I just took the plunge the other day and ended up with 3 separate installs: BC Remastered, Kobayashi Maru, and Legacy. The amount of crashing that happens on Kobayashi Maru is incredible... but it is where most of the unique ships have to be installed, so you have to put up with it. 2 things become immediately apparent: a) how impressive it's been that you can pump out so many videos despite that problem, and b) how amazing the work is from those modders that end up moving stuff over to BC Remastered.
@@danl7756 for KM Stability, it helps to disable several mutators (from what I find, disabling AI shuttle launch is a huge one, as there are a suprising number of erroneous carrier scripts), and having dependencies present is a must. Of late I have been tinkering with my KM install, with a goal to have a "clean" KM install next year (omitting mods with issues, tweaking scripts to fix issues, etc). It does take time, but there are a treasure trove of ships n mods to enjoy there, though RE will still be the better pick-up-and-play for quick matches. Still hadn't played enough of Legacy to form an opinion, though older BC mods (especially KUU) have caught my eye...🤣😂👍
If in Remastered and using the RE Patch for Sneaker98's MVAM Infinite, the Player/AI *could* use MVAM (MVAM Infinite incluses a Galaxy n Prometheus), though weather or not the AI uses MVAM... (even in KM, the AI can forget to use it😂)
@@MSR-1701 You know, every time you say MVAM, I think of Bamm-Bamm from The Flintstones, and his club, which in turn makes me imagine Worf using a starship model as a club and going 'MVAM-MVAM-MVAM!' 😛
This seems about right, and what wonderful demonstration on why ship class weight matters. Intrepids are great fast light cruisers, but no match for capital ships. The Prometheus is a great 2370s heavy cruiser and could take a beating. But the F is a true battleship.
Plus, the Prometheus was in service until the 26th century, so she has tons of reputation behind her even during the F's time. No doubt she'd give any vessel of the time a run for their money.
Nice job! Obviously the Prometheus, being a prototype, is pretty much similar tech and power to the F, just without dual quantum launchers. I wonder what a Galaxy, escorted by 1 or 2 Prometheus class ships doing long range exploration, would be like. Quite a powerful trio of ships.
its not close, no, the game is just bad. Very very bad. If the computer pilots a ship the ship becomes worthless, which is why the Prometheus is wrecked easily under computer control, and the Enterprise F is then wrecked easily under computer control.
@@lesigh1749 'Easily' is quite an exaggeration. And seeing how hard the F alpha-striked the Prometheus in the last seconds of the battle, I doubt that this is the only outcome this battle could possibly yield. Nevertheless game AI is limited, It's a game that is 22 years (!) old, and based around a story mode with a Galaxy and later the USS Sovereign fighting against hords of Keldon's and Hybrid Keldon's. Story line difficulty is highly based on 'through enough shit at the wall' to challenge the human player, and in my memory it was pretty effective at it. All the other mods are based on coders trying to balance around the basic game behavior (although I honestly do not know to what extend Remastered improved on the base AI), and usually come down to the balance between alpha strike ability versus damage saturation of a ship.
2:52 you know I really want someone to make a galaxy refit, where the thing has three torpedo launchers in the front, three in the back with extra phasers on the saucers upper section, as it always seemed underpowered like this, like the only time it ever seemed strong is when they met the borg, and then ENDED the borg like what did worf have the thing set to half power this whole time? and they really should have just made a refit and a new model of it for the movies, as we didnt need the E and imagine a hybrid of the two sets with the red, that would have looked awesome
@@MSR-1701 no I havent actually, I just always thought they should have had like two extra torpedo launchers off to the side of the deflector, and two below the rear, with some extra inner phaser strips to better cover the top of the saucer as they were always stuck with just that single phaser strip, and nothing in the middle to really aim with
@kavinskysmith4094 hmm, torps wouldn't have much coverage versatility as a phaser array (TNG Phaser Strips have much better coverage than TMP Turrets), though good point, the saucer underside doesn't have good coverage there (though generally the ventral secondary hull array helps cover) The dorsal phaser array does have two arrays behind the saucer latches that aren't usually hardpointed in BC (though many mods do), these do give good coverage, the Venture Class Nacelle strips *really* help👍😎😅
@@MSR-1701 yeah it would have been fun like to see the enterprise D with those, like jordi fitted the refit kits those ships got to her and as a good way to explain how it got so strong now and it wouldnt have required much dialogue change either, picard could have stopped and just asked about the condition of the new stardrive and how well it could fight and he could have answered with its from a dominion war era galaxy class cruiser that got all the updates after the Oddesey went down that they then had to fit the same refit kits to the saucer to get it off the planet IE the better maneuverability thing and that the warp core was generiously donated by worf from the enterprise E, after it was rammed into a dominion battlecruiser that was trying to invade DS9 that way you give the E fans a sense of closure, and mix and match the two ships, quite literally, and explain all the changes and why it moves so well now and what the heck happened to the E for all those fans who were just watching invainly for the hope that that would come back and with the torpedo launchers I was just thinking purely from a firepower reduncancy standpoint, IE if one goes down, you loose all of them while you could easily have two backup's on the side of the edges of the deflector like the excelsior class has just above it on theirs honestly though two pointed down like the phaser strip on the bottom would make more sense though IE like imagine, two small circular inner phaser strips around the keyhole raised section where the bridge is, ala an ambassador two single strips ontop of the main shuttlebay mounted horizontally and then two torpedo tubes pointed at a downward angle where the lower phaser strip is, in that half cut section down there, which with 2:52, would have blasted the F if they were there that way you preserve the look of the ship without making it seem weak, and add some redundancy to the firepower of the saucer and make it so the phasers, the smaller strips can still be firing while the main one charges for a more powerful shot plus you could even have a funny little accident where they cross the streams and it causes the phaser lance thing from all good things like the enterprise got it after all, just in a different way, that maybe data could have used to blast his way to the core of the cube, rather than flying it through there with maybe the two extra ambasador class strips on the lower half too which you could explain being there as the ship is ment to be in a reserve fleet at the fleet museum, and the whole point of fronteer day, was to actually suprise picard with the enterprise D and give it a temporary reactivation until the next ship in the enterprise lineage was ready that way she retires with dignity rather than the way she went out
I was working on a Galaxy enhanced mod where the builds underway at the end of the Dominion War were far enough to continue work integrated with experience with handling new construction techniques, refined power generation and distribution, and somewhat newer materials. Then the hard-drive suffered a logic error when I was backing up all my files. The newer Galaxy would fill out the service life as new designs would come to replace the class, completely or push serviceable vessels into backwater and secondary service. The latching system would be reworked to allow the saucer module aft torpedo launcher to fire aft while docked. A second dorsal launcher would replace VIP facilities forward of the main bridge. A single ventral act cargo bay would be replaced with an aft ventral secondary hull launcher, upgrading the Galaxy to five launchers normally suited to loads up to ten photon casings. The Captain's yaht is completely removed, from the design to support a modular weapons turret, accommodating either a quantum torpedo turret, or a rotary weapons system to independently target smaller threats. A tougher, reinforced hull allows for two forward phaser columns on either side of the primary hull, replacing the single rings, with augmented power feeds from upgraded impulse reactors, designed to power stronger saucer module shield generation. Twin superstructures are added to the dorsal surfaces of both warp engines. The lateral columns are repositioned to allow two parallel columns, to resemble Galaxy-X port/starboard banks. The single ventral band on reinforced secondary hull is replaced by two lateral columns. One to cover ventral forward, starboard, and aft. The other to cover forward, port, and aft. Finally, a backspine superstructure is added, giving the Galaxy-X enhanced impulse engines, but rather than an extension upward, shuttlebays 2 and 3 are replaced with a single aft shuttle bay, a dorsal aft phaser column running up to the docking umbilical hardpoints, and armor plating to sesitive sections of the secondary hull to protect the primary reactor core.
