I always take 6-7 shovels to longer Weald missions, ever since that one time where 6 trees spawned in a single linear dungeon with no way around them :))
if you run quad leper your provision cost are zero. food check? Solemnity/Withstand. debris wall? Solemnity/Withstand. Camping? quarentine / let the mask down/ wound care. you can not lose with quad leper. destroy the back row by obliterating the front row in one turn
Memes aside, double leper is pretty great. Occultist in 4th can't stun, but he can shred prot to help the lepers go god-mode or spaghetti-yank something soft to the front, and then your third can be a lot of things. Ballad spamming Jester to rev the Leper Engine even harder, Abom to spam shackles into rank 3, Arb to hit suppression debuffs on the backline so the lepers don't have to give a crap about anything except bonking the front. Even a rare use-case for Arb's bolas, since you might throw the front two back and suddenly abduct rank 3 into Leper Distance.
I'm one of the people that Shuff mentioned that doesn't like to take as much. Lemme share what I do for food and torches. *Provision:* Short / Medium / Long *Torches:* 8 / 8 + 5 / 8 + 8 + 1 + 1 / 2 / 3 torches for Weald and Cove + 1 / 2 / 3 torches for every Occultist spamming Hands of the Abyss - 1 torch for every Crusader or Vestal *Food:* 3 Checks / 4 Checks + 1 Feast / 5 Checks + 2 Feasts -------- : 12 Food / ---------- 12 + 12 ------- / 12 + 12 + 12 - Warrens provides a lot of food. Subtract 4 / 8 / 12.
For the Cove, plague doc is simply mvp. Not only are most of the enemies weak to blight, she also heals the 30 points of bleed before they even happen. You can pretty much take pd almost anywhere thanks to that healing skill and her emboldening vapours, not counting the double stun on the back
You may have implied the second reason to take antivenom in Warrens runs, but some newer players may not have caught it, so I'll spell it out clearly: Skeevers in champion missions. Those poisoned javelins of theirs are a TERROR.
I know it has been 4 weeks but thank you so much, I started playing a couple days and I have a lot of trouble but the companion app is making this game much easier!
Some of the recommendations seem very minimal to me. 20 food for a long dungeon? Assuming you eat 8 at each camp, that's going to give you enough spare for ONE food check. Failing food checks is goddamn terrible.
@@leeprice133 It takes in account food you find during mission. Altho I also take 4 more food app tells me take, just in case. And also in Cove I take buttload of herbs for free negative quirks cure in that reef curio.
@@asdasd-ty9se Well in Cove there is that Curio that if you use herbs on it it will heal a random negative quirk on the character. Once when I was looking for a torch to start the Shambler fight (coz my stupid ass used all of the torches) I found like 6 of those things in one dungeon and I basically healed my squad from all negative quirks.
You said that the main reason to bring Herbs to Ruins is just treasure, and that there's no really nasty debuffs there, but I'd like to say that it might be worth it for the stress debuffs from ghouls and madmen
Warrens is my favorite area when I am fighting bosses because the grid pattern makes it easy to find the boss quickly and avoid unnecessary fights. In any other mission type, however, I don't like it.
Yes that is nice. I remember dying to Necro a couple times because the dungeon was always so linear and by the time I reached the boss my party was so stressed they'd just get heart attacks and drop like flies. Then I went double crusader
I just found out that just like backer heroes there exists a set of backer trinkets that you get just like backer heroes, press enter in trinket inventory and type in the name. It would be nice to get a video on these and maybe backer heroes, maybe a worst and best list? Both if these can be a big help in the start.
@@ShuffleFM Necronomicon is a great backer item. A great heal boost for your Vestals and Occultists, and it has the added benefit of taking away experience points. So, if you have a bunch of heroes lingering in the back, needing to go from level 4 to 5, you have a healer there to help them through that final dungeon. Then they don't have to struggle through a level 5 dungeon with maxed out underleveled gear.
I usually bring at least 4 laudanum in a champion cove run simply for the squiffy ghasts, maybe more depending on how safe I wanna play it and how long the mission is. Sure it's possible prevent them from using offkilter jig, but if things go wrong you can still prevent 15-20 stress (can't avoid the initial stress + maybe 1 tick of horror before laudanum)
I shit you not,when you said: " when youre fighting a large corpse eater with a drum pig on deck" they literally show up. I couldnt believe my eyes and ears
The Wiki has a very nice Expedition guide. Was (and still is) super helpful for me, especially in the beginning cause provisioning just overwhelmed me.
damn, didn't know that holy water in the confession booth healed stress.. all the hours I've got in the game and still learning something new - cool beans, thanks for the video!
