Vecna was weak on ptb, dracula was weak on ptb I have faith they will give her a few changes to make her stronger on launch. that being said though I do think unlike the previous two a little more than just number tweaks would really be needed to get her to a good place. let's see what they do.
Yeah the NPC AI element of the dog is probably going to make it much more complicated to balance than some of the pure number tweaking fixes for Vecna and Dracula.
I feel like the dog should be a spectral dog instead, then it would make sense for it to just summon back to you instantly. Also I can’t imagine the dog pathing around will ever look not-janky lol if it was ghosty it could get away with it a little better aesthetically Really cool idea for a killer though, I like it
@ yeah lol I feel like they could’ve easily just been like “uhhh it fuckn goes through everything” and it would’ve been lame. Now we get a straight up dog and that’s some whimsical stuff right there
One thing I think they should add to the killer is that while a Survivor is marked by Houndmaster from Search, landing a chase will *also* injure that Survivor, meaning a combo hit will down them. This would give much more of a reason to use Search.
I think it'd be interesting if the Search mode had a "Return" feature so you can cancel the search to get the dog back, as well as when the dog arrives at the location you send it off to, you can take control just like in Chase mode on the redirect for a brief moment to doggrab from that location if you wanted to. That way if the dog's houndsense activates, you can go into "Attack" and doggrab from the search spot instead of waiting for it to return back, wait for the cooldown, and then finally use chase at the survivor
Pretty much: Chase -> Redirect, Search -> Return (Cancel the current Search) as well as, Search -> Attack (when it arrives at Search location or Houndsense activates) where you take control like in redirect
Whether it's a bug or not you can injur/down survivors if the dog hits them mid vault. Dog will not hit if you vault into the dog when the dog also vaults a pallet (face to face vaulting not dog behind)
I would love that the hound sense on survivor applies an ''auto-tracker'' on the dog chase attack during the hound sense period , it would give at least the first hit when the dog detect someone
I think for the grab on the dog it should keep the circle around it and if the survivor enters the circle during it's "chase" then they get grabbed. That way hiding behind a small object doesn't just immediately negate the power but still leaves options to dodge it.
She looks like a lot of fun, like a cross between deathslinger and knight. I hope they iron out the issues and tone down her tunneling abilities but other than that i can see her being very funt to play even if she isnt that strong.
The fact that the dog follows pathing seems like an opportunity to me. While you control the dog, the killer should just follow the pathing so she keeps moving, but at a slower pace for balance reasons.
The dog should just run beside or behind the killer until you prep a command, then the dog would shoot in front of you. Also, people tagged with houndsense could allow for the dog to slightly home-in toward that survivor when you perform the chase command. Also maybe when in a certain distance of that survivor you see that survivor with killer instinct.
She’s definitely cool and has a lot going on. I wish the dog had an attack if you got to close. I don’t like the idea of survivors ignoring the dog because he’s not threatening.
i hope people at BHVR actually watch scotts content, it seems like alot of the balance suggestions scott suggests end up getting into the game😂 probably just a case of convergent thought / coincidence, but nontheless i like to imagine someone at bhvr takes the time to watch scotts stuff
I think she needs to be able to recall the dog. This would let the devs do two things. First and most obvious it would remove the downtime of search mode. Secondly it would let them add a longer duration to the dogs idle state after you send it to attack instead of the at most 1s it currently has. This would basically let the dog be a turret you can send out and have a single shot with which would give her a real anti loop ability. I think a maximum of 5s would be good and the recall would let you recover the dog faster if it's not possible to get a hit after you send it.
What if behavior made it so while you’re controlling the dog the killer walks towards the direction the dog went…not very fast but at least enough to where you don’t lose all your distance
I think a lot of her numbers are extremely safe for the PTB, like Vecna, and she'll probably be boosted for live and feel a lot stronger. My main issue is her lack of interesting perk synergy, which is in a kind of backhanded way - her power does all the interesting stuff her perks could do, so I don't think her power gels with many perks. It's a shame because a new Killer coming out and inexplicably pairing well with niche perks is one of my favorite parts of new chapter releases.
