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As a Game Dev myself I can say this also worked for me, work when you want too, don't burn out, it's like a diet.. You're not going to stick to the diet if you don't like it.. I now spend less hours programming and I get much more work done. Funny how it plays out like that haha. As long as you're happy that's the main thing.
I really can agree with "It increased my appreciation for those games". Since ive got into game dev i know hoooow much work for exaple AAA games like Red dead 2 are.
Just don't forget that those aren't solo projects, 1600 effing people went into making Red Dead Redemption 2. Yeah it's a whole lot of work, but it gets done in good time with a boatload of peeps
I just finished my first month of learning game dev with unity, and seeing this motivates me and excites me to see just how much I can learn in the next 2 months. Thanks for this video!
Pre-optimisation is my biggest weakness as a sw engineer, it kills a lot of passion and motivation for projects if it’s not perfect. It’s very hard to correct!
Also, you'll end up optimising stuff you'll later cut. It's like writing a novel and editing as you go, which while it can clean up your draft, you'll end up cutting whole parts you optimised, so best to get everything down and working in some state first.
This so much.. as a web developer I obsess over proper structure because I *know* it'll bite me later on. But when I'm new to a system/framework/engine, I don't know the proper structure yet and burn myself out just trying to get everything perfectly done
approach game develoment like a game itself. toss that spaghetti around with reckless abandon. once you get a mechanic working its easy to see how to convert it to a clean version of the same code. its not always so easy to create mechanics clean from the start without a TON of experience making similar mechanics.
The most important thing when you start developing indie games is to start with short projects, be aware of your possibilities and your time. Then, when you already have more skills and experience, you can increase your aspirations and do bigger projects or associate with more people and share the work.
I'm not sure how I got recommended this from the TH-cam Algorithm™, but I'm glad I did. After mindlessly eating half a box of cheez-its and finishing the video I was surprised to see the view count. The editing was great and I was thoroughly intrigued. I haven't seen any other of your videos but I hope you get one that blows up. You seem to be going in the right direction though, because I got recommended this video despite sparingly watching tech content. Best of luck.
Thank you for making this. I fall into the trap of scheduling too, I’ve recently adopted your method of just working on it when I want to, it makes the Dev much more enjoyable! Using Monogame instead of Unity tho! Amazing video!😁
as long as "when i want to" doesnt turn into 3 months from now. I try to open unity at least once per day, even if its just to hit play and try out my last bit of work with a fresh mind. sort of like going back and reading an essay the day after you finish it to make sure you didnt miss anything obvious.
As a teenager, I was heavily into web development. Both frontend & backend. I usually gave up on my projects too, and jumped to another. It was hard to stay focused on one project.
@@maxbreakerhave a schedule and get rid of anything that distracts you to focus on your project. In terms of motivation, just listen to rain sounds at the background. As for whether this works or not, I think it depends on how serious one is. It works for me
thanks for makings this video. i know nothing about game dev but just putting all the footages together and come up with this video is hard enough for me. i enjoy your sharing really.
This video resonates very much with me and therefore it's quite motivating to see how you're making progress. I appreciate you making this video a lot man, thanks!
at around 4:30 i had the dunning kreuger effect when doing unity too! except i never got that first "yeah, im good" feeling, its always just been "i have no idea!"
Great video. I just started 2 months ago with no programming or coding experience. This shows the importance of knowing how to code. Very impressive to see this amount of progress in such a short amount of time. The setting time thing is so relatable. I'm so ADHD, that I find working on it when I am feeling it, I make so much more progress.
Sometimes being an organized individual has its cons when it comes to increased task anxiety in not being able to keep a rigid schedule. Sounds like many others here in the comments can relate as well! Just gotta go with the flow and see the results build up over time.
I appreciate you calling out avoiding burn out and that it is OK to not have to work on a side project every day. Have learned this over the years myself!
I've been learning C# for two months now. And I really learned a lot. And a lot of things in Unity now seem logical to me. I had a lot of questions beforehand. I hope I can continue my game with my further learning content at some point
Really interesting to see someone coming at this from the Software development. Especially your talking points about scope and feature creep. Both are very important to take note of but they get brushed over a lot of the time. Even by developers with experience. Fascinating video.
Wish I had seen this vid yesterday, I was kinda feeling burnout and wanted to watch an example video of possible future game dev career that awaits me, watched some dude working with unity for 6 years and damn shit he showed little to no improvements and that was the final blow for me there. I gotta get myself back together, thank you for the vid Michael!
Of course man! Definitely don't get burnt out on something that's supposed to be fun! I always recommend taking some time and just chilling before getting back into side projects!
first I wanna say thank you, this is my first time learning game dev and it's 2 weeks since I started it, yesterday I'm on state of depress after learning that the person that I follow for tutorial on his second videos changing alot of thing with out explanations, I gave up but this morning seeing your video motivated me again to not give up, thank you.
