pwnisher does 3d community challenges every now and then, you can enter them or just use the theme as inspiration. The one this month is good for doing character animation.
I recommend Alessandro Camporota, he doesn't use Blender, but what he explains is true for animation regardless of the software. He explains poses, keyframes, lines of motion, anticipation, holding, squash-and-stretch, dynamic motion, etc. Pierrick Picaut is another great channel which is Blender based. He has a strong focus on rigging, but also covers character animation. There's also a channel, the name of which escapes me, he was an animator at Disney and he demonstrates hand-drawn animation techniques which can also be relevant to 3-D.
I like the Animation & Rigging course from Grant Abbitt. I think that is a good one for absolute beginners of animation that are already familiar with the Blender interface and if you also want to learn something about rigging a human figure. I haven't finished the course yet (so far I completed 4 out of 7 chapters), but I liked it so far. I do think that the course doesn't go too deep into the topic, but that makes it also easier to finish it and suitable as a "starter".
Well... :-) In the end you said "took about 1 hour", while in the header you claim that anyone can create this in 10 minutes. Still... An experienced animator could use reference material like you did and SEE the correct poses. Many of my students just won't see it and the whole animation would look floaty, the poses would look weird and off. It takes years of practice to see something and re-create the pose with your digital character. Even more: Chose the best key pose and not just stupidly copy every 5 frames of the material. Leave alone the fact that using a 3D software intuitively without thinking where to click takes years again 🙂 So, animation beginners, don't get frustrated if you won't animate this exercise in 10 minutes! Start with something really easy and learn step by step!
Thanks for the tutorial! I ran across a problem when posing the model using the IK controls and I can't seem to figure it out. How do I prevent the bones from stretching the mesh (for example, if I place the hand IK controller, I am not sure if the arm is the same length as the character's original arm).
I suggest to don't animate the arms using IK because you lose control over it, meanwhile animating in FK you have total control of each part of the arm and it's easy to make overlap
as someone who does parkour and tricks like that IRL, I feel like you didn't do it justice. in this case, it'd be more appropriate to use FK for the arms and a FK/IK switch for the legs, for when the legs are in the air, since the IK interpolations create straight lines in the space, which is not how joints move during such a stunt. Also, the rotation on the character is fairly linear, whereas it should kind of stagnate a bit and is accelerate by the legs coming over, giving it the momentum - the kick is kind of swallowed by the IKs as well (or it could be the pose you chose) Overall, it's not a bad video, and very informative to beginners, but that kick could have looked a lot more punchy. either way, I love your content :)
As I seen "Animation" in CG Geek video title, I came to comment "you suck at animation" 🤪 as running joke on his animation skill.. But this was really amazing.. Great job man.
No way is that hard for a basic animation....there has to be a software that you write in what you want and the animation is done in like 30 seconds or something. You can't be spending all day to generate 2 frames, this is beyond my imagination.
I mean... I don't want to be rude, but this animation is far from "awesome". I guess for 10 minutes work it's good enough, but It lacks timing, weight, and a lot of stuff to actually make it a good character animation. I really like the content this channel provides, but maybe consult with an actual character animator for this stuff?
th-cam.com/video/P1IcaBn3ej0/w-d-xo.htmlsi=wlLedmZJeab9DXMM Is there any way we can use this technique in Blender? If it is possible, it will help the blender community..
@@3Dverse_VnV I know about that, i use DaVinci for color grading. It's a very long process so i wanted to know how if we can achieve it in Blender itself using a color management or something else but let it be.
@@CGToonStudio Yes you actually can, blender have the tab dedicated to compositing using nodes like davinci and nuke...but you know first you have to learn the compositing technique in blender cuz there's no specific tutorial on the topic that you brought...so yeah
thanks for the simple tutorial. I want to start with animations but I dont know where to start but this makes it much easier
pwnisher does 3d community challenges every now and then, you can enter them or just use the theme as inspiration. The one this month is good for doing character animation.
I recommend Alessandro Camporota, he doesn't use Blender, but what he explains is true for animation regardless of the software. He explains poses, keyframes, lines of motion, anticipation, holding, squash-and-stretch, dynamic motion, etc. Pierrick Picaut is another great channel which is Blender based. He has a strong focus on rigging, but also covers character animation. There's also a channel, the name of which escapes me, he was an animator at Disney and he demonstrates hand-drawn animation techniques which can also be relevant to 3-D.
@@WaterShowsProd Okay thanks for the recomendations
I like the Animation & Rigging course from Grant Abbitt. I think that is a good one for absolute beginners of animation that are already familiar with the Blender interface and if you also want to learn something about rigging a human figure. I haven't finished the course yet (so far I completed 4 out of 7 chapters), but I liked it so far. I do think that the course doesn't go too deep into the topic, but that makes it also easier to finish it and suitable as a "starter".
I don't have pc to animate in blender still i watch your all videos 😂
Yo, it's you!
Thanks✨
Thats gona help me with my game project
Thanks for Tutorial ❤
You are back! Thanks CG Geek! Always the best )
Awesome!!
Amazing! I had no idea that in just ten minutes, you could produce such beautiful 3D animation. This is revolutionary.
Lets go new vid!!!
There's no need to animate my donut... 😊
What if you want to animate it absolutely demolishing that griddy
Mine smiles, so it does
@@IronKore I want mine to smile too, at this moment mine doesn't make me smile either... 🤭
@@IronKoreMine is a disco ball donut.. Glows and changes colors 😂😂
Absolutely life saver......CG Geek Marvelous TH-cam channel
This video is quite awesome
Perfect video to start my new semester
this guy is the bomb
CG Geek on it again.
