great video Deniz! the way I used to make passthroughs was to place the piston, place a pipe or block in the piston, then attempt to place a bearing on the piston. this has 2 bearings so theres less flex which is great for higher torque applications.
I like putting the sensors on the frame and putting the encoder wheel on the engine and making it out of concrete so that it acts like a fly wheel from what I’ve tested that actually makes the engine smoother but that is from my designs not this one
Pretty nice engine man, thank you for the guide! Having said that: - 1x1x3 Passthrough joint: 11 out of 10 - Balanced axle/crankshaft: 10 out of 10 (but ya know, kinda obvious) - Still using "timing plate" spinning sensors: 5 out of 10 I greatly prefer the "hammer design" (that very few people seem aware of?) instead of the timing plate design: 1) Replace the top-most T-shaped pipe pieces (where top of piston connects) with +-shaped pipe pieces 2) Then you put T-shaped pipe pieces on the top of that (90' angle offset to axle/placed sideways) with screws on the sides 3) Then sensors on the side of that to detect the (screws on one side of the) hammers This gets you *really superb timing* _with any amount of pistons_ , less bulky 'bottom of the engine'/'crankshaft-axle', something that arguably looks better & finally something that i'm pretty sure uses less resources for the sensors (90% sure fast moving sensors still cause lag like they have done for years now? so this one having no moving sensors _within the objects grid_ should mean it has to do less calculations, so its better? the perfect timing is my main reasoning for using this hammer approach tho, the sensors moving a lot less is just a bonus) you can still have it run in reverse too (like timing plate designs) by either moving the sensors to the other side, or having sensors on both sides and a little logic to toggle between them. I strongly encourage everyone to try this hammer design, it's just 🧑🍳👌and more people should use it.
I just posted the link to his (One hour old link). I'm loving the piston straight through glitchy tip.. It'll certainly have a place or more in my S.M. worlds. Cheers. Any automatic brake light ideas.? And / or a non laggy Truck & Trailer 5th wheel hitching mechanism?
10:15 did you notice the pipe spin and passthrough main pipe, if that's IRL it's not possible like that and I will consider to make other design that similar to IRL...
Unfortunately getting an efficient direct drive through a block is a game limitation. Cows being known as Wocs and wearing their udders as headgear is an everyday occurrence in the SM world and can be assumed as a reality check when in game. That aside, this passthrough glitch is as handy to a creative SM player as the Technical Lego Single Block piece with Hole and Axle is to a Lego box full of standard bricks. The physical realistic in-game option would be a block left out of the frame in order to allow a thick pipe piece to transmit the output from the engine. That will cause the game to try to calculate the physics between 4 surfaces of a square hole on a large pipe circumference involving:- Pi, Mass, Friction, Vibration, Speed, Particle effects, etc etc. Which then slows down the computers framerate and the creations efficiency and general gameplay. The games attraction is the ability to use a vanilla inventory, creativity and imagination to build ALMOST anything. Just like Lego / Meccano. With the added hurdle of "Scrap Mechanic Physics" then have it run smoothly in game. Shared with others on the workshop brings likes, Scrap Mechanic physics creativity recognition, TH-cam views, sponsorship deals, fame, recognition.. The cash to afford a new engine for my motorcycle because some idiot welded a piston with two bearings either side of it to rotate the camshaft output through the crankcase to the flywheel.! And possibly a Girlfriend.. LOL. Cheers. @@resonance_sky
YES! Thank you. Now I can finally make the Super muscle cars. I was just doing Inlines before with massive torque. Edit: My V8 won't stop. I did the same timing as you, it just powers through it.
Fixed that issue. My question is, I want to make a RWD Drivetrain without having those connections to the rear wheels on the OUTSIDE of the wheels. My only issue is, it transmits most of the power to one wheel-Whatever wheel has the initial gear that allows the rear wheels to spin.
@@crimzonplays1134then you should see if theres a way to lock the differential, or make something where you can use suspension to press together and slip less, and the suspension would be variable with the suspension stiffness
Hey, so I also know this Sqt certain way, but real life called engine harmonics better known as frank onyx. That is why you see all these cars with tore out piston, which shouldn’t have tore out piston.