Hi there ! I am an aspiring game developer and can u tell me which tutorials u followed? just wanna know your process cuz just wandering from one video to other and can't find any good lectures.
Hi, im 14 years old and want to become a game developer. It wasn't always like this though my friend showed me scratch, a website with a built in game engine. It's very limiting, though my simple mind loved it at 12-13 years old. And i started on my first game.... It sucked, like a lot. So I thought to just make more and more. I was poping out games like crazy. Each game being better in quality, I start to understand the code and overall game developing. Then i tried something more advanced for my first time. Making a 2D platformer. I was about 13 when I thought and tried do so. I learnt quikly that game development is no easy task, it can be hard, especialy if you are using scratch. So I made it, the first actual big step in my future. Then I made a sequal with a boss. This was actual really easy, because at this point I was a tuned to the code and logic of scratch. And of course as someone who can't draw to save my life, It looked horrible. I started making what would be my biggest scratch project yet, a RPG. Im actualy suprised on how well it was going, and I started taking game development as a job because of how long it took to make it. I liked looking at my creations, and it just took to long. I was burnt out for the first time. I actualy started to not want to make this game. This RPG I spent months on now completely worthles. I stoped creating games for a while after. I still kept thinking of ideas. I knew that making games was fun, but it just took to much out of me. So I went to roblox to see what I could do there and I tried to make a game. I was actualy 3D modeling as a hobie by that time. So I knew art and graphics wouldn't be a problem. But then it hit me. This new code ive never even heard of comes and blocks my way, I knew this would happen but not this soon. So I stopped. I looked for help and then it happend. My first team project. This person seemed good at scripting, and he needed a 3D modeler. It was great in the begining I was making the map and he was coding everything. Things where going great. Then one day I was making a model, and needed some help greating a portal because I can't script. So I called him, no answer. So I texted him, no answer. So then I waited. I waited almost a week. Then after so long, I got fed up with it. I got no respons for days, I couldn't move on because I didn't know how to script. So I decided to quit. I deleted my work from the world. The next day he texts me saying what happened. I told him everthing. He was mad. He started calling me slurs and cursing at me. I told him you where gon for to long and didn't even say anything. He didn't even have a good excuse. So me and him parted ways. Never talking again. I started to lie low, not doing anything. Not really thinking of making games. Months past, and then one day, witch was a couple days ago, I looked up a beginers guide for unity. The first time in for every I did anything game making wise. The guide helped me understand collision, and point counters by showing me how to make a Flappy Bird remake. I was actualy suprised on how good it felt do this. So after that I tried something I was used to. 2D platformers. Witch makes us come to today. I have a intro with my Logic-0 logo, a play screen, a tutorial, and 3 levels so far. Ive only worked on it when I felt like it and so far it works. Ive even dipped my toes into going outside the tutorials, and used AI for some assistance. So I made my own costom block that fires out arrows. I belive im on the right track and love to see more in the game development industry.
Thank you for this video. It was extremely helpful and gave me a lot to think about. I am starting to learn coding and really want to make games, so this advice and plain and simple video was so encouraging and real.
AdamCYounis mention pog Seriously though, great tips on avoiding burn out, it’s a major problem I’ve had and these were great ways to handle it that didn’t occur.
Learning gamedev is a greate exercise for any "regular" (meaning: builds web services or applications) dev because it does put into perspective how fast machines actually are. When your day2day is heavily dominated by worrying about network latency it's pretty freeing and and interesting experience to say: Nope, I will just run this thing 60 times per second and it will be fine.
I'm currently learning Unreal Engine 5, and this video helped a lot. I currently have an alarm set up for every day except saturdays, and I think I'm going to remove it and just start working on Unreal when I feel like it as per your suggestion. I really enjoy it, and I am busy with a project that I'd possibly want to release in the future, but it's my first actual game and the scope is fairly ambitious so I might lose interest along the way if I continue down the current path. I find myself rewriting a lot of the code on a daily basis because I keep thinking of a better way to do things, which sort of ties into the optimisations part that you mentioned, I still need to figure out when something's good enough. I definitely have to rethink how I do things. Overall pretty good video, as a new game developer I think everything was very relatable
Ya I feel very much the same way. I go through waves of wanting to work on it all the time, and then dreading working on it! Its all part of the process! Good luck!
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Great video, so true about appreciating games, I have special love for 2D games now, and you see now more details in everything you play, the game dev journey is hard but amazing!