Hmm, a interesting idea for the dog's charge then redirect charge What if they change it from controlling he dog directly, they made it into the icon for a searching? So, you're able to command the dog through a wall The best way I can explain it is like, wolf form Dracula but instead of directly controlling the wolf, you choose the path to lunge with the power, then you can mark a location for the dog to redirect to creating like a V or L shape charge through a wall. That would be cool and require a lot of prediction on houndmaster's end
@just_tired701 no, not like that More so It's a lunge forward from the dog, then during that lunge you can mark a position and the dog will redirect to that marked position. It's sill all in that split second time frame as normal. But instead of controlling the dog, you mark where you want the dog to go towards, while staying as the killer
So here's a example Say you're at a basic rock loop Survivor runs under a pallet and around the loop You send your dog out towards the survivor, but the dog barely misses and runs past the pallet Instead of a clunky animation of having to possess the dog, turn to wherever the survivor is, then launch another lunge to get the survivor The dog would run past the pallet and the killer would notice the dog didn't hit, she casts her ability to redirect the dog with a marker that goes through walls so. Hound master whistles, the dog stops in place. Then with a quick readjustment she sends the hound around the rock by marking where the dog goes and gets a hit. It feels kinda hard to explain but it works out in my head really well
I think step 1 is to fix the dog’s inconsistency (if that’s possible), and then from there make it stronger. I don’t know if 3-4 weeks between now and live is enough time. I’m a little worried.
I think my big thing with search mode that I want to see is for it to basically get the knight treatment. Give her a 2nd dog, one is search, one is chase, seperate cooldowns. Can adjust chase/search balance wise as needed to accomodate for the seperate cooldowns. Speaking outside of balance, I think it would FEEL a lot better to play, and if a killer doesn't feel good to play that's a problem.
I hope she doesn't get the Twins treatment, where she's a really strong killer but everyone ignores her because she came out extremely buggy and then nobody bothered to check her out when the jank is fixed
I feel like the ring for search should be about the same size as the knights guards one thing they could also add (maybe in the form of an addon to replace on of the two modes) is you can send the dog to guard an area, like a pallet, window, or generator so that when a survivor interacts/passes through that guarded area, the dog latches on
I don’t know... going from designs like Singularity and Unknown to this killer feels like a major downgrade. I wasn’t expecting something quite on par with those two since they’re really fucking solid, but I was at least expecting something average. This killer just seems undercooked in every single way. It’s not even about her being human, it’s more about the entire character not being nearly ready enough for a PTB release.
This feels like a repeat of Skull Merchant tbh. I’d be willing to bet the same people who were responsible for skill merchant and trickster were also responsible for houndmaster. It’s such a shame because the rest of the team is clearly very talented.
I will say that I agree with you when it comes to the potential for Houndmaster. This is the very first killer that I have seen come to the game in a long time that I truly wish to learn everything from, with Artist and SM being the closest two, but neither of them compare to how invested I am to learning her. I am just going to mention a few things I have discovered on the PTB from my time playing as her, so everyone here gets to see what either gets adjusted, or ends up being interesting game "techs" Firstly, her dog has the ability to deal a damage state. This may come as a surprise, considering they are made to yank survivors closer to you for the damage state, but there is one situation where the dog will convert into a hit, and that is animations. Window vaults and pallet drops have the chance to deal a damage state to the survivor instead of going for the grab, similar to how Wesker slaps a survivor when using his Dash. Next, her dog will let go faster if placed on an odd elevation. I noticed this a lot when it came to the new map, but if a survivor got grabbed and the dog was placed on a higher or lower elevation point, the dog let go instantly. I suspect to prevent bugs, but its something important to note. Then there is the fact that the dog can slide off of terrain. It can get sticky sometimes, especially near generators, but there are locations where the dog can slide of the terrian and latch onto a survivor. In a sense, the dog has hug tech in their kit, but not as potent as Blight used to be. Then there are add-ons, and I will agree with Scott, the add-ons are pretty mellow in strength, but the Knotted Rope is honestly so potent for a yellow, it may as well be a must pick. Having a 40% recovery from landing a hit, combined with perks like STBFL or Rapid Brutality, is so scary on some maps, its not even a joke to say it is way too oppressive. If they had to nerf anything, Knotted Rope has to get tweaked. I don't have any suggestions at the moment for updates outside of the Rope getting tweaked, but I am sure the developers are invested in trying interesting things with Houndmaster, especially since people actually seem to care about her. Anyways, that is the end of my Ted Talk, I hoped you enjoyed, and I wish Scott a great old time learning the funny lady with the sweetest doge. (Their name is Snug in the lore BTW)
Hear me out, they should allow her to press a key to pet the dog ingame. (Just found out you can actually do that, thank you replies, amazing dlc 10/10)
I feel like for the first time in....well, however long ago Nemesis was released, they're actually trying to do something different and interesting with the midrange zoning formula (and of course it's a nonlicensed chapter they try to innovate in). None of the zoners before this killer had tracking. The closest was Chucky's Undetectable allowing him the drop on people. And the projectile itself interacts with the environment in novel ways, plus since the killer doesn't need to commit to it herself she can threaten the area her dog can see as well as her general vicinity. She's far from perfect, and I agree with every single one of Scott's proposed changes, but there's a really interesting killer inside that block of marble the PTB gave us. Time will only tell, however, if they truly understand what this killer has to offer and lean into it or if the incompetency train will barrel off the tracks and into an orphanage.