Just remember it removes other very useful interactions like quirk removal, Before DD released I got into that silly mindset that once you found curio item you should always use it then wasted a lot of good loot/bad quirk removal from them.
Ever since I started using this guide, my stress levels have decreased so much! Sure, I throw out stuff from time to time, but the ease I feel, knowing I'm prepared for whatever the dungeon throws at me and I'm never lacking a provision, is a godsent. No more running around with a lack of food, torches or shovels. Plus, torch manipulation whenever I want, and feasts are more affordable It's also a lot simpler to just take 2 or 3 stacks of something than to closely calculate exactly how much of something I need. And some of the other guides had provisions that you would seldomly get to use, like holy water outside of ruins, for the rare occurrence of a non-Region specific curio that needs that. Usually I end up throwing them out anyway.
Yeah with these recommendations you sometimes have to toss stuff, but I've never felt like I had insufficient things to deal with the dungeon. The torch manipulation easily covers the cost.
This video is very informative and it is helping me alot! I'm always going back to it to get tips on what i should bring to each different region. Can you add bookmarks to this video and divide it into sections so viewers can skip to the part that they need? for example, Basic Loadout 0:56, Ruins at 2:35 etc.
Very late, and also a very weird contrivance, but for the heirloom chests, you can open some of them with shovels or antivenom randomly. You can use them on the 2 that spawn in the ruins tutorial(both variants spawn) to make sure you know which ones work later. However you get slightly less loot when you use antivenom/shovels(also with cabinets with shovels). Antivenom still works equally to keys on the weald though.
Only just found your channel the other day through watching many DD meme videos. Your content is fantastic, and really helps me enjoy DD far more than before. Thank you 😍
My personal food rule is 8 in short runs, plus 8 for each camp so I can feast each time. That way I always have enough for either two hallway checks or one plus a bit of emergency munching. If I don't have an adequate healer for whatever reason, I'll probably throw in another 4-8, but that's pretty rare.
Yeah Ruins and Herbs. I started a new run recently and I had ~5 Ruin expeditons in a row without Alchemy Table or an Iron Maiden. Next Ruin expedtion I forgot to bring an Herb and of course that time I get both an Alchemy Table and the Iron Maiden. Sometimes you get the feeling that the game does stuff like that on purpose.
I have been screwed by rng before, but yesterday I did a mission and by the time I was halfway through, my inventory had 5 stacks of torches. Best torch rng I have ever had.
after watching this video i realize i have been sending my heroes into dungeons severely underprepared, and thats probably why i keep running out of torches and spend a fortune on stress removal in the hamlet
Man, maybe it's time for me to replay the classic game, without mods. Because it's so weird for me to see classic stacks like 4 shovels, 6 bandages, herbs etc. because of the inventory mod that gives additional third row for items but decreases max amount per stack (installed so many mods adding new types of items that I just had to put this one up) ...maybe also because I've got so many mods that my savefile just won't load anymore and I have no idea which one causes it, so unmodded new savefile is kinda the only option at this point lol
Hey Shuffle, great content as usual. Maybe you could do a CC guide? Like how to manage the roster with all the cursed , good teams or heroes for courtyard missions, avoiding the curse, etc. I don't think you have done it already.
I'm working on a CC guide right now, but it's gonna take a bit longer to make if I want to put some polish on it. I should be able to have it ready within 2 weeks.
Shorter version, for medium- long runs take all food u got , anything else is not that inportant cause u end up trowing stuff away to make space for more valuable items and for the short runs guide is not needed :)
I say the regular you should take is max food, 2 stacks of torches, 1 bandage and anti-venom, 1 medicinal herbs, 1 holy water, (OPTIONAL) On big quests with bosses i'd suggest bringing shards. If you have party members with crimson curse then bring two blood depending on how many are affected.
I just don't buy torches anymore tbh, just let the light level deplete naturally over the course of the expedition and run a lot of it in the dark. Camping refills your light if things get bad and torches are damn common it for some reason you need light. Also crits are meth to me
That sounds fun! I started integrating some curio interactions into my Blades in the Dark game so that I can fuck with my players more without putting them out of action
I mostly use the "Darkest Companion" with some slight modifications here and there e.g. additional keys in the Ruins. I'd rather spend 200 gold on an unnecessary key than miss out on the gems in the secret room. But in the end everyone has to figure out what works for them. Thanks for the video Shuffle!
