The hill jokes are getting old.. or perhaps its me who's old😂. Elevations are super practical when lead a modern troops in FOTS...so legends repeat "hill" a lot isnt that amusing for me
@@Gitsmasher You grow tired of hills? But, but...just look at those magnificent curves, the way they jut out proudly, it's so sexy. I am talking about the landscape of course.
I actually think if you Autoresolved the battle with the Tosa Riflemen and the river, the game might actually give you a better result since FOTS gives heavy weight in favor of modern units and especially Tosa Riflemen which are absurdly strong in Autoresolve.
@@Medik_0001 nothing on its own probably the only consequence i think of is newer total war fans trying out other saga games, which are shite, and get disappointed
Just so you’re tracking, if the unit you leave behind (from an army which together has no movement) still has movement, then that unit can march and reunite with the army. You can chain that behaviour in every Shogun and Empire variant. Cheese is to march a single cannon unit out and back to the stack with no movement left, remerge, then use de-merge movement to creep across the map using reinforcement range and lone attackers That is… until you get boat chains along the coast for cross-continent logistics/reinforcement
In Shogun 2, any second general in the attacking army only gets 1xp. But if you let them enter the battle as reinforcements they get 3xp. One main force + general with 4 reinforcing generals = most effecient situation.
@@etienne8110 hummm I would slightly disagree with gamey. It is not like a tax slider to be moved at any point. You have to remember it, expend labour, place them sort of strategically and take a risk by detatching your extra generals, exposing them to a night battle. But at a 300% xp gain, it is most definetely worth it on ledgendary.
Doesnt really matter in FOTS, though, with foreign advisors easily giving you the most XP bang per buck, that way you'll be leveling your Generals up in no time plus your troops. And in Sengoki Jidai Campaign its sure nice to have more General XP but the Shinobi doing all the real work there anyways.
2:12 If you want to use the movement bug for reinforcements, you should move every unit except the general (or whatever cavalry have the most movement left). and after they gain 1 tile, move the general back to join them. That way you basicly give all the units in your army the movement speen of the general.
Here's an idea, Legend: Try a FotS campaign on hardest difficulty, using only traditional units. No Armstrongs, line infantry etc.! See if you can beat the enemies' guns with katanas.
Easy. The trick is to not play Aizu. They might have the best traditional bonuses but their starting location is abysmal on legendary. Because when you play on legendary, you can't trust your shogunate allies. Sendai, Jozai or Nagaoka might backstab you at any moment and switch side to the emperor. Best bet is probably to just play Tosa or Satsuma, they have much easier start locations.
with an unhealthy dose of bow units, guns are quite easy to beat in sieges. no idea how he'd have to do in field battles, perhaps by cheesing with a cavalry strong army? on top of that, his economy would be a nightmare due to no ships to protect his coastal provinces a proper Legend challenge
@@Pilvenuga field battles are quite easy as long as you have even a slight hill or cover you can make mince meat out of the enemy's since katana kachi will murder most gun units in melee even with lrg casualties
Shogun 2, my greatest moment. 2 Buddies and I holding off an entire fall of the samurai army and barely hitting the time limit before our loss. Shit was wild, hilarious, intense and some of the most fun I had.
TLDR: In FotS it's at least realistic, during the course of the campaign, for normal taxation and town growth to be worth it, even if it's not better in the playstyle that Legend and I adopt. Regarding the optimal taxation, I tend to go for very high taxes, and aim to produce enough public order to keep it constantly up (in the early game of course there's no way not to avoid swapping between very high and normal). But I don't think it's strictly better, because that will ensure town wealth will be at 0 no matter what, and while you can e.g. get 3000 wealth from farming just by upgrading a farm in fertile soil, unlike Sengoku Jidai campaign, you can get massive growth (particularly with geishas), and even if it will take a better part of a hundred turns to grow that much with taxes on normal, there is opportunity cost to getting repression up (if you tax very high in alternative turns, that's half the benefit), there is opportunity cost of not being able to utilize freshly captured provinces as readily, and as a matter of fact in higher difficulties you generally don't want to constantly snowball to begin with but to lay low and work for the long-term. I would have won a legendary difficulty domination campaign in winter 1868 with very heavy taxes. But if you're playing slow enough to have half a dozen provinces at that point, by my reckoning growth strategy could actually have caught up by then. (Of course, if you did try to play more snowbally by going for very high taxation, you might be bigger than 6 provinces anyway, so there's that). Especially if you're going for republican victory on Legendary, it might even be a good idea in the sense that your economy will tank from lack of trade while waiting extra turns doesn't make AI stacks substantially larger, so it might be easier to survive the onslaught if you grow your economy first. If you don't mind hitting end turn for a hundred times, anyway.