And at the end of the day, this is the exact way PTBs are supposed to function. The devs make their best guess, and then they make changes accordingly after seeing it in action. Everything is working as intended here. And that's a good thing
This could had been the best killer ever if they made the dog able to be controlled by a 2nd killer. It can only hold survivors and drag them, no damage. Then if is popular, do this for twins as well.
I think the most confusing thing about the houndsense is that you bleed more and grunt louder.. when you're downed? Not when you're injured? Am I misreading that?
It’s supposed to imply that your senses are cranked up, the survivor isn’t actually louder or bleeding more it’s just you are picking up on things better. Making whole new tracking mechanics like a scent line or something is too much work so they just change a few numbers other perks already change so it’s easy to add.
I think the generator targeting is working as intended. If it were to snap to a gen every time you looked at it, you wouldnt be able to send the dog to a shorter path. It only snaps when you aim under the minimal distance.
I feel like this is what twins could have been. They keep doing that where they bring out a new killer that should have been the old one, like knight and legion too. Wonder what the twins update will look like now.
One of the Iri addons is literally Obsidian Goblet from Pyramid head and that hurts me Also, houndsense should increase the dog area of effect while lunging for easier hits so you have a reason for using search
little thing i have seen literally no one else talk about, the dog can injure and down survivors if it hits them while they're locked animations, specifically vaulting or dropping a pallet. potentially other animations as well, like entering/exiting lockers, but i haven't pulled that off yet. i don't think it increses her strength by much, but it's definitely helped me in chase a decent bit
my favorite part about this killer is playing against bots, trying to do the second dog charge and the fucking bot starts going towards me and blinding my immobile husk THAT ALSO BLINDS THE DOG.
I feel like the searching could be good to use before picking up a downed survivor for quick scouts and using it to get cross map faster if you know where you need to go. The add ones also help if they get the dog debuff from being scouted
Honestly if you could swap to your dogs view if you detected someone during search, I think that'd be a great way to give some map pressure, and feel less like you lost your power.
i had this dog hunter idea based on The Most Dangerous Game, its not quite the same (My idea was similar to the artists birds but the hunt and search ideas are the same ish) but even i had in the preliminary designs required 2 dogs so that you can hunt and search at the same time. idk why they only have the one
Tbh I think that when you start the redirect charge, she should path towards the dog at normal speed. If she gets to the dog or if you cancel the power you regain control of the moving hound master
I feel like it just makes sense that survivors afflicted with Houndsense would be easier to track, not sure why it doesn't interact with Search mode. Survivors bleeding out their ass from a dog bite should have a larger detection range, like 2x the base range.
Wait. Why not simply have it work like: Search Mode: Activate it to sniff out the nearest Survivor, giving you a haste path to them. Chase Mode: *After you hit a survivor*, if dog is on cooldown, have *dog* finish that chase/down that survivor by giving them the survivor's scent. That way you can tag team the survivor with flanking or chase someone else. Dog will only chase until being paletted or flashed somehow and return after downing. Add-On where dog can drag the downed survivor to you, but other survivors can kick them off. Why have a hound master and not have the hound *hunt people with their scent* way ahead of the killer like they're meant to.
They should just rework "search" to be like a guard where if it finds someone it hunts them for like 10 sec and if it grabs them it pulls them like chase. And the path still gives boost.
Maybe if her power had a charge for search and a charge for projectile. (She has two dogs, wild) you could use the power to search with more consistency
Honestly, i think The Houndmaster is a great Knight Rework. When i first heard of the Knight power, i thought it would be like this and is kinda okaish imo
my expectation of this killer is that they are considered poorly right now because she is insanely difficult, and when they get a handle on her (and she gets bugfixed) this killer will be very good. comparable to wesker at best.
This reminds me of how no one likes using Sens from R6 Siege with the rolling smokescreen walls because the pathing gets fucked half the time. Hopefully the same won't happen to doggo
9:42 Awkward paws you say? Must be a new breed. 10:28 You must have missed the 40% attack cooldown add-on. Sure it has a condition but you fulfilled that condition often enough in the B-roll. Thanks for the video.
She doesn't have a map. This map isn't related to the killer, and from the sounds of it, not coming out when the killer comes out. Just a map they're working on and want feedback on
I honestly hoped the tracking thing would be like the guards power and not the one of the nurse's and genereally the killer felt very janky.. I hope she gets A LOT QoL updates
someone hasn't really branched out with her add-ons. I mean she has old STBFL on hits where her dog is holding a survivor as a YELLOW add-on, how is that not strong? 40% decrease on the cooldown of successful hits while the dog has hold. No stacks needed, she just does it. Regardless of the jank, that's REALLY good for such a low tier and common add-on. That's better than Chucky's rat poison being a green. Also, I'm surprised you didn't mention the dog's audio levels. Dat dog is LOUD AF. The point of discussion imo is Shoulder The Burden. That survivor perk is absolutely busted.
