@@ramirotorres7191 "puts on obnoxious need glasses and streightens my pocket protector" Um actually sir, those are equilateral triangles, whereas Star Destroyers are clearly ISOSCOLES triangles! They're flying Pizza slices :P
Or just use an internal bridge... Optical/Visual identification and sensors don't really have any benifits in space-based warfare, only many obvious detriments.
They just have big exposed bridges because WWII battleships had big exposed bridges (because back then the officers needed a decent vantage point where they could look out the window and actually see the batte), and Star Wars is WWII in space.
4:20 "19 (km) is overkill, even by Tarkin Doctrine standards" Rule #1 of Tarkin Doctrine: There is no such thing as overkill. Rule #2 of Tarkin Doctrine: There is NO SUCH THING AS OVERKILL!!!
@@derektorres3092 The Bellator is a bit more than 1/3rd the length of the Executor while the Imperium is over 4 times the wingspan of the Supremacy. I think the best comparison would be a Venator and a Praetor MkII. Aka 4 times the length and yep the Venators would look like stereotypical escort craft compared to the latter ship.
From an aesthetics perspective, you don't actually NEED to remove the iconic Bridge/Observation Tower. You just need to move the actual BRIDGE out of it and bury it deep in the superstructure. You can still use the tower for sensors, observation and starfighter coordination, just don't have it fill a disproportionately vital role given how exposed it is.
@@Riceball01 Honestly, for a flagship like the Executor which is almost always going to be commanding/coordinating very large operations with potentially dozens of other ships, the CIC is probably going to be equally as vital as the bridge itself, meaning you'd want it just as well protected, ie; buried just as deep in the superstructure.
@@finaldarkfire That's where the CIC is normally located, in the middle of the hull somewhere. In addition to a CIC, considering what you said about an Executor acting as a flagship, it also needs a flag bridge where the fleet commander can coordinate with and command the other ships under his immediate command. It's stupid for an Admiral to be commanding his own flagship in addition to commanding the other ships in his fleet/task force; that's what flag captains are for.
@@Riceball01 That is one point I have always had trouble with. Piett was promoted to admiral from captain, who was Piett's captain and why wasn't he in CIC or another battle critical area? He didn't need to be on the flag bridge during the most critical battle The Empire ever fought.
Palpatine: "I need you to fix the Executor" Imperial Lackey: "The ship is literal perfection" Palpatine: "It will be, when it has no practical application"
@@alexanerose4820 Any ship in the Imperial navy could do that at not even a tenth of the cost, hell even the 100 year old Dreadnaught heavy cruiser was still making people sweat
@@alexanerose4820 we didn’t even see a ship like that during the Clone Wars lmao, what kind of nerd invests in a supercarrier when they’re fighting an asymmetric war that’s stretching their fleet?
The Eclipse was the biggest one, before they retconned the size of the Executor. Back in the 90's the Executor was 8km long. With the Eclipse being 16km. They retconned the former to be 16km, then again to be 19km long.
Oh fuck you should read "The Deathworlders." Most space battles involving the human navy begins with a salvo of gravity spikes to fuck with the enemy's ability to warp space, locking them down to sublight speeds.
Interdiction does not mean the enemy can't retreat. They can still try to outrun the imperial fleet on sub-light speeds until they're eventually beyond the range of the gravity well projectors. If you can't catch up on enemies fleeing on sub-light speeds using interdiction abilities is a waste of time and energy. Unless the range of gravity well generators is so large, vessel trying leave it on sub-light speeds would run out of fuel, air, water or food before can use their hyper-drives. But that's a long-term deployment, and a smaller force (an interdictor cruiser and just enough ISDs to discourage the fleeing force from going after it) would work just as well without keeping one of your most valuable assets engaged for days, maybe even weeks. The challenge to the empire is not destroying the enemy. Star Destroyers can handle most of the destroying without the need to bring in an SSD. The challenge is to find the enemy, pin them down and bring in enough forces to take them out. Interdictor cruisers are much cheaper and therefore (probably) a lot more common and more widely deployed than SSDs and should arrive at engagements long before an SSD can. In that situation the interdiction ability is already present in the battle and the SSD doesn't need to bring it in. And if the enemy is actually gunning for the SSD, you wouldn't want need to interdict them, because they're coming for it anyway. If the attack has actually some chances to succed you'd be off better retreating the SSD instead of making the hyperdrive impossible.
*Bridge Doesn't really matter so maybe add a second one, blast doors unnecessary since it's already a thing along with energy fields for hangars, totally agree on this htird point* Add a freak-ton of point defense and DONE!
Gravity well generators are dangerous, if people blow one of them up it may even chain the explosion to the main reactor. I think that's one of the reasons why people limit these to smaller speciallized ships.
In legends, the ships like the Eclipse had Gravity wells and it was 17km long, the Empire even built full sized interdictor star destroyers, the New Republic did build the Mon Mothma Star Destroyer, an Imperial 2 Star destroyer that had Gravity Wells but without the bulbs and looked exactly like a normal ISD
Even then, if one interdictor star destroyer implodes in the middle of it's fleet formation, then it becomes a black hole and sucks up all the other star destroyer in the fleet as well
Hungry thoughts... You mentioned big pointy triangles and I thought tortilla chips. The Executor’s dining rooms would be improved by high quality nachos.
Empire: haha! We got the biggest and most powerful navy the galaxy has ever known! The rest of the galaxy: Oh. We’re ‘bout to end this whole navy’s whole career
In the X-Wing novels, I thought they described Trench Run Disease as the mindset of Imperial commanders that small numbers of Rebel fighters could destroy their ships and stations after the destruction of the death stars. But I thought Wedge pointed out that it was actually really rare for Rebels to take out ships this way.
It's always dumbfounded me that all Star Destroyers don't have a well-burried Command & Control Center... **especially** the Executor. It's not like they don't have enough thickness to place one in the center where it would be safe from attack. That alone would go a long way in improving all the triangle ships!
If the Super Star Destroyer had the same amount of plot armor as the _Millennium Falcon_ had, it would never have been destroyed. The ship was on the far side of the moon and it suddenly teleported over the Death Star. When the shields - which managed to hold up during bombardment from an asteroid field - were destroyed, somehow taking out the (primary?) bridge caused the ship to list and turn and be suddenly overwhelmed by the Death Star's gravity field. If those "graviton torpedoes" were viable, then every Star Destroyer would have them and it would totally redo the galaxy. I do think having gravity field generators in SSDs and other "super large" ships would be a good idea. The ship carries enough fighters that other fighters really shouldn't be a major concern. Although, Lancer Frigates should always escort and SSD.
@@EchthelionII a rectangle implies a certain shape, it's more like a very weird hexagon level amount of 'sides' but the point of it is that: Supremacy just wants Eckharts-sempai to notice it
Ship designer: I fixed the SSD design Ship designer #2: Oh? What did you do Ship designer: I installed an A-Wing-proof windshield Ship designer #2: Ooh, good call Ship designer: I also put the shield generators INSIDE the ship. Under 40 metres of durasteel armour. Ship designer #2: Well NOW you're just showing off
Ship designer #3: You idiots! How is it supposed to project the shield if there's durasteel in the way? And how do we dissipate the heat (actually this is the issue with almost all SW ships)?
Ship designer #1: The shield energy is piped through these thigamabobs and do-hickeys, see? So it's fine. The excess heat is drained through these thingama-what'sits off to the side and is used to make coffee in the main mess hall.
The remined me from that scene in Spartan Ops with the UNSC Infinity rams a Covenant Battlecruisier in half. Now just Imagine an Executer (Imperial or New Republic) ramming into MC-80, an ISD ,a Hutt Capital ship, or a some other factions capital ship.
The best modification you could make would be to move the command bridge down into the superstructure and add a fake bridge to the command tower that is actually disguised cluster of 120 concussion missiles as an anti-fighter trap.
