Thank you so much Tim for all the time and dedication that you take for teaching us with this series! Will love to see more soft body videos maybe in comparaison with FEM
Thanks Tim ! I have a question , how can I animate constraint created in vellum solver as vellum constraint property only reads constraint group from sop level
You can use a SOP solved to manipulate the attribute of the constraints, in week 4 we are doing some of this on geo level, but this also works similar when doing it on constraint
Thanks Tim! Question: I want to export my animated character + vellum drape to game engine. I'm using the rop_ FBX character output node but it isn't working...my animated character works fine in the engine but the vellum drape doesn't animate at all. Any tips on that? Cheers!
@@josebringas513 there are some labs tools to export rbd and cloth. What it does is bake the position data to a exr that you can then apply as a position offset in your shader in a game engine
Thank you so much Tim for all the time and dedication that you take for teaching us with this series! Will love to see more soft body videos maybe in comparaison with FEM
Hi, thanks for this, I learned a lot. Nice to see a combination of different vellum simulations combined together.
Glad to hear it was interesting!
Ty man, I loved this one.
Thanks Tim ! I have a question , how can I animate constraint created in vellum solver as vellum constraint property only reads constraint group from sop level
You can use a SOP solved to manipulate the attribute of the constraints, in week 4 we are doing some of this on geo level, but this also works similar when doing it on constraint
Thanks Tim! Question: I want to export my animated character + vellum drape to game engine. I'm using the rop_ FBX character output node but it isn't working...my animated character works fine in the engine but the vellum drape doesn't animate at all. Any tips on that? Cheers!
@@josebringas513 there are some labs tools to export rbd and cloth. What it does is bake the position data to a exr that you can then apply as a position offset in your shader in a game engine
Thanks