Hello! This video was very helpful to me. I just wanted to add that you could use Mixed shader + normal steepness to shade the grass differently from the rock.
Lighting is a tricky task for me because I usually rely on what 'feels' right. Consequently, it's sometimes difficult to explain my reasoning behind the choices I've made.
Awesome tutorial! I’m thinking of blocking out the main rock shapes like you did, but using sculpting tools for the fine details part, and then turn to low poly with decimate. Have you tried that? Curious if it might be quicker
Hi I want to ask, do you add a curvature shader on top on render? It looks like on the sharp edges rock there is a hint of white cavity/curvature on the sharp area. How do you achieve that? Do you put a small bevel on every edge on the rock?
Yes, my workflow is generally quite spontaneous. I usually work 'on the fly' and often don't have a set plan in place. So it can get a bit messy at times. (When recording videos.)
You don't have to care too much about triangles in lowpoly game object because your models will be triangulated when imported to game engines (unity and unreal). If you need a clean mesh for animation (like 3d characters) you need quads. Quads are also great to keep your meshes clean and easy for UV unwrapping. When I do retopo of my rocks I usually decimate high poly mesh and keep triangles, because it doesn't matter that much in this case.
Thanks again for the music.
Loving it!
Glad to hear :)
Looks awesome!
Thanks!
Hello! This video was very helpful to me. I just wanted to add that you could use Mixed shader + normal steepness to shade the grass differently from the rock.
Thank you for the tip! :)
Lighting setup tutorial will be great
Lighting is a tricky task for me because I usually rely on what 'feels' right. Consequently, it's sometimes difficult to explain my reasoning behind the choices I've made.
Awesome👌👌
Thank you! Cheers!
Awesome tutorial! I’m thinking of blocking out the main rock shapes like you did, but using sculpting tools for the fine details part, and then turn to low poly with decimate. Have you tried that? Curious if it might be quicker
I usually do it that way
THANK YOU
Enjoy ;)
Hi pal, that's a good video.
I usually use them in almost all my videos, I just sometimes forget to use them :)
It's lovely! Can you make a little tutorial for this style?
Yeah, I will have lowpoly stuff for sure
how did he split that at 0:50 ?
ctrl + shift + B
thanks, and what about at 0:47 how you created that edge?
got it. sorry I am new to blender.
And please if u could show keypress that would be helpful
Hi I want to ask, do you add a curvature shader on top on render? It looks like on the sharp edges rock there is a hint of white cavity/curvature on the sharp area. How do you achieve that? Do you put a small bevel on every edge on the rock?
th-cam.com/video/jwLd7uRqGLo/w-d-xo.html
You Can Join The Objects Before Applying Textures. That Would Make It Easier.
Yes, my workflow is generally quite spontaneous. I usually work 'on the fly' and often don't have a set plan in place. So it can get a bit messy at times. (When recording videos.)
Great asset! Where could I buy the blender file for this video though?
Hey, you can't buy this asset atm.
@@brainchildpl I'll give you a deal you wont be able to refuse
@@bharatkamboj6028 :D
How long did this take?
It is proabably 2x speed. But it takes a few hours just to figure out what I want to do - concepting phase.
Should I try to keep it all quad? Does ngon matter in low poly style assets like this one?
Thank you for your answers.
You don't have to care too much about triangles in lowpoly game object because your models will be triangulated when imported to game engines (unity and unreal). If you need a clean mesh for animation (like 3d characters) you need quads. Quads are also great to keep your meshes clean and easy for UV unwrapping. When I do retopo of my rocks I usually decimate high poly mesh and keep triangles, because it doesn't matter that much in this case.
@@brainchildpl Oh, thank you :))
how would u even uv unwrap this😭😭😭
just put seams on sharp edges and it should be done