Sunbreak just gave us the coolest quest ever...

แชร์
ฝัง
  • เผยแพร่เมื่อ 13 ก.ค. 2022
  • Today we take a look at gathering of the qurio: one of the best quests ever made in the history of Monster Hunter.
    ► I used this PC mod to replay through the quest again:
    Display all quests: www.nexusmods.com/monsterhunt...
    🐦 Twitter: / tds_amadeus
    🎶The music used for this video🎶
    ♪ Save Room - Resident Evil 2
    ♪ Citadel Theme - MH Sunbreak
  • เกม

ความคิดเห็น • 418

  • @witchfinda
    @witchfinda ปีที่แล้ว +183

    One of my absolute favourite parts about this quest is that when you finally take down the Lunagaron, you aren't victorious. You don't get the usual victory theme, because the real fight hasn't even started yet. It adds on to the atmosphere and lets you know that there's more to come right around the corner

    • @htfs493
      @htfs493 ปีที่แล้ว +16

      Yeah, the music doesn’t even change. Instead of changing to any new piece of music, it remains the same.

    • @xela4183
      @xela4183 ปีที่แล้ว +3

      I mean, there isn't a victory because there is no victory. Everything in the area died.

    • @junsengjs
      @junsengjs ปีที่แล้ว +7

      There is no victory after all, all you did was put the Lunagaron out of its misery.

    • @Amatsu_storm_approach
      @Amatsu_storm_approach ปีที่แล้ว

      Never imagined that a nerfed afflicted would have one of the best quests

  • @shahs1221
    @shahs1221 ปีที่แล้ว +672

    I love that the lack of endemic life and other large monsters both serve a narrative purpose AND gameplay change as it forces hunters who at this point are so used to their routine of collecting buffs/tools and riding monsters to face Lunagaron head on. I might be having my memory messed up but I seem to remember my first time doing this quest it was night time... Only for it to be day time the next playthrough with my friends. I wish the quest would always be at night, which would really push the sense of dread to the max! All in all what a fantastic quest!

    • @thevillainvin
      @thevillainvin ปีที่แล้ว +20

      Gotta love that ludonarrative harmony 👌

    • @alondite215
      @alondite215 ปีที่แล้ว +26

      @@thevillainvin Grossly underrated, and _essential_ aspect of video game storytelling; if the in-game events and actions (i.e. within the context of gameplay) contradict, or do not align with the passive narrative elements (cutscenes, dialogue), then immersion and storytelling is broken.

    • @sabsfazbear7592
      @sabsfazbear7592 ปีที่แล้ว +22

      It terrified me and the more I discovered the lost bodies like a random volvidon it gave me monster Hunter 4 vibes when hunting a frenzied or apex

    • @taurusfire2083
      @taurusfire2083 ปีที่แล้ว +7

      You still can buff up from spiribirds if you hit the bushes but that takes extra time

    • @Sniffing_Rats
      @Sniffing_Rats ปีที่แล้ว +6

      Also the lack of music too, like just deep background low tones made it feel even more haunting

  • @magnakit_9t800
    @magnakit_9t800 ปีที่แล้ว +350

    Warning bells were already going off when the Urgent came back as lunagaron, it’s when I loaded in the quest that really set me off. I immediately noticed the red lights all around the local & thought, “ I need to finish this Lunagaron & get out of here.” I was fighting him for a bit till it went to zone 10, I fought there for a bit till I got hit & backed off to heal, that’s when I noticed the zinogre off to the side. That’s when I got really paranoid & popes all the armorskins & demon drugs I could to prepare for some type of jump scare monster to pop out of nowhere. I just sat there till the quest ended & the cutscene came I thought, “ok, I’m good now.” … nope

    • @josh___something
      @josh___something ปีที่แล้ว +44

      I fully expected that once I hit a threshold for Lunagaron, something was gonna pop up on the map, and the quest was gonna shift... But, I think it was equally effective that it never happened. I was on edge for that ENTIRE hunt, waiting for the "Twist" to pop up. I had only noticed the dead small monsters at the start, and only noticed the dead large monsters when Luna switched to area 10, and came face-to-face with the zinogre corpse.
      I didn't even trust it when Luna was near death and limping, thinking that once I finish this monster off, I'll be ambushed. That kind of atmosphere where even the most powerfantasy of weapons didn't feel like a strong enough shield to protect against whatever was lurking around the corner, that shows how masterfully done this quest was.

    • @zmg3664
      @zmg3664 ปีที่แล้ว +8

      My friend and I noticed the gown goats ALREADY dead in the beginning of the quest, and no endemic life was there, like the puppet spiders we normally use. So we knew something was up. ESPECIALLY when we went by a zinogre corpse, a volvidon corpse and a garangolm corpse. That quest was Hella creepy. Never again honestly

    • @moonrocks4634
      @moonrocks4634 ปีที่แล้ว +2

      I honestly miss those “surprise twist” monsters and intermissions they used to have in the older games. I remember that one cutscene from 4U where you were sailing and ended up in an impromptu fight with Gore and honestly really wish they had done something similar in Rise

  • @yetravellingsonc8372
    @yetravellingsonc8372 ปีที่แล้ว +131

    This actually makes me wish Capcom expanded upon the concept for another alternative quest type. No endemic life, no non-target monsters, not even Spiribirds... just you and the infected Monster in a desolate version of an existing map, fighting to the death.
    Perhaps they can do something like that for some kind of 'Super' afflicted event quests, not unlike the Apex Emergencies from base game.

    • @pokemonfirekemal5551
      @pokemonfirekemal5551 ปีที่แล้ว +6

      true imo i think the afflicted quest should a been like this for the difficulty (there still fun just to give them the creep side of things) and the threat these things truly are.

    • @neku2741
      @neku2741 ปีที่แล้ว +4

      theres already a quest like that in the arena

    • @Ersb99
      @Ersb99 ปีที่แล้ว

      forlorn arena

    • @chaselandry2962
      @chaselandry2962 ปีที่แล้ว

      The old tower quests gave me this kinda vibe. Just you and some super variant. Nowhere to hide. You either go home victorious or on the kitty cart.