Sorry for the long comment, but I insist you read all of it. 1:16, there is a much simpler way to do this, you place the piston or suspension pieces, and then a block that connects the other end. and example is one pipe, a piston, then another pipe. now you can put a bearing on the end side, and put the middle block or pipe on that bearing, this also saves a bearing. I can record me making an improved design, or simply making it more efficient. One thing to note, is that while adding extra blocks to the crankshaft in an attempt to make it more balanced, doesn't really do anything, because there is no counterweights to oppose the pistons themselves firing, and the "unbalanced" crank is opposed by another piece, making it balanced already. You also have a bad timing plate design. it's best to use 3 blocks in one corner, and then use wedges on the sideways corners to make the timing completely halfway on and halfway off. otherwise you have a higher percentage of timing time where it is off. don't believe me about the crankshaft? remove the pistons and spin that crankshaft but don't forget to keep them rotated, then remove the lower corner pipes, and spin it again. there will be no change other than less weight. And yeah the v8 behaves more like an opposed boxer engine. all you have done is changed the direction that they start in, while moving them up one block. Rotating them to be flat will have no significant change, other than you need to change the timing because of that block height difference.
1. there's actually a lot of ways to make passthroughs, we could use a ramp that uses 1 bearing or a 0wb 2. the 3 block timing plate design will missfire and makes the engine unefficient and wedges on the other hand have larger collisions than a block which means it will make collisions on the sensors making it even more unefficient 3. the crankshaft balancing is very necessary on inline engines. Don't believe me? try running the engines with no counterweight and you'll see how much the pipes and bearings bounce off compared to a balanced crank 4. I mentioned about the v8 having boxer crank at the end of the video and I mentioned that boxer crank are the best design with huge efficiency. People in mechanical community often uses these a lot
@@Deniz69567 yeah, I was sort of not thinking about real life, so ofc I know irl you need counterweights, but scrap mechanic doesn't need any. and I don't think you knew what I meant describing the timing plate. if I could draw a picture I would show you what I meant. lemmie see if I can put it as text. my proposal: [][][/ []o [/ your one: [][][] []o If you rotate both -45 degrees, the one on the top is completely even, while the lower one has a missing chunk, and an overlapping chunk.
@@-aid4084 You should try it, you still need counterweight, you can see how much the pipes bounces off the bearings and what you did for the timing plate is just wrong. Very wrong. The mechanical community will be very pissed at you 😅 since scrap mechanic doesnt work like irl
Este video apareció en mi feed de recomendaciones, justo esta semana he estado buscando tutoriales sobre como hacer piston engines, este video es genial!
now i'm a complete noob when it comes to piston engines but for the inline 4 (and i suppose the v8 as well, haven't finished watching the vid yet), don't you lose some piston power in the bearings at the top? what if you were to stop them from pushing the link upwards, maybe with screws on top, facing downards, on the same block space? i think the screws are a pixel away from not colliding with a pipe if they stay in the middle of the block, and if they do collide, that's not really a place where a little bit of friction would be catastrophic, it might even not matter at all. this would stop the piston attachment from moving upwards, but not left/rigth which i guess could be done with screws on the side too (and a lot of glitch welding), or maybe glitch welded concave wedges? (we just need to figure out which blocks more and collides less). anyway the piston mostly pushes the links upwards so that's most of the torque loss from there theorically avoided. might be worth testing. also for the pass through link, what if instead of making the link passthrough, you make the block the link passes through pass through? (obviously we couldn't use your design anymore but the "regular" one would be way more efficient as pistons there would loose you some torque),. again, might be worth trying, might not. it also makes for a more realistic (lol realism in scrap mechanic) drivetrain bushing since the piston would allow a little bit of play (probably a lot less if you put pistons all around the block you wanna pass through)
about the side load blocking on the piston attachments, it won't work since it'd block the t part of the t pipe and therefore stop the piston from oscillating. in other words it'd immobilise the engine compeltely or cause massive collisions
and for the passthrough bit, obviously you'd have to make it on the side where the encoder wheel is not, which shouldn't be a big deal (cause obviously sensors and controllers being replaced by pistons doesn't work too well last time i checked)
well, what you've said doesn't make sense, these designs are the most common from the sm mechanical community and none of these are wrong besides the sensors having no colour mode. And, piston engines are known to work better when the pistons are stretched enough. When it comes into sm, you have to think something weird for something better@@K0wp3R
you are literally saying the crank is unbalanced because of a part that is not the crank, the crank itself needs to be balanced, not what is attached to it
Issue. People are already adjusted to the old system, and there are a lot of blueprints using it. Most people will not bother to adapt, even if it is a better system. ...unless you manage to make your argument for this better system easier to understand (...and less rude). 8:14 temporarily rotate the cranks individually to install the bearings and pipes? Another thing I've noticed comparing these to the designs already in use is that while these put out way much more RPM with what seems to be much smoother timing, potential problems regarding lag and lower physics settings environments may arise.