The Unity forum posts are great, truly there is an answer for 99% of your problems. I had like one problem in the entire lifespan of my RPG the past 3 years that I couldn't find an answer for. Also here is my suggestion to anyone who's starting game development: Write good sustainable code. Especially if your game is going to be a big one. It's easy to want to just go quick and add that cool feature you're thinking, but if you spend a little bit of thought on what's the best way to add it - it might save you lots of time debugging when the code debt catches up.
4:41 this is so true, when I started i made atleast 5 mini games by watching tuts and thought that I was ready and can make a multiple game. Then arts and networking hit me hard when I got started making one.
For me, all those Ideas in my head that I head for the game are really a blocker for me. I am stuck in analysis paralysis so to speak. I think its really good advise to write all ideas down (ofc) but then only pick the ones relevant to making a minimum version of the game and try forget about all the others. Its hard, but this is the only way I think. If you have not heard about it yet, heartbeast (a game dev channel I like) is writing a book right now called production point where he talks about this. I am really exited to read it and pick up game dev again when its out. He is funding it on indiegogo and I would recommend it to anyone being stuck in their own head when it comes to game dev.
Maybe you could start something and see where it takes you. Take small steps first and start following some super basic tutorials on the unity website. It’s all free. Why wait for someone to release a book until you start? What are you waiting for? You’ll never achieve anything with the story you are telling yourself in your head. Reading your comment seems you talk yourself out of things before you’ve even tried
Great vid! And thanks for sharing your experiences to the world. I'm still a noob in this programming world, but i have a hunch that i might need to check on your channel in the future, so definitely deserve a subscribe. 👊
I don’t know how I stumbled upon your channel, but I’m glad I did! You have some awesome, natural, content my friend! I’ll be looking forward to more videos from your channel. 🤘🏽😎
Hahah, so many things we got in common, especially the learning process. I'm about to enter my third month of development, but instead of building the world or focusing on graphics, I'm making all the mechanics of the game first, and then focus on that. Which is a win-win situation to people like us that enjoy the logic part more than the other sectors.
Honestly after you learn game development it makes you appreciate games more by noticing simple things more such as movement and assets and the art style everything about it
I hear this argument a lot, especially from people that for example don't know physics. People think that understanding something, peeking behind the curtain, makes people appreciate that something less. Obviously I don't share that opinion and I've found that studying physics has made me appreciate it's beauty. I mean, it should say something when people have to argue about whether or not our universe was designed/made or just a random occurrence with no meaning behind it. Regardless of where people land on this, I think it speaks to the beauty of it all. That's all to say, understanding something to a deeper level always makes us appreciate that in a different way. That's why it's so hard to look away when we see masters perform their craft, regardless of what that is. Seeing a master chess player, a really good singer, or even a programmer using vim at the speed of light for example XD seeing an arch user install arch lol
I've 10 Game concepts right now. Yet i can't program really. Even tho I tried following the video lessons, somewhere on the process, the lessons doesn't match with what is in my software and such. And I am stuck :(
I went to bed last night as an ameture character and comic artist. Or, that's what it boils down to. I've also tried animating, boarding, writing, scripting, musical composing, even sculpting and pottery. Then I woke up today and decided, almost out of the blue, to try something ENTIRELY new, something I'd never even touched before. Being a game developer. Yes yes I've *thought* about it before, but only theoretically, in a deamlike way. As something impossible and unachievable, that "would be nice" if it could happen. Today, fueled by a rage of inspiration, I am finally getting myself educated on the topic and realizing this is so much more _possible_ than I ever thought. Not easy, but _possible_ . There are steps I can take. My visions *can* become a reality; and that's really exhilarating. And the skills I have picked up in my previous endeavors will, hopefully, be my saving graces now as I plunge into unknown territory. I feel terrified, yet alive.
Hey there, great video! I recently started game design and had a similar experience with unreal engine 5. I would love to know that the “to do” app that you used at 9:30 if you are willing to share? It looks really simple to use and I think it wound really help me!
If you want to learn more pixel art, I’d recommend watching Brandon James Greer. He inspired me to start diddling around in some pixel art programs. It’s more “guy explains his design process as he goes” than “tutorial for beginners”, but it’s so cool and inspiring. My fave video is the one where he designs characters based on gummy bears
Somewhat, but I'm not very gifted artistically haha! The main artist I use for my current game is finalbossblues.itch.io/. He is extremely talented and regularly creates new assets!
"Sometimes I just wanna go 0 and 8 on Karthus Mid" lmao I felt that. In all seriousness, this was a very enlightening video as an aspiring game developer.
Thanks for the video, this inspired me to start a new side project. I learned some of PyGame in the last months, and will try to come up with some story to create with Unity!
Great video, thanks for sharing!! I actually put off learning game dev for years because I was worried it would ruin the magic too, luckily it didn't for me either.