    • @PassionateXisaster
      @PassionateXisaster ปีที่แล้ว +1

      That's what older monster hunter felt like

  • @fridgegremlin5496
    @fridgegremlin5496 ปีที่แล้ว +352

    I’m glad this particular quest is getting the attention it deserves. It’s so good at what it’s trying to accomplish: _unnerving_ you. I make a ritual of collecting Spiribirds, so as soon as I loaded in, I knew that something was deeply wrong when I noted the absence of the HP bird in the camp. I was reduced to scavenging for birds from bushes desperately.
    As soon as I saw Lunagaron, a cinematic from 4U came to mind- of a Zinogre succumbing to the Frenzy. Then I thought of my first encounter with a frenzied monster- a Congalala. It was terrifying to my younger self, and Gathering of the Qurio brought that fear back in full force. The longer I fought the Lunagaron itself, the more I pitied it and wanted to put it out of its misery- the same way I felt towards Frenzied monsters. It feels like a love letter to 4U players- and I, too, hope that MH continues to experiment with in-quest storytelling and intrinsic details.

    • @greatjaggi9658
      @greatjaggi9658 ปีที่แล้ว +11

      You words speak more to my heart than you understand, I was there just like you in the battle between life and death.

    • @Mendas_Drainova
      @Mendas_Drainova ปีที่แล้ว +8

      I couldn't kill that Lunagaron. It wasn't responsible for his behavior and found that really sad, so I captured it

    • @CyberusSuper
      @CyberusSuper ปีที่แล้ว

      I didn't get anything out of this. In fact i was a bit disappointed.

    • @lizelin6187
      @lizelin6187 ปีที่แล้ว

      @Mewen Le Courtois
      Same.

    • @itiswhatitisnowcrymore
      @itiswhatitisnowcrymore ปีที่แล้ว +3

      @@Mendas_Drainova it's still gonna die 💀

  • @riemaennchen
    @riemaennchen ปีที่แล้ว +47

    Who else tried carving all the dead Monsters during the Quest?

    • @sandrex4663
      @sandrex4663 ปีที่แล้ว +3

      I'm guilty as well

    • @biyanshandy8425
      @biyanshandy8425 ปีที่แล้ว +3

      That is my first reaction after finding a ded garangolm

    • @zmg3664
      @zmg3664 ปีที่แล้ว

      @@biyanshandy8425 I thought it was bazel from afar😅😅

    • @legomaster2538
      @legomaster2538 ปีที่แล้ว

      I tried 😂

  • @logic6615
    @logic6615 ปีที่แล้ว +237

    The atmosphere this quest created was so immersive! And the change in music was a great idea. This quest alone is what made Sunbreak a 10/10 for me.

  • @vlanson6529
    @vlanson6529 ปีที่แล้ว +104

    Man it's good to know that after Matt quit Wii Sports, that he's putting his skills to good use in Monster Hunter Rise: Sunbreak.

  • @Soulmizu_thefrontierhunter
    @Soulmizu_thefrontierhunter ปีที่แล้ว +18

    i thought my switch was broken because of the music.i then heard it and was terrified

  • @cousinsean2191
    @cousinsean2191 ปีที่แล้ว +36

    I’m SO glad other people appreciated this quest. When my friend and I got to this quest, just walking around gave me goosebumps. He thought I was crazy because it’s not a big deal. I was just picking up what the devs were putting down. The entire franchise works so hard to make the world feel alive, but then in this quest the whole world is just dead. This quest was the best.

  • @RogueOmega
    @RogueOmega ปีที่แล้ว +18

    Another thing I'd like to point out in this quest that I haven't seen anyone really mention yet is that when the pseudo-phase transition happens (it basically goes full Qurio possession mode), Lunagaron changes color from its usual blue to a very noticeable purple, closer to the red side of purple too. When that happened, all I could think was "Yeah, no, the Qurio are in full control now. I need to kill this thing ASAP."

  • @woahmama
    @woahmama ปีที่แล้ว +13

    What I love about this quest is that it makes you realise how "safe" you feel in MH world and how changes to that world and it's elements can make you scared of your surroundings. This quest is yet another step in evolution of enviormental story telling and story telling in MH games as a whole, because I always felt that MH has achieved way more in that side story telling that focuses on smaller details and enviorment than it did in the cutscene filled main story.
    This is why I love the way Sunbreak develops it's story. Of course it's still sits in old formula of "flagship is not main enemy, he is only halfway through the game" and it's not exactly the most powerful story in the videogame history, but achieved something that Rise didn't even try to do - it achieved tension and high stakes and so doing this quest and final boss felt like an actual task that you need to do, otherwise everything will really die. Rise was scared to be serious, Sunbreak was brave enough to introduce horror to the game.
    This quest made me really worried that the final boss is some horror speed demon that's gonna jump into the quest and kill that Lunagaron. But instead it kept the tension up to the very end and it didn't release it until the reveal of the monster. But it also showed that qurio can really destroy things. Even in the past in Iceborne, we were always only TOLD about the danger, or shown in cutscene we can't really feel scared in, because you have no control over your character. Then you would just see and fight the final boss.
    Here that danger actually showed up on a quest and it made you confused about what you should even do. The final boss invaded your safe place and this time you really feel a need to do something. I really hope they will go even further with a future game, maybe try to do some darker story telling like they used to in very first MH games that were suprisingly gloomy and grey.
    Especially things like the revelation from MH dos that people used to hunt kushalas to build a huge tower to heaven... it almost feel biblical, like some MH version of tower of Babel, since that civilisation was destroyed and White Fatalis set his nest all the way on the top.

  • @serapheid3669
    @serapheid3669 ปีที่แล้ว +12

    Another interesting detail is that you can still find some Permabuffers in the bushes. I thought that they may have forgotten them at first, but then realized that the only reason they’re there is because they were able to hide from the Qurios.

  • @SuperRandomNation
    @SuperRandomNation ปีที่แล้ว +11

    I like that the only spiribugs you can find are the ones hiding in the bushes. Like they're just scared and trying to hide

    • @akirakilluar
      @akirakilluar ปีที่แล้ว

      There are also some inside the tower near the castle part. The one that you can broke by launched monster in it. You can used barrel bombs to destroyed it and got few birds.

  • @afiqnazmi98
    @afiqnazmi98 ปีที่แล้ว +98

    Environmental storytelling is something that I think is what makes FromSoft games so interesting, and I'm happy to see it being implemented in a Monster Hunter game as well. I hope they'll incorporate more of it in the future title as well.

