Virtua Racing Reborn?! - Super Retro GP Demo Impressions
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- เผยแพร่เมื่อ 7 ก.ย. 2024
- Dangerous Derk Interactive, the developer behind DDI Rally Championship, is back with another homage to a Sega Racing great.
Super Retro GP in a homage to AM2's milestone title, Virtua Racing, right down the the flat shaded visuals.
DDI recently released a demo of this new racer.
How does it stack up? Dan the Mega Driver takes it for a test drive.
Super Retro GP Steam Page: store.steampow...
DDI homepage: www.ddinteract...
Sega were the best at 3D in the Arcades.
Sega vs Namco in the arcade was a beautiful time
Glad they even kept their own version of the iconic "TIIIIIIIIIIIME BONUH!!!!!!"
Oh im all over this. My friends and I spent almost every Saturday night at Milford Rec pumping quarters into 4 player sit down Virtua Racing.
Bro! Do you remember the lock in? 10 bucks for all you can play?
@@stevenlamb291 are you a Milford Rec veteran? Did we just become best friends?! Yup!
Having played the demo I can confirm it's really rather good!
Looks awesome in my Legion Go. Thanks for the video
Thanks for sharing this. It's another one of those games that flew under my radar until people like you informed me about it. I've already downloaded the demo straight away when watching this video, so I'll have a legit reason to try it out for myself!
This looks soooo fab, like the Virtua Racing 2 we never quite got. I do hope it sells well when it's finalized and gets a chance to be ported to other platforms.
I can't tell you exactly why, but these games look so comforting to me.
This looks like the best racing game since Hot Shot racing.
That game hurt me, afaik they didn't even add wheel support.
@@antjones2281 damn that kinda sucks , indy draw backs I suppose.
Check out 'New Star GP' if you liked HSR.
Good lawrd… this looks sublime.
One of my favorite racing games
For those of you coming into this program remembering what we could've gotten in 20I6, wishfully Super Retro GP's eventual release and success will eventually lead to a sequel that sets out to do what Lucky Mountain Games had tried to deliver before Sumo Digital slammed down its vision a few years later: As many of you will remember, Racing Apex was originally set to bring back the template of Virtua Racing and add a Projectile Combat system to bring its formula more on par with how Columns III delivered a similar genre shift to its franchise, it was a core element of why the game was highly acclaimed on both TH-cam and Tumblr during Fiscal Year 20I6 and for many fans of the early Virtua Era this would've easily become a cult classic for this era had the game not been picked up by Sumo Digital; the end result of the game that we got, Hotshot Racing, was heavily reworked into a generic VR~esque and the combat system was confined solely to its Cops and Robbers play mode, the primary method of play getting sidelined this way truly left a very sour taste in many people's mouths upon HSR's release and I wouldn't be surprised if this was a corporate decision because of Sumo not really being known for Combat Racing that is more mature than what we have gotten from Sega's All~Stars Racing dualogy and Team Sonic Racing, it still hurts today and that is why I am happy that we have other projects such as Super Retro GP in development in a time where Racing Apex's Alpha Builds have still not been released to the public.
While I don't anticipate that Super Retro GP will implement the general functions of Racing Apex, fate knows that there will be somebody who plays its Demo or the Retail Build that will mod the combat system in: If you have the time to watch RA's preview footage (if it still exists, at the time of typing), every car was given unique characters and weapons alongside its individual stats, the Maximum Health of the car was apparently handled similarly to Street Fighter III: Third Strike in the nature that Attack Power and Physical Durability were relatively balanced and scaled to accommodate for every opponent and in many ways this would've made it a very sophisticated and delicate experience whenever you successfully eliminated one of your opponents from play; Elimination of a player would happen if they either lose all of their health or the timer makes it to 00, and with Virtua Racing's Time Bonus Checkpoint system in play you were very likely to run out of time if you play on the harder presets before you ever run the risk of getting wiped out by the competition.