I didn't realize Dick Van Dyke was making an appearance at the end of this ... his rendition of an Australian chimney sweep in Victorian London from Mary Poppins is legendary
Are you using C# on a mac? Do you find a lot of differences between the VS on mac compared to the VS on windows or are you using a dual boot process so that you're able to use VS windows?
my feedback is that I expected to see more of display of actual progress i.e. "here's my game now, here's a combat system, and I learned tiles really well, and this and that." b/c I saw some clips but it's impossible to judge clearly where you are after 3 mo. Best of luck with the coming months!! I'm also a normal dev just getting into game dev.
I get that idea that gamedev might ruin the magic, but, even though i don't have more than 1 year experience with it, i am currently attending an undergraduate in game dev and multimedia. Ive learned much and everytime i look at a game, now i can think of how that feature was implemented and all, and i even admit, it makes it even more fun. It hasnt taken the magic from games for me , at least, yet.
Hey m:chael :) I hope you're doing well. I also develop a little video game. I am a fullstack developer for my job so sometimes I don't want to code anymore the evening. I have also the 1000 started projects and 1 finished project syndrom lol ! My biggest tip is to do a Trello and to COMMENT YOUR CODE !!! Like this when it feels like chores, you can still stop a week and coming back in your code is so easy !! Looking forward to play your game Dorian :)
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BrokenLotus hmu we can lose a game together lol
As a Game Dev myself I can say this also worked for me, work when you want too, don't burn out, it's like a diet.. You're not going to stick to the diet if you don't like it.. I now spend less hours programming and I get much more work done. Funny how it plays out like that haha. As long as you're happy that's the main thing.
Is it possible to develop a game like Red dead redemption 2 in a small team like 50 to 150?
what chair do you use?
I have a question, what sort of computer did you use and how much did it cost?
I really can agree with "It increased my appreciation for those games". Since ive got into game dev i know hoooow much work for exaple AAA games like Red dead 2 are.
Ya definitely! The stress and effort that goes into those games is crazy!
Just don't forget that those aren't solo projects, 1600 effing people went into making Red Dead Redemption 2. Yeah it's a whole lot of work, but it gets done in good time with a boatload of peeps
@@sonicevostator probably took 30 people to program horse balls
my amazement with project zomboid working 99.9% flawlessly is undescribable after i tried making games myself
@@Raooka and 40 more to add the physics
I just finished my first month of learning game dev with unity, and seeing this motivates me and excites me to see just how much I can learn in the next 2 months. Thanks for this video!
Glad you liked it and good luck with your projects!
I haven been trying to elsnr for a month and i dont know a songle thing yet😔😞
@@elka7823well you should try to see a tutorial and try to apply to your Project but dont copy everything a tutorial tells you to do
Pre-optimisation is my biggest weakness as a sw engineer, it kills a lot of passion and motivation for projects if it’s not perfect. It’s very hard to correct!
I think it stems from the fact that going back and trying to optimize systems you forgot about also isn't the easiest process haha!
Also, you'll end up optimising stuff you'll later cut. It's like writing a novel and editing as you go, which while it can clean up your draft, you'll end up cutting whole parts you optimised, so best to get everything down and working in some state first.
This so much.. as a web developer I obsess over proper structure because I *know* it'll bite me later on. But when I'm new to a system/framework/engine, I don't know the proper structure yet and burn myself out just trying to get everything perfectly done
approach game develoment like a game itself. toss that spaghetti around with reckless abandon. once you get a mechanic working its easy to see how to convert it to a clean version of the same code. its not always so easy to create mechanics clean from the start without a TON of experience making similar mechanics.
The most important thing when you start developing indie games is to start with short projects, be aware of your possibilities and your time. Then, when you already have more skills and experience, you can increase your aspirations and do bigger projects or associate with more people and share the work.
Definitely a good note!
I'm not sure how I got recommended this from the TH-cam Algorithm™, but I'm glad I did. After mindlessly eating half a box of cheez-its and finishing the video I was surprised to see the view count. The editing was great and I was thoroughly intrigued. I haven't seen any other of your videos but I hope you get one that blows up. You seem to be going in the right direction though, because I got recommended this video despite sparingly watching tech content. Best of luck.
Thanks so much!
Came to say almost all of this exactly. 👍🏻
Thank you for making this. I fall into the trap of scheduling too, I’ve recently adopted your method of just working on it when I want to, it makes the Dev much more enjoyable! Using Monogame instead of Unity tho! Amazing video!😁
Thanks! And just working on side projects when you want to helps keep some of that fun in it!
as long as "when i want to" doesnt turn into 3 months from now. I try to open unity at least once per day, even if its just to hit play and try out my last bit of work with a fresh mind. sort of like going back and reading an essay the day after you finish it to make sure you didnt miss anything obvious.
