Hi Ben, this is a great video and a great coincidence that you are publishing this just now. We are thinking of doing a livestream of playing this game and this is really helpful. Will try to remember to give you a shoutout when we do.
On 47:51 Moscow doesnt have to fall under Central Powers control, the rules explicitly say “Moscow is controlled by Russia or contested”. Thanks again!
Actually, some more clarity here per the rules - if Moscow falls under Central Powers control, the revolution CANNOT happen. To explain further: there is no government for the Communists to overthrow, the government is now in exile and they no longer have a leg to stand on to negotiate peace.
Absolutely necessary to buy extra pieces of almost everything... specially of Germany and France...(buy an extra copy if you can!) create a bigger board with the files in Boardgamegeek, otherwise the battlefield gets impossibly crowded in Belgium and the north of France... i recommend the tournament rules to speed up the game. The Central Powers are in a situation of disadvantage so they have to concentrate their forces and act quickly... Either against Russia or France (like in the real war...). The CP have a difficult time to win... When the US enters the war, its almost over...
Hey Ben, this comment is about 3 months late but I would like to note that wizards of the coast in fact haven’t abandoned the additional units program and in fact will send you additional units if you email their customer service department
Hi, on 19:58 i think you make a mistake. The fighters can land on a contested territory due to the fact that the rule books states that they “must end its move in a territory containing land units belonging to your power”, so it can also be a contested territory. They just cannot be by themselves. Thank you very much for the video!
@@juwe6436 technically you could send letters to Istanbul with the city as "Constantinople." The complete official removal of the name of Constantinople happened after the collapse of the Empire iirc
At 19:56 you cite a rule about fighters that does not exist. Specifically, this statement is incorrect, "with their last movement point they must be able to land in a territory controlled by their own power". This is not true. They only need to end their turn in a territory with at least one infantry from their power.
"Axis and Allies is known as *the* WW2 area control game" The basic format of the game -especially the combat - would work well with other eras. I'd love to see a Civil war version. A World War 3 Version where you'd have 'ruined city' markers to place on zones that were hit by nuclear missiles making it completely useless for the rest of the game. A 'War of the Worlds' Version where one person plays the Alien or Martian invaders and the rest of the world has to hold the line against them. So many possibilities.
If you re-publish this at some point, at 27:16 you mistakenly put an image of a tank beneath "Defending Infantry" on the battle board and an image of infantry beneath "Defending Tanks" on the battle board. The dice you put are correct, just the images you added are flipped. I realize the temptation - we're used to tanks being more effective in combat than infantry from other Axis and Allies games - believe me, I understand. Just thought I'd mention it in case you re-publish this video in the future. Great video, thanks for publishing this!
During the amphibious assault where the defender is allowed to take pre emptive shots with his artillery does he get to use them again and their infantry promotion ability as part of the ensuing regular combat?
Harsh Rules: Board Game Tutorials Thank you, Friedrich seems great, I have it but I havent played it yet. Same for Fields of Despair... Have you checked my comments below? I also recommend the Tournament rules to speed up A & A 1914. And its a must to check the q&a at A&A org... there were many open questions thats why i dont believe the rules are top notch... Thank you again.
Hey, I'm thinking of buying another A&A in addition to my Anniversary Version. I'm wavering between Europe 2nd and 1914, which game would you recommend? How are the playing times for both? Thanks for your reply.
If you could only have one, I would go with A&A Europe 1940 2nd Edition. I prefer WWII to WWI and you can also pickup the A&A 1940 Pacific Game and join the boards to play Global. I remember 1914 being a shorter game though (3-4 hours) so if time is an issue go that way.
Congratulations on a stunningly well produced series of instructional videos. I have a question on the rules and you seem like the best person to ask. I'm sure that I read somewhere in the rules that conquered territories had to maintain a presence of at least one infantry or else ownership reverted to the original controller. Is this correct?
@@felipeignacioalvaradoaranc6698 It is a reprint rather than a second edition, however they have provided more chips this time, a few more British and German infantry and a rulebook with a clearer explanation of the Russian revolution rule.
@@leebearfield1405question, reprint don't give details on tank rules and doesn't say fighters can continue in the battle. Is there anywhere I can find a master set of rule? Never mind found tank rules. Still can air units who win superiority fight in regular combat???
