We need to petition that this toolset be apart of base Houdini and they hire the man to update and expand the toolset. This is Houdini's missing infinity stone
It is an intuitive VFX (fireworks, demolition, storm) software, and it is where it stops. Company is appropriately called side effect, not main feature or show.
@ those are its most decorated attributes. It’s so much more now. Have you been paying attention to its growth? There is literally no tool that compares to Houdini and many tools now are imitating its innovation. It adding a dedicated modeler mode would improve the ecosystem for everyone. More users -> More money -> More innovation
I can understand where @primetime0104 is coming from; he is a purist and I appreciate purists. Houdini is indeed a parametric procedural system with a logical imperative that is sublime. But I also think its modeling tools, even before Modeler and Soft Booleans came along (thanks to Alexei Vanzhula) were vastly underrated. If nothing else Alexei's plug in has drawn attention to Houdini's power as a modeling tool and now with Copernicus brought up to speed it's going to take on Substance Designer too. Imagine using all the procedural scattering tools and physics engine tools in conjunction with OpenVDB to create texture tilings and polygonal objects of immense chaotic complexity. Even Zbrush has inserted tools that try to emulate Houdini style functionality in this area. And while I sympathize with @primetime1014's sentiments I'd like SideFX to buy 3DCoat and rebuild it on Houdini's node system of non destructive modeling to add sculpting functionality to Houdini too both as a Surface modeler and as a Voxel/OpenVDB modeler too. Both Pilgway and SideFX were early adopters of OpenVDB you know.
This video is a perfect introduction to Modeler, which is exactly what I needed. I've tried to use Modeler for some time but keep getting lost and giving up because of the lack of good videos that explain the modeling process like this. That, plus the interface and such, changes quite a bit over time, which makes it even more difficult to remember. Many thanks for your work here.
Yep more people are starting to make tutorials about it and I'll do some more myself! Check out th-cam.com/video/4TdtlBrb6fc/w-d-xo.html and he has also more videos on his channel
After watching this video during the first few days it debuted, it really made me start thinking seriously about purchasing the plugin. I finally got it and this makes modeling so much more enjoyable, certainly in Houdini, but also more than in Blender. As others have stated, Modeler needs to be included in Houdini as a standard feature. Thanks for the video!
@@voxyde well i didn't know press Q move mouse right to enable polypen, priceless ,i have modeler opened while watching your vid, actually i saw you posted this vid on discord anyway, thanks btw in modeler it is SHIFT+Q to repeat
I used modeler for several years and this latest iteration (2025) is amazing. It is also cool to try to model first with vanilla houdini - suffer a little :) Then you will appreciate modeler even more.
Modeler is pretty great, been using it for years, def should be included in Houdini, would increase Houdini’s use case much more in things like real-time 3D workflows and game dev specifically. Also if there was a better realtime rendering engine, something like EEVEE where you could get a more accurate view of what you’re modeling would be great, especially with the introduction of COPs letting you texture in Houdini in a modern fashion (finally)
I can’t believe you are real! You are sooo professional and talented! I have one simple question and I REALLY hope you will listen my request: like lightning tutorial in the web or schools I’ve never found Force filed, shields or something like that tutorials. Will you bring in your channel some lessons like that? I would pay for that! It would be amazing! In the end we’d appreciate A LOT if you’ll teach us how to bring all these amazing effects in a Live Action scene and how to make it very realistic (like Eric VFX idk if u know him). It would be really amazing!! Thank you so much!
I believe the Polypen is inspired by the Polygonpen tool in Cinema 4D, and the Push function in face mode is inspired by Qmesh in Zbrush, or the extrude tool in 33ds max ( which let's you push in geometry in the same way). thank you for this amazing introduction ! I will buy this plugin for sure, such an amazing addition to Houdini
Wow didn't know about that tool in Cinema4D. It's been so long since I modeled with it haha, glad you liked the video! For sure it's an amazing plugin, super solid
I think it was inspired more by Modo's polypen - it is very similar and Alexi even mentions it somewhere in the documentation that he's been a big fan of Modo.
Looks very interesting. I'm thinking about learning Houdini. Is there any way to change the viewport navigation? I'm used to working with a Wacom tablet in other 3D programs. And I would rather not need the pen buttons for navigation.
Deep Quality work! What do you suggest to me? Sir, I am learning Blender now, What's your learning curve? Am I learning After Effects for fx or Nuke And what you think about Blender Geometry Nodes?