I bring 1 holy water in every dungeon. You can stumble on Eldritch Altar in every dungeon. One gold stuck is 1 750 coins. Removing negative quirck cost same or more. Even if you dont find altar holy water can save your ass with bleed blieght buff. So. i always bring 1 hw
Have you done a farm guide? Ive been playing about and came up with the relaliation squad. Vestle Highwayman Highwayman Old sheild guy..(man of arms?) Man of arms protects vestle. Highwaymen rotate duelist advance. (If the front highwayman is first just grapeshot or shingle shot) You basically melt everything, and you dont have to worry about stress too much as everyone that gets hit usually kills something XD
Food and torches I go to a stack for short than just add 1 or 2 stacks based on if it's medium or long. The rest are based on the area but I always bring a stack of something If a hero brings it in as a passive I'll fill the stack all the way up to 5 or whatever 1 below the max is incase I get a extra one from something. And then whatever I need for the area a stack -1 Bonus if you have the Crimson Curse DLC being 2 blood per hero with the Crimson Curse more if you want to take advantage of the bloodlust buff. This is so that is they are wasting or craving you have extra blood if the mission Is longer than you might want more
Yeah on of the few times i totally agree though i usually fill up pn torches juuuuust in case i fight the shimmering horror or whatever that thing is called, i forgor
Just make sure to kill them first and they cause less problems, Virago is pretty squishy for a champion so if you can pull them to the front or have a few ranged characters you can kill them in just a few hits before they get a chance to block healing or do too much damage.
@@kingofthejungle5338 I get you, when in doubt it's generally best to nuke the champion exclusive enemies as hard as possible before they get a chance to throw a Cripple Them or Wicked Surge or something like that at you and ruin everything. You might be able to get by like that even if you've been weakened and survive the rest of the encounter much easier.
For the warrens in my experience, bandages are more important than antivenom as the fat pigman that have the "butcher cut" ability is 99,99% makes you bleed (unless you bring 2 man at arms and anti bleed curios)
thank you for the guide. just got the game and planned to play it blind but i didnt anticipate the amount of stuff in the game. i just typically take food and torches since i dont find the use for the other provisionals and though the interactable are just RNG loot. i guess im wrong and that's why my guys never got past level 3
I have found that taking 6/8/12 torches to short/med/long usualy lasts me throught the entire, sometimes even with some to spare to go back to unopened chests. Idk maybe I'm just that good with torch economy. And sometimes, 12 food isn't even enough for short missions. Had a short mission in the Ruins once and my party chewed through the first two meals before even the second big room
I take way more shovels than necessary. Ive been burnt way too many times in dungeons where the game decides to just throw 4 blockages my way or gives me an absurd amount of good curious that use the shovel to open it. The stress and hp damage just isnt worth it compared to an extra 500 or so gold each mission.
The warrens always has a baseline of suckage regardless of tier. But the weald goes from being kinda okay at apprentice to being horrific at any other tier.
I’m still a greenhorn in Darkest Dungeon, but Crusader has got to be the best Adventurer type to ever be in the game. Heavy hitting, with the ability to take some serious punishment with ease; What’s not to like?
Not even in Farmstead i don't take because of the virtue farming, but if i do take, i take when i have bumper crop quest done, using or selling it is fine any way
Hey here's a question unrelated to this video topic (sorry). I was watching your leper guide and the trinket section got me to use a few I've never used (I tend to avoid crimson court trinkets) So here the question, crusaders non-euclidean hilt, am I sleeping on it? On paper it sounds so cool but I can't ever see a place to use it, especially because you get it so late.
You can't cure it. The 120 stress is only if you the fight actually takes 6 rounds. There are also other ways around that like stacking -x% stress debuffs
@@ShuffleFM maybe i should lol grave robber for the shovel antiquarian for the key plague doctor for antivenom and disease cure crusader for the holy water and anti ambush, the perfect eco comp ;p
So, is it worth bringing one Laudanum along when camping with a shield breaker? I actually don't fully understand the shield breakers ambushes and how they work, but I do remember her always getting a super strong horror that gives 20 stress per turn. I don't even know if Laudanum works on that, by the time I remembered to bring any I had done all 3 apprentice level ambushes.
Not laudanum, no. You can't use it to get rid of that horror sadly. Nightmare chance is a 50/50 chance and before it will happen, after eating food at camp SB will say something like "this night holds no comfort for me" so you get a warning.
@@ShuffleFM huh, so a shieldbreaker nightmare is going to pretty much be a guaranteed resolve check unless you pack a stress healer in the party, which at low levels will struggle to overpower the meaty 20 horror per turn. Excellent. I think it goes away if you murder the snakes too, but at lower levels I've struggled to do that quickly enough consistently.
I understand that is safer to overload with provisions but your inventory would be almost full from the start and you are not getting as much value from the run as possible, how do you manage it? Or is it that you are just swimming with money and dont care? Also when you talk about shovels in cove, those are on top of the BASIC ones or not?