@@razorbladehands5771 you can make the timing plate also rotate to adjust the timing, you can also use logic gates but it affects the efficiency of the engine.
@@Deniz69567 But do you think it's possible? I was experimenting with a gear shift system yesterday, and I feel it's possible to make one, but the gear physics are definitely a bit wonky.
Can someone help me? I follow exactly the timing he does on the v8 and it won’t work. And if I mess with it a bit I get a weird rapid rotation followed by a really slow jerky rotation followed by a brief pause. Any advice?
No matter what I do I can't get the V8 to work. When I get to the part where I angle the bearings 45 degrees, the engine flies away and clips like crazy
you just put some level 3 concrete blocks to make it heavier and so it doesn't fly away, the engine flies away like that due to the amount of torque. these engines typically make more than 6000NM of torque, and so it generally flies away due to the torque
Hi, I loved the video but I just have a couple of questions when it comes to the timing. Why did you add in two different angles into the encoder wheel and is there anyway to easily program in a reverse for this design?
hey uh, can i ask if the lv5 piston is necessary ?? cuz im intent to make an i4 in survival mod ( crashlander ) n the heavy duty alternator does put alot of resistant to the bearing connect to it, so i wonder if the max lv piston is needed to create the power n turn the bearing ??
Hello I have a problem as in the v4 wen I try to stop it, doesn’t stop wen I connect it to the 4 bearing and make it -15 it goes faster I have watched the vid 3 times and I still can’t find out the issue and funny inuff I worked as a mechanic for a year 😭😭😭
Would this work with a flat plane I4 instead of the cross plane shown in the video? Edit: So I gave it a shot, and it works well, although I did it the lazy way and now there's a big gap in it. The firing order is 1342, just like most irl I4s.
@@Deniz69567 I was talking about firing order, more pistons creates more load on the bearings and if you have too much load on one side of the engine then the bearings will break. that means firing orders can mitigate that. If you're thinking of comparing inline eights with v8's, a v8 is just more compact, and not so long. that's a more reasonable conclusion to why inline eight engines are not popular.
@@-aid4084 dawg I would never compare an i8 to a v8 💀 and also there is a thing called locking crank that locks the crank which means the controller bearings on the crank won't have load. Or you could use piston locking crank which uses 0 bearings that rotates the piston 90 degrees when it's out of the lift, and it's incredibly solid and we mostly make 220+ horsepower v8 engines because of it. edit: youtube studio bugged, your reply was on another comment
@@Deniz69567 Which you can offset by retarding/advancing the timing on the sensors. Using AND gates removes the need to change timing to start and stop the engine, and instead allows you to advance the timing whilst driving to increase the engine output, just like a real engine.
logic gates aren't suitable for higher rpm even if I advance the timing, I can technically just use a double bearing which can be used as a clutch. So I can make it WASD while still making the engine active
To make an engine as useful as possible you need more options than just a clutch. I don't know what is different between our setups, but I had no trouble with RPM using AND gates between the sensor, a master switch and the pistons. Furthermore, half the engines I've downloaded from the workshop also use AND gates or similar logic, and also work fine. If you don't believe me then fine but stalling an engine and calling it "stopped" is daft and is misinforming people on how to reliably create piston engines in this game.@@Deniz69567
@@Cynical... that's exactly how we call it, if the timing is off we call it stopped. You could ask anyone in SM Mechanical Discord and they would never use logic gates for high powered engines like a kein engine, locking crank v8, etc. The double bearing clutch setup allows the engine to be turned on while the car is stopped but when you press the W button, it will start going. And somehow using logic gates would make engine's reliability reduce
It is started, stopped, or reversed using the angle of the controller. A controller can be hooked directly into a seat, or a switch can control it. So you can for example set it up so the default angle is off, and the next angle is forward at full speed. Then you can just connect the controller to the seat so it goes when you hit W and stops when you hit S. You can also have a clutch in the drivetrain, and from there set the default angle to reverse and the next angle to forward. Then you can connect the clutch to a w/s converter so it will be active either when pressing w or s. This will make the car go forward with w, reverse with s, and roll freely when not pressing anything. Alternatively, just connect the controller to a button and hit it to go forward.