@@voxyde OMG! Nuke would be absolutely perfect. It’s like you’re reading my mind-this isn’t the first time! Just yesterday, I was thinking about studying Nuke and thought how great it would be if Voxyde had a course on it. Can't wait :D
Please, my english is not so good. Everytime you said "down Z" or "down F" the button image dont show in the screen. Could you explain what it means? Thanks for the video, anyway. 🎉🎉🎉🎉
This is not how you have to do modeling in Houdini if you don't have Modeler plugin. If you use shortcuts and Radial Menus it will work the same way. What modeler does it definitely skips some steps and improves workflow/flow when modeling etc. Never did I use Tab to invoke any of the modeling tools when using vanilla stuff. One can go very far with vanilla but I will admit Modeler makes things better, unfortunately due to SideFX limitations, Alexey cannot fully incorporate what Houdini can do , which is sad. I also decided to check Modeler 2025 and its impressive how better modeling can be if you give development to someone who cares and knows stuff. Unfortunately SideFX just making things worse lately in modeling realm. One can only hope things will get better.
Ah sorry you are correct! I didn't even think radial menus are already in Houdini and can be used to do direct modelling, my bad. And yes it's too bad about SideFX. At this point even if they do add some modeling tools, it probably won't be as good as Alexey's modeler
@@voxyde You are not completely wrong actually. For this to work, one needs to setup the whole environment for modeling, so technically you are correct, but again, once you do it, it works nicely.
No. Under the hood, Houdini has many nuances that hinder a smooth process. A simple example: every modeling tool in vanilla Houdini uses very overcomplicated scripts for working with selected components. In Modeler, there's an optimized method for detecting selection, which makes the tools more responsive specifically in Modeler. You can endlessly tweak Houdini, but it won’t give you tools specifically tailored for fast modeling.
@@ModelerHoudini We talked about that on over the Discord. Due to some Houdini bugs you cannot do some of the things vanilla Houdini can do, like press, hold S then release to invoke tool again.
Bro I'm a 3D Artist but i use houdini also but Sub division modeling Maya and 3Ds max is really best. For Retopo maya Quad draw is really fucking awesome yeah there are lot of retopo tools but maya artist can understand the quad draw tool.
I have modeled in maya. You can feel that a subdi modeler has created the houdini toolset. The tool is closer to the workflow. It is really important thought out details.
We need to petition that this toolset be apart of base Houdini and they hire the man to update and expand the toolset. This is Houdini's missing infinity stone
It is an intuitive VFX (fireworks, demolition, storm) software, and it is where it stops. Company is appropriately called side effect, not main feature or show.
@ those are its most decorated attributes. It’s so much more now. Have you been paying attention to its growth? There is literally no tool that compares to Houdini and many tools now are imitating its innovation. It adding a dedicated modeler mode would improve the ecosystem for everyone. More users -> More money -> More innovation
@@primetime0104 I can't even begin to describe how wrong you are.
I can understand where @primetime0104 is coming from; he is a purist and I appreciate purists. Houdini is indeed a parametric procedural system with a logical imperative that is sublime. But I also think its modeling tools, even before Modeler and Soft Booleans came along (thanks to Alexei Vanzhula) were vastly underrated. If nothing else Alexei's plug in has drawn attention to Houdini's power as a modeling tool and now with Copernicus brought up to speed it's going to take on Substance Designer too. Imagine using all the procedural scattering tools and physics engine tools in conjunction with OpenVDB to create texture tilings and polygonal objects of immense chaotic complexity. Even Zbrush has inserted tools that try to emulate Houdini style functionality in this area. And while I sympathize with @primetime1014's sentiments I'd like SideFX to buy 3DCoat and rebuild it on Houdini's node system of non destructive modeling to add sculpting functionality to Houdini too both as a Surface modeler and as a Voxel/OpenVDB modeler too. Both Pilgway and SideFX were early adopters of OpenVDB you know.
This video is a perfect introduction to Modeler, which is exactly what I needed. I've tried to use Modeler for some time but keep getting lost and giving up because of the lack of good videos that explain the modeling process like this. That, plus the interface and such, changes quite a bit over time, which makes it even more difficult to remember. Many thanks for your work here.
Glad it was helpful!
@@voxyde Hi ! Is it worth it compared to other software that is better in modeling? Like Maya, Blender or something else?
