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PzThree
United States
เข้าร่วมเมื่อ 31 ธ.ค. 2020
Arts and Gaming Channel
SDF Modeling
Taking a basic look at SDF Modeling in Blender and Substance 3D Modeler.
Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more.
www.pzthree.com/
Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more.
www.pzthree.com/
มุมมอง: 945
วีดีโอ
Knurling
มุมมอง 1.3K19 ชั่วโมงที่ผ่านมา
How I create Knurling. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
USP Slide Example
มุมมอง 2.6Kวันที่ผ่านมา
Taking a look at cLooking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
GameBoy Corner
มุมมอง 2.2Kวันที่ผ่านมา
Taking a look at how you might approach creating a Gameboys topology in the corner and on the back. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
Headphone Timelapse
มุมมอง 1K14 วันที่ผ่านมา
Timelapse of the unfinished headphones for the ones who wanted to see it. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
Headphones at a Glance
มุมมอง 86314 วันที่ผ่านมา
Talking about how you might go about modeling headphones similar to this. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
Topo Example Breakdown
มุมมอง 4.6K14 วันที่ผ่านมา
Taking a look at a topology example and breaking down how it actually works. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
Lazy Nezumi Pro - Take 2
มุมมอง 1.3K21 วันที่ผ่านมา
Taking another look at Lazy Nezumi Pro. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
When SubDiv Goes Wrong
มุมมอง 3.6K21 วันที่ผ่านมา
A couple reasons why you might struggle with subdivision. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
Rough Concept Talk
มุมมอง 2.4K28 วันที่ผ่านมา
Taking a look at a rough model, talking about creating game art, and using tools. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
BioShock
มุมมอง 57028 วันที่ผ่านมา
Wondering around under the sea looking at environment art. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
Perspective Drawing
มุมมอง 71028 วันที่ผ่านมา
Going over some basic perspective drawing tricks. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
Shape/Form Design
มุมมอง 4Kหลายเดือนก่อน
Exploring Shape and Design plus a lot of Blender. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
Questions and Answers - 8/23/2024
มุมมอง 714หลายเดือนก่อน
Answering a few questions from the viewers of the channel. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
Modeling Breakdown
มุมมอง 6Kหลายเดือนก่อน
Some tips about modeling in general and high poly modeling in Blender. Using subdivision and multi-resolution to push the quality of our models. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
Material Creation in Krita at a Glance.
มุมมอง 2.2Kหลายเดือนก่อน
Material Creation in Krita at a Glance.
Try having a look at Adobe Project Neo
had my subscription with adobe successfully cancelled forever
@@liialuuna I understand. But project neo is really outstanding regarding SDF... no wonder. Inigo Quilez is one of the masterminds behind it.
which is better?
None really, SDF workflows are kind of all over the place. Substance will have nondestructive Sdf shapes coming up soon, but their voxel remesher is really good. The sculpting tools are bare min. Conjur is still a work in progress but its really good for non-destructive models so far. Although it works best for a solid form, parts can be achieved cleverly. There are other softwares for this as well, some even free to download. They also have a lot of differences and quirks. Ultimately, they need time to mature, and the workflows will become much better in time.
The best and the most polished is Magica CSG. Beautiful UI as well. Also, Clavicula is another interesting SDF based project.
Great tutorials thanks
I don`t get it 3.3 was released on Sep 7 in 2022. It`s over two years!!! Who buys something for 3.3? I´ll stick on simply concept and quad remesher untill he updates it.
people who like sdf modeling, like me. :P
Love the visualization modes of Blender, it does to the models a nice preview
I like those "degrees" showing off when you do the knife tool. How'd you do that?
one more thing... why does it called "Korean bevel"?
This is fantastic, you're saving my life here!
Finally i finished this tutorial and now i got: +20/100 pt. topology skills +10/100 pt. self security when doing blender +30/100 pt. depression 🥳🎊🎉
Excellent video for beginners like myself
Is topologist a job that makes you more actractive on girls?