That was a great video. I agree with your points, but here's my suggestions anyway: 1) get rid of the cityscape. You can't effectively cover every trench with anti fighter weapons, so get rid of the vulnerability. 1A) Also smooth out the rim trench on the side, make the dorsal and ventral armour meet like the leading edge of a wing rather than having a trench rim. 2) relocate some of the big guns to the back. Ideally, no blind spots where anything bigger than a strike cruiser could hide comfortably. To tie in with 1A, move the guns from the now absent trench rim to dorsal and ventral turrets, 50:50 split between top and bottom. 3) make the bridge a less tempting target and less vulnerable generally. Preferably, place it inside the ship behind a lot of armour and a few decks. If not, maybe just on the surface with a few meters of armour plating instead of on a tower with a thin neck. Makes it harder for crazy A-wing pilots to kamakazi the bridge and disable the ship. 4) make it smaller. Smaller size means less mass means better maneuverability. Also means smaller target profile at longer range. 5) interdiction tech. I don't mind the form, whether it's a built in bubble or a deployable buoy or even a 418 Immobiliser docked in the hangar. Just have something. 6) have a few backups, and backups of the backups. Backup shield generators, secondary bridge, secondary reactors in case the primaries are damaged. Redundancy is important on a ship this big. That way the enemy can't just blast out one spot to disable you completely. 7) have a variety of weapons. Long range, short range, rapid fire, light, heavy, big, small, you name it. But don't just spread it randomly. Think where the enemy will be, where they're likely to be, and where you will want them to be, and adapt to that likelihood with the appropriate weaponry.
How do micro-hyperspace jumps work, especially when compared to regular hyperspace jumps? More specifically, how do they work in the heat of battle? #askeck Video suggestion: Legends Tie Defender vs. X-83 Twintail
Regular jump = longer, faster, but easier to track (think a long, straight line) Microjumps = multiple jumps headed toward a location (takes longer to reach destination, but harder to track. Think of multiple short, zigzagging lines leading from point A to point B).
Micro jumps come in 3 flavors, the sort listed below, the sort where you line up interdicator ships to bring ships out of hyperspace a sunlight travel distance away at hyperspace speed, very rare and difficult to pull off, and then you have blind micro jumps, which is a jump you do to get away from the fight your in, but you don't have time to put in a place you want to go, you just blindly jump and prey you don't get unlucky with some hidden blackhole
i still think the best quick fix of a ssd or any empire ship is take a lancer, strap on some docking clamps and have them litter the sides. back and bottom of the ships they are docked to, instant fighter coverage, jump in un-dock and just cover the big target with field of fire, or just stay docked slave the turrets to a mass PDS and light the space around the ssd with fire. One upside is all the power needed is supplied with the lancer Two is if your low of crew just keep them docked run the fire from a central control. An isd2 with say 4 lancer on top and 4 on the bottom covering it would be a fighters nightmare. also if another system was needed say a ship with a coms jamming system just clamping/dock one of them in the middle, hay look own shield and the isd shield protecting it even better a flack screen keeping at bay those pesky target runs. isd a bit to slow to chase down fleeing life pods well detach and hunt those rebel scum....
All the little guns on such a huge ship is like building a Yamato-class battleship, then filling it out in nothing but .50cal machine guns. Giant guns evidently do exist in Star Wars, besides Mandator IV and its giant cannons, there's also Hoth's planetary ion cannon and Subjugator-class's mega ion cannon. Instead of all the little guns imagine a SSD with a dozen super firing turrets down it's centre line armed with capital weapons of that scale.
I think the executor would make a perfect carrier and also a ultra battle ship at the same time like the venator but bigger and longer. -Eckhartsladder
The cityscape of the Super Star Destroyer reminds me a bit of the Disney Castle in that sheer arrogance sabotages its functionality. The complex cityscape emphasizes the size of the ship, trench runs be damned. The Disney Castle squanders its bailey with buildings rather than provide room for anti-siege trebuchets. *Aaaaaaand now I can't stop thinking about a collab between **_EckhartsLadder_** and **_Shadiversity._*
My solution how to fix "trenches" : Put cables there, if they are from strong material, durasteel or something, shield less fighters will have problems, good trap for cocky pilots
While they could still be shot, it would likely require heavy ordinance to clear them and even then it isn't a guarantee. Thats a completely devious idea lol.
Absolutely love these fixes Eck, seriously well rounded analysis of the Executor class' problems and very good solutions to them! If I were to add anymore changes to this list it would include burying the bridge within the depths of the vessel itself (Covenant warship style) and adding docking clamps or hangar bays of sufficient size to carry along a handful of light capital ships (I'd lean towards a few Arquitens and Raiders perhaps, something of a small support fleet, again Halo style like UNSC Infinity). This may lead to too great a focus on a carrier role rather than more direct destruction however I think being around 10 kilometers in length there would be plenty of space for all the armaments you would add and give a much needed boost to versatility. Even alongside numerous Star Destroyers and the few other vessels Death Squadron utilized, why not include extras that can be deployed at a moment's notice when an enemy fleet is amassed in response?
I would double the point defense and add more armour also covering or removing the city scape entirely. Especially more armour and defenses around the engines. Also occurred to me recently that Executor Class Super Star Destroyers look like giant war spear heads.
My bet is the morons at Disney will give it the Supremacy treatment- meaning it will get about 2 minutes of screen time then get destroyed in an extremely stupid fashion. I hope I'm wrong, but I really don't have much faith in the House of Mouse these days..
In Legends, I always imagined that there were 3 different sizes of Super Star Destroyers. The 19km Executor class, an 8km mini-Executor that is a very similar design just scaled down, and a set of 12km SSDs that had no standard class but instead individually built ships that followed the Star Destroyer design philosophy, such as the oddball Megador.
In Star Wars generally bigger objects tend to have stronger shields, however for the same sized objects guns > shileds. So to make super star destroyer useful it have to be a platform for Big Bad Gun that can penetrate regular star destroyer shields with ease and be nigh-invulnerable to their guns. It would also need an escort fleet that would screen her from smaller ships that can fly within the shield and damage her. Ideal escort vessel for her would be Venator class ship that can carry large number of interceptors. Would be a killer fleet. PS. For whatever reason nobody in SW Universe uses droid piloted one way (suicide) fighter-like vessels loaded with some sort of explosive payload. AKA "anti-ship cruise missiles". Nothing in SW Universe makes sense if you think about it...
I'd increase the height towards the back a bit while keeping it sloped to a point at the front to minimise the interference of weapons turrets in the firing arcs of other weapons, so more weapons can be faced forward. It also adds space for rearward facing weapons. Adding a few thousand concussion missile launchers (similar to the ones Jango Fett used on Obi Wan but updated versions) would seem to be a good idea though, even if they're single fire weapons. Have a big mass launched missile volley to kill most of any incoming fighters and bomber strikes headed towards the ship or fire off the missiles as part of an enhanced alpha stike on an enemy fleet to try and knock out their ships quickly.
You forgot about the bridge itself, by making sure the bridge can not be targeted so easily and thus hiding it better may proof a huge update, adding in some extra armor may also help a lot.
I've seen this questin in other videos. The Answer is in legends. Biscuit Baron's. It was owned by the Tagge Corporation. starwars.fandom.com/wiki/Biscuit_Baron
When I first saw the executor I thought it was actually supposed to be a city on a ship with some kind of deflector shield and artificial atmosphere above the city. Not just an absolutely massive dreadnought
All of what you said, but I'd also suggest you give it a multitude of docking ports/clamps for a detachable escort fleet of Lancers that can be permanently assigned to the mothership, travel with it, then undock at the start of a battle and assume close formation around the SSD, creating a nightmarish web of point defence (With better firing arcs than any on-board point defence could ever have) for enemy starfighters to suicide into. I also figure that the armour on this improved SSD would laugh at anti-starfighter lasers, so the Lancers wouldn't have to worry about never hitting it.