@@florianpernot6724 It is! Especially better than Blender, where from my experience you need a bunch of add-ons to really get the most out of it.
Thanks!
Great Video! Very informative. Thanks. I would love to see you do more videos on Modeler. It is a very deep tool set!
This is fantastic! I looove Modeler but have been hoping that people would start to make some detailed tutorials on it.
Yep more people are starting to make tutorials about it and I'll do some more myself! Check out th-cam.com/video/4TdtlBrb6fc/w-d-xo.html and he has also more videos on his channel
@ greatly appreciated!!
After watching this video during the first few days it debuted, it really made me start thinking seriously about purchasing the plugin. I finally got it and this makes modeling so much more enjoyable, certainly in Houdini, but also more than in Blender. As others have stated, Modeler needs to be included in Houdini as a standard feature. Thanks for the video!
Glad I could help!
I love the Modeler plugin, great to see you showing the new 2025 version
Thanks so much for making this! I'm hoping to make Modeler my main modeling package and it's exactly what I needed to get started.
You're very welcome!
thank you so much for the vid! Loving the plug in so far Alexy is a genius
He really is!
Eagerly waiting for more compositing tutorials❤❤
Very soon!
this is gold, thanks !
im your fan, thanks a lot for this
Hey great to see you again!
"another extrusion", press "Q" to repeat last action instead, it will put another extrude node
Hey didn't know! Thanks for the tip
@@voxyde well i didn't know press Q move mouse right to enable polypen, priceless
,i have modeler opened while watching your vid, actually i saw you posted this vid on discord anyway, thanks
btw in modeler it is SHIFT+Q to repeat
There's also a pie menu with the most common tools, or customize to your liking.
It's like softimage modeling tools, all polygon tools set by hotkey, no need to click any button on UI, but this is more better, thank you so much!
This is amazing. I like it. Please create more modeling tutorial videos of the entire process
Thank you, I will
Texturing plag for Houdini?
I used modeler for several years and this latest iteration (2025) is amazing. It is also cool to try to model first with vanilla houdini - suffer a little :) Then you will appreciate modeler even more.
I skipped the suffering haha
Please do modeling tutorial. Actually modeling something so we can learn the work flow… Great tutorial by the way
Will do!
Modeler is pretty great, been using it for years, def should be included in Houdini, would increase Houdini’s use case much more in things like real-time 3D workflows and game dev specifically. Also if there was a better realtime rendering engine, something like EEVEE where you could get a more accurate view of what you’re modeling would be great, especially with the introduction of COPs letting you texture in Houdini in a modern fashion (finally)
I can’t believe you are real! You are sooo professional and talented! I have one simple question and I REALLY hope you will listen my request: like lightning tutorial in the web or schools I’ve never found Force filed, shields or something like that tutorials. Will you bring in your channel some lessons like that? I would pay for that! It would be amazing! In the end we’d appreciate A LOT if you’ll teach us how to bring all these amazing effects in a Live Action scene and how to make it very realistic (like Eric VFX idk if u know him). It would be really amazing!!
Thank you so much!
Next year I plan to try some live action stuff! But there's a long list ahead of things to cover before that
@@voxyde oh right! Thanks! What about force field/shields/various magic effects? Can we see something like that?😍
I believe the Polypen is inspired by the Polygonpen tool in Cinema 4D, and the Push function in face mode is inspired by Qmesh in Zbrush, or the extrude tool in 33ds max ( which let's you push in geometry in the same way). thank you for this amazing introduction ! I will buy this plugin for sure, such an amazing addition to Houdini
Wow didn't know about that tool in Cinema4D. It's been so long since I modeled with it haha, glad you liked the video! For sure it's an amazing plugin, super solid
I think it was inspired more by Modo's polypen - it is very similar and Alexi even mentions it somewhere in the documentation that he's been a big fan of Modo.
@@JohnLarryGroff I guess so many tools get inspired by one another 😆
@@yassinedjebbari4819Yeah, the different DCC definitely ctrl+c and ctrl+v each other. They should ctrl+x it out!
I've always modelled in Maya, but this looks great, won't have to ever leave Houdini soon. Still prefer to UV in Maya tho.
I think Houdini uvs are very fast compared to Maya. I love Maya but I prefer Houdini uvs
@GenesisWilliams really. I'm very interested in seeing people's UV workflows.
@@joelchamp1949 yeah, you don't need to unwrap, you just cut seams and you are good
Imitation is the sincerest form of flattery
Very nice walkthrough! This will allow me to use the tool so much better. Would love to see more of these tutorials!