I actually found reselling military access every 5 turns earns more because they dont pay proportional to the number of turns (so 10 doesnt give twice as much as 5)
yeaaa.. the kick them while they're down and attack if possible is really good advice. i had in shogun 2(vanilla) a castle with a full stack where, during the end turn 4 armies would attack me. i managed to defend but, enemy ninjas would kill my general after. i replayed like 3 times the scenario. every time a lv 1 ninja would kill my level 5 general in the army AFTER the attack. So i decided to say, FUCK it. i went on the attack with the movement bug and crushed 3/4 armies and ended the turn with my general in a position hidden/ambushing in some trees on the campaign map to avoid the ninja assassination~ now that i think about it, maybe i should've sent the save file only to see how Legend would deal with that situation....
"Kick them when they're down". "Never show them any mercy". Two philosophies that have underpinned every Japanese combat art throughout the ages. (if a martial art doesn't teach that, it's probably a Do, rather than a Jutsu!)
I keep seeing people in these campaigns neglecting agents. They're disgustingly OP in FotS, you really need to start levelling as many as you can as soon as you're able.
8:13 I feel like this represents an appropriate disposition to take towards the creative assembly, as well as Sega its parent company for the purposes of ensuring that the subsequent total war series titles are treated with the care, respect and dignity that it deserves in so far is a revered ancestor might be
Tosa riflemen are insanely overestimated in autoresolve. Roughly 5 or 6 plus a general can heroic victory nearly any single enemy stack. Just cheesed my way through a very hard campaign with them and it wasn't even fun because the autoresolve results were always wildly better than anything I could hope to achieve 17:50
Is the garrison healing after a victory only a Shogun thing? I'm mainly a warhammer player learning to get more into the older titles, and in my experience, I've never seen this mechanic. The garrison always keeps the damage they aquired in the previous battle..
@@Coerciveutopian It's less the shogun 2 Ai is better, although in this case it's definitely better then WH3, but the ai knew how to actually use there units so if your in a siege battle and they have taken casualty's trying to capture your castle they will dismount there cav and attack the castle or use bow units if they have ran out of ammo as opposed to just standing there doing nothing.
@@zerotwo3441 My point is that he stopped streaming WH3 because he said the AI was too boring, and then gave us three straight days of "watch the AI wander straight into the same nice lines of guns"
The one thing I don’t like about Shogun 2/FOTS is how the finance system works. I own a region with a gold mine and the gold alone makes 2,400 money according to the settlement details and then you add some other stuff on top of that. But the actual money that I get is 700 something. It just doesn’t make sense to me
11:42 ah that moment is what makes you appreciate auto balancing or showing how many "+" your offer are, I've played shogun 2 in the past and that painful moment when you accidently unknowingly pick offer payment and thought it was demand so you put 4000 koku in it hit deal then realize you've just given the AI 4000 koku on top of Superior horse trade
1:05 I like how Legend could have cheesed the situation by using the movement bug to get the entire stack into reinforcement range, but chose not to do it
Yeah you have rly to rush and expand in FOTS or you get in a Situation like this. Especially with Tosa, cause their starting Position is rly bad. But the Rifleman are sooooo crazy strong
I habe fun watching you play fots and it looks like so much fun in your hands but when i started a campaign i just could not get into it. But the videos will do for now.
Legendary shogun 2/fots campaigns are all about aggressively setting up borders. WIth the money cheats the a.i gets you need strong chokeholds. Biggest mistake even decent total war players make, is thinking they can turtle with a few bases, then expand. By the time you do that, the enemy a.i will have snowballed, and will start coming at you with 3 full stack armies. Even if you're a great player, you're 80% stack, cannot bat 3 full stacks. The a.i stacks are often veterans by this point too.
that depends on how much arty the AI brings, currently have an army with 6 imperial infantry, 6 tosa riflemen, 5 Armstrong guns and 2 Gatling guns. all with +2 armor +35 accuracy and an additional 1 armor and 50% ammo from the general skill. That army can tear 2 or 3 full stacks to pieces with ease, as long as the enemy doesnt bring way too much arty.
