Imagine going through space in a pvp server, and you roll up on a small shipyard. It shoots at you, holding its own, then an entire destroyer basically just spawns in
In under 15 minutes, this man just fabricated a whole destroyer that could wreck most low level enemies. Imagine a whole fleet of this getting constructed in just 2 hours.
@@ApologiesSE I mean, if this was a thing IRL it’d be legit terrifying. All you need is a good logistic chain for raw resources and you can pump out an entire fleet in less than a day, even with just one of these shipyards. A whole facility? Awe inspiring to think about.
oh how I wish we had all the space engineer's tech for real the refinery ion thruster's so one and so forth I'd be like fuck you guys I'm going to build a ufo and fuck off into space bye's enjoy covid bitches
I think I just witnessed the most god tier construction I have ever seen in SE, so many hinges, pistons, rotors and welders all working as one, I actually shed a little tear at the beauty of it.
oh dude there is this channel where the guy took the idea of not using rotors, hinges and pistons and thought they said to ONLY use them! If this impresses you, these other stuff is going to melt your brain. Look up Space Engineers Super Weapon by Apologies. You'll see.
@@invalidbonsai4962 Quite a few have been making crazy contraptions, survival or not. It's all about learning the particulars. Plus the game has been crazy "optimized" over the years. Post XBox launch especially, there were some straight up noticeable visual and performance jumps literally overnight. It's so good
I can see it now if this was real “So what do you do for a living?” “I just press a button and watch as Spaceships get built.” Genius level stuff right here.
I've played so much Space engineers that in my life I've probably spent more hours in game than eating. Yet I can never dream of building this, all bow to the master! This is the coolest thing I've ever seen!
It would have been enough, if it just had printed the ship itself in a single stage, but you just had to go and make it build the ship in sections to be joined together and even fuelable by the facility. It's really damn impressive!
@Faye Edu i wonder how much people are you scamming with shit like this? well...to be fair if there is someone stupid enough to think instagram can be hacked by some rando malware then he deserves to be scammed
This makes me wish there were a rail like system that you could attach other grids to, so imagine a piston arm attached to a rail that lets it move forwards and backwards on the rails.
This is an amazing build. An enormous amount of planning and prototyping must have gone into it. Really, really fantastic. The manufacturing floor is already very impressive, but the drafting of the destroyer blueprint to allow for modular assembly is inspired.
*jet packs around the asteroid to spy on them* ......mhm, nope. I quit. Time to become a space janitor....somewhere far away from here. *immediately does a U-turn and fucks off into the vastness of space in whatever scout ship's available*
Repair it and it prints out a fancy new destroyer for you to use, just like the Automated Shipyard event in Stellaris In fact, better idea; not even a mission. Just a random encounter you can stumble onto. Think about it, you’re flying around in your starter ship, looking for a good base location, when suddenly you see **Automated Shipyard** appear on your HUD. You go to investigate, and you find this monstrosity, damaged and chilling in space. You decide to use the structure as base, slowly repairing it back to its former glory. And when you’re done, the you get a message from the shipyard, thanking you for repairing it. The construct then shudders into life, and you watch in awe as it prints out a destroyer for you... And then its claimed by Clang and is obliterated.
@@blademaster2390 i love the thought of an AI just watching u repair its 'body' and it basically spitting out a fuckin destroyer in thanks like 'thank u squishy human for repairing me have fun :)'
@@thedyingmeme6 and then it starts to spit out more destroyers when you give it resources so that you can have a whole fleet and 'rescue' it's sister shipyard
@@Es-zw7ckIf I had the skills and hardware necessary for it, I'd so make this a custom scenario. This is an awesome idea for an easily expandable storyline.
This man is the chosen one, blessed by Klang. He has come to show us what can be done in the name of engineering. Genuinely brought tears to my eyes. 😢
Fun fact: there’s an RTS mod for Space Engineers. I’ve used it around a year ago in conjunction with the water mod to simulate a modern carrier strike group, but it’s been updated to work in space as well since then. If you’re curious, its literally called “RTS” by Klime on the Steam Workshop
Thats simply a amazing build, only downside too this shipyard, from what I can see, the huge amount off time, it takes incorperating new ship designs. but still freaking awesome !!!
I too was thinking about how it’s only designed for one ship and functions less as a whole fleet builder, yet it is so good at being a manufacturing line that can just pump out tons of the same product, it’d still be a huge faction asset. Also building these in different parts of space for the specific blueprints of the fleet means that if one gets hit, you’re whole fleet production is not halted.
