I want to see Vicious mockery -> there was a change in a UA -> only with Bard level more Damage and up to a d6? Would be good and bad. -> Full Bard becomes better with it. -> Multiclass would stop to use this funny spell most likely.
Multiclassing added depth to 5e and allowed players to plan their character to find often broken combos. If you expand on the feat system and give players more options as they level up you don't need multiclassing. Make the "dip" a feat instead of changing profession would make the game easier to balanced I think. By this I mean make feats that has mechanics from other classes available for all. Also give feats every 2nd or level after level 4. For this to not be completely broken make feats that are class specific require initiate, adept, expert, master "class" feat added as a requirement if you dont have that proffession. Example: *initiate fighter* add one point to your strength or dexterity, you gain proficiency with shields and one weapon type of your choice. *Adept fighter* add one point to your constitution. You gain second wind ability or an additional use of it if you already have it. Requires initiate fighter or fighter class. Require character level 4. Double strike allows you to attack twice for one action. Requires adept fighter, adept barbarian, adept ranger, adept monk or adept paladin and require level 6. (These classes get this at level 5 by default) *Initiate wizard*. Increase your intelligence by 1. Gives you one wizard cantrip and a spellbook with one level one spell of your choice from wizard spelltree. you can prepare one level 1 spell for wizard spells and have one level 1 spellslot. *Wizard adept* Increase your intelligence by 1. gives you one level 2 spell slot. You learn a level two wizard spell requires *initiate wizard* or wizard class and require level 4 *Wizard expert* increase you intelligence by 1. You learn a level three wizard spell and get an additional level 3 spellslot, requires *wizard adept* or wizard class requires character level 6.
I've been wondering this myself, I used to do multiclassing for a lil bit in game, and that was really cool, but, I sort of just prefer straight classed characters thematically Even though I have like over a dozen multiclassed builds on D&D beyond, I don't really bring those to actual games anymore Now straight classing will be easier and overall more powerful than before One day I may stop using feats other than origin feats, maybe 1 general feat at level 4 (except for fighters and rogues (who get extra ASIs (as they have done similar stuff there, putting more of the things you need in the base class rather than in exactly great weapon master and sharpshooter I'm just a real big fan overall, also my human fighter with 6 feats at level 10, and still with a 20 STR or DEX is just vibing due to the half feat = general feat mechanic
Not gonna lie, this is mostly the reason I've avoided doing any one dnd videos despite many other TH-camrs jumping on it. But we finally have some concrete rules and I noticed this interesting trend.
To multiclass or not to multiclass? That is the question.
As long as I get Find Familiar, I'm happy with any class combo
I want to see Vicious mockery -> there was a change in a UA -> only with Bard level more Damage and up to a d6?
Would be good and bad.
-> Full Bard becomes better with it.
-> Multiclass would stop to use this funny spell most likely.
Multiclassing added depth to 5e and allowed players to plan their character to find often broken combos.
If you expand on the feat system and give players more options as they level up you don't need multiclassing. Make the "dip" a feat instead of changing profession would make the game easier to balanced I think.
By this I mean make feats that has mechanics from other classes available for all. Also give feats every 2nd or level after level 4.
For this to not be completely broken make feats that are class specific require initiate, adept, expert, master "class" feat added as a requirement if you dont have that proffession.
Example:
*initiate fighter* add one point to your strength or dexterity, you gain proficiency with shields and one weapon type of your choice.
*Adept fighter* add one point to your constitution. You gain second wind ability or an additional use of it if you already have it. Requires initiate fighter or fighter class. Require character level 4.
Double strike allows you to attack twice for one action. Requires adept fighter, adept barbarian, adept ranger, adept monk or adept paladin and require level 6. (These classes get this at level 5 by default)
*Initiate wizard*. Increase your intelligence by 1. Gives you one wizard cantrip and a spellbook with one level one spell of your choice from wizard spelltree. you can prepare one level 1 spell for wizard spells and have one level 1 spellslot.
*Wizard adept* Increase your intelligence by 1. gives you one level 2 spell slot. You learn a level two wizard spell requires *initiate wizard* or wizard class and require level 4
*Wizard expert* increase you intelligence by 1. You learn a level three wizard spell and get an additional level 3 spellslot, requires *wizard adept* or wizard class requires character level 6.
@@vik2051 4E and P2E are a bit like this. No traditional multiclassing but could take a feat or something similar to get abilities from other classes.
I've been wondering this myself, I used to do multiclassing for a lil bit in game, and that was really cool, but, I sort of just prefer straight classed characters thematically
Even though I have like over a dozen multiclassed builds on D&D beyond, I don't really bring those to actual games anymore
Now straight classing will be easier and overall more powerful than before
One day I may stop using feats other than origin feats, maybe 1 general feat at level 4 (except for fighters and rogues (who get extra ASIs (as they have done similar stuff there, putting more of the things you need in the base class rather than in exactly great weapon master and sharpshooter
I'm just a real big fan overall, also my human fighter with 6 feats at level 10, and still with a 20 STR or DEX is just vibing due to the half feat = general feat mechanic
Should you make videos about a game that hasn’t come out yet and we don’t have all the mechanics and stats for yet? Nope.
Not gonna lie, this is mostly the reason I've avoided doing any one dnd videos despite many other TH-camrs jumping on it. But we finally have some concrete rules and I noticed this interesting trend.