    • @badasstoad9419
      @badasstoad9419 ปีที่แล้ว +15

      They somewhat used to do it in older Gen games, but not to such a great extent.
      Whenever an Elder Dragon would appear in Gen2 quests, all other life would disappear as a result of them fearing the Elder Dragon and going into hiding.
      Dos2 did that too, in the sense that upon defeating Kushala Daora (the flagship of MH2Dos) you unlock the ancient tower… But upon inspection and mining the tower, you can receive Kushala Daora scales from it.
      That shows that the Ancient Civilization had hunted Kushala Daoras endlessly, for the use of their scales in order to build that tower… Really hideous.

    • @PeachMang0Pie
      @PeachMang0Pie ปีที่แล้ว +1

      @@badasstoad9419 damn. That last few lines is haunting... 😶

  • @marcofromtropoje3169
    @marcofromtropoje3169 ปีที่แล้ว +32

    I’m so glad they made this a quest with minimal dialogue, great example of “show-don’t-tell”.
    I feel like they could’ve easily just thrown together a cutscene of the hunter walking through the citadel and someone exclaiming “wow everything’s dead!”

    • @alondite215
      @alondite215 ปีที่แล้ว +1

      "Show don't tell" works for books more movies, but for video games, "play don't show" is more apt; every aspect of video game storytelling is more powerful when it is fundamentally rooted in the gameplay experience.
      This quest is largely a case of "play don't show." Yes, you _see_ that there is no life, you _hear_ the creepy music, but you experience those feelings _because_ you are an active participant in the game's events, because you have to deal with both the symptoms, as well as the cause of the problem. It creates fear and unease because you have to experience it firsthand rather than merely being an outside observer.

    • @skeletonwar4445
      @skeletonwar4445 ปีที่แล้ว +12

      @@alondite215 The phrase "show, don't tell" is universally applicable to entertainment media.
      Yes, if you wanted to be pedantic about specific word definitions, then "play" rather than "show" would be more correct, but the phrase is more about an idea of presentation, rather than its exact wording.

    • @alondite215
      @alondite215 ปีที่แล้ว

      @@skeletonwar4445 Nonsense. If you dont think that video games are different enough to warrant different language, then you don't understand video games.
      Specificity of language is incredibly important, especially in something as complex as game design.
      Showing is in no way, shape, or form, playing or having direct firsthand experience of something. They are fundamentally different things, and your failure to recognize that exposes a major gap in your understanding of not only video games as art and entertainment media, but of language and communication.
      And I'm so confident in your ignorance that I will Venmo you the entire contents of my bank account if you can even provide a discrete and effective definition of the word "mechanic" as it pertains to the video game medium. Because mechanics are the single most fundamental aspect of video games, so if you don't understand mechanics, then you dont understand _anything_ about the video game medium.
      And I can offer this deal.because I know with absolute certainty that you can't.

    • @skeletonwar4445
      @skeletonwar4445 ปีที่แล้ว +3

      @@alondite215 It does not require specificity *because it is a saying* rather than a description, command, direct advice, guideline or anything of the sort.
      Sayings don't need to be modified to fit a new application for them. That's how we end up with dead metaphors that work perfectly fine.
      "Hold your horses" refers to slowing something down or stopping. It does not require horses to be involved for it to apply.
      "Time is running out" refers to being short on time, despite hourglasses not being used anymore and time therefore being unable to physically run out.
      "Show, don't tell" refers to the idea of letting the audience find out things themselves by interacting with the medium in an intended way, rather then dumping exposition on them. There need not be any showing or telling by definition of the words for it to apply.

    • @alondite215
      @alondite215 ปีที่แล้ว

      @@skeletonwar4445 Its incredibly poor, clumsy use of language that is misleading and only even dubiously applicable, and shouldn't be used in the context of video games.
      Because people are dumb, and saying shit like "show don't tell" sends the wrong message. Like for example that cutscene are a good, adequate, or even acceptable storytelling modality in a medium defined by agency and interactivity because you are "showing" something happening rather than just telling the audience about it.
      Because that's what "show don't tell" actually means. It has nothing to do with interacting with medium in the "right" way or whatever, it's about showing the story unfolding rather than just giving a recounting of it. It's a _specific_ storytelling concept.
      Hell, even looking at video games through the sense of traditional storytelling is problematic, because video games are on the polar opposite end of the art and media spectrum as all forms of art where "show don't tell" is applicable.

  • @overlordchemm3705
    @overlordchemm3705 ปีที่แล้ว +53

    I'm not gonna lie I didn't realize there were more corpses than the Zinogre one in that quest, and even then I only noticed the Zinogre about halfway through the hunt after having passed through the area a couple times.
    Of course I almost immediately tried carving the thing, but the moment of discovering that something was seriously off with the life in the Citadel was really cool.

    • @mario166488
      @mario166488 ปีที่แล้ว +1

      Lol I also tried carving it. I slayed the Lunagaron in the same place the body was and didn't notice it until I finished carving the Lunagaron. I hope we get more quests like this in the future.

  • @thomasthedankengine7729
    @thomasthedankengine7729 ปีที่แล้ว +11

    Lol actual Creepypasta quest 10/10

  • @treybrzezowski3259
    @treybrzezowski3259 ปีที่แล้ว +47

    Honestly for the entirety of this quest I felt a sense of unease more than anything. I load into the quest and there's just nothing, the only living things on the map were myself, my buddies, and the Lunagaron... and the great Wirebugs. I kept expecting the Lunagaron to transform in some horrifying way, beyond just standing up. And the eerie music that plays even while fighting, it was unsettling to say the least. It was the first time in monster hunter that I've felt genuine dread, I've been jumpscared before, and had the fear factors sent through the damn roof (cough cough Iceborne Fatalis), but nothing in the series has put me so on edge as this quest... and then it gets completely upended by Galleus and co coming in like a gigantic fucking badass and shooting the mother of all Dragonators at Gaismagorm!

  • @ethanunglesbee1137
    @ethanunglesbee1137 ปีที่แล้ว +31

    I want to talk about the second location the lunagaron goes too. After leaving the cave, you move to an empty clearing with nothing but a corpse of a zinogre. You figure it was killed by the lunagaron, because they have a turf war. But a closer look shows its body... had no wounds. Its as if it fell over dead for no reason. An even closer look? It can't be carved. The thing was drained of all life without a single wound. A single asset on the map adds so much atmosphere and I love it.

    • @stepheneppinger2284
      @stepheneppinger2284 ปีที่แล้ว +7

      There’s also a dead garangolm and Volvidon on the map as well, absolutely unsettling

    • @andrewcrowley6331
      @andrewcrowley6331 ปีที่แล้ว +4

      @@stepheneppinger2284 also entire herds of Kestodon and Gowngoat slaughtered, but again with no visible wounds.