Food for thought, or a caveat, gotcha, whatever... Backface culling is a thing, and has been for a few minutes. What's newer, are the ways meshes are munched on by the engine(s) us hobbyists, indies, and large studios utilize. In most scenarios involving either baked or real-time lighting, surfaces need a level of thickness to em. There's a new workflow for kits, and unless you are doing a diorama scene, interior still shot, etc, lighting is going to appreciate having something to *not* bleed through or around. There are plenty of tricks to keep working with null'd backfaces, but it's sort of a moot point unless you're shooting for demoscene-level file sizes on your assets. Not sure if you've already evolved here in other videos, or at least touched on the alternative workflows and the pros/cons, but I see a lot of OGs teaching the same old tricks for kits. Makes me wonder if they're extensively testing lighting scenarios in real-world tests, or falling back on what they learned back in the day ;) Keep up the awesome work, I really appreciate your content!
Alt+A default keybind in MACHIN3tools still haunts me when I spin up a workspace... I like to be able to, ya know, deselect stuff, hehe
Is it okl if I have slight distortions when creating holes using the method shown? In recent days, I've been trying to figure out how to properly create holes in a cylinder, and with any method, I always see minimal distortions. Is this something inevitable that can only be minimized, or am I doing something wrong?
My Bevel Modifier doesn't have all the features of the one shown here. What am I missing setting up for these exact same Bevel Modifier options? 🤔
It does, just arranged differently. Have to look through the menus.
About using creaes: You have to consider if your model is going to be imported into another software. Some software does not support Blender creases.
THANK YOU SO MUCH!
Hello, thanks for such helpful content. I cant understand, why this is so crucial to have only quads on flat surface. Maybe few tris here and there wont make any troubles.
This is by far the best topology video I've come across bro. I subscribed immediately. Thank you so much for this tutorial .
Wooda fak, you constantly upload super useful content, thank you so much man
Too bad I haven't found this video before I made a bunch of messed up models for my game.
Fantastic content, you really have a good voice and pace for teaching others and passing on your knowledge. You have now got a new subscriber. On another note, have you ever tried the new Plasicity? I would be interested in your thoughts of this modelling option.
i need your ui settings i want it now
Amazing work, kind regards!
Thank you!
thank you!
Doing gods work!
Thank you!
Alt - A with MT, I'm such a noob. I always eyeball that stuff lol
always quality. I learn something new every time bud, in this case was "ctrl+T" thanks for that. and screencast keys. yes please. 💯
super helpful great stuff man thank you
thanks
super helpful. thank you.
Thank you.... quite helpful...
Hi sir, I noticed you have Boxcutter. Do you ever use it in your workflow?
all the time
Great vid 👌
Oh my goodness this was so so helpful!!
thank you man your the best keep up the good work.
How did you do the muzzle cap grid?
At 11:00 you did a loop cut then bevel then extrude or alt + s cause even if I use either of them after subdivision that canal both end becomes closed on the both ends like the bottom surface edge attach to upper surface
Inset hold control tap b
@@pzthree it worked thanks
I'm not sure if this is the place to ask this, I enjoy modeling star wars ships and lately ive been wanting to model Mon calamari ships (mc-85 mc-90 viscount ect.) which are very curvy, but im not sure where to start. I know i must use Sub d modeling but my understanding of it is seemingly lacking. Do you have any videos that you think could point me in the right direction for the specific type of ship im trying to model. :edit lmao after writing this comment I went on to attempt it one last time and it ended up being a really successful attempt. Nvm everything is good😂
I wish this had been the first video I found when I wanted to learn about topology, but better late than never!
great video really, i didnt know you can get away with that amount of faces
Hi. Thx for all the videos. At around 12:15 there are those 2 pieces. Is it posible to take a few time and show how to model them plz. May be too simple for you but would great to learn more. Thx !
Excellent video. I’m really learning a lot from your tutorials. Hope you keep doing more w/ the USP platform and/or other firearms.
It’s almost a little frightening, I looked at the time of posting of this video and right around when it was posted it was thinking to myself how it would be nice to have someone make a sort of walk through of how to create all these complex surfaces on firearms, such as bevels and around ejection ports. Thank you for making this!
big thanks
ً❤ the best
Thank you so much for your videos, it's very interesting and informative to watch such detailed material, especially combining hard-surface and subD modeling
Turn on screencast keys you latte drinking liberal
Good stuff, man. Love this type of content.