I'm glad you covered the tech difference in such a short amount of years. I hope that is factored into the rebalancing you mentioned is happening in the game. This battle seemed well balanced to me. Good fight!
I love the Enterprise-F! I think my favorite part, aside from the fact that the Odyssey class was a fan-made, in-game ship that actually made on-screen canon status, however briefly, is it's black detailing. To me, that ties it all the way back to the original Enterprise spacecraft from the 1970's. On the Odyssey, it's either just decorative or has something to do with its ablative armor. But on the Space Shuttle Orbiter called Enterprise, which was really just a prototype, it was a functional component to help manage and dissappate heat upon re-entry into Earth's atmosphere. Back to the video, this was an interesting mashup! The 1701-D lasted much longer than I expected in the first battle!
Oh mate great vid you are spot on about the Galaxy. I would like to know what would happen if you swapped both Voyager and the Galaxy and had the Sovereign instead with the Prometheus? 😁👍
I'm very much looking forward to seeing a video delving into multi-vector assault mode again. I always wondered if it was balanced properly in this game but if you think about it logically it kind of makes sense why the mode isn't super useful in EVERY situation because you're dividing up your overall power output which weakens your offensive and defensive potential. This is why the Enterprise D is still considered to be a very powerful ship as it seemingly could output a very high amount of energy due to its size and power source. So realistically, the best showing for a multi-vector assault mode would be if you're able to quickly surround and overwhelm the defenses of 1 ship while taking minimal damage yourself vs separating and taking on multiple ships. If you're unable to quickly overwhelm a single ship then you're pieces are just going to be picked off one by one making you weaker than if you'd just fought combined. This is why I think a good multi-vector assault mode needs to split into smaller ships that have just incredible offensive output (preferably more than they would have while combined with additional torpedo launchers and phasers that they wouldn't be able to employ all at once while combined) which is not really something we've seen from the Prometheus in it's limited showings.
I think the whole reason the Prometheus doesn't take full advantage of Multi-Vector is exactly because it was a prototype. It was a test-bed for the entire concept, and once that was proven, it was left for the vessels that follow, to perfect it. That's probably why the Hestia Class seems like such an improvement.
I'd say this is accurate. The Odyssey isn't worthy to bear the name Enterprise. I noticed a lot of the torpedoes in the first match from the AI were missing, particularly the quantums from Prometheus. I think if Prometheus had better aim, it would've been closer. I'd like to see a rematch of 2 stock Galaxy class ships against Odyssey. I know the Galaxy can win if it can stay in the torpedo blind spot.
In Picard canon I'd agree with you because the Enterprise-F is a total joke on that show. However in Star Trek Online where it originates the Odyssey is a total beast, capable of easily standing toe to toe with things like Borg Cubes, Dominion Battleships, and Reman Simitars.
@@lesigh1749 how could it when it got a pasting from a Dominion war upgraded Galaxy a few videos ago?!! OK, personally I just don't like it. The ship just doesn't look right. The Enterprise E was young and beautiful, it was her birthright to be Starfleet's flagship for many decades to come.
@@samspeed6271 As mentioned elsewhere in this thread the game is hilariously broken and any ship loses easily half of its effectiveness the moment the game engine pilots it. As for not liking it, that's subjective. i think it a larger and more graceful descendent of the Sovereign class myself. But saying its not fit to be the Enterprise, after the hilarious WTF of the Enterprise G in Picard, oh dear.
Yes, "time's up" was probably my favorite quote from Voyager. 😀 The Timeship captain was that guy from That 70s Show... I'll remember his name once I logged off. My guess is that you'll probably win both fights. The AI doesn't usually use its full potential. I was right... three ships should have torn the single F apart (just like you did). The AI didn't coordinate its attacks.
This was a pretty cool video but it felt like Voyager wasn't able to do anything at all. I think a better showcase for this matchup would be the Prometheus and the RBG Galaxy Class vs the Enterprise F as they'd all have quantum torpedoes and thus would ultimately all have a chance of taking the others out. Plus, I feel like the enemy AI would fair a better chance only needing to go after 2 ships vs 3. My prediction would be that the end results might end up very similar to this but I don't think the matches would take as long and depending on how easily the Enterprise F could take out the RBG Galaxy Class it MIGHT come out on top.