    • @manusiabumi7673
      @manusiabumi7673 ปีที่แล้ว +1

      As a mat hoarder rather than finding it creepy/unsettling i'm more annoyed by the fact that you can't carve the corpses

    • @doodletron65b74
      @doodletron65b74 ปีที่แล้ว +1

      @@manusiabumi7673 BRUH💀

  • @diegocantu9853
    @diegocantu9853 ปีที่แล้ว +86

    This feels like something out of bloodborne, I really enjoy replaying it. It reminds of the Leshen quest for the Witcher 3 crossover. I hope they do other cool quests like this one, especially for stronger future afflicted quests.

    • @paulbunions8580
      @paulbunions8580 ปีที่แล้ว +2

      Bloodborne Bloodborne, oh my god greatest game ever made

  • @hotrocketfire
    @hotrocketfire ปีที่แล้ว +29

    Honestly there were parts of this quest after Lunagaron moved areas where I had to just stand there for a bit and gather myself. I love the music in these games, and since I tend to hyper-focus on the monster I'm fighting to the point of drowning everything else out at times, when the music swelled it would cut through my focus and made it even more unnerving than if I were to just sit and listen.

  • @skeletonwar4445
    @skeletonwar4445 ปีที่แล้ว +21

    They really did well with this quest. The whole time I was expecting something to happen in the middle of the hunt due to the eery atmosphere and monster corpses around.
    But ngl, I didn't notice the lack of endemic life lol. Shows how often I collect them.

  • @xela4183
    @xela4183 ปีที่แล้ว +10

    Also, another thing. The Lunagaron from this quest was with us since the beginning of Sunbreak. First we see him in the shrine ruins, attacking the hunted hermitaur. After Garangolm, we defend ourselves against the wind it makes. After we hunt it in the Lunagaron quest, Malzeno directly attacks it with Qurio that leech onto it. In this quest, we see that Qurio had managed to control it and is slowly killing it, us giving it mercy. Seeing this respectable monster in such a state, having to put it down another time is another part of this experience.

    • @crossfire4691
      @crossfire4691 ปีที่แล้ว

      Wasn't it dead by the time malzeno came

    • @doodletron65b74
      @doodletron65b74 ปีที่แล้ว

      @@crossfire4691 ...read the comment again

    • @deltacroissant2009
      @deltacroissant2009 ปีที่แล้ว

      It shows the sleeping animation and qurios leaving it if the capture it meaning it was still alive, so it’s not the same one.

  • @Erkille7
    @Erkille7 ปีที่แล้ว +6

    seeing all creatures dead, and the tone of the quest without music, terrifying

  • @bayuntorowiyono7378
    @bayuntorowiyono7378 ปีที่แล้ว +12

    This is my fav quest in the whole game. It’s simple yet it captures the story and situation perfectly

  • @petit-pedestre2334
    @petit-pedestre2334 ปีที่แล้ว +7

    Me during that quest: Where are the spiribirds? I NEED THE SPIRIBIRDS

    • @biyanshandy8425
      @biyanshandy8425 ปีที่แล้ว

      Me: Hold up, why there are no spooders? I need them :(

    • @isaacm7934
      @isaacm7934 ปีที่แล้ว

      You can still gather spiribirds by hitting the plants they hide in

  • @chikanotoko3092
    @chikanotoko3092 ปีที่แล้ว +18

    I hope they will add another quest like this. Just us and the monster, no endemic life to help, no other monster to abuse and no distracting music to elevate the tension even more.
    IMO its a pretty good choice as a theme for a "harder" version of afflicted quest.

    • @plutolxIx
      @plutolxIx ปีที่แล้ว +5

      since lunagaron is not currently an actual afflicted monster hunt in the game right now, im assuming it will be added later on as a title update in 5* anomaly quests. here's to hoping it, and malzeno, along with other elders are part of this higher difficulty of anomaly that makes the hunts even harder by things such as you said. no other monsters around along with no spiritbirds to buff the playerin order to makke it even more difficult. I hope that harder monsters will get this treatment as a testament to the difficulty that they deserve. a monster of the caliber of malzeno and luna in terms of afflicted doesnt exist, so this could potentially be every hunt in the new anomaly hunts coming soon.

    • @FrostyTheCookie
      @FrostyTheCookie ปีที่แล้ว +1

      I'ma be real, it just sounds boring. It's cool once, but it makes quest feel less dynamic and interesting if repeated. Especially no music, that's so boring and only works as a one time trick. There's better ways to make things hard rather than jusy simplifying the game and making it mpre boring. It'd just feel like trying to milk the concept for cheap content rather than having it being well placed and super cool. It loses all of its impact immediately. That's just my opinion though. I'd prefer the game to just be more fun rather than taking away things that are fun.

    • @ianargus2603
      @ianargus2603 ปีที่แล้ว +1

      Oh thats a good idea, add another one or two more quest like this would be dope. Personally i didn't really enjoy whenever randoms abusing wyvern ride, frog and blight to keep the monster down. Even with their bloated HP, they down really quick with that kind of abuse. Without endemic life, our mean of abusing monster would be limited, and add another layer of difficulty to the endgame grind.

  • @somedude2468
    @somedude2468 ปีที่แล้ว +8

    We 1000% need more quests like these. Especially urgent quests. Like what they did with frenzy, or even just an unexpected invading monster at the very beginning of the game, I feel that story quests should be differentiated from the average quest using story and playing around with its own mechanics.

    • @isaacm7934
      @isaacm7934 ปีที่แล้ว

      World iceborne sort of did this with the elder dragon Quest so those quests were technically the precursor to this one

    • @somedude2468
      @somedude2468 ปีที่แล้ว

      @@isaacm7934 they should be more common, and more keen on bringing out the unexpected. I would’ve never thought in a thousand years the devs would recycle the dead monster models into an effective story telling device. It was incredibly smart using already made models that take almost no time to put onto the map yet leave such an impression on the player.

  • @camerondavis800
    @camerondavis800 ปีที่แล้ว +28

    I feel like in the future they should lean more into environmental storytelling like this

    • @RiffRaffish
      @RiffRaffish ปีที่แล้ว +2

      I absolutely loved this quest and was thinking the same thing.

