PzThree
PzThree
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The Artistic Mindset
Be an Artist.
Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more.
www.pzthree.com/
มุมมอง: 649

วีดีโอ

QA - Learning to Much
มุมมอง 9217 ชั่วโมงที่ผ่านมา
Don't go overboard when learning about 3d. Try to keep it simple and don't overthink it. Pick it up as you go. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
Low Poly Modeling & Shading Tricks
มุมมอง 1.9K19 ชั่วโมงที่ผ่านมา
A few low poly modeling and shading tricks to make better optimized game meshes. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
Edit Mesh Modifier In Blender - Modifier List Addon
มุมมอง 2.2K14 วันที่ผ่านมา
The modifier list addon adds the edit mesh modifier that is similar to the one found in 3d studio max. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
SubD - Hard Surface Creasing
มุมมอง 4.5K14 วันที่ผ่านมา
Subdivision modeling hard surface shapes while using creases. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
Lawn Mower Panel Shape Practice
มุมมอง 1.5K14 วันที่ผ่านมา
A lawn mower shape practice session. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
Standard Modeling in Blender
มุมมอง 2.2K14 วันที่ผ่านมา
Focus on standard modeling tools when learning to model. It really helps to feel in control of your meshes. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
Blender - Cast Modifier
มุมมอง 2.2K14 วันที่ผ่านมา
A quick look at using the cast modifier. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
QA - Thoughts on Blender 4.3
มุมมอง 1.5K21 วันที่ผ่านมา
Rattling off a few thoughts on Blender 4.3 since a few people wanted to know. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
Blender - Local View Trick
มุมมอง 2Kหลายเดือนก่อน
How to keep local view from panning. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
Krita's Soft Round Issue
มุมมอง 1.1Kหลายเดือนก่อน
A few ways to deal with Krita's softround brush not being so soft. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
SDF in Substance 3D Modeler
มุมมอง 1.4Kหลายเดือนก่อน
Taking a look at the SDF primitives in Substance 3d modeler. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
Perfection
มุมมอง 3.2Kหลายเดือนก่อน
Don't always chase absolute perfection. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
Blender - Modeling and More
มุมมอง 4.6Kหลายเดือนก่อน
A little vanilla blender modeling using Booleans and finishing up by messing with quad-remesher. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
PBR Material Setup - Blender
มุมมอง 1.8Kหลายเดือนก่อน
Learn how to Set up a PBR Material, Convert Normal Maps, Using Height/Displacement Maps, and Basic Material Blending in one tutorial. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
Answering a question about Sub-Division Topology
มุมมอง 2.6K2 หลายเดือนก่อน
Answering a question about Sub-Division Topology
Textures and UV Mapping
มุมมอง 1.6K2 หลายเดือนก่อน
Textures and UV Mapping
Substance Basics
มุมมอง 1.3K2 หลายเดือนก่อน
Substance Basics
Power of Lines
มุมมอง 7732 หลายเดือนก่อน
Power of Lines
Creating Pixel Art in Krita
มุมมอง 6392 หลายเดือนก่อน
Creating Pixel Art in Krita
Re-topo Topo - Follow up
มุมมอง 1.6K2 หลายเดือนก่อน
Re-topo Topo - Follow up
Re-topo Topo
มุมมอง 3.8K2 หลายเดือนก่อน
Re-topo Topo
Sculpt Face Sets to Panels (Quad Remesher)
มุมมอง 1.8K2 หลายเดือนก่อน
Sculpt Face Sets to Panels (Quad Remesher)
Splitting a Sculpt into Quad Meshes (Quad Remesher)
มุมมอง 2K2 หลายเดือนก่อน
Splitting a Sculpt into Quad Meshes (Quad Remesher)
SDF Modeling
มุมมอง 4.6K2 หลายเดือนก่อน
SDF Modeling
Knurling
มุมมอง 1.7K3 หลายเดือนก่อน
Knurling
USP Slide Example
มุมมอง 3.4K3 หลายเดือนก่อน
USP Slide Example
GameBoy Corner
มุมมอง 3K3 หลายเดือนก่อน
GameBoy Corner
Headphone Timelapse
มุมมอง 1.2K3 หลายเดือนก่อน
Headphone Timelapse
Headphones at a Glance
มุมมอง 1.1K3 หลายเดือนก่อน
Headphones at a Glance

ความคิดเห็น

  • @AlexTsekot
    @AlexTsekot 12 ชั่วโมงที่ผ่านมา

    One thing to keep in mind is that if you want to get the most out of mid poly workflows, you need to keep the materials in mind. If you own cyberpunk I do recommed you get Wolvenkit and export some of the meshes and textures out of the game. The material setup on a lot of the more complex meshes is actually using a layered workflow meaning that any model can have at any time up to 20 layers of different materials and for the most part these are all shared accross the entire game. The modding community has develiped a blended importer that loosely mimics the layered material setup in the engine so check that out too. I mostly investigated the vehicles and they are set up with layered materials as mentioned above. For example the exterior of the vehicle has about 18 layers with simple black and white mask textures ranging from 1k to 256x256 sizes that dictate where materials go. If you want more information search for "Multilayered: Cyberpunk's supershader" and read the REDWiki modding wiki, it explains how it all works. There are certainly downsides to using this method but for this kind of game the upsides and the speed of asset creation trumps and disadvantage.