Regarding the early point made about the settlement being "only a fortress", am I the only one who sees little value in upgrading settlements beyond tier 2 (that is, fortress)? T1 settlements are limited in the space that they have - they get cramped even for a half a stack - and it's difficult (although possible) to set up overlapping fields of fire to eliminate enemies that climb up one by one while deploying guns at the walls in the second tier gets at least one unit firing (you can still deploy others units in the first tier to catch the enemies in a crossfire, but bigger castles than that only serve to spread your forces thin when the force-concentration is your main advantage, and units only have unbreakable morale in the citadel, which is the second defensive advantage. Personally, I don't upgrade castles to T3 unless I'm absolutely swimming in money (it's only +1 repression anyhow, while T1->T2 is two repression for half the cost), and even then I only really utilize the two highest tiers, as though I was defending a fortress. Perhaps putting a sacrifical garrison infantry at the lowest tier of the fort to slow down enemies just a bit.
interspercign the guns with the line on a hil lat first seamed wise but tthe terrain makes the enemy tire to reach where you were and gives clear level ground range for the guns. the reason Napoleon wanted guns on the level so they dint loose fire by depressing for the age tech he had. avoidign dead zones. on you range card
If you declare the attack, and the IA simply protect their position, it is not bad for you? I mean, this strategy only work cuz the IA go for the kill? (im somehow newbe here, soo it is just a question).
At the river crossing, the AI attacked even though on the campaign map, Legend had attacked. The AI checks artillery superiority, I think, and will be aggressive if you have it, because it knows sitting back and trading cannonballs won't work.
Many of us know that you could have brought the armstrongs to the battle if you really wanted to use exploits. Just cheesely using both generals mov distance bonus
Traditional units perform very poor in auto resolve. With that kind of odd I reckon auto resolve might have done better. Then again It's been a while since I last seriously played this game.
Well you missed the -25 town wealth due to discontent. So in reality you are missing out on 50+ town wealth. But the method is still solid. Also tosa riflemen are over valued in the auto resolve.
This sounds like really bad advice. There’s a reason you can upgrade forts for cities. A couple basic units are able to win against a much superior force if you remain passive.
none of these games do any justice to the defensive advantage of defensive fortifications. too interested in quick resolution to comprehend how friggin' tough breaching defenses really were, or the effectiveness of small garrisons against larger forces are with such defensive advantages. never mind the units rolling through each other and reforming effortlessly. unit cohesion determines unit effectiveness. cavalry blowing through friendly units is friendly fire, not an inconvenience.
i feel like theres way too much shogun 2 content thats like "the BEST unit" or "the ONLY strategy" etc or people telling you that certain units are "completely useless and should never be used ever" when in reality the nature of total war games is that your strategy depends on your own circumstances, as well as your strengths, weaknesses and preferences as a general. i know i've been told so many times by youtubers that shogun 2's defensive siege battles are impossible to lose, but you can't treat this game like a formula.
Haha he mimimi about the military access money cheese is what i was looking for. Im always here to criticize abusing it, but the master of cheese is allowed to use it 😉
Glad to see you dig FOTS as much as I do! The hill community proudly accepts you as our leader
This hill community prefers ultra hill unit size.
You're making Legend your leader just like that?
That's bullshit, I've only been an honorary member for 5 years!
The hill jokes are getting old.. or perhaps its me who's old😂.
Elevations are super practical when lead a modern troops in FOTS...so legends repeat "hill" a lot isnt that amusing for me
Not me no ser, I never voted for him 😂
@@Gitsmasher
You grow tired of hills? But, but...just look at those magnificent curves, the way they jut out proudly, it's so sexy.
I am talking about the landscape of course.
I know it won't happen, but I would've loved a Total War Victoria with FoTS mechanics.
My dream game would be Empire 2 that progresses into the Victorian era
There is both mods: Scramble for the Far East and the Carlist Wars.
@@blob22201 I’d rather have both as two separate games
Imagine Total War: Civil War. You get to play different states in the American Civil War
That would be a great fots style expansion for a victoria game @@mach4253
I actually think if you Autoresolved the battle with the Tosa Riflemen and the river, the game might actually give you a better result since FOTS gives heavy weight in favor of modern units and especially Tosa Riflemen which are absurdly strong in Autoresolve.
yeah, tosa riflemen are absolutely OP, in autoresolve they can easily take out 2-3 units each without taking significant casualties.