For me I would smooth out the sides and superstructure but then add the layered superstructure style of ships like the Fan made Titan class or the Eclipse so the bridge is tougher and more difficult to reach. And perhaps add smaller guns to the rear and dedicate the sides to hangers and let the bottom hull be for storage of ground attack vehicles since the Executor was also a carrier of sorts.
That would be impossible you see the empire doesn't believe in, what do your people call them, "frigates"? So we obviously would have no use for a carrier who's fighter compliment includes a small fleet of these "frigates"
Very good points Eck! Here's more: 6. That thing is a literal starbase with its size, even at 10 km. This should be used as a mobile factory for TIE fighters, missiles, and be able to produce ship spare parts and help maintain and repair Star Destroyers. 7. A superlaser would be overkill and far too much tech challenge. However, an axial hyper velocity railgun would be handy. 8. Paint it pitch black and reduce the lighting of the viewports so that it merges with background space. Put the kind of sensor hammers that were on the Death Star 2, and paint the escort Star Destroyers in the same way. Then watch the rebels aimlessly searching for the imperial fleet until it's too late. 9. You kinda mentioned it, but not using such a giant ship as at least a partial fighter carrier would be criminal. That thing must house at the very least five wings of fighters. 10. More powerful tractor beams. That thing should be able to pull a cruiser into its optimum range and firing arc to tear it apart.
In defense of the empire, they didn’t really care about resources, especially with showing off, if possible I think the empire would’ve made it even bigger, I think the main reason why they had so little armor over the superstructure is because the empire believed they were invincible, and didn’t have to worry about StarFighters
Here is a silly idea for anti trench run disease. Cables! Some kind of cable launcher that when the ship is in battle extends thin unpredictable cables so that any fighter that tries to fly through the trenches would collide and be sliced apart.
In legends or are there any in canon? Or just a list of every single Jedi that survived order 66, not counting the ones everyone knows, like Obi-wan, Yoda, and Mace. (One of these things is not like the others, one of these things just doesn't belong here.)
6:08 Star Wars is not the only franchise to use the "big pointy triangle" Star Destroyer. There is an e-book universe called the "Jenkinsverse" where the British Interstellar Empire uses Star Destroyers. The Violent-class destroyers do, in fact, have the interdictor missiles(called Gravity Spikes).
I’d add net traps in the City Scape. Let the fighters fly through, the net disables, destroys, incinerates, freezes, whatevers to the fighters that flies through & such.
I bought the game Star Wars Empire at War recently and it is a lot of fun! Thanks for introducing me to it though your video coverage. I notice the game seems to be an updated version of the first PC game of Force Commander combined with the very popular Battlegrounds. It still suffers from poor character development design, but that was typical of Force Commander too. Great game.
Way to fix all imperial warships: change the shape from dagger to double dagger XD BTW - Executor in movie sunk because 20 capital ships and PIS luck... P.S. Reconfigured Executor was named Assertor.
For the most part, it's pretty much a shame that a structure that large pretty much can't effectively glass whatever comes near it with firepower. Covering nearly every inch of the entire ship in weaponry, adding the interdiction field generators and removing the cityscape (despite that being one of my favorite parts of the design as a whole) would probably be my major changes. I might also add a few more hangers especially to the top and bottom to help better scramble fighters where needed when an enemy squadron comes close. They may not be as big as the main hangers but they'll be useful to apply pressure to any fighters before the main force can get there. In addition, same as with the regular Star Destroyers, I think a secondary completely redundant bridge hidden within the main body of the SSD that could take over duties if the first is destroyed is important. In fact, if you wish, you could use the "primary bridge" as a sort of trap to get fighters to focus on that while arming the surrounding area to the point that you need to be suicidal to even approach it. You're already talking about a super large and super expensive flagship. It could definitely be armed a bit better. The size is overall fine with me, but it's not utilized in an intelligent way. The Tarkin Doctrine could work with this, but you need to give professional soldiers on the opposition a reason to actually fear its presence.
The entire idea of the "cityscape" on executor was a morale thing. Make it look like Coruscant and the crew will want to defend "Imperial center" more than some random ship. The rear of the ship was more of a heat sink than anything else bleeding off the energy from the generators inside...it could not go... Now I don't know how the Disney crap has things, but the long range turbolasers we're in development at the time of Hoth...after that yes I 100% agree...and also let's point out the vulnerability to proton torpedoes...there are several shield types that could reduce proton torpedoes effectiveness but they were used on small ships like the Immobilizer and Carracks. Lancer frigates I believe had them too. The reason for no interdiction field generators is the amount of power draw. Interdictors usually had diminished weaponry because they lacked sufficient power to handle them. Weapons placements above the hull worked on Lancers and Carracks...why not SSDs? That's my big question
I agree with all of these except with putting gravity well generators on the back. Having a supporting fleet of indicators would be less risky and more cost efficient. The main issue is that as we see in rebels blowing up a gravity well generator can cause implosions which would basically give enemies a big glowing weak point to target, but thats just my opinion. Amazing video as always Eck
For me one of the biggest weaknesses on the Executor, besides the TRD.....the number of Starfighters. This ship could easily carry a MINIMUM of 200 squadrons....And the variety. Not just the main 3 (TIE Fighter, Bomber, and Interceptor ) but Storm Commando TIE Hunters, TIE Avengers, TIE Defenders, TIE Interdictors, Assault Gunboats, Missile Boats, and Skipray Blastboats ) . Since it has an escort fleet , I would strip down the walkers and garrison base storage and just go all out on starfighters. Also, since it is so damn big, maybe house a half-dozen gunships or corvettes inside, modified for anti-starfighter duties ? Launch them when attacking Rebels to be support for your starfighters...
In Empire at War, the sheer awe of the thing was undeniable. The entire map would be revealed to you by its mere presence. Plus it had infinite fighters. Just spam that "spawn random fighter squadron" button to the sound of Vader commanding it so and cackle like Palpatine himself. The emotional satisfaction of deploying the Executor exceeded that of the Death Star.
It might be verry usefull to have onboard of the executor dreadnought some docking cradles for fast and agile frigates (halo, Infinity ship style). Such (de-facto defensive mini-fleet) might help with covering the rear of the ship, extending the range of operations from the dreadnought and provide the best "lifeboat" you can imagine, when the dreadnought gets too damage. The anti-trench run devices are the easiest - If the trench does have some technical REASON behind its existence, simply connect the steel cables into a net on the edges of the trench. In speed and from a distance (ie from the cockpit of the interceptor), the cables will be invisible, until the X wings loose their wings (or gets otherwise sliced apart). A few dozens of nets on each side of the trench, and the enemy pilots, used to exploit this construction trait, gets sliced.
Ask Eck: Why didn't the Empire improve upon the "EMP" technology seen by the Separatists with the Malevolence and its sister ship? Wouldn't a Star Destroyer or some other ship equipped with an ion cannon that could disable an entire fleet be extremely valuable in the Battle of Endor or the Battle of Jakku, since it could disable the shields of the Mon Calamari cruisers, thus removing their advantage and opening them up for attack?
YES, thank you! These are all very smart changes you're making here! I especially hate the veritable city full of skyscrapers on the dorsal surface of the ship. Not only is it a vulnerability, but it serves no reak purpose, and to top it all off, it just looks plain ugly! The lack of an exposed bridge is just common sense, as is the replication of the dorsal armament on the ventral surface, in my opinion. Another common sense change is to add just a metric shit-ton of point-defense turrets strategically placed across the surface of the ship. One more improvement that you and I are both fond of, is multiple discrete and redundant shield generators like Mon Calamari ships.