What if survivors detected by hound sense create a line like the dog crates in search nose that the killer can then follow so it is thematic on the tracking part and makes it better
Well it seems like most of the changes she needs are numbers, at least I guess that's what we're gonna get for the next live update, hopefully later on they keep working on improving her because she seems really fun to play
Pretty much going to require survivors to run OTR/DS and other such perks, because when she EVENTUALLY does catch someone, every HM I've played against on PTB just sits outside facecamp bar range with the dog active waiting to use the special on the unhooked person. Then waits 10 seconds to hit you again. This killer's design makes Skull Merchant look inspired.
Dont even mention the fact that she has a YELLOW add on that decreases her basic attack cooldown by 40% that stacks with STBFL. She is the tunneling queen in the current PTB
Tbh, I don't like how much she talks for an unlicensed character I get Singularity and Unknown talk a lot, too, but they both have effects to their voices But this is just a pirate lady
i really think when afflicted by the bloodhound thing, survivors should be exposed when grabbed by the dog. the fact that there is literally NO upside to afflicting the bloodhound affect AND grabing em is such a dumb desicion
"PTB jank im sure itll be gone by live.." Scott's Tombstone Epitaph
Sounds like my own dog. Doesn't do what I ask and just sits there
Sounds like your a bad owner
@@zzirJesus Sounds like you don't know what a joke is
@@probablywrong3816sounds like you don't know what a joke is
@@AGUYNAMED278sounds like you don’t know what a joke is
@@sadmyspaceuser sounds like you don’t know what a joke is
Give Victor the dog's AI. Let him run around you like a gremlin
the twins whole thing is that they're one body
Give victor the dog, so it's just Victor riding the dog
Well she has a good boy and steps on survivors so immediate S tier killer
indeed
Couldn’t have said it better myself
You can pet the dog too :)
I was getting step on me mommy vibes too
real
Dog movement right now feels like it was ripped straight out of GMOD ngl
don’t disrespect gmod modders like that
9:42 “There’s this awkward PAWS on everything that the dog does…” 🐕
You need to be stopped.
@ sorry but the video had to get DOGged on 🐕
@@TheFreakyVader booooo
@@TheFreakyVaderwhooooooo!
@@TheFreakyVaderencore!!!
2:25 “As long as you know where people RUFF-ly are…” 🐕
i love you
@ and I love you
Should've titled this Scott doesn't like dog-slinger
Vecna was weak on ptb, dracula was weak on ptb I have faith they will give her a few changes to make her stronger on launch. that being said though I do think unlike the previous two a little more than just number tweaks would really be needed to get her to a good place. let's see what they do.
Same. BUT I am also scared bc the AI on killer's npc helpers have been kinda bad in the past.
Yeah the NPC AI element of the dog is probably going to make it much more complicated to balance than some of the pure number tweaking fixes for Vecna and Dracula.
Vecna *is* still weak tho lol
She thicc, that outfit slaps, especially them Thigh Boots, and she has a doggo. S-Tier Killer.
"Gameplay? Never heard of her!" - dbd playerbase
DBD players try not to be horny 24/7 challenge (impossible)
This killer just feels like death slinger but with extra steps
The dog whisperer
The only whisperers we care about
I feel like the dog should be a spectral dog instead, then it would make sense for it to just summon back to you instantly. Also I can’t imagine the dog pathing around will ever look not-janky lol if it was ghosty it could get away with it a little better aesthetically
Really cool idea for a killer though, I like it
Even if it ends up being janky and dumb I like that they committed to the dog not teleporting and having to path everywhere it's just fun
@ yeah lol I feel like they could’ve easily just been like “uhhh it fuckn goes through everything” and it would’ve been lame. Now we get a straight up dog and that’s some whimsical stuff right there
give her a dog for searching and a dog for throwing
I just imagine she baseball chucks a massive bloodhound at the survivors lol
Yeet!
9:40 kinda obvious there would be pause with the dog I mean he has 4 of them
3:58 "the projectile form of the dog" GOOD BOY IS A MISSLE
One thing I think they should add to the killer is that while a Survivor is marked by Houndmaster from Search, landing a chase will *also* injure that Survivor, meaning a combo hit will down them. This would give much more of a reason to use Search.