    • @WisdomAkpan211
      @WisdomAkpan211 ปีที่แล้ว +3

      They did something similar in world with the Witcher collab quests. Seeing how the environments were ravaged with root growths trapping large monsters and researchers, it really set the scene that something unnatural (leshen) had infiltrated the area

    • @camerondavis800
      @camerondavis800 ปีที่แล้ว

      That was on of my favorite quests in the whole game actually, the leshen was pretty sick just on its own too

  • @emerald3616
    @emerald3616 ปีที่แล้ว +7

    This quest was amazing when me and my friends played it. It was just dripping with atmosphere and anxiety as we waited for a payoff that then proceeded to never arrive as they just reveal the final boss in a cutscene later without much fanfare.

  • @adamjsher04
    @adamjsher04 ปีที่แล้ว +15

    I adored this quest, and was shocked when I came across the Zinogre corpse, explored all over the map and with every small detail I noticed (lack of endemic life, other dead monsters, the music etc) just had me like "woah...what the fuck did the qurio do?!"

    • @legomaster2538
      @legomaster2538 ปีที่แล้ว

      I tried to carve the Zinogre but obviously the corpse is just for show 😂

  • @Graail
    @Graail ปีที่แล้ว +3

    This quest and the cutscenes after it literally plays like a creepypasta and it's amazing lol

  • @weaversong4377
    @weaversong4377 ปีที่แล้ว +7

    When I did this quest with my friend we were shocked. No music, dead silent environment, the occasional dead creature, no endemic life. Nothing except the residue of Qurio. We half expected to be fighting Lunagaron and see “? has entered the locale”. It was very unsettling and we almost didn’t feel alone, it was a great quest.

    • @blackmark2899
      @blackmark2899 ปีที่แล้ว

      This was honestly the best use of "no music" That was leagues creepier than something like Khezu could ever pull off.

  • @yes78
    @yes78 ปีที่แล้ว +2

    Didnt really notice the starting music being off but the moment i crawl through the hole and the gowngoats lie dead, no spiribird or mudbettle are enough to set the mood

  • @bottomquark2554
    @bottomquark2554 ปีที่แล้ว +10

    Huh i did not expect this level of environmental storytelling from monster hunter
    I am actually positively surprised

  • @aranavenger
    @aranavenger ปีที่แล้ว +4

    This quest creeped me out so bad lol

  • @ShiningSoldier
    @ShiningSoldier ปีที่แล้ว +9

    Exactly my thoughts ! This one quest catapulted Lunagaron into my top 5 favorite monsters ever

  • @joesheridan9451
    @joesheridan9451 ปีที่แล้ว +14

    Yeah this quest was great and genuinely made me feel a little uneasy. The only downside was that the lunagaron was a little anticlimactic, I was expecting him to go nuts and get afflicted at some point but he doesn't

    • @marcusaaronliaogo9158
      @marcusaaronliaogo9158 ปีที่แล้ว

      This lunagaron is getting sucked by the quiros while the afflicted are being hosts for the quiros.

    • @shagohodred2464
      @shagohodred2464 ปีที่แล้ว +1

      My thoughts immediately after the quest ended, too. I was hoping for a small cutscene of Luna "dying", then getting back up for a serious round 2. Full on affliction maybe. It's a great quest, easily the best monster hunter ever had, but that would've elevated it immensely

    • @Sojo214
      @Sojo214 ปีที่แล้ว

      I was really hoping Lunagaron would end up being the final boss, just in a MASSIVELY powered up form, all hopped up on Qurio juice and monster meals.
      I wanted a further werewolf evolution, making Lunagaron the surprise "strongest" monster in Sunbreak, something to be genuinely feared and respected.

    • @itiswhatitisnowcrymore
      @itiswhatitisnowcrymore ปีที่แล้ว

      @@Sojo214 that's cringe ngl

    • @rubixpsyche7021
      @rubixpsyche7021 ปีที่แล้ว

      @@Sojo214 not like it could grow extra heads but MAN imagine a level-up to Cerberus themes
      Then if the OG final boss stays, but Hyped up Lunagaron was second last, it feels like fighting Cerberus before it's master

  • @AyBee9725
    @AyBee9725 ปีที่แล้ว +6

    The whole Qurio thing and the final boss design- makes me wonder- has Capcom added a generous helping of Resident Evil into Monster Hunter now?
    Most qurious

    • @LloydTheZephyrian
      @LloydTheZephyrian ปีที่แล้ว

      I could be mistaken, but I think they might have used the RE engine for Resident Evil games before using it for Monster Hunter Rise.

  • @realnintendonoah
    @realnintendonoah ปีที่แล้ว +6

    This quest definitely did what it was made to do, and I got to it before my friends did, so I was able to witness their reactions when they did the quest (I was helping them), and they were equally, if not more unnerved than I was. Good work, Capcom

  • @alanyang7801
    @alanyang7801 ปีที่แล้ว +1

    This quest is absolutely stunning. They got the entire franchise of monster hunter and the theme of running around with life just brimming around you and dunked it upside down. I've always loved the music and the cool creatures that brought out so much life in these games and boy was it creepy to see it the other way around. It was dead, ominous, and the music filled me with dread. All of the awesome changes in this quest made me truly value and appreciate the world and environment around us. Capcom can do awesome things like this and hope to see more crazy quests like this!

  • @Robodob0
    @Robodob0 ปีที่แล้ว +3

    This was a huge surprise and really set the mood moving forward.
    Easily one of the best quests in Monster Hunter history for me.

  • @SunnyJCR
    @SunnyJCR ปีที่แล้ว +9

    The subversion of expectations blew me away. Suddenly understood how accustomed i'd become to the standard quest "feel".
    The change was shocking and really immersive. Kudos to whoever came up with the idea for this quest.

  • @heromedley
    @heromedley ปีที่แล้ว +1

    its visual story telling at its finest way to turn a hunt upside down in its head i hope we get more of this in the future

  • @alderwield9636
    @alderwield9636 ปีที่แล้ว +5

    Something that can give me chills in mh other than final boss fights
    11/10, hope they introduce more environmental storytelling like this

  • @onibi____.1712
    @onibi____.1712 ปีที่แล้ว +15

    Doing this quest for the first time I've captured Lunagaron. I just couldn't kill the last monster alive, it was significally easier and it seemed unfair to end with its life.