As a teenager, I was heavily into web development. Both frontend & backend. I usually gave up on my projects too, and jumped to another. It was hard to stay focused on one project.
How would one solve this issue
@@maxbreakerhave a schedule and get rid of anything that distracts you to focus on your project. In terms of motivation, just listen to rain sounds at the background. As for whether this works or not, I think it depends on how serious one is. It works for me
thanks for makings this video. i know nothing about game dev but just putting all the footages together and come up with this video is hard enough for me. i enjoy your sharing really.
Thanks, I appreciate it!
This video resonates very much with me and therefore it's quite motivating to see how you're making progress. I appreciate you making this video a lot man, thanks!
at around 4:30 i had the dunning kreuger effect when doing unity too! except i never got that first "yeah, im good" feeling, its always just been "i have no idea!"
haha you'll get there!
Great video. I just started 2 months ago with no programming or coding experience. This shows the importance of knowing how to code. Very impressive to see this amount of progress in such a short amount of time. The setting time thing is so relatable. I'm so ADHD, that I find working on it when I am feeling it, I make so much more progress.
Ya the passion for a project definitely helps with productivity!
Sometimes being an organized individual has its cons when it comes to increased task anxiety in not being able to keep a rigid schedule. Sounds like many others here in the comments can relate as well! Just gotta go with the flow and see the results build up over time.
Great points!
I appreciate you calling out avoiding burn out and that it is OK to not have to work on a side project every day. Have learned this over the years myself!
Burn out can be the killer of enjoyment and productivity!
I've been learning C# for two months now. And I really learned a lot. And a lot of things in Unity now seem logical to me. I had a lot of questions beforehand. I hope I can continue my game with my further learning content at some point
Good luck!
How have you been doing with the unity situation that happened
Feature creep is definitely something I've struggled a lot with and It made me realize why game designers are valued so much
I love seeing your journey. keep it up!
Thanks and will do!
Really interesting to see someone coming at this from the Software development. Especially your talking points about scope and feature creep. Both are very important to take note of but they get brushed over a lot of the time. Even by developers with experience. Fascinating video.
Thanks!
Wish I had seen this vid yesterday, I was kinda feeling burnout and wanted to watch an example video of possible future game dev career that awaits me, watched some dude working with unity for 6 years and damn shit he showed little to no improvements and that was the final blow for me there. I gotta get myself back together, thank you for the vid Michael!
Of course man! Definitely don't get burnt out on something that's supposed to be fun! I always recommend taking some time and just chilling before getting back into side projects!
@@ByteOfMichaelYou're right, thank you for time and efforts.
first I wanna say thank you, this is my first time learning game dev and it's 2 weeks since I started it, yesterday I'm on state of depress after learning that the person that I follow for tutorial on his second videos changing alot of thing with out explanations, I gave up but this morning seeing your video motivated me again to not give up, thank you.
Glad to hear and keep at it!
Hi there ! I am an aspiring game developer and can u tell me which tutorials u followed? just wanna know your process cuz just wandering from one video to other and can't find any good lectures.
awesome video, I'm learning unity right now too
Thanks man and great videos! Be careful, Unity can definitely become a rabbit hole haha
Hi, im 14 years old and want to become a game developer. It wasn't always like this though my friend showed me scratch, a website with a built in game engine. It's very limiting, though my simple mind loved it at 12-13 years old. And i started on my first game.... It sucked, like a lot. So I thought to just make more and more. I was poping out games like crazy. Each game being better in quality, I start to understand the code and overall game developing. Then i tried something more advanced for my first time. Making a 2D platformer. I was about 13 when I thought and tried do so. I learnt quikly that game development is no easy task, it can be hard, especialy if you are using scratch. So I made it, the first actual big step in my future. Then I made a sequal with a boss. This was actual really easy, because at this point I was a tuned to the code and logic of scratch. And of course as someone who can't draw to save my life, It looked horrible. I started making what would be my biggest scratch project yet, a RPG. Im actualy suprised on how well it was going, and I started taking game development as a job because of how long it took to make it. I liked looking at my creations, and it just took to long. I was burnt out for the first time. I actualy started to not want to make this game. This RPG I spent months on now completely worthles. I stoped creating games for a while after. I still kept thinking of ideas. I knew that making games was fun, but it just took to much out of me. So I went to roblox to see what I could do there and I tried to make a game. I was actualy 3D modeling as a hobie by that time. So I knew art and graphics wouldn't be a problem. But then it hit me. This new code ive never even heard of comes and blocks my way, I knew this would happen but not this soon. So I stopped. I looked for help and then it happend. My first team project. This person seemed good at scripting, and he needed a 3D modeler. It was great in the begining I was making the map and he was coding everything. Things where going great. Then one day I was making a model, and needed some help greating a portal because I can't script. So I called him, no answer. So I texted him, no answer. So then I waited. I waited almost a week. Then after so long, I got fed up with it. I got no respons for days, I couldn't move on because I didn't know how to script. So I decided to quit. I deleted my work from the world. The next day he texts me saying what happened. I told him everthing. He was mad. He started calling me slurs and cursing at me. I told him you where gon for to long and didn't even say anything. He didn't even have a good excuse. So me and him parted ways. Never talking again. I started to lie low, not doing anything. Not really thinking of making games. Months past, and then one day, witch was a couple days ago, I looked up a beginers guide for unity. The first time in for every I did anything game making wise. The guide helped me understand collision, and point counters by showing me how to make a Flappy Bird remake. I was actualy suprised on how good it felt do this. So after that I tried something I was used to. 2D platformers. Witch makes us come to today. I have a intro with my Logic-0 logo, a play screen, a tutorial, and 3 levels so far. Ive only worked on it when I felt like it and so far it works. Ive even dipped my toes into going outside the tutorials, and used AI for some assistance. So I made my own costom block that fires out arrows. I belive im on the right track and love to see more in the game development industry.