Late to the party and not sure if this will actually get read - but my thought is that the development of an Interdiction torpedo would be less a boon for the Empire and the Executor class, and actually a huge liability for tracking a stateless group like the Rebels. So, Interdiction operates in Star Wars actually not dissimilar to the way it operates in Eve Online (if you drop an Interdiction field - however you drop it - you'll pull ships out of warp at the field, prevent them from going in to warp, etc), and although there isn't a torpedo for balance reasons, there are both interdiction deployables (similar to buoys) and probably closest to the tropedo, is an interdiction probe that's dropped by a destroyer-sized (destroyer in contemporary terms, not in Star Wars terms) hull. And yes, often interdiction is used by a large fleet to attempt to hold down a smaller one so that you can destroy it. *However*, far more common is to place interdiction fields at chokepoints in to and out of systems - which you've speculated is how hyperspace works - to allow advanced warning time should a hostile enter a star system. This would be of some use to the empire, but it would be of *massive* advantage to a rebel force, as they could force you to drop out of hyperspace at a spot which they were monitoring - and perhaps giving themselves enough room to maneuver around and escape. Additionally, a very popular tactic - at least as of a few years ago - would be to use a mobile interdiction force which would keep itself in advance of a large, hostile force, and essentially harrass them with interdiction - you get to a point where you can pull them out of warp, put up the interdiction field, then you run before they land. You don't always get away, but the main point is that a very small force can effectively stall a large force, which could seriously hamper an imperial fleet trying to get to a rebel base, or to reinforce a position that the rebels were trying to hit (imagine Rogue one if Vader's star destroyer had even had to make one more hyperspace jump after dealing with an interdiction field - the Rebel fleet would have escaped!) Finally, another creative use came to be known as the "Pipe Bomb", which although not directly something one could do in Star Wars (there's no AOE weapons that I'm aware of that a ship can fire off, save for that Ion cannon thingy from the clone wars), it essentially allows a small force to forcibly stop a larger force at a particular location, where the smaller force can then be in a perfect position to immediately open fire and destroy or at least, pretty much decimate, the larger force. You could combine this with regular mines and possibly some ion cannon fire to achieve a fairly similar effect to what happens in Eve, where a fleet is caught in an interdiction field and has to burn away at sublight to escape - but doesn't have the time to do so because of the incoming damage. This would also be a wonderful way to steal Imperial supplies, as you could try to force freighters out of hyperspace at locations where you could deal with the escorts; and the Empire would either need to respond with bulking up their escort of every freighter (which would leave them vulnerable elsewhere), or they'd have to just simply accept the losses of some of their supplies to the rebels. Both are just not things they'd want to deal with. As for placing Interdiction generators on the Executor, though - that's a fairly good idea, as in Eve Combat you'd also do a lot of defensive interdiction to control where a hostile fleet might be able to appear (so that they'd be in your opitmal range, but you wouldn't be in theirs) as well as preventing ships from jumping in directly on top of important assets. We know that the Rebels had the firepower to take down the shields on a SSD from Endor, and possibly eventually destroy it, so such a field generator would theoretically prevent a hit and run attack where they could jump in right on top of a super star destroyer (or... right behind it) and do significant damage before running off - they'd be forced to jump in some distance away, where the ship could and it's support fleet could more appropriately react.
The gameplay footage can be found here: th-cam.com/video/D7QIx2m_UFo/w-d-xo.html
Ok thanks man, whats the game? Is it free?
Prefect timing
Is it a mod?
Any chance the Night Hammer might get an in depth review?
I've done a breakdown of the Knight Hammer's death:
th-cam.com/video/aYzM3ti-dh4/w-d-xo.html
"Big pointy triangles."
-eckhartsladder
2019
So basically flying dorritos?
@@ramirotorres7191 "puts on obnoxious need glasses and streightens my pocket protector" Um actually sir, those are equilateral triangles, whereas Star Destroyers are clearly ISOSCOLES triangles!
They're flying Pizza slices :P
@@kyleflanagan963 Menacing space pizza slice
Just slap on an invulnerable prow and a engine that is fast and you got yourself a weapon of war
They should invent a better bridge deflector shield, and find a way to intensify forward firepower before it's too late.
Put a shield on that shield
Or just use an internal bridge... Optical/Visual identification and sensors don't really have any benifits in space-based warfare, only many obvious detriments.
TOO LATE !!!
Used to be radar domes... well, to VFX modellers.
They just have big exposed bridges because WWII battleships had big exposed bridges (because back then the officers needed a decent vantage point where they could look out the window and actually see the batte), and Star Wars is WWII in space.
4:20 "19 (km) is overkill, even by Tarkin Doctrine standards"
Rule #1 of Tarkin Doctrine: There is no such thing as overkill.
Rule #2 of Tarkin Doctrine: There is NO SUCH THING AS OVERKILL!!!
Imperium class intensifies*
@@wtpiv6041 It makes the Supremacy class look like escort.
Resurgent Class Battlecruiser well it's more like What the Bellator is to the Executer
@@derektorres3092 The Bellator is a bit more than 1/3rd the length of the Executor while the Imperium is over 4 times the wingspan of the Supremacy. I think the best comparison would be a Venator and a Praetor MkII. Aka 4 times the length and yep the Venators would look like stereotypical escort craft compared to the latter ship.
420 nice
One advantage of large ships:
Anakin: I think we lost something...
Obi Wan: Not to worry; we're still flying half a ship!
That is stupid
Hehe
Nah that's what lore accurate Obi wan would've said
From an aesthetics perspective, you don't actually NEED to remove the iconic Bridge/Observation Tower. You just need to move the actual BRIDGE out of it and bury it deep in the superstructure. You can still use the tower for sensors, observation and starfighter coordination, just don't have it fill a disproportionately vital role given how exposed it is.
In other words, build a CIC (Combat Information Center) into it and leave the bridge for navigation and controlling the ship.
@@Riceball01 Honestly, for a flagship like the Executor which is almost always going to be commanding/coordinating very large operations with potentially dozens of other ships, the CIC is probably going to be equally as vital as the bridge itself, meaning you'd want it just as well protected, ie; buried just as deep in the superstructure.
@@finaldarkfire That's where the CIC is normally located, in the middle of the hull somewhere. In addition to a CIC, considering what you said about an Executor acting as a flagship, it also needs a flag bridge where the fleet commander can coordinate with and command the other ships under his immediate command. It's stupid for an Admiral to be commanding his own flagship in addition to commanding the other ships in his fleet/task force; that's what flag captains are for.
@@Riceball01 That is one point I have always had trouble with. Piett was promoted to admiral from captain, who was Piett's captain and why wasn't he in CIC or another battle critical area? He didn't need to be on the flag bridge during the most critical battle The Empire ever fought.
Alternatively
The bridge tower can be a deception like how many animals have false heads
The actual bridge can be buried within the ship
Palpatine: "I need you to fix the Executor"
Imperial Lackey: "The ship is literal perfection"
Palpatine: "It will be, when it has no practical application"
Never has a reference made me laugh and sick to my stomach. Take your 69th like.
Practical before or after it's overwhelming shields, armor, and forepower blast you out of any concievable ship you could get your hands on?
@@alexanerose4820 Any ship in the Imperial navy could do that at not even a tenth of the cost, hell even the 100 year old Dreadnaught heavy cruiser was still making people sweat
@@alexanerose4820 but it didn't have enough fiapowa to destroy an A-wing
@@alexanerose4820 we didn’t even see a ship like that during the Clone Wars lmao, what kind of nerd invests in a supercarrier when they’re fighting an asymmetric war that’s stretching their fleet?
Eck: "The biggest pointy triangle."
Eclipse SSD: Am I a joke to you?
Lest Hodson the Eclipse was closer to a big pyramid.
The Eclipse was the biggest one, before they retconned the size of the Executor. Back in the 90's the Executor was 8km long. With the Eclipse being 16km. They retconned the former to be 16km, then again to be 19km long.
All because someone misread the film script 'larger and more powerful than the 5 destroyers around it' to 'as large as 5 other star destroyers'.
yes, you were a one off and lasted for 1 story arc, the Executor class kept going
The Eclipse is more massive yes but the Executor is longer.
Ecks: why not develop an interdiction torpedo?