I've noticed human factor is much more dominant in multi-ship battles - the AI doesn't target smartly so it's a tossup if it goes for a smart target or not and it simply does not handle multiple sources of damage well. The AI only really seems to prioritize protecting shield facings against the target it's locked onto and will let other ships focus-fire a single facing without even trying to roll that facing away.
If ST:Voy actually kept damage or showed any type of hardship the show would’ve been so much better and remembered more fondly. But instead of that we got a perfectly pristine ship from start to finish with fully loaded supplies and weaponry. It was just lazy. Hell, I’d have liked it better if the “year of hell” actually was the entire season with actual repercussions going forward instead of the dumb plot device of a “reset”. So many possibilities but failed every single one of them constantly.
I wish the computer could do the full spread from the Ent-D. Would have loved to see what ten photon torpedoes would have done with the support of the other ships after we see a big chunk of the Ent-F's shields go kaboom.
You're right, the human factor rarely changes the outcome of a battle, that drastically. While I can't say who won definitively, I can tell you who lost. Poor Voyager was badly outclassed, all that speed and agility just no match for a dual quantum launcher.
Is Captain Shon commanding, or ‘Admiral’ Shelby?? The Odyssey is a beautiful ship - do your people have the Science Variant? It has a more angular saucer section.
I'd like to see a series of battles where the Shadows from Babylon5 take the place of the scimitar from nemesis. The shadows attack the scimitar, then go up against the enterprise and valdors , and if theyget past that, put the shadows up against task force omega. Not sure how many shadow ships, i'd assume just one of their biggest, maybe? See how far they can go.
It be interesting if eventually the human factor could be on both sides of the trial. But I imagine this has been brought up before, after all I rarely read other's comments.
I'd like to see a canon version of the Odyssey. The version here was made way back when it first showed up in Picard and not a lot was known about it. Since then a lot more information has been released and you could probably make a new model based off that.
I have the feeling Voyager got pummeled a lot in this video. But after all. The Intrepid class isn't designed for war. I would call it a military compromise. A science vessel with teeth but the teeth aren't that sharp. But not like an Oberth which is essentially toothless. Great idea for a battle
Ya I do think it's realistic. Although Voyager getting taken out that fast....I dunno. I think Janeway and especially with Tom at the helm would have survived A LOT longer than that. I do agree the human factor helps. Glad to see the D survived when you were the Prometheus. It was hilarious though when you were in the F and you took out Voyager fast like that. I love the two parter Year Of Hell.
WOW! The Enterprise-F is very strong, something tells me you'll have to switch some ships to find a more even battle! Maybe if you change the upgraded Voyager with transphasic torpedos or use multi-vector! Anyways not an easy battle I'd say unless you manage to evade the dual torpedos!
The Enterprise E was half assimilated by the Borg and remained in service but the Enterprise F was decommissioned because.... "The ship's critical systems were severely compromised during the Monfette Gambit"
I would think the Prometheus would be able to switch between photons and quantums otherwise the Defiant class would have a better strike capability. Two quantums per torpedo strike seems low for a tactical vessel.
Can you do the intro battle(s) from the Armada I cinematic?? Klingon B'rels & Defiant against D'Deridex, Fed fleet against borg Cube (not sure how you'd manage the dual Sovs), Fed Fleet against the Borg fleet (that comes through the TW gate)
Hmm, there is a challenge, the versions of Voyager in BC... "Normal" Voyager, Warship Voyager, Terran Empire Voyager, Assimilated Intrepid (basically Voyager)....hmm...😅
@anthonybonawitz444 ah, forgot the Armored Voyager (which the Aftermath Gal-X could eventually chew with its Phaser Canon, if other ships distract it... And with DJ n WileyCoyote mods, there are Season 1 Ent-D, normal Ent-D and Generations Ent-D as well. Plus a Terran Empire Ent-D (and TE Gal-X)😎 BC has a LOT of options...so many choices😅👍😉
😨😨Oh gosh Admiral.. huh yes 3 fine ships and proven that they are.. wow The Ent F.. is amazing though.. if only.. just saying.. I remember ''Year of Hell'' gosh.. if was for Tom and made a friend, on the ship.. eeh.. Nice tactics in first battle gosh. and other way around.. I would say the human factor also, seemed like the AI didn't or should say , took a break lol.. wow, this was a good what if.. Brilliant battle Admiral.. love all the ships, but the Ent F, and it's ship on the end.. need to see that in a whole new show.. just saying.. I saw the episode, TNG, where they were inside the nacelle of the Ent D.. Deanna saw things eeh..!* guess in Undiscovered Country, they didn't think to throw the boots into the nacelles hmm lol.😊🖖
The biggest practical problem that MVAM would face in a 'realistic' setting is that for each craft you're making you are either adding a ton of mass in armor that is wasteful when the ship is whole or you're leaving massive unarmored gaps. The smaller ships will be at best as good as a ship their size can be while the combined ship will have lots and lots of room wasted protecting areas that aren't exposed to fire. Of course, one upside is a combined MVAM should be pretty ludicrously resilient as each section is fully functional independent of the others. Of course the specs of most Starfleet ships include vast areas of basically free space so the setting logic on mass efficiency is already real wonky.
The F gave one hell of a send off to the Prometheus at the end Also it makes sense to me that the individual pieces of multivector would each be weaker than the whole (but potentially more aggressive) not only for the reduced hull mass but i dont think each piece could generate as much shield or weapon power as when combined
I think that we never really seen enough of the Prometheus and the Enterprise - F in battle to know what the real specifications are. We really don't know what the Enterprise E's max Salvo is. This is just what ever the creator of the ship mod in the game says.
While the Prometheus-class is a dedicated warship, it's not a large warship, nor a particularly powerful one compared to what Starfleet COULD build. It's only about one third of the Odyssey-class' length, and is significantly less bulky. That means way less space for combat systems. So while the Prometheus would probably rip the guts out of any other contemporary Federation ship in its own size-range (or even slightly larger), it's not really surprising that it lost to a monster like the Enterprise-F in the first match-up.
I noticed that when you were in the Enterprise F the vast majority of the Prometheus's quantum torpedoes missed, like around 85%. The hit recognition when AI controlled is really bad when it comes to quantum's in this video.