I started to realize that I was wasting a lot of money buying provisions I would just drop. Now I bring only the necessary and if I let one or two curio behind, so be it....
Don't take any and just let your team figure it out along the way, you are not their dad
I may not be their father, but THEY ARE MY BEAUTIFUL BABIES and I will make sure they are safe
this is how i haze my new heros
Lmao
@@tootiredforthis1
- 12
- 11
- *Crit! 35*
- *DEATHBLOW!*
@@americantoastman7296 why you gotta hurt me like this 💔 lol
I always take 6-7 shovels to longer Weald missions, ever since that one time where 6 trees spawned in a single linear dungeon with no way around them :))
No shot
The weald do be pulling crap like that
Same i always bring wt least 4 shovels even on short run
Having to buy extra item which 90% of the time u don't even need which f*cks up ur inventory space- summarize the game perfectly
That’s gonna be a “Y I K E S” for me, dog.
"Reddit says I take too much"
Lmao I ain't leaving my estate without 3 shovels because of the one time I got three blockades all in one short mission.
if you run quad leper your provision cost are zero. food check? Solemnity/Withstand. debris wall? Solemnity/Withstand. Camping? quarentine / let the mask down/ wound care.
you can not lose with quad leper. destroy the back row by obliterating the front row in one turn
Memes aside, double leper is pretty great. Occultist in 4th can't stun, but he can shred prot to help the lepers go god-mode or spaghetti-yank something soft to the front, and then your third can be a lot of things. Ballad spamming Jester to rev the Leper Engine even harder, Abom to spam shackles into rank 3, Arb to hit suppression debuffs on the backline so the lepers don't have to give a crap about anything except bonking the front. Even a rare use-case for Arb's bolas, since you might throw the front two back and suddenly abduct rank 3 into Leper Distance.
Of course You can lose that’s just principle of being there
I'm one of the people that Shuff mentioned that doesn't like to take as much. Lemme share what I do for food and torches.
*Provision:* Short / Medium / Long
*Torches:* 8 / 8 + 5 / 8 + 8 + 1
+ 1 / 2 / 3 torches for Weald and Cove
+ 1 / 2 / 3 torches for every Occultist spamming Hands of the Abyss
- 1 torch for every Crusader or Vestal
*Food:* 3 Checks / 4 Checks + 1 Feast / 5 Checks + 2 Feasts
-------- : 12 Food / ---------- 12 + 12 ------- / 12 + 12 + 12
- Warrens provides a lot of food. Subtract 4 / 8 / 12.
For the Cove, plague doc is simply mvp. Not only are most of the enemies weak to blight, she also heals the 30 points of bleed before they even happen. You can pretty much take pd almost anywhere thanks to that healing skill and her emboldening vapours, not counting the double stun on the back
You may have implied the second reason to take antivenom in Warrens runs, but some newer players may not have caught it, so I'll spell it out clearly: Skeevers in champion missions. Those poisoned javelins of theirs are a TERROR.
Also a great excuse to bring an Occultist/BH/PD, to get them out of the back ranks as much as possible so they can't use it.
Oh dont be such a baby, its only 10 poison damage every turn, no stress
@@ExtremeMan10
Thanks for the lol, you made me actually break into giggles when I read the reply 😄
@@ExtremeMan10
"Oh, don't be such a baby, ribs grow back!" - Plague Doctor giving a stinky bottle to the Vestal impaled by rusty scrap.
i once sleep deprivedly bought 8 food for a long ruins mission
i am the peak of intelligence
In ruins there is a lot of key curious: cabinets, locked sarcophagi and there is heirloom chests, secret room chest.
Darkest Companion App is your friend here.
I know it has been 4 weeks but thank you so much, I started playing a couple days and I have a lot of trouble but the companion app is making this game much easier!
Some of the recommendations seem very minimal to me. 20 food for a long dungeon? Assuming you eat 8 at each camp, that's going to give you enough spare for ONE food check. Failing food checks is goddamn terrible.
@@leeprice133 It takes in account food you find during mission. Altho I also take 4 more food app tells me take, just in case. And also in Cove I take buttload of herbs for free negative quirks cure in that reef curio.
The what now?
@@asdasd-ty9se Well in Cove there is that Curio that if you use herbs on it it will heal a random negative quirk on the character. Once when I was looking for a torch to start the Shambler fight (coz my stupid ass used all of the torches) I found like 6 of those things in one dungeon and I basically healed my squad from all negative quirks.
Baseline 0:47
Ruins 2:32
Cove 5:05
Warrens 9:16
Weald 12:56
Courtyard 16:19
Farmstead 21:44
Is the farmstead timestamp a joke or did he cut it out of the video?
