Thank you very very much! At last! I was waiting for this for a long time, and it's happening: "this is Harsh Rules, I am Ben Harsh and today we gonna learn to play Empire of the Sun"! Hell yeah!
Thanks you so much. I just started playing "South Pacific" to see if i will be able to handle EotS and right now you are posting these videos. Pefect timing and superb videos!
This is great, can't wait for the rest of the parts! Small correction: On the intelligence roll, offensive units entering, exiting, or moving within enemy ZOI give a MINUS 2 to the roll (not +2). You're trying to roll low, equal to or less than EC or OC intelligence value on card.
“Lastly, Ben Harsh of Harsh Rules has just finished posting 6 episodes on how to play this game. They are the gold standard, so if you have not seen them here is a link to the first episode.” -Mark Herman, game designer, in reply on BGG on 2/22/2024
Great video! Small correction : On turns 5-12, Japan draws a card for every two resource hexes rounded up, not an additional card. The way the diagram conveys the information makes it seem that Japan draws 4 plus more cards per 2 resource hexes and that's not correct. It's just that Japan can't draw less than four no matter how many resources they hold. So in effect, if Japan controls 0-8 resource hexes they draw 4 cards, 9-10 draw 5 cards, 11-12 draw 6 cards, 13-14 draw 7 cards.
Great series thank you. Just slight correction: No more than three friendly air and/or ground units (of any size) may be stacked in a hex. You can't have 3 air units and 3 ground units in the same hex.
Thank you very very much! At last! I was waiting for this for a long time, and it's happening: "this is Harsh Rules, I am Ben Harsh and today we gonna learn to play Empire of the Sun"! Hell yeah!
Can't wait for all the parts for this one.
Thank you so much for covering EotS! Really looking forward to the videos
Thanks you so much. I just started playing "South Pacific" to see if i will be able to handle EotS and right now you are posting these videos. Pefect timing and superb videos!
I was hoping for this one! The visual style of these videos is awesome.
This might be your most ambitious project yet. Were rooting for ya!
This is great, can't wait for the rest of the parts! Small correction: On the intelligence roll, offensive units entering, exiting, or moving within enemy ZOI give a MINUS 2 to the roll (not +2). You're trying to roll low, equal to or less than EC or OC intelligence value on card.
Wow! I can’t believe you’re following ASLSK with EotS!!!! Bravo! I’ll be watching this later and looking forward to every minute of it.
My thoughts exactly! Ben is a brave soul indeed.
This will prove invaluable for when I finally splurge and upgrade to the 2nd edition fully.
Impressive! Taking on the complex games.....terrific work!
“Lastly, Ben Harsh of Harsh Rules has just finished posting 6 episodes on how to play this game. They are the gold standard, so if you have not seen them here is a link to the first episode.”
-Mark Herman, game designer, in reply on BGG on 2/22/2024
Thanks, Eddy!
Yep, I saw Mark’s post on BGG and it brought me here. Subbed!
Excelent work. I hope you can do the same with WW2: Barbarossa to Berlin to GMT Games.
Waited for ages for you to do this one
Finally going to get this on the table now!
Love your videos, long may you continue!!!! Glad your doing empire of sun sun!!!!😊👍
I’ve always found myself drawn to EoTS but the rules were too daunting. Glad to see you chipping away at the beast!
Great video! Small correction : On turns 5-12, Japan draws a card for every two resource hexes rounded up, not an additional card. The way the diagram conveys the information makes it seem that Japan draws 4 plus more cards per 2 resource hexes and that's not correct.
It's just that Japan can't draw less than four no matter how many resources they hold. So in effect, if Japan controls 0-8 resource hexes they draw 4 cards, 9-10 draw 5 cards, 11-12 draw 6 cards, 13-14 draw 7 cards.
Thanks for the clarification!
Great series thank you. Just slight correction: No more than
three friendly air and/or ground units (of any size) may be stacked
in a hex. You can't have 3 air units and 3 ground units in the same hex.
Fantastic series
Brilliant...
Wow, this is a fantastic video.
Great video! Thanks
Dear Ben, another top quality video. Do you plan to also cover the Empire of the Sun Erasmus bot (CDSS)? It's a very interesting feature of this game.
Not sure yet. I've still got a long way to go on the 2 Player game.
OMG Thank you for this!
Thanks for this one
Awesome! Thanks~~
i hope you teach next war series
God's work.
I don't like computer war games