Is the USS Dauntless from ST Prodigy in the game? Be interesting to see how many Protostars it would take to destroy it. Assuming the USS Protostar is also in the game.....
There is a dauntless, but it is the original Alien version which differs from the prodigy one. I will feature it again at some point. The Protostar is in the game. 🖖
Everybody is targeting Voyager first out of sheer anxiety that Kathy might switch to Neelix' coffee infused tricobalts and collect all potential hull samples the Odyssey has to offer with one shot. Big bad Krenim guy in evil timeship liked to collect samples, too!
@@MSR-1701 Yes. All beware of the mighty "Coffeedo Mark I". This torpedo creates a short-lived caffeine singularity that overcharges shield grids and structural integrity fields, thereby doing a lot of damage. To make things even worse, it is almost completely BLACK, so it is hard to keep track of during its approach and thereby more difficult to evade. Rumors have it that the Coffeedo Mark II is already undergoing development, potentially employing "a tiny bit richer blend" in its warhead. Should I see black torpedoes in one of Badger's videos one day, I know what happened :)
@Fetzenkrieger LOL I had a modified Ion Cloud projectile (from one of the Klingon Feklar mods) that had a clip from Janeway - "There's Coffee in that Nebula"
@@MSR-1701 That gives me ST:Armada vibes. I think the ship had such an ion weapon as a special tool in there. I suppose that every time the Feklar uses this projectile, one of the many Voyagers (standard, armored, warship, dark timeline) shows up and attempts to harvest the cloud or steal it with a tractor beam ? 😆
It needs to be said this game is famously bad at AI operation. Basically any ship the AI operates is halved in effectiveness immediately by an utterly useless AI.
It makes me hope one day for a good successor to Bridge Commander that allows for PvP (with as minimal vulnerability to hackers as possible, I suppose). Star Trek Online has PvP, but it's pretty easy for one player or another to make a ship that blows up the other in a single volley, even if they're of the same tier. Bridge Commander mechanics to help provide more balance would be good.
@@lesigh1749 yarp... Supergoat's QB Plus tries to (and generally helps) improve the AI, though generally BC's AI has hard limitations in its present AI configuration. Here is hoping BCMM has improved AI...🤔😅
@Gandalf1232 sadly a true statement. One anomaly of BC AI is that if a system property is not present on the Hardpoint script (example, if a ship has Pulse/turret projectiles but no Torpedo System Property), the AI just flies around almost 100% of the time without using weapons
I've noticed that almost every time you do these battlegroup battles the Nebula class is conspicuously missing. You'll have a TNG/DS9 era fleet of a Galaxy, Prometheus, Intrepid, and two Defiants, but a Nebula is nowhere in sight, despite being one of the most common TNG era ships. I wonder, is this a limitation of the mods you are using? Do you just dislike the Nebula?
So I am under the impression the the Enterprise F has what is basically a Defiant class scout in its rear. So I would definitely send it out to assist in the fighting.
IMO the only thing good to come out of the Picard series was the canonization of the F. Even if it was done dirty by only being shown during its decommissioning. 🫤
Dang, that was such a clean kill of Voyager. Like right out of the shows itself.
I just took the plunge the other day and ended up with 3 separate installs: BC Remastered, Kobayashi Maru, and Legacy. The amount of crashing that happens on Kobayashi Maru is incredible... but it is where most of the unique ships have to be installed, so you have to put up with it. 2 things become immediately apparent: a) how impressive it's been that you can pump out so many videos despite that problem, and b) how amazing the work is from those modders that end up moving stuff over to BC Remastered.
@@danl7756 for KM Stability, it helps to disable several mutators (from what I find, disabling AI shuttle launch is a huge one, as there are a suprising number of erroneous carrier scripts), and having dependencies present is a must.
Of late I have been tinkering with my KM install, with a goal to have a "clean" KM install next year (omitting mods with issues, tweaking scripts to fix issues, etc).
It does take time, but there are a treasure trove of ships n mods to enjoy there, though RE will still be the better pick-up-and-play for quick matches.
Still hadn't played enough of Legacy to form an opinion, though older BC mods (especially KUU) have caught my eye...🤣😂👍
You should try the Enterprise D saucer separated and the Prometheus in Multi Vector mode against the Enterprise F.
If in Remastered and using the RE Patch for Sneaker98's MVAM Infinite, the Player/AI *could* use MVAM (MVAM Infinite incluses a Galaxy n Prometheus), though weather or not the AI uses MVAM... (even in KM, the AI can forget to use it😂)
@@MSR-1701 You know, every time you say MVAM, I think of Bamm-Bamm from The Flintstones, and his club, which in turn makes me imagine Worf using a starship model as a club and going 'MVAM-MVAM-MVAM!' 😛
@MisterMarin LOL!!!!
That was a fantastic battle, thank you so much for doing the battle i requested :). Looking forward to more.
I'd really love to see the f and 3 Prometheus Vs tactical cube a what if deepspace tactical assignment 😂
Omg! Norway vs sabre battle.. That would be so awesome
Ah, Norway. Looks like a garden shovel and had near zero screentime (thanks to a lost mesh), but dang an underrated Canon ship😅
This seems about right, and what wonderful demonstration on why ship class weight matters. Intrepids are great fast light cruisers, but no match for capital ships. The Prometheus is a great 2370s heavy cruiser and could take a beating. But the F is a true battleship.
Plus, the Prometheus was in service until the 26th century, so she has tons of reputation behind her even during the F's time. No doubt she'd give any vessel of the time a run for their money.
Great fight. I can't wait to see the MVA episode.
Lakota and 2 sovereigns up against the F- that would be epic!
Nice job! Obviously the Prometheus, being a prototype, is pretty much similar tech and power to the F, just without dual quantum launchers.
I wonder what a Galaxy, escorted by 1 or 2 Prometheus class ships doing long range exploration, would be like. Quite a powerful trio of ships.
its not close, no, the game is just bad. Very very bad. If the computer pilots a ship the ship becomes worthless, which is why the Prometheus is wrecked easily under computer control, and the Enterprise F is then wrecked easily under computer control.
