Hi Anna, thanks for the tutorial. I'd really like to learn more about UE's ML Deformer and was wondering if you're open to offering a 1 on 1 paid online tutoring session for this? Please let me know, thanks! :)
Hi, thank you for the awesome tutorial! do you know by any chance how to deal with muscle/fat jiggling and dynamics? if I understood this correctly, ML deformer "understands" only the "raw delta" between muscle deformation and skin cluster, but how to achieve the jiggling is kind of unclear
I am assuming the animation you added is like a training data/rom(range of motions) animation kind. If so . How to add performance animation. Can you also make a video on that please...❤
for any other animations you just import it into UE as usual. As ssoon as you set up deformer graph to connect ML deformer it will work on top of any skeleton animation you imported
You've been showing incredible things lately! 🔥🔥🔥
thanks! hope it will be useful!
Thank you so much!
First of all, thanks for your tutorial.
Second, I have to say that the thumbnail is misleading! 😅
thanks, good tutorial!
Hi Anna, thanks for the tutorial. I'd really like to learn more about UE's ML Deformer and was wondering if you're open to offering a 1 on 1 paid online tutoring session for this? Please let me know, thanks! :)
Hi, thank you for the awesome tutorial! do you know by any chance how to deal with muscle/fat jiggling and dynamics? if I understood this correctly, ML deformer "understands" only the "raw delta" between muscle deformation and skin cluster, but how to achieve the jiggling is kind of unclear
as I get it, you can't do jiggle with ML. You can either use control rig, rigid bodies or stuff like kawaii to implement it.
Very nice! :) Great tutorial!
Thank you!
I am assuming the animation you added is like a training data/rom(range of motions) animation kind. If so . How to add performance animation. Can you also make a video on that please...❤
for any other animations you just import it into UE as usual. As ssoon as you set up deformer graph to connect ML deformer it will work on top of any skeleton animation you imported
Thanks@@Ann_U 😊
Do you think it is possible to create these ML deformer within UE5.4 without any need to Maya?
I don't think there is an option to create blendshapes there and also some deformers are only available in other DCC's
@@Ann_U I was just wondering because I saw a deformer tab in the new 5.4 Skeletal Mesh window,
Анна, здраствуйте, с вами можно как то связаться?
з якою метою?
@@Ann_U нужна платная консультация по деформеру
@@mrkshh у мене наразі немає змоги надавати консультації.
clickbait thumbnail .... =p
How so? I show deformer in action as well as how to prepare your meshes for it.