When she jumps from a high place, she sometimes sends her dog flying in the air and I've been laughing so hard
I think it'd be interesting if the Search mode had a "Return" feature so you can cancel the search to get the dog back, as well as when the dog arrives at the location you send it off to, you can take control just like in Chase mode on the redirect for a brief moment to doggrab from that location if you wanted to. That way if the dog's houndsense activates, you can go into "Attack" and doggrab from the search spot instead of waiting for it to return back, wait for the cooldown, and then finally use chase at the survivor
Pretty much:
Chase -> Redirect,
Search -> Return (Cancel the current Search) as well as,
Search -> Attack (when it arrives at Search location or Houndsense activates) where you take control like in redirect
I don’t even play dbd anymore I just get happy to get to watch Scott and hear about what’s happening with it
same
Surprised they don't have the dog interact with the blood survivors leave on the ground, that would be fun
Whether it's a bug or not you can injur/down survivors if the dog hits them mid vault. Dog will not hit if you vault into the dog when the dog also vaults a pallet (face to face vaulting not dog behind)
I believe thats intentional like wesker slapping at windows instead
I would love that the hound sense on survivor applies an ''auto-tracker'' on the dog chase attack during the hound sense period , it would give at least the first hit when the dog detect someone
I think for the grab on the dog it should keep the circle around it and if the survivor enters the circle during it's "chase" then they get grabbed. That way hiding behind a small object doesn't just immediately negate the power but still leaves options to dodge it.
She looks like a lot of fun, like a cross between deathslinger and knight. I hope they iron out the issues and tone down her tunneling abilities but other than that i can see her being very funt to play even if she isnt that strong.
The fact that the dog follows pathing seems like an opportunity to me. While you control the dog, the killer should just follow the pathing so she keeps moving, but at a slower pace for balance reasons.
The dog should just run beside or behind the killer until you prep a command, then the dog would shoot in front of you.
Also, people tagged with houndsense could allow for the dog to slightly home-in toward that survivor when you perform the chase command. Also maybe when in a certain distance of that survivor you see that survivor with killer instinct.
She’s definitely cool and has a lot going on. I wish the dog had an attack if you got to close. I don’t like the idea of survivors ignoring the dog because he’s not threatening.
the add-ons that deploy the dog for longer are hilarious. why yes bhvr, I do want to be without a power 20% longer a pop. brilliant
The every 3 months a chapter comes out is hitting hard clearly 😂
what the dog doing
HES FUCKING MAULING ME HELP
i hope people at BHVR actually watch scotts content, it seems like alot of the balance suggestions scott suggests end up getting into the game😂 probably just a case of convergent thought / coincidence, but nontheless i like to imagine someone at bhvr takes the time to watch scotts stuff
I think she needs to be able to recall the dog. This would let the devs do two things.
First and most obvious it would remove the downtime of search mode.
Secondly it would let them add a longer duration to the dogs idle state after you send it to attack instead of the at most 1s it currently has. This would basically let the dog be a turret you can send out and have a single shot with which would give her a real anti loop ability. I think a maximum of 5s would be good and the recall would let you recover the dog faster if it's not possible to get a hit after you send it.
What if behavior made it so while you’re controlling the dog the killer walks towards the direction the dog went…not very fast but at least enough to where you don’t lose all your distance
that s exactly my problem with the twins.
I think a lot of her numbers are extremely safe for the PTB, like Vecna, and she'll probably be boosted for live and feel a lot stronger. My main issue is her lack of interesting perk synergy, which is in a kind of backhanded way - her power does all the interesting stuff her perks could do, so I don't think her power gels with many perks. It's a shame because a new Killer coming out and inexplicably pairing well with niche perks is one of my favorite parts of new chapter releases.
Ig if I give em a bit more credit, Blight's PTB was infamously horrible (and it's obvious how he's doing rn) so I'd say there's still some hope
Although the concept of the killer still kinda feels like they made a combination of Knight and Twins. Bonus points for dog tho.
I swear BhVr does such fucking amazing visual and sound design like every time, just some other stuff isn't great
Hmm, a interesting idea for the dog's charge then redirect charge
What if they change it from controlling he dog directly, they made it into the icon for a searching? So, you're able to command the dog through a wall
The best way I can explain it is like, wolf form Dracula but instead of directly controlling the wolf, you choose the path to lunge with the power, then you can mark a location for the dog to redirect to creating like a V or L shape charge through a wall. That would be cool and require a lot of prediction on houndmaster's end
Reminds me of knight’s guard trail.