@@lesigh1749 'Easily' is quite an exaggeration. And seeing how hard the F alpha-striked the Prometheus in the last seconds of the battle, I doubt that this is the only outcome this battle could possibly yield.
Nevertheless game AI is limited, It's a game that is 22 years (!) old, and based around a story mode with a Galaxy and later the USS Sovereign fighting against hords of Keldon's and Hybrid Keldon's. Story line difficulty is highly based on 'through enough shit at the wall' to challenge the human player, and in my memory it was pretty effective at it. All the other mods are based on coders trying to balance around the basic game behavior (although I honestly do not know to what extend Remastered improved on the base AI), and usually come down to the balance between alpha strike ability versus damage saturation of a ship.
2:52 you know I really want someone to make a galaxy refit, where the thing has three torpedo launchers in the front, three in the back with extra phasers on the saucers upper section, as it always seemed underpowered like this, like the only time it ever seemed strong is when they met the borg, and then ENDED the borg
like what did worf have the thing set to half power this whole time? and they really should have just made a refit and a new model of it for the movies, as we didnt need the E
and imagine a hybrid of the two sets with the red, that would have looked awesome
Have you seen Cyan1d3s Galaxy Mk II variants with the Quantum Turrets and Photon tubes?😅
@@MSR-1701 no I havent actually, I just always thought they should have had like two extra torpedo launchers off to the side of the deflector, and two below the rear, with some extra inner phaser strips to better cover the top of the saucer
as they were always stuck with just that single phaser strip, and nothing in the middle to really aim with
@kavinskysmith4094 hmm, torps wouldn't have much coverage versatility as a phaser array (TNG Phaser Strips have much better coverage than TMP Turrets), though good point, the saucer underside doesn't have good coverage there (though generally the ventral secondary hull array helps cover)
The dorsal phaser array does have two arrays behind the saucer latches that aren't usually hardpointed in BC (though many mods do), these do give good coverage, the Venture Class Nacelle strips *really* help👍😎😅
@@MSR-1701 yeah it would have been fun like to see the enterprise D with those, like jordi fitted the refit kits those ships got to her
and as a good way to explain how it got so strong now
and it wouldnt have required much dialogue change either, picard could have stopped and just asked about the condition of the new stardrive and how well it could fight
and he could have answered with its from a dominion war era galaxy class cruiser that got all the updates after the Oddesey went down
that they then had to fit the same refit kits to the saucer to get it off the planet
IE the better maneuverability thing
and that the warp core was generiously donated by worf from the enterprise E, after it was rammed into a dominion battlecruiser that was trying to invade DS9
that way you give the E fans a sense of closure, and mix and match the two ships, quite literally, and explain all the changes and why it moves so well now
and what the heck happened to the E for all those fans who were just watching invainly for the hope that that would come back
and with the torpedo launchers I was just thinking purely from a firepower reduncancy standpoint, IE if one goes down, you loose all of them
while you could easily have two backup's on the side of the edges of the deflector like the excelsior class has just above it on theirs
honestly though two pointed down like the phaser strip on the bottom would make more sense though
IE like imagine, two small circular inner phaser strips around the keyhole raised section where the bridge is, ala an ambassador
two single strips ontop of the main shuttlebay mounted horizontally
and then two torpedo tubes pointed at a downward angle where the lower phaser strip is, in that half cut section down there, which with 2:52, would have blasted the F if they were there
that way you preserve the look of the ship without making it seem weak, and add some redundancy to the firepower of the saucer
and make it so the phasers, the smaller strips can still be firing while the main one charges for a more powerful shot
plus you could even have a funny little accident where they cross the streams and it causes the phaser lance thing from all good things
like the enterprise got it after all, just in a different way, that maybe data could have used to blast his way to the core of the cube, rather than flying it through there
with maybe the two extra ambasador class strips on the lower half too
which you could explain being there as the ship is ment to be in a reserve fleet at the fleet museum, and the whole point of fronteer day, was to actually suprise picard with the enterprise D and give it a temporary reactivation until the next ship in the enterprise lineage was ready
that way she retires with dignity rather than the way she went out
I was working on a Galaxy enhanced mod where the builds underway at the end of the Dominion War were far enough to continue work integrated with experience with handling new construction techniques, refined power generation and distribution, and somewhat newer materials. Then the hard-drive suffered a logic error when I was backing up all my files.
The newer Galaxy would fill out the service life as new designs would come to replace the class, completely or push serviceable vessels into backwater and secondary service.
The latching system would be reworked to allow the saucer module aft torpedo launcher to fire aft while docked. A second dorsal launcher would replace VIP facilities forward of the main bridge. A single ventral act cargo bay would be replaced with an aft ventral secondary hull launcher, upgrading the Galaxy to five launchers normally suited to loads up to ten photon casings. The Captain's yaht is completely removed, from the design to support a modular weapons turret, accommodating either a quantum torpedo turret, or a rotary weapons system to independently target smaller threats.
A tougher, reinforced hull allows for two forward phaser columns on either side of the primary hull, replacing the single rings, with augmented power feeds from upgraded impulse reactors, designed to power stronger saucer module shield generation.
Twin superstructures are added to the dorsal surfaces of both warp engines. The lateral columns are repositioned to allow two parallel columns, to resemble Galaxy-X port/starboard banks. The single ventral band on reinforced secondary hull is replaced by two lateral columns. One to cover ventral forward, starboard, and aft. The other to cover forward, port, and aft. Finally, a backspine superstructure is added, giving the Galaxy-X enhanced impulse engines, but rather than an extension upward, shuttlebays 2 and 3 are replaced with a single aft shuttle bay, a dorsal aft phaser column running up to the docking umbilical hardpoints, and armor plating to sesitive sections of the secondary hull to protect the primary reactor core.
Those dates of 2363 to 2371 are only SEVEN YEARS. NO BLOODY WAY. It seems like ETERNITY in canon.
8 years. 🤦♂️
Yeah this comment is dumb. Lol
Well remember. 2366 is a game changer for Starfleet.
