Houdini Vellum Cloth (Beginners) [Tutorial] | Emitting Vellum Cloth Bands + Shrinking/Shrink Wrap

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  • เผยแพร่เมื่อ 28 ก.ย. 2024

ความคิดเห็น • 27

  • @evening8990
    @evening8990 3 ปีที่แล้ว +4

    Great tutorial, very clear. Many thanks

    • @YFJSR
      @YFJSR  3 ปีที่แล้ว +1

      Many thanks to you too for checking it out early! 🙌

  • @FaddyVFX
    @FaddyVFX 3 ปีที่แล้ว

    Beautifully done, cool and nice

  • @RMAFIRE
    @RMAFIRE ปีที่แล้ว

    enriching art ❤ 🙌

  • @thehomedepothouseplant9986
    @thehomedepothouseplant9986 ปีที่แล้ว

    very cool! thank you

  • @JSZ69420
    @JSZ69420 2 ปีที่แล้ว

    Thank you !

  • @internetadda5684
    @internetadda5684 ปีที่แล้ว +1

    That's called a complete tutorial !!! The teacher doesn't stop and keeps creating this kind of tutorial.....

  • @むにえる-w7b
    @むにえる-w7b 3 ปีที่แล้ว +1

    Thanks for the RS user friendly and great tutorials!

  • @ModelWhatYouSee
    @ModelWhatYouSee 2 ปีที่แล้ว

    Great tut. Question, how did you get your youtube player to display that header with the timeline countdown. That is so slick. Nice one.

    • @YFJSR
      @YFJSR  2 ปีที่แล้ว

      All After Effects! Plenty of tutorials here on TH-cam for this kind of thing as well.

  • @massimobaita7178
    @massimobaita7178 3 ปีที่แล้ว

    Thank You very much, Yu!

  • @FaddyVFX
    @FaddyVFX 3 ปีที่แล้ว

    Excellent animation and moves, it is proof that you have an incredible talent, im looking forward to learn and practice more, you are inspiring me, thanx.

    • @YFJSR
      @YFJSR  3 ปีที่แล้ว

      Hahaha that's great! Thanks for leaving a comment! Funny thing is I got bored of Houdini and haven't used it for 6 months now. Unreal is really much more fun for me. But go with it! Practice more 💪

  • @rickedeckard2006
    @rickedeckard2006 3 ปีที่แล้ว

    That was a perfect tute. Thank you

  • @makfarik
    @makfarik 3 ปีที่แล้ว

    Спасибо

  • @ccb4911
    @ccb4911 3 ปีที่แล้ว

    Nice video Thanks a lot! I'm subscribing!

    • @YFJSR
      @YFJSR  3 ปีที่แล้ว

      Cheers! ✌️ Thank you for the subscription!

  • @jluisroga
    @jluisroga 3 ปีที่แล้ว

    Great tut! Just one questiom, how do you use de vellum post process with this method? How do you bring the constraints from the dopnet? Thanks in advance!

    • @YFJSR
      @YFJSR  3 ปีที่แล้ว +1

      Ahh! Sorry for the late reply. Thank you for watching this tutorial! 🙏 I think you probably need to use Vellum IO or bring constraints manually with Vellum Import Fields. This kind of manual stuff BubblePins has good tutorials for that 👌

    • @jluisroga
      @jluisroga 3 ปีที่แล้ว

      @@YFJSR no worries ! Thanks for the reply !!

  • @humayan91
    @humayan91 3 ปีที่แล้ว

    Hey. Great tutorial. I've been trying to demystify one of your vellums sim in which a couple of blocks inflates, goes up attaches itself to a frame very smoothly like puzzle pieces. How did you achieve the movement of the blocks? Did you compute the Force by subtracting the final position from the initial position and feed it into the DOP net or did you take a completely different approach?

    • @YFJSR
      @YFJSR  3 ปีที่แล้ว +1

      Wrong place to ask this question, you should have just posted it in the actual video. Anyways, it's pretty basic. The first one is a basic POP Force which raises it up until in front of the frame. Then a POP Attract which uses the "Points" Attraction mode to attract the vellum cloth points to the final target position. Basically, I used this particles technique - th-cam.com/video/p_2qytjh9q0/w-d-xo.html

    • @humayan91
      @humayan91 3 ปีที่แล้ว

      @@YFJSR Haha. Sorry about that. But thanks a lot. :)

  • @NextroneOfficial
    @NextroneOfficial 3 ปีที่แล้ว

    Very good and simple, subscribed! Is there a way to instead this method, scatter not one, but multiple random vellum objects on points, and make them a part of simulation with forces...like it is possible to do with POPs with copytoppints and assigning multiple random geo on them.

    • @YFJSR
      @YFJSR  3 ปีที่แล้ว +1

      @@NextroneOfficial Ok yeah I don’t think there’s a straight forward way to do it with Vellum. I think this technique would work with a slight tweak. www.sidefx.com/forum/topic/72870/ Merge all the variants when creating the Vellum constraints, when that’s done you pack via connectivity and give each shape a unique integer, every frame randomly select a shape with Delete expression and then unpack it before it goes into the solver. It’s too difficult to explain it here, and I might make a tutorial in the future employing this sort of technique, but no guarantees.

    • @NextroneOfficial
      @NextroneOfficial 3 ปีที่แล้ว

      @@YFJSR I could follow what you wrote up to a point with the delete attribtue...also im not sure if you thought that i pack the models after i assigned the constraints or before...i suppose its before the back, that would be logical to me. It is a bit tricky to read it out now...😬 But it would indeed be an interesting setup for tutorial, if i manage to make it somehow before 🙂

    • @YFJSR
      @YFJSR  3 ปีที่แล้ว +1

      @@NextroneOfficial I still don’t get what you’re asking for. You want to emit randomly some Vellum shapes from a selection of pre-made shape? or you want to instance shapes like plants on a piece of Vellum cloth? This might be a good tutorial topic, so I want to help. To help visualize what you’re talking about please put some links to references ok? 👌