*First order wants to know your location*
Bernardo Melo how about a interdiction laser canon similar to a ion Canon blast.
see Empion mines
That can work
Oh fuck you should read "The Deathworlders." Most space battles involving the human navy begins with a salvo of gravity spikes to fuck with the enemy's ability to warp space, locking them down to sublight speeds.
Interdiction does not mean the enemy can't retreat. They can still try to outrun the imperial fleet on sub-light speeds until they're eventually beyond the range of the gravity well projectors. If you can't catch up on enemies fleeing on sub-light speeds using interdiction abilities is a waste of time and energy. Unless the range of gravity well generators is so large, vessel trying leave it on sub-light speeds would run out of fuel, air, water or food before can use their hyper-drives. But that's a long-term deployment, and a smaller force (an interdictor cruiser and just enough ISDs to discourage the fleeing force from going after it) would work just as well without keeping one of your most valuable assets engaged for days, maybe even weeks.
The challenge to the empire is not destroying the enemy. Star Destroyers can handle most of the destroying without the need to bring in an SSD. The challenge is to find the enemy, pin them down and bring in enough forces to take them out. Interdictor cruisers are much cheaper and therefore (probably) a lot more common and more widely deployed than SSDs and should arrive at engagements long before an SSD can. In that situation the interdiction ability is already present in the battle and the SSD doesn't need to bring it in. And if the enemy is actually gunning for the SSD, you wouldn't want need to interdict them, because they're coming for it anyway. If the attack has actually some chances to succed you'd be off better retreating the SSD instead of making the hyperdrive impossible.
Super star destroyer: *exists*
A-wing: imma end this man's whole career
**Erases Bridge, adds blast doors to all openings, and duplicates upper firing area onto bottom** DONE!
I will refer to the long comment I made to you in another post to explain how that is not completely accurate.
👌, it would be...
*Bridge Doesn't really matter so maybe add a second one, blast doors unnecessary since it's already a thing along with energy fields for hangars, totally agree on this htird point* Add a freak-ton of point defense and DONE!
@coldlizard 2 executor already had insane power generation. in expanded universe its shield output alone was equal to a star
*reduce its size*
Eck my man
*inhales*
You are a bold one
Indeed 👌🏻
The solution is almost always make them smaller, give them point defense weapons and make them more versatile.
you can’t just… _reduce_ the size of such a turgid symbol of imperial might!
"Nineteen kilometers is overkill even by Tarkin Doctrine standards"
*laughs in Death Star*
Hence why its true size is 8 km
Maybe ask EC Henry to make a 3d model of an improved Executor class dreadnought.
So Disney can steal? it now way
@@thatrandomeliteultra1158 better for them to steal and use great fan designs rather than making sub-par unremarkable designs.
@@richardched6085
Yeah Disney can get sued that way.
i'd rather have them rip off fan designs than the go with whoever came up with the flat dorito that is the Mandator IV
@@MarkoDash exactly! Maybe the fanbase could use Disney's habit of stealing to "introduce" new ship designs we actually want to see.
Gravity well generators are dangerous, if people blow one of them up it may even chain the explosion to the main reactor. I think that's one of the reasons why people limit these to smaller speciallized ships.
I agree, which is why I ould, if I was a pliot, target those, but if i was desinging the ship, hide the bulbs under VERY strong and Very heavy armor.
Doesnt even need proper chain reaction, the gravity well itself is pretty explosive, as show by Rebels show
In legends, the ships like the Eclipse had Gravity wells and it was 17km long, the Empire even built full sized interdictor star destroyers, the New Republic did build the Mon Mothma Star Destroyer, an Imperial 2 Star destroyer that had Gravity Wells but without the bulbs and looked exactly like a normal ISD
Even then, if one interdictor star destroyer implodes in the middle of it's fleet formation, then it becomes a black hole and sucks up all the other star destroyer in the fleet as well
Hungry thoughts... You mentioned big pointy triangles and I thought tortilla chips. The Executor’s dining rooms would be improved by high quality nachos.
Empire: haha! We got the biggest and most powerful navy the galaxy has ever known!
The rest of the galaxy: Oh. We’re ‘bout to end this whole navy’s whole career
In the X-Wing novels, I thought they described Trench Run Disease as the mindset of Imperial commanders that small numbers of Rebel fighters could destroy their ships and stations after the destruction of the death stars. But I thought Wedge pointed out that it was actually really rare for Rebels to take out ships this way.
It's always dumbfounded me that all Star Destroyers don't have a well-burried Command & Control Center... **especially** the Executor. It's not like they don't have enough thickness to place one in the center where it would be safe from attack. That alone would go a long way in improving all the triangle ships!
How are they gonna get killed then? The force? don't make me laugh.
Generation Tech's Allan always goes into what your talking about and it's true.
Simple solution:
Make it round and get rid of the city structure.
And add more and better point defense systems
And paint it pink
Jussi Raitoniemi this. Just this. Everything else can stay the same, just make it pink.
@@joshuaclare4860 Ohh yea, that pink paint job will make any ISD or SSD truly terrifying and damn sure unstoppable
AND BOOM now you have a Lukrehulk battleship, but purposefully built for war and with more hightech gimmicks.
If the Super Star Destroyer had the same amount of plot armor as the _Millennium Falcon_ had, it would never have been destroyed. The ship was on the far side of the moon and it suddenly teleported over the Death Star. When the shields - which managed to hold up during bombardment from an asteroid field - were destroyed, somehow taking out the (primary?) bridge caused the ship to list and turn and be suddenly overwhelmed by the Death Star's gravity field.
If those "graviton torpedoes" were viable, then every Star Destroyer would have them and it would totally redo the galaxy. I do think having gravity field generators in SSDs and other "super large" ships would be a good idea. The ship carries enough fighters that other fighters really shouldn't be a major concern. Although, Lancer Frigates should always escort and SSD.
Eck: "The biggest pointy triangle."
The Supremacy: I may not be a pointy triangle but i am still a triangle!!!
Isn't that Snoke's ship from Last Jedi? Isn't it more of a hexagon?
@@internetzenmaster8952........So a rectangle then?
@@EchthelionII a rectangle implies a certain shape, it's more like a very weird hexagon level amount of 'sides' but the point of it is that:
Supremacy just wants Eckharts-sempai to notice it
@@caseygray2328 Ohhh..........an octagon?
Incorrect, that is a concave quadrilateral. And the sides are *kinda* pointy.
Ship designer: I fixed the SSD design
Ship designer #2: Oh? What did you do
Ship designer: I installed an A-Wing-proof windshield
Ship designer #2: Ooh, good call
Ship designer: I also put the shield generators INSIDE the ship. Under 40 metres of durasteel armour.
Ship designer #2: Well NOW you're just showing off
Ship designer #3: You idiots! How is it supposed to project the shield if there's durasteel in the way? And how do we dissipate the heat (actually this is the issue with almost all SW ships)?
Ship designer #1: The shield energy is piped through these thigamabobs and do-hickeys, see? So it's fine. The excess heat is drained through these thingama-what'sits off to the side and is used to make coffee in the main mess hall.
You add a battering ram on the front duh. Don't even need Death Star anymore!
One of those from 14th century
@@internetzenmaster8952 Well if Executors keep slamming into things :D
They did that in the Yuuzhan Vong war...
The remined me from that scene in Spartan Ops with the UNSC Infinity rams a Covenant Battlecruisier in half. Now just Imagine an Executer (Imperial or New Republic) ramming into MC-80, an ISD ,a Hutt Capital ship, or a some other factions capital ship.
The Eclipse did it, although with a small gunship as I recall.
I can see tarkin stacking a couple on top of each other and being like "It applies to my Tarkin Doctrine perfectly" Great video Eck.
The best modification you could make would be to move the command bridge down into the superstructure and add a fake bridge to the command tower that is actually disguised cluster of 120 concussion missiles as an anti-fighter trap.
How to fix the Executor:
Give it a trim, a water, feed its 3 heads, take it to a pokecentre....