  • @franco-russo
    @franco-russo 23 ชั่วโมงที่ผ่านมา

    I don't know what it is about topology videos, but they start off great and then somewhere in the middle get lost in the weeds. Very hard for new people to 3D modeling to understand.

  • @dragonstooth4223
    @dragonstooth4223 วันที่ผ่านมา

    I haven't watched through this completely yet but I can tell that there is a wealth of information in here. I'm gonna have to watch it in detail after christmas because I can already tell I'm gonna learn a lot. Thanks :)

  • @sheesh636
    @sheesh636 2 วันที่ผ่านมา

    This one hit the spot pz ..that lady bug is peaceful ..it's staring into my soul..

  • @pingchen8620
    @pingchen8620 3 วันที่ผ่านมา

    2:24 sanping tips 5:15 backface culling ( can see though back ) 10:34 cyliner problem

  • @biker6600
    @biker6600 3 วันที่ผ่านมา

    I didnt understand anything about baking but i listened like i was a kid

  • @pingchen8620
    @pingchen8620 3 วันที่ผ่านมา

    1:35 add remesh

  • @LutherTaylor
    @LutherTaylor 3 วันที่ผ่านมา

    The Havard free course: thank you for bringing that to my attention. that is the main take away i got from this video. Being in the U.K. I hope i can enroll to it, it seems i can however course has already started and have my hands full still learning blender. the guy in question probably has some solid skill in a different art form hence wanting to know the basics in a foundational way, but the content here is probably overkill. this is like super -under the hood - level stuff. I had the same questions sort of surrounding baking and texturing....almost makes me think you are responding to a recent post...from reddit maybe? lol but yeah this is stuff that for now goes over my head. Im more curious just on a foundational understanding of texturing/materials/shaders in a way that it relates to the art to achieve what I want. like simple low level stuff that can then be expanded upon just like your maths example. starting point could be a cereal box. simple geometric shape, but then develop concepts to have certain wear and tear like maybe colour starts to fade, maybe one side gets exposed to water so is damp. maybe its been sitting in an abandoned building gathering dust and all manner of other elements. like how do you go about learning texturing that frees you from tutorial city and allows you play on your own. the answer i've found isnt to just do tutorials but you need a proper education on what they are and how to achieve those things conceptually. my own problem is that because i believe there is a more efficient way to learn something, it stops me from simply jumping in lol. like how knowing your basic primitives and light fundamentals (core shadow, bounce light, occlusion etc) frees you from slavish following reference. for folks interested in that computer science course. this may also wet your appetite too! w3schools(dot)com sorry for the wall of text! PZ thank you for sharing your knowledge freely!

    • @pzthree
      @pzthree 3 วันที่ผ่านมา

      In this case, no it's not from reddit. Just a conversation that unfolded worth a video. Edx is just a fun resource all around. I've done a few of them and it's enjoyable. TH-cam has some really good in depth learning. The videos can be hard to find but it's out there. It's not usually real popular so it gets buried by the algorithms.

    • @SCRTBLE
      @SCRTBLE วันที่ผ่านมา

      You should make a playlist on your channel or something of videos you think people would generally want to que in on

  • @jakeschroeder4874
    @jakeschroeder4874 3 วันที่ผ่านมา

    For the right person, these type of mentorship videos are invaluable. Before blenderbro or other technical course you have to pay for. This is the gap you are filling. Extremely useful for starters. Pz is actually trying to help people. Crazy in 2024. Id do more mentorship videos dude.

  • @sheesh636
    @sheesh636 3 วันที่ผ่านมา

    pz wants us to succeed..Say it with me..Pz! Pz! Pz! Pz! Woooo...thanks pz for helping us..

  • @Grimstore
    @Grimstore 3 วันที่ผ่านมา

    These free flowing high level videos are my favorite !

