I Tried Making a Game in 1 Year

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  • เผยแพร่เมื่อ 21 ต.ค. 2024

ความคิดเห็น • 79

  • @mayal6358
    @mayal6358 ปีที่แล้ว +71

    Ok, I'm inspired again. Time to open the GameMaker Studio one more time

    • @kiankazemnia6374
      @kiankazemnia6374 ปีที่แล้ว +3

      😂🤝

    • @ByteOfMichael
      @ByteOfMichael  ปีที่แล้ว +7

      haha I'm glad

    • @andrelisboa7193
      @andrelisboa7193 ปีที่แล้ว

      Keep it simple. Keep it fun.

    • @laptoprelaks
      @laptoprelaks ปีที่แล้ว +3

      LMAO as a hobbyist gamedev I can relate....jumping from game engine to game engine

    • @jarredkowalski6921
      @jarredkowalski6921 ปีที่แล้ว

      @@laptoprelaks same here. I keep struggling to decide between UE5 and Unity. I finally decided I wanna make a top down pixel art game, so Unity it is lol

  • @scolondev
    @scolondev ปีที่แล้ว +30

    This is pretty good advice! Personally, I find game development much, much more fulfilling and fun when you focus on the journey rather than the end goal. Celebrate every victory, no matter how small it is. It'll all eventually add up into something big :D.

    • @ByteOfMichael
      @ByteOfMichael  ปีที่แล้ว +1

      Thanks and that's definitely good advice as well!

  • @JeremysTutorials
    @JeremysTutorials ปีที่แล้ว +20

    this is sick man, i'm amazed at how much you've grown on youtube and as a dev yourself. love your editing style as well; keep it up!

  • @wonderincgames
    @wonderincgames ปีที่แล้ว +4

    Thank you very much for giving time to your games, keep it up!

  • @PhycoStudio
    @PhycoStudio ปีที่แล้ว +2

    I have been learning while developing Big a game on Roblox. Started during the LOCKDOWN in 10th grade. Thought it would take 8 months to finish the non-anime based Super Hero High School. I'm now in 12th grade having the gift of being a all round developer. While also being able to try ideas I haven't seen in other games.
    which may give me a chance to create a successful game or at least work for others.

  • @zenbrandon
    @zenbrandon ปีที่แล้ว +5

    I just saw you video on three months of game dev! I love seeing your progress and passion, it's made me boot up Godot again to give game dev another shot!

    • @ByteOfMichael
      @ByteOfMichael  ปีที่แล้ว +2

      Thanks and glad you'll give it another try!

  • @reendevelops
    @reendevelops ปีที่แล้ว +4

    In my case, I used game development as a way to learn programming. But now, I'm trying to pursue a career as a game dev! And boy did I fall in love with the code matrix.

  • @sebastianwardana1527
    @sebastianwardana1527 ปีที่แล้ว +1

    theres supportive nets to help the knees recover while doing the work or walk... i think you should try those...

  • @atomicall
    @atomicall ปีที่แล้ว +1

    You’re an inspiration man, I really want to begin posting my Gamedev journey on TH-cam as well.

    • @ByteOfMichael
      @ByteOfMichael  ปีที่แล้ว

      Thanks and you definitely should!

  • @justahuman4862
    @justahuman4862 ปีที่แล้ว +2

    I've been working on my game for 3 years. Some times I don't want to touch it for a month

  • @mattdos7171
    @mattdos7171 ปีที่แล้ว +2

    yay time to appease my dev log obsession and burn through your entire video library this weekend

  • @skaldingdelight
    @skaldingdelight ปีที่แล้ว +1

    3:30, as a counter to your point about you cant prototype a narrative. I would suggest maybe think about the prototype process as smaller than that, where in a day you create a prototype narrative or dialogue before implimenting it into a full game, or in your case prototyping would like like you building a small system in a new document for a new mechanic before it gets put into the main project file.
    you could use the evolving main game as the testing space but eventually you might impliment a bad system and cant go back without losing progress on your work.

  • @heckensteiner4713
    @heckensteiner4713 ปีที่แล้ว +2

    Awesome game concept!

  • @bro-rubro
    @bro-rubro ปีที่แล้ว

    i write scripts
    most of the time i start stories from the middle or near the ending, and out of that i think of separate stories, each with its own focus
    then i try to branch it all together in a meaningful and stable structure
    I feel that when you just start writting and the first words are the beggining and so it goes on until the ending
    you lose the full perspective of the concrete experience
    its fun trying systems, but visuals and animations end being less important than fluidity and responsiveness
    that said just to support my argument on why prototyping ends being fundamental
    its something that even in the ugliest of visuals ends up being fun and enjoyable
    even with no complex structure, the feeling ends up being the bone that we rig
    after all that, i loved your video
    hope you read it with much love

  • @PFGFrankly
    @PFGFrankly 11 หลายเดือนก่อน

    yandere dev first game releasing as a solo dev, is a really really big game, needing volunteer to make the assets

  • @jackstrosahl
    @jackstrosahl ปีที่แล้ว +1

    Definitely prototyping and starting small are super important! It might be worth stripping down your game to its core to find the fun. You might also learn parts of your game aren't necessary which will help with finishing it! Also I don't think you mentioned playtesting which is huge! Finally I recommend a game design textbook like Game Design Workshop, that was really helpful for me.