Yes you are back!
Nice 👌
Hei! Steve is back!🎉
Genius
Well... :-) In the end you said "took about 1 hour", while in the header you claim that anyone can create this in 10 minutes. Still... An experienced animator could use reference material like you did and SEE the correct poses.
Many of my students just won't see it and the whole animation would look floaty, the poses would look weird and off. It takes years of practice to see something and re-create the pose with your digital character. Even more: Chose the best key pose and not just stupidly copy every 5 frames of the material.
Leave alone the fact that using a 3D software intuitively without thinking where to click takes years again 🙂
So, animation beginners, don't get frustrated if you won't animate this exercise in 10 minutes! Start with something really easy and learn step by step!
so cool
Huhh!! welcome back Steve🎉😂
Thanks for the tutorial! I ran across a problem when posing the model using the IK controls and I can't seem to figure it out. How do I prevent the bones from stretching the mesh (for example, if I place the hand IK controller, I am not sure if the arm is the same length as the character's original arm).
I suggest to don't animate the arms using IK because you lose control over it, meanwhile animating in FK you have total control of each part of the arm and it's easy to make overlap
You inspired me ❤
as someone who does parkour and tricks like that IRL, I feel like you didn't do it justice.
in this case, it'd be more appropriate to use FK for the arms and a FK/IK switch for the legs, for when the legs are in the air, since the IK interpolations create straight lines in the space, which is not how joints move during such a stunt. Also, the rotation on the character is fairly linear, whereas it should kind of stagnate a bit and is accelerate by the legs coming over, giving it the momentum - the kick is kind of swallowed by the IKs as well (or it could be the pose you chose)
Overall, it's not a bad video, and very informative to beginners, but that kick could have looked a lot more punchy.
either way, I love your content :)
Cool! How do i open them up in blender
fr
I wish I had this video when I was studying 3D at school 😅
Steevvveeee!!!
It's pronounced Shoe-Ree-ken 😭😭😂
Thanks for the video
Can I use the characters u provided in the link in maya also
Please create a simple video on how to obtain a parallax occlusion mapping texture for mixing textures..
Bro how did you do the film theme character with background?
thanks!!!
what do you selcet what button on your leyboard
1 레퍼런스영상 찾아 백낀다
2 키프레임별로 포즈취함
3 그래프 에디터 포지션을 다듬는다
As I seen "Animation" in CG Geek video title, I came to comment "you suck at animation" 🤪 as running joke on his animation skill.. But this was really amazing.. Great job man.
can anyone suggest a good cousrse regarding animating character in belnder, I cannot find it 😭
how can two of my youtuber pop into one video and they are absolutly not related (I'm learning tricking and blender)
Can I make my own characters?
cool brother
From Pakistan bro love you 😘🧡👑
I wish the mocap suit were cheaper; it could help many people..
Looks like Tekken 8 Raven's f,f,f+3
hello cg
Kewl
There's no onion skin? 😮
Anyone want to learn 3d animation
Me
👍👍
Am I able to make this type of content on my iPhone using free software?
coooooooookl
No way is that hard for a basic animation....there has to be a software that you write in what you want and the animation is done in like 30 seconds or something. You can't be spending all day to generate 2 frames, this is beyond my imagination.
30 minuets ago!!
❤❤🎉🎉
the animation looks too floaty
Can you upload yours to show us how it should properly look?
@ chill it’s just my opinion. The animation looks decent, just a bit floaty that’s all:)
🤣🤣🤣🤣🤣🤣
THAT didnt take 10 mins AT ALL!
“Wait why are you showing animation? Don’t you like suck at animation”
No default cube. -100/10.
(And yes, I copied this from Blender Guru's comment).
Tried, but curves are not for me, it doesn't look natural at all
So early!
I mean... I don't want to be rude, but this animation is far from "awesome". I guess for 10 minutes work it's good enough, but It lacks timing, weight, and a lot of stuff to actually make it a good character animation. I really like the content this channel provides, but maybe consult with an actual character animator for this stuff?
why don't just open the video screen behind your character and rotoscope on top of it? no need to thank me.
Here's a top tip. Play the video an x2 speed, and then you can learn to animate in 5 minutes 😅
First
My GTX 1070 TI would take forever to render that thing. 🙄
EXCUSE ME CAN ANYONE HERE SUGGEST ME A 3D MODELING PROGRAM I KINDA AM TRYING TO FIND OUT THE BEST ONE
Taylor Robert Anderson David Thomas Elizabeth
Taylor Charles Robinson Jennifer Johnson Patricia
Hernandez John Hall Mary Jones Helen
I dont even know how to important a blend file, so its kinda useless this video LOL
You don't have to import it, just open it after downloading :) -but if you do need to import, its the Append option!
th-cam.com/video/P1IcaBn3ej0/w-d-xo.htmlsi=wlLedmZJeab9DXMM Is there any way we can use this technique in Blender? If it is possible, it will help the blender community..
You can actually do that after rendering in Post processing.
@@kerhabplays okay thank you very much.
its called compositing. Either use blender's in-built compositor or use another software like photoshop (paid) or davinci resolve(free)
@@3Dverse_VnV I know about that, i use DaVinci for color grading. It's a very long process so i wanted to know how if we can achieve it in Blender itself using a color management or something else but let it be.
@@CGToonStudio Yes you actually can, blender have the tab dedicated to compositing using nodes like davinci and nuke...but you know first you have to learn the compositing technique in blender cuz there's no specific tutorial on the topic that you brought...so yeah
damn you are getting old its been so long huh
👍👍