@just_tired701 no, not like that
More so
It's a lunge forward from the dog, then during that lunge you can mark a position and the dog will redirect to that marked position. It's sill all in that split second time frame as normal. But instead of controlling the dog, you mark where you want the dog to go towards, while staying as the killer
So here's a example
Say you're at a basic rock loop
Survivor runs under a pallet and around the loop
You send your dog out towards the survivor, but the dog barely misses and runs past the pallet
Instead of a clunky animation of having to possess the dog, turn to wherever the survivor is, then launch another lunge to get the survivor
The dog would run past the pallet and the killer would notice the dog didn't hit, she casts her ability to redirect the dog with a marker that goes through walls so. Hound master whistles, the dog stops in place. Then with a quick readjustment she sends the hound around the rock by marking where the dog goes and gets a hit.
It feels kinda hard to explain but it works out in my head really well
@@elijahcurtis1751 thanks for the clarification.
I think step 1 is to fix the dog’s inconsistency (if that’s possible), and then from there make it stronger. I don’t know if 3-4 weeks between now and live is enough time. I’m a little worried.
if the dog detects someone in search mode, why dont they get bit?
@@NoppyOwO Or at least longer killer instinct + hindered so you can catch up
Opinion rejected , you can pet the dog
I think my big thing with search mode that I want to see is for it to basically get the knight treatment. Give her a 2nd dog, one is search, one is chase, seperate cooldowns. Can adjust chase/search balance wise as needed to accomodate for the seperate cooldowns. Speaking outside of balance, I think it would FEEL a lot better to play, and if a killer doesn't feel good to play that's a problem.
I think visually it’d be really cool too. One dog on each side
I hope she doesn't get the Twins treatment, where she's a really strong killer but everyone ignores her because she came out extremely buggy and then nobody bothered to check her out when the jank is fixed
I agree but the Twins jank is still there 😢
This seams like the type of killer that will be bugged every single patch.
This sounds like a total shame, a Killer with a Dog companion sounds like a great idea
lets be real, all the PTB jank is not likely being fixed. Just another "cool concept" killer that will get 2% use rate after the first week of release
I feel like the ring for search should be about the same size as the knights guards
one thing they could also add (maybe in the form of an addon to replace on of the two modes) is you can send the dog to guard an area, like a pallet, window, or generator so that when a survivor interacts/passes through that guarded area, the dog latches on
I don’t know... going from designs like Singularity and Unknown to this killer feels like a major downgrade. I wasn’t expecting something quite on par with those two since they’re really fucking solid, but I was at least expecting something average. This killer just seems undercooked in every single way. It’s not even about her being human, it’s more about the entire character not being nearly ready enough for a PTB release.
This feels like a repeat of Skull Merchant tbh. I’d be willing to bet the same people who were responsible for skill merchant and trickster were also responsible for houndmaster. It’s such a shame because the rest of the team is clearly very talented.
Probably why it wasn't really teased at all. I bet it hit some BS deadline before it was ready.
I will say that I agree with you when it comes to the potential for Houndmaster. This is the very first killer that I have seen come to the game in a long time that I truly wish to learn everything from, with Artist and SM being the closest two, but neither of them compare to how invested I am to learning her. I am just going to mention a few things I have discovered on the PTB from my time playing as her, so everyone here gets to see what either gets adjusted, or ends up being interesting game "techs"
Firstly, her dog has the ability to deal a damage state. This may come as a surprise, considering they are made to yank survivors closer to you for the damage state, but there is one situation where the dog will convert into a hit, and that is animations. Window vaults and pallet drops have the chance to deal a damage state to the survivor instead of going for the grab, similar to how Wesker slaps a survivor when using his Dash. Next, her dog will let go faster if placed on an odd elevation. I noticed this a lot when it came to the new map, but if a survivor got grabbed and the dog was placed on a higher or lower elevation point, the dog let go instantly. I suspect to prevent bugs, but its something important to note. Then there is the fact that the dog can slide off of terrain. It can get sticky sometimes, especially near generators, but there are locations where the dog can slide of the terrian and latch onto a survivor. In a sense, the dog has hug tech in their kit, but not as potent as Blight used to be.
Then there are add-ons, and I will agree with Scott, the add-ons are pretty mellow in strength, but the Knotted Rope is honestly so potent for a yellow, it may as well be a must pick. Having a 40% recovery from landing a hit, combined with perks like STBFL or Rapid Brutality, is so scary on some maps, its not even a joke to say it is way too oppressive. If they had to nerf anything, Knotted Rope has to get tweaked.
I don't have any suggestions at the moment for updates outside of the Rope getting tweaked, but I am sure the developers are invested in trying interesting things with Houndmaster, especially since people actually seem to care about her. Anyways, that is the end of my Ted Talk, I hoped you enjoyed, and I wish Scott a great old time learning the funny lady with the sweetest doge. (Their name is Snug in the lore BTW)
Hey Scott guys here
Scott hey here guys
I feel like her dog’s hit box is just a tad too small. You miss survivors by inches at times.