I'm glad you covered the tech difference in such a short amount of years. I hope that is factored into the rebalancing you mentioned is happening in the game. This battle seemed well balanced to me. Good fight!
The F's a beauty and a beast
That was Seriously Amazing
I love the Enterprise-F! I think my favorite part, aside from the fact that the Odyssey class was a fan-made, in-game ship that actually made on-screen canon status, however briefly, is it's black detailing. To me, that ties it all the way back to the original Enterprise spacecraft from the 1970's. On the Odyssey, it's either just decorative or has something to do with its ablative armor. But on the Space Shuttle Orbiter called Enterprise, which was really just a prototype, it was a functional component to help manage and dissappate heat upon re-entry into Earth's atmosphere.
Back to the video, this was an interesting mashup! The 1701-D lasted much longer than I expected in the first battle!
You should do Prometheus the Galaxy X from hell and the armored Voyager
Oh mate great vid you are spot on about the Galaxy. I would like to know what would happen if you swapped both Voyager and the Galaxy and had the Sovereign instead with the Prometheus? 😁👍
I'm very much looking forward to seeing a video delving into multi-vector assault mode again. I always wondered if it was balanced properly in this game but if you think about it logically it kind of makes sense why the mode isn't super useful in EVERY situation because you're dividing up your overall power output which weakens your offensive and defensive potential. This is why the Enterprise D is still considered to be a very powerful ship as it seemingly could output a very high amount of energy due to its size and power source. So realistically, the best showing for a multi-vector assault mode would be if you're able to quickly surround and overwhelm the defenses of 1 ship while taking minimal damage yourself vs separating and taking on multiple ships. If you're unable to quickly overwhelm a single ship then you're pieces are just going to be picked off one by one making you weaker than if you'd just fought combined. This is why I think a good multi-vector assault mode needs to split into smaller ships that have just incredible offensive output (preferably more than they would have while combined with additional torpedo launchers and phasers that they wouldn't be able to employ all at once while combined) which is not really something we've seen from the Prometheus in it's limited showings.
I think the whole reason the Prometheus doesn't take full advantage of Multi-Vector is exactly because it was a prototype. It was a test-bed for the entire concept, and once that was proven, it was left for the vessels that follow, to perfect it. That's probably why the Hestia Class seems like such an improvement.
I'd say this is accurate. The Odyssey isn't worthy to bear the name Enterprise. I noticed a lot of the torpedoes in the first match from the AI were missing, particularly the quantums from Prometheus. I think if Prometheus had better aim, it would've been closer.
I'd like to see a rematch of 2 stock Galaxy class ships against Odyssey. I know the Galaxy can win if it can stay in the torpedo blind spot.
Can you show us on the doll where the Odyssey class hurt you?
In Picard canon I'd agree with you because the Enterprise-F is a total joke on that show. However in Star Trek Online where it originates the Odyssey is a total beast, capable of easily standing toe to toe with things like Borg Cubes, Dominion Battleships, and Reman Simitars.
@@pyronuke4768true ENTERPRISE-G is the ECLIPSE CLASS she's a beast. Not Titan-A.
@@lesigh1749 how could it when it got a pasting from a Dominion war upgraded Galaxy a few videos ago?!!
OK, personally I just don't like it. The ship just doesn't look right. The Enterprise E was young and beautiful, it was her birthright to be Starfleet's flagship for many decades to come.
@@samspeed6271 As mentioned elsewhere in this thread the game is hilariously broken and any ship loses easily half of its effectiveness the moment the game engine pilots it.
As for not liking it, that's subjective. i think it a larger and more graceful descendent of the Sovereign class myself. But saying its not fit to be the Enterprise, after the hilarious WTF of the Enterprise G in Picard, oh dear.
Star Trek Voyager: A Minute Of Hell....... poor Janeway.
Ty for the video and LLAP!
Picard, Janeway and the ECH vs Enterprise F. With all that tactical knowledge, I'd think they'd succeed 🖖
Yes, "time's up" was probably my favorite quote from Voyager. 😀 The Timeship captain was that guy from That 70s Show... I'll remember his name once I logged off.
My guess is that you'll probably win both fights. The AI doesn't usually use its full potential.
I was right... three ships should have torn the single F apart (just like you did). The AI didn't coordinate its attacks.
The Odyssey is such a beautiful class
"A very nice Battle in Starsky been🌟🌟🌟🌟🌟🖖🖖🖖🖖🖖."
In the next episode: Voyager returns encased in armor and armed with transphasic torpedoes! Dun dun duuunnn! 👀
I'm surprised Voyager didn't have some Tricobalt devices
This was a pretty cool video but it felt like Voyager wasn't able to do anything at all. I think a better showcase for this matchup would be the Prometheus and the RBG Galaxy Class vs the Enterprise F as they'd all have quantum torpedoes and thus would ultimately all have a chance of taking the others out. Plus, I feel like the enemy AI would fair a better chance only needing to go after 2 ships vs 3. My prediction would be that the end results might end up very similar to this but I don't think the matches would take as long and depending on how easily the Enterprise F could take out the RBG Galaxy Class it MIGHT come out on top.
Good addressing the Prometheus separation but what about the Prodigy versus all of those four ships as a vs video
Next time you do a Borg cube battle, can we see what worfs “prepare for ramming speed” would have done and of it was indeed a good day to die
I've noticed human factor is much more dominant in multi-ship battles - the AI doesn't target smartly so it's a tossup if it goes for a smart target or not and it simply does not handle multiple sources of damage well. The AI only really seems to prioritize protecting shield facings against the target it's locked onto and will let other ships focus-fire a single facing without even trying to roll that facing away.
If ST:Voy actually kept damage or showed any type of hardship the show would’ve been so much better and remembered more fondly. But instead of that we got a perfectly pristine ship from start to finish with fully loaded supplies and weaponry. It was just lazy. Hell, I’d have liked it better if the “year of hell” actually was the entire season with actual repercussions going forward instead of the dumb plot device of a “reset”. So many possibilities but failed every single one of them constantly.
I wish the computer could do the full spread from the Ent-D. Would have loved to see what ten photon torpedoes would have done with the support of the other ships after we see a big chunk of the Ent-F's shields go kaboom.