Oh, wait, you meant star wars...
Took me a moment shamefully but I got there.
Damn it! Gonna have to get the ladder!
Just hope it is not the alolan one, they need much more maintenance.
I did realize till a minute
That was a great video. I agree with your points, but here's my suggestions anyway:
1) get rid of the cityscape. You can't effectively cover every trench with anti fighter weapons, so get rid of the vulnerability.
1A) Also smooth out the rim trench on the side, make the dorsal and ventral armour meet like the leading edge of a wing rather than having a trench rim.
2) relocate some of the big guns to the back. Ideally, no blind spots where anything bigger than a strike cruiser could hide comfortably. To tie in with 1A, move the guns from the now absent trench rim to dorsal and ventral turrets, 50:50 split between top and bottom.
3) make the bridge a less tempting target and less vulnerable generally. Preferably, place it inside the ship behind a lot of armour and a few decks. If not, maybe just on the surface with a few meters of armour plating instead of on a tower with a thin neck. Makes it harder for crazy A-wing pilots to kamakazi the bridge and disable the ship.
4) make it smaller. Smaller size means less mass means better maneuverability. Also means smaller target profile at longer range.
5) interdiction tech. I don't mind the form, whether it's a built in bubble or a deployable buoy or even a 418 Immobiliser docked in the hangar. Just have something.
6) have a few backups, and backups of the backups. Backup shield generators, secondary bridge, secondary reactors in case the primaries are damaged. Redundancy is important on a ship this big. That way the enemy can't just blast out one spot to disable you completely.
7) have a variety of weapons. Long range, short range, rapid fire, light, heavy, big, small, you name it. But don't just spread it randomly. Think where the enemy will be, where they're likely to be, and where you will want them to be, and adapt to that likelihood with the appropriate weaponry.
How do micro-hyperspace jumps work, especially when compared to regular hyperspace jumps? More specifically, how do they work in the heat of battle? #askeck
Video suggestion:
Legends Tie Defender vs. X-83 Twintail
Regular jump = longer, faster, but easier to track (think a long, straight line)
Microjumps = multiple jumps headed toward a location (takes longer to reach destination, but harder to track. Think of multiple short, zigzagging lines leading from point A to point B).
Micro jumps come in 3 flavors, the sort listed below, the sort where you line up interdicator ships to bring ships out of hyperspace a sunlight travel distance away at hyperspace speed, very rare and difficult to pull off, and then you have blind micro jumps, which is a jump you do to get away from the fight your in, but you don't have time to put in a place you want to go, you just blindly jump and prey you don't get unlucky with some hidden blackhole
I’ve always liked the belator dreadnaught, I’d say it’s my favorite of the bunch. That rendering of your redesigned ISD is really cool too.
i still think the best quick fix of a ssd or any empire ship is take a lancer, strap on some docking clamps and have them litter the sides. back and bottom of the ships they are docked to, instant fighter coverage, jump in un-dock and just cover the big target with field of fire, or just stay docked slave the turrets to a mass PDS and light the space around the ssd with fire.
One upside is all the power needed is supplied with the lancer
Two is if your low of crew just keep them docked run the fire from a central control.
An isd2 with say 4 lancer on top and 4 on the bottom covering it would be a fighters nightmare. also if another system was needed say a ship with a coms jamming system just clamping/dock one of them in the middle, hay look own shield and the isd shield protecting it even better a flack screen keeping at bay those pesky target runs.
isd a bit to slow to chase down fleeing life pods well detach and hunt those rebel scum....
All the little guns on such a huge ship is like building a Yamato-class battleship, then filling it out in nothing but .50cal machine guns.
Giant guns evidently do exist in Star Wars, besides Mandator IV and its giant cannons, there's also Hoth's planetary ion cannon and Subjugator-class's mega ion cannon. Instead of all the little guns imagine a SSD with a dozen super firing turrets down it's centre line armed with capital weapons of that scale.
James Zhu
This so much. SSDs either need to be carrier-focused or be armed with much bigger weapons than what they have.
ONLY the Eclipse main weapon makes the size of the Executor's size reasonable if it had that weapon.
Hence true size is 8 km
Including that clip of the SSD blowing up was the highlight of this video...
Meh the live chat was just F’s
Video ideas: Pazaak vs. Sabaac & How fuel works in star wars
Sometimes liquid, sometimes liquid metal or compressed slugs. Sometimes pressurized gas...
@@chrissonofpear1384 Slugs? 😭
I think the executor would make a perfect carrier and also a ultra battle ship at the same time like the venator but bigger and longer.
-Eckhartsladder
The empire really needs to hire you to fix their navy
Nice Pallaeon pic!
I would like to see you design (like full on design) your own ship because you sound like a master designer
Replicators vs a Unified Star Wars universe (521st try now, *_I._** WILL NEEEEVER EEEVER GIVE UP!!!)*
You’re so damn tenacious
oh yeah this is awesome, here i am and there you are once again...cool
Any tips to get my idea featured?
+@@namesnotjoe1394 Either #Eck, give a video idea Eck might like or, be as *_stupendously_* patient as me and keep asking
That outro was so wholesome! You're a good guy, Eck, and we appreciate you. Thank you for existing
With the length of the SSD, a spinal mounted weapon would be an amazingly powerful addition to its arsenal.
The cityscape of the Super Star Destroyer reminds me a bit of the Disney Castle in that sheer arrogance sabotages its functionality.
The complex cityscape emphasizes the size of the ship, trench runs be damned.
The Disney Castle squanders its bailey with buildings rather than provide room for anti-siege trebuchets.
*Aaaaaaand now I can't stop thinking about a collab between **_EckhartsLadder_** and **_Shadiversity._*
I literally love this channel.
If only the Empire had consulted you on how to build a proper star destroyer instead of Tarkin
My solution how to fix "trenches" : Put cables there, if they are from strong material, durasteel or something, shield less fighters will have problems, good trap for cocky pilots
While they could still be shot, it would likely require heavy ordinance to clear them and even then it isn't a guarantee. Thats a completely devious idea lol.
Absolutely love these fixes Eck, seriously well rounded analysis of the Executor class' problems and very good solutions to them! If I were to add anymore changes to this list it would include burying the bridge within the depths of the vessel itself (Covenant warship style) and adding docking clamps or hangar bays of sufficient size to carry along a handful of light capital ships (I'd lean towards a few Arquitens and Raiders perhaps, something of a small support fleet, again Halo style like UNSC Infinity). This may lead to too great a focus on a carrier role rather than more direct destruction however I think being around 10 kilometers in length there would be plenty of space for all the armaments you would add and give a much needed boost to versatility. Even alongside numerous Star Destroyers and the few other vessels Death Squadron utilized, why not include extras that can be deployed at a moment's notice when an enemy fleet is amassed in response?
I would double the point defense and add more armour also covering or removing the city scape entirely. Especially more armour and defenses around the engines. Also occurred to me recently that Executor Class Super Star Destroyers look like giant war spear heads.
The time is near!
Our Lord and Savior Valiant Class Superheavy Cruiser/BattleCruiser is coming
Amen my lad!
My bet is the morons at Disney will give it the Supremacy treatment- meaning it will get about 2 minutes of screen time then get destroyed in an extremely stupid fashion. I hope I'm wrong, but I really don't have much faith in the House of Mouse these days..
In Legends, I always imagined that there were 3 different sizes of Super Star Destroyers. The 19km Executor class, an 8km mini-Executor that is a very similar design just scaled down, and a set of 12km SSDs that had no standard class but instead individually built ships that followed the Star Destroyer design philosophy, such as the oddball Megador.
Smaller models likely do exist, but they most likely would only look SLIGHTLY similar to the Executor, given the proportions.
Stick a shield generators inside of the ship. Sheild is protect and ship is protected,
In Star Wars generally bigger objects tend to have stronger shields, however for the same sized objects guns > shileds.
