Sculpting Godzilla from A Sphere in ZBrush - Timelapse

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  • เผยแพร่เมื่อ 24 ก.ค. 2019
  • This is a sculpt in ZBrush of Godzilla. Total running time is 4 hours.
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ความคิดเห็น • 94

  • @batconnorman28
    @batconnorman28 4 ปีที่แล้ว +25

    When you get happy for the first time 0:42

    • @jimmy-k6770
      @jimmy-k6770 3 ปีที่แล้ว

      ,😂😂

    • @batconnorman28
      @batconnorman28 3 ปีที่แล้ว

      @@jimmy-k6770 dude that was 10 months ago

    • @guestythedev3634
      @guestythedev3634 3 ปีที่แล้ว

      @@batconnorman28 you just replied too

    • @batconnorman28
      @batconnorman28 3 ปีที่แล้ว

      @@guestythedev3634 BRO that was like 2 months ago

    • @guestythedev3634
      @guestythedev3634 3 ปีที่แล้ว

      ​@@batconnorman28 You also replied to the 2 month old reply

  • @mathiasbttger980
    @mathiasbttger980 4 ปีที่แล้ว +5

    great sculpt :)

  • @samgrady6059
    @samgrady6059 4 ปีที่แล้ว +6

    looks sweet

  • @embacherjames
    @embacherjames 2 ปีที่แล้ว

    looks great!

  • @user-xx2cu7ef7w
    @user-xx2cu7ef7w 2 หลายเดือนก่อน

    Awesome Sculpture👏🏼👏🏼

  • @terrainaholic
    @terrainaholic 2 ปีที่แล้ว

    You BLOW MY MIND BRO!!!!!!!

  • @creedolala6918
    @creedolala6918 4 ปีที่แล้ว +2

    So nice... I came from your blender sculpting tutorial... I hear a few comments that blender's tools will never be as good as Zbrush's, but I honestly can't see what the difference is. That Archon seemed to magically emerge as smoothly as this Godzilla model. And stuff like local view, or isolating a section of the mesh, custom sculpt brushes, that's all in blender too.

  • @vasiligavoyani1819
    @vasiligavoyani1819 4 ปีที่แล้ว +2

    why u sculpt it with perspective off? also why u use an alpha and than smooth it in the mid lvl of details ? u always broke the clay with alpha like this before adding the hightest lvl up details? awesome as always

  • @Remi97
    @Remi97 4 ปีที่แล้ว

    Awesome

  • @svetashevchuk6242
    @svetashevchuk6242 4 ปีที่แล้ว

    Hey guys loved the content! Sorry this has nothing to do with the video but for the life of me I can't remember the real time renderer you mentioned in one of your videos. One that can show the real potential of a 3d model and it's textures, I think it has raytracing in it... can you tell me what it's called please?

  • @meshwgesh9696
    @meshwgesh9696 3 ปีที่แล้ว +22

    What tool did you use to draw the first big fin-thing on his back?

    • @Thecommentor59
      @Thecommentor59 หลายเดือนก่อน

      its curvew quad fill press b and then press c and find the quad fill brush in the brush menu

  • @bobisbblu
    @bobisbblu 3 ปีที่แล้ว +4

    What did you guys do to extrude the body, and not lose topology? Are you using Sculptris Pro?

    • @avurado
      @avurado ปีที่แล้ว

      Probably a remesh operation, after extruding

  • @matiaszadicoff9186
    @matiaszadicoff9186 4 ปีที่แล้ว +9

    Hi Guys, I love your channel, I really appreciate always so much valuable information regarding art, techniques, tips, the industry and software related. I´ve been a CG artist for more than 20 years already, I usually change my workstation every 5 years where I have to research what is the best deal regarding budget and perfomance and it is always a headache since I am not and i don´t want to spend much time going so much in deep in every aspect of every component. I´d appreaciate if you could make a video about that, what would be a good deal computer today and what would be the BEST monster computer you could build for 5k, 10k. I have always used Intel but it seems that the new Ryzen 3900x are great and a lot cheaper, also about graphic cards, how much more perfomance vs pricing you can have from an RTX Titan or Volta versus RTX 2080TI, I know Zbrush is CPU based, but I also use Substance a Lot! and for faster gpu rendering too. only information I find about graphic cards is for gaming, not for development.
    Again, Thanks! I hope you could discuss about in in some video.
    Cheers! Matias Zadicoff