  • @alvoltta
    @alvoltta 3 วันที่ผ่านมา

    nice trick

  • @AlexeyNapechkin
    @AlexeyNapechkin 4 วันที่ผ่านมา

    Cool )

  • @pingchen8620
    @pingchen8620 4 วันที่ผ่านมา

    1:49 shift + ~ fly mode ( close detial observe) mouse wheel will speed up or down 2:00 in fly mode --- g you can walk or run on surface 2:46 back to view 3:28 alt + d ( modify it after duplicate / duplicate link) 4:24 alt + a aligetool ( machin3tool) 5:20 ctrl + . for control coordinate ( ctrl + . again for cancel control coorinate) 7:40 shift +l or shift+g 9:39 selection

  • @pingchen8620
    @pingchen8620 5 วันที่ผ่านมา

    5:40 in soild, miter type for angle truning ( outer or innner angle type ) 13:20 exsample 01 15:47 bevel point 17:10 egde loop 19:11 sub surface 21:00 combin up 28:20 edge clean up 33:02 ctrl+shirt+r E OR F offset 35:12 cut on curve surface 39:18 box cutter tips

  • @AlexeyNapechkin
    @AlexeyNapechkin 6 วันที่ผ่านมา

    Вот это тема.

  • @armyofone5682
    @armyofone5682 7 วันที่ผ่านมา

    You should check out auto-merge mode when fixing up topology. It will automatically merge any vertices that are close to each other (based on specified distance). It's more fluid than having to run merge by distance operator manually over and over again. Just don't forget to turn off the mode once you are done with topo cleanup or it can produce some unexpected vertex welding.

  • @kruz3d573
    @kruz3d573 8 วันที่ผ่านมา

    PzThree is actually Arrimus3D Of Blender

  • @luzid.vision
    @luzid.vision 8 วันที่ผ่านมา

    Thats insane! What a gem

  • @markophoenix1991
    @markophoenix1991 8 วันที่ผ่านมา

    I want to be a 3d environment artist, and I find it really helpful, thank you so much

  • @sheesh636
    @sheesh636 8 วันที่ผ่านมา

    legend has it the 3 in pz three is because he slays every triangle he comes across..

  • @cz3026
    @cz3026 8 วันที่ผ่านมา

    Thank you huge fps increase

  • @LudicrousAnimation
    @LudicrousAnimation 8 วันที่ผ่านมา

    I am your number 1 fan

  • @omnymisa
    @omnymisa 9 วันที่ผ่านมา

    That SDF thing make modeling look a lot more friendly than the other way we traditionally go.

  • @omnymisa
    @omnymisa 9 วันที่ผ่านมา

    I wonder if it would be easier for the developer to take this to Blender 4+ with the new geometry nodes, it should offer a more flexible capabilities

  • @jareddinwiddie2332
    @jareddinwiddie2332 10 วันที่ผ่านมา

    Whats the purpose of the face sets?

  • @Alfius_
    @Alfius_ 12 วันที่ผ่านมา

    This is what I needed. Thanks a lot.

  • @igorgustavosampaio
    @igorgustavosampaio 12 วันที่ผ่านมา

    Your videos are always relaxing and informative to watch

  • @legenarymaster3696
    @legenarymaster3696 12 วันที่ผ่านมา

    Finally someone explaining sub d. I followed so many tutorials that ended with poor shading and limited workflows. All while pushing their $100 courses. Thank you for finally helping me achieve my goals sir.

  • @MasBagz
    @MasBagz 13 วันที่ผ่านมา

    Whats it the name of add on that can give info how much a degree when using knife tool ?

    • @igorgustavosampaio
      @igorgustavosampaio 12 วันที่ผ่านมา

      Up

    • @pzthree
      @pzthree 12 วันที่ผ่านมา

      Its not an addon, goto prefrences / keymap / search for the knife tool (k key), expand it and change the settings even if they are greyed out. Turn on measure angles, set to 5 deg.

  • @ComputerClass-n7k
    @ComputerClass-n7k 13 วันที่ผ่านมา

    pzthree you are the goat

  • @fakes222
    @fakes222 13 วันที่ผ่านมา

    This is just what I needed, thank you

  • @Rheez3D
    @Rheez3D 13 วันที่ผ่านมา

    Have I ever told you that I love you? Well I guess this is that. Thanks for the superb content as usual!

  • @martin_mikulic
    @martin_mikulic 13 วันที่ผ่านมา

    The last thing I truly missed from Max is finally here, not fully but this is almost enough and I believe in the future (in combination with geo nodes) it will be even better then Max

  • @zORg_alex
    @zORg_alex 13 วันที่ผ่านมา

    Awesome. Blender is more like Max. The thing I've started my modeling with. Cool. Love it

  • @9b8ll
    @9b8ll 13 วันที่ผ่านมา

    And..... Installed it asap! I did not know this addon existed! And it has the old Modifier ui stack, too.