FOTS autoresolve is biased for melee units as well.
@@willistuttle966 well yeah, but I've seen tosa riflemen do that against line infantry and similar units as well xD
@@NoName12145 because Tosa unit have good melee attack they have 6 while line Infantry as 4
Because of your videos i started again with Fall of the Samurai. Thank you for that. The game makes so much fun
Same here brother. Just hate that they made it part of the saga series.
we all know it's not a saga game ;D @@joeytwotime5489
@@joeytwotime5489what difference does that make?
@@Medik_0001 nothing on its own
probably the only consequence i think of is newer total war fans trying out other saga games, which are shite, and get disappointed
11:00 by the way if you press R on the settlement it will force repair the building and you will go into negative treasury.
On god?
@@legate4608 frfr
Just so you’re tracking, if the unit you leave behind (from an army which together has no movement) still has movement, then that unit can march and reunite with the army.
You can chain that behaviour in every Shogun and Empire variant. Cheese is to march a single cannon unit out and back to the stack with no movement left, remerge, then use de-merge movement to creep across the map using reinforcement range and lone attackers
That is… until you get boat chains along the coast for cross-continent logistics/reinforcement
Otomo is so fun with these campaign map cheeses. You can siege an island with cannons, embark, and boat-chain to the other side of the map in one turn
Legend has an Empire blitz campaign based on that movement bug. He conquered the world in 3 turns as Britain by just spamming generals for movement.
Seeing all these FoTS disaster saves is really getting me to want to play it again, I've been a slave to 1212AD recently
In Shogun 2, any second general in the attacking army only gets 1xp.
But if you let them enter the battle as reinforcements they get 3xp.
One main force + general with 4 reinforcing generals = most effecient situation.
Didn t know that.
A bit gamey, but any exploit is worth it on legendary.
Reinforcement General doest provide buffs.
@@etienne8110 hummm I would slightly disagree with gamey. It is not like a tax slider to be moved at any point.
You have to remember it, expend labour, place them sort of strategically and take a risk by detatching your extra generals, exposing them to a night battle.
But at a 300% xp gain, it is most definetely worth it on ledgendary.
@@steelwind2334 neither does a second general is an army 😉
This way your extra generals at least get some more xp.
Doesnt really matter in FOTS, though, with foreign advisors easily giving you the most XP bang per buck, that way you'll be leveling your Generals up in no time plus your troops. And in Sengoki Jidai Campaign its sure nice to have more General XP but the Shinobi doing all the real work there anyways.
Oh my god FOTS OST is just so outstanding, it always hype me up before and during battles. 😊
2:12 If you want to use the movement bug for reinforcements, you should move every unit except the general (or whatever cavalry have the most movement left). and after they gain 1 tile, move the general back to join them. That way you basicly give all the units in your army the movement speen of the general.
This is now a FOTS hill appreciation channel and I'm all for it.
Here's an idea, Legend: Try a FotS campaign on hardest difficulty, using only traditional units. No Armstrongs, line infantry etc.!
See if you can beat the enemies' guns with katanas.
Would love go see that
Easy. The trick is to not play Aizu. They might have the best traditional bonuses but their starting location is abysmal on legendary. Because when you play on legendary, you can't trust your shogunate allies. Sendai, Jozai or Nagaoka might backstab you at any moment and switch side to the emperor. Best bet is probably to just play Tosa or Satsuma, they have much easier start locations.
with an unhealthy dose of bow units, guns are quite easy to beat in sieges. no idea how he'd have to do in field battles, perhaps by cheesing with a cavalry strong army?
on top of that, his economy would be a nightmare due to no ships to protect his coastal provinces
a proper Legend challenge
Heh, I think he's mentioned in his earlier FOTS campaigns that he finds traditional play unrewarding, unfun
@@Pilvenuga field battles are quite easy as long as you have even a slight hill or cover you can make mince meat out of the enemy's since katana kachi will murder most gun units in melee even with lrg casualties
I'm so fucking glad I started following as soon as these disaster battles series started. And you upload so fast! it's fucking great.
Legend really fell in love with FoTS as of lately. Even though he was already praising the quality of the game a few years ago.