The currency solution option 2 makes it sound like the other game won't have any cash then, but beg to differ. When you want to play the older game for some reason then why not take the money back from the new one I have done this successfully with my 2 versions
Only thing I’m confused about is the rule with America, it says nothing about movement of their ships before they’re into the war, does that mean they can move their ships freely through water zones and what if they were in the same water zone as an ally player and the ally players navy gets attacked, does that mean the American ships get attacked too and are now in the war?
You might create your own rules there. Decide, whether the Central Power takes an american ship as a casualty. For the american player this can be seen as an aggression, so America joins the war. The other way round, America cannot be an aggressor so the ships may not defend.
Is there a rule for a contested capital? Is the player with a contested capital allowed to purchase and mobilize units, to reinforce and defend the territory?
Amphibious assault bombardment by defending artillery is pre-emptive as you showed and removes attacking units as they unload BEFORE they can attack on land, BUT the battleship bombardment is part of the actual land battle. I don't believe the battleship bombardment is pre-emptive, meaning that defending casualties of the battleship bombardment CAN return fire as per usual land battle. This is why the battleship gets a slot on the combat board. It's just another die in the land combat. Is this correct?
Also clarification, the artillery pre-emptive bombardment of attacking amphibious land units only occurs during amphibious assault of a hostile territory, not during amphibious reinforcement of a contested territory where both friendly and enemy units are already present. This means that a beachhead is already established and land units can unload safely from transports. But this also means that battleship bombardment can't occur either for a reinforcement landing.
Agreed. As for the Battleship despite being on the Battle Board I think it only gets one shot. I need to check the specific rules for 1914 as each version of Axis & Allies is slightly different for Assaults.
It means the unit can take 2 hits before being removed. With one hit you place the unit on it's side to keep track of the damage. If the unit survives it can be repaired to full strength.
This video really helps but there is still rules about this game that I just don't get, it's hard to figure out for me. Fro example, say you are sending in a plane against an area and they don't have a plane in defense, if my plane gets a hit what unit does it take out? or can you not send a plane in against an area that does not have a plane for defense?
If planes from opposing sides are present, they fight until only one or no sides remains. If a side has remaining Fighters, they then get their one roll against the enemy that is counted along with all the other hits from their ground forces against the enemy's remaining troops and their Artillery hit on 4 instead of 3. These latter rules are going to apply if both sides started with Fighters or not.
I think both are good games. Pacific has a greater emphasis on Naval operations so if you're looking for a game where there is more of a balanced emphasis on the armed forces you might want to go with WWI.
thing2 from my experience, if you have a four player game one person should play Germany, another Britain and France, the third Austria and the ottomans, and the fourth person: Russia, Italy and US.
Caden Heywood the US is totally out of this game cause it takes forever to send the troops to Europe and come back with the transport ships.... Unless you play with tournament rules...
I really like the idea of a WWI Axis and Allies game, but did they really have to do the board like that? It's very poorly designed (really the entire continent of Africa). They could have just done a normal board, have just Northern Africa visible and focus on Europe and the Middle East.
I agree, Elizabeth. Artistically, I feel like their cramming the design into the space. And the weird "dutch angle" and 3d effect puts emphasis on countries like Spain who are not the main focus in the game. I'd also vote for a more conventional map. If you want more of a Euro-focus chop off America and Canada that are falling off the current board as it is. I'm sure there's a way to represent the U.S. in the game without showing North America. Art and component complaints aside, the rules are solid Axis & Allies.
Yeah, I thought they could have also done without the entire continent of Africa. I mean, did anything of note (legendary\famous battles) ever happen there during WWII? I'm pretty sure not, all the major engagements were in Europe and the Mideast.
You can make a bigger map, you can download it from Axis and Allies org. Actually the problem is not so much Africa but the crowded it gets around Belgium and Northern France, so a bigger maps is needed. Just measure your table and make one as biggest as possible... Regarding the rules there were many, many things not well explained... Just read the Q & A in the same forum...