    • @ByteOfMichael
      @ByteOfMichael  ปีที่แล้ว +1

      I appreciate the notes! Thanks!

  • @HammadSheikh-t1x
    @HammadSheikh-t1x 11 หลายเดือนก่อน

    Did you use a macbook to create your game in Unity? If so, how was the experience developing a game on mac?

  • @alexdacat
    @alexdacat ปีที่แล้ว +1

    As a fellow Garen top laner. Much respect! And great tips! I can't wait to try Muster!

  • @infernobros3244
    @infernobros3244 ปีที่แล้ว +2

    I'd say a good tip would be that if you decide to use tutorials to help you for mechanics in your game, you should have mostly use tutorials from the same few people if possible since you will most likely have a lot of mechanics that intertwine but people will obviously set up their mechanics differently depending on the tutorial, so this could make it way harder for you to build your game. hope this helped anyone!

  • @Drzzw
    @Drzzw ปีที่แล้ว +1

    This is amazing

  • @AndrewLangerak
    @AndrewLangerak ปีที่แล้ว +1

    I've never seen an egg in a basket used as bread for a sandwich, but that is genius.

    • @ByteOfMichael
      @ByteOfMichael  ปีที่แล้ว

      applying to the Forbes 30 under 30 for that

  • @arckimede7916
    @arckimede7916 ปีที่แล้ว +2

    Great video!

  • @joehdz8964
    @joehdz8964 ปีที่แล้ว +2

    Love the video, would like to see more. Quick question, at 1:02 , what software are you using?

    • @Kassjak
      @Kassjak ปีที่แล้ว

      Tiled map editor

    • @joehdz8964
      @joehdz8964 ปีที่แล้ว +1

      @@Kassjak just found out unity had a tile map editor 😅, I’m a dummy

    • @ByteOfMichael
      @ByteOfMichael  ปีที่แล้ว

      Its called Tiled, which I mostly use to create buildings which I then import as sprites to Unity!

  • @zoltanpalvolgyi3655
    @zoltanpalvolgyi3655 ปีที่แล้ว +1

    1:37 woah this is sick that unreal engine has only 350 employees and Unity more than 5000. I have never think of that.

    • @ByteOfMichael
      @ByteOfMichael  ปีที่แล้ว +1

      haha ya it was definitely eye-opening to look up the stats

  • @quornnugget7799
    @quornnugget7799 11 หลายเดือนก่อน

    How would you say python helped with this? I know it’s not a typical gaming language but it’s my main one that I’ve used for 5 years!

  • @brandonjacksoon
    @brandonjacksoon ปีที่แล้ว +1

    Interesting, thanks!)

  • @BDAsahi
    @BDAsahi ปีที่แล้ว

    I WANT TO PLAY THIS

  • @tophattypeguy8598
    @tophattypeguy8598 ปีที่แล้ว +2

    good video 👍

  • @RandomMan_Brad
    @RandomMan_Brad ปีที่แล้ว +3

    Cool

  • @HyperComet369
    @HyperComet369 ปีที่แล้ว

    7:27 Aseprite is free if you put in the work to decompile it

  • @trevorfranks69
    @trevorfranks69 หลายเดือนก่อน

    Is that deathadder v3

  • @AwataraGame
    @AwataraGame ปีที่แล้ว +1

    Tried to Making Game in 3 Years... and avoid burnout hahaha

    • @ByteOfMichael
      @ByteOfMichael  ปีที่แล้ว

      its definitely a battle

    • @AwataraGame
      @AwataraGame ปีที่แล้ว

      @@ByteOfMichael And it really happened until my head was bald.

  • @hrafnkellorrirastarson7544
    @hrafnkellorrirastarson7544 ปีที่แล้ว +1

    mustard

  • @ignaciocuevas7541
    @ignaciocuevas7541 ปีที่แล้ว

    Someone can sugest a language to do cellphone games?

  • @neozoid7009
    @neozoid7009 ปีที่แล้ว +1

    Awesome advice

  • @TheMaJestic14
    @TheMaJestic14 ปีที่แล้ว +1

    Damn you are handsome , love your videos !

  • @DirtyLobotomite
    @DirtyLobotomite 7 หลายเดือนก่อน

    6 min to tell me you were a professional before hand

  • @Leito4Gaming
    @Leito4Gaming ปีที่แล้ว

    Anytime I search someting into unity forums I always find $anonymus$ Word all over the place. Does anyone have the same issue?

  • @TheAtrxcity
    @TheAtrxcity ปีที่แล้ว +1

    Remember you can get asesprite for free if you build it yourself!

  • @reendevelops
    @reendevelops ปีที่แล้ว

    I'm also a dev for close to 3 years now, but more importantly also a SPIN-TO-WIN ONETRICK!!!

    • @reendevelops
      @reendevelops ปีที่แล้ว +1

      And I have to say, great video! I had to double check if you really only had 22k subs because the quality was so good!!

    • @ByteOfMichael
      @ByteOfMichael  ปีที่แล้ว +1

      Thanks so much!

  • @1Chitus
    @1Chitus ปีที่แล้ว +2

    Ok, I'm inspired again. Time to open the GameMaker Studio one more time

  • @kwtzay
    @kwtzay ปีที่แล้ว

    mustard