In the long run, Super Retro GP truly has the opportunity to do something pleasant with this concept, even if it doesn't come in its inaugural entry the combat system would truly work wonders in a sequel to keep the experience fresh and deliver to players what we were wishing to see north of Eight Years ago; there will always be a heightened demand for Low Poly Gaming action, and with us having a Starfox clone in the Indie scene (Ex~Zodiac) and the source code of Avara (I996) having been released a while back to port it to Modern Era systems (running Windows, Linux, and MacOS), Super Retro GP will feel right at home during this current trend, the potential is far beyond what we are witnessing today and I can only imagine what will come from both the final product and many potential successors. (:
I really like this style and combination of low and high tech, low polygon models with modern lighting and shading. It works because its simple and clean.
I feel like modern games have too much visual clutter sometimes, and because everything is being displayed on a 2D screen, things just start to blend together. The other game that does this style really well is walkabout minigolf.
Looks absolutely beautiful, Virtua Racing stills stands up today there’s something timeless about those flat shaded polygons. And it’s abstract look.
😮... this looks so good. I'm also very slightly reminded of the Atari Jaguar game Chequered Flag ( do realise it wasn't very good and Virtua Racing came first )
It look's amazing! I love to play this!
Simplesmente maravilhoso "Congratulations" ^_^
I dont understand youtube anymore. Why my comment would be deleted. I was genuinely sharing my passion for Virtua Racing and the Virtua Racing demo I work on my spare time...
They AI deletes our comments but leaves the Bots alone, it's discrimination lol..
TH-cam is deleting a ton of comments and leaves right wing nutters to spew hate. 🤦
Hey there, no idea what happened here, we didn't see your first comment at all. Maybe try repeating it in reply to this? - Dan
@@SEGAGuys Sorry, I think it might be an automatic delete thing : I linked one of my video. It might be against your rules. I'm a game artist and worked on a demo of a modern take on Virtua Racing. Flat shaded polygon with modern lighting techniques and dynamic chase camera. I thought you guys would want to glance at it. Tell me if I can post the link (it's accessible just by clicking on my pseudo)
@@BlindTrustProjectlinks and they remove it directly. Happened to me many times
Very beautiful
The hours I spent in the local arcade playing virtua racing ❤❤❤
On NSW they've already already "SEGA AGES Virtua Racing" by M2, that is a quality certainty.
I hope here they will add the FFB wheels support: sadly in N device no wheels, AFAIK
DDI has confirmed that wheel support is present in Super Retro GP.
Very nice and interesting video. Beautiful day. Big like👍👍👍
Looks good, simalar to hot shot racing a few years back.
I don't mind using an emulator for the switch version of virtua racing I can get 60fps at 1440p that being said this modern take on retro racing does look pretty amazing. Wish something like this could be done with virtua fighter an just call it retro 3d fighter lol.
More Tracks and an Editor in the Future? Game Looks fantastic for me a retro gamer
This is beautiful
Man, I wish this was going to be for the Mac!
This looks brilliant, hopefully it works well with a wheel
I don't have a wheel so I couldn't check, but given the wealth of controller options and sensitivity controls I'd imagine this works well with a wheel. If you get a chance to try it, let us know how it is! - Dan
@SEGAGuys just posted a video to Twitter but it's great fun with a wheel and has some good setup options which are necessary for how the pedals are setup
It works with my thrustmaster wheel. Whoop
@@Super123ps how did you get it to work?
What is happening right now?
This is so beautiful!!!!!!!!!!!!!!
My jaw is open, looking at awe!
Sega could have made so much money if they were not insane
shut up and take my money. I would buy a ps5 just for this!!!!!
This looks very good.
This looks great and I'll definitely check it out , but i wish Sega would just give a arcade racing collection.
My goodness this one is a gem! The demo is pretty much VirtuaRacing 2 HD 💰🤫
Looks utterly awesome. Will wait for a potential console release if it comes.