Really nice and smooth. I especially liked the way you merged the sections together near the end, I kept feeling like something was missing .. and then you brought it all together nicely. Well Done.
I watched the entire thing and the most impressive part to me was the departure. When you see that not only was the construction flawless, but the rotors and hinges all working together to pull the attachments away and fold so beautifully… just gives me chills.
I normally don't give a like to a video, but dang, this was impressive to watch. Getting to see a ship get fabricated in like 10 minutes is rather neat my guy.
After I saw all this precise timing on the movement of the welders I was a bit suprised, that there wasn't a bottle of champagne tossed against the ship at the end^^
This looks impressive. Especially if you just started. Just trying to figure out how to attach a few thrusters to a cockpit. Then you get it space and see a push button space station that is building ships 100x bigger than your dinky shuttle.
All hail Lord Klang, that blessed you and your amazing creations with his mysterious yet almighty powers. Seriously tho, this shipyard is amazing, I love the use of the Battle Cannon mod that really gives a realistic feels to the ship itself and not only it's construction process. The way it gets build in sections or parts and then attached together like it happens in real life with military vehicles and other giant pieces of machinery is just beautiful to me. I loved it :) thank you for creating this
This baffles my brain so much... I have to manually start a piston and a drill to mine a hole and then manually retract them.... This is the GOD of Space Engineers! Well done my friend. Subbed
Me here struggling building a normal sized ship on a server in survival and That lad right here just pushes buttons and a giant destroyer is build in under 15 min Totally appreciate the work and detail you put in there this is some high level of engineering
Imagine a line of these continuously mass-producing large heavily armed Heavy Destroyers and then being unlucky enough to be that fighter that accidentally finds it
If it was a full line, that'd mean you're in a full Space facility, which likely means several heavy turret emplacements. If you're in a fighter able to get accurate info on such a place, that'd be something
@@blademaster2390 That can work! Another resent idea: Stations built up from a small "Core" component that expands to one of many kinds of stations or ships. (Or an open air construction yard)
@@blademaster2390 Better yet, have the shipyard produce them, hold like five or six of each piece and then you'll already have a replacement plate ready to go whenever you need them. And the shipyard is programmed to keep each piece stocked, ensuring you've got replacements when you need them.
I love this. I have never seen a ship be built like that before. Apart from ads, but those end up being fake. I LOVE this build. Congrats on such a good drydock!
So many masses of moving parts. It seems crazy. Something like that would normally make even a strong system lag some. And even in the end, it's still merging more things together!
Damn, this puts the simple shipyard I'm working on right now to shame 😕. It's designed to refine materials and manufacture components, but relies on hand building and small welder craft to actually build or repair ships. However, being 500m long and over 200m wide, it does have the advantage of being able to accommodate a wide range of ships. Amazing work, man, I don't think I could put together machines that are this complex.
GLORIOUS waldo work! Ive been playing with the concept on using merge blocks to build ships in sections and piece them together, and to see it not only put into practice but done so elegantly....fantastic! Bravo, Engineer! Youve done an amazing job! I look forward to giving it a try :)
This is absolutely legendary! I can appreciate how many timers and trial and error would go into this. Speaking of which, do you use scripts or just walls of timers? I'm really curious. Also, congrats on having a computer that can handle that jeez
@@ApologiesSE Well no, not any specific scripts, but I figured you could script all the actions the timers are doing. Maybe it's easier to manage and visualize with the timers though. You'd also have to be willing to learn how to make scripts. What I meant was not using a script already made but consolidate the timers into a programmable block script that you make. I might try my hand at something like that.
Probably overly complex compared to others I have seen but I applaud the level of effort it took to make it as I'm sure in real life scenario it may require something similarly sophisticated.
Well... Time to start on drawing board concepts for shipyards that build whole carriers and battleships all in the same grid with verying sixe dock yards.. now im inspired. Great
never in my life have I gazed on something so streamline and breathtaking. this evil genius must have giant.... brain. I will forever be in his debt for allowing my eyes to ingest such beauty.
"Oh wow, that was awesome! Thank U so much! I love my new shi-!" (super laser cuts ship in half) "............FFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
Just imagine doing one those Fleet Battles in this game, and you have to attack this. My biggest concern is its regular defense. But I guess pumping out a destroyer every minute, is effective.