@@The_indigo_monke i think it's about changing angle on the controller to -180 degree or something nearby that but i don't really know, I've been looking for that answer for quite some time but i still haven't found it. i have 2 desings for reverse gear but they are crappy for heavier load
Damn those colored closed captions on screen, If i need / want closed caption, i can just turn it on and off, but you force me to watch this attention grabbing closed caption, making me ignore the video in itself.
@@Deniz69567 Neither am i, i wanted to see how you made the piston engines. but as i mentioned, the text was so distracting, i actually only saw the text. TH-cam has CC so you do not even need to put CC in, and even if you think you do, Simple white with a gray-ish background would be much better. At this point the video is focused on captions, not on the engines. not on the hard work you actually put in
Watch the part 2: th-cam.com/video/1AzDzv4llno/w-d-xo.html
As a piston engine noob id love to see a video on actually installing this into a car
great video Deniz! the way I used to make passthroughs was to place the piston, place a pipe or block in the piston, then attempt to place a bearing on the piston. this has 2 bearings so theres less flex which is great for higher torque applications.
Would love to see your solutions to the piston expert trials 2.0
I like putting the sensors on the frame and putting the encoder wheel on the engine and making it out of concrete so that it acts like a fly wheel from what I’ve tested that actually makes the engine smoother but that is from my designs not this one
Pretty nice engine man, thank you for the guide!
Having said that:
- 1x1x3 Passthrough joint: 11 out of 10
- Balanced axle/crankshaft: 10 out of 10 (but ya know, kinda obvious)
- Still using "timing plate" spinning sensors: 5 out of 10
I greatly prefer the "hammer design" (that very few people seem aware of?) instead of the timing plate design:
1) Replace the top-most T-shaped pipe pieces (where top of piston connects) with +-shaped pipe pieces
2) Then you put T-shaped pipe pieces on the top of that (90' angle offset to axle/placed sideways) with screws on the sides
3) Then sensors on the side of that to detect the (screws on one side of the) hammers
This gets you *really superb timing* _with any amount of pistons_ , less bulky 'bottom of the engine'/'crankshaft-axle', something that arguably looks better & finally something that i'm pretty sure uses less resources for the sensors (90% sure fast moving sensors still cause lag like they have done for years now? so this one having no moving sensors _within the objects grid_ should mean it has to do less calculations, so its better? the perfect timing is my main reasoning for using this hammer approach tho, the sensors moving a lot less is just a bonus) you can still have it run in reverse too (like timing plate designs) by either moving the sensors to the other side, or having sensors on both sides and a little logic to toggle between them.
I strongly encourage everyone to try this hammer design, it's just 🧑🍳👌and more people should use it.
thanks, but I don't know why you would not like the spinning sensor timing plate thing? It's still mostly used for powerful engines til this day.
Please someone send this to kan or mark him here
I just posted the link to his (One hour old link). I'm loving the piston straight through glitchy tip.. It'll certainly have a place or more in my S.M. worlds. Cheers.
Any automatic brake light ideas.?
And / or a non laggy Truck & Trailer 5th wheel hitching mechanism?
10:15 did you notice the pipe spin and passthrough main pipe, if that's IRL it's not possible like that and I will consider to make other design that similar to IRL...
Unfortunately getting an efficient direct drive through a block is a game limitation.
Cows being known as Wocs and wearing their udders as headgear is an everyday occurrence in the SM world and can be assumed as a reality check when in game.
That aside, this passthrough glitch is as handy to a creative SM player as the Technical Lego Single Block piece with Hole and Axle is to a Lego box full of standard bricks.
The physical realistic in-game option would be a block left out of the frame in order to allow a thick pipe piece to transmit the output from the engine.
That will cause the game to try to calculate the physics between 4 surfaces of a square hole on a large pipe circumference involving:-
Pi, Mass, Friction, Vibration, Speed, Particle effects, etc etc.
Which then slows down the computers framerate and the creations efficiency and general gameplay.
The games attraction is the ability to use a vanilla inventory, creativity and imagination to build ALMOST anything.
Just like Lego / Meccano.
With the added hurdle of "Scrap Mechanic Physics" then have it run smoothly in game.
Shared with others on the workshop brings likes, Scrap Mechanic physics creativity recognition, TH-cam views, sponsorship deals, fame, recognition..
