Chaos Cloth with ANY Static Mesh in Unreal Engine 5.4
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- เผยแพร่เมื่อ 28 ส.ค. 2024
- Here is how to use the chaos cloth system in UE 5.4 without going through Marvelous Designer and just using a static mesh
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thank you , you always teach the things that others don't.
Dont know what problem you faced, but metatailor works super well for me. It took, like... 3 minute yo cloth my metahuman. Drag, drop, export, done
A lot of the clothing either going through the mesh or vertices left unskinned.
@@MR3DDev Would you be able to use Metatailor to create the static mesh and then use this method?
@@TronikXR I have no idea
@@MR3DDev Are you referring to clipping or unskined vertices on baggy items? You feedback help make the product better!
@@METATAILOR I am talking about cloth just going through the character mesh
Now wait a minut....This is just like 3dsmax's Skin Wrap modifier! This opens a whole new world for me! Thanks for the inspiration!
Great advice, thanks. Have you tried to tweak the skin weight with the Skeletal Mesh editing tools plugin? That's a different workflow, you have to convert the cloth to a skeletal mesh and use the editing tools, first use the button "bind skin" then "edit weights". It should work for tight fit garments. Keep up the good work.
this is gold
Does anyone know how I can import my own substance painter textures onto the usd marvelous designer clothing in unreal engine 5.4 chaos cloth?. Because I'm having a struggling time of figuring out myself with this
That's a great quality outfit and model! Is the character custom made?
Its from scanstore3d
Coool😁 ! son we dont need to rig daz clothes to metahuman anymore in blender. Just plug and play 😀
That is the hope
@@MR3DDev Mine crashes when i select the static mesh in the blueprint😐 Assertion failed: NumFaces * 3
@@Starcle-5G Same. Any solve?
UE5.4.3 Crashes when Importing into StaticMeshImport Node. Does the USD Mesh from Blender need to meet specific requirements? like quad only, all parts connected or no sharp angles on polygons? Since the mesh from Marvellous Designer needs to be exported 'Thick'. Do i have to solidify the mesh before exporting from Blender?
OK, so this is kind of skin mapping tool for any clothes static meshes that are not prepared for the characters we are working on?
Thanks for sharing.
Yes :)
do you had any issue when apply the weight? i had many on beta and i stopped working on it because i wanted to wait for the improvement...
Can you make a tutorial on how to cache the cloth simulation so it can be rendered with movie render queue there is a tutorial from epic forums but cant make it work chaos cache manager doesn't record anything when using the take recorder, thanks in advance.
So does this method work with dresses and clothing we want to have dynamic realistic physics?
No. This version is not for simulation
Does not work for me. I am exporting clothing item from Blender as USD and importing to UE. Add static mesh node, but UE crashes when selecting the imported USD.
Same, i get this error in the Log file: Assertion failed: NumFaces * 3
Can someone tell me, why when im rigging a character, cloth is not following rig, it's completly static. When im in simulation, everything is working in t-pose, but not in level sequene.
Are you simulatin or playing? If not that may be the problem
@@MR3DDev Playing in level sequence. How do i simulate it in the same time?
Can this be possible with the complex daz3d cloths with cc4 model from iclone with animation ?
I do not use any of those software sorry
Please can you make a tutorial on metapipe? I don't understand the ones I've found.
I will I am just waiting on an update that is out very soon
unreal crashes when i link static mesh import with transfer positions ....
There may be some issue with your mesh
put her in t pose 😁
Interesting suggestion, I'll give it a go.