Shoot, as long as someone is mining enough ore, it's literally an 11 minute wait for a new one. heck, even if you get jumped suddenly there is probably already one waiting back home to jump into.
I love the modularity of things being put together. It’s and idea I’ve wanted to tinker with (a ship having sections that can be replaced/swapped out as needed) but haven’t had the time or technical aptitude to pull off (still developing my ship design skills). Now I want to see a station that can take a ship apart in sections and specifically rebuild the sections and slap them on. Fleet yards filled with spare ship sections. This also gives me an idea for a combat scenario. Raiders are attacking a shipyard constructing a new destroyer. Defense fighters need to defend the shipyard and the constructing ship. Once completed, it can be used to defend against the raiders “capital ship”. However, if the raiders capture the ship, then they will be able to wipe out the remaining defense forces and begin constructing another one unless stopped.
Now, THAT is engineering in space ! ! ! Well done @Apologies, you should show what your masterpiece to NASA or something. Its great simulation of what could be done in the future... Can't wait to see the de Dreadnought Shipyard. ;)
It'd be interesting to see how well this machine fared against a team of builders, like the legendary race between John Henry and his hammer against the steam-powered drill.
Imagine going through space in a pvp server, and you roll up on a small shipyard. It shoots at you, holding its own, then an entire destroyer basically just spawns in
A nice inspiration for scifi movie
@@aspopulvera9130 Agreed!
@@bowlock9901 for all the scifi games and movies I've seen non had tried a mobile shipyard with a warship armaments and it's mostly repair ships
no mp server would allow something like this WAY toomeny subgrids its very bad for performance
@@thomas82311welder wall version would probably be what would be used instead of this version
In under 15 minutes, this man just fabricated a whole destroyer that could wreck most low level enemies. Imagine a whole fleet of this getting constructed in just 2 hours.
I need to speed it up, takes forever lol
yeah, behind it he just has a parking area of like 14 of them waiting for orders
I'm getting Homeworld vibes from watching this "Destroyer Under Construction"
Will never leave single player lol
@@ApologiesSE I mean, if this was a thing IRL it’d be legit terrifying. All you need is a good logistic chain for raw resources and you can pump out an entire fleet in less than a day, even with just one of these shipyards. A whole facility? Awe inspiring to think about.
Oh you beauty, you behemoth of an industrial ballerina, you glorious masterpiece of engineering, what brilliant mind have you come from
oh how I wish we had all the space engineer's tech for real the refinery ion thruster's so one and so forth I'd be like fuck you guys I'm going to build a ufo and fuck off into space bye's enjoy covid bitches
I appreciate the kind words friend :D sorry it took so long to respond lol
@@ApologiesSE sheesh bro
@@lucanus123 well at least he apologies, right.
@@raven4k998 fr tho i'd just live in space exploring for my whole life
I like that it doesn’t look like a skeleton shipyard but also has some armor to it.
Typo? Or you foregot something?
@@Mixed_69 ?
@@kons37flyingreaper41 the ship yard is a skeleton dizine with guns.
@@Mixed_69 You are asking him about a"typo" and you make multiple mistakes?
@@Frost_Violent ay i never said anything about grammer, also im on a phone. So ya
I think I just witnessed the most god tier construction I have ever seen in SE, so many hinges, pistons, rotors and welders all working as one, I actually shed a little tear at the beauty of it.
Thank ya, more to come
Truly this mighty edifice, this temple to the God In The Machine, has received the blessing and mercy of Clang!
oh dude there is this channel where the guy took the idea of not using rotors, hinges and pistons and thought they said to ONLY use them! If this impresses you, these other stuff is going to melt your brain. Look up Space Engineers Super Weapon by Apologies. You'll see.
@@Archris17 Praise the Omnissiah. May he watch over the Machine Spirits of all the ships this yard gives birth to.
@@Knightly_Artworks…this IS Apologies, doofus
The fact that this works without being overly janky and the fact that it's technically survival ready makes it all the more impressive.
Well done
You would think the game is worse off than it actually is.....
@@MaddJakd ????
@@MaddJakd ????
@@invalidbonsai4962 Quite a few have been making crazy contraptions, survival or not.
It's all about learning the particulars. Plus the game has been crazy "optimized" over the years. Post XBox launch especially, there were some straight up noticeable visual and performance jumps literally overnight. It's so good
What if they actually built this in survival mode?
