiny damage explosion on activated hit and/or extra base armor damage would help its niche immensely. The explosion being damage would be a trade off from the Crusher's activated hit being an AOE stagger.