You're right, the human factor rarely changes the outcome of a battle, that drastically. While I can't say who won definitively, I can tell you who lost. Poor Voyager was badly outclassed, all that speed and agility just no match for a dual quantum launcher.
Is Captain Shon commanding, or ‘Admiral’ Shelby?? The Odyssey is a beautiful ship - do your people have the Science Variant? It has a more angular saucer section.
No Odyssey variants in BC as of this comment, though never say never😅
I'd like to see a series of battles where the Shadows from Babylon5 take the place of the scimitar from nemesis. The shadows attack the scimitar, then go up against the enterprise and valdors , and if theyget past that, put the shadows up against task force omega. Not sure how many shadow ships, i'd assume just one of their biggest, maybe? See how far they can go.
It be interesting if eventually the human factor could be on both sides of the trial. But I imagine this has been brought up before, after all I rarely read other's comments.
I'd like to see a canon version of the Odyssey. The version here was made way back when it first showed up in Picard and not a lot was known about it. Since then a lot more information has been released and you could probably make a new model based off that.
Im hoping for a Enterprise F with the detachable Aquarius destroyer helping in combat.
i'd like to see a fleet of federation ships entering either shadow or vorlon space from babylon 5 and meeting a fleet of shadow or vorlon ships
I have the feeling Voyager got pummeled a lot in this video. But after all. The Intrepid class isn't designed for war. I would call it a military compromise. A science vessel with teeth but the teeth aren't that sharp. But not like an Oberth which is essentially toothless. Great idea for a battle
If Voyager had Tricobalts...
That would've been a short Battle.
So when do we get to see the Yorktown Odyssey variant?
I really want to see the TOS Federation class up against the Enterprise B
NX Enterprise, Enterprise, Enterprise A, B, C, D, and E vs Enterprise's F and G.
Ah, but *which* Ent-F and Ent-G? 😂
(While a combo of the Odyssey n Neo Connie against such a force is interesting, so is DJs Century and Eclipse😉)
@@MSR-1701 I think i was thinking the Odyssey and Neo-Connie F and G.
@cazcappy would be an interesting match😅👍
Bro All Enterprises against Borg tactical cube
Ya I do think it's realistic. Although Voyager getting taken out that fast....I dunno. I think Janeway and especially with Tom at the helm would have survived A LOT longer than that.
I do agree the human factor helps. Glad to see the D survived when you were the Prometheus.
It was hilarious though when you were in the F and you took out Voyager fast like that.
I love the two parter Year Of Hell.
WOW! The Enterprise-F is very strong, something tells me you'll have to switch some ships to find a more even battle! Maybe if you change the upgraded Voyager with transphasic torpedos or use multi-vector! Anyways not an easy battle I'd say unless you manage to evade the dual torpedos!
The Enterprise E was half assimilated by the Borg and remained in service but the Enterprise F was decommissioned because....
"The ship's critical systems were severely compromised during the Monfette Gambit"
Should have given Janeway a few tricobalt devices...by the way: Justice for Tuvix!
I suggested this before but what about enterprises A-E vs DS9
Should try 3 Prometheus ships next time.
When the Enterprise F is dodging torpedoes like a fighter, you know this game is scuffed!
I would think the Prometheus would be able to switch between photons and quantums otherwise the Defiant class would have a better strike capability. Two quantums per torpedo strike seems low for a tactical vessel.
Can you do the intro battle(s) from the Armada I cinematic??
Klingon B'rels & Defiant against D'Deridex,
Fed fleet against borg Cube (not sure how you'd manage the dual Sovs),
Fed Fleet against the Borg fleet (that comes through the TW gate)
That's a neat idea. I'll look into it 🖖
@@RetroBadgerGaming Appreciate it!
ALL versions of Voyager versus all versions of the Enterprise D.
And you be in a cloaked ship and see who takes the win.
Hmm, there is a challenge, the versions of Voyager in BC...
"Normal" Voyager, Warship Voyager, Terran Empire Voyager, Assimilated Intrepid (basically Voyager)....hmm...😅
@MSR-1701 Galaxy x, armored Voyager, and maybe even dark timeline
@anthonybonawitz444 ah, forgot the Armored Voyager (which the Aftermath Gal-X could eventually chew with its Phaser Canon, if other ships distract it...
And with DJ n WileyCoyote mods, there are Season 1 Ent-D, normal Ent-D and Generations Ent-D as well. Plus a Terran Empire Ent-D (and TE Gal-X)😎
BC has a LOT of options...so many choices😅👍😉
2:26 And Janeway goes to the Great Starbucks in the Sky.
😨😨Oh gosh Admiral.. huh yes 3 fine ships and proven that they are.. wow The Ent F.. is amazing though.. if only.. just saying.. I remember ''Year of Hell'' gosh.. if was for Tom and made a friend, on the ship.. eeh.. Nice tactics in first battle gosh. and other way around.. I would say the human factor also, seemed like the AI didn't or should say , took a break lol.. wow, this was a good what if.. Brilliant battle Admiral.. love all the ships, but the Ent F, and it's ship on the end.. need to see that in a whole new show.. just saying.. I saw the episode, TNG, where they were inside the nacelle of the Ent D.. Deanna saw things eeh..!* guess in Undiscovered Country, they didn't think to throw the boots into the nacelles hmm lol.😊🖖
Where can I get the Enterprise-F? Been looking for weeks lol
The biggest practical problem that MVAM would face in a 'realistic' setting is that for each craft you're making you are either adding a ton of mass in armor that is wasteful when the ship is whole or you're leaving massive unarmored gaps. The smaller ships will be at best as good as a ship their size can be while the combined ship will have lots and lots of room wasted protecting areas that aren't exposed to fire. Of course, one upside is a combined MVAM should be pretty ludicrously resilient as each section is fully functional independent of the others.
Of course the specs of most Starfleet ships include vast areas of basically free space so the setting logic on mass efficiency is already real wonky.
Can you do Kor the dahar masters last battle; one bird of pray against ten Jem'Hadar fighters and see how long you can hold them of?
4:32 then whose fault was it!? The torpedo's!?