Yeah, I checked that one out. It still has the same problem being on that weird "dutch angle" as you described it with Africa being eye-gougingly distorted (again, they didn't even need central and southern Africa in the first place). I was thinking more along the lines of this: i143.photobucket.com/albums/r123/elizlestrad/map_zpsj8rjgiq5.jpeg or this 66.208.209.77/aaa/aaapotd/fans/yope/AdvAAEsmallmap1.1.jpg
Thats good, but Belgium would still be very crowded and the colonies still have to play a role in the game... There was the Von Lettow german campaign in Africa for example which played a role and Africa its an easy way to get IPCs... Its hard to solve the prople you mentioned but I would go for the A&A org map and customize it for your needs, but yes, the map would still turn up weird in one way or the other... Until you get used to it...
Complimenti un bel video che semplifica molto le regole di questo gioco..una pietra miliare per chi ama la prima guerra mondiale gioco molto bello, peccato troppo lungo bisogna giocarci mezza giornata per arrivare alla fine
I played a few solo games....nearly impossible for Central powers to win. Italy should come in on TURN 2. If Germans never use sub warfare then USA does not come in....even on turn 4. St Petersburg not Moscow should be Russian Cap. Serbia should automatically be in play.....they started war. also German navy is smaller than France's Noway…..it should be second largest in game. Remove second French Battleship (they should have 1.....or Giver Germany and England more).
Italy didn't enter the war for nearly a year, they should not be active for 2 turns, certainly not the first game turn and possibly a dice roll for turn 2, automatically on turn 3. If Austria takes Serbia on turn one, this might seem to be able to affect the whole beginning of the war, historically Austria waited a few weeks too long, this delay allowed lying politicians and diplomats the time to finish weaving their web of alliances, I feel a quick decisive Austrian retribution against the Serb's could have interfered with the completion of alliances and delayed the whole war...a few turns maybe at least. (Possibly a alternative rule like the Russian communist revolution
Hi Ben, this is a great video and a great coincidence that you are publishing this just now. We are thinking of doing a livestream of playing this game and this is really helpful. Will try to remember to give you a shoutout when we do.
Cool! That would be great. Appreciate it!
The Great War have you Done it yet?
I sure do love the great war. Wait...
@@johnnygreenface what
I'm kind of sad this didn't happen, was hoping for a Diplomacy playthough, perhaps during WW2 we can do an Axis and Allies game!
On 47:51 Moscow doesnt have to fall under Central Powers control, the rules explicitly say “Moscow is controlled by Russia or contested”. Thanks again!
Actually, some more clarity here per the rules - if Moscow falls under Central Powers control, the revolution CANNOT happen. To explain further: there is no government for the Communists to overthrow, the government is now in exile and they no longer have a leg to stand on to negotiate peace.
Absolutely necessary to buy extra pieces of almost everything... specially of Germany and France...(buy an extra copy if you can!) create a bigger board with the files in Boardgamegeek, otherwise the battlefield gets impossibly crowded in Belgium and the north of France... i recommend the tournament rules to speed up the game. The Central Powers are in a situation of disadvantage so they have to concentrate their forces and act quickly... Either against Russia or France (like in the real war...). The CP have a difficult time to win... When the US enters the war, its almost over...
Hey Ben, this comment is about 3 months late but I would like to note that wizards of the coast in fact haven’t abandoned the additional units program and in fact will send you additional units if you email their customer service department
can I still get the extra units? Where can I find them?
Is it still possible?
Hi, on 19:58 i think you make a mistake. The fighters can land on a contested territory due to the fact that the rule books states that they “must end its move in a territory containing land units belonging to your power”, so it can also be a contested territory. They just cannot be by themselves. Thank you very much for the video!
Fun fact in ww1 the allies where called the triple entente
Wow really?
And the Capital of the Ottoman Empire is Istanbul not Constantinople
@@juwe6436 technically you could send letters to Istanbul with the city as "Constantinople." The complete official removal of the name of Constantinople happened after the collapse of the Empire iirc
At 19:56 you cite a rule about fighters that does not exist. Specifically, this statement is incorrect, "with their last movement point they must be able to land in a territory controlled by their own power". This is not true. They only need to end their turn in a territory with at least one infantry from their power.
"Axis and Allies is known as *the* WW2 area control game"
The basic format of the game -especially the combat - would work well with other eras. I'd love to see a Civil war version.
A World War 3 Version where you'd have 'ruined city' markers to place on zones that were hit by nuclear missiles making it completely useless for the rest of the game.