    • @isaacm7934
      @isaacm7934 ปีที่แล้ว

      I think it's more unfair that you didn't end his life I mean think about it you're being eaten alive by tiny flying blood sucking leeches would you rather live on being eaten alive or died knowing that's probably the only Mercy you have

    • @Kroq-gar
      @Kroq-gar ปีที่แล้ว +4

      I killed it because I feared it, I was kinda thought that it was wrong, and it needed to die

    • @joesheridan9451
      @joesheridan9451 ปีที่แล้ว +12

      I felt killing it was a mercy ad it's infected now

    • @Sapheiorus
      @Sapheiorus ปีที่แล้ว +4

      I captured it for the (roleplayed) sake of preserving a specimen for Bahari to study. Whatever had happened to it needed to be understood, and studying it alive presents opportunities for discovery you can’t have if it is dead.

  • @Bloodmoon_Daisho
    @Bloodmoon_Daisho ปีที่แล้ว +2

    When my friend and I got to this quest; I immediately felt something was wrong. Him and I usually always collect spiribirds before going on hunts to avoid getting one shot. He said there's no spiribirds, and i said "there's no NOTHING LOL"
    I kept repeating to him that I was so scared cuz of the eerie music and everything. I absolutely loved this quest

  • @manzac112
    @manzac112 ปีที่แล้ว +5

    You also see it with some of the main Elder Dragon quest in Monster Hunter World, where it would just be you and the monster fighting sometimes.

  • @Lucifer-hq5pe
    @Lucifer-hq5pe ปีที่แล้ว

    That quest was amazing. It was just so freaking cool. From stepping out of the camp and seeing the dead creatures, or the weird music, to the sick cutscene when the Gaismagorm rises, this quest was incredibly well done all the way through. Loved every second of it.

  • @plantsoup6456
    @plantsoup6456 ปีที่แล้ว +16

    I really hope they add an event version of this quest so it becomes replayable.

  • @namehere4922
    @namehere4922 ปีที่แล้ว

    Just did this quest today, man what a masterclass in environmental storytelling. The "something's off" feeling began immediately as I opened my map to mark the wirebugs on the map as I do every quest, then I got hit with "the icon you've selected cannot be found in this locale" so off to a weird start. As I was telling my friend who I'm playing with this we walk past a gowngoat and it takes me a full second to realize this thing is dead, takes me a few more to realize there's two more bodies lying there.
    So we press on, he fast travels to the subcamp as he forgot to restock on his potions before this but I keep going on foot then I see the Garnagolm, first thing I do is get a closer look, second thing I do is see if I can carve it cuz I'm not gonna pass up free materials, I find out I can't and head for the Lunagaron. On my way there I notice the red lights in the air.
    Once we get to the Lunagaron we notice, one the qurios around it and, two the music has not changed from the ominous drone we'd been hearing. Fast forward a bit into the hunt, its ran at least 3 time so far, not doing anything new during the fight (this fact wasn't helped in conjunction with the music). It's 3rd time running away led us to the area with the Volvidon and it was this time I realized it hadn't become enraged yet which is especially weird as it becomes enraged like 5 time in a single quest, and right then it let out that howl and turned blood red, that's when I knew this quest was something special. Easily top 10 quests of all time.

  • @mania_1018
    @mania_1018 ปีที่แล้ว +2

    This is my personal favorite quest of all time now (I never really had one before, but after experiencing this masterpiece, i have one now). I absolutely love what they did here

  • @pimmelfresse9033
    @pimmelfresse9033 ปีที่แล้ว

    Yeah! This is an awesome video! Great quest, got chills all the time and was so relieved when I got the Lunagaron down.

  • @patrickhall5121
    @patrickhall5121 ปีที่แล้ว

    Another moment where i really felt this way was during a really underappreciated fight, quest and monster in general: blackveil vaal hazak - the way the entire vibe of the ancient forest changed during that quest immediately set me on edge as i walked towards the monster. Perfect foreshadowing, i wish capcom would do this more.

  • @phallenferret8695
    @phallenferret8695 ปีที่แล้ว +4

    This quest is on some khezu type shit

  • @Jakearoo3009
    @Jakearoo3009 ปีที่แล้ว

    Im glad someone made a video essay on this. Its truly my favorite quest ever done in monster hunter

  • @LiterallyPolio
    @LiterallyPolio ปีที่แล้ว

    This quest really reminded me of the big "WARNING" you get on some quests in Portable 3rd. After you kill the target monster, the game gives you a new, unknown monster that you have the option of fighting, usually Zinogre or Deviljho. The music changes and there's a kinda spooky ambiance to the map as you run around looking for whatever monster showed up. They really only do it a couple times in the game, but it was used to great effect, and gave you a chance to hunt specific monsters WAY before they became available to hunt solo. If I recall correctly, you get hit with a Zinogre after completing a Bulldrome quest, when you're still very likely to be wearing the lowest tier Yukomo armor. Very cool effect.

  • @mirageowl
    @mirageowl ปีที่แล้ว +1

    the curio not only fade in and out, they are very much shown to be controlling the lunagaron. if you observe the lunagaron it is very passive and docile most of the time just moving and circling you, and only attacks when the curios appear and direct it to attack.

  • @RiffRaffish
    @RiffRaffish ปีที่แล้ว

    I had to turn off the show I had playing on my monitor and give my full attention to this quest. I was immediately put on edge, fully immersed and in anticipation of what was coming. Beautiful work Capcom and I hope to see more storytelling of this style in the future.
    Great video.

  • @dragonbournee5270
    @dragonbournee5270 ปีที่แล้ว +2

    "Everything is gone"
    The stupid poison tree:

  • @victorarrais839
    @victorarrais839 ปีที่แล้ว +3

    man, I loved this quest! It was so weird being there with no endemic life and seeing all monsters dead, that was creepy, I love it

  • @ozeej2258
    @ozeej2258 ปีที่แล้ว +3

    It definitely made me very unnerved, also one of my most favorite quests in MHR so far.

  • @Joe-yx1gq
    @Joe-yx1gq ปีที่แล้ว +4

    For me I Was Joking Wondering if Someone was going Try do a Monster Hunter Creepypasta More like the one form the NES Godzilla Creepypasta Like the Forest to Frozen Forest arena Turns put this quest is Kinda like that even with the Cutsense After This Infected Lunagaron Quest is over with a Giant Beast Coming form The Ocean and This Same Beast Toke Dragonator Shots I Was Never expected something like this But this Feel Great I'm the Right way Besides The Lore horror Of Fatalis or A Creepy Looking monster like Val Hazark they don't feel that much horror this quest In sunbreak is the pure Horror in the Right Way! Even Lunagron Theme in the Cutsense Has the Same Ost As The Final Bosses Because of this Quest!