Hestia versus Prometheus. Only the strongest shall survive!!!!
The F gave one hell of a send off to the Prometheus at the end
Also it makes sense to me that the individual pieces of multivector would each be weaker than the whole (but potentially more aggressive) not only for the reduced hull mass but i dont think each piece could generate as much shield or weapon power as when combined
How much more difficult would the fight be for the Enterprise-F if the Galaxy class was swapped out for a Sovereign class?
How come there aren't any dual photon launchers?
Would the USS Vengeance have a chance against the Narada? that would be an interesting fight.
I think that we never really seen enough of the Prometheus and the Enterprise - F in battle to know what the real specifications are. We really don't know what the Enterprise E's max Salvo is. This is just what ever the creator of the ship mod in the game says.
You should repeat this fight using the enterprise d refit (DS 9)
I would have done the Ent-D, Ent-E and the Prometheus vs the Ent-F
I wonder how it would have turned out if the E focused on you first and ignored the others?
So no Tri-cobalts on hand?
A Dominion War Galaxy and the Prometheus could take the F without Voyager as cannon fodder.
While the Prometheus-class is a dedicated warship, it's not a large warship, nor a particularly powerful one compared to what Starfleet COULD build. It's only about one third of the Odyssey-class' length, and is significantly less bulky. That means way less space for combat systems. So while the Prometheus would probably rip the guts out of any other contemporary Federation ship in its own size-range (or even slightly larger), it's not really surprising that it lost to a monster like the Enterprise-F in the first match-up.
I noticed that when you were in the Enterprise F the vast majority of the Prometheus's quantum torpedoes missed, like around 85%. The hit recognition when AI controlled is really bad when it comes to quantum's in this video.
Has anyone modeled a USS Archer Class ship? I would much rather see the smaller ships than the biggest and strongest ones over and over.
Is the USS Dauntless from ST Prodigy in the game? Be interesting to see how many Protostars it would take to destroy it. Assuming the USS Protostar is also in the game.....
There is a dauntless, but it is the original Alien version which differs from the prodigy one. I will feature it again at some point. The Protostar is in the game. 🖖
I this if Prometheus used MVAM and Enterprise detached the saucer. It would be too many targets for the F to win.
Everybody is targeting Voyager first out of sheer anxiety that Kathy might switch to Neelix' coffee infused tricobalts and collect all potential hull samples the Odyssey has to offer with one shot. Big bad Krenim guy in evil timeship liked to collect samples, too!
@@Fetzenkrieger Coffee Torpedoes you say...🤔😂🤪
@@MSR-1701 Yes. All beware of the mighty "Coffeedo Mark I". This torpedo creates a short-lived caffeine singularity that overcharges shield grids and structural integrity fields, thereby doing a lot of damage. To make things even worse, it is almost completely BLACK, so it is hard to keep track of during its approach and thereby more difficult to evade.
Rumors have it that the Coffeedo Mark II is already undergoing development, potentially employing "a tiny bit richer blend" in its warhead.
Should I see black torpedoes in one of Badger's videos one day, I know what happened :)
@Fetzenkrieger LOL
I had a modified Ion Cloud projectile (from one of the Klingon Feklar mods) that had a clip from Janeway - "There's Coffee in that Nebula"
@@MSR-1701 That gives me ST:Armada vibes. I think the ship had such an ion weapon as a special tool in there.
I suppose that every time the Feklar uses this projectile, one of the many Voyagers (standard, armored, warship, dark timeline) shows up and attempts to harvest the cloud or steal it with a tractor beam ? 😆
just goes to show how quickly a starship becomes out of date
mirror neghvar vs excalibur or scalibur vs borg killer klignon
The D? Not the E?
It needs to be said this game is famously bad at AI operation. Basically any ship the AI operates is halved in effectiveness immediately by an utterly useless AI.
It makes me hope one day for a good successor to Bridge Commander that allows for PvP (with as minimal vulnerability to hackers as possible, I suppose).
Star Trek Online has PvP, but it's pretty easy for one player or another to make a ship that blows up the other in a single volley, even if they're of the same tier. Bridge Commander mechanics to help provide more balance would be good.
@@lesigh1749 yarp...
Supergoat's QB Plus tries to (and generally helps) improve the AI, though generally BC's AI has hard limitations in its present AI configuration.
Here is hoping BCMM has improved AI...🤔😅
Half the time the computer just sits there tanking fire and not even shooting back
@Gandalf1232 sadly a true statement.
One anomaly of BC AI is that if a system property is not present on the Hardpoint script (example, if a ship has Pulse/turret projectiles but no Torpedo System Property), the AI just flies around almost 100% of the time without using weapons
@@Gandalf1232 indeed, and when a shield goes down on one arc it lacks the coding to then turn the ship to guard that face.
Have you done the F against the Archangel?
I've noticed that almost every time you do these battlegroup battles the Nebula class is conspicuously missing. You'll have a TNG/DS9 era fleet of a Galaxy, Prometheus, Intrepid, and two Defiants, but a Nebula is nowhere in sight, despite being one of the most common TNG era ships. I wonder, is this a limitation of the mods you are using? Do you just dislike the Nebula?
I hope u beamed seven and b' lanna aboard before destroying voyager lol
Make this more realistic. And give the galaxy and intrepid classes the dominion war upgrades. This is not a fair fight.
Too bad the Prometheus didn't have the haul separation attacks.
Put Aunt Kathy right out of her misery. Lol... Wonder how Q Jr. would feel about it.
Star trek timeline and tech levels are so unrealistic these days. The more complex technology becomes the longer it takes to devellope.
or if going off the proper timeline the F was launched in 2409
Seeing Voyager turn hard after the torpedo volley made me smile. Never liked her
without watching. i predict the F will win.
The enterprise f is kinda overated. I think the enterprise f was meant to be a well rounded ship not built for war like the sovereign or prometheus.
So I am under the impression the the Enterprise F has what is basically a Defiant class scout in its rear. So I would definitely send it out to assist in the fighting.
IMO the only thing good to come out of the Picard series was the canonization of the F. Even if it was done dirty by only being shown during its decommissioning. 🫤