Blender - Quad Remesher Workflow

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  • เผยแพร่เมื่อ 5 ต.ค. 2024
  • This is a sick way you can use Quad Remesher in Blender to create quick subdivision mesh with less errors. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more.
    www.pzthree.com/

ความคิดเห็น • 49

  • @beaustine6093
    @beaustine6093 10 หลายเดือนก่อน +7

    Fantastic tutorial! This is perfect timing as I just purchased Quad Remesher. Would love to see more tutorials that combine Quad Remesher, Box Cutter, Hard Ops, and Mesh Machine. Keep up that great content!

  • @DeputyChiefWhip
    @DeputyChiefWhip 10 หลายเดือนก่อน +4

    What i have found with quad remesher is that if you have models that its not good at being remeshed for poly reduction. If your model don’t have good symmetry there will be one downside. The remesh creates one big spiralling edge loop.
    In your example its great because if you want to reduce your model by remove an edge loop, you just select loop and remove it. In my example, if you select an edge loop this edge loop doesn’t go in a ring, it will spiral from border to border.
    What you can do is add a knife cut to break the spiralling loop before removing the loop.

  • @DaCapitalist1
    @DaCapitalist1 10 หลายเดือนก่อน +7

    Very interesting video! I would love to see a deeper dive on this. Quadremesh is amazing

  • @joshua42777
    @joshua42777 9 หลายเดือนก่อน

    Thank you for sharing ! I have quad remesher and fluent this may make my workflow a lot easier!

  • @MetalGearMk3
    @MetalGearMk3 10 หลายเดือนก่อน +4

    Its okay, no matter how you use it you'll end up generating spirals loops, especially on more complex meshes. There is a new version that hopefully address this issue, the dev is working on it for awhile now.

    • @pzthree
      @pzthree  10 หลายเดือนก่อน

      yes, but its ok. still easy to work with.

    • @short-circut2262
      @short-circut2262 10 หลายเดือนก่อน +2

      Yeah it’s apparently expected to come April 2024. It was actually supposed to come out sometime in the next month but it got delayed

  • @gibson2623
    @gibson2623 10 หลายเดือนก่อน +11

    This should not be a plugin. Should be a standard tool out of the box.

    • @pzthree
      @pzthree  10 หลายเดือนก่อน +3

      Would be nice but it's not.

    • @gibson2623
      @gibson2623 10 หลายเดือนก่อน

      @@pzthree Ye :)...It is on 3ds max :)

    • @colbyr.adamson4427
      @colbyr.adamson4427 8 หลายเดือนก่อน

      Gotta make money somehow.

    • @gibson2623
      @gibson2623 8 หลายเดือนก่อน

      @@colbyr.adamson4427 Somehow? You can always try to rob a bank or a house then.

    • @Error_-xn7po
      @Error_-xn7po 7 หลายเดือนก่อน

      Ahoy there captain!

  • @cupcaketyrantdar2483
    @cupcaketyrantdar2483 9 หลายเดือนก่อน +1

    Dang, this looks really good. So many videos of people going through painful clean up after booleaning their meshes, but this just seems to sidestep that entirely. There must be some catch to this (besides the price tag)

  • @Ashtroids
    @Ashtroids 6 หลายเดือนก่อน +1

    I have been using with a pretty fair amount of success. Only issues I encounter personally are when I am trying to boolean a hole right through my mesh sometimes it just won't make the hole as clean as I'd want it to be even if I use a high vert count cylinder. Would love to see how you do holes with this workflow.

  • @Knightbreaker107
    @Knightbreaker107 10 หลายเดือนก่อน +2

    Fantastic as always!

  • @binyaminbass
    @binyaminbass 10 หลายเดือนก่อน +1

    Thank you! I always use it at default settings. This workflow looks very good. I would be interested to see what other secrets you have discovered in this addon.

    • @jorgeluisgenova5108
      @jorgeluisgenova5108 9 หลายเดือนก่อน

      But those are not secrets... you can read the addon documentation, or also just experimenting clicking those boxes and settings. I find these tutorials very useful too don't get me wrong, but come on these are not secrets xD

    • @binyaminbass
      @binyaminbass 9 หลายเดือนก่อน

      The documentation doesn't mention these tips. I didn't stumble on these by ticking boxes.
      1. Remeshing on Auto-Smooth and then changing to Smooth for SubDiv.
      2.Remeshing on the object before adding a bollean operation.
      These are clutch. I never knew about them. It's not written about. How is that not a secret? Maybe you'd prefer "Discovered Workflow"? Semantics. @@jorgeluisgenova5108

  • @ThulfaqarAbdulla
    @ThulfaqarAbdulla 10 หลายเดือนก่อน

    Amazing I had this plugin but now I understand how to use it . . . thanx man

    • @pzthree
      @pzthree  10 หลายเดือนก่อน

      It's just one way you can but it's fun

  • @Katana2040
    @Katana2040 10 หลายเดือนก่อน

    Another banger. Right on, man 😎

  • @yakusa_3dart
    @yakusa_3dart 4 หลายเดือนก่อน

    i love it! thamks master!