@@ROMBomb001 is joke, he didn't do farmstead
take all the holy waters and some laudinum and anti venom/bandages, and like 8 food and you are A-OK
@@budinhapalmieri Awesome, thanks!
You said that the main reason to bring Herbs to Ruins is just treasure, and that there's no really nasty debuffs there, but I'd like to say that it might be worth it for the stress debuffs from ghouls and madmen
If you mean horror, that's only cured by Laudanum which is seldom worth bringing along
@@sammcd9732 +15% stress (until camp)
Just want to say, that every time I stop playing Darkest Dungeon, you bring me back in
what i'm feeling right now lol rage quitted after a TPK and no doing research,,, 4 vids later I WANT TO PLAY AGAIN!
Dude fr I started playing again because of Shuffle vids. Preparing for my first long cove dungeon.
“Shoutout to suffer” also shoutout to the jester who died cause you didn’t bring suffer
But ShovelFM, you need to buy the laudanum for the +25% dmg buff on Dirge of the Devoured.
Warrens is my favorite area when I am fighting bosses because the grid pattern makes it easy to find the boss quickly and avoid unnecessary fights. In any other mission type, however, I don't like it.
Yes that is nice. I remember dying to Necro a couple times because the dungeon was always so linear and by the time I reached the boss my party was so stressed they'd just get heart attacks and drop like flies.
Then I went double crusader
I love it for "fight all room battles" missions because often I can skip a few unoccupied rooms.
I just found out that just like backer heroes there exists a set of backer trinkets that you get just like backer heroes, press enter in trinket inventory and type in the name. It would be nice to get a video on these and maybe backer heroes, maybe a worst and best list? Both if these can be a big help in the start.
I've never used backer stuff believe it or not. We would all be learning in a video like that lol
@@ShuffleFM Necronomicon is a great backer item. A great heal boost for your Vestals and Occultists, and it has the added benefit of taking away experience points. So, if you have a bunch of heroes lingering in the back, needing to go from level 4 to 5, you have a healer there to help them through that final dungeon. Then they don't have to struggle through a level 5 dungeon with maxed out underleveled gear.
Thank you so much for this. The scariest part of this game is not going in a dungeon properly prepared. You just made that a lot less scary for me 😊
Throwing away your last key when nearly entire map is scouted only for secret room to show up feels shite
1 shovel? You need at least 3 shovels in short missions- I don’t know why, but I always never have enough shovels
Shuffle: I take 12 food, more than recommend
Me: Full stack of food with herbs to Weald. We are going to feast in hell so eat plenty ma dudes
I usually bring at least 4 laudanum in a champion cove run simply for the squiffy ghasts, maybe more depending on how safe I wanna play it and how long the mission is. Sure it's possible prevent them from using offkilter jig, but if things go wrong you can still prevent 15-20 stress (can't avoid the initial stress + maybe 1 tick of horror before laudanum)
I shit you not,when you said: " when youre fighting a large corpse eater with a drum pig on deck" they literally show up. I couldnt believe my eyes and ears
The Wiki has a very nice Expedition guide. Was (and still is) super helpful for me, especially in the beginning cause provisioning just overwhelmed me.
damn, didn't know that holy water in the confession booth healed stress.. all the hours I've got in the game and still learning something new - cool beans, thanks for the video!
Just remember it removes other very useful interactions like quirk removal, Before DD released I got into that silly mindset that once you found curio item you should always use it then wasted a lot of good loot/bad quirk removal from them.
@@thebadman6169 you don't really wanna gamble for it in the early game where gold is a problem though.
Ever since I started using this guide, my stress levels have decreased so much!
Sure, I throw out stuff from time to time, but the ease I feel, knowing I'm prepared for whatever the dungeon throws at me and I'm never lacking a provision, is a godsent. No more running around with a lack of food, torches or shovels. Plus, torch manipulation whenever I want, and feasts are more affordable
It's also a lot simpler to just take 2 or 3 stacks of something than to closely calculate exactly how much of something I need.
And some of the other guides had provisions that you would seldomly get to use, like holy water outside of ruins, for the rare occurrence of a non-Region specific curio that needs that. Usually I end up throwing them out anyway.
Yeah with these recommendations you sometimes have to toss stuff, but I've never felt like I had insufficient things to deal with the dungeon. The torch manipulation easily covers the cost.