The ambient occlusion is a bit too strong and grainy. Maybe a even flatter look would look cooler.
This is sick!
Omg I'm drooling
Totally rad!
This is just marvellous!!!
The flickering UI elements would put some people off
This looks wonderful!
I buy the fog but for ffs get rid of those tunnel lights that don’t fit in style at all 😂
It can be disabled in the settings
This would be great in VR. I like Walkabout golf that has similar graphicstyle, and those games are the best in VR I think.
It's not quite as "Sega" but if you have VR on PC look at the Formula Retro Racing games. They're on console too but I don't know if they do VR there.
The sky could be more blue :P
If you want a complete game from the SEGA developers SUMO You have Hot Shot Racing. And then, if you like Top Gear or Lotus turbo challenge you have Horizon Chase Turbo where the music is made by Barry Leitch!!! Both "Hot Shot Racing" and "Horizon Chase" is good picks...
Thanks 🎉🎉🎉 ❤❤for this video! I have to go and charge my 8bitdo controller and download this game imediatly. I have to ask him if he could do a VR version.
Wasn't a fan of DDI rally. Handling was a bit meh but ill chekc this out and looking forward to the touring car game
In my opinion, there's a niche market for retro gamers where this flat polygons games work. I wish more of this retro games appear, blending the present with the past (for example, flat polygon graphics, but with 24 cars on track, championship mode with 12, 16 races, winner cinematic scene, high resolution, high frame rates, etc). I like how many metroid like games the indie developers do, but I think most miss one important point, that it's the superb pixel art from the 16 bit games. Some are sprite based, but too much modern to look like a Snes game (graphically speaking; the gameplay MUST be modernized, with all the bells and whistles modern gaming has).
For people that like this throwback graphically, there's the Virtua Fighter 10th anniversary, from Sega itself, that takes characters from VF3 and VF4, and turn them into the Virtua Fighter 1 graphics (alongside the classic roster), with the VF 4 gameplay. It's amazing!
The author is clearly an F1 nerd too, you mentioned the subtly different designs and that's because most of them are based on real cars from broadly the right era. Eg, you spend almost all the video driving a 1988 McLaren MP4/4.
I feakin love this, snagging the demo and stuck the full game on wish list. I seriously wish more PC games were realised like this one!
Hard driving was cool
This reminds me how much I want a Virtua Racing re-release on modern consoles. ☹
Switch has a port
You only mentioned ports for the PS2 and Switch, but there's actually a Sega Saturn version that is my favorite, because it's closer in visuals to the Mega Drive version, but with more FPS and more tracks and cars to choose from.
The Saturn version of Virtua Racing was made by Time Warner, who were only given a Virtua Racing arcade machine for reference to recreate the game. No source code was supplied by Sega.
The result is a game that yes, has more content, but its handling is nowhere near the same as the arcade version and the timing is off. It doesn’t play like Virtua Racing at all.
The Mega Drive version, despite its lower frame rate and resolution, is closer to the arcade experience in terms of gameplay than the Saturn version is.
That’s why the games’ full title is “Time Warner Interactive’s Virtua Racing”. - James.
Virtua Racing on 32x was really good
The visuals go way over the line of “inspiration”.
Wow looks amazing ❤
Where is Pelikan13 and the 90s arcade racer
Looks awesome but the physics is definitely not the same as in the Sega's VR. The vehicle is sliding on the ground and feels very very light. For me it's not the same (or even similar) experience.
i hope they add the super monico GP 2 track......
Was Dazzy in the vid. Yes he was lol.
Thought you'd appreciate that, it was perfect for illustrating that point!
Here’s my quick breakdown
Looks the part, sounds the part, but controls nothing like Virtua racing, I’m not saying it’s meant to but it’s much more floaty and jittery to move around.