  • @UserNumeroUnoo
    @UserNumeroUnoo 14 วันที่ผ่านมา

    I wish I had to make changes in frozen modifiers like in a 3DS Max stack))

  • @fergadelics
    @fergadelics 14 วันที่ผ่านมา

    Does it bake GN too? I can add armature after this? I’m done for the day and not moving back to the desk to test. Ha. This is just great though. Opens things up so much I’ll have to remind myself not to limit what I can do

    • @pzthree
      @pzthree 14 วันที่ผ่านมา

      Yes. If instancing realize instances. You will be able to hop into edit mode then. Armature works as well.

  • @gongalp9065
    @gongalp9065 14 วันที่ผ่านมา

    Please make the same tutorial using retopoflow

  • @純資産7億円
    @純資産7億円 14 วันที่ผ่านมา

    which is good ? Conjuresdf and MD

    • @pzthree
      @pzthree 14 วันที่ผ่านมา

      Pros and cons to both. MD for desktop can't bring in reference images. Has the ability to array including radial array. Doesn't have sub shape nesting. Easier to change shape dimensions. Triangle and quad export (quad remesher). The "clay" system for MD and VR is still a part of the software and super useful by itself. Not a very strong sculpting software, but it's a surprisingly capable modeling program. Conjure currently works best with 3.3. It is still in alpha, and beta / release will cost more (with reduced pricing) The renderer is performant. Can nest sub shapes. Doesn't array shapes. Voxel remesh only. (Voxel mesh can be further refined with sculpting and quad remesher addon if you have it). Sculpting in blender is a better experience. It's tough to really make a recommendation. Conjure alpha is still really useful for modeling and the support for the creator will hopefully keep pushing it's development along. Buy substance if you want to have fun with sdf and clay. Experiment with a different way of 3d modeling especially in VR.

  • @Krishna-nf5ss
    @Krishna-nf5ss 14 วันที่ผ่านมา

    very useful

  • @simsimsim-n2t
    @simsimsim-n2t 14 วันที่ผ่านมา

    where to download?

    • @pzthree
      @pzthree 14 วันที่ผ่านมา

      Extensions in the preferences. Its the fork version. Might be on github as well.

    • @simsimsim-n2t
      @simsimsim-n2t 14 วันที่ผ่านมา

      @@pzthree what is its name? i can't find it in extensions

    • @pzthree
      @pzthree 14 วันที่ผ่านมา

      @@simsimsim-n2t modifier list

  • @sobreaver
    @sobreaver 14 วันที่ผ่านมา

    Least it's another great step forward, until we keep improving it !!

  • @mini_moeller9032
    @mini_moeller9032 14 วันที่ผ่านมา

    About the only thing I enjoy more in 3ds Max compared to Blender is how the modifier stack works. Although definitely not to the same level yet, this gives me hope that Blender can have a modifier stack with the same degree of flexibility in the future.

    • @hectorescobar9450
      @hectorescobar9450 14 วันที่ผ่านมา

      @@mini_moeller9032 yeah I like the modifier stack options in Max but like the smoothness of the Modefier stack in blender more. Let’s just see if we can keep improving and get ahead in the options department

  • @MasonObjora
    @MasonObjora 14 วันที่ผ่านมา

    hallelujah, it happened. There are still many things you can borrow from 3D max ))

    • @Mauro_3D_CE
      @Mauro_3D_CE 14 วันที่ผ่านมา

      which, give me examples...

  • @davidcsakvari762
    @davidcsakvari762 14 วันที่ผ่านมา

    Unfortunately not As good as in Max.

    • @pzthree
      @pzthree 14 วันที่ผ่านมา

      True but still really useful and better then nothing.

    • @rodolflum3444
      @rodolflum3444 14 วันที่ผ่านมา

      will paying for bandwidth is good than paying for max. lol

    • @hectorescobar9450
      @hectorescobar9450 14 วันที่ผ่านมา

      Don’t really see the difference. How is Max version better? The fact that is Blender and not have to use Max makes it better. Max is a dinosaur tool.. loved it, missed it but now can’t go back to it

    • @davidcsakvari762
      @davidcsakvari762 14 วันที่ผ่านมา

      @@hectorescobar9450 The max is actually non-destructive and you can always add, delete and change anything in pre-modifly versions. While here it is not possible to only just if you delete the modifly

    • @davidcsakvari762
      @davidcsakvari762 14 วันที่ผ่านมา

      (I hate Max by the way)

  • @CharlesLijt
    @CharlesLijt 14 วันที่ผ่านมา

    So basically C4D logic now haha

  • @gezbob3508
    @gezbob3508 14 วันที่ผ่านมา

    Oh wow, that actually is a game changer 😊

  • @dazecm
    @dazecm 14 วันที่ผ่านมา

    Nice.

  • @SwordToothTiger
    @SwordToothTiger 14 วันที่ผ่านมา

    Try to do same things on curved surfece, "This is where the fun begins".