The cash to afford a new engine for my motorcycle because some idiot welded a piston with two bearings either side of it to rotate the camshaft output through the crankcase to the flywheel.!
And possibly a Girlfriend..
LOL.
Cheers.
@@resonance_sky
Yo its Ben Bingo, nice tutorial bro.
based and mechanicpilled
YES! Thank you. Now I can finally make the Super muscle cars. I was just doing Inlines before with massive torque.
Edit: My V8 won't stop. I did the same timing as you, it just powers through it.
you try retarding the timing
Fixed that issue. My question is, I want to make a RWD Drivetrain without having those connections to the rear wheels on the OUTSIDE of the wheels. My only issue is, it transmits most of the power to one wheel-Whatever wheel has the initial gear that allows the rear wheels to spin.
@@crimzonplays1134
I mean, a lot of V8 muscle cars have Lincoln Lockers anyway 😂
@@crimzonplays1134then you should see if theres a way to lock the differential, or make something where you can use suspension to press together and slip less, and the suspension would be variable with the suspension stiffness
@@_BaguetteDoggo figured it out. Added Some elbow pieces with a Piston connected to them that allowed me to link both rear wheels together.
you can also just use better lift for the pass though, weld to ground, pick it up with lift, place piston, easy
Hell yeah this is exactly what I’m here for!
Hey, so I also know this Sqt certain way, but real life called engine harmonics better known as frank onyx. That is why you see all these cars with tore out piston, which shouldn’t have tore out piston.
Thank you for awesome scrap mechanic tutorial! 👍
Sorry for the long comment, but I insist you read all of it.
1:16, there is a much simpler way to do this, you place the piston or suspension pieces, and then a block that connects the other end. and example is one pipe, a piston, then another pipe. now you can put a bearing on the end side, and put the middle block or pipe on that bearing, this also saves a bearing.
I can record me making an improved design, or simply making it more efficient.
One thing to note, is that while adding extra blocks to the crankshaft in an attempt to make it more balanced, doesn't really do anything, because there is no counterweights to oppose the pistons themselves firing, and the "unbalanced" crank is opposed by another piece, making it balanced already.
You also have a bad timing plate design. it's best to use 3 blocks in one corner, and then use wedges on the sideways corners to make the timing completely halfway on and halfway off. otherwise you have a higher percentage of timing time where it is off.
don't believe me about the crankshaft? remove the pistons and spin that crankshaft but don't forget to keep them rotated, then remove the lower corner pipes, and spin it again. there will be no change other than less weight.
And yeah the v8 behaves more like an opposed boxer engine. all you have done is changed the direction that they start in, while moving them up one block. Rotating them to be flat will have no significant change, other than you need to change the timing because of that block height difference.
1. there's actually a lot of ways to make passthroughs, we could use a ramp that uses 1 bearing or a 0wb
2. the 3 block timing plate design will missfire and makes the engine unefficient and wedges on the other hand have larger collisions than a block which means it will make collisions on the sensors making it even more unefficient
3. the crankshaft balancing is very necessary on inline engines. Don't believe me? try running the engines with no counterweight and you'll see how much the pipes and bearings bounce off compared to a balanced crank
4. I mentioned about the v8 having boxer crank at the end of the video and I mentioned that boxer crank are the best design with huge efficiency. People in mechanical community often uses these a lot
@@Deniz69567 yeah, I was sort of not thinking about real life, so ofc I know irl you need counterweights, but scrap mechanic doesn't need any. and I don't think you knew what I meant describing the timing plate. if I could draw a picture I would show you what I meant. lemmie see if I can put it as text.
my proposal:
[][][/
[]o
[/
your one:
[][][]
[]o
If you rotate both -45 degrees, the one on the top is completely even, while the lower one has a missing chunk, and an overlapping chunk.
@@-aid4084 You should try it, you still need counterweight, you can see how much the pipes bounces off the bearings
and what you did for the timing plate is just wrong. Very wrong. The mechanical community will be very pissed at you 😅 since scrap mechanic doesnt work like irl
that's awesome hope Kan see this! bump this up guys!