It feels light and less connected to the road. The car feels like it’s gliding which can make the driving feel less satisfying. It lacks the nuance of Virtua racing, feels like the only thing you really have to worry about is turning left and right.
The steering is less detailed and intricate compared to Virtua Racing. In Virtua Racing the steering has more subtle elements and refined feedback that make it feel more engaging.
Graphics are super crisp, the aesthetic is nailed on, i would like to see a gamma slider control to give the track and trackside detail more contrast and shadowy and look less pale . I’m going to remain optimistic though , it’s only in demo form so perhaps we’ll see more work done to the steering, if not them it’s not bad as it is, just not as good as VR in my opinion
Looks good but I've played so much New Star GP lately.....
I like what I've seen of the gameplay, but one thing I don't like is the continuous bouncing off the rev limiter in top gear(7) at times. The up and down sound grates my nerves. Would much rather it be where the engine can't hit the limiter in top gear and stay at a continuous level.
Can you use a racing wheel. Or controller only ?
DDI has confirmed that both wheel and force feedback support is included.
I’ll keep an eye on this. Getting the feel and look right is one thing, but other similar games such as Formula Retro Racing failed miserably at interesting circuit design. Based on this video, the circuits don’t look that interesting here. It’s early days though, hopefully that will change.
This is Mclaren MP4/4?
Thank you for sharing this. Unfortunately, this game is nowhere near the experience you get from NEW STAR GP. You should do a side by side comparison...In fact, you make no mention of New star gp in your video, have you played the game?
New Star GP is a fantastic game, but its visual aesthetic is closer to Horizon Chase than it is Virtua Racing.
Again, that’s no bad thing, I’ve enjoyed Horizon Chase since it first appeared on iOS, but when you take the visual style into account as well as the more realistic F1 track inspiration, it’s a totally different game to Super Retro GP - and that means both can coexist on their respective stores; and gamers libraries.
Thanks for watching. - James.
@@SEGAGuys hey thanks for the response James. Ayrton Senna Super Sega GP got me hooked at 10yrs old....I remember my first win in a Tyrant...I'm 44 now, New Star GP gives me those "back in the days vibe"... with the enjoyment.
Wheel support?
👍🏾
Mixed on this. Looks too close to VR while also adding more modern effects too strongly (AO and light bloom). Music only playing at checkpoints is a mistake imo, I always hated that about VR and Sega never did it again having learned their lesson. The 'gate' section is not like anything found in any Sega racer, or other arcade racer and looks frustrating as hell. On the other hand, I love flat shaded polygons and the handling does look very VR-like, which while my least favourite of all Sega's arcade handling, is at least what the dev is specifically going for
3:52 *snorts* ballisticNG player here, this stuff is just basic fun for us x'D
why do none of these retro arcade racing games ever have wheel support? Id buy them if they did
DDI has confirmed Super Retro GP has wheel and force feedback support.
@@SEGAGuys well youv'e sold me then, awesome
when does it launchhhhh
Does it have wheel support and force feedback?
Yes wheel support with forcefeedback are in all my racing titles
@@DDIRacingStudio the wheel support needs works. The force feedback isn’t working consistently on my thrustmaster wheel. And the steering is hyper sensitive. Using a wheel makes me zig zag all over the track cos the steering is so sensitive. I even turned the sensitivity down in the options.
@@Super123ps did you install the logitech g software? And did you force wheel mode in the options?
It's almost perfect, but turn off the ambient occlusion! It's 1993 after all!
How in the world is sega allowing this? It would be sad to see this getting removed by them.
They don't own f1 racing or the low polygon style. What can they take down?
I had the same excitement when hotshot racing came out and then they dumped it. I hope this does not happen with this game.
Why are people remaking this when the real game is easily available? SOMEONE REMAKE DAYTONA FOR GOD'S SAKE!
a sorta of daytona usa but F1
Just get New Star GP. That's the VR successor you are looking for.