Only one shovel? Man I bring minimum 3. I always encounter around 2 obstacles and they are useful for clamps and breaking glass
The tip about antivenom and the black chest in Weald. You're beautiful man❤️
BASIC LOADOUT:
10 torches
12 food
1 key
1 shovel
(x2 and x3 for medium and long missions)
RUINS:
2/3/4 holy water
1/2/3 herbs
1/2/3 extra keys
COVE:
all herbs
3/6 bandages
4/5 shovels
+2 extra torches
WARRENS:
2 herbs
2 holy water
4/6 bandages
2 antivenom
WEALD:
4 shovels
6 antivenom
2 bandages
1 herb
+2 extra torches
COURTYARD:
5-8 torches
4 shovels
1 holy water
1-6 blood
thx now I dont have to go back and forth on video
but you forgot to add shovel on basic loadout
@@nerv-nz2tt thx i changed it
This video is very informative and it is helping me alot! I'm always going back to it to get tips on what i should bring to each different region. Can you add bookmarks to this video and divide it into sections so viewers can skip to the part that they need? for example, Basic Loadout 0:56, Ruins at 2:35 etc.
Done :)
Very late, and also a very weird contrivance, but for the heirloom chests, you can open some of them with shovels or antivenom randomly. You can use them on the 2 that spawn in the ruins tutorial(both variants spawn) to make sure you know which ones work later. However you get slightly less loot when you use antivenom/shovels(also with cabinets with shovels). Antivenom still works equally to keys on the weald though.
Only just found your channel the other day through watching many DD meme videos. Your content is fantastic, and really helps me enjoy DD far more than before. Thank you 😍
My personal food rule is 8 in short runs, plus 8 for each camp so I can feast each time. That way I always have enough for either two hallway checks or one plus a bit of emergency munching. If I don't have an adequate healer for whatever reason, I'll probably throw in another 4-8, but that's pretty rare.
GRIND FOR THE MILL THEN ONLY NEED FOOD FOR HEALING AFTER FIGHT!!!(Get the bank ASAP to passively gain gold and never have to worry about it)
9:51 "Nope" - Shuffle 2021
There were 2 altars that run iirc
Personally, I always max out food. That way my healers can focus on doing something else instead
Yeah Ruins and Herbs. I started a new run recently and I had ~5 Ruin expeditons in a row without Alchemy Table or an Iron Maiden. Next Ruin expedtion I forgot to bring an Herb and of course that time I get both an Alchemy Table and the Iron Maiden. Sometimes you get the feeling that the game does stuff like that on purpose.
It's Murphy's law- anything that can go wrong will go wrong
Shuffle you should make a provisions guide for DD missions in a future, people would love it
Interesting idea!
Great stuff! Compete noob here, thanks for the eating food for health tip. Had no idea. Keep up the awesome work man.
I have been screwed by rng before, but yesterday I did a mission and by the time I was halfway through, my inventory had 5 stacks of torches. Best torch rng I have ever had.
after watching this video i realize i have been sending my heroes into dungeons severely underprepared, and thats probably why i keep running out of torches and spend a fortune on stress removal in the hamlet
Cheap out on supplies and you will just pay even more at the church 😂
Until one of your heroes gets molested by the priest (I kid you not, that's an actual in game event)
Man, maybe it's time for me to replay the classic game, without mods. Because it's so weird for me to see classic stacks like 4 shovels, 6 bandages, herbs etc. because of the inventory mod that gives additional third row for items but decreases max amount per stack (installed so many mods adding new types of items that I just had to put this one up)
...maybe also because I've got so many mods that my savefile just won't load anymore and I have no idea which one causes it, so unmodded new savefile is kinda the only option at this point lol
I want to have char-specific inventories. Would be so immersive. Harder too, but roleplay.
Only God know how many times I came back to this video, damn 🤣
Hey Shuffle, great content as usual. Maybe you could do a CC guide? Like how to manage the roster with all the cursed , good teams or heroes for courtyard missions, avoiding the curse, etc. I don't think you have done it already.
I'm working on a CC guide right now, but it's gonna take a bit longer to make if I want to put some polish on it. I should be able to have it ready within 2 weeks.
Huh. Even without watching any guides on Provisioning I apparently was operating at maximum efficiency :P
i ALWAYS take 1 holy water to every mission for the tentacle room curio
Shorter version, for medium- long runs take all food u got , anything else is not that inportant cause u end up trowing stuff away to make space for more valuable items and for the short runs guide is not needed :)
Wait... the Coral and the Scrolls can remove negative quirks?!
I had no idea you can use herbs like that
Extremely useful!
I always overperpare and then throw half my provisions to replace them with gold/items. Better safe than sorry 😅
I say the regular you should take is max food, 2 stacks of torches, 1 bandage and anti-venom, 1 medicinal herbs, 1 holy water, (OPTIONAL) On big quests with bosses i'd suggest bringing shards. If you have party members with crimson curse then bring two blood depending on how many are affected.