Scrap mechanic is a beauty of its kind, 👀🍿
Thank you for your teaching master piston 🙏
May be the only tutorial for good conventional engines rn
Very nice tho
ty
in line one changes direction after pressing switch, same when stopping
oh that's pretty helpful to know! I'm gonna have to try building something using this knowledge!
really cool stuff man, well done!
now I know how to make a hotrod with a V8 engine
Este video apareció en mi feed de recomendaciones, justo esta semana he estado buscando tutoriales sobre como hacer piston engines, este video es genial!
Can It reverse ?
@@dragoplayz3333 No, pero modifiqué el diseño para poder hacer que tenga reversa
Good soup🍵
I will try to use this with the alternator in the new survival mod ( crashlander ). Thx!
I used the v8 method to make a v10 it almost worked first try got the timing right but then I had no output so I gotta fix the pass through
ah a fellow kan enjoyer
now i'm a complete noob when it comes to piston engines but for the inline 4 (and i suppose the v8 as well, haven't finished watching the vid yet), don't you lose some piston power in the bearings at the top? what if you were to stop them from pushing the link upwards, maybe with screws on top, facing downards, on the same block space? i think the screws are a pixel away from not colliding with a pipe if they stay in the middle of the block, and if they do collide, that's not really a place where a little bit of friction would be catastrophic, it might even not matter at all. this would stop the piston attachment from moving upwards, but not left/rigth which i guess could be done with screws on the side too (and a lot of glitch welding), or maybe glitch welded concave wedges? (we just need to figure out which blocks more and collides less). anyway the piston mostly pushes the links upwards so that's most of the torque loss from there theorically avoided. might be worth testing. also for the pass through link, what if instead of making the link passthrough, you make the block the link passes through pass through? (obviously we couldn't use your design anymore but the "regular" one would be way more efficient as pistons there would loose you some torque),. again, might be worth trying, might not. it also makes for a more realistic (lol realism in scrap mechanic) drivetrain bushing since the piston would allow a little bit of play (probably a lot less if you put pistons all around the block you wanna pass through)
about the side load blocking on the piston attachments, it won't work since it'd block the t part of the t pipe and therefore stop the piston from oscillating. in other words it'd immobilise the engine compeltely or cause massive collisions
and for the passthrough bit, obviously you'd have to make it on the side where the encoder wheel is not, which shouldn't be a big deal (cause obviously sensors and controllers being replaced by pistons doesn't work too well last time i checked)
well, what you've said doesn't make sense, these designs are the most common from the sm mechanical community and none of these are wrong besides the sensors having no colour mode. And, piston engines are known to work better when the pistons are stretched enough. When it comes into sm, you have to think something weird for something better@@K0wp3R
i can feel the struggle while trying to talk 😭
me english not is good 😭😭😭😭
nah your english is good but you just can't speak it fluently since its not your native language it happens to me too lol@@Deniz69567
great video helped me alot
That crank is still unbalanced according to your theory because of the connecting pin for the pistons on the I4 engine.
bruh the connected pins are no longer a part of a crankshaft, if you take a look at irl engine they also have connected pins
you can run a bunch of experiments, there are no other ways to balance a crank other than this
you are literally saying the crank is unbalanced because of a part that is not the crank, the crank itself needs to be balanced, not what is attached to it
Yes
i really hope kan sees this
Прекрасное видео друг, так держать!
this was soooooooooooooooooooo useful thanks alot
Deniz you do all of that way too fast. No chance to copy it in survival, something is always wrong with mine
Issue.
People are already adjusted to the old system, and there are a lot of blueprints using it. Most people will not bother to adapt, even if it is a better system.
...unless you manage to make your argument for this better system easier to understand (...and less rude).
8:14 temporarily rotate the cranks individually to install the bearings and pipes?
Another thing I've noticed comparing these to the designs already in use is that while these put out way much more RPM with what seems to be much smoother timing, potential problems regarding lag and lower physics settings environments may arise.
How do I reverse the rotation of the v8
@@razorbladehands5771 you can make the timing plate also rotate to adjust the timing, you can also use logic gates but it affects the efficiency of the engine.
@@Deniz69567 thanks
I accidentally made v10 it works to well
Did you consider a way of putting the engine into reverse without the need of flipping the angles on the controller of the I4?
unfortunately flipping angles of an i4 to reverse is the only way. Adding gear mechanism are not that good at all.
@@Deniz69567 But do you think it's possible? I was experimenting with a gear shift system yesterday, and I feel it's possible to make one, but the gear physics are definitely a bit wonky.