I’ve noticed that Tosa Riflemen perform extremely well in autoresolve, getting over 1000 kills with high experience and improved aim
Shogun 2, my greatest moment. 2 Buddies and I holding off an entire fall of the samurai army and barely hitting the time limit before our loss. Shit was wild, hilarious, intense and some of the most fun I had.
Imagine saying to a 160 men that their lives don't matter because we'll find replacements next season
Its always refreshing watching you play sir, I always learn something!!
Ok, Legend, you convinced me. I'm getting FOTS. Thanks for showing all dis bouncy hills
TLDR: In FotS it's at least realistic, during the course of the campaign, for normal taxation and town growth to be worth it, even if it's not better in the playstyle that Legend and I adopt.
Regarding the optimal taxation, I tend to go for very high taxes, and aim to produce enough public order to keep it constantly up (in the early game of course there's no way not to avoid swapping between very high and normal). But I don't think it's strictly better, because that will ensure town wealth will be at 0 no matter what, and while you can e.g. get 3000 wealth from farming just by upgrading a farm in fertile soil, unlike Sengoku Jidai campaign, you can get massive growth (particularly with geishas), and even if it will take a better part of a hundred turns to grow that much with taxes on normal, there is opportunity cost to getting repression up (if you tax very high in alternative turns, that's half the benefit), there is opportunity cost of not being able to utilize freshly captured provinces as readily, and as a matter of fact in higher difficulties you generally don't want to constantly snowball to begin with but to lay low and work for the long-term.
I would have won a legendary difficulty domination campaign in winter 1868 with very heavy taxes. But if you're playing slow enough to have half a dozen provinces at that point, by my reckoning growth strategy could actually have caught up by then. (Of course, if you did try to play more snowbally by going for very high taxation, you might be bigger than 6 provinces anyway, so there's that). Especially if you're going for republican victory on Legendary, it might even be a good idea in the sense that your economy will tank from lack of trade while waiting extra turns doesn't make AI stacks substantially larger, so it might be easier to survive the onslaught if you grow your economy first. If you don't mind hitting end turn for a hundred times, anyway.
Yo legend can we expect some more livestreams in the near future? Really enjoyed the last disaster campaigns. Maybe a full FotS campaign?
Everytime he says “later” at the end, I say to myself “fuckas” and finish that outro lol
I actually found reselling military access every 5 turns earns more because they dont pay proportional to the number of turns (so 10 doesnt give twice as much as 5)
yeaaa.. the kick them while they're down and attack if possible is really good advice.
i had in shogun 2(vanilla) a castle with a full stack where, during the end turn 4 armies would attack me. i managed to defend but, enemy ninjas would kill my general after. i replayed like 3 times the scenario. every time a lv 1 ninja would kill my level 5 general in the army AFTER the attack. So i decided to say, FUCK it. i went on the attack with the movement bug and crushed 3/4 armies and ended the turn with my general in a position hidden/ambushing in some trees on the campaign map to avoid the ninja assassination~
now that i think about it, maybe i should've sent the save file only to see how Legend would deal with that situation....
Don't be passive - unless you're on bridge, then you camp there all day, especially in the classic Rome and Medieval.
Loving the FotS content Legend. I really feel like the gunpowder TW games are on the rise
I know it won't happen..but I would LOVE to see a this is total war legendary stream on shogun FOTS :)
"Kick them when they're down". "Never show them any mercy". Two philosophies that have underpinned every Japanese combat art throughout the ages. (if a martial art doesn't teach that, it's probably a Do, rather than a Jutsu!)
I keep seeing people in these campaigns neglecting agents. They're disgustingly OP in FotS, you really need to start levelling as many as you can as soon as you're able.
All the good hills are always outside the map both in TWS2 and FOTS.
Oh wow selling military access is pretty smart. I never thought of it before. I learn so much from your videos.
I laughed so hard inside when you did a little giggle after managing to pull off a move bug
8:13 I feel like this represents an appropriate disposition to take towards the creative assembly, as well as Sega its parent company for the purposes of ensuring that the subsequent total war series titles are treated with the care, respect and dignity that it deserves in so far is a revered ancestor might be
Comment for algorithm overlords. Love this series of videos too, can't get enough samurai boom boom.
I feel like a lot of people are going back and playing this game again purely from watching your video's lol.
"Dont wait to be attacked" Meanwhile LOTW in Napoleon:
23:20 ahh Tosa Rifflemen❤
Snipers with absurd amunition and firepower!