To each their own, but New Star GP feels more like an F1 inspired version of Horizon Chase, rather than a Virtua Racing homage/tribute.
New Star GP features far more realistic F1 style tracks, whereas Super Retro GP feels more like it tries to replicate what Sega did in the arcade; take the realism out of the motorsport it’s based on, and make it more over the top.
For me, New Star GP and Super Retro GP have an audience, they’re very different racing games once you look past the obvious “F1 cars” comparison. - James.
@@SEGAGuys I agree. What I really meant to say is that New Star GP is a very complete package replicating the arcade fun factor of VR, although it looks quite different.
By the way if you haven't already, play VR on the Sega Classics Collection for the PS2. I believe it's the best version of the game.
Yeah, New Star tries to be a sim, it's nothing like VR at all. There's multiple closer games like Fomula Retro Racing and Super Polygon Grand Prix.
No way....too complex to hark back to the fun 90s style
@@Yesterzineagreed....refunded it immediately
Playstation pls and bring back a Chase HQ clone 👍
Nice Xbox séries? Please
I'm kinda done with the "new-retro-gaming" thing.
After trying a few games, it made me realize that I simply enjoy more playing the old games.
I mean, if the point is to revive what we felt back then, well... we might as well play the old games. lol
This game definitely has more content, but... 😞
true, most of them are crap but there are a few ones that are really awesome and better than those 90s games. BLAZING CHROME for instance, NINJA WARRIORS remake on switch, XYDONIA, MALDITA CASTILLA are my faves
Um how do you suggest most people play the old games with little fuss?
@@tarekwayne9193 Well, if you're serious, you can always use emulators.
Free, kinda easy to setup (except Retroach), and if you stick to 90s consoles/arcade, most can run on potato computers.
For those who have more money, there are also various solutions:
- MisterFPGA
- the Analogue consoles (hard to get)
- the original consoles + Retrotink to make them work on modern TVs
- etc.
The vast majority of people prefer emulators to save money, of course.
please tell them to add motion blur. make it optional at settings
Im so weak for this style of game . I have yet to see a game pull it off.
Hotshit racing, Formula Retro Racing, New Star GP, and now this.
You all should play new star gp its great and looks and plays better than this
Woden gp logo
Thar bridge chicane is absolutely horrible game design at worst... there is no such chicane in Sega's Virtua Racing or Daytona USA even on Sega Saturn where most of the potential was lost thanks to Tom Kalinske pushing his 32X idea to profit his pockets instead of the Sega parent company which needed to transition to full next generation hardware back then especially with the stiff competition from 3DO, Sony and Nintendo.
Also btw I am a Ridge Racer master player and even that game would never have such a horrible chicane design... the idea of turns is that in real races they have signs ahead of time before the turn or the chicane has to be dealt with which reminds even the professional driver who's job is to memorize the track that here I have to start slowing down so I don't slam on the brakes and cause a disaster because in real racing those disasters do happen from the most minute error to possible part failure and it's worse because it means you're out of the race.
I noticed the A.I. drivers also didn't slow down and instead slammed into each other so that was a deliberate horrible game design because even the driver A.I. cannot negotiate with the chicane or do A.I. driver cheating like in all other cars minus the rival car in Ridge Racer or all the Need For Speed PS1 games and PS2 where E.A. were always sloppy with their rubber band A.I. cheating which violates the game physics the player obeys.
Other than that it does look ok but only because it is trying to copy Sega's Virtua Racing with triangle polygons instead of Quadrilaterals... maybe the PC is ok but that developer really needs to polish the game and make it run natively on Sony PlayStation 4 and PS4 Pro models.
I've since spread it out. The reason I added it is because I chose to add a real scale golden gate bridge and the straight was too long
Shame there's no online play, for me that's a deal breaker.
Game seems too fast.
Would be better 30-40% slower.
It's an arcade racing game. It's supposed to be fast.
@@DDIRacingStudioseriously, where do people come up with these critiques?