Lord klang heard the summons, but when he arrived, he held his breathe in awe.
Cant imagine the time, planning, and dedication this took. Hats off man
Yeah it was some good times, it was some bad times :P
I can see it now if this was real
“So what do you do for a living?”
“I just press a button and watch as Spaceships get built.”
Genius level stuff right here.
Hire someone to work and he should work properly.
Hire someone lazy to work and he will work just enough for the work to be done by itself
@@alexandre069 Love that quote.
@@carissamace thanks that's from me
@@alexandre069 pretty sure I said that first so uh you're clearly quoting me
@@beefcake1876 you cannot quote someone you never heard of
I've played so much Space engineers that in my life I've probably spent more hours in game than eating.
Yet I can never dream of building this, all bow to the master! This is the coolest thing I've ever seen!
It just sad that dev stopped
@@hellatze They stopped?
@@bloodstormwolf9512 no, the devs are still working on it, klang is as angry anymore for one
@@osmacar5331 All hail Klang
@@xenoplayspl6239 KLANG!
Apologies: *makes smooth space engineers videos*
Me: You’re terrifying, I’m terrified.
Lol thank you
It would have been enough, if it just had printed the ship itself in a single stage, but you just had to go and make it build the ship in sections to be joined together and even fuelable by the facility.
It's really damn impressive!
Indeed, when i saw it for the first time I was quite excited too lol.
how is this not finished yet
its already perfect as is
Just minor tweaks and making stuff completely operational. The welder ship is supposed to auto dock, things of that nature
@@ApologiesSE you deserve a award.
Endi Slayerb these comments are my reward lol
@@ApologiesSE This is something I will like a lot. I'm going to alter it a bit and put it in the ship I'm making.
Daveed awesome! Make sure to tag me on it
I give you respect for the amount of engineering and thought you put into this.
@Faye Edu i wonder how much people are you scamming with shit like this?
well...to be fair
if there is someone stupid enough to think instagram can be hacked by some rando malware then he deserves to be scammed
This makes me wish there were a rail like system that you could attach other grids to, so imagine a piston arm attached to a rail that lets it move forwards and backwards on the rails.
I second this.
This is the single most fluid and beautiful construct I have ever seen in space engineers
This is an amazing build. An enormous amount of planning and prototyping must have gone into it. Really, really fantastic. The manufacturing floor is already very impressive, but the drafting of the destroyer blueprint to allow for modular assembly is inspired.
Thank you very much, I had a lot of fun building it!
Just imagin being assigned by your faction to scout this faction and you just see them fabricating ships
This is humans in most "Humans are space orcs" stories lol.
time to switch
*jet packs around the asteroid to spy on them*
......mhm, nope. I quit. Time to become a space janitor....somewhere far away from here.
*immediately does a U-turn and fucks off into the vastness of space in whatever scout ship's available*
That would be cool to have a mission in SE: "Repair a shipyard" :)
Repair it and it prints out a fancy new destroyer for you to use, just like the Automated Shipyard event in Stellaris
In fact, better idea; not even a mission. Just a random encounter you can stumble onto. Think about it, you’re flying around in your starter ship, looking for a good base location, when suddenly you see **Automated Shipyard** appear on your HUD. You go to investigate, and you find this monstrosity, damaged and chilling in space. You decide to use the structure as base, slowly repairing it back to its former glory. And when you’re done, the you get a message from the shipyard, thanking you for repairing it. The construct then shudders into life, and you watch in awe as it prints out a destroyer for you...
And then its claimed by Clang and is obliterated.
@@blademaster2390 i love the thought of an AI just watching u repair its 'body' and it basically spitting out a fuckin destroyer in thanks like 'thank u squishy human for repairing me have fun :)'
@@thedyingmeme6 and then it starts to spit out more destroyers when you give it resources so that you can have a whole fleet and 'rescue' it's sister shipyard
@@Es-zw7ckIf I had the skills and hardware necessary for it, I'd so make this a custom scenario. This is an awesome idea for an easily expandable storyline.
This man is the chosen one, blessed by Klang. He has come to show us what can be done in the name of engineering.
Genuinely brought tears to my eyes. 😢
haha, thank you. I need to get back into space engineers, I've missed it.
if only this was in stellaris watching ships getting built would be so satisfying
I agree, I love sim games that show everything going on.