Thank you for this video. It was extremely helpful and gave me a lot to think about. I am starting to learn coding and really want to make games, so this advice and plain and simple video was so encouraging and real.
Thank you so much!
Nice, subscribed instantly!
Thanks and welcome aboard!
Fantastic tutorial, keep up the great videos!
Thank you!
Wow! I can’t believe you don’t have more subscribers! Your filmmaking and game development skills are amazing! Well done!
Thanks so much!
Great video and such good advice on avoiding burning out, I've fallen victim to it so many times haha.
Thanks!
thanks I needed this video
Glad I could help!
AdamCYounis mention pog
Seriously though, great tips on avoiding burn out, it’s a major problem I’ve had and these were great ways to handle it that didn’t occur.
Thanks! And ya burnout can be a huge thing even for something that is supposed to be fun!
Learning gamedev is a greate exercise for any "regular" (meaning: builds web services or applications) dev because it does put into perspective how fast machines actually are. When your day2day is heavily dominated by worrying about network latency it's pretty freeing and and interesting experience to say: Nope, I will just run this thing 60 times per second and it will be fine.
Ya great points! Sometimes we get too caught up in the ms optimizations haha!
I'm currently learning Unreal Engine 5, and this video helped a lot. I currently have an alarm set up for every day except saturdays, and I think I'm going to remove it and just start working on Unreal when I feel like it as per your suggestion. I really enjoy it, and I am busy with a project that I'd possibly want to release in the future, but it's my first actual game and the scope is fairly ambitious so I might lose interest along the way if I continue down the current path. I find myself rewriting a lot of the code on a daily basis because I keep thinking of a better way to do things, which sort of ties into the optimisations part that you mentioned, I still need to figure out when something's good enough. I definitely have to rethink how I do things. Overall pretty good video, as a new game developer I think everything was very relatable
Ya I feel very much the same way. I go through waves of wanting to work on it all the time, and then dreading working on it! Its all part of the process! Good luck!
I really like the look of your assets in that game, may I know where I can find it?
I feel really related to everything you said. Thank you for the video
understand the basics of the software untill now. Your guide is very very good quite simple and very helpful. I gave you a like and a sub
Thanks and welcome aboard!
Just leaving it here so I can come back in the future when hopefully I get better. Recently started to learn game development.
Thanks and good luck out there!
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hahah holy
Great video, so true about appreciating games, I have special love for 2D games now, and you see now more details in everything you play, the game dev journey is hard but amazing!
Thank you! Its a tough road but worth it!
The Unity forum posts are great, truly there is an answer for 99% of your problems. I had like one problem in the entire lifespan of my RPG the past 3 years that I couldn't find an answer for. Also here is my suggestion to anyone who's starting game development:
Write good sustainable code. Especially if your game is going to be a big one. It's easy to want to just go quick and add that cool feature you're thinking, but if you spend a little bit of thought on what's the best way to add it - it might save you lots of time debugging when the code debt catches up.
Sustainable code will definitely help if you take a break at some point too! It'll be much easier to hop back in!
Damn congrats man!
Appreciate it!
4:41 this is so true, when I started i made atleast 5 mini games by watching tuts and thought that I was ready and can make a multiple game. Then arts and networking hit me hard when I got started making one.
There are definitely so many steps in the process of making a game!
For me, all those Ideas in my head that I head for the game are really a blocker for me. I am stuck in analysis paralysis so to speak. I think its really good advise to write all ideas down (ofc) but then only pick the ones relevant to making a minimum version of the game and try forget about all the others. Its hard, but this is the only way I think.