  • @tismeah7
    @tismeah7 ปีที่แล้ว +5

    The Lunagaron I got was definitely a crown small, but the atmosphere of the area still worked well on me. I was anxious the whole quest

  • @sethmiles9436
    @sethmiles9436 ปีที่แล้ว

    I really like the black and white filter looks so cool!

  • @H_Kazuhira
    @H_Kazuhira ปีที่แล้ว

    Its cool seeing everyone share the same experience for this quest. Caught me off guard too and i loved every moment.

  • @austinmoe4865
    @austinmoe4865 ปีที่แล้ว +1

    Since I like to play while watching/listening to something in the background, I didn't catch the change in music. Then i noticed the gowngoats dead in Area 1. I was like, "Oh, that's a cool touch." But then I noticed the Spiribirds were all gone, and I really started to freak out. Finding the dead Zinogre then was icing to the cake, leaving me going 'wtf?!'

  • @LordShonji
    @LordShonji ปีที่แล้ว +1

    It was a surprise to hear the remastered Khezu theme on the quest

  • @dinorex3464
    @dinorex3464 ปีที่แล้ว

    I also like how the whole "infected wolf" thing is a recurring theme for Suzuki.
    In 4U, a cinematic with a Frenzied Zinogre exterminating a pack of Ioprey and an Iodrome was shown right before Shagaru Magala reveal.
    In Sunbreak, an Afflicted Lunagaron is fought right before Gaismagorm reveal.
    Also, like in 4U, in the quest before the final boss you fight a nerfed version of the endgame powered up monsters (4U had Apex Seregios, Sunbreak has Afflicted Lunagaron).
    This man is an absolute genius.

  • @zextthenomad2916
    @zextthenomad2916 ปีที่แล้ว

    The biggest highlight from the quest is when I approached the Lunagaron, and I started seeing the other corpses of monsters along the way. Finally when I reached it, I realized after every attack it was stopping to breathe heavily. Such a wonderful design of "nothing here is right." You knew what you were doing wasn't helping anything, just finishing the countdown to the upcoming apocalypse.

  • @The_Myfire
    @The_Myfire ปีที่แล้ว

    It's funny how i didnt even notice the missing endemic life and only thought it was odd that Lunagaron was the only monster. But was surprised when finding them covered in Quiro next to the Zingore body. Was really cool.

  • @lilturtleandshell3690
    @lilturtleandshell3690 ปีที่แล้ว +1

    Amazing video, and yes I noticed the absence of endemic life immediately usually when I start a quest I gather some like a sleep toad and marionet spider but I noticed that weren't there and then I found that dead zinoger and it made me feel sad for him and also made me feel scared the map had a gloomy atmosphere and that's the first time you se the quiros flying everywhere in the map so I was confused and scared it truly was an amazing quest to experience for the first time

  • @lightningzorrostudio5542
    @lightningzorrostudio5542 ปีที่แล้ว

    Subscribed and liked the video as I had goosebumps

  • @chasetheson8773
    @chasetheson8773 ปีที่แล้ว +4

    Will you be creating a guide for HH in sunbreak? Or even just an update for more efficient combos with the new switch skills. Also this quest was so eerie

  • @malbogia8003
    @malbogia8003 ปีที่แล้ว

    This, and the chains of harrow questline are two of the best quests in gaming. Especially in terms of creating an unnerving environment and perfectly delivering relentless tension.

  • @del5206
    @del5206 ปีที่แล้ว

    When I started this quest, I didn't pay attention to the music, and didn't notice until I was trying to get the spiribirds I normally get at the start of each hunt. Then I saw the corpses of large monsters and so I knew that the quest was special. I remember really wishing I could turn off the join request because I didn't want anyone else to join and ruin the experience. Thankfully no one joined, so I was able to just wander the whole Citadel just finding all of the monster corpses scattered around. I avoided the Lunagoron like the plague for a while until I was sure I saw everything that was different, all the while the music just made me feel more and more creeped out. When I fought the Lunagoron and saw the Qurio, I knew that "Ok, introduction to the afflicted monsters I saw", but it had nothing special that the afflicted monsters did, which just made me more creeped out, all the while the music during the fight was so quiet. I loved this quest man. It was just so good.

  • @sushiknight17
    @sushiknight17 ปีที่แล้ว +1

    Geez this quest, most memorable ever. Even more so than the Gaismagorm fight. I imagined that I was in some kind of a creepypasta story where everything around me is dead and the game is taunting me with an un-killable monster lol

  • @NaliaDanger
    @NaliaDanger ปีที่แล้ว

    Yes, this quest was so good! The ominous music, the dead monsters, the lack of endemic life - such intense setup! It really sets the tone!

  • @WsuperGaZeW
    @WsuperGaZeW ปีที่แล้ว

    During this quest, all i had was that same feeling when i first played Super Metroid, in the Space Colony, the dreadfull music, dead corpses, the emptiness, during a single quest, I felt like I was playing a different game

  • @SectionSkyly
    @SectionSkyly ปีที่แล้ว +1

    Definitely my favourite moment in Sunbreak. You know something isn't right when you get a Lunagaron urgent in MR5, but when you start the quest and the ominous music starts playing it's pretty unnerving. The "oh, damn" moment when you walk out of the camp and see everything dead genuinely creeped me out and I spent a lot of the quest expecting something else to jump me (I figured an Elder would show up, scare the Lunagaron off and be the real target). What actually happens is even more unsettling and completely threw me off. Not only is it an amazing way to tease the endgame content, it really messes with your expectations...just before you have to fight the final boss.

  • @Enderlinkpawnu
    @Enderlinkpawnu ปีที่แล้ว

    This is the best story quest i have played in Monster Hunter (only played World and Rise). The atmosphere, the lack of other monsters and endemic life, the errie music that is never replaced, even by the victory fanfare when you finish the hunt,it all created a great storytelling atmosphere of something being dreadfully wrong.

  • @navolas2
    @navolas2 ปีที่แล้ว +2

    This is going to be a quest that lives on in as a huge positive from Sunbreak and hopefully is something that can be done again. (The super effective visual and environmental story telling, not the qurio)
    It does make me sad that players who play without music don't quite get the full experience of this quest.