I have 400 hours in Space Engineers. That's the most impressive thing I've seen on TH-cam.
Those are rookie numbers
Quite possibly one of the coolest things I've seen in Space Engineers. Well done!
I can see something like this for an RTS Space game.
"Destroyer. . . Building. . ."
"Destroyer, online and ready for action. Point us to the enemy."
You may be thinking of the Homeworld games
look for the AI fleet mod ;)
@@reclusiarchgrimaldus1269, my thoughts exactly ☺
The ship he made kinda looks like Hiigaran Destroyer
Fun fact: there’s an RTS mod for Space Engineers. I’ve used it around a year ago in conjunction with the water mod to simulate a modern carrier strike group, but it’s been updated to work in space as well since then.
If you’re curious, its literally called “RTS” by Klime on the Steam Workshop
Thats simply a amazing build, only downside too this shipyard, from what I can see, the huge amount off time, it takes incorperating new ship designs. but still freaking awesome !!!
I too was thinking about how it’s only designed for one ship and functions less as a whole fleet builder, yet it is so good at being a manufacturing line that can just pump out tons of the same product, it’d still be a huge faction asset. Also building these in different parts of space for the specific blueprints of the fleet means that if one gets hit, you’re whole fleet production is not halted.
As a beginner space engineer, i can not even start to comprehend how this thing works, but its still really cool to watch
Really nice and smooth. I especially liked the way you merged the sections together near the end, I kept feeling like something was missing .. and then you brought it all together nicely.
Well Done.
Glad to hear that!
I watched the entire thing and the most impressive part to me was the departure. When you see that not only was the construction flawless, but the rotors and hinges all working together to pull the attachments away and fold so beautifully… just gives me chills.
Thank you, still one of my favs too!
I could only dream of being even half as artistic as this person. Very nicely done.
I normally don't give a like to a video, but dang, this was impressive to watch. Getting to see a ship get fabricated in like 10 minutes is rather neat my guy.
Thank you! Check out the mech factory, I feel it is better 👍
After I saw all this precise timing on the movement of the welders I was a bit suprised, that there wasn't a bottle of
champagne tossed against the ship at the end^^
Lol next one.
@@ApologiesSE Lol, get an ejector to throw a stack of Clang Cola at the bow.
This looks impressive. Especially if you just started. Just trying to figure out how to attach a few thrusters to a cockpit. Then you get it space and see a push button space station that is building ships 100x bigger than your dinky shuttle.
we all started there :D I loved figuring everything out
All hail Lord Klang, that blessed you and your amazing creations with his mysterious yet almighty powers.
Seriously tho, this shipyard is amazing, I love the use of the Battle Cannon mod that really gives a realistic feels to the ship itself and not only it's construction process.
The way it gets build in sections or parts and then attached together like it happens in real life with military vehicles and other giant pieces of machinery is just beautiful to me.
I loved it :) thank you for creating this
Just wait, this next one should knock your socks off 👍
Next we are going to see the ship that prints the factory that prints the ship.
matrioshka shipyard
This baffles my brain so much... I have to manually start a piston and a drill to mine a hole and then manually retract them.... This is the GOD of Space Engineers! Well done my friend. Subbed
Thanks stef!
Whoa. This is both satisfying to watch and humbling of my own building skills. I tip my hat to you.
thank you sir
im over here trying to figure out how to even build a printer in the first plac, this man over here building straight up assembly lines...
This is probably one of if not the coolest SE video I've ever watched.
You are a god damn genius. This is gorgeous and love the over complicated and unnecessary steps in order to make this amazing! Well done.
Thanks a bunch, I enjoyed the unnecessary stuff as well
Me here struggling building a normal sized ship on a server in survival and That lad right here just pushes buttons and a giant destroyer is build in under 15 min
Totally appreciate the work and detail you put in there this is some high level of engineering
This is dance choreography for the factory crowd.
Imagine a line of these continuously mass-producing large heavily armed Heavy Destroyers
and then being unlucky enough to be that fighter that accidentally finds it
A fighter ship is small, you could potentially Sabotage the Factories unnoticed. Fighter ships are also fast, so you can slip out quick.
@@broccoligaming7611 you got a point, but just imagine…
@@SpheroJr3289 Don't Worry, I know exactly what you mean, I'd be astonished too.