I love fall of samurai videos, keep on uploading!
That particular river crossing can get messy because the terrain provides a surprising amount of cover for people crossing from the far side.
Tosa riflemen are insanely overestimated in autoresolve. Roughly 5 or 6 plus a general can heroic victory nearly any single enemy stack. Just cheesed my way through a very hard campaign with them and it wasn't even fun because the autoresolve results were always wildly better than anything I could hope to achieve 17:50
Is the garrison healing after a victory only a Shogun thing? I'm mainly a warhammer player learning to get more into the older titles, and in my experience, I've never seen this mechanic. The garrison always keeps the damage they aquired in the previous battle..
Legend of Corner Camp
Because of you i have alot of hill battles replay
All hail the legend of the hill king and the return of all our defences in detail
Legend: WH3 AI is braindead
Also Legend: Watch at the FoTS AI strolls straight at my lines of guns over and over.
Shogun 2 is 13 years old... So no wonder the ai was lackluster then.
Wh3 can t use the same excuse for the lack of improvement of the ai.
@@Azazel21_99 how is "walk slowly into gunfire" better than anything else?
@@Coerciveutopian It's less the shogun 2 Ai is better, although in this case it's definitely better then WH3, but the ai knew how to actually use there units so if your in a siege battle and they have taken casualty's trying to capture your castle they will dismount there cav and attack the castle or use bow units if they have ran out of ammo as opposed to just standing there doing nothing.
@@zerotwo3441 My point is that he stopped streaming WH3 because he said the AI was too boring, and then gave us three straight days of "watch the AI wander straight into the same nice lines of guns"
"leg to war here" - TH-cam subtitles.
According to legendTW
ABA: always be attacking
I don't know why did I click Legend's shogun2 videos. Even though I don't like playing on my own. Good vids bro.
The one thing I don’t like about Shogun 2/FOTS is how the finance system works. I own a region with a gold mine and the gold alone makes 2,400 money according to the settlement details and then you add some other stuff on top of that. But the actual money that I get is 700 something. It just doesn’t make sense to me
that movement bug was brilliant
In fots, shrapnel shot always hits on the side of the targeted unit
11:42 ah that moment is what makes you appreciate auto balancing or showing how many "+" your offer are, I've played shogun 2 in the past and that painful moment when you accidently unknowingly pick offer payment and thought it was demand so you put 4000 koku in it hit deal then realize you've just given the AI 4000 koku on top of Superior horse trade
1:05 I like how Legend could have cheesed the situation by using the movement bug to get the entire stack into reinforcement range, but chose not to do it
Would you recommend keeping a yari unit in your army to deal with cavalry in FotS? Also what's your go to cavalry unit?
Legend of Shogun Total War 2 and That's a Good Thing
I sense a worrying lack of hills in this video
Tosa riflemen are maybe my favorite unit in all of total war
Yeah you have rly to rush and expand in FOTS or you get in a Situation like this. Especially with Tosa, cause their starting Position is rly bad. But the Rifleman are sooooo crazy strong
Can we get a tier list for game on units. I was thinking of picking it up because of these videos
I habe fun watching you play fots and it looks like so much fun in your hands but when i started a campaign i just could not get into it. But the videos will do for now.
12:35 Does this taxing rule also count in the same way in Shogun 2 Not-fall-of-the-Samurai?
Legendary shogun 2/fots campaigns are all about aggressively setting up borders. WIth the money cheats the a.i gets you need strong chokeholds.
Biggest mistake even decent total war players make, is thinking they can turtle with a few bases, then expand. By the time you do that, the enemy a.i will have snowballed, and will start coming at you with 3 full stack armies. Even if you're a great player, you're 80% stack, cannot bat 3 full stacks. The a.i stacks are often veterans by this point too.
that depends on how much arty the AI brings, currently have an army with 6 imperial infantry, 6 tosa riflemen, 5 Armstrong guns and 2 Gatling guns. all with +2 armor +35 accuracy and an additional 1 armor and 50% ammo from the general skill. That army can tear 2 or 3 full stacks to pieces with ease, as long as the enemy doesnt bring way too much arty.