A 'War of the Worlds' Version where one person plays the Alien or Martian invaders and the rest of the world has to hold the line against them.
So many possibilities.
If you re-publish this at some point, at 27:16 you mistakenly put an image of a tank beneath "Defending Infantry" on the battle board and an image of infantry beneath "Defending Tanks" on the battle board. The dice you put are correct, just the images you added are flipped. I realize the temptation - we're used to tanks being more effective in combat than infantry from other Axis and Allies games - believe me, I understand. Just thought I'd mention it in case you re-publish this video in the future.
Great video, thanks for publishing this!
I had a game of this last 16 hours once. It was a great weekend.
Why is Italy´s flag always upside down??????
During the amphibious assault where the defender is allowed to take pre emptive shots with his artillery does he get to use them again and their infantry promotion ability as part of the ensuing regular combat?
wow!!!! this video is a masterpiece
A fine overview. Well worth watching.
Thanks again for the detail and visuals. This will help us correct a couple of mistakes from our first game.
Oh god the intro music, awesome!
At some point in the game will troops appear in the colonies of Portugal?
Have you done Friedrich or Fields of Despair? Thank you!
I've been curious about Fields of Despair. Friedrich I haven't seen. I'll check it out.
Harsh Rules: Board Game Tutorials Thank you, Friedrich seems great, I have it but I havent played it yet. Same for Fields of Despair... Have you checked my comments below? I also recommend the Tournament rules to speed up A & A 1914. And its a must to check the q&a at A&A org... there were many open questions thats why i dont believe the rules are top notch... Thank you again.
Thank you for your insights below. Appreciate it!
What happens if any member of the allies invade a Spanish colony?
Hey,
I'm thinking of buying another A&A in addition to my Anniversary Version. I'm wavering between Europe 2nd and 1914, which game would you recommend? How are the playing times for both? Thanks for your reply.
If you could only have one, I would go with A&A Europe 1940 2nd Edition. I prefer WWII to WWI and you can also pickup the A&A 1940 Pacific Game and join the boards to play Global. I remember 1914 being a shorter game though (3-4 hours) so if time is an issue go that way.
Hey Ben does attacking arty get to fire individually after supporting infantry attack?
If i don t have fighter on the battle i don t determine the air surpremacy?
No if you have no fighters and the enemy does then that player automatically gets air supremacy
@@lockgaming200 thx
Hi, thank you for the great video. It answers almost all my question but I still have one. At 15:15 can I move all new Units in my phase 4 ?
Yes, you can.
What is better axis and allies ww1 or Europe ww2
Congratulations on a stunningly well produced series of instructional videos. I have a question on the rules and you seem like the best person to ask. I'm sure that I read somewhere in the rules that conquered territories had to maintain a presence of at least one infantry or else ownership reverted to the original controller. Is this correct?
Found it. Page 15 "An army in a territory must contain at least one infantry unit."
@@harsh-rules This is not correct at all. Literally just reading the next paragraph clears it up lol.
If all armies are contesting an adjacent territory does that mean that their territory is open for an opposing player to take?
Where does this intro music come for?
It’s from a Wagner piece called Siegfried’s Death & Funeral March
That intro music, real music!
In year 2023, AA 1914 was reprinted and is available again, now by Renegade Games.
Hey Im trying to find the differences between the two version any chances finding a video explaining them?
@@felipeignacioalvaradoaranc6698 Exact same thing.
@@felipeignacioalvaradoaranc6698 It is a reprint rather than a second edition, however they have provided more chips this time, a few more British and German infantry and a rulebook with a clearer explanation of the Russian revolution rule.
@@leebearfield1405question, reprint don't give details on tank rules and doesn't say fighters can continue in the battle. Is there anywhere I can find a master set of rule? Never mind found tank rules. Still can air units who win superiority fight in regular combat???
@@paulcooverjr.6947 Yeah, I think they get one round of attacks as a strafe.
The currency solution option 2 makes it sound like the other game won't have any cash then, but beg to differ. When you want to play the older game for some reason then why not take the money back from the new one
I have done this successfully with my 2 versions
Only thing I’m confused about is the rule with America, it says nothing about movement of their ships before they’re into the war, does that mean they can move their ships freely through water zones and what if they were in the same water zone as an ally player and the ally players navy gets attacked, does that mean the American ships get attacked too and are now in the war?