More to come!
Do you know, you can press C while in modeling window to bring modeling pie menu.
Can we able change the short cut for the modeler tool like extrude? Into Ctrl+b instead of F
Hello,if this plugin is for regular modeling, how to do procedural modeling then ? Im confused.
Looks very interesting. I'm thinking about learning Houdini. Is there any way to change the viewport navigation? I'm used to working with a Wacom tablet in other 3D programs. And I would rather not need the pen buttons for navigation.
Houdini has no mercy.
44:09 what I just saw, unimaginable, I tried a lot of software and add on but This Retopology features Is Too much smooth...
Are you going to make a video on the Soft Boolean tool too? I love modeler and soft boolean but this has shown me how to use modeler better!
Haven't tried it yet but might get on that!
Deep Quality work!
What do you suggest to me?
Sir, I am learning Blender now, What's your learning curve?
Am I learning After Effects for fx or Nuke
And what you think about Blender Geometry Nodes?
Thanks ! Looks really nice than Maya.
Nice to see u
Waiting for "Intro to Houdini Vellum - Full Beginner course" :)
The next on the list is Intro to Nuke, and then either Intro to Vellum or Intro to RBD :) Might do a poll ! But it's coming
@@voxyde OMG! Nuke would be absolutely perfect. It’s like you’re reading my mind-this isn’t the first time! Just yesterday, I was thinking about studying Nuke and thought how great it would be if Voxyde had a course on it. Can't wait :D
Great 👍
Please, my english is not so good. Everytime you said "down Z" or "down F" the button image dont show in the screen. Could you explain what it means? Thanks for the video, anyway. 🎉🎉🎉🎉
Is it better to do instancing in sop level or stage level if you're intending to use solaris anyways for scene assembly?
instance at stage level will be better in most cases
hi, Im your big fan, sir
Thanks
i want to get in touch with you directly how can we talk..?
❤
Modo has a tool similar to polypen.
Pen tool?
This is not how you have to do modeling in Houdini if you don't have Modeler plugin. If you use shortcuts and Radial Menus it will work the same way. What modeler does it definitely skips some steps and improves workflow/flow when modeling etc. Never did I use Tab to invoke any of the modeling tools when using vanilla stuff. One can go very far with vanilla but I will admit Modeler makes things better, unfortunately due to SideFX limitations, Alexey cannot fully incorporate what Houdini can do , which is sad.
I also decided to check Modeler 2025 and its impressive how better modeling can be if you give development to someone who cares and knows stuff. Unfortunately SideFX just making things worse lately in modeling realm. One can only hope things will get better.
Ah sorry you are correct! I didn't even think radial menus are already in Houdini and can be used to do direct modelling, my bad. And yes it's too bad about SideFX. At this point even if they do add some modeling tools, it probably won't be as good as Alexey's modeler
@@voxyde You are not completely wrong actually. For this to work, one needs to setup the whole environment for modeling, so technically you are correct, but again, once you do it, it works nicely.
No. Under the hood, Houdini has many nuances that hinder a smooth process. A simple example: every modeling tool in vanilla Houdini uses very overcomplicated scripts for working with selected components. In Modeler, there's an optimized method for detecting selection, which makes the tools more responsive specifically in Modeler. You can endlessly tweak Houdini, but it won’t give you tools specifically tailored for fast modeling.
> unfortunately due to SideFX limitations, Alexey cannot fully incorporate what Houdini can do
what do you mean?
@@ModelerHoudini We talked about that on over the Discord. Due to some Houdini bugs you cannot do some of the things vanilla Houdini can do, like press, hold S then release to invoke tool again.
Hello
Bro I'm a 3D Artist but i use houdini also but Sub division modeling Maya and 3Ds max is really best. For Retopo maya Quad draw is really fucking awesome yeah there are lot of retopo tools but maya artist can understand the quad draw tool.
That's a pretty debatable statement. I could just as easily say that XSI or Modo is the best SubD modeler in the world.
@ModelerHoudini Yo bro I didn't expect that 👍 Agreed
But for me, of course, nothing is more convenient for SubD than Modeler for Houdini :D
I have modeled in maya. You can feel that a subdi modeler has created the houdini toolset. The tool is closer to the workflow. It is really important thought out details.
As always you provide us great tutorials. Thanks.❤🧡💛💚💙💜🤎🖤🤍