@@UnknownSeekerProductions dont use gears for reverse lol
@@Deniz69567 fair enough, I suppose. I just thought I'd see if you thought if it's possible.
I know he's from turkey
The name makes it obvious
And from turkey too
Nice fellow knowing my fav language
I am from philippines lol
@@Deniz69567well hot damn
New country youtuber
Never seen Philippines before
Cool I'm from turkey 🇹🇷
Patladım gülmekten. Adamın ismi Denison, kısaltmış Deniz yapmış. Denis-Denison yabancılarda kullanıyor bu isimleri.
You just earned a sub from me, keep up the good stuff
10:04
That's because it's walking
lol
How do you make the v8 spin in both directions?
you can make the timing plate and sensor to spin
@@Deniz69567 How would I go about doing that
@@Itz_Joe_Here you go figure out without using logic gates.
@@Deniz69567 So what do I need to put a bearing on 1 of the sensors and use the controller and figure out the setting.
finally a good engine!
How do you make reverse gear for piston powered cars?
by making another moving timing plate, making reverse gears are not effecient
Can someone help me? I follow exactly the timing he does on the v8 and it won’t work. And if I mess with it a bit I get a weird rapid rotation followed by a really slow jerky rotation followed by a brief pause. Any advice?
No matter what I do I can't get the V8 to work. When I get to the part where I angle the bearings 45 degrees, the engine flies away and clips like crazy
you just put some level 3 concrete blocks to make it heavier and so it doesn't fly away, the engine flies away like that due to the amount of torque. these engines typically make more than 6000NM of torque, and so it generally flies away due to the torque
Hi, I loved the video but I just have a couple of questions when it comes to the timing. Why did you add in two different angles into the encoder wheel and is there anyway to easily program in a reverse for this design?
yeah you could put two bearings on the sensor and connect the bearings to a separate controller
now make a video about power rotate 90 degree turns to the wheels i struggle with that
how do you make it go reverse
May you please do a tutorial on more complex engine designs? (Like V12's or W16's)
v12s and v16s are probably okay, but a v8 has more power efficiency
Don’t know how your going to do a W16 without mods, need gears for that
our pcs are so similar i have a standard 1650 and a 4th gen i5 aswell as 16gb of ddr3 ram
cool I recommended buying an e3 1246 v3, it's less than 40 bucks and the performance is equivalent of an i7 4th gen
How do I add a reverse to this?
hey uh, can i ask if the lv5 piston is necessary ?? cuz im intent to make an i4 in survival mod ( crashlander ) n the heavy duty alternator does put alot of resistant to the bearing connect to it, so i wonder if the max lv piston is needed to create the power n turn the bearing ??
max level piston is obviously the most powerful, if you use lower ones you would get less power
Спасибо, я хочу научиться делать свои двигатели. Ты мне помог
Hello I have a problem as in the v4 wen I try to stop it, doesn’t stop wen I connect it to the 4 bearing and make it -15 it goes faster I have watched the vid 3 times and I still can’t find out the issue and funny inuff I worked as a mechanic for a year 😭😭😭
the funny part we do is we retard the timing until it stops (which you shouldn't do irl)
not bad, but have and better
Name of video?
Coooll
Can someone explain why we do the piston thing for the timing wheel
it's called a passthrough
@@Deniz69567 yes I got that but what is the purpose of it? As far as i can tell blocks are not going through it so why do we make it
@@kelshake it stabilizes the crank. The efficiency & reliability will be reduced without it
while u were building was the phisics on max?
yes
Yo nice
Can it reverse?
Would this work with a flat plane I4 instead of the cross plane shown in the video?
Edit: So I gave it a shot, and it works well, although I did it the lazy way and now there's a big gap in it. The firing order is 1342, just like most irl I4s.
the 1342 firing order won't give you benefits, scrap mechanic likes the 1234 timing a lot
@@Deniz69567 well, it does help prevent bearing sway and makes higher piston count engines more smooth.
yes but, higher piston count are actually more likely to hurt the crank. This is why you don't see inline 8 engines anymore
@@Deniz69567 I was talking about firing order, more pistons creates more load on the bearings and if you have too much load on one side of the engine then the bearings will break. that means firing orders can mitigate that. If you're thinking of comparing inline eights with v8's, a v8 is just more compact, and not so long. that's a more reasonable conclusion to why inline eight engines are not popular.