You might create your own rules there.
Decide, whether the Central Power takes an american ship as a casualty. For the american player this can be seen as an aggression, so America joins the war.
The other way round, America cannot be an aggressor so the ships may not defend.
The USA ships are not attacked unless the CP player chooses to include them and bring the USA into the war earlier.
Is there a rule for a contested capital? Is the player with a contested capital allowed to purchase and mobilize units, to reinforce and defend the territory?
It's on page 20 of the rulebook. The box on the side of the page discusses how to manage liberated capitols.
Yes
Amphibious assault bombardment by defending artillery is pre-emptive as you showed and removes attacking units as they unload BEFORE they can attack on land, BUT the battleship bombardment is part of the actual land battle. I don't believe the battleship bombardment is pre-emptive, meaning that defending casualties of the battleship bombardment CAN return fire as per usual land battle. This is why the battleship gets a slot on the combat board. It's just another die in the land combat. Is this correct?
Also clarification, the artillery pre-emptive bombardment of attacking amphibious land units only occurs during amphibious assault of a hostile territory, not during amphibious reinforcement of a contested territory where both friendly and enemy units are already present. This means that a beachhead is already established and land units can unload safely from transports. But this also means that battleship bombardment can't occur either for a reinforcement landing.
Agreed. As for the Battleship despite being on the Battle Board I think it only gets one shot. I need to check the specific rules for 1914 as each version of Axis & Allies is slightly different for Assaults.
I can make one battle per turn or i can make 2 battles?
You can make as many combat movements as you like but there's only 1 round of combat
@@lockgaming200 ok thx friend!!!!!!!!!
Its all good :D
I don't quite understand the absobtion ability? Is the attacking take removed from the board after absorbing the hit?
It means the unit can take 2 hits before being removed. With one hit you place the unit on it's side to keep track of the damage. If the unit survives it can be repaired to full strength.
This video really helps but there is still rules about this game that I just don't get, it's hard to figure out for me. Fro example, say you are sending in a plane against an area and they don't have a plane in defense, if my plane gets a hit what unit does it take out? or can you not send a plane in against an area that does not have a plane for defense?
If planes from opposing sides are present, they fight until only one or no sides remains. If a side has remaining Fighters, they then get their one roll against the enemy that is counted along with all the other hits from their ground forces against the enemy's remaining troops and their Artillery hit on 4 instead of 3. These latter rules are going to apply if both sides started with Fighters or not.
Looking for players in the Central Florida area.
the order of which the countries play is actually in the order they joined the war
Interesting. Didn't know that!
Fantastic as usual!
Thanks!
Great tutorial, so other than historicalboardgaming.com where else can we purchase Axis & Allies 1914 units?
I can't think of another place other than ebay.
There figure cheap
Would you recommend this or Pacific?
I think both are good games. Pacific has a greater emphasis on Naval operations so if you're looking for a game where there is more of a balanced emphasis on the armed forces you might want to go with WWI.
What country pairs do you recommend each player get if you're doing a game with 4 players?
thing2 from my experience, if you have a four player game one person should play Germany, another Britain and France, the third Austria and the ottomans, and the fourth person: Russia, Italy and US.
MapHistory3, what do you recommend for 5 players and 6 players
For 5:
Player 1 - Austria-Hungary, Ottoman Empire
2 - Germany
3 - Russian Empire, United States
4 - France, Italy
5 - British Empire
For 6:
Player 1 - Austria-Hungary
2 - Germany
3 - Ottoman Empire
4 - Russian Empire, United States
5 - France, Italy
6 - British Empire
If the USA is a neutral Nation in the first place, can it Happen that the USA change sides if it is attacked by an Entente Nation?
No. The game follows history. You'd could try it and see how it plays. It'll be unbalanced though.
@@harsh-rules Yes you are right, I think it would make more sence with Italy.
I am playing this game for the first time and will be america. Any suggestions on strategy?
Caden Heywood the US is totally out of this game cause it takes forever to send the troops to Europe and come back with the transport ships.... Unless you play with tournament rules...
Better to be America and another Entente country
Very helpful, thank you !
Subscribed just cuz the intro😂
wow... well done, thank you for this.