@@broccoligaming7611 cool
If it was a full line, that'd mean you're in a full Space facility, which likely means several heavy turret emplacements. If you're in a fighter able to get accurate info on such a place, that'd be something
I can’t even fathom a response to the sheer awesomeness of this factory
Now this is brilliant, imagine the story that could be made from this if it were in a role play series
I would totally support it, I just don’t have the mind for it
This is beautiful. If this is the early release, I can't wait for the finished product. Thank you for your hard work.
Thank you too!
i had goose bumps when all the parts are going together
This Factory is close to concept I had:
A modular ship where the different parts can be changed out
I had a similar concept as well actually.
A damaged section of armor on your ship? Just jettison it and have the shipyard slap a new section on
@@blademaster2390 That can work! Another resent idea: Stations built up from a small "Core" component that expands to one of many kinds of stations or ships.
(Or an open air construction yard)
@@blademaster2390 Better yet, have the shipyard produce them, hold like five or six of each piece and then you'll already have a replacement plate ready to go whenever you need them. And the shipyard is programmed to keep each piece stocked, ensuring you've got replacements when you need them.
This is the “omnimech” concept brought to warships. Terrifying.
This gives a gundam vibe, good shit mate
Great freaking work man!
The complexity and precision is on point awesome!
I love this. I have never seen a ship be built like that before. Apart from ads, but those end up being fake. I LOVE this build. Congrats on such a good drydock!
So many masses of moving parts. It seems crazy. Something like that would normally make even a strong system lag some. And even in the end, it's still merging more things together!
I got a mid tier laptop, and video edited on it as well, it can be done!
This is pure art! Imagine this in survival and having a system to ensure it wouldnt build until it had all the components it needed!
I can barely make a light fighter, let alone a ship printer. This is glorious.
omg .. im getting shivers ... how in the world .. how much time did this take .. this is a masterpiece.
Damn, this puts the simple shipyard I'm working on right now to shame 😕. It's designed to refine materials and manufacture components, but relies on hand building and small welder craft to actually build or repair ships. However, being 500m long and over 200m wide, it does have the advantage of being able to accommodate a wide range of ships. Amazing work, man, I don't think I could put together machines that are this complex.
Thanks man, keep at it, I like looking at other builds too!
i could imagine having these babies print out destroyers in multiplayer servers , and build like a fleet in minutes.
I have a sneaking feeling this baby wouldn't be half so smooth on a server...
Using Mergers is ingenius! Never even thought of that!
Beautiful. I think these designs, plus the shield generator mod, would make for a fantastic combination of fleet builders.
already equipped :P
@@ApologiesSE This is the way
@@SecretRedBeard This is the way.
GLORIOUS waldo work! Ive been playing with the concept on using merge blocks to build ships in sections and piece them together, and to see it not only put into practice but done so elegantly....fantastic! Bravo, Engineer! Youve done an amazing job! I look forward to giving it a try :)
Glad I could help Thomas!
Holy shit that's amazing.
This gonna give me my own ideas for my own Frigate, Battlecruisers, Destroyers and perhaps Starfighter fabrications. :)
This is absolutely legendary! I can appreciate how many timers and trial and error would go into this. Speaking of which, do you use scripts or just walls of timers? I'm really curious. Also, congrats on having a computer that can handle that jeez
Thank you! Just a wall of timers :P the only scripts used are precise timers for sub 1 sec times, and whips turret slaver for the PMW.
@@ApologiesSE Just curious, Why not use scripts? Is it just easier to try out each step of the process with timers?
Andrew Kelly I guess I’m just unfamiliar what scripts I could be using to make arms move, know of any?
@@ApologiesSE Well no, not any specific scripts, but I figured you could script all the actions the timers are doing. Maybe it's easier to manage and visualize with the timers though. You'd also have to be willing to learn how to make scripts. What I meant was not using a script already made but consolidate the timers into a programmable block script that you make. I might try my hand at something like that.
Andrew Kelly I’d be interested in seeing that, because I have no idea how to script lol
Literally one of the single coolest things I've seen inside SE holy wow
I am in awe of your engineering skills. This is one fantastic machine
Probably overly complex compared to others I have seen but I applaud the level of effort it took to make it as I'm sure in real life scenario it may require something similarly sophisticated.
so this is what building a ship in star trek is actually like. neat.