  • @UnchartedWorlds
    @UnchartedWorlds 2 หลายเดือนก่อน

    This is fucking Gold!!! I have this addon, I bought it and yet I complained how it doesnt work on ngons/triangle meshes from Plasticity, but I see now what I did wrong! With marked edges that come from Plasticity thanks to Blender bridge, this method should work gold, no? Even mayor areas Plasticity can mark with different colors and I could translate those to different materials like you did, what could also help? I mean this looks super promising and nothing I explored or thought about when I tested! What I am trying to say like the other commenter, thank you for making this! And if you can respond to this comment with your thoughts on what I mentioned, it be awesome :)

    • @pzthree
      @pzthree  2 หลายเดือนก่อน

      It will often times still fail. No matter how much you prep the model. So it can be hit or miss. It's worth exploring it's limitations though. As it can be extremely useful for pushing out some quick subdivision mesh that you can usually clean up and take further.

  • @baldpolnareff7224
    @baldpolnareff7224 10 หลายเดือนก่อน

    I bought Quadremesher and I love it, the issue is with very complex meshes that came from CAD, their topology is garbage and very unpredictable, sometimes with an unbelievable amount of triangles in certain areas and a very sparse distribution of edges in others…it’s just impossible to clean them up manually and take advantage of the binormal splitting…

    • @pzthree
      @pzthree  10 หลายเดือนก่อน +1

      I've seen that before. I end up remodeling stuff. I'm sure there's better ways.

    • @baldpolnareff7224
      @baldpolnareff7224 10 หลายเดือนก่อน +1

      @@pzthree I’m in a company and it would just be unsustainable to remodel all the parts of complex assemblies

  • @StreamwaveProduction
    @StreamwaveProduction 7 หลายเดือนก่อน

    No matter how many tutorials I follow, every time I click Remesh, the corners of my object always get screwed. How can I solve this?

  • @ianzander5057
    @ianzander5057 5 หลายเดือนก่อน

    What am i doing wrong? The boolean is not working?

  • @Death-Flower
    @Death-Flower 10 หลายเดือนก่อน

    thanks!!

  • @joe_fabricator
    @joe_fabricator 10 หลายเดือนก่อน

    Great stuff here. Is Quad Remesher only a yearly subscription or do they have an option to buy the latest version outright?

    • @pzthree
      @pzthree  10 หลายเดือนก่อน +1

      You can buy perpetual.

    • @joe_fabricator
      @joe_fabricator 10 หลายเดือนก่อน

      Thank you :-)

  • @FPChris
    @FPChris 9 หลายเดือนก่อน

    What about the poly lines that skew or the top of the surface where they group off center?

    • @pzthree
      @pzthree  9 หลายเดือนก่อน

      can happen, best to try and keep things planar and sharp, checking for errors along the way and correcting them if possible. Check the other quadremesh videos this plays into it but isn't everything.

  • @audiocontent6631
    @audiocontent6631 8 หลายเดือนก่อน

    please provide the link to the radial array add-on you are using

    • @pzthree
      @pzthree  8 หลายเดือนก่อน +1

      Hardops. On the website.

  • @AntonSavoderov
    @AntonSavoderov 10 หลายเดือนก่อน

    cool

  • @kickskii
    @kickskii 10 หลายเดือนก่อน

    Can i do this on a decimated mesh that has a slight bevel or will that get ugly?

    • @pzthree
      @pzthree  10 หลายเดือนก่อน

      Will probably get ugly. It's a finicky workflow sometimes.

  • @Toskyval
    @Toskyval 10 หลายเดือนก่อน

    Hi, I wrote this comment to advice you that the "Pin Verts" addon has been taken down by his author (""This product is not currently for sale."")
    Considering that it was free, it is possible that you upload a copy of it and post the link from your website?

    • @pzthree
      @pzthree  10 หลายเดือนก่อน

      I can't upload it but thanks for letting me know about this.

  • @xinversive
    @xinversive 9 หลายเดือนก่อน

    is there a blender 4 release?

    • @pzthree
      @pzthree  9 หลายเดือนก่อน

      I don't know. Stick with 3.6.

  • @murdocklesban6836
    @murdocklesban6836 8 หลายเดือนก่อน

    tienes que poner detect hard edges

  • @neil1375
    @neil1375 10 หลายเดือนก่อน

    Which versions of Blender does this Addon work in?

    • @pzthree
      @pzthree  10 หลายเดือนก่อน +2

      Just use 3.6LTS