  • @neocalamity3459
    @neocalamity3459 ปีที่แล้ว

    Gathering of the qurio is the first and only quest so far in my monster hunter experience to actually have the words 'oh gog no' leave my mouth. Like throughout the series weve had the standard hunt quota, very extreme and impactful cutscenes and sure some jumpscares along the way but this.... this is different. Of all the times weve been surprised weve expected something coming but this was the purest sense of dread ive ever felt in a monster hunter game. Capcom have truely upped their game and I hope this becomes a standard now.

  • @ashesofaranea
    @ashesofaranea ปีที่แล้ว +2

    Couldn't agree more this was special

  • @drago4445
    @drago4445 ปีที่แล้ว

    This quest is so good when I realized that there were dead monsters on the map I paused and explored, and apparently I am blind because the first body I saw was zinogers meaning I was completely oblivious to the dead small monsters outside the camp or the garangolm I should've saw before arriving at the dead zinogre. Then again I originally thought I had just found a rare wild sleeping zinogre until I realized it was in its death animation and when I opened the map to try and find any useful endemic life only to find out that all the endemic life was gone I knew something was off. Finally the fact that this eerie creepy music plays the whole time even after you finish the quest and expect the light hearted victory music to play no it just continues with that ominous music that really encapsulates the eerie lonely feeling.

  • @lorkhan3488
    @lorkhan3488 ปีที่แล้ว +1

    Not only are the Monster all dead but there is literally nothing alive. Non spiritbirds, no endemic life, nothing... That quest was creepy.
    The only time I was really scared in a Monster hunter game was in 4U and meeting Gore Magala

  • @ItsDaKoolaidDude
    @ItsDaKoolaidDude 4 หลายเดือนก่อน

    There is still some endemic life in the form of spiribirds, but you'll find them hiding a lot more in the bushes scattered about. Almost like theyre trying to hide and survive from being discovered by the Qurio

  • @keeganguyer5237
    @keeganguyer5237 ปีที่แล้ว +2

    I will not lie, but even with the context given, the thumbnail still looks like zingore is recovering from overberingly gushing over how great this quest is.

  • @TheWererapter92
    @TheWererapter92 ปีที่แล้ว

    This quest was literally giving me chills all the way through, dead monsters in places, No endemic life around, the only thing living is a Dying Werewolf. It's like something from a horror movie. 10/10 creepy Pasta rating capcom, I even went around the map looking for as many dead monsters but Garangolm and Zinogre were OK ig, seeing the Zinogre made my Heart sink "No... Not a Zinogre...."

  • @dist0rt3dhum0r
    @dist0rt3dhum0r ปีที่แล้ว +9

    Damn, glad to see that you've poked your head out of Elden Ring long enough to come back and do some of sunbreaks content. Enjoyed your breakdown of this quest. Didn't expect a lore video from what I came to know as a speedrun channel back when I found you in the MHW days.
    Interested to see what you think about the new hunting horns switch skills and if you'll be updating any of your older guides for hunting horn. I can't stop gushing over how much better the hunting horn feels in rise than in world.

    • @londorsblade7241
      @londorsblade7241 ปีที่แล้ว +1

      He’s been responsible for 60% of TDS’ content since sunbreak came out lol. Also rise hunting flute is sad step backward for a lot of veteran dooters.

    • @joesheridan9451
      @joesheridan9451 ปีที่แล้ว

      Hunting horn is completely braindead in rise. It's just a shitty hammer with buffs now

    • @marcusaaronliaogo9158
      @marcusaaronliaogo9158 ปีที่แล้ว +3

      @@londorsblade7241 tbh, rise hh is not bad.

  • @LugaruEvolutions
    @LugaruEvolutions ปีที่แล้ว +1

    One thing I noticed (and that may have taken a little from my experience with this quest) the spiribird call skill still fuels you with birds and buffs you.

    • @skiffy8121
      @skiffy8121 ปีที่แล้ว

      you can also find a few hiding in the grass if you cut it

  • @ravingraven2522
    @ravingraven2522 ปีที่แล้ว

    A small thing I noticed during my run of it. I use a build that combines Gore Magala's Coalescence with Magnamalo's Hellfire Cloak, so if I get a monster enraged, I'll be hit with Hellfireblight.
    For the vast majority of the fight, I never got the status. the Qurio'd Lunagaron doesn't enrage until the very end when he turns blood red. It's too exhausted from being fed on by the Qurio to actually give its all, until the Qurio realize it's fight or flight and enhance it to an insane degree. I felt like that was a nice narrative addition, as well as a small gameplay handicap to help you, as a player, having to fight this guy without any permabuffers, hunting helpers, or extra monsters to mount.

  • @kuyagab4444
    @kuyagab4444 ปีที่แล้ว

    Just completed that very quest dur my lunchbreak earlier and the lack of endemic life, save for the few hidden Spiribirds that you have to sus out, caught me off guard. It was like back in PS2 era where you can only rely on the items you have packed and those thaf you can find in the area. Also nice visual touch on those dead monsters like the Zinogre and Garangolm just littered all over the map. I was like, "Who killed these things?"
    The Lunagaron having curios flying around him was also an awesome foreshadowing of the afflicted monsters.

  • @Flowmystic
    @Flowmystic ปีที่แล้ว

    Awesome video. I have repeated this quest more than any other in Sunbreak and noticed most of the things you mentioned in this video but never fully grasped what was going on. This was a delight to watch

  • @isaacm7934
    @isaacm7934 ปีที่แล้ว +5

    I didn't feel like I was playing Monster Hunter when I did this Quest and that's not a bad thing at all

  • @bockcui5740
    @bockcui5740 3 หลายเดือนก่อน

    Same vibes as 343 Guilty Spark in Halo CE. The environmental storytelling in that level was top notch.

  • @drxavier1870
    @drxavier1870 ปีที่แล้ว

    The dramatic vocals when the Lunagaron enrages and fully turns is also extremely unnerving
    You hear the same noise when Afflicteds see you as well

  • @ChaseHyaena
    @ChaseHyaena ปีที่แล้ว

    Doing this quest gave me "Trail of Blood" vibes from the original Final Fantasy VII. It worked so well.

  • @acetrainer3240
    @acetrainer3240 ปีที่แล้ว

    I remember I did a double take when I passed the dead Zinogre that had no visible injuries or anything. A disturbing chord in the music played as soon as I got a good look at it and I got a chill. Definitely the scariest hunt I've been on. It's weird to think that I never get this feeling from a monstrous elder dragon, but from a plague of tiny parasites that can kill something so much larger than them. Death was likely a release for that Zinogre and Lunagaron