I just don't buy torches anymore tbh, just let the light level deplete naturally over the course of the expedition and run a lot of it in the dark. Camping refills your light if things get bad and torches are damn common it for some reason you need light.
Also crits are meth to me
how about the shambler?
@@marcoasturias8520 I've only run into him a few times, he's not actually all that common, even in pitch black
@@marcoasturias8520 Shambler in pitch black is 1/8/12% on apprentice/veteran/champion dungeons
I've been playing this game forever and I had no idea you could use antivenom to open chests!
If it's the weald chests then yeah you can use antivenom. You can use it for some heirloom chests as well but not all for some reason
Very thorough, good stuff, definitely need to look at the wiki for the list of curio - provision interactions for my DD table top game.
That sounds fun! I started integrating some curio interactions into my Blades in the Dark game so that I can fuck with my players more without putting them out of action
I mostly use the "Darkest Companion" with some slight modifications here and there e.g. additional keys in the Ruins. I'd rather spend 200 gold on an unnecessary key than miss out on the gems in the secret room.
But in the end everyone has to figure out what works for them.
Thanks for the video Shuffle!
What type of video in 2021 wow that's outstanding
I'm out here running 6 torches, 12 food and one shovel and wondering why my heroes are all dying hahaha
I bring 4 emergency torches and usually less than 8 food even in medium dungeons. But I always bring at least 2 keys and 3 shovels. Still have PTSD...
I always get unlucky with hunger checks..
Watched alot of videos, this one made me want to sub. Thank you.
I go slightly overboard with shovel i prefer loosing money over taking a ton of stress,I really prefer to not push virtue chances if possible.
I bring 1 holy water in every dungeon. You can stumble on Eldritch Altar in every dungeon. One gold stuck is 1 750 coins. Removing negative quirck cost same or more. Even if you dont find altar holy water can save your ass with bleed blieght buff. So. i always bring 1 hw
Great point
Have you done a farm guide?
Ive been playing about and came up with the relaliation squad.
Vestle
Highwayman
Highwayman
Old sheild guy..(man of arms?)
Man of arms protects vestle.
Highwaymen rotate duelist advance. (If the front highwayman is first just grapeshot or shingle shot)
You basically melt everything, and you dont have to worry about stress too much as everyone that gets hit usually kills something XD
Food and torches I go to a stack for short than just add 1 or 2 stacks based on if it's medium or long. The rest are based on the area but I always bring a stack of something If a hero brings it in as a passive I'll fill the stack all the way up to 5 or whatever 1 below the max is incase I get a extra one from something. And then whatever I need for the area a stack -1
Bonus if you have the Crimson Curse DLC being 2 blood per hero with the Crimson Curse more if you want to take advantage of the bloodlust buff. This is so that is they are wasting or craving you have extra blood if the mission Is longer than you might want more
ShovelFM telling us the facts!
using herbs for crabs is quite funny to me. I usually use them to basically fully recover my party for free
right up until you have to deal with reinforcements
Yeah on of the few times i totally agree though i usually fill up pn torches juuuuust in case i fight the shimmering horror or whatever that thing is called, i forgor
I'd rather throw hands with a Swine Skiver than a Hateful Virago any day
Just make sure to kill them first and they cause less problems, Virago is pretty squishy for a champion so if you can pull them to the front or have a few ranged characters you can kill them in just a few hits before they get a chance to block healing or do too much damage.
@@jahredharrison4069 I know but her potential to catch your party when they're low and destroy you is insane
@@kingofthejungle5338 I get you, when in doubt it's generally best to nuke the champion exclusive enemies as hard as possible before they get a chance to throw a Cripple Them or Wicked Surge or something like that at you and ruin everything. You might be able to get by like that even if you've been weakened and survive the rest of the encounter much easier.
For the warrens in my experience, bandages are more important than antivenom as the fat pigman that have the "butcher cut" ability is 99,99% makes you bleed (unless you bring 2 man at arms and anti bleed curios)
thank you for the guide. just got the game and planned to play it blind but i didnt anticipate the amount of stuff in the game. i just typically take food and torches since i dont find the use for the other provisionals and though the interactable are just RNG loot. i guess im wrong and that's why my guys never got past level 3
I have found that taking 6/8/12 torches to short/med/long usualy lasts me throught the entire, sometimes even with some to spare to go back to unopened chests. Idk maybe I'm just that good with torch economy. And sometimes, 12 food isn't even enough for short missions. Had a short mission in the Ruins once and my party chewed through the first two meals before even the second big room
Do you think you're gonna make a playlist for the new player guides? The farming, classes, team comps, et cetera?