More powers that have AI built into them and are extremely jank? Who would have thought!
Hear me out, they should allow her to press a key to pet the dog ingame. (Just found out you can actually do that, thank you replies, amazing dlc 10/10)
Maybe Im missing a joke but she can pet the dog in the game
They do actually.
@@atlashelp3310 Wait she can?
@@nicknamed1267 Nvm then, I've been playing her for a few hours without even knowing
@@madisonbrown1215 I THINK the prompt is a bit bugged at the moment? But I saw a clip of it on twitter, its a cute animation!
I feel like for the first time in....well, however long ago Nemesis was released, they're actually trying to do something different and interesting with the midrange zoning formula (and of course it's a nonlicensed chapter they try to innovate in). None of the zoners before this killer had tracking. The closest was Chucky's Undetectable allowing him the drop on people. And the projectile itself interacts with the environment in novel ways, plus since the killer doesn't need to commit to it herself she can threaten the area her dog can see as well as her general vicinity. She's far from perfect, and I agree with every single one of Scott's proposed changes, but there's a really interesting killer inside that block of marble the PTB gave us. Time will only tell, however, if they truly understand what this killer has to offer and lean into it or if the incompetency train will barrel off the tracks and into an orphanage.
This killer gives me vibes that she is gonna be a buggy killer.
She should be able to move and point the dog towards things imo. Would make her very strong
And at the end of the day, this is the exact way PTBs are supposed to function. The devs make their best guess, and then they make changes accordingly after seeing it in action. Everything is working as intended here. And that's a good thing
This could had been the best killer ever if they made the dog able to be controlled by a 2nd killer. It can only hold survivors and drag them, no damage. Then if is popular, do this for twins as well.
No one would want to play that
I think the most confusing thing about the houndsense is that you bleed more and grunt louder.. when you're downed? Not when you're injured? Am I misreading that?
It’s supposed to imply that your senses are cranked up, the survivor isn’t actually louder or bleeding more it’s just you are picking up on things better.
Making whole new tracking mechanics like a scent line or something is too much work so they just change a few numbers other perks already change so it’s easy to add.
I think the generator targeting is working as intended. If it were to snap to a gen every time you looked at it, you wouldnt be able to send the dog to a shorter path. It only snaps when you aim under the minimal distance.
I feel like this is what twins could have been.
They keep doing that where they bring out a new killer that should have been the old one, like knight and legion too.
Wonder what the twins update will look like now.
There is NO greater power, then the power of having a dog! 🐶
One of the Iri addons is literally Obsidian Goblet from Pyramid head and that hurts me
Also, houndsense should increase the dog area of effect while lunging for easier hits so you have a reason for using search
Is this supposed to be a pirate?
little thing i have seen literally no one else talk about, the dog can injure and down survivors if it hits them while they're locked animations, specifically vaulting or dropping a pallet. potentially other animations as well, like entering/exiting lockers, but i haven't pulled that off yet. i don't think it increses her strength by much, but it's definitely helped me in chase a decent bit
my favorite part about this killer is playing against bots, trying to do the second dog charge and the fucking bot starts going towards me and blinding my immobile husk THAT ALSO BLINDS THE DOG.
Ah yes the toddler destroyer. I will purchase it as soon as available
Her addon Knotted Rope is extremely powerful and easy to get value from but it will probably be nerded before live, hopefully.
I feel like the searching could be good to use before picking up a downed survivor for quick scouts and using it to get cross map faster if you know where you need to go. The add ones also help if they get the dog debuff from being scouted
Honestly if you could swap to your dogs view if you detected someone during search, I think that'd be a great way to give some map pressure, and feel less like you lost your power.
i had this dog hunter idea based on The Most Dangerous Game, its not quite the same (My idea was similar to the artists birds but the hunt and search ideas are the same ish) but even i had in the preliminary designs required 2 dogs so that you can hunt and search at the same time. idk why they only have the one
Looks like they're just reusing the knight mechanics, this killer would be so much better and cooler with a proper AI dog
Tbh I think that when you start the redirect charge, she should path towards the dog at normal speed. If she gets to the dog or if you cancel the power you regain control of the moving hound master
MAYBE the deep wound is there for the future when in January it gets changed someway.
I feel like it just makes sense that survivors afflicted with Houndsense would be easier to track, not sure why it doesn't interact with Search mode. Survivors bleeding out their ass from a dog bite should have a larger detection range, like 2x the base range.
Wait. Why not simply have it work like:
Search Mode: Activate it to sniff out the nearest Survivor, giving you a haste path to them.