So to make super star destroyer useful it have to be a platform for Big Bad Gun that can penetrate regular star destroyer shields with ease and be nigh-invulnerable to their guns.
It would also need an escort fleet that would screen her from smaller ships that can fly within the shield and damage her.
Ideal escort vessel for her would be Venator class ship that can carry large number of interceptors.
Would be a killer fleet.
PS. For whatever reason nobody in SW Universe uses droid piloted one way (suicide) fighter-like vessels loaded with some sort of explosive payload. AKA "anti-ship cruise missiles". Nothing in SW Universe makes sense if you think about it...
I'd increase the height towards the back a bit while keeping it sloped to a point at the front to minimise the interference of weapons turrets in the firing arcs of other weapons, so more weapons can be faced forward. It also adds space for rearward facing weapons.
Adding a few thousand concussion missile launchers (similar to the ones Jango Fett used on Obi Wan but updated versions) would seem to be a good idea though, even if they're single fire weapons. Have a big mass launched missile volley to kill most of any incoming fighters and bomber strikes headed towards the ship or fire off the missiles as part of an enhanced alpha stike on an enemy fleet to try and knock out their ships quickly.
You forgot about the bridge itself, by making sure the bridge can not be targeted so easily and thus hiding it better may proof a huge update, adding in some extra armor may also help a lot.
#askeck are there any intergalactic fast food restaurants in the Star Wars galaxy? Like an intergalactic chick fil a?
Day 16
Mc Palps
Hopefully there's a Space Wendy's
I've seen this questin in other videos. The Answer is in legends. Biscuit Baron's. It was owned by the Tagge Corporation. starwars.fandom.com/wiki/Biscuit_Baron
When I first saw the executor I thought it was actually supposed to be a city on a ship with some kind of deflector shield and artificial atmosphere above the city. Not just an absolutely massive dreadnought
All of what you said, but I'd also suggest you give it a multitude of docking ports/clamps for a detachable escort fleet of Lancers that can be permanently assigned to the mothership, travel with it, then undock at the start of a battle and assume close formation around the SSD, creating a nightmarish web of point defence (With better firing arcs than any on-board point defence could ever have) for enemy starfighters to suicide into. I also figure that the armour on this improved SSD would laugh at anti-starfighter lasers, so the Lancers wouldn't have to worry about never hitting it.
For me I would smooth out the sides and superstructure but then add the layered superstructure style of ships like the Fan made Titan class or the Eclipse so the bridge is tougher and more difficult to reach. And perhaps add smaller guns to the rear and dedicate the sides to hangers and let the bottom hull be for storage of ground attack vehicles since the Executor was also a carrier of sorts.
*AWWWW I LOVE YOUR OUTRO SO MUCH ITS AMAZING!!!!!!!*
The best pizza slice in the galaxy.
Alternate title: The Assertor-class breakdown
How to fix the executor:
Make it into the Infinity
That would be impossible you see the empire doesn't believe in, what do your people call them, "frigates"? So we obviously would have no use for a carrier who's fighter compliment includes a small fleet of these "frigates"
Very good points Eck! Here's more:
6. That thing is a literal starbase with its size, even at 10 km. This should be used as a mobile factory for TIE fighters, missiles, and be able to produce ship spare parts and help maintain and repair Star Destroyers.
7. A superlaser would be overkill and far too much tech challenge. However, an axial hyper velocity railgun would be handy.
8. Paint it pitch black and reduce the lighting of the viewports so that it merges with background space. Put the kind of sensor hammers that were on the Death Star 2, and paint the escort Star Destroyers in the same way. Then watch the rebels aimlessly searching for the imperial fleet until it's too late.
9. You kinda mentioned it, but not using such a giant ship as at least a partial fighter carrier would be criminal. That thing must house at the very least five wings of fighters.
10. More powerful tractor beams. That thing should be able to pull a cruiser into its optimum range and firing arc to tear it apart.
make the entire ship out of blast doors so it cant be blown up EZ
But with the blast shield down I cant even see! How am i supposed to fight?
An Infinity and Executor video in the same week! What a time to be alive
The executor class star destoryer looks like a giant flyin' mouse cursor
I always found it funny how the the guns shots in the new starwars seem to have an arc like theres gravity in space lol
In defense of the empire, they didn’t really care about resources, especially with showing off, if possible I think the empire would’ve made it even bigger, I think the main reason why they had so little armor over the superstructure is because the empire believed they were invincible, and didn’t have to worry about StarFighters
Here is a silly idea for anti trench run disease. Cables! Some kind of cable launcher that when the ship is in battle extends thin unpredictable cables so that any fighter that tries to fly through the trenches would collide and be sliced apart.
So eck is basically trying to make this ship balanced as all things should be? In which case I recommend 9.5Km
And now I wish Eckhart was an imperial tactician during the rebellion..maybe he could have whispered his sweet knowledge to that damn crazy emperor
The bridge should have a dense concentration of point defense lasers.
technically the bridge should be buried deep in the heart of the ship so fighters are simply unable to attack it.
You had me at big pointy triangles- had to give a like for that description.
Could you make a video about the jedi who survived order 66 and were still alive after the battle of endor?
In legends or are there any in canon? Or just a list of every single Jedi that survived order 66, not counting the ones everyone knows, like Obi-wan, Yoda, and Mace. (One of these things is not like the others, one of these things just doesn't belong here.)
@@EchthelionII I meant canon
@@benalkoby2047 Are there any that survived that long in canon?
@@EchthelionII yes
@@benalkoby2047 Who? Because I know none.
6:08 Star Wars is not the only franchise to use the "big pointy triangle" Star Destroyer. There is an e-book universe called the "Jenkinsverse" where the British Interstellar Empire uses Star Destroyers. The Violent-class destroyers do, in fact, have the interdictor missiles(called Gravity Spikes).
I’d add net traps in the City Scape. Let the fighters fly through, the net disables, destroys, incinerates, freezes, whatevers to the fighters that flies through & such.
I bought the game Star Wars Empire at War recently and it is a lot of fun! Thanks for introducing me to it though your video coverage. I notice the game seems to be an updated version of the first PC game of Force Commander combined with the very popular Battlegrounds. It still suffers from poor character development design, but that was typical of Force Commander too. Great game.
LMAO Big Pointy Triangles - had me thinking about Pizza for moment.
Mmmmmm Pizza
Me: Mmmmm cheese pizza!
Homer: Mmmm donuts!
@@ganon01ryanoutsen92
LMFAO
Way to fix all imperial warships: change the shape from dagger to double dagger XD
BTW - Executor in movie sunk because 20 capital ships and PIS luck...
P.S. Reconfigured Executor was named Assertor.
Eck's known about the Assertor for a long time, and has even said it's his favourite SSD IIRC. He even had a picture of one in this video.
For the most part, it's pretty much a shame that a structure that large pretty much can't effectively glass whatever comes near it with firepower. Covering nearly every inch of the entire ship in weaponry, adding the interdiction field generators and removing the cityscape (despite that being one of my favorite parts of the design as a whole) would probably be my major changes. I might also add a few more hangers especially to the top and bottom to help better scramble fighters where needed when an enemy squadron comes close. They may not be as big as the main hangers but they'll be useful to apply pressure to any fighters before the main force can get there. In addition, same as with the regular Star Destroyers, I think a secondary completely redundant bridge hidden within the main body of the SSD that could take over duties if the first is destroyed is important. In fact, if you wish, you could use the "primary bridge" as a sort of trap to get fighters to focus on that while arming the surrounding area to the point that you need to be suicidal to even approach it.
You're already talking about a super large and super expensive flagship. It could definitely be armed a bit better. The size is overall fine with me, but it's not utilized in an intelligent way. The Tarkin Doctrine could work with this, but you need to give professional soldiers on the opposition a reason to actually fear its presence.
Question: why DIDN'T Vader's fleet at hoth have any interdictors???!!!
Because they were invented in the 1990s, obviously.