I have been making a playlist so far and I link it under each video. If I messed up I'll go back and change it in a bit
@@ShuffleFM I only ask because I tried to find a playlist for all the "[X-Class] and you" guides the other night and couldn't find one
@@froggygaymer This playlist will have them th-cam.com/video/Nx1QY8J2DZg/w-d-xo.html
I guess I could split that playlist up though if I need to.
@@ShuffleFM you definitely don't need to separate them, just pointing me to the playlist is perfect!
Thanks for the guide, very useful.
I take way more shovels than necessary. Ive been burnt way too many times in dungeons where the game decides to just throw 4 blockages my way or gives me an absurd amount of good curious that use the shovel to open it. The stress and hp damage just isnt worth it compared to an extra 500 or so gold each mission.
Feast is always superior to anything else I would do with the inventory slot Id save. I'm not sorry.
The warrens always has a baseline of suckage regardless of tier. But the weald goes from being kinda okay at apprentice to being horrific at any other tier.
Just dont bring any provisions and save money ezpz
I was wondering if there was a reason your Jester only had lvl1 gear on them ( @5:33 )?
I took a level 0 jester to level him up iirc
I’m still a greenhorn in Darkest Dungeon, but Crusader has got to be the best Adventurer type to ever be in the game. Heavy hitting, with the ability to take some serious punishment with ease; What’s not to like?
He's very good :)
Man...i always need to take at minimum, 3 shovels because I have the wordt luck with barriers. I always seem to run out of shovels.
Not even in Farmstead i don't take because of the virtue farming, but if i do take, i take when i have bumper crop quest done, using or selling it is fine any way
I take as much touchs and food as possible and 3 shovels,4 maybe for larger dungeons
I almost always take 4 holy water and herbs to ruins because I got a short mission with like seven maidens and four confession booths.
Great vid!
Hey here's a question unrelated to this video topic (sorry).
I was watching your leper guide and the trinket section got me to use a few I've never used (I tend to avoid crimson court trinkets)
So here the question, crusaders non-euclidean hilt, am I sleeping on it? On paper it sounds so cool but I can't ever see a place to use it, especially because you get it so late.
Those are the torch counts of someone who runs rank 2 Occultist.
🤝
isn't Landanum useful for Shieldbreaker's nightmares? She gets like 120 stress from horror if you don't cure it
You can't cure it. The 120 stress is only if you the fight actually takes 6 rounds. There are also other ways around that like stacking -x% stress debuffs
how can you get away with only bringing 1-3 shovels?
i always seem to need 3-5 shovels and i STILL often run out of them.
Take Grave Robber every time :D
@@ShuffleFM maybe i should lol
grave robber for the shovel
antiquarian for the key
plague doctor for antivenom and disease cure
crusader for the holy water and anti ambush, the perfect eco comp ;p
Wait, you can use antivenom to open strongboxes?
Yep. It makes antivenom just that much better there.
@@ShuffleFM Yeah, I tried it right after watching this.
This... this changes everything!
Nice info man
So, is it worth bringing one Laudanum along when camping with a shield breaker? I actually don't fully understand the shield breakers ambushes and how they work, but I do remember her always getting a super strong horror that gives 20 stress per turn. I don't even know if Laudanum works on that, by the time I remembered to bring any I had done all 3 apprentice level ambushes.
Not laudanum, no. You can't use it to get rid of that horror sadly. Nightmare chance is a 50/50 chance and before it will happen, after eating food at camp SB will say something like "this night holds no comfort for me" so you get a warning.
@@ShuffleFM huh, so a shieldbreaker nightmare is going to pretty much be a guaranteed resolve check unless you pack a stress healer in the party, which at low levels will struggle to overpower the meaty 20 horror per turn. Excellent. I think it goes away if you murder the snakes too, but at lower levels I've struggled to do that quickly enough consistently.
I prioritize extra holy water. Usually at least 3 and rarely bring herbs.
Is shovel count still true for cove ???? ive played like 4 medium missions and only seen max 2 obstacles. did i highroll the world gen!?!?!?
Im more interested in understanding how to balance taking more useful items while saving on inventory spce
I understand that is safer to overload with provisions but your inventory would be almost full from the start and you are not getting as much value from the run as possible, how do you manage it? Or is it that you are just swimming with money and dont care?
Also when you talk about shovels in cove, those are on top of the BASIC ones or not?
Warren and Weald names are confusing to me, I mix them up every time.
is the cheat sheet from years ago still good or is there a new one?
You forgot to mention which provisions to take to the darkest dungeon
Didn't wanna spoil it for people. I planned to make final level guides separately
I started to realize that I was wasting a lot of money buying provisions I would just drop.
Now I bring only the necessary and if I let one or two curio behind, so be it....
Thank you!