    • @mitchell1797
      @mitchell1797 4 ปีที่แล้ว

      3900x is amazing value for the performance it gives 12/24 cores and it has 7700K like single core performance. There will be another one coming out later this year which is an upgraded 3900x with 16/32 cores if you want to go all out. As for graphics cards the current lineup is really poor as the RTX series is terrible value for money. Most likely it'll be better to wait till the next generation of GPUs to launch unless you want any of the extra capabilities of the RTX cards which have very little utilization currently.

  • @sunris3919
    @sunris3919 4 ปีที่แล้ว +1

    Hi flippednormals, what tablet are u using? Hope u answer.

  • @ulisesromero7926
    @ulisesromero7926 4 ปีที่แล้ว +40

    4 hours? I'm so bad I can't even finish a skull blocking in less than 4 hours

    • @user7516
      @user7516 4 ปีที่แล้ว +21

      You will get there. Dont worry.

    • @LiLiJughead
      @LiLiJughead 4 ปีที่แล้ว +5

      Me too. I just started less than one month.

    • @loucypatucy5974
      @loucypatucy5974 4 ปีที่แล้ว

      all of this things take time allsow im in the same step as you

    • @donutguy1281
      @donutguy1281 4 ปีที่แล้ว +3

      The head/face is the most complex part of the body so it requires a significant time investment, especially for beginners such as myself. Keep practicing

  • @embacherjames
    @embacherjames 2 ปีที่แล้ว

    How would one sculpt the tongue for animation? just straight?

  • @davidnaud3767
    @davidnaud3767 3 ปีที่แล้ว +1

    is ZBrush a free download ?

  • @Bragus5659
    @Bragus5659 4 ปีที่แล้ว

    What Version es

  • @mastodo_ont8158
    @mastodo_ont8158 4 ปีที่แล้ว

    Просто шикарно, руки из нужного места растут). Сколько реального времени ушло на это?

    • @def0rp
      @def0rp 2 ปีที่แล้ว

      4 часа

  • @Sugondees
    @Sugondees 4 ปีที่แล้ว +17

    Awesome , but you should have given* him t-rex arms for maximum segoi

  • @huzaif8687
    @huzaif8687 4 ปีที่แล้ว

    Does it require that Digital drawing pad? or mouse is enough for it?

    • @aljenmallari9447
      @aljenmallari9447 4 ปีที่แล้ว

      Following need some answers hehe

    • @dragonrider0079
      @dragonrider0079 4 ปีที่แล้ว

      It is possible to use a mouse but a pad and pen is highly recommended, with a pen your software can detect the amount of force you're using and strokes are easier to do, whereas a mouse will always use your current intensity setting so you will have to change it way more than you would with a pen.

  • @immagical7036
    @immagical7036 8 หลายเดือนก่อน

    He looks perplexed in the thumbnail lol

  • @mahmoudmohie1624
    @mahmoudmohie1624 4 ปีที่แล้ว +1

    What is the tool used for creating the back spikes at 4:29 ?

    • @godzillagamer5034
      @godzillagamer5034 4 ปีที่แล้ว +1

      What about the teeth tool?

    • @cobaltwerewolf
      @cobaltwerewolf 4 ปีที่แล้ว

      @@godzillagamer5034 Both of those were subtools made from another simple sphere.

    • @CGSharks
      @CGSharks 4 ปีที่แล้ว

      curve quad fill brush
      th-cam.com/channels/nIA1JSHsDqiWB_Csws_UjA.html?view_as=subscriber

  • @glyfik0
    @glyfik0 4 ปีที่แล้ว +3

    I really appreciate these videos, but I wish the music was credited because I really want to have songs like these in my library and I don't know how to find them.