@@-aid4084 dawg I would never compare an i8 to a v8 💀 and also there is a thing called locking crank that locks the crank which means the controller bearings on the crank won't have load. Or you could use piston locking crank which uses 0 bearings that rotates the piston 90 degrees when it's out of the lift, and it's incredibly solid and we mostly make 220+ horsepower v8 engines because of it.
edit: youtube studio bugged, your reply was on another comment
I can't get it to work at all
mine starts to the right and then gose to thelest,what did do wrong?
the timing
how do i do the thing without the glitchweld mod
lmao I already showed it in the video. This is why you don't skip parts in videos and always pay attention
@@Deniz69567 yeah i did go back and watch it
@@Deniz69567 Though now i have a problem where i cannot mount this on a car as i cant make a "differential"
Use AND gates. You'll figure it out.
logic gates will increase a tick delay of 1, so it will reduce performance quite a lot despite the 1 tick delay
@@Deniz69567 Which you can offset by retarding/advancing the timing on the sensors. Using AND gates removes the need to change timing to start and stop the engine, and instead allows you to advance the timing whilst driving to increase the engine output, just like a real engine.
logic gates aren't suitable for higher rpm even if I advance the timing, I can technically just use a double bearing which can be used as a clutch. So I can make it WASD while still making the engine active
To make an engine as useful as possible you need more options than just a clutch. I don't know what is different between our setups, but I had no trouble with RPM using AND gates between the sensor, a master switch and the pistons. Furthermore, half the engines I've downloaded from the workshop also use AND gates or similar logic, and also work fine. If you don't believe me then fine but stalling an engine and calling it "stopped" is daft and is misinforming people on how to reliably create piston engines in this game.@@Deniz69567
@@Cynical... that's exactly how we call it, if the timing is off we call it stopped. You could ask anyone in SM Mechanical Discord and they would never use logic gates for high powered engines like a kein engine, locking crank v8, etc. The double bearing clutch setup allows the engine to be turned on while the car is stopped but when you press the W button, it will start going. And somehow using logic gates would make engine's reliability reduce
How exactly do I hook this up to a seat😂
It is started, stopped, or reversed using the angle of the controller. A controller can be hooked directly into a seat, or a switch can control it. So you can for example set it up so the default angle is off, and the next angle is forward at full speed. Then you can just connect the controller to the seat so it goes when you hit W and stops when you hit S. You can also have a clutch in the drivetrain, and from there set the default angle to reverse and the next angle to forward. Then you can connect the clutch to a w/s converter so it will be active either when pressing w or s. This will make the car go forward with w, reverse with s, and roll freely when not pressing anything. Alternatively, just connect the controller to a button and hit it to go forward.
how to do make reverse gear?
did you find out?
Nope
@@slussareq8399 aw
@@slussareq8399it’s been two months did you find out?
@@The_indigo_monke i think it's about changing angle on the controller to -180 degree or something nearby that but i don't really know, I've been looking for that answer for quite some time but i still haven't found it. i have 2 desings for reverse gear but they are crappy for heavier load
just use a wedge passthrough, like i seen u had it on you why did u use a piston passthrough?
there are many ways to build passthroughs, I mainly use zwb passthroughs
@@Deniz69567 i use the wedge one but i see why one might use the zwb (although they are janky)
do you use a mod ?
no
@Kan
🫵🌞👍
kanka Türkmüsün
@kANGaming yoooo bro he callin u
Damn those colored closed captions on screen, If i need / want closed caption, i can just turn it on and off, but you force me to watch this attention grabbing closed caption, making me ignore the video in itself.
tbh the way I speak isn't perfect english so ya'll actually need it. The youtube caption isn't accurate though
@@Deniz69567
It is highly anoying, did not watch the video because of it :(
@@Silentsouls What do you want me to do about it?
any recommendations? I'm not some random famous youtuber lol I need criticism@@Silentsouls
@@Deniz69567
Neither am i, i wanted to see how you made the piston engines.
but as i mentioned, the text was so distracting, i actually only saw the text.
TH-cam has CC so you do not even need to put CC in, and even if you think you do, Simple white with a gray-ish background would be much better.
At this point the video is focused on captions, not on the engines. not on the hard work you actually put in
Kan doesn't know anything about engines, and it's visible in his videos with inconsistent and inaccurate engine theory.
ammmm bro....i made a v4 engine
please go out and spend like 12 bucks on a better mic man its not 2012
I hope I can lol
just shut up, the mic is fine
@kANGaming