This is master level SE shit right here You are made sum damn impressive shipyard
Thank you, appreciate that!
imagine how many hours went into making it and for it to not CLANG the fooook out of it
I've been subscribed to this for a while and now its recommended to me love this build!
Thank you! Good to hear it gets out there!
+respect for that insane shipyard
+respect for that destroyers
-resources for producing those insanely building
Thank you!
Just needs a traditional christening ceremony
Dude this is just next tier, amazing build.
Thanks!
holy hell, I can't even manage to get merge blocks to work half the time! Amazing work!
Thank you!
Space ships that actually look like real life ships are the best
Forget splitse always being the one to summon clang you are the true avatar of clang for these contraptions you make
Thank you, still a huge fan of splitse 👍
@@ApologiesSE I personally love his survival unlikely series
This was immensely satisfying to watch. Thank you for sharing your hard work with us.
Glad you enjoyed it!
Impressive work. I wonder and no doubt believe you have the power to take this to the level by having a Dreadnought being built automatically.
The sheer variety of things you can do in this game is insane...
That's why I keep coming back
thats awsome. its always inspiring to see people do stuff that clang normaly does not allow
The gangway and connector at the end were beautiful
Haha ty, it was an afterthought, but happy it was though of.
Well... Time to start on drawing board concepts for shipyards that build whole carriers and battleships all in the same grid with verying sixe dock yards.. now im inspired. Great
Sure, just make building a ship an amazing cinematic event!
Definitely! Thanks for taking a look, my last videos are a bit more cinematic than this
Man, just when I was starting to be proud of myself for coming up with a rotary printer that usually doesn't blow itself up I find this.
What an amazing gift and work. Incredible ✌️
Designer: happy
Pilot: happy
Computer: *_demonic screeching_*
never in my life have I gazed on something so streamline and breathtaking. this evil genius must have giant.... brain. I will forever be in his debt for allowing my eyes to ingest such beauty.
"Oh wow, that was awesome! Thank U so much! I love my new shi-!"
(super laser cuts ship in half)
"............FFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
Thankfully with this thing you can be throwing out a literal wall of ships at the enemy...
the epitome of "they can't kill us all"
Just imagine doing one those Fleet Battles in this game, and you have to attack this. My biggest concern is its regular defense. But I guess pumping out a destroyer every minute, is effective.
Shoot, as long as someone is mining enough ore, it's literally an 11 minute wait for a new one. heck, even if you get jumped suddenly there is probably already one waiting back home to jump into.
@@randymotter51 there's also the fact that even when half built the thing could probably have its weapons ready to go
I love the modularity of things being put together. It’s and idea I’ve wanted to tinker with (a ship having sections that can be replaced/swapped out as needed) but haven’t had the time or technical aptitude to pull off (still developing my ship design skills).
Now I want to see a station that can take a ship apart in sections and specifically rebuild the sections and slap them on. Fleet yards filled with spare ship sections.
This also gives me an idea for a combat scenario. Raiders are attacking a shipyard constructing a new destroyer. Defense fighters need to defend the shipyard and the constructing ship. Once completed, it can be used to defend against the raiders “capital ship”. However, if the raiders capture the ship, then they will be able to wipe out the remaining defense forces and begin constructing another one unless stopped.
Very cool idea! I’ve wanted to make a scenario for awhile, maybe something like this someday!
Now I dont want to go back to my "speshul" shipwhatsoeverthing *sigh*
You runined my SE!
What a marvel of engineering!
Sorry not sorry! :D
Absolutely mad man. This is stellar work
I see the beauty in machinery and disign
Holy fuck dude this is amazing and beautiful
yes
Ok ok I admit.. you are a little bit better than me at this game... but just a tiny bit :P
congrats master builder you just won Space Engineers :D coolest think i've ever seen in this game
Industrial poetry at its finest
I've never been more impressed.
man this is awesome
I was really impressed by every detail of the station, your work has been incredible, my respect for this
crazy to think that hinges literally revolutionized the game
They truly did.
Now, THAT is engineering in space ! ! !
Well done @Apologies, you should show what your masterpiece to NASA or something.
Its great simulation of what could be done in the future...
Can't wait to see the de Dreadnought Shipyard. ;)
In time lol, I have like 10 other projects I want to do
The engineering is incredible
The best shipyard I've seen so far
It'd be interesting to see how well this machine fared against a team of builders, like the legendary race between John Henry and his hammer against the steam-powered drill.
Spirit of the working man
Also dead man