I really like the idea of a WWI Axis and Allies game, but did they really have to do the board like that? It's very poorly designed (really the entire continent of Africa). They could have just done a normal board, have just Northern Africa visible and focus on Europe and the Middle East.
I agree, Elizabeth. Artistically, I feel like their cramming the design into the space. And the weird "dutch angle" and 3d effect puts emphasis on countries like Spain who are not the main focus in the game. I'd also vote for a more conventional map. If you want more of a Euro-focus chop off America and Canada that are falling off the current board as it is. I'm sure there's a way to represent the U.S. in the game without showing North America. Art and component complaints aside, the rules are solid Axis & Allies.
Yeah, I thought they could have also done without the entire continent of Africa. I mean, did anything of note (legendary\famous battles) ever happen there during WWII? I'm pretty sure not, all the major engagements were in Europe and the Mideast.
You can make a bigger map, you can download it from Axis and Allies org. Actually the problem is not so much Africa but the crowded it gets around Belgium and Northern France, so a bigger maps is needed. Just measure your table and make one as biggest as possible...
Regarding the rules there were many, many things not well explained... Just read the Q & A in the same forum...
Yeah, I checked that one out. It still has the same problem being on that weird "dutch angle" as you described it with Africa being eye-gougingly distorted (again, they didn't even need central and southern Africa in the first place). I was thinking more along the lines of this: i143.photobucket.com/albums/r123/elizlestrad/map_zpsj8rjgiq5.jpeg or this 66.208.209.77/aaa/aaapotd/fans/yope/AdvAAEsmallmap1.1.jpg
Thats good, but Belgium would still be very crowded and the colonies still have to play a role in the game... There was the Von Lettow german campaign in Africa for example which played a role and Africa its an easy way to get IPCs... Its hard to solve the prople you mentioned but I would go for the A&A org map and customize it for your needs, but yes, the map would still turn up weird in one way or the other... Until you get used to it...
My mom sent me this saying: "Your life in a nutshell"
I have never seen this game before
Complimenti un bel video che semplifica molto le regole di questo gioco..una pietra miliare per chi ama la prima guerra mondiale gioco molto bello, peccato troppo lungo bisogna giocarci mezza giornata per arrivare alla fine
Kickass tutorial.
Not allied powers it’s entente
Allied powers was a term used in World War 1 too, the Entente already referred to themselves as the Allies in propaganda for example.
Yea
@@TheGreatWar Well, a surprise seeing you here.
thank you for this video! ;)
You're welcome. Enjoy the game!
Awesome!!!
Thanks for the kind word!
拜託中文與在出一次1914改良板,時間長讓遊戲無法普遍流入一般新手,老手體力與時間可能也不夠常時間玩,希望簡單化遊戲,如果1914一樣,還有希望中文化阿!讓亞洲人也能玩,這樣遊戲也能賺大錢,前提是遊戲不能太複雜,遊玩時間也不能過長,還有同盟國應為歷史關係,在遊戲中不夠強,希望改良同盟國勝率
very helpful :)
I played a few solo games....nearly impossible for Central powers to win. Italy should come in on TURN 2. If Germans never use sub warfare then USA does not come in....even on turn 4. St Petersburg not Moscow should be Russian Cap. Serbia should automatically be in play.....they started war. also German navy is smaller than France's Noway…..it should be second largest in game. Remove second French Battleship (they should have 1.....or Giver Germany and England more).
Italy didn't enter the war for nearly a year, they should not be active for 2 turns, certainly not the first game turn and possibly a dice roll for turn 2, automatically on turn 3. If Austria takes Serbia on turn one, this might seem to be able to affect the whole beginning of the war, historically Austria waited a few weeks too long, this delay allowed lying politicians and diplomats the time to finish weaving their web of alliances, I feel a quick decisive Austrian retribution against the Serb's could have interfered with the completion of alliances and delayed the whole war...a few turns maybe at least. (Possibly a alternative rule like the Russian communist revolution
Great, thanks. Please G40!
You're welcome. I'm working on G40.
If you haven't noticed, this game has some component issues xDDDD
Really want it but they cost like 200 usd! Man
The allies were actually the entente
Need extra pieces
Why not just go search where I got the war bucks.
需要翻譯中文才看的懂