The entire idea of the "cityscape" on executor was a morale thing. Make it look like Coruscant and the crew will want to defend "Imperial center" more than some random ship. The rear of the ship was more of a heat sink than anything else bleeding off the energy from the generators inside...it could not go...
Now I don't know how the Disney crap has things, but the long range turbolasers we're in development at the time of Hoth...after that yes I 100% agree...and also let's point out the vulnerability to proton torpedoes...there are several shield types that could reduce proton torpedoes effectiveness but they were used on small ships like the Immobilizer and Carracks. Lancer frigates I believe had them too.
The reason for no interdiction field generators is the amount of power draw. Interdictors usually had diminished weaponry because they lacked sufficient power to handle them.
Weapons placements above the hull worked on Lancers and Carracks...why not SSDs? That's my big question
So basically you want the Vengeance SSD?
I agree with all of these except with putting gravity well generators on the back. Having a supporting fleet of indicators would be less risky and more cost efficient. The main issue is that as we see in rebels blowing up a gravity well generator can cause implosions which would basically give enemies a big glowing weak point to target, but thats just my opinion. Amazing video as always Eck
#AskEck When are you going to do another Warhammer 40k video?
The true question
For me one of the biggest weaknesses on the Executor, besides the TRD.....the number of Starfighters. This ship could easily carry a MINIMUM of 200 squadrons....And the variety. Not just the main 3 (TIE Fighter, Bomber, and Interceptor ) but Storm Commando TIE Hunters, TIE Avengers, TIE Defenders, TIE Interdictors, Assault Gunboats, Missile Boats, and Skipray Blastboats ) . Since it has an escort fleet , I would strip down the walkers and garrison base storage and just go all out on starfighters. Also, since it is so damn big, maybe house a half-dozen gunships or corvettes inside, modified for anti-starfighter duties ? Launch them when attacking Rebels to be support for your starfighters...
That why Battlestar Galactica is the best ship
Its bridge is well protected lol
Damn right, you can't hit the bridge if you don't have one. Now the CIC...
In Empire at War, the sheer awe of the thing was undeniable. The entire map would be revealed to you by its mere presence. Plus it had infinite fighters. Just spam that "spawn random fighter squadron" button to the sound of Vader commanding it so and cackle like Palpatine himself. The emotional satisfaction of deploying the Executor exceeded that of the Death Star.
Viking mech squadron( Starcraft) vs VF-1 Valkyrie variable fighter squadron( SDF Macross).
The Executor (EGG-ZEK-QUTOR) So that's how it's pronounced! Thanks Eckhart!
I choose you!
The 10 dislikes are A wing pilots
It might be verry usefull to have onboard of the executor dreadnought some docking cradles for fast and agile frigates (halo, Infinity ship style). Such (de-facto defensive mini-fleet) might help with covering the rear of the ship, extending the range of operations from the dreadnought and provide the best "lifeboat" you can imagine, when the dreadnought gets too damage. The anti-trench run devices are the easiest - If the trench does have some technical REASON behind its existence, simply connect the steel cables into a net on the edges of the trench. In speed and from a distance (ie from the cockpit of the interceptor), the cables will be invisible, until the X wings loose their wings (or gets otherwise sliced apart). A few dozens of nets on each side of the trench, and the enemy pilots, used to exploit this construction trait, gets sliced.
Pointy triangle? Is there any triangle which isnt pointy?
Ask Eck: Why didn't the Empire improve upon the "EMP" technology seen by the Separatists with the Malevolence and its sister ship? Wouldn't a Star Destroyer or some other ship equipped with an ion cannon that could disable an entire fleet be extremely valuable in the Battle of Endor or the Battle of Jakku, since it could disable the shields of the Mon Calamari cruisers, thus removing their advantage and opening them up for attack?
Vs matchup
Sgt. Johnson(Halo) vs Captain Rex(Star Wars)
YES, thank you! These are all very smart changes you're making here! I especially hate the veritable city full of skyscrapers on the dorsal surface of the ship. Not only is it a vulnerability, but it serves no reak purpose, and to top it all off, it just looks plain ugly! The lack of an exposed bridge is just common sense, as is the replication of the dorsal armament on the ventral surface, in my opinion. Another common sense change is to add just a metric shit-ton of point-defense turrets strategically placed across the surface of the ship. One more improvement that you and I are both fond of, is multiple discrete and redundant shield generators like Mon Calamari ships.
The only fixed SSD is a dead or captured SSD. Lol
Late to the party and not sure if this will actually get read - but my thought is that the development of an Interdiction torpedo would be less a boon for the Empire and the Executor class, and actually a huge liability for tracking a stateless group like the Rebels.
So, Interdiction operates in Star Wars actually not dissimilar to the way it operates in Eve Online (if you drop an Interdiction field - however you drop it - you'll pull ships out of warp at the field, prevent them from going in to warp, etc), and although there isn't a torpedo for balance reasons, there are both interdiction deployables (similar to buoys) and probably closest to the tropedo, is an interdiction probe that's dropped by a destroyer-sized (destroyer in contemporary terms, not in Star Wars terms) hull. And yes, often interdiction is used by a large fleet to attempt to hold down a smaller one so that you can destroy it.
*However*, far more common is to place interdiction fields at chokepoints in to and out of systems - which you've speculated is how hyperspace works - to allow advanced warning time should a hostile enter a star system. This would be of some use to the empire, but it would be of *massive* advantage to a rebel force, as they could force you to drop out of hyperspace at a spot which they were monitoring - and perhaps giving themselves enough room to maneuver around and escape.
Additionally, a very popular tactic - at least as of a few years ago - would be to use a mobile interdiction force which would keep itself in advance of a large, hostile force, and essentially harrass them with interdiction - you get to a point where you can pull them out of warp, put up the interdiction field, then you run before they land. You don't always get away, but the main point is that a very small force can effectively stall a large force, which could seriously hamper an imperial fleet trying to get to a rebel base, or to reinforce a position that the rebels were trying to hit (imagine Rogue one if Vader's star destroyer had even had to make one more hyperspace jump after dealing with an interdiction field - the Rebel fleet would have escaped!)
Finally, another creative use came to be known as the "Pipe Bomb", which although not directly something one could do in Star Wars (there's no AOE weapons that I'm aware of that a ship can fire off, save for that Ion cannon thingy from the clone wars), it essentially allows a small force to forcibly stop a larger force at a particular location, where the smaller force can then be in a perfect position to immediately open fire and destroy or at least, pretty much decimate, the larger force. You could combine this with regular mines and possibly some ion cannon fire to achieve a fairly similar effect to what happens in Eve, where a fleet is caught in an interdiction field and has to burn away at sublight to escape - but doesn't have the time to do so because of the incoming damage.
This would also be a wonderful way to steal Imperial supplies, as you could try to force freighters out of hyperspace at locations where you could deal with the escorts; and the Empire would either need to respond with bulking up their escort of every freighter (which would leave them vulnerable elsewhere), or they'd have to just simply accept the losses of some of their supplies to the rebels. Both are just not things they'd want to deal with.
As for placing Interdiction generators on the Executor, though - that's a fairly good idea, as in Eve Combat you'd also do a lot of defensive interdiction to control where a hostile fleet might be able to appear (so that they'd be in your opitmal range, but you wouldn't be in theirs) as well as preventing ships from jumping in directly on top of important assets. We know that the Rebels had the firepower to take down the shields on a SSD from Endor, and possibly eventually destroy it, so such a field generator would theoretically prevent a hit and run attack where they could jump in right on top of a super star destroyer (or... right behind it) and do significant damage before running off - they'd be forced to jump in some distance away, where the ship could and it's support fleet could more appropriately react.
no exposed bridge.
*cue doge video*
Despite all its power the Resistance has something that seems to have escaped the minds of the brightest engineers in the empire: an AUXILIARY BRIDGE
Do BIONICLE lore 28th attempt
NamesNot Joe this brought me joy