If you have not heard about it yet, heartbeast (a game dev channel I like) is writing a book right now called production point where he talks about this. I am really exited to read it and pick up game dev again when its out. He is funding it on indiegogo and I would recommend it to anyone being stuck in their own head when it comes to game dev.
Maybe you could start something and see where it takes you. Take small steps first and start following some super basic tutorials on the unity website. It’s all free. Why wait for someone to release a book until you start? What are you waiting for? You’ll never achieve anything with the story you are telling yourself in your head. Reading your comment seems you talk yourself out of things before you’ve even tried
Just wanna say, this video was my starting point on learning Unity game dev. Thanks so much
That's awesome to hear! Good luck!
I am just starting to do this, and I felt extracly the same in the first days. Now I keep moving ...
Good luck!
Hey man, thanks for sharing your journey. I can totally relate to that feeling about side projects.
Of course and thanks for watching!
the "struggle" part has all the answers you need.
do something you love when you feel like doing it, so it doesn't get killed by commitment.
Thanks for sincere advices!
My pleasure!
I absolutely love journeys like that. Game development can be such a deep rabbit hole.. especially if you're alone.
Thanks and definitely feel that!
Great vid! And thanks for sharing your experiences to the world. I'm still a noob in this programming world, but i have a hunch that i might need to check on your channel in the future, so definitely deserve a subscribe. 👊
Thanks and welcome!
I don’t know how I stumbled upon your channel, but I’m glad I did! You have some awesome, natural, content my friend! I’ll be looking forward to more videos from your channel. 🤘🏽😎
yes!!!!! ill try this, i've always wanted to make a game
Good luck!
Starting a new project is the most fun part, though! :)
Starting is always the most fun, finishing on the other hand...
Hahah, so many things we got in common, especially the learning process. I'm about to enter my third month of development, but instead of building the world or focusing on graphics, I'm making all the mechanics of the game first, and then focus on that. Which is a win-win situation to people like us that enjoy the logic part more than the other sectors.
Hi there! Can u tell me from where u learn and which tutorials u follow like I wanna know how u are learning?
Honestly after you learn game development it makes you appreciate games more by noticing simple things more such as movement and assets and the art style everything about it
I’ve learned something from this. Nice video!
Thanks and glad it was helpful!
Premature optimization is evil!!!
What is the game name at 0:49 ?
haha that is World of Warcraft!
what a great video! it making me more interested to be a game dev
Thanks and you should give it a try!
Just remember people, it'll take you years to get competent in game dev. So, take your time.
definitely a good point!
Thank you so much! You have taught me a lot! I believe that now I can keep fighting! I was almost giving up... 🙃😁
Thank you and stick with it!
Wow I am a big fan of your work from Algeria keep it up I really love your work
Thanks, I appreciate it!
I hear this argument a lot, especially from people that for example don't know physics. People think that understanding something, peeking behind the curtain, makes people appreciate that something less. Obviously I don't share that opinion and I've found that studying physics has made me appreciate it's beauty. I mean, it should say something when people have to argue about whether or not our universe was designed/made or just a random occurrence with no meaning behind it. Regardless of where people land on this, I think it speaks to the beauty of it all. That's all to say, understanding something to a deeper level always makes us appreciate that in a different way. That's why it's so hard to look away when we see masters perform their craft, regardless of what that is. Seeing a master chess player, a really good singer, or even a programmer using vim at the speed of light for example XD seeing an arch user install arch lol
Thank you for sharing part of your life, it was inspiring. God bless you and your family abundantly always 🙂🙏🏼❤️
Thank you and likewise!
Being a Music Composer for Games is such a cool job! But in my next life, I would love to Make Games!!
Never too late!
@@ByteOfMichael True!
I've 10 Game concepts right now. Yet i can't program really. Even tho I tried following the video lessons, somewhere on the process, the lessons doesn't match with what is in my software and such. And I am stuck :(
It might be easier getting a grasp with programming first!
I went to bed last night as an ameture character and comic artist. Or, that's what it boils down to. I've also tried animating, boarding, writing, scripting, musical composing, even sculpting and pottery.
Then I woke up today and decided, almost out of the blue, to try something ENTIRELY new, something I'd never even touched before. Being a game developer.
Yes yes I've *thought* about it before, but only theoretically, in a deamlike way. As something impossible and unachievable, that "would be nice" if it could happen.
Today, fueled by a rage of inspiration, I am finally getting myself educated on the topic and realizing this is so much more _possible_ than I ever thought. Not easy, but _possible_ . There are steps I can take. My visions *can* become a reality; and that's really exhilarating. And the skills I have picked up in my previous endeavors will, hopefully, be my saving graces now as I plunge into unknown territory. I feel terrified, yet alive.