@@NoName12145 true. Fots allows for more flexibility based on composition
Regarding the early point made about the settlement being "only a fortress", am I the only one who sees little value in upgrading settlements beyond tier 2 (that is, fortress)? T1 settlements are limited in the space that they have - they get cramped even for a half a stack - and it's difficult (although possible) to set up overlapping fields of fire to eliminate enemies that climb up one by one while deploying guns at the walls in the second tier gets at least one unit firing (you can still deploy others units in the first tier to catch the enemies in a crossfire, but bigger castles than that only serve to spread your forces thin when the force-concentration is your main advantage, and units only have unbreakable morale in the citadel, which is the second defensive advantage.
Personally, I don't upgrade castles to T3 unless I'm absolutely swimming in money (it's only +1 repression anyhow, while T1->T2 is two repression for half the cost), and even then I only really utilize the two highest tiers, as though I was defending a fortress. Perhaps putting a sacrifical garrison infantry at the lowest tier of the fort to slow down enemies just a bit.
I am loving these constant uploads ❤
Legendoftotalhill here
watching your videos made me a better player, which suits me just fine, the game's a lot more fun with your playstyle imo.
Legend you handled it mangificently
Yeah sell the AI your Grandmother if you have to, to get access to that precious Koku. :D
how tf did i never think about military accesss as money giving function?????????
Always a fun watch
@Legend - could you do a tier list for units in Shogun 2... would halp a ton with all these unfamiliar units.. thx
interspercign the guns with the line on a hil lat first seamed wise but tthe terrain makes the enemy tire to reach where you were and gives clear level ground range for the guns. the reason Napoleon wanted guns on the level so they dint loose fire by depressing for the age tech he had. avoidign dead zones. on you range card
God I can never get to finish a. Long campaign. Always get to the decide who to back dialog and then get fucked by naval invasion
If you declare the attack, and the IA simply protect their position, it is not bad for you? I mean, this strategy only work cuz the IA go for the kill? (im somehow newbe here, soo it is just a question).
At the river crossing, the AI attacked even though on the campaign map, Legend had attacked. The AI checks artillery superiority, I think, and will be aggressive if you have it, because it knows sitting back and trading cannonballs won't work.
Many of us know that you could have brought the armstrongs to the battle if you really wanted to use exploits. Just cheesely using both generals mov distance bonus
How do you guys get your game to look so good? I have mine on ultra setting and it still looks blurry as can be.
But sieges can be so epic that was the best part this game and rome 2 for me that and the occasional lost cause battle reversal.
Traditional units perform very poor in auto resolve. With that kind of odd I reckon auto resolve might have done better. Then again It's been a while since I last seriously played this game.
LegendofCornerCamping here
But im so much passive :(
Fots is the best
Know about the negative treasury exploit? It's fun
Well you missed the -25 town wealth due to discontent. So in reality you are missing out on 50+ town wealth. But the method is still solid. Also tosa riflemen are over valued in the auto resolve.
You can use this movement bug to move all army BTW
This sounds like really bad advice. There’s a reason you can upgrade forts for cities. A couple basic units are able to win against a much superior force if you remain passive.
Loving it bro
Love the vids
Did i see that right, you are the attacker, and the AI is attacking?
none of these games do any justice to the defensive advantage of defensive fortifications. too interested in quick resolution to comprehend how friggin' tough breaching defenses really were, or the effectiveness of small garrisons against larger forces are with such defensive advantages.
never mind the units rolling through each other and reforming effortlessly. unit cohesion determines unit effectiveness. cavalry blowing through friendly units is friendly fire, not an inconvenience.
So much friendly fire
i feel like theres way too much shogun 2 content thats like "the BEST unit" or "the ONLY strategy" etc or people telling you that certain units are "completely useless and should never be used ever" when in reality the nature of total war games is that your strategy depends on your own circumstances, as well as your strengths, weaknesses and preferences as a general. i know i've been told so many times by youtubers that shogun 2's defensive siege battles are impossible to lose, but you can't treat this game like a formula.
Haha he mimimi about the military access money cheese is what i was looking for. Im always here to criticize abusing it, but the master of cheese is allowed to use it 😉
Why didn’t you just movement glitch your artillery into reinforcement range? Lol
I may need to buy this, fuck wh3
❤
so you were not Barca trapped in a valley with torches on cattle horns.
So much cheese going on with that corner camping most battles....
Gonna need to change ur name to LegendofShogunII
Oooh, never been this early before
Edit: That was an enjoyable watch
WHAAAT?!?! Legend doesn't want the hill? what's going on, who are you and what have you done with my favourite TW youtuber?
Keep the hills away from Legend!