Chase Mode: *After you hit a survivor*, if dog is on cooldown, have *dog* finish that chase/down that survivor by giving them the survivor's scent. That way you can tag team the survivor with flanking or chase someone else. Dog will only chase until being paletted or flashed somehow and return after downing. Add-On where dog can drag the downed survivor to you, but other survivors can kick them off.
Why have a hound master and not have the hound *hunt people with their scent* way ahead of the killer like they're meant to.
Having another AI chaser would just be Knight 2
They should just rework "search" to be like a guard where if it finds someone it hunts them for like 10 sec and if it grabs them it pulls them like chase. And the path still gives boost.
you can redirect at any point during the charge, not just at the end of it
Maybe if her power had a charge for search and a charge for projectile. (She has two dogs, wild) you could use the power to search with more consistency
Honestly, i think The Houndmaster is a great Knight Rework. When i first heard of the Knight power, i thought it would be like this and is kinda okaish imo
Cant wait for the next 2v8, pair her with dracula so doggo has a friend
Drac wont be in the next 2v8. Neither will hound master.
@@thedoomslayer5863 houndmaster it s probably in the future,idk about license killers
my expectation of this killer is that they are considered poorly right now because she is insanely difficult, and when they get a handle on her (and she gets bugfixed) this killer will be very good. comparable to wesker at best.
This reminds me of how no one likes using Sens from R6 Siege with the rolling smokescreen walls because the pathing gets fucked half the time.
Hopefully the same won't happen to doggo
9:42 Awkward paws you say? Must be a new breed.
10:28 You must have missed the 40% attack cooldown add-on. Sure it has a condition but you fulfilled that condition often enough in the B-roll.
Thanks for the video.
Not to mention her Caribbean voodoo vibe with hunting dogs being accompanied by a new... snow map? Can we pick a theme?
She doesn't have a map. This map isn't related to the killer, and from the sounds of it, not coming out when the killer comes out. Just a map they're working on and want feedback on
i really dont see a problem with her being underpowered, power creep has been insane
I honestly hoped the tracking thing would be like the guards power and not the one of the nurse's and genereally the killer felt very janky.. I hope she gets A LOT QoL updates
20 seconds worth of info is insane
someone hasn't really branched out with her add-ons. I mean she has old STBFL on hits where her dog is holding a survivor as a YELLOW add-on, how is that not strong? 40% decrease on the cooldown of successful hits while the dog has hold. No stacks needed, she just does it. Regardless of the jank, that's REALLY good for such a low tier and common add-on. That's better than Chucky's rat poison being a green.
Also, I'm surprised you didn't mention the dog's audio levels. Dat dog is LOUD AF.
The point of discussion imo is Shoulder The Burden. That survivor perk is absolutely busted.
What if survivors detected by hound sense create a line like the dog crates in search nose that the killer can then follow so it is thematic on the tracking part and makes it better
11:33 "It was really really RUFF"
Even if this killer is weak, I'm glad she's at least a bit unique compared to other recent killers.
Well it seems like most of the changes she needs are numbers, at least I guess that's what we're gonna get for the next live update, hopefully later on they keep working on improving her because she seems really fun to play
No, they need to send this one to the doghouse (pun intended). Her entire gameplay loop is predictated around tunneling unhooks.
hello scott the houndmaster
Thought this might be a Darkest Dungeon killer based on the name alone. Not sure if I'm disappointed or not.
Ah Scott uploaded, my opinion has arrived
Pretty much going to require survivors to run OTR/DS and other such perks, because when she EVENTUALLY does catch someone, every HM I've played against on PTB just sits outside facecamp bar range with the dog active waiting to use the special on the unhooked person. Then waits 10 seconds to hit you again.
This killer's design makes Skull Merchant look inspired.
The last bit gives me hope that people will finally find a new killer to move the hate train onto after merchant
Dont even mention the fact that she has a YELLOW add on that decreases her basic attack cooldown by 40% that stacks with STBFL. She is the tunneling queen in the current PTB
@@tmoney1487 easily her best addon
@@dumblenutz5561no we will still hate that garbage
@@tmoney1487 Yeah, I went to try her out and saw that too. Guess that explains why the new survivor has an anti-tunnel perk.
"I'm gonna play the new dog killer for a day." -> Dog killer comes out a day later???
Tbh, I don't like how much she talks for an unlicensed character
I get Singularity and Unknown talk a lot, too, but they both have effects to their voices
But this is just a pirate lady
i hope bhvr take notes about buffing her
Ok so now we can someday have multiple dogs in 2v8
i really think when afflicted by the bloodhound thing, survivors should be exposed when grabbed by the dog. the fact that there is literally NO upside to afflicting the bloodhound affect AND grabing em is such a dumb desicion