Learning how these things are done makes you appreciate well designed inventory systems, animated font dialog boxes, and menus.
Oh definitely! I can't imagine building more complex games and how everything communicates to eachother
Hey there, great video!
I recently started game design and had a similar experience with unreal engine 5.
I would love to know that the “to do” app that you used at 9:30 if you are willing to share? It looks really simple to use and I think it wound really help me!
Ya its called Trello!
If you want to learn more pixel art, I’d recommend watching Brandon James Greer. He inspired me to start diddling around in some pixel art programs. It’s more “guy explains his design process as he goes” than “tutorial for beginners”, but it’s so cool and inspiring. My fave video is the one where he designs characters based on gummy bears
Nice! Did you learn more about drawing sprites and game art in general?
Somewhat, but I'm not very gifted artistically haha! The main artist I use for my current game is finalbossblues.itch.io/. He is extremely talented and regularly creates new assets!
what is the to do list in 9:30 pls
It's called Trello!
"Sometimes I just wanna go 0 and 8 on Karthus Mid" lmao I felt that.
In all seriousness, this was a very enlightening video as an aspiring game developer.
haha thanks!
1:54 is that Unity that you are using to create the map?
Happy that I started to programming, especially game dev. 40 Years old completely starting anew.
Don't eat the devs.
Good luck!
playing video games, making video games, and watching anime.
you're doing it right ;)
cheers!
Thanks for the video, this inspired me to start a new side project. I learned some of PyGame in the last months, and will try to come up with some story to create with Unity!
Lovely keep it up 💪💪
Thanks! Will do!
love that you were watching hxh at 7:40. btw, where'd you get your keyboard? i love it
The keyboard is the EPOMAKER AKKO 3084 9009 Retro!
Thank you for bringing up the question of "ruining the magic of gaming". Was wondering the same thing.
No problem! It definitely increased my appreciation for games!
subbed because you interned at NG too!
Cheers!
Great video, thanks for sharing!! I actually put off learning game dev for years because I was worried it would ruin the magic too, luckily it didn't for me either.
Thanks! And ya game development really puts into perspective the effort that goes into popular games!
Great video! how's the game coming along?
Its going well! Check out my recent devlog here: th-cam.com/video/_pxOI-cXw_Y/w-d-xo.html
I've always wanted to make a top down minecraft type game for me and my bros. should I?
I say go for it!
I didn't realize Dick Van Dyke was making an appearance at the end of this ... his rendition of an Australian chimney sweep in Victorian London from Mary Poppins is legendary
hahah oh noo
Are you using C# on a mac? Do you find a lot of differences between the VS on mac compared to the VS on windows or are you using a dual boot process so that you're able to use VS windows?
You can use C# on Mac totally fine. I just downloaded visual studio and use it like any other application!
woah i remember watching you when i was looking for UCSD CS majors on yt Lol
haha aye welcome back!
It's amazing! I can't wait for this game! 🙋
Thanks!
@@ByteOfMichael yea, 👍
I am Really happy that I found you😁
Aw thanks!
9:29 what web/software is that?
9:40 - which game is this?
That's World of Warcraft!
my feedback is that I expected to see more of display of actual progress i.e. "here's my game now, here's a combat system, and I learned tiles really well, and this and that." b/c I saw some clips but it's impossible to judge clearly where you are after 3 mo.
Best of luck with the coming months!! I'm also a normal dev just getting into game dev.
I get that idea that gamedev might ruin the magic, but, even though i don't have more than 1 year experience with it, i am currently attending an undergraduate in game dev and multimedia. Ive learned much and everytime i look at a game, now i can think of how that feature was implemented and all, and i even admit, it makes it even more fun. It hasnt taken the magic from games for me , at least, yet.
u see that little cog option button on the bottom near the fullscreen button? if u click on that u can chose to slow it down or speed it up. i
This very accurate lol, I can relate!
haha cheers!
I feel you man. "I start a lot of projects, but I don't finish a lot of projects."
thank you so much
Of course, and thank you for watching!
Hey m:chael :)
I hope you're doing well. I also develop a little video game. I am a fullstack developer for my job so sometimes I don't want to code anymore the evening.
I have also the 1000 started projects and 1 finished project syndrom lol !
My biggest tip is to do a Trello and to COMMENT YOUR CODE !!! Like this when it feels like chores, you can still stop a week and coming back in your code is so easy !!
Looking forward to play your game
Dorian :)
Thanks so much for the tips!
what was the website u used for the scrum board?
Its called Trello!
@@ByteOfMichael thank you so much ❤️
The thing is, it's super easy if you already know how to code. If you don't, Unity is a bad choice.
What’s the game at 0:51
Its World of Warcraft!
What was the task manager site you used?
Its called Trello!