LOWPOLY CLIFF rocks with grass / moss in BLENDER 3D | Low poly 3d style for games | 3d Game Art
ฝัง
- เผยแพร่เมื่อ 9 ก.ย. 2024
- My store: gumroad.com/br... | I will show you have to create a low poly rock in blender 2.90. Create quickly lowpoly rock model in this blender speed modeling video. Lowpoly 3d environment Design in Blender 3d.
---------------------------
Thank you for watching & have a good day!
Rafał Urbański
www.artstation...
Thanks again for the music.
Loving it!
Glad to hear :)
Looks awesome!
Thanks!
Awesome👌👌
Thank you! Cheers!
Hello! This video was very helpful to me. I just wanted to add that you could use Mixed shader + normal steepness to shade the grass differently from the rock.
Thank you for the tip! :)
Lighting setup tutorial will be great
Lighting is a tricky task for me because I usually rely on what 'feels' right. Consequently, it's sometimes difficult to explain my reasoning behind the choices I've made.
It's lovely! Can you make a little tutorial for this style?
Yeah, I will have lowpoly stuff for sure
Hi pal, that's a good video.
I usually use them in almost all my videos, I just sometimes forget to use them :)
THANK YOU
Enjoy ;)
You Can Join The Objects Before Applying Textures. That Would Make It Easier.
Yes, my workflow is generally quite spontaneous. I usually work 'on the fly' and often don't have a set plan in place. So it can get a bit messy at times. (When recording videos.)
Hi I want to ask, do you add a curvature shader on top on render? It looks like on the sharp edges rock there is a hint of white cavity/curvature on the sharp area. How do you achieve that? Do you put a small bevel on every edge on the rock?
th-cam.com/video/jwLd7uRqGLo/w-d-xo.html
how did he split that at 0:50 ?
ctrl + shift + B
thanks, and what about at 0:47 how you created that edge?
got it. sorry I am new to blender.
And please if u could show keypress that would be helpful
How long did this take?
It is proabably 2x speed. But it takes a few hours just to figure out what I want to do - concepting phase.
Should I try to keep it all quad? Does ngon matter in low poly style assets like this one?
Thank you for your answers.
You don't have to care too much about triangles in lowpoly game object because your models will be triangulated when imported to game engines (unity and unreal). If you need a clean mesh for animation (like 3d characters) you need quads. Quads are also great to keep your meshes clean and easy for UV unwrapping. When I do retopo of my rocks I usually decimate high poly mesh and keep triangles, because it doesn't matter that much in this case.
@@brainchildpl Oh, thank you :))
Great asset! Where could I buy the blender file for this video though?
Hey, you can't buy this asset atm.
@@brainchildpl I'll give you a deal you wont be able to refuse
@@bharatkamboj6028 :D