I've been thinking about my strategy recently and I unconsciously realized that I was always doing a Half Circle Forward for more consistency with Hadouken because it also lets you back away or Block. A Half Circle Forward is essential a Quarter Circle Forward but you start on Back and roll down to Down and then to Forward. Holding Heavy Punch, do ⬅️↙️⬇️↘️➡️, then let go of Heavy Punch on Forward for easier Hadoukens. For Tatsumaki Senpukyaku, you can hold Heavy Kick and do the reverse (Half Circle Back ➡️↘️⬇️↙️⬅️) then release Heavy Kick on Back.
I could never do it consistently, even to this day, but I remember kids when I was young that were able to do it. One guy told me you have the move the stick in a smooth circle, but I still can do it.
Simple, furiously spin the stick in a U shape (from left to right) while mashing the punch buttons = Fireball ... do smaller circles into the corner while mashing punch = Dragon Punch.
I made a play through of this game and boy it had aged poorly the reason why the specials are hard because my dad told me that they were going for realism or something and maybe that’s why the special moves are hard to unleash
Just recently played 1. Couldn't get pass Birdie. I'm glad Street Fighter 2 was my first Street Fighter game. I couldn't do any moves back then, but it was still easier compared to 1. I'm now more convinced that Capcom should have made a Street Fighter 1 champion edition with easier command inputs, balance and the ability to use any character in the game.
Birdie is an absolute *NIGHTMARE* to fight. When he does the 3 jumping punches in a row you might as well just go next round. Essentially you need to lock him down with Hadoukens from round start for any chance because the corner is game over. I'm pretty sure I've heard of a Street Fighter 1 mod that lets you play as the boss characters. I can't remember if it was exclusively in versus mode against another human or if you can Arcade Mode with it too. Haven't tried it myself.
I once managed to defeat Sagat easily by repeating the Shoryuken motion over and over regardless of where Sagat was on the screen or whether he was attacking. It’s difficult but it sometimes came out even if not every time. I was playing on Switch with a d-pad though and not an actual arcade stick.
I just watched a video that gives some more explanation on the frames side of things if you wanna give it a watch. th-cam.com/video/CdIwuFafr3M/w-d-xo.htmlsi=4CUCGljlaT2pGKRi
I've been thinking about my strategy recently and I unconsciously realized that I was always doing a Half Circle Forward for more consistency with Hadouken because it also lets you back away or Block.
A Half Circle Forward is essential a Quarter Circle Forward but you start on Back and roll down to Down and then to Forward.
Holding Heavy Punch, do
⬅️↙️⬇️↘️➡️, then let go of Heavy Punch on Forward for easier Hadoukens.
For Tatsumaki Senpukyaku, you can hold Heavy Kick and do the reverse (Half Circle Back ➡️↘️⬇️↙️⬅️) then release Heavy Kick on Back.
I could never do it consistently, even to this day, but I remember kids when I was young that were able to do it. One guy told me you have the move the stick in a smooth circle, but I still can do it.
Simple, furiously spin the stick in a U shape (from left to right) while mashing the punch buttons = Fireball ... do smaller circles into the corner while mashing punch = Dragon Punch.
Mamei you deserve heaven 🗿
LOL thanks this made me blast through the last few matches like a breeze incl. Sagat. :)
I made a play through of this game and boy it had aged poorly the reason why the specials are hard because my dad told me that they were going for realism or something and maybe that’s why the special moves are hard to unleash
Six buttons layout were not standard in 1987 it was because of SF1 that that became a standard
Just recently played 1. Couldn't get pass Birdie. I'm glad Street Fighter 2 was my first Street Fighter game. I couldn't do any moves back then, but it was still easier compared to 1. I'm now more convinced that Capcom should have made a Street Fighter 1 champion edition with easier command inputs, balance and the ability to use any character in the game.
Birdie is an absolute *NIGHTMARE* to fight. When he does the 3 jumping punches in a row you might as well just go next round. Essentially you need to lock him down with Hadoukens from round start for any chance because the corner is game over.
I'm pretty sure I've heard of a Street Fighter 1 mod that lets you play as the boss characters. I can't remember if it was exclusively in versus mode against another human or if you can Arcade Mode with it too. Haven't tried it myself.
I once managed to defeat Sagat easily by repeating the Shoryuken motion over and over regardless of where Sagat was on the screen or whether he was attacking. It’s difficult but it sometimes came out even if not every time. I was playing on Switch with a d-pad though and not an actual arcade stick.
Shoryyken does tons of damage even if blocked
I just watched a video that gives some more explanation on the frames side of things if you wanna give it a watch.
th-cam.com/video/CdIwuFafr3M/w-d-xo.htmlsi=4CUCGljlaT2pGKRi