  • @alishataylor1882
    @alishataylor1882 3 ปีที่แล้ว

    c o o l

  • @RevizionArts
    @RevizionArts 4 ปีที่แล้ว

    Hey guys, great vid! I have a question: how do people handle real world scaling in zbrush? I mean, usually people models out of zbrush come at 6-8 heads, but its more proportional thing, its ok, but, i know that zbrush can easily mess up all your stuff. So, here we see Godzilla, i know it's about a skyscrapper tall, but, how would you handle this, if you started just from sphere? Same goes to regular people etc, if i start sculpt from sphere, it will mean that my model in 3d space is very small, because zbrush by default works with small objects, like, this Godzilla may export as a centemeter / meter tall. What will you do then? Just scale it up ? But, i heard it's not good idea to scale up or down your models just to change models height, as it can break proporptions etc(i.e. head would be smaller than it has to be, if you scale down.)
    -
    P.s. i tried some of your shop's basemeshes, it looked good, but when i imported them in maya, they were like a meter of scale. Like, they just were too small to match 1.7-1.8 meter height. I tried to scale them up, and put an 2.4cm eyeball in them, and it's look like it didn't work, because eyeholes(or whatever its called, i didn't remember, sorry) were too big or small.
    -
    In short, how to deal with realworld scaling, if you, i.e. will need that Godzilla to interact in simulations like destruction, fire etc.
    This question bothers me for a few years, and i still couldn't find any good answer for it. Thanks in advance!

    • @wwPuzzle
      @wwPuzzle 4 ปีที่แล้ว

      Honestly no idea but if someone were to give an answer tag me as well thanks

    • @leecaste
      @leecaste 4 ปีที่แล้ว

      You just scale it in maya to the size you want, for example if you sculpt a human, import it into maya, make a cube or a cylinder or something like that and scale it in Y to like 180 cm for example, then scale the human to match the same height as the streched cube/cylinder.
      Don't be obsessed with stuff like 2.4 cm eyeballs, humans don't come out of a mold, all that measures you may find about anatomy proportions and so, do not apply in real life for most people, if you can, download some scanned people and check the models yourself, you will see that people are more diverse than what anatomy books teach.

    • @RevizionArts
      @RevizionArts 4 ปีที่แล้ว +1

      @@leecaste Wow, that's a great answer, thank you!

  • @BambangSuhendra
    @BambangSuhendra 4 ปีที่แล้ว +1

    This is insane

  • @theberdrok9002
    @theberdrok9002 4 ปีที่แล้ว +1

    4 hours? This motivated me also make me depressed as fuck :'(

    • @PePeySg
      @PePeySg 3 ปีที่แล้ว +2

      I know it's been a year but this shouldn't demotivate you, dude. If you keep working, you'll eventually be this fast at sculpting. Keep up the hard work!

  • @rishen
    @rishen 4 ปีที่แล้ว

    Hey, everyone!
    Can someone tell me if there's a way to improve Zbrush's performance?
    - I have 32gb of ram
    i7-8700k
    1070 msi GPU
    500gb sdd with 300gb free of memory
    But I can never work on a model with 6million polys, the strokes become super laggy, do I need more than what I already have?

    • @amitrana2756
      @amitrana2756 4 ปีที่แล้ว

      An option named Geometry HD will help you in that case. There are a few tutorials on youtube for its use.

    • @rishen
      @rishen 4 ปีที่แล้ว

      @@amitrana2756 Thank you, will give it a try. There are no other ways I assume? Like, is my PC still low on specs to run Zbrush to millions of polys?

    • @Lincegames
      @Lincegames 4 ปีที่แล้ว +1

      @@rishen You have a pretty good rig, i have a ryzen 7 2700 and 16 gb of ram and can work with 6 million easily . The rig is not the problem

    • @rishen
      @rishen 4 ปีที่แล้ว

      @@Lincegames then I have no idea what wrong I'm doing. /:

  • @jbstudios5503
    @jbstudios5503 3 ปีที่แล้ว

    What software is this

  • @cyberking8049
    @cyberking8049 4 ปีที่แล้ว

    is it from memory?

    • @FlippedNormals
      @FlippedNormals  4 ปีที่แล้ว

      Nope, we have a lot of reference

    • @cyberking8049
      @cyberking8049 4 ปีที่แล้ว +1

      @@FlippedNormalssry i m still a novice in 3D, I didn,t saw any reference image thats why I assumed.

  • @adamplayz4003
    @adamplayz4003 4 ปีที่แล้ว +4

    So cool dude! But, one thing, he doesn’t have all those spikes above his eyes

  • @Sin_ofGreed_
    @Sin_ofGreed_ 4 ปีที่แล้ว +1

    Could you try to make king ghidorah please?

  • @tronslack
    @tronslack 4 ปีที่แล้ว +1

    pls the brushes !!!! how can i get your brushes?

    • @Vickey3Dmotion
      @Vickey3Dmotion 3 ปีที่แล้ว +1

      Arent these just the standard brushes?

  • @bashircapcomss4398
    @bashircapcomss4398 4 ปีที่แล้ว

    😊😯✌️👍

  • @prestonowens4594
    @prestonowens4594 3 ปีที่แล้ว

    Hey guys, I’d like to start making small 3D printed sculptures to sell online in small batches. I have some experience sculpting traditionally, but I always disliked having to make the armatures and castings. It looks like digital sculpting would be a logical step to take away some of the tedium of analogue sculpting. Do you recommend getting Zbrush, and if so, which version would be best for my intentions? I tried out ZbrushCore Mini, and understandably it seemed really limited. However that could just be my complete inexperience with Zbrush.

  • @fayazahmad6483
    @fayazahmad6483 3 ปีที่แล้ว +1

    can you give me this model for free but obj format

  • @Bragus5659
    @Bragus5659 4 ปีที่แล้ว

    Please The Model Download

  • @mariaaleksandrova1184
    @mariaaleksandrova1184 4 ปีที่แล้ว

    Where you, this is going?

  • @admiralcasual7884
    @admiralcasual7884 2 ปีที่แล้ว +1

    This shit be god tear

  • @9232303961
    @9232303961 4 ปีที่แล้ว +1

    Overall nice work with The G-MAN

  • @creativeearthian1702
    @creativeearthian1702 ปีที่แล้ว

    This can be easily done on an $400 android tablet and $10 Nomad Sculpt software

  • @swatishaw1351
    @swatishaw1351 3 ปีที่แล้ว

    what the

  • @9232303961
    @9232303961 4 ปีที่แล้ว +1

    Needs work on facial structure and at the back

  • @9232303961
    @9232303961 4 ปีที่แล้ว +1

    Not industry standard

    • @TornadoGod1
      @TornadoGod1 4 ปีที่แล้ว +11

      Both guys in FlippedNormals actually work in the industry, keep in mind that was a speed sculpt and a fan iteration. It was not made to be used in a movie as an *official* godzilla, it was just someone that wanted to have a little fun for 4 hours.

    • @brainchildpl
      @brainchildpl 4 ปีที่แล้ว +13

      @@TornadoGod1 Some people can't understand it for some weird reason. It is easy to understand that this was just a speed sculpt. 99% of people watching this video wouldn't even be able to do this in 1 week time, let alone in 4 hours.

    • @alishataylor1882
      @alishataylor1882 3 ปีที่แล้ว +1

      @@TornadoGod1 yeah hes right you try and see how far you get

  • @9232303961
    @9232303961 4 ปีที่แล้ว +1

    The facial structure doesn't satisfy

    • @besteleben1093
      @besteleben1093 4 ปีที่แล้ว +10

      Are you okay?

    • @9232303961
      @9232303961 4 ปีที่แล้ว

      Take a close look at Godzilla in king of the monsters especially its jaw and width of his face

    • @brainchildpl
      @brainchildpl 4 ปีที่แล้ว +7

      @@besteleben1093 He wants them to create an "industry standard" sculpt in 4 hours. :)))

  • @specter929
    @specter929 4 ปีที่แล้ว